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Jagacy 3270 Emulator 1.5.8b
Jagacy 3270 Emulator is a feature-rich 3270 terminal emulator. more>>
Jagacy 3270 Emulator is a feature-rich 3270 terminal emulator. It supports SSL, TN3270E, and over thirty languages. The project does not contain the screen-scraping library, and is a cost effective solution for a stand-alone Java 3270 terminal emulator.
The emulator can be configured to help create screen-scraping applications. Developers can also develop their own custom terminal emulators (with automated logon and logoff). Jagacy 3270 screen-scraping is faster, easier to use, and more intuitive than HLLAPI. It excels in creating applications reliably and quickly.
Main features:
- 100% pure Java.
- Feature rich 3270 terminal emulator.
- SSL support.
- Extended TN3270 (TN3270E) support.
- 17 different terminal types (including 132 columns).
- Internationalization support. Over 30 different languages supported.
- Configurable using properties, if desired. No changes necessary when host name or screens change.
- Easily create a custom 3270 terminal emulator.
- Small footprint (less than 150K). Runs efficiently within the Eclipse and NetBeans IDEs.
- Can display the 3270 session in a window while an application is running.
- Includes a full-featured 3270 terminal emulator tailored to developing and debugging applications.
Enhancements:
- Add features/limitations/changes here
<<lessThe emulator can be configured to help create screen-scraping applications. Developers can also develop their own custom terminal emulators (with automated logon and logoff). Jagacy 3270 screen-scraping is faster, easier to use, and more intuitive than HLLAPI. It excels in creating applications reliably and quickly.
Main features:
- 100% pure Java.
- Feature rich 3270 terminal emulator.
- SSL support.
- Extended TN3270 (TN3270E) support.
- 17 different terminal types (including 132 columns).
- Internationalization support. Over 30 different languages supported.
- Configurable using properties, if desired. No changes necessary when host name or screens change.
- Easily create a custom 3270 terminal emulator.
- Small footprint (less than 150K). Runs efficiently within the Eclipse and NetBeans IDEs.
- Can display the 3270 session in a window while an application is running.
- Includes a full-featured 3270 terminal emulator tailored to developing and debugging applications.
Enhancements:
- Add features/limitations/changes here
Download (1.3MB)
Added: 2007-07-27 License: GPL (GNU General Public License) Price:
880 downloads
Wide Area Link Emulator 0.1
Wide Area Link Emulator enables you to set and test various parameters of a WAN access link more>>
Wide Area Link Emulator enables you to set and test various parameters of a WAN access link (also known as a bottleneck link) before testing on a fully-functional network.
Any ISP has a high bandwidth LAN (of the order of tens of Mbps, e.g. Ethernet) and a WAN access link with relatively low speeds (of the order of a few Kbps to a few Mbps). To be able to evaluate the ISPs performance, actual tests will have to be conducted on a live, fully functional network. This would imply enabling certain features in communication equipment which could be detrimental to the proper functioning of a commissioned network. To address such a problem of being able to characterize/quantify the network operation in terms of its performance with respect to various parameters, a test-bed emulating the ISPs connectivity to the Internet would be an ideal solution.
An important factor in setting up such a test-bed, is emulating the WAN Access Link. Using complex hardware is costly. Such a link can however be easily implemented by emulating the scenario on popular physical technology such as Ethernet. By changing the TCP/IP stack on a Personal Computer, the rate at which packets are injected into the network can be controlled and other necessary features can easily be added.
WALE was implemented in 2 phases and the first version can emulated bandwidths up to 8Mbps and uses FIFO queues with drop-tail.
WALE v2 can emulate bandwidths of up to 80Mbps(a 10-fold improvement over version 1) due to the stripped down version of Micro-second resolution timer being used in the Linux kernel. WALE also implements differentiated services are recommended by IETF. A hash-based packet classifier is used to classify packets into one of 3 queues (Expedited Forwarding, Assured Forwarding and Best Effort). A simple priority scheduling has been implemented between the queues.
