Main > Free Download Search >

Free easyjet flights software for linux

easyjet flights

Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 41
FlightGear 0.9.10

FlightGear 0.9.10


FlightGear is a free flight simulator project. more>>
The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. Source code for the entire project is available and licensed under the GNU General Public License.

The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.

There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.

FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.

The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.

There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.

Flight Dynamics Models

With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:

1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.

2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.

3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.

UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.

Extensive and Accurate World Scenery Data Base

Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.

Accurate and Detailed Sky Model

FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.

Flexible and Open Aircraft Modeling System

FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.

FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)

FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)

FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.

FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.

Moderate Hardware Requirements

The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.

The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.

That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)

Internal Properties EXPOSED!

FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.

Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.

Networking options

A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.

A generic input/output option allows for a user defined output protocol to a file, serial port or network client.

A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.

The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.

Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."

Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:

Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
<<less
Download (2.0MB)
Added: 2006-04-07 License: GPL (GNU General Public License) Price:
1533 downloads
JSBSim Flight Dynamics Model 0.9.13

JSBSim Flight Dynamics Model 0.9.13


JSBSim is an open source flight dynamics model. more>>
JSBSim Flight Dynamics Model is an open source flight dynamics model (FDM) that compiles and runs under many operating systems, including Linux, Apple Macintosh, Microsoft Windows, Linux, IRIX, Cygwin (Unix on Windows), etc.
The FDM is essentially the physics/math model that defines the movement of an aircraft under the forces and moments applied to it using the various control mechanisms and from the forces of nature.
JSBSim has no native graphics. It can be run by itself as a standalone program, taking input from a script file and various aircraft configuration files; or, it can be run as an integrated part of a larger flight simulator implementation that includes a visual system.
The most notable example of the use of JSBSim is currently seen in the open source FlightGear simulator. JSBSim models the aerodynamic forces and moments by the classic coefficient buildup method.
JSBSim has seen the growth of a fairly large user base, with some of the more notable projects (of which I am aware) described on the Users page.
Main features:
- Fully configurable flight control system, aerodynamics, propulsion, landing gear arrangement, etc. through XML-based text file format.
- Rotational earth effects on the equations of motion (coriolis and centrifugal acceleration modeled).
- Configurable data output formats to screen, file, socket, or any combination of those.
Enhancements:
- This release includes new options for the standalone JSBSim executable, including improved real-time capability.
- This release also includes experimental (but tested) logic to reduce ground reactions jitter while on the ground.
<<less
Download (0.95MB)
Added: 2007-01-21 License: GPL (GNU General Public License) Price:
604 downloads
Aviascene 2.0

Aviascene 2.0


Aviascene is a virtual environment for exploring distant locales. more>>
Aviascene project is a virtual environment for exploring distant locales.
Aviascene is a virtual environment for remote exploration. Users can download actual earth topography and surface data from USGS, then go exploring.
If they get lost, they can launch an aircraft to reconnoiter. It features a high- performance adaptive OpenGL terrain renderer, airplane and wheeled vehicle physics models, and the ability to mark waypoints at GPS coordinates.
It can be used to plan a backpacking trip or just as a flight simulator.
Main features:
- First person perspective. Other renderers present the terrain like a map. Aviascene brings you there.
- Scalable adaptive rendering. Aviascene renders nearby terrain more precisely than faraway terrain, allowing Aviascene to realistically render huge areas. Aviascene has been tested to render terrain sets as large as 400 MB in real time on a low-cost 1.2 GHz laptop PC.
- Expedition planning. The combination of vehicle and flight models is ideal for planning hiking or backpacking excursions. The vehicle model gives you a ground-level view that helps you familiarize yourself with terrain features before you set out. The flight model helps identify specific features and helps visualize the overall environment.
<<less
Download (9.1MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1019 downloads
Parallel Virtual File System 1.6.3

