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Empire Server 4.3.9
Empire Server is a server for the Empire game. more>>
Empire Server is a server for the Empire game.
Empire is a real time, multiplayer, Internet-based game, featuring military, diplomatic, and economic goals. For more information on the game of Empire, please check the FAQ.
A brief description of Empire is also available, as is a list of credits for the maintainers and people who have sent in code/bug fixes/ideas/etc. An overview of the Wolfpack Empire team is also available.
While Empire is possessed of a great deal of complexities, with a bit of effort, it has proven to be the one definitive Internet experience for a great deal of people. Empire is the pinnacle of strategy games in todays world. There is none better. All the information needed to become involved is available here, the official site for the game of Empire.
Enhancements:
- Fix declare to prevent the deity from changing relations for a player to self. Allow the deity to set the relations of a player towards the deity.
- Fix arm not to put the same nuke on multiple planes (broken in 4.3.3).
- New option AUTO_POWER.
- Repair allied land units.
- Only repair owned and allied planes.
- Fix repair of planes on foreign carriers: repair allied planes, ignore the others. Before 4.3.3, carriers destroyed rather than repaired foreign planes. Since 4.3.3, foreign planes were treated as recoverable error.
- Fix automatic fortification of land units to use all excess mobility even when mobility delta exceeds mobility maximum.
- Disable automatic fortification of land units when MOB_ACCESS is on, because it is prohibitively slow then (broken in 4.2.13).
- Budget now shows level production (tech, education, research and happiness) rounded instead of randomly rounded.
- Fix update not to randomly flush small level production to zero.
- Fix overly restrictive game file locking under Windows (broken in 4.3.8).
- Fix navigate to charge mobility for sweeping mines without moving (broken in 4.3.6).
- Code cleanup.
<<lessEmpire is a real time, multiplayer, Internet-based game, featuring military, diplomatic, and economic goals. For more information on the game of Empire, please check the FAQ.
A brief description of Empire is also available, as is a list of credits for the maintainers and people who have sent in code/bug fixes/ideas/etc. An overview of the Wolfpack Empire team is also available.
While Empire is possessed of a great deal of complexities, with a bit of effort, it has proven to be the one definitive Internet experience for a great deal of people. Empire is the pinnacle of strategy games in todays world. There is none better. All the information needed to become involved is available here, the official site for the game of Empire.
Enhancements:
- Fix declare to prevent the deity from changing relations for a player to self. Allow the deity to set the relations of a player towards the deity.
- Fix arm not to put the same nuke on multiple planes (broken in 4.3.3).
- New option AUTO_POWER.
- Repair allied land units.
- Only repair owned and allied planes.
- Fix repair of planes on foreign carriers: repair allied planes, ignore the others. Before 4.3.3, carriers destroyed rather than repaired foreign planes. Since 4.3.3, foreign planes were treated as recoverable error.
- Fix automatic fortification of land units to use all excess mobility even when mobility delta exceeds mobility maximum.
- Disable automatic fortification of land units when MOB_ACCESS is on, because it is prohibitively slow then (broken in 4.2.13).
- Budget now shows level production (tech, education, research and happiness) rounded instead of randomly rounded.
- Fix update not to randomly flush small level production to zero.
- Fix overly restrictive game file locking under Windows (broken in 4.3.8).
- Fix navigate to charge mobility for sweeping mines without moving (broken in 4.3.6).
- Code cleanup.
Download (1.3MB)
Added: 2007-01-07 License: GPL (GNU General Public License) Price:
1022 downloads
Empire Client 4.2.22
Empire is a real time, multiplayer, featuring military, diplomatic, Internet-based game and economic goals. more>>
Empire is a real time, multiplayer, featuring military, diplomatic, Internet-based game and economic goals. For more information on the game of Empire, please check the FAQ.
A brief description of Empire is also available, as is a list of credits for the maintainers and people who have sent in code/bug fixes/ideas/etc. An overview of the Wolfpack Empire team is also available.
While Empire is possessed of a great deal of complexities, with a bit of effort, it has proven to be the one definitive Internet experience for a great deal of people. Empire is the pinnacle of strategy games in todays world.
There is none better. All the information needed to become involved is available here, the official site for the game of Empire.
