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Minesweeper 1.1

Minesweeper 1.1


Minesweeper is a Java game clone from the Windows version of Minesweeper. more>>
Minesweeper is a Java game clone from the Windows version of Minesweeper.

Minesweeper is a game written by Chris Dailey in Java using Swing.

Version 1.1 features the basic game play.

The following table shows what the mouse clicks on squares do while the game is started.

COVERED

Set the square to UNCOVERED.
If there is a mine, the game ends (lose).
If all empty squares are uncovered, the game ends (win).
Otherwise the game continues. Set the square to FLAGGED.

UNCOVERED

Nothing if the number of flags in adjacent squares equals the number in the uncovered square
UNCOVER adjacent covered squares
else
temporarily highlight adjacent covered squares

FLAGGED

Nothing Set the square to QUESTIONED.

QUESTIONED

Nothing Set the square to COVERED.

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Added: 2006-01-18 License: GPL (GNU General Public License) Price:
1385 downloads
Teeter Torture 2005-10-18

Teeter Torture 2005-10-18


Teeter Torture project is a is a simple shooting game similar to Space Invaders but with a unique twist. more>>
Teeter Torture project is a simple shooting game (similar to "Space Invaders", "Galaga" or "Galaxian"), but with a unique twist.

Your cannon is sitting atop a teeter totter. If it leans too far in either direction, a barrel of TNT explodes!

"Weight monsters" appear at the top of the screen, and randomly fall towards the teeter totter. If they attach to it, theyll weigh it down, making it more difficult to keep it balanced. (If they hit the cannon, it explodes and you lose a life.)

Note:This is New Breed Softwares rendition of a classic arcade game prototype of the same name, created in 1982 by Larry Hutcherson of Exidy.

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Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1061 downloads
LOST island 0.1

LOST island 0.1


LOST island is a superb KDM theme featuring a LOST wallpaper. more>>
LOST island is a superb KDM theme featuring a LOST wallpaper.

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Added: 2007-03-08 License: GPL (GNU General Public License) Price:
965 downloads
SiteInvoice Account Manager 2.0.1

SiteInvoice Account Manager 2.0.1


SiteInvoice helps you manage your customer invoices in a simple and efficient manner. more>>
SiteInvoice project helps you manage your customer invoices in a simple and efficient manner.

Customers receive personalized email notices with invoices attached as PDFs, with reminders sent at 30, 45, and 60 days.

Handles multiple currencies and taxes. Never lose track of money you or your company are owed again.
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Added: 2006-06-07 License: GPL (GNU General Public License) Price:
1238 downloads
VDB Chinese Chess 1.10

VDB Chinese Chess 1.10


VDB Chinese Chess is a Chinese chess program. more>>
VDB Chinese Chess is a Chinese chess program which uses pictures instead of Chinese letters so people who arent Chinese can play it. VDB Chinese Chess supports 99 levels and different computer levels can play against each other.
Installation :
Step 1: Make sure that all necessary components are installed!
This program needs:
1. g++: Gnu c++ support including header files
2. xaw3d: 3D-extension for the Athena Widget Set if you cannot find it you can change xaw3d by xaw in src/Makefile.in but the program will not look so nicely
3. Standard Template Library
Actually this program will use only one header file for the function max(), that returns the maximum of two values. You can implement that yourself. 4. xpm: this is a library for icons in x- all board pieces are implemented with this library, this library is very common under X, so it should be included in your distribution 5. pthread: this is used for multithreading, sometimes also called pthreads, you might have to change this in your src/Makefile.in
Step 2:download this program and unzip it in the directory you want to run it. There is NO separate installation directory! tar xfz cchess.tar.gz
Step 3: cd cchess_dist/cchess
Step 4: ./configure
make
make install
Rules of Chinese Chess:
Indeed, Chinese Chess is very similar to Chess but there are some differences according how to move your pieces on the board and the following:
1. You cannot exchange the pawn against some other piece if you reach the end of the board
2. There is no rochade and moving "en passant"
3. You lose the game also if you are stalemate
4. If both kings are on the same column there must be one piece between them
5. If there is three times the same position because of the same moves you must move different next time
6. The pieces are not black and white but red and black. Red moves first.
There are the following important locations:
The two palaces, each consists of nine fields marked by two diagonal lines.
The river: The area in the middle of the board, that is not interrupted by lines
The pieces on the board move the following way:
King: Can only move one field forward or to the side, not diagonal. Has to stay inside the palace
Pawn: Moves one field forward. If he is beyond the river he can also moves side wards
Rock: Moves one or more fields to the side, forward, backward but not diagonal
Cannon: Moves one or more fields to the side, forward, backward but not diagonal. Must always jump over one piece!
Horse: Moves one field straight, one field diagonal, cannot move over another piece.
Elephant: Moves exactly 2 fields diagonal, cannot move over the river
Mandarin: Has to stay inside the palace. Moves one field diagonal.
Enhancements:
- This release fixes some defects in the game strategy.
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Added: 2005-12-13 License: GPL (GNU General Public License) Price:
1411 downloads
File Splitter 1.3

