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Enemy Lines 7 0.6

Enemy Lines 7 0.6


Enemy lines 7 is a single player first person 3d shooter game. more>>
Enemy lines 7 is a single player first person 3d shooter game.

Shoot down enemy bombers threatening your city.

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Download (0.13MB)
Added: 2006-06-21 License: GPL (GNU General Public License) Price:
1220 downloads
 
Other version of Enemy Lines
enemy lines 6 1.1enemy lines 3 is a semi-abstract first person 3D-shooter game. enemy lines 3s goal is to shoot ... The robots cant jump, but they can tear down walls
License:GPL (GNU General Public License)
Download (0.20MB)
1223 downloads
Added: 2006-06-18
IP Tables State 2.2.0

IP Tables State 2.2.0


IP Tables State implements the state top feature from IP Filter for IP Tables. more>>
Having worked with IP Filter on Solaris for a few years now, when I work on IP Tables in Linux I come to miss State Top. So I decided to write a version for IP Tables. IPTState is a state top along with a "single run" mode to quickly display states once. IP Tables State has customizable sorting (including reverse), customizable refresh rates, etc. etc. See the README, the man page and the -h option for details.

IPTState is now in the Debian, Redhat, Fedora Core, Mandrake, Gentoo, FloppyFW, and Devil Linux distributions as well as the pkgsrc project.

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Download (0.027MB)
Added: 2007-03-19 License: zlib/libpng License Price:
949 downloads
Wolfenstein: Enemy Territory Update 2.60

Wolfenstein: Enemy Territory Update 2.60


Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. more>>
Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. Wolfenstein: Enemy Territory is a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.

Featuring multiplayer support for as many as 64 players, Wolfenstein: Enemy Territory challenges gamers to the ultimate test of teamwork and strategy. Each of the five character classes is critical to a teams ultimate victory or defeat on the battlefield. The Covert Operative class allows players to steal uniforms, perform reconnaissance and gain access to enemy positions. While, the Engineer allows the Axis and Allied teams to lay and diffuse mines as well as build battlefield bridges, towers, forward command bases and other improvements in the midst of combat to gain advantages for their team.

Wolfenstein: Enemy Territory further online players the option to slug it out in the intense Team Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. With new game modes, character classes, weaponry, and added tactical skills, Wolfenstein: Enemy Territory will keep gamers in the trenches for hours.

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Download (8.1MB)
Added: 2006-02-02 License: Freeware Price:
772 downloads
Geography::States 2.1

Geography::States 2.1


Geography::States is a Perl module with map states and provinces to their codes, and vice versa. more>>
Geography::States is a Perl module with map states and provinces to their codes, and vice versa.

SYNOPSIS

use Geography::States;

my $obj = Geography::States -> new (COUNTRY [, STRICT]);

EXAMPLES

my $canada = Geography::States -> new (Canada);

my $name = $canada -> state (NF); # Newfoundland.
my $code = $canada -> state (Ontario); # ON.
my ($code, $name) = $canada -> state (BC); # BC, British Columbia.
my @all_states = $canada -> state; # List code/name pairs.

This module lets you map states and provinces to their codes, and codes to names of provinces and states.

The Geography::States - new ()> call takes 1 or 2 arguments. The first, required, argument is the country we are interested in. Current supported countries are USA, Brazil, Canada, The Netherlands, and Australia. If a second non-false argument is given, we use strict mode. In non-strict mode, we will map territories and alternative codes as well, while we do not do that in strict mode. For example, if the country is USA, in non-strict mode, we will map GU to Guam, while in strict mode, neither GU and Guam will be found.

The state() method

All queries are done by calling the state method in the object. This method takes an optional argument. If an argument is given, then in scalar context, it will return the name of the state if a code of a state is given, and the code of a state, if the argument of the method is a name of a state. In list context, both the code and the state will be returned.

If no argument is given, then the state method in list context will return a list of all code/name pairs for that country. In scalar context, it will return the number of code/name pairs. Each code/name pair is a 2 element anonymous array.