Enhancements:
- This release offers minor usability improvements for host and port selection. The Windows port now supports pipes. Players are encouraged to upgrade.
- You dont need this if you already have the matching release of package empserver.
<<lessA brief description of Empire is also available, as is a list of credits for the maintainers and people who have sent in code/bug fixes/ideas/etc. An overview of the Wolfpack Empire team is also available.
While Empire is possessed of a great deal of complexities, with a bit of effort, it has proven to be the one definitive Internet experience for a great deal of people. Empire is the pinnacle of strategy games in todays world.
There is none better. All the information needed to become involved is available here, the official site for the game of Empire.
Enhancements:
- This release offers minor usability improvements for host and port selection. The Windows port now supports pipes. Players are encouraged to upgrade.
- You dont need this if you already have the matching release of package empserver.
Download (0.071MB)
Added: 2006-01-20 License: GPL (GNU General Public License) Price:
1374 downloads
My Own Building System 2.3.2
My Own Building System (a.k.a. mobs) is a GPLd build system, lightweight and easy to use, with a limited application framework. more>>
My Own Building System (a.k.a. mobs) is a GPLd build system, lightweight and easy to use, with a limited application framework. My Own Building System project gets information from the end-user wanting to build your project and modifies the building process according to such information.
It provides the developer with some development helpers, including some makefile framework and an interface for the end-user (the 0 script). This building system supports the (more or less) automatic building of C, C++, Bison/Yacc, Flex/Lex, and Texinfo source files, and the creation of static and shared libraries and binaries.
It is not a GNU autoconf/automake clone, and although the command line of the 0 script certainly mimics the one of GNU configure it is only for the sake of end-users. Internally, and from the point of view of the developer, is very different.
<<lessIt provides the developer with some development helpers, including some makefile framework and an interface for the end-user (the 0 script). This building system supports the (more or less) automatic building of C, C++, Bison/Yacc, Flex/Lex, and Texinfo source files, and the creation of static and shared libraries and binaries.
It is not a GNU autoconf/automake clone, and although the command line of the 0 script certainly mimics the one of GNU configure it is only for the sake of end-users. Internally, and from the point of view of the developer, is very different.
Download (0.041MB)
Added: 2006-09-25 License: GPL (GNU General Public License) Price:
1125 downloads
Widelands Build 10rc
Widelands is a clone of Bluebytes Settlers II. more>>
Widelands is a clone of Bluebytes Settlers II.
Like in warcraft-like games, you are the despot of an empire and want to harvest resources and get soldiers to get more power.
Unlike those games, this is a strategic game, not a tactic one, and the main point is about economy instead of war.
Lumberjack get logs that you have to transform to planks in the sawmill, and so on. You could say that its an economy simulation game. The world is something between middle age and roman empire.
<<lessLike in warcraft-like games, you are the despot of an empire and want to harvest resources and get soldiers to get more power.
Unlike those games, this is a strategic game, not a tactic one, and the main point is about economy instead of war.
Lumberjack get logs that you have to transform to planks in the sawmill, and so on. You could say that its an economy simulation game. The world is something between middle age and roman empire.
Download (29MB)
Added: 2007-03-05 License: GPL (GNU General Public License) Price:
964 downloads
IP Tables State 2.2.0
IP Tables State implements the state top feature from IP Filter for IP Tables. more>>
Having worked with IP Filter on Solaris for a few years now, when I work on IP Tables in Linux I come to miss State Top. So I decided to write a version for IP Tables. IPTState is a state top along with a "single run" mode to quickly display states once. IP Tables State has customizable sorting (including reverse), customizable refresh rates, etc. etc. See the README, the man page and the -h option for details.
IPTState is now in the Debian, Redhat, Fedora Core, Mandrake, Gentoo, FloppyFW, and Devil Linux distributions as well as the pkgsrc project.
<<lessIPTState is now in the Debian, Redhat, Fedora Core, Mandrake, Gentoo, FloppyFW, and Devil Linux distributions as well as the pkgsrc project.
Download (0.027MB)
Added: 2007-03-19 License: zlib/libpng License Price:
949 downloads
GEMpire 0.11
GEMpire is a turn based multiplayer strategy game in Java. more>>
GEMpire project is a turn based multiplayer strategy game in Java.