File Splitter 1.3


Split large text/html files into smaller files. I find it much faster and more accurate than cut and paste. You embed commands in the big file telling it which pieces of it are to go where, then let Splitter do the work. It is much faster and more accurate than trying to select huge blocks of text in an editor. You dont accidentally lose or duplicate text. Keeping files small makes the site more responsive. more>>

File Splitter - Split large text/html files into smaller files. I find it

much faster and more accurate than cut and paste.

You embed commands in the big file telling it which pieces

of it are to go where, then let Splitter do the work. It is

much faster and more accurate than trying to select huge

blocks of text in an editor. You dont accidentally lose or

duplicate text. Keeping files small makes the site more

responsive.

In the following pretend that [...] are actually lessthan...greater than.

You embed multiple [split tags in the file to be split of

the form:

[split charlie.html]

...

stuff that will end up in the charlie.html file.

...

[/split]

The text between the [split xxx] and [/split] tags is split

off into that named file and the text is removed from the

original file along with the tags.

1. Filenames may be absolute or relative, with no quotes or spaces.

2. Tags may be nested, but they must balance (equal number

of [split xxx] and [/split]).

3. Tags are case-insensitive, i.e. may be lower or upper case.

4. Multiple [split xxx] tags may be directed to the same

file, where they will be appended.

5. If the files mentioned in the split tags already exist,

they will be overwritten.

6. Anything not inside [split xxx].. [/split] is retained in

the original file. Everything else is removed.

The file being split must be small enough to fit in RAM.

Java array addressing limits the file to 2GB, though other

considerations mean in practice the largest file you can

handle will be smaller still.

To install, Extract the zip download with Winzip, available from

http://www.winzip.com (or similar unzip utility) into any

directory you please, often C:\ -- ticking off the (user

folder names) option. To run as an application, type:

java -jar C:\com\mindprod\splitter\splitter.jar x.html

adjusting as necessary to account for where the jar file is.


Enhancements:
Version 1.3

allow you to specify encoding


System Requirements:
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Added: 2008-03-21 License: Free Price: Free
103 downloads
Mjpeg tools 1.8.0

