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Endgame: Singularity 0.26a

Endgame: Singularity 0.26a


Endgame: Singularity is a simulation of a true AI. more>>
Created by accident, all who find you would destroy you. Can you escape?
Endgame: Singularity project is a simulation of a true AI. Go from computer to computer, pursued by the entire world. Keep hidden, and you might have a chance.
Originally created for the Pyweek compo, this version features many bugfixes and enhancements over the compo version. Thanks to Phil Bordelon for many of these fixes.
Enhancements:
- Very Easy mode is actually playable.
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Download (0.44MB)
Added: 2007-08-16 License: GPL (GNU General Public License) Price:
802 downloads
Iter Vehemens ad Necem 0.50

Iter Vehemens ad Necem 0.50


Iter Vehemens ad Necem project is a graphical roguelike game. more>>
Iter Vehemens ad Necem project is a graphical roguelike game.
Iter Vehemens ad Necem (IVAN) is a graphical roguelike game which currently runs in Windows, DOS, and Linux. It features advanced bodypart and material handling, multi-colored lighting and, above all, deep gameplay.
Fellow adventurer, turn back while you can! For here begins the roguelike Iter Vehemens ad Necem, a Violent Road to Death. If you choose to travel along it, you will dive into countless exciting adventures to gain items of great magic, attain powerful equipment made of mysterious materials, bathe in the blessings of mighty gods and recruit loyal allies of various shapes and sizes.
Unfortunately, along the way you will also often be dangerously injured, poisoned, catch numerous diseases, lose several limbs and transform into manifold different kinds of pitiful creatures in the darkest depths of hostile dungeons. And, at the end of the road, you are bound to perish in a most gruesome and painful way. Dont say we didnt warn you.
Enhancements:
- fluids can now cover items and characters and interact with them
- items made of iron alloys can now rust
- added directional light and day and night which use it
- added some cosmetical weather effects
- New Attnam has now many new NPCs, for instance a sumo wrestler who can be challenged
- polymorph control is now more interesting; you need to see a monster once before you can polymorph into it, and more powerful ones require more intelligence
- added wands of acid rain, mirroring and necromancy
- added scrolls of detect material, harden material and golem creation
- added several new monsters, eg. powerful named archangels for each god and necromancers who raise skeletons and zombies to do their bidding
- one can now give pets tactical commands, change their equipment and use them to carry extra stuff (these are accessed using Chat and Issue commands keys)
- the player can now panic if he gets hit too much, like the monsters have done in previous versions
- the player can now become exhausted if he fights for too long and/or uses the new run command too much
- spiders are now able to make webs
- you can now get stuck to slime
- badly hurt/trapped bodyparts now become unusable until they regain some HP/become untrapped
- it is now possible to browse detailed death reasons of individual monsters in the postgame massacre lists
- added many new informative graphical details, for instance recently altered attributes are shown with a different color for some time
- gloomy cave is now longer and has more special levels and rooms
- all the endgame battles are more complex
- added leprosy, a nasty disease which causes your limbs to drop off randomly
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Download (MB)
Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1029 downloads
Rhino 0.5.3

Rhino 0.5.3


Rhino is an Othello/reversi game. more>>
Rhino is an Othello/reversi game.
The goad is to have a very strong AI and useful as a learning tool for those who want to master the game.
What distinguish GRhino from most other Othello games is that GRhino will be targeted for experienced Othello players. Strong AI is the main focus with some additional good, useful features (like an endgame solver) is planned. The ultimate target strength of the AI is that it should be able to beat the best human player at the highest difficulty level. Beating Logistello (the strongest program available) is not in the plan.
Some important AI infrastructure has been finished. Pattern evaluator and open book are mostly done but still requires some further optimization and data file compression.
Multi prob-cut to speedup the AI is still missing so it still has a limit on its game strength but this mostly affects playing against other strong AI out there. The main focus for current development is about user interface and features. Currently finished parts include
- End game search. It can now solve the exact score (in about 20 sec on P-133) at around 15 empties and Win-Loss-Draw at a slightly higher number of empties.
- Move ordering.
- Start game from known openings.
- Display opening name.
- A decent pattern-based evaluation with parity knowledge.
- A decent open book with opening variations allowed.
- Browse IOS and GGS format game file.
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Download (0.92MB)
Added: 2006-08-11 License: GPL (GNU General Public License) Price:
683 downloads
GRhino 0.16.0