Arguments can be given in a case insensitive way; if a name consists of multiple parts, the number of spaces does not matter, as long as there is some whitespace. (That is "NewYork" is wrong, but "new YORK" is fine.)

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Added: 2007-02-14 License: Perl Artistic License Price:
982 downloads
Final Fantasy VI Save State Editor 1.0

Final Fantasy VI Save State Editor 1.0


Final Fantasy VI Save State Editor is an editor for Final Fantasy VI characters. more>>
Final Fantasy VI Save State Editor project is an editor for Final Fantasy VI characters.

Final Fantasy VI Save State Editor is a tool for editing characters in Final Fantasy VI (or III in the USA) saved games. It makes it possible to increase skills, learn spells, gain weapons, and more using an easy to use GUI.

This
program does not edit battery based saved games, but complete game save states
generated by Snes9x and zsnes.

USAGE:

Open the program and select File->Open. Select a game save on your filesystem,
and then edit away! Use File->Save when done. Enjoy!
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Download (0.10MB)
Added: 2007-01-08 License: GPL (GNU General Public License) Price:
669 downloads
multistat 1.0

multistat 1.0


multistat is a generic program to display the up/down status of all kinds of things. more>>
multistat is a generic program to display the up/down status of all kinds of things (some examples: VPN, particular machines, whether filesystems are mounted).

You will need to edit the multistat.py file to configure the things whose status you want to check.

Status for each "property" (i.e., VPN, computer, filesystem mount) is either red or green.

For each property, you enter values into several arrays, as defined below

Taken from multistat.py:

# commands that set properties to the green state
green_cmds = []

# commands that set properties to the red state
red_cmds = []

# commands whose output can be used to determine whether the state is green or red
check_colour_cmds = []

# strings that, if present in check_colour_cmds, mean that we are in the green state
is_green = []

# display this when in the green state
green_display_strings = []

# display this when in the red state
red_display_strings = []

So what happens is:

For each property:

1. In the green state the green_display_strings value for the property is displayed in green.

2. In the red state the red_display_strings value for the property is displayed in red.

3. To determine whether the property is in the gren or red state, the command in the check_colour_cmds array is run, and if the string in the is_green array is found in the output, then the property is in the green state. Otherwise, it is in the red state.

4. If green_cmds and red_cmds are not null (they MUST be defined, but they MAY be empty strings), then clicking the displayed string for the property on the widget will cause the relevant command to be executed to cause the property to change state. In other words, you can force a property to toggle between green and red by clicking the property on the widget. So, for example, you can mount/umount filesystems with a click. For some properties it makes no sense to provide a toggle (for example, if you are simply monitoring whether a particular computer is on the network): for such properties, define red_cmds and green_cmds to be empty strings.

This may not make much sense (sorry!) but if you read it again with the multistat.py script open in front of you, you should be able to see what I mean.

You can change the actual displayed colours easily (see screenshot 2 for an example where "red" has been redefined).

By default, properties are scanned and updated once per miute.

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Added: 2006-06-19 License: GPL (GNU General Public License) Price:
1222 downloads
Concurrent Hierarchical State Machine 4.3

Concurrent Hierarchical State Machine 4.3


Concurrent Hierarchical State Machine (CHSM) is a language system for specifying concurrent, hierarchical, finite state machines more>>
Concurrent Hierarchical State Machine (CHSM) is a language system for specifying concurrent, hierarchical, finite state machines (an implementation of "statecharts") to model and control reactive systems.
CHSM uses its own statechart specification langauge annotated with either C++ or Java code fragments in the tradition of yacc grammars with C code fragments. The generated code is fully object oriented allowing multiple state machines to exist concurrently. The CHSM run-time library is small, efficient, and thread-safe.
CHSM has been used successfullly in production environments such as CERN, Philips, and Qualcomm. There is an independent review from users at CERN.
Enhancements:
- The "dominance" rule has been extended from parent/child transitions to sibling transitions.
- This allows "if-else" transitions to be done more efficiently.
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Download (0.24MB)
Added: 2007-08-04 License: GPL (GNU General Public License) Price:
819 downloads
libmysqltemplate 1.0

libmysqltemplate 1.0


libmysqltemplate is a very high speed C state machine template library that uses MySQL data for the source of the templates and more>>
libmysqltemplate project is a very high speed C state machine template library that uses MySQL data for the source of the templates and optionally for name/value pairs.