Version 2 has been implemented in the Generic Device Layer of the Linux Kernel. The kernel version is 2.2.19. WALE2 kernel patch can be downloaded here. An ncurses based front end has been implemented for setting and viewing various parameters of the bottleneck link.
<<lessAny ISP has a high bandwidth LAN (of the order of tens of Mbps, e.g. Ethernet) and a WAN access link with relatively low speeds (of the order of a few Kbps to a few Mbps). To be able to evaluate the ISPs performance, actual tests will have to be conducted on a live, fully functional network. This would imply enabling certain features in communication equipment which could be detrimental to the proper functioning of a commissioned network. To address such a problem of being able to characterize/quantify the network operation in terms of its performance with respect to various parameters, a test-bed emulating the ISPs connectivity to the Internet would be an ideal solution.
An important factor in setting up such a test-bed, is emulating the WAN Access Link. Using complex hardware is costly. Such a link can however be easily implemented by emulating the scenario on popular physical technology such as Ethernet. By changing the TCP/IP stack on a Personal Computer, the rate at which packets are injected into the network can be controlled and other necessary features can easily be added.
WALE was implemented in 2 phases and the first version can emulated bandwidths up to 8Mbps and uses FIFO queues with drop-tail.
WALE v2 can emulate bandwidths of up to 80Mbps(a 10-fold improvement over version 1) due to the stripped down version of Micro-second resolution timer being used in the Linux kernel. WALE also implements differentiated services are recommended by IETF. A hash-based packet classifier is used to classify packets into one of 3 queues (Expedited Forwarding, Assured Forwarding and Best Effort). A simple priority scheduling has been implemented between the queues.
Version 2 has been implemented in the Generic Device Layer of the Linux Kernel. The kernel version is 2.2.19. WALE2 kernel patch can be downloaded here. An ncurses based front end has been implemented for setting and viewing various parameters of the bottleneck link.
Download (0.027MB)
Added: 2006-06-21 License: GPL (GNU General Public License) Price:
1224 downloads
VT6530 Terminal Emulator 0.2
VT6530 is a Java implementation of the proprietary terminal used with Tandem mainframes. more>>
VT6530 Terminal Emulator is a Java implementation of the proprietary terminal used with Tandem mainframes.
The Tandem VT6530 is a proprietary terminal used with their Non-Stop(TM) series of mainframes. These high-reliability machines are popular in the banking industry. If youve ever used an ATM to get cash, youve probably used a VT6530.
The terminal itself can operate in three different mode: conversation, block, and ANSI (VT100). Conversation mode is a simple scrolling text mode with the addition key buffering and text attributes. In block mode, text is displayed in a formated screen with special edit fields. ANSI mode is only used with OSS, Tandems UNIX wanabe operating layer.
Enhancements:
- Autotools support (./configure, make, make check, and make install).
- New telnet and ANSI terminal implementations.
- Linux, Cygwin, and HP NonStop (tandem OSS) builds are not quite running yet.
<<lessThe Tandem VT6530 is a proprietary terminal used with their Non-Stop(TM) series of mainframes. These high-reliability machines are popular in the banking industry. If youve ever used an ATM to get cash, youve probably used a VT6530.
The terminal itself can operate in three different mode: conversation, block, and ANSI (VT100). Conversation mode is a simple scrolling text mode with the addition key buffering and text attributes. In block mode, text is displayed in a formated screen with special edit fields. ANSI mode is only used with OSS, Tandems UNIX wanabe operating layer.
Enhancements:
- Autotools support (./configure, make, make check, and make install).
- New telnet and ANSI terminal implementations.
- Linux, Cygwin, and HP NonStop (tandem OSS) builds are not quite running yet.