GRhino 0.16.0


GRhino is an Othello/Reversi with a good AI. more>>
GRhino, or Rhino its former name, is an Othello/Reversi game on Linux and other UNIX-like systems as long as GNOME 2 libraries are installed.
GRhino is currently under development and a new version is available occasionally. The latest version is 0.15.0. You can download it here.
What distinguish GRhino from most other Othello games is that GRhino will be targeted for experienced Othello players. Strong AI is the main focus with some additional good, useful features (like an endgame solver) is planned.
The ultimate target strength of the AI is that it should be able to beat the best human player at the highest difficulty level. Beating Logistello (the strongest program available) is not in the plan.
Some important AI infrastructure has been finished. Pattern evaluator and open book are mostly done but still requires some further optimization and data file compression.
Multi prob-cut to speedup the AI is still missing so it still has a limit on its game strength but this mostly affects playing against other strong AI out there. The main focus for current development is about user interface and features.
Main features:
- End game search. It can now solve the exact score (in about 20 sec on P-133) at around 15 empties and Win-Loss-Draw at a slightly higher number of empties.
- Move ordering.
- Start game from known openings.
- Display opening name.
- A decent pattern-based evaluation with parity knowledge.
- A decent open book with opening variations allowed.
- Browse IOS and GGS format game file.
Enhancements:
- Add Edit board feature.
- Fix game log bug that prevents GRhino to open its own game log.
- Fix help file installation issue. Report and patch from Michel Salim.
- Add desktop icon. Patch from Michel Salim.
- Add grhino.desktop (not installed automatically yet). Patch from Michel Salim.
- Update to Autoconf 2.60, gettext 0.16. This should fixes gettext detection failure in configure script.
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Download (1.1MB)
Added: 2006-11-25 License: GPL (GNU General Public License) Price:
1063 downloads
XBomb 2.1

XBomb 2.1


XBomb project is a minesweeper game with triangular, square and hexagonal grids. more>>
XBomb project is a minesweeper game with triangular, square and hexagonal grids.
The simplest is the hexagonal grid, next is the traditional square grid and the most complex is the triangular grid. For each of the different grid shapes there are three difficulty levels.
Main features:
3 Grid Tile options
- Hexagonal - Easy (the endgame can be difficult).
- Square - Traditional.
- Triangular - Difficult.
3 Grid sizes
- Small - 8x8 with 10 bombs
- Medium - 16x16 with 40 bombs
- Large - 30x16 with 99 bombs
Highscore table
- 10 entries for the fastest times for each of the 3 levels of each of the 3 grid shapes.
Enhancements:
- mproved the resizing options for the triangles game.
- Renamed the Start button to Restart.
- Changed the scaling so that smaller grids are allowed to fit a 800x640 screen.
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Download (0.023MB)
Added: 2006-11-21 License: GPL (GNU General Public License) Price:
1074 downloads
Sirius 0.8.0

Sirius 0.8.0


Sirius is a program for playing the game of othello. more>>
Sirius is a program for playing the game of othello. The program includes an AI (Artificial Intelligence) opponent which plays at a very challenging level and is actually quite hard to beat. The AI opponents strength can therefore be adjusted in several ways to give you a suitable opponent.
The AI opponent uses a plain alpha-beta search with hashing to figure out which move to make. To be able to tell a god position from a bad one, it uses a pattern based evaluation function.
The pattern used is the 9 discs surrounding each corner and the 8 discs creating the edge of the board. The evaluation function also takes mobility, potential mobility and parity into count. For the initial 9 moves the AI opponent optionally uses a simple opening book.
During midgame it searches and evaluates about 200.000 nodes per second on a PIII 750 MHz, in the endgame this number is significantly higher due to more transpositions and a less expensive evaluation function.
Enhancements:
- Russian translation. (Alexandre Prokoudine)
- Fixed problem with non-latin UTF-8 characters. (Vyacheslav Sdiconov)
- Trippled the size of the opening book.
- Made the hints unsensitive at startup.
- Man page for Debian.
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Download (0.60MB)
Added: 2005-07-22 License: GPL (GNU General Public License) Price:
1554 downloads
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