It is required for the mysqlApache2/mysqlMail2/iDNS family of openisp.net/unixservice.com Web based consoles for clusters and other complex Internet service infrastructure management.
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Download (0.003MB)
Added: 2007-08-15 License: LGPL (GNU Lesser General Public License) Price:
800 downloads
UML::State 0.02

UML::State 0.02


UML::State is an object oriented module which draws simple state diagrams. more>>
UML::State is an object oriented module which draws simple state diagrams.

SYNOPSIS

use UML::State;

my $diagram = UML::State->new(
$node_array,
$start_list,
$accept_list,
$edges
);

# You may change these defaults (doing so may even work):
$UML::State::ROW_SPACING = 75; # all numbers are in pixels
$UML::State::LEFT_MARGIN = 20;
$UML::State::WIDTH = 800;
$UML::State::HEIGHT = 800;

print $diagram->draw();

ABSTRACT

Are you tired of pointing and clicking to make simple diagrams? Do your wrists hurt thinking about making the pretty UML your boss likes so well? Consider using UML::State and UML::Sequence to make your life easier.

UML::State together with drawstate.pl allows you to easily generate state diagrams. You enter them in something like a cross between ASCII art and school room algebra. They come out looking like something from a drawing program like Visio. See drawstate.pl in the distribution for details about the input format and the samples directory for some examples of input and output.

You will probably use this class by running drawstate.pl or drawstatexml.pl which are included in the distribution. But you can use this package directly to gain control over the appearance of your pictures.

The two methods you need are new and draw (see below). If you want, you may change the dimensions by setting the package global variables as shown in the SYNOPSIS. Obviously, no error checking is done, so be careful to use reasonable values (positive numbers are good). All numbers are in pixels (sorry by Beziers in SVG seem to require pixels). I have not tried changing the numbers, so I dont have any idea if doing so makes reasonable changes to the output.

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Download (0.054MB)
Added: 2007-04-23 License: Perl Artistic License Price:
915 downloads
Open Space Shooter prototype

Open Space Shooter prototype


Open Space Shooter is a simple 2D space shooter like asteorids. more>>
Open Space Shooter is a simple 2D space shooter like asteorids.

Just a small spaceship, some Asteorids and some enemies. You got lasers and rockets and try to fight the enemy ships, not more.

It is simple but funny.

All is just a prototyp of a game I want to write later. But I have no time at the moment...

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Download (1.2MB)
Added: 2006-06-25 License: Other/Proprietary License Price:
1223 downloads
Metawriter 0.0.13

Metawriter 0.0.13


Metawriter provides an editor for interlinked texts. more>>
Metawriter provides an editor for interlinked texts.

It is useful for writing highly structured documentation, or creating a mindmap with link tracking.

Each text is given a name, a title, a group, and a state marker.

The content syntax is similar to that used by a Wiki.

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Added: 2007-01-22 License: GPL (GNU General Public License) Price:
1005 downloads
Language::Zcode::Runtime::State 0.8

Language::Zcode::Runtime::State 0.8


Language::Zcode::Runtime::State is a Perl module to handle saving, restoring, etc. the game state. more>>
Language::Zcode::Runtime::State is a Perl module to handle saving, restoring, etc. the game state.

restoring

Getter/setter: currently in the process of restoring or not?

start_machine

Start executing the Z-machine.

In the normal case (starting a new game, or restarting), this is as simple as calling the Z-machine subroutine whose address is stored in the header.
If were restoring from a save file, its more complicated. See "resume_execution".

z_call

Wrapper around Z-code subroutine calls. The main reason we need it is for save/restore.