Download (0.36MB)
Added: 2007-02-09 License: GPL (GNU General Public License) Price:
1004 downloads
cereal emulation framework 0.93.5
cereal emulation framework is an easily-extensible 8051 emulator. more>>
cereal is an emulation framework designed to allow easy emulation of interconnected modules. Its main component is an 8051 emulator module, so it can be used as an 8051 emulator.
The reason for writing cereal was an 8051 embedded controller which should control an engine using pulse-width modulation, read the resulting flow from a flowmeter, and regulate the output to keep flow at a given value.
In the real world, it takes about two seconds for the algorithm to stabilize, and emulating two seconds using conventional emulators (computing the engine input, the real flow, the feedback frequency) by hand is simply impossible to do.
Using cereal, it took about two hours to create a module emulating the engine/flowmeter combination, along with a window showing the current values. Then it is trivial to connect this module to the 8051 module and just sit back and watch the result.
Another, more trivial example is a multiplexed display/keyboard combination (in my case, selecting one of four 8-segment LCD displays). Instead of watching the port bits, why not create a module that shows the output graphically as four displays?
In addition to these possibilities, cereal offers breakpoints, watches, evaluate/modify dialog (which can solve 2 * x + 1 = 5). The KDE GUI also can be extended using KParts (8051 interface is provided as a KParts plugin).
Also included is a command interface usable for creating testsuites for your programs (or for cereal itself - cereal has over 400 tests in its testsuite), and a simple 8051 disassembler.
<<lessThe reason for writing cereal was an 8051 embedded controller which should control an engine using pulse-width modulation, read the resulting flow from a flowmeter, and regulate the output to keep flow at a given value.
In the real world, it takes about two seconds for the algorithm to stabilize, and emulating two seconds using conventional emulators (computing the engine input, the real flow, the feedback frequency) by hand is simply impossible to do.
Using cereal, it took about two hours to create a module emulating the engine/flowmeter combination, along with a window showing the current values. Then it is trivial to connect this module to the 8051 module and just sit back and watch the result.
Another, more trivial example is a multiplexed display/keyboard combination (in my case, selecting one of four 8-segment LCD displays). Instead of watching the port bits, why not create a module that shows the output graphically as four displays?
In addition to these possibilities, cereal offers breakpoints, watches, evaluate/modify dialog (which can solve 2 * x + 1 = 5). The KDE GUI also can be extended using KParts (8051 interface is provided as a KParts plugin).
Also included is a command interface usable for creating testsuites for your programs (or for cereal itself - cereal has over 400 tests in its testsuite), and a simple 8051 disassembler.
Download (0.94MB)
Added: 2005-06-11 License: GPL (GNU General Public License) Price:
1597 downloads
Unix Amiga Delitracker Emulator 2.07
Unix Amiga Delitracker Emulator (UADE) plays most Amiga music file formats by simulating Amiga hardware and software. more>>
Unix Amiga Delitracker Emulator (UADE) plays most Amiga music file formats by simulating Amiga hardware and software.
Unix Amiga Delitracker Emulator plays over 180 Amiga music file formats and has three frontends for playing: a command line tool, an XMMS plugin, and a Beep Media Player frontend.
Enhancements:
- An improved version of the Special FX replayer was added.
- A new Special FX ST replayer was added.
- Bugs in song length database handling were fixed.
- Audacious 1.3 is supported.
- 15 instrument soundtracker module detection is supported.
<<lessUnix Amiga Delitracker Emulator plays over 180 Amiga music file formats and has three frontends for playing: a command line tool, an XMMS plugin, and a Beep Media Player frontend.
Enhancements:
- An improved version of the Special FX replayer was added.
- A new Special FX ST replayer was added.
- Bugs in song length database handling were fixed.
- Audacious 1.3 is supported.
- 15 instrument soundtracker module detection is supported.
Download (0.74MB)
Added: 2007-05-01 License: GPL (GNU General Public License) Price:
918 downloads
Mamory 0.2.25
Mamory is a library for ROM management in emulator-related projects. more>>
Mamory is a set of usefull functions for emulators related projects.