GEMpire is a simple turn based multiplayer strategy game, written in java, designed to be played over the internet in client-server fashion.
It is a generalization of the commercial game Empire Deluxe for the PC.
It consists mainly of a server, a client, a map editor, and a random map generator.
<<lessGEMpire is a simple turn based multiplayer strategy game, written in java, designed to be played over the internet in client-server fashion.
It is a generalization of the commercial game Empire Deluxe for the PC.
It consists mainly of a server, a client, a map editor, and a random map generator.
Download (0.26MB)
Added: 2007-01-12 License: GPL (GNU General Public License) Price:
1015 downloads
Ragel State Machine Compiler 5.23
Ragel State Machine Compiler compiles state machines from regular languages. more>>
Ragel State Machine Compiler compiles finite state machines from regular languages into executable C/C++/Objective-C code. Ragel state machines can not only recognize byte sequences as regular expression machines do, but can also execute code at arbitrary points in the recognition of a regular language.
Ragel can also be thought of as a finite state transducer compiler where output symbols represent blocks of code that get executed instead of written to the output stream.
When you wish to write down a regular language you start with some simple regular language and build a bigger one using the regular language operators union, concatenation, kleene star, intersection and subtraction.
This is precisely the way you describe to Ragel how to compile your finite state machines. Ragel also understands operators that embed actions into machines and operators that control any non-determinism in machines.
Ragel FSMs are closed under all of Ragels regular language, action specification and priority assignment operators. This property allows arbitrary regular languages to be described. Complexity is limited only by available processing resources.
For example, you can make one machine that picks out specially formatted comments in C code, another machine that builds a list all function declarations and a third that identifies string constants then "or" them all together to make a single machine that performs all of these tasks concurrently and independently on one pass of the input.
Main features:
- Describe arbitrary state machines using regular language operators and/or state tables.
- NFA to DFA conversion.
- Hopcrofts state minimization.
- Embed any number of actions into machines at arbitrary places.
- Control non-determinism using priorities on transitions.
- Visualize output with Graphviz.
- Use byte, double byte or word sized alphabets.
- Generate C/C++/Objective-C code with no dependencies.
- Choose from table or control flow driven output.
Enhancements:
- The documentation and the Ruby code generator were improved.
<<lessRagel can also be thought of as a finite state transducer compiler where output symbols represent blocks of code that get executed instead of written to the output stream.
When you wish to write down a regular language you start with some simple regular language and build a bigger one using the regular language operators union, concatenation, kleene star, intersection and subtraction.
This is precisely the way you describe to Ragel how to compile your finite state machines. Ragel also understands operators that embed actions into machines and operators that control any non-determinism in machines.
Ragel FSMs are closed under all of Ragels regular language, action specification and priority assignment operators. This property allows arbitrary regular languages to be described. Complexity is limited only by available processing resources.
For example, you can make one machine that picks out specially formatted comments in C code, another machine that builds a list all function declarations and a third that identifies string constants then "or" them all together to make a single machine that performs all of these tasks concurrently and independently on one pass of the input.
Main features:
- Describe arbitrary state machines using regular language operators and/or state tables.
- NFA to DFA conversion.
- Hopcrofts state minimization.
- Embed any number of actions into machines at arbitrary places.
- Control non-determinism using priorities on transitions.
- Visualize output with Graphviz.
- Use byte, double byte or word sized alphabets.
- Generate C/C++/Objective-C code with no dependencies.
- Choose from table or control flow driven output.
Enhancements:
- The documentation and the Ruby code generator were improved.
Download (0.52MB)
Added: 2007-07-25 License: GPL (GNU General Public License) Price:
824 downloads
Building Block 1-0-0
Building Block ist the Open Source Content Management Software for your website. more>>
Building Block ist the Open Source Content Management Software for your website. It is lightweight and has minimal hardware requirements.
At the same time it is powerful and delivers high performance. Building Blocks diversity allows you to create and manage professional web projects directly in your browser.
Enhancements:
- This initial release is stable and is recommended for production use on non-critical data.
<<lessAt the same time it is powerful and delivers high performance. Building Blocks diversity allows you to create and manage professional web projects directly in your browser.
Enhancements:
- This initial release is stable and is recommended for production use on non-critical data.