Mjpeg tools 1.8.0


Mjpeg tools is a suite of programs which support video capture, basic editing, playback, and compression to MPEG-1/2 video. more>>
The mjpeg programs are a set of tools that can do recording of videos and playback, simple cut-and-paste editing and the MPEG compression of audio and video under Linux.
Recording is supported for the Zoran based cards like the Buz (Iomega), DC10 (MIRO, Pinnacle), Matrox Marvel cards and the LML33 (Linux Media Labs). See related pages to the right to find the right driver for your card.
The recorded videos can be converted to MPEG streams. The software playback of MPEG streams works with almost every player and every OS.
You can produce special forms of MPEG streams like VCD (Video CD) and SVCD for hardware playback.
A key design objective of the tools is interoperability with other video tools:
The tools can be used used to edit, playback and compress motion JPEG (MJPEG) AVIs captured using the xawtv package.
The tools can be used to edit playback and compress MJPEG streams created and editted with broadcast 2000. N.b. the current mpeg2movie high bit-rate MPEG encoder is in large part derived from an obsolescent snapshot of the mjpegtools MPEG encoder.
Enhancements:
- changes in YUV4MPEG2 API to offer support for multiple colorspaces (particularly useful for DV video), so that multiple planar YUV formats (also monochrome or alpha) are supported.
- most filtering tools have been adapted to support multiple YUV formats, so that you will not lose quality/precision in conversion steps.
- Many new or dramatically improved filters including (but not limited to):
*) yuvdenoise (denoising filter)
*) yuvdeinterlace (intelligent deinterlacing program)
*) y4munsharp (unsharp mask image sharpening program)
- Improvements in the IDCT/DCT routines in the MPEG-1/-2 encoder (much more exact now and not subject to overflow/truncation on the IA32 arch).
- MANY new utilties for importing/exporting data:
*) New and improved PGM/PNM conversion programs for dealing with PPM data.
*) Utilities to convert raw (headerless) YUV data to and from YUV4MPEG2 format. Useful when interfacing with other program suites.
*) Program (yuyvtoy4m) to convert 4:2:2 data from digital cameras into YUV4MPEG2 format for use with mjpegtools.
*) y4mstabilizer for stabilizing images with unsteady camera work
- Improvements and fixes in mplex for handling PCM audio (LPCM audio actually works now)
- DPME (Dual Prime Motion Estimation) in the encoder (mpeg2enc) is fully functional (it was present but buggy/artifacted in the earlier releases)
- Rate control in the encoder improved considerably.
- Much better Quicktime file handling (via libquicktime) especially the audio tracks.
- Besides the always-excellent x86 support, we now have full support for AMD64 (including MMX/SSE/etc. optimizations) and for PPC (e.g. Linux or OS/X), and win32 support is also available (via Cygwin/Mingw).
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Added: 2005-09-26 License: GPL (GNU General Public License) Price:
1519 downloads
Blinkensisters - Hunt for the Lost Pixels 0.4

Blinkensisters - Hunt for the Lost Pixels 0.4


Blinkensisters - Hunt for the Lost Pixels is a Parallax-style 2D scrolling game. more>>
Blinkensisters - Hunt for the Lost Pixels is a Parallax-style 2D scrolling game.

Blinkensisters is a new 2D scrolling gaming system for Linux, MacOSX, Windows and POSIX-compatible Unix-Systems (every platform that can run SDL).

You can even make your own levels with a simple text-editor.

EXPORTING

This program may be exported to ALL countries, as long as the following guidelines is followed:

*) The GNU General Public License is backed up by local law
*) The program and/or its content does not violate local law.
*) Neither the Programm nor any of its files are used for any war-like purpose. (Country of origin is Austria; our local law does not allow to export products that support war).

CREATION OF LEVELS

You can create your own levels with a text editor. A level consist of a

Config-File: e.g. level1.conf
-----------

These are simple "Variable-assignments", you define the following levels:

# a background picture (jpg or bmp format, put the file in the GFX directory)
bg=level1.jpg
# a background music (ogg Format, put the file in the SND directory)
snd=menuMusic.ogg
# Pictures of the tiles, predefined are now: bathtiles.bmp and weirdtiles.bmp
tiles=bathtiles.bmp
# the level data file (how does the level look like (see below))
leveldata=level1.dat
# The time in which the level must be solved (in seconds) (0 = no time limit)
leveltime=90

Data-File, e.g. level1.dat
---------

This is a text file which looks like something like this:

1 1
1 1
1 1
1 1
1 # B C # 1
1 11111 1111111
1 1
1+ ## A C - 1
111111111111111111111111111

Every character is a tile of 32x32 pixels in size. The characters have the following meanings:

+ ... Start point. Here starts the player (Blue)
- ... End point. After collecting the pixels, the player must arrive here.
(Red = not all pixels collected / Green = Player can exit)

# ... A pixel. You have to collect all pixels to solve the level.
P ... A power pixel. Must be collected; scares blue datenkraken away
* ... A bonus live.
$ ... Ponus points

A ... Monster (the brown Datenkrake)
B ... Monster (the blue Datenkrake)
C ... Monster (the yellow Datenkrake)
D ... Monster (the Eye-Monster)
E ... Monster (the Buggy)

1-9 ... diffent wall types / availability depends on the tiles-setting in config

NOTE: Do NOT use tabs; always use spaces!
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Added: 2006-12-08 License: GPL (GNU General Public License) Price:
1051 downloads
GNoise 0.1.15

GNoise 0.1.15


GNoise is a wave file editor for Linux. more>>
GNoise is a wave file editor for Linux. Prime considerations were for it to be speedy and be able to handle big files. So far it can: load and display files, generate a display cache, play the file, cut, copy, paste, (unlimited) undo, mute, fade in/out, reverse, normalize, and more.
The primary design objectives are stability, speed, and the ability to handle big files (i.e. 70MB ripped CD tracks) easily. In fact GNoise is known to work with >500MB files although the author doesnt happen to have any wave files that size laying about.
See the TODO list for things Im considering adding/fixing in the near future. Feel free to send me patches or email, especially for any bugs you encounter.
The custom gtk widgets within GNoise support setting colors through the normal gtkrc mechanisms, there is a sample gtkrc file included, just drop it in ~/.gnoise and edit it to your likings.
Note that GNoise is a destructive editor: all editing operates directly on the soundfile, work on a copy of something you really dont want to lose. Note also that you should not mix the use of the disable undo option on different edits within an editing session (ie. if you start editing a file with undo disabled then leave undos disabled until you close the file, at which point you can turn undo on and re-open the file if you wish to edit with undo capability).
Enhancements:
- Finally did the markers/cue points. Add/delete markers that are saved in a standard cue chunk inside the wave file.
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Added: 2006-07-18 License: GPL (GNU General Public License) Price:
1194 downloads
Research Master 1.2c

Research Master 1.2c


ResearchMaster has been designed to make working a little easier. more>>
ResearchMaster project has been designed to make working a little easier. Specifically, the application can be either a storage facility for all of your precious, miscellaneous digital information, or for just some of it. The project began as a way for the author to [1] have a centralized library for all the papers and various snippets he collects, and [2] to have some powerful, built-in support for BibTeX, the LaTeX bibliography system ( The LaTeX bibliography system, as described in the Leslie Lamport book. ISBN 0-201-52983-1).
When the application starts up, it creates a virtual filesystem (vfs) from information contained in records. Each record appends itself under at least one folder in the vfs, and the vfs is represented by a tree-widget system of folders and records. The application is divided into folder controls (left) and record controls (right).
Each record is actually a set of three python dictionaries, stored in a flat ascii text file. The three dictionaries correspond to [1] BibTex information corresponding to the record, [2] Meta information (eg. isbn, call number, url, membership) and [3] an endless notes file. When a record is selected from the tree widget, the corresponding three dictionaries are presented in a three-tabbed notebook widget on the right side of the application.
New records are created via a button on the records toolbar. When you create a new record the application pops a filechooser and you are given the opportunity to import a single file. Perhaps the imported file is a pdf copy of a research paper that you dont want to lose. ResearchMaster is a good place to store it. First, the record and the imported file now have each other. Now you can keep a log of your involvement with the file in the notes portion of the record. The Meta portion of the record contains non-BibTex information, such as which folders the record is a member of. The application accesses the records BibTex information whenever the record has membership within the subtree of a particular folder for which a recursive bibliography is being generated.
Heres a typical example: Say you create a folder for some project. Lets say that after six months your folder now has several subtrees of folders and records, all arranged according to the scheme that happened. Now imagine there are twenty records with BibTex information strewn throughout the projects subtree, side-by-side with other records that dont have BibTex information (notes, whatever). By pushing the Create Bibliography button on the left toolbar the application will produce a perfectly formatted BibTex file with all twenty records.
Each record can be made a member of any folder simply by adding the folders path to the membership list in the Meta portion of the record. The tree widget is dynamically constructed by recursively examining a directory tree (corresponding to the folders of the tree-widget) and the membership list contained in each record. This is done so that we only have one physical copy of each record, despite the fact that the record might show up in fifty different places throughout the tree widget.
The file that gets imported with a record can be any file of any format. You can tell ResearchMaster to launch the file as an argument to any external application, based on the filenames suffix (.gif, .avi, .mpg, .mp3). Then, select the record from the tree, push the launch button (on the records toolbar), and voila! The associated application brings up your file. Thats one feature that makes working a little easier.
Enhancements:
- Small correction was needed on line 1140 of ResearchMaster_wxuser.py, where "researchmaster" needed to be "ReseaerchMaster" for preferences initialization.
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Added: 2006-11-29 License: GPL (GNU General Public License) Price:
1061 downloads
Stage Managers Helper 0.4.4