Mamory project allows easy inclusion of roms management features into these projects through a simple API.
The distributed packages also contain a command line interface that use the potential of the library libmamory.so.
Enhancements:
- The embedded expat library has been removed: this release requires that expat is installed on your system.
<<lessMamory project allows easy inclusion of roms management features into these projects through a simple API.
The distributed packages also contain a command line interface that use the potential of the library libmamory.so.
Enhancements:
- The embedded expat library has been removed: this release requires that expat is installed on your system.
Download (0.48MB)
Added: 2007-08-16 License: GPL (GNU General Public License) Price:
799 downloads
Gemu News 1.0
Gemu News is a SuperKaramba theme that displays the latest version of compatibility layers like wine. more>>
Gemu News is a SuperKaramba theme that displays the latest version of compatibility layers like wine and the latest version of emulators like dosbox. The version of xqf is also listend.
By clicking on the globe youll get on the homepage of the driver/tool.
Im looking forward for your feedback.
<<lessBy clicking on the globe youll get on the homepage of the driver/tool.
Im looking forward for your feedback.
Download (0.022MB)
Added: 2007-04-04 License: GPL (GNU General Public License) Price:
935 downloads
MESSyFront 18
MESSyFront is a frontend for the MESS emulator. more>>
MESSyFront is a frontend for the MESS emulator. MESSyFronts main goal of the project is to get the user in to the emulation environment as quickly as possible.
The secondary goal is targetting Tandy Color Computer users that run Linux (or *nix envrionments). As interest grows, other target environments may be added.
<<lessThe secondary goal is targetting Tandy Color Computer users that run Linux (or *nix envrionments). As interest grows, other target environments may be added.
Download (0.13MB)
Added: 2007-08-06 License: GPL (GNU General Public License) Price:
813 downloads
Twisted Conch 0.7.0
Conch is an SSHv2 implementation written in Python. more>>
Twisted Conch project is an SSHv2 implementation written in Python. SSH is a protocol designed to allow remote access to shells and commands, but it is generic enough to allow everything from TCP forwarding to generic filesystem access.
Since conch is written in Python, it interfaces well with other Python projects, such as Imagination. Conch also includes a implementations of the telnet and vt102 protocols, as well as support for rudamentary line editing behaviors.
A new implementation of Twisteds Manhole application is also included, featuring server-side input history and interactive syntax coloring.
Conch is available under the MIT Free Software licence.
Enhancements:
- The in-memory terminal emulators "expect" functionality now supports timeouts.
- The SSH server and client are now approximately five times faster for bulk-data transfers.
<<lessSince conch is written in Python, it interfaces well with other Python projects, such as Imagination. Conch also includes a implementations of the telnet and vt102 protocols, as well as support for rudamentary line editing behaviors.
A new implementation of Twisteds Manhole application is also included, featuring server-side input history and interactive syntax coloring.
Conch is available under the MIT Free Software licence.
Enhancements:
- The in-memory terminal emulators "expect" functionality now supports timeouts.
- The SSH server and client are now approximately five times faster for bulk-data transfers.
Download (0.12MB)
Added: 2006-05-28 License: MIT/X Consortium License Price:
1250 downloads
Stella 2.4
Stella is a multi-platform Atari 2600 VCS emulator released under the GNU General Public License (GPL). more>>
Stella is a multi-platform Atari 2600 VCS emulator.
Stella was originally developed for Linux by Bradford W. Mott, however, since its original release several people have joined the development team to port Stella to other operating systems such as AcornOS, AmigaOS, DOS, FreeBSD, IRIX, Linux, OS/2, MacOS, Unix, and Windows. The development team is working hard to perfect the emulator and we hope you enjoy our effort.
On this site youll find information about downloading, installing, using, and enhancing Stella. Youll also find useful information about the Atari 2600 and emulation.