Download (0.064MB)
Added: 2006-06-26 License: GPL (GNU General Public License) Price:
1216 downloads
UML::State 0.02
UML::State is an object oriented module which draws simple state diagrams. more>>
UML::State is an object oriented module which draws simple state diagrams.
SYNOPSIS
use UML::State;
my $diagram = UML::State->new(
$node_array,
$start_list,
$accept_list,
$edges
);
# You may change these defaults (doing so may even work):
$UML::State::ROW_SPACING = 75; # all numbers are in pixels
$UML::State::LEFT_MARGIN = 20;
$UML::State::WIDTH = 800;
$UML::State::HEIGHT = 800;
print $diagram->draw();
ABSTRACT
Are you tired of pointing and clicking to make simple diagrams? Do your wrists hurt thinking about making the pretty UML your boss likes so well? Consider using UML::State and UML::Sequence to make your life easier.
UML::State together with drawstate.pl allows you to easily generate state diagrams. You enter them in something like a cross between ASCII art and school room algebra. They come out looking like something from a drawing program like Visio. See drawstate.pl in the distribution for details about the input format and the samples directory for some examples of input and output.
You will probably use this class by running drawstate.pl or drawstatexml.pl which are included in the distribution. But you can use this package directly to gain control over the appearance of your pictures.
The two methods you need are new and draw (see below). If you want, you may change the dimensions by setting the package global variables as shown in the SYNOPSIS. Obviously, no error checking is done, so be careful to use reasonable values (positive numbers are good). All numbers are in pixels (sorry by Beziers in SVG seem to require pixels). I have not tried changing the numbers, so I dont have any idea if doing so makes reasonable changes to the output.
<<lessSYNOPSIS
use UML::State;
my $diagram = UML::State->new(
$node_array,
$start_list,
$accept_list,
$edges
);
# You may change these defaults (doing so may even work):
$UML::State::ROW_SPACING = 75; # all numbers are in pixels
$UML::State::LEFT_MARGIN = 20;
$UML::State::WIDTH = 800;
$UML::State::HEIGHT = 800;
print $diagram->draw();
ABSTRACT
Are you tired of pointing and clicking to make simple diagrams? Do your wrists hurt thinking about making the pretty UML your boss likes so well? Consider using UML::State and UML::Sequence to make your life easier.
UML::State together with drawstate.pl allows you to easily generate state diagrams. You enter them in something like a cross between ASCII art and school room algebra. They come out looking like something from a drawing program like Visio. See drawstate.pl in the distribution for details about the input format and the samples directory for some examples of input and output.
You will probably use this class by running drawstate.pl or drawstatexml.pl which are included in the distribution. But you can use this package directly to gain control over the appearance of your pictures.
The two methods you need are new and draw (see below). If you want, you may change the dimensions by setting the package global variables as shown in the SYNOPSIS. Obviously, no error checking is done, so be careful to use reasonable values (positive numbers are good). All numbers are in pixels (sorry by Beziers in SVG seem to require pixels). I have not tried changing the numbers, so I dont have any idea if doing so makes reasonable changes to the output.
Download (0.054MB)
Added: 2007-04-23 License: Perl Artistic License Price:
915 downloads
Geography::States 2.1
Geography::States is a Perl module with map states and provinces to their codes, and vice versa. more>>
Geography::States is a Perl module with map states and provinces to their codes, and vice versa.
SYNOPSIS
use Geography::States;
my $obj = Geography::States -> new (COUNTRY [, STRICT]);
EXAMPLES
my $canada = Geography::States -> new (Canada);
my $name = $canada -> state (NF); # Newfoundland.
my $code = $canada -> state (Ontario); # ON.
my ($code, $name) = $canada -> state (BC); # BC, British Columbia.
my @all_states = $canada -> state; # List code/name pairs.
This module lets you map states and provinces to their codes, and codes to names of provinces and states.
The Geography::States - new ()> call takes 1 or 2 arguments. The first, required, argument is the country we are interested in. Current supported countries are USA, Brazil, Canada, The Netherlands, and Australia. If a second non-false argument is given, we use strict mode. In non-strict mode, we will map territories and alternative codes as well, while we do not do that in strict mode. For example, if the country is USA, in non-strict mode, we will map GU to Guam, while in strict mode, neither GU and Guam will be found.