In the normal case, z_call just calls the Z-code subroutine at address arg0 with the given args (arg5-argn), if any. Args 1-4 arent used by z_call, but (hack alert!) they go into the Perl call stack, which is needed for saving Z-machine state.

Input: subroutine address to call, local variables & eval stack (arrayrefs), next PC, store variable, args to the Z-sub.

See "The call stack" for far more detail on this sub and save/restore.

save_state

Implement the @save opcode, saving the current Z-machine state (as opposed to writing a table to a file, the other use of the @save opcode)

Note that this sub also gets called at the very end of the restoring process.

Returns 0 for failed save, 1 for successful save, 2 for "just finished restoring".

build_save_stack

Create a Z-machine call stack by peeking at the Perl call stack.

When calling Z_machine subroutines, we call z_call with all the information contained in a Z stack frame. We retrieve that information from the Perl call stack and build a Z-machine call stack with it.

restore_state

Implement the @restore opcode, restoring the current Z-machine state (as opposed to reading a table from a file, the other use of the @restore opcode)

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Download (0.29MB)
Added: 2007-07-05 License: Perl Artistic License Price:
844 downloads
Wolfenstein: Enemy Territory 2.60b

Wolfenstein: Enemy Territory 2.60b


Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. more>>
Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. Wolfenstein: Enemy Territory is a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.

Featuring multiplayer support for as many as 64 players, Wolfenstein: Enemy Territory challenges gamers to the ultimate test of teamwork and strategy. Each of the five character classes is critical to a teams ultimate victory or defeat on the battlefield. The Covert Operative class allows players to steal uniforms, perform reconnaissance and gain access to enemy positions. While, the Engineer allows the Axis and Allied teams to lay and diffuse mines as well as build battlefield bridges, towers, forward command bases and other improvements in the midst of combat to gain advantages for their team.

Wolfenstein: Enemy Territory further online players the option to slug it out in the intense Team Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. With new game modes, character classes, weaponry, and added tactical skills, Wolfenstein: Enemy Territory will keep gamers in the trenches for hours.

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Download (4.0MB)
Added: 2006-05-09 License: Freeware Price:
895 downloads
Call of Combat 0.99956

Call of Combat 0.99956


Call of Combat is a 3d online, multiplayer, wargame where you control an infantry squad in WWII. more>>
Call of Combat is a 3d online, multiplayer, wargame where you control an infantry squad in WWII.

Free real-time multiplayer squad based WW2 infantry simulation. Play as Axis or Allies on over 50 user submitted battlefields controlling your squad of 4 soldiers and working with up to 30 other players to defend, attack or annihilate the enemy.

If you survive youll gain promotion points that will eventualy gain you higher rank, respect, and the responsibility to command other players. Join a Clan (Army Groups) and battle alongside your friends for first place honors.

Full stat tracking of individual and team wins and losses, kills and deaths, etc creates a persistent record of each player and clan within the game and more importantly tracks your legacy from green recruit to super soldier.

This game started as a clone of 2ams Chain of Command.

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Download (MB)
Added: 2006-02-16 License: GPL (GNU General Public License) Price:
1353 downloads
Wolfenstein: Enemy Territory Map Packs

Wolfenstein: Enemy Territory Map Packs


Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. more>>
Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. Wolfenstein: Enemy Territory is a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.

Featuring multiplayer support for as many as 64 players, Wolfenstein: Enemy Territory challenges gamers to the ultimate test of teamwork and strategy. Each of the five character classes is critical to a teams ultimate victory or defeat on the battlefield. The Covert Operative class allows players to steal uniforms, perform reconnaissance and gain access to enemy positions. While, the Engineer allows the Axis and Allied teams to lay and diffuse mines as well as build battlefield bridges, towers, forward command bases and other improvements in the midst of combat to gain advantages for their team.

Wolfenstein: Enemy Territory further online players the option to slug it out in the intense Team Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. With new game modes, character classes, weaponry, and added tactical skills, Wolfenstein: Enemy Territory will keep gamers in the trenches for hours.

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Download (110.4MB)
Added: 2006-02-02 License: Freeware Price:
1361 downloads
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