Enhancements:
Added new video sub-system where fullscreen and windowed modes are treated
differently. Windowed modes now use -zoom_tia and -zoom_ui arguments,
while fullscreen modes can be specified by resolution using the new
-fullres argument.
- Widescreen video modes are now supported; Stella will simply center the
image with surrounding black borders.
- Many UI-related changes, including resizable ROM launcher and debugger
windows, and a new UI palette (the previous classic palette is still
available). This is still a work in progress.
- The locations of all major config files (statedir, palette file,
cheat file, properties file, etc) are now configurable from the
commandline and within the UI.
- Updates to TIA palette support. Added SECAM support, and removed the
built-in original palette. Standard, z26, and user are still
available.
- Various bugfixes to some debugger commands. The run command no
longer causes a crash, and several others have better error-checking.
- Added more complete cartridge auto-detection for Commavid (CV), 3E,
3F and Activision (FE) formats.
- Removed XStart and Width ROM properties, since the forthcoming TIA
rework wont be using them.
- Reworked internal storage of ROM properties to be faster and take up
less space.
- Added several different ways of stretching the OpenGL image to the
-gl_fsmax argument, for more flexibility.
- Removed OpenGL aspect ratio setting favour of the previously mentioned
video changes. Well see how this goes.
- Removed dirty-rect support from software rendering, since it was actually
sub-optimal in Windows and OSX and defaulted to off in previous versions.
- Added support for gzipped ROMs.
- Re-added pause support.
- Re-added support for Windows 98.
- Removed support for STELLA_BASEDIR environment variable, since each
config file can be now configured separately.
- Removed -fastscbios argument, since it must always be turned on.
- Removed PSP support, since it hasnt been updated in over a year, and
someone else is maintaining another port elsewhere.
- For the Unix/Linux port; fixed make install issues, and changed icon to
PNG format.
<<lessStella was originally developed for Linux by Bradford W. Mott, however, since its original release several people have joined the development team to port Stella to other operating systems such as AcornOS, AmigaOS, DOS, FreeBSD, IRIX, Linux, OS/2, MacOS, Unix, and Windows. The development team is working hard to perfect the emulator and we hope you enjoy our effort.
On this site youll find information about downloading, installing, using, and enhancing Stella. Youll also find useful information about the Atari 2600 and emulation.
Enhancements:
Added new video sub-system where fullscreen and windowed modes are treated
differently. Windowed modes now use -zoom_tia and -zoom_ui arguments,
while fullscreen modes can be specified by resolution using the new
-fullres argument.
- Widescreen video modes are now supported; Stella will simply center the
image with surrounding black borders.
- Many UI-related changes, including resizable ROM launcher and debugger
windows, and a new UI palette (the previous classic palette is still
available). This is still a work in progress.
- The locations of all major config files (statedir, palette file,
cheat file, properties file, etc) are now configurable from the
commandline and within the UI.
- Updates to TIA palette support. Added SECAM support, and removed the
built-in original palette. Standard, z26, and user are still
available.
- Various bugfixes to some debugger commands. The run command no
longer causes a crash, and several others have better error-checking.
- Added more complete cartridge auto-detection for Commavid (CV), 3E,
3F and Activision (FE) formats.
- Removed XStart and Width ROM properties, since the forthcoming TIA
rework wont be using them.
- Reworked internal storage of ROM properties to be faster and take up
less space.
- Added several different ways of stretching the OpenGL image to the
-gl_fsmax argument, for more flexibility.
- Removed OpenGL aspect ratio setting favour of the previously mentioned
video changes. Well see how this goes.
- Removed dirty-rect support from software rendering, since it was actually
sub-optimal in Windows and OSX and defaulted to off in previous versions.
- Added support for gzipped ROMs.
- Re-added pause support.
- Re-added support for Windows 98.
- Removed support for STELLA_BASEDIR environment variable, since each
config file can be now configured separately.