The state() method
All queries are done by calling the state method in the object. This method takes an optional argument. If an argument is given, then in scalar context, it will return the name of the state if a code of a state is given, and the code of a state, if the argument of the method is a name of a state. In list context, both the code and the state will be returned.
If no argument is given, then the state method in list context will return a list of all code/name pairs for that country. In scalar context, it will return the number of code/name pairs. Each code/name pair is a 2 element anonymous array.
Arguments can be given in a case insensitive way; if a name consists of multiple parts, the number of spaces does not matter, as long as there is some whitespace. (That is "NewYork" is wrong, but "new YORK" is fine.)
<<lessSYNOPSIS
use Geography::States;
my $obj = Geography::States -> new (COUNTRY [, STRICT]);
EXAMPLES
my $canada = Geography::States -> new (Canada);
my $name = $canada -> state (NF); # Newfoundland.
my $code = $canada -> state (Ontario); # ON.
my ($code, $name) = $canada -> state (BC); # BC, British Columbia.
my @all_states = $canada -> state; # List code/name pairs.
This module lets you map states and provinces to their codes, and codes to names of provinces and states.
The Geography::States - new ()> call takes 1 or 2 arguments. The first, required, argument is the country we are interested in. Current supported countries are USA, Brazil, Canada, The Netherlands, and Australia. If a second non-false argument is given, we use strict mode. In non-strict mode, we will map territories and alternative codes as well, while we do not do that in strict mode. For example, if the country is USA, in non-strict mode, we will map GU to Guam, while in strict mode, neither GU and Guam will be found.
The state() method
All queries are done by calling the state method in the object. This method takes an optional argument. If an argument is given, then in scalar context, it will return the name of the state if a code of a state is given, and the code of a state, if the argument of the method is a name of a state. In list context, both the code and the state will be returned.
If no argument is given, then the state method in list context will return a list of all code/name pairs for that country. In scalar context, it will return the number of code/name pairs. Each code/name pair is a 2 element anonymous array.
Arguments can be given in a case insensitive way; if a name consists of multiple parts, the number of spaces does not matter, as long as there is some whitespace. (That is "NewYork" is wrong, but "new YORK" is fine.)
Download (0.006MB)
Added: 2007-02-14 License: Perl Artistic License Price:
982 downloads
Metalic Big Trash 0.1 Final
Metalic Big Trash theme shows the state of the KDE Trash with a big icon. more>>
Metalic Big Trash is based on KDE Trash SuperKaramba theme. But i change some icons.
Metalic Big Trash theme shows the state of the KDE Trash with a big icon.
<<lessMetalic Big Trash theme shows the state of the KDE Trash with a big icon.
Download (0.085MB)
Added: 2006-06-19 License: GPL (GNU General Public License) Price:
1222 downloads
Final Fantasy VI Save State Editor 1.0
Final Fantasy VI Save State Editor is an editor for Final Fantasy VI characters. more>>
Final Fantasy VI Save State Editor project is an editor for Final Fantasy VI characters.
Final Fantasy VI Save State Editor is a tool for editing characters in Final Fantasy VI (or III in the USA) saved games. It makes it possible to increase skills, learn spells, gain weapons, and more using an easy to use GUI.
This
program does not edit battery based saved games, but complete game save states
generated by Snes9x and zsnes.
USAGE:
Open the program and select File->Open. Select a game save on your filesystem,
and then edit away! Use File->Save when done. Enjoy!
<<lessFinal Fantasy VI Save State Editor is a tool for editing characters in Final Fantasy VI (or III in the USA) saved games. It makes it possible to increase skills, learn spells, gain weapons, and more using an easy to use GUI.
This
program does not edit battery based saved games, but complete game save states
generated by Snes9x and zsnes.
USAGE:
Open the program and select File->Open. Select a game save on your filesystem,
and then edit away! Use File->Save when done. Enjoy!
Download (0.10MB)
Added: 2007-01-08 License: GPL (GNU General Public License) Price:
669 downloads
State Threads 1.8
State Threads project is a small library for designing scalable Internet applications. more>>
State Threads project is a small library for designing scalable Internet applications.
The State Threads is a small application library which provides a foundation for writing fast and highly scalable Internet applications (such as Web servers, proxy servers, mail transfer agents, etc.) on UNIX-like platforms.