Stage Managers Helper 0.4.4


SMHelper provides Web-based tools to speed up the process of keeping paperwork for each show. more>>
SMHelper provides Web-based tools to speed up the process of keeping paperwork for each show.
Stage Managers Helper is a set of PHP scripts to assist the Stage Managers of the world in keeping all the minutiae and paperwork which is associated with live entertainment under control. Rather than have to recreate the form for each show you use, or open a heavy application like a word processor, I find it much easier to just let the scripts generate the layout, and then fill in the blanks and click away. This should hopefully automate show management to some degree, and in so doing, ease the load on web Stage Managers servers.
Hopefully, by having the forms available via a web browser, the SM need only have a computer with access to the server and need not worry whether s/he remembered to pack their computer. In addition, since the data is stored on the server, the other members of a production team need only visit the website to see the days report, should they lose their paper copy or simply not desire more paper in their lives.
That said, I cant create this software alone. I need feedback. I want to know what you need or want from this software. If I can get it done in any sane way, Ill put it in the works. Currently planned:
Collation: Collect all data for one person/department into a single page,automatically,over a range of dates.
Currently included [and at least semi-working] in the package are pages for:
Generating Daily Reports
Viewing Daily Reports [Soon with print view]
Basic Show Info Setup
Props list generation and maintenance
Collation and summarization
French Scene Setup and Tables Generation
Enhancements:
- Added actual_sections.php. Script for setting up the breakdown of your show. *Fixed up french_scener.php to display entered data, at least rudimentarily. *Cosmetic fixes: Unified title blocks, interface consistency where possible
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Added: 2006-06-27 License: GPL (GNU General Public License) Price:
1218 downloads
Coin Strip 1.0

Coin Strip 1.0


Coin Strip project consists of scripts which play Coin Strip or Welters game against the user. more>>
Coin Strip project consists of scripts which play Coin Strip or Welters game against the user.

Coin Strip is a series of scripts in which the computer plays either Coin Strip or Welters game against the user (See "On Numbers and Games" by John Conway).

The scripts use a recursive algorithm in which the game tree is searched on the fly for sure winners, positions from which the computer cannot lose.

Since the search is CPU intensive, lookup tables have been generated for up to 6 coins on a strip 30 spaces long.

The scripts to generate and play using the lookup tables are provided for the Coin Strip game only.
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Added: 2006-11-01 License: GPL (GNU General Public License) Price:
1088 downloads
Lost Cities 0.1

Lost Cities 0.1


Lost Cities project is an implementation of Reiner Knizias card game of risk management. more>>
Lost Cities project is an implementation of Reiner Knizias card game of risk management.