- Removed -fastscbios argument, since it must always be turned on.
- Removed PSP support, since it hasnt been updated in over a year, and
someone else is maintaining another port elsewhere.
- For the Unix/Linux port; fixed make install issues, and changed icon to
PNG format.
Download (0.95MB)
Added: 2007-01-18 License: GPL (GNU General Public License) Price:
1018 downloads
KRepton 4.0
KRepton is an implementation of the classic Repton 3 game. more>>
KRepton project is an implementation of the classic Repton 3 game, which was originally produced for the BBC Micro and was the third successful Repton game for Superior Software. KRepton brings the original game to the KDE desktop, and can be used on any of its supported platforms.
The game and editor are released under the GNU General Public Licence, although I would suggest that, if you make any improvements or modifications, that you send me a copy so that they can be incorporated into updated versions.
The current version 4.0 integrates the game player and editor into a single seamless application, so there is now of course only one download. An episode can be selected using a graphical preview list, and immediately played or edited, without having to switch between two separate applications.
If you have fond memories of the original Repton games then you wont need to be told any more; download and play the game now! If you dont know anything about them but would like to find out more then there is far more information online than I could list here; the best site by far is the Repton Appreciation Society with plenty of Repton information and downloads, including games and emulators for many other platforms.
Enhancements:
- Version 4 integrates the game player and editor into a single seamless application.
- An episode can be selected using a graphical preview list, and immediately played or edited, without having to switch between two separate applications as was the case with version 3.
<<lessThe game and editor are released under the GNU General Public Licence, although I would suggest that, if you make any improvements or modifications, that you send me a copy so that they can be incorporated into updated versions.
The current version 4.0 integrates the game player and editor into a single seamless application, so there is now of course only one download. An episode can be selected using a graphical preview list, and immediately played or edited, without having to switch between two separate applications.
If you have fond memories of the original Repton games then you wont need to be told any more; download and play the game now! If you dont know anything about them but would like to find out more then there is far more information online than I could list here; the best site by far is the Repton Appreciation Society with plenty of Repton information and downloads, including games and emulators for many other platforms.
Enhancements:
- Version 4 integrates the game player and editor into a single seamless application.
- An episode can be selected using a graphical preview list, and immediately played or edited, without having to switch between two separate applications as was the case with version 3.
Download (1.1MB)
Added: 2005-06-17 License: GPL (GNU General Public License) Price:
1590 downloads
Hatari 0.95
Hatari is an Atari ST and STE emulator for Linux. more>>
Hatari is project an Atari ST and STE emulator for Linux, BSD, BeOS, Mac OS X and other systems that are supported by the SDL library. The Atari ST was a 16/32 bit computer system which was first released by Atari in 1985.
Using the Motorola 68000 CPU, it was a very popular computer having quite a lot of CPU power at that time. Unlike many other Atari ST emulators which try to give you a good environment for running GEM applications, Hatari tries to emulate the hardware of a ST as close as possible so that it is able to run most of the old ST games and demos.
Hatari is open source software and is distributed under the terms of the GNU General Public License (GPL).
Enhancements:
- This release brings you basic Atari TT and Falcon emulation! Please note that both new emulation modes are still highly experiemental, some few games and demos work, but most still have more or less big problems.
- Basic emulation of Falcon video shifter (Videl), NVRAM and DMA sound is in place. The biggest drawback: There is no working Falcon DSP emulation yet.
- Screen/Shifter emulation timings have slightly been changed. Some things now work better, some others work worse...
- Some patches for compiling on RiscOS and AmigaOS have been included.
- Compiling Hatari for Windows now works better.
- Added Hatari icon (hatari-icon.bmp).
- Fixed "movec" bug in 68020 CPU mode.
- Keyboard shortcuts for loading & saving memory snapshots (AltGr+k & AltGr+l).
- The built-in debugger has been slightly improved to be more user-friendly.