It offers a threading API for structuring a network application as an event-driven state machine.
The State Threads library is a derivative of the Netscape Portable Runtime library (NSPR) and therefore is distributed under the Mozilla Public License (MPL) version 1.1 or the GNU General Public License (GPL) version 2 or later.
Enhancements:
- Added support for kqueue and epoll on platforms that support them.
- Added ability to choose the event notification system at program startup.
- Long-overdue public definitions of ST_UTIME_NO_TIMEOUT (-1ULL) and ST_UTIME_NO_WAIT (0) [bug 1514436].
- Documentation patch for st_utime() [bug 1514484].
- Documentation patch for st_timecache_set() [bug 1514486].
- Documentation patch for st_netfd_serialize_accept() [bug 1514494].
- Added st_writev_resid() [rfe 1538344].
- Added st_readv_resid() [rfe 1538768] and, for symmetry, st_readv().
<<lessThe State Threads is a small application library which provides a foundation for writing fast and highly scalable Internet applications (such as Web servers, proxy servers, mail transfer agents, etc.) on UNIX-like platforms.
It offers a threading API for structuring a network application as an event-driven state machine.
The State Threads library is a derivative of the Netscape Portable Runtime library (NSPR) and therefore is distributed under the Mozilla Public License (MPL) version 1.1 or the GNU General Public License (GPL) version 2 or later.
Enhancements:
- Added support for kqueue and epoll on platforms that support them.
- Added ability to choose the event notification system at program startup.
- Long-overdue public definitions of ST_UTIME_NO_TIMEOUT (-1ULL) and ST_UTIME_NO_WAIT (0) [bug 1514436].
- Documentation patch for st_utime() [bug 1514484].
- Documentation patch for st_timecache_set() [bug 1514486].
- Documentation patch for st_netfd_serialize_accept() [bug 1514494].
- Added st_writev_resid() [rfe 1538344].
- Added st_readv_resid() [rfe 1538768] and, for symmetry, st_readv().
Download (0.097MB)
Added: 2007-03-16 License: MPL (Mozilla Public License) Price:
953 downloads
Really Rather Good Battles In Space 1.03
Really Rather Good Battles In Space is a real time strategy game with fleets of spaceships. more>>
Really Rather Good Battles In Space is a real time strategy game with fleets of spaceships.
Single player real time strategy game following the fall of the great Argonian empire.
Main features:
- a short but relatively polished single player campaign
- pretty (albeit 2d) graphics
- spaceships
- explosions
<<lessSingle player real time strategy game following the fall of the great Argonian empire.
Main features:
- a short but relatively polished single player campaign
- pretty (albeit 2d) graphics
- spaceships
- explosions
Download (54MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1019 downloads
Concurrent Hierarchical State Machine 4.3
Concurrent Hierarchical State Machine (CHSM) is a language system for specifying concurrent, hierarchical, finite state machines more>>
Concurrent Hierarchical State Machine (CHSM) is a language system for specifying concurrent, hierarchical, finite state machines (an implementation of "statecharts") to model and control reactive systems.
CHSM uses its own statechart specification langauge annotated with either C++ or Java code fragments in the tradition of yacc grammars with C code fragments. The generated code is fully object oriented allowing multiple state machines to exist concurrently. The CHSM run-time library is small, efficient, and thread-safe.
CHSM has been used successfullly in production environments such as CERN, Philips, and Qualcomm. There is an independent review from users at CERN.
Enhancements:
- The "dominance" rule has been extended from parent/child transitions to sibling transitions.
- This allows "if-else" transitions to be done more efficiently.
<<lessCHSM uses its own statechart specification langauge annotated with either C++ or Java code fragments in the tradition of yacc grammars with C code fragments. The generated code is fully object oriented allowing multiple state machines to exist concurrently. The CHSM run-time library is small, efficient, and thread-safe.
CHSM has been used successfullly in production environments such as CERN, Philips, and Qualcomm. There is an independent review from users at CERN.
Enhancements:
- The "dominance" rule has been extended from parent/child transitions to sibling transitions.
- This allows "if-else" transitions to be done more efficiently.
Download (0.24MB)
Added: 2007-08-04 License: GPL (GNU General Public License) Price:
819 downloads
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