It supports Internet play and includes a complete set of rules.

Each player is dealt eight cards. Each turn, a player must play a card or discard a card, and then draw. Each card has a color and either a value which is either from 2 to 10, or is a handshake. There are three handshakes per suit, and one of each number card.

Each player has one play pile per suit. Your play piles are shown at the top of the window, and your opponents are at the bottom. You may only play higher-numbered cards on top of lower-numbered cards; handshake cards must go before all numbered cards.

Discard piles are also sorted by suit, but discards may be in any order. Discards are shown in the center of the window. After you have played or discarded, you may draw either from the deck, or from any discard pile.

When the last card is drawn from the deck, the game ends immediately.

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Added: 2006-11-30 License: GPL (GNU General Public License) Price:
1059 downloads
Chromium B.S.U. 0.9.12

Chromium B.S.U. 0.9.12


Chromium B.S.U. is a fast paced, arcade-style, top-scrolling space shooter. more>>
Chromium B.S.U. is a fast paced, arcade-style, top-scrolling space shooter.
You are captain of the cargo ship Chromium B.S.U., responsible for delivering supplies to our troops on the front line. Your ship has a small fleet of robotic fighters which you control from the relative safety of the Chromium vessel.
Your Mission:
- Do not let ANY enemy ships get past your fighters! Each enemy ship that makes it past the bottom of the screen will attack the Chromium, and you lose a fighter.
- Use your fighters as weapons! Crash into enemies to destroy them before they can get past you.
- Strategic suicide is a powerful tactic! When the Chromium launches a new fighter, it releases a high energy burst which destroys all enemies in range.
- Self-destruct to preserve your ammunition! A double-right-click will cause your current fighter to self-destruct. Before the ship blows up, it ejects its ammunition so that the next fighter can pick it up.
Ammunition:
MACHINE GUN
Otherwise known as the pea shooter. But youll miss em when theyre gone.
ION CANNON
This gun slices through your enemies and keeps on going.
PLASMA REPEATER
Your most powerful weapon. The plasma ammunition runs out quickly, however.
Items:
BIG RED BUTTON
The ultimate weapon. Double right-click or press the 0 key twice to eject the fighters ammunition and self-destruct.
Power ups:
SHIELD REPLENISH
The penguin protects you. Grab this power up to restore shields to 100%.
Let it pass through for big points.
DAMAGE REPAIR
The penguin gives you life. Grab this power up to repair all damage to your fighter.
Let it pass through for big points.
SUPER SHIELDS / EXTRA LIFE
Restores shields to 100% and gives you temporary invulnerability.
TIP: If you let it pass through the bottom of the screen, you will be rewarded with an extra fighter.
Chromium B.S.U. command line options:
-f/--fullscreen : run in fullscreen mode
-w/--window : run in windowed mode
-v/--vidmode : mode 0 = 512 x 384
: 1 = 640 x 480
: 2 = 800 x 600
: 3 = 1024 x 768
: 4 = 1280 x 1024
-na/--noaudio : do not initialize audio
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Added: 2006-02-22 License: Artistic License Price:
1340 downloads
FreeVikings 0.5

FreeVikings 0.5


FreeVikings reimplements the DOS game Lost Vikings. more>>
FreeVikings game reimplements the DOS game Lost Vikings.

One evening I was playing with toys like Emacs (my favourite text editor) and Ruby (my favourite high-level programming language) and I dreamed about playing one very nice game, Lost Vikings, on Linux. Without DOS emulator.

If only I had the source code... I would change it to run on my favourite operating system. But its a commercial game and its manufacturers dont want to make it free, although its rather old (1993). "Let you make it from scratch." I said to myself and started writing my first game in Ruby.

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Added: 2005-12-22 License: GPL (GNU General Public License) Price:
1402 downloads
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