- Added "hmsa" tool a little program for converting .MSA files to .ST and vice versa.
<<lessUsing the Motorola 68000 CPU, it was a very popular computer having quite a lot of CPU power at that time. Unlike many other Atari ST emulators which try to give you a good environment for running GEM applications, Hatari tries to emulate the hardware of a ST as close as possible so that it is able to run most of the old ST games and demos.
Hatari is open source software and is distributed under the terms of the GNU General Public License (GPL).
Enhancements:
- This release brings you basic Atari TT and Falcon emulation! Please note that both new emulation modes are still highly experiemental, some few games and demos work, but most still have more or less big problems.
- Basic emulation of Falcon video shifter (Videl), NVRAM and DMA sound is in place. The biggest drawback: There is no working Falcon DSP emulation yet.
- Screen/Shifter emulation timings have slightly been changed. Some things now work better, some others work worse...
- Some patches for compiling on RiscOS and AmigaOS have been included.
- Compiling Hatari for Windows now works better.
- Added Hatari icon (hatari-icon.bmp).
- Fixed "movec" bug in 68020 CPU mode.
- Keyboard shortcuts for loading & saving memory snapshots (AltGr+k & AltGr+l).
- The built-in debugger has been slightly improved to be more user-friendly.
- Added "hmsa" tool a little program for converting .MSA files to .ST and vice versa.
Download (0.58MB)
Added: 2007-05-12 License: GPL (GNU General Public License) Price:
903 downloads
SharpNES 0.3
SharpNES is a clean-room NES emulator using SDL and GTK#. more>>
SharpNES is a clean-room NES emulator using SDL and GTK#.
SharpNES supports:
- A number of NES mappers
- SaveRAM using the .sav files other NES emulators use
- Play/pause
SharpNES is 100% clean room, no proprietary information was harmed in the making of this emulator.
<<lessSharpNES supports:
- A number of NES mappers
- SaveRAM using the .sav files other NES emulators use
- Play/pause
SharpNES is 100% clean room, no proprietary information was harmed in the making of this emulator.
Download (0.17MB)
Added: 2005-07-22 License: GPL (GNU General Public License) Price:
1556 downloads
Game Launcher 0.9.8
Game Launcher project is a universal front end for emulators. more>>
Game Launcher project is a universal front end for emulators.
The main goal is to provide a user interface that is easy to use and attractive, yet does not look like a traditional user interface with windows and such.
Game Launcher should work with any emulator, but it has been known to work with MAME, Nesticle, RockNES, zSNES, snes9x, Callus, Stella, z26, and Versions are available for Unix, DOS, and Windows.
Main features:
- Very flexible. It should run with any command line emulator.
- Simple and easy to use interface.
- Plays music in the background (MP3s or an audio CD).
- Displays screenshots (PNG, PCX, BMP, and JPEG).
- Customizable font.
- Customizable screen resolution.
- Support for vertical (rotated) monitors.
- Slight menu animations.
- Support for PC joysticks.
<<lessThe main goal is to provide a user interface that is easy to use and attractive, yet does not look like a traditional user interface with windows and such.
Game Launcher should work with any emulator, but it has been known to work with MAME, Nesticle, RockNES, zSNES, snes9x, Callus, Stella, z26, and Versions are available for Unix, DOS, and Windows.
Main features:
- Very flexible. It should run with any command line emulator.
- Simple and easy to use interface.
- Plays music in the background (MP3s or an audio CD).
- Displays screenshots (PNG, PCX, BMP, and JPEG).
- Customizable font.
- Customizable screen resolution.
- Support for vertical (rotated) monitors.
- Slight menu animations.
- Support for PC joysticks.
Download (0.35MB)
Added: 2006-11-14 License: GPL (GNU General Public License) Price:
1086 downloads
Bristol Audio 0.9.1
Bristol is an emulator for diverse existing synthesisers and organs. more>>
Bristol is an emulator for diverse existing synthesisers and organs. Currently, ten are implemented and a mixer is under development.
Bristol Audio software consists of an audio engine and an associated photo realistic graphical user interface called Brighton.
You may also want to chown/chmod bin/bristolengine to suid root, to allow it to use low latency scheduling. This will reduce audio underruns. You can also consider increasing bufsize and preload to reduce this effect, but this will lead to increased latency. Also, if you are using an SB Live! card with ALSA drivers you may need to configure a bufsize of 2048 (ie. 512 samples), which can be compensated for by reducing preload to 2 or 1.
Bristol will currently run 16 voices on a P-II 450, and this is the default voicecount. You can run any number of simultaneous synths - they all connect to the same engine, they will all run with the same polyphony since the MIDI voice structures allow for dynamic assignment of sounds to voices. You can run with split keyboard (no interface at the moment), layering of multiple synths on a single midi channel, etc. Some of the synths max out my P-II 450 CPU when there is a lot of MIDI activity, notably the DX and Explorer at 16 voices.
You can start different synths with different voicecounts, so you could have a 16 voice hammond, a monophonic minimoog, and a 5 voice prophet running at the same time - the GUI will negotiate the voice allocation requirements with the engine. The first synth you start will create the voice count. Subequent synths can have less than the initial value. If you start a monophonic synth first, you will only have one voice available at any time for all synths. If you layer synths you will reduce your polyphony since the engine will allocate multiple voices per keyed note.
Pressing the single letter q in the GUI will send a quit signal and the app will exit gracefully(?). When the last synths quits the engine will also exit. If you press the single letter p then libbrighton will dump a screenshot to /tmp/ .xpm (in XPM format only).
There is a LOT of debugging sent to stdout. You may want to consider adding redirects to /dev/null in the bin/startBristol script to get rid of it. When the final rev-1 is uploaded most of this will be taken out.
Enhancements:
- The graphics were cleaned up, some bugs were fixed, and work on a pair of Oberheim emulators was started.
<<lessBristol Audio software consists of an audio engine and an associated photo realistic graphical user interface called Brighton.
You may also want to chown/chmod bin/bristolengine to suid root, to allow it to use low latency scheduling. This will reduce audio underruns. You can also consider increasing bufsize and preload to reduce this effect, but this will lead to increased latency. Also, if you are using an SB Live! card with ALSA drivers you may need to configure a bufsize of 2048 (ie. 512 samples), which can be compensated for by reducing preload to 2 or 1.
Bristol will currently run 16 voices on a P-II 450, and this is the default voicecount. You can run any number of simultaneous synths - they all connect to the same engine, they will all run with the same polyphony since the MIDI voice structures allow for dynamic assignment of sounds to voices. You can run with split keyboard (no interface at the moment), layering of multiple synths on a single midi channel, etc. Some of the synths max out my P-II 450 CPU when there is a lot of MIDI activity, notably the DX and Explorer at 16 voices.
You can start different synths with different voicecounts, so you could have a 16 voice hammond, a monophonic minimoog, and a 5 voice prophet running at the same time - the GUI will negotiate the voice allocation requirements with the engine. The first synth you start will create the voice count. Subequent synths can have less than the initial value. If you start a monophonic synth first, you will only have one voice available at any time for all synths. If you layer synths you will reduce your polyphony since the engine will allocate multiple voices per keyed note.
Pressing the single letter q in the GUI will send a quit signal and the app will exit gracefully(?). When the last synths quits the engine will also exit. If you press the single letter p then libbrighton will dump a screenshot to /tmp/ .xpm (in XPM format only).
There is a LOT of debugging sent to stdout. You may want to consider adding redirects to /dev/null in the bin/startBristol script to get rid of it. When the final rev-1 is uploaded most of this will be taken out.
Enhancements:
- The graphics were cleaned up, some bugs were fixed, and work on a pair of Oberheim emulators was started.
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