Parallel Virtual File System 1.6.3


Parallel Virtual File System is a parallel file system for clusters of PCs more>>
The goal of the Parallel Virtual File System (PVFS) Project is to explore the design, implementation, and uses of parallel I/O. PVFS serves as both a platform for parallel I/O research as well as a production file system for the cluster computing community. PVFS is currently targeted at clusters of workstations, or Beowulfs.
The PVFS project is conducted jointly between The Parallel Architecture Research Laboratory at Clemson University and The Mathematics and Computer Science Division at Argonne National Laboratory.
Additional funding for the PVFS project comes from NASA Goddard Space Flight Center Code 930 and The National Computational Science Alliance through the National Science Foundations Partnerships for Advanced Computational Infrastructure.
Main features:
- Compatibility with existing binaries
- Ease of installation
- User-controlled striping of files across nodes
- Multiple interfaces, including a MPI-IO interface via ROMIO
- Utilizes commodity network and storage hardware
PVFS supports the UNIX I/O interface and allows existing UNIX I/O programs to use PVFS files without recompiling. The familiar UNIX file tools (ls, cp, rm, etc.) will all operate on PVFS files and directories as well. This is accomplished via a Linux kernel module which is provided as a separate package.
PVFS is easy to install. The Quick Start page describes how to set up a simple installation. Scripts and test applications are included to help with configuration, testing for correct operation, and performance evaluation.
PVFS stripes file data across multiple disks in different nodes in a cluster. By spreading out file data in this manner, larger files can be created, potential bandwidth is increased, and network bottlenecks are minimized. A 64-bit interface is implemented as well, allowing large (more than 2GB) files to be created and accessed.
Enhancements:
- fixes to build under redhat 2.4.20-20.9 kernel
- checks for missing headers on ancient 2.4 kernels
- removal of unused fields from metadata and control messages
- updated pvfsd rc file
- handle various combinations of redhat kernel patches
- fixes to kpvfsd that had previously been fixed in user space
- fix for sftp directory reading problems
- fix to avoid oopses on clients when bad errno values returned
- adjustments to deal wiht gcc 3.4.0 issues
- fixes to work with redhat 9
- fixes to compile kernel code for xx86_64
- updated logging intrastructure
- fixes to error reporting
- update of makefile in pvfs core
- fix to bug in pvfs_open.c where pcount < 0 caused errors
- removed duplicated code in mgr
- fix for problem with bvrecv() optimization
- more unused code removal
- adjustments to keep portland group compiler happy
- removed sd_path from metadata
- new iod.rc and mgr.rc files
- fixes to chmod
- fixes to get correct fs_ino back to clients
- multiple mtime fixes
- streamlined pvfs file detection
- shared library building
- fixed closing socket bug in iod
- reordered messaging in mgr to iods to improve concurrency
- rename fix
- improved metadata file checking
- do_access permission fixes
- fix for "iod out of space" client hang
- cleaner dead socket handling, including special handling of case where mgr would close fds that clients were using
- noninteractive mkmgrconf
<<less
Download (0.23MB)
Added: 2005-04-08 License: GPL (GNU General Public License) Price:
1659 downloads
Thunder&Lightning 070707

Thunder&Lightning 070707


Thunder&Lightning is an Open Source Action Flight Simulator Game. more>>
Thunder&Lightning is an Open Source Action Flight Simulator Game.

Thunder&Lightning is the new name of a rather old project of me, Jonas Eschenburg. What started in 1999 as a technology demonstration has become quite an advanced flight simulator.

This has always been my pet project but now Im going to release it to the public, under the GPL, an Open Source license. This means that development can continue including other people than just myself. While it is already playable, Thunder&Lightning is by no means a finished game. If you like it, think about contributing!

In the long run, I plan to incorporate features from the 80s classics Carrier Command and Midwinter. There will be multiple Islands to conquer, each with its own defense strategy. Thunder&Lightning will not be mission oriented, but there will be scripted events for each island.

<<less
Download (14.9MB)
Added: 2007-07-09 License: GPL (GNU General Public License) Price:
842 downloads
metaf2xml 1.27

metaf2xml 1.27


metaf2xml parses and decodes METAR and TAF messages and stores them as XML. more>>
metaf2xml project parses and decodes aviation routine weather reports (METAR, SPECI), aerodrome forecasts (TAF), and synoptic observations (SYNOP) and stores the components in XML (all done in Perl). There are also XSLT style sheets to convert the XML to plain language (text, HTML), or XML with different schemas, and a command line and a web-based (CGI) user interface.
All parts of the messages are parsed, some common format errors are corrected or tolerated.
METAR and SPECI (weather observation) and TAF (weather forecast) information is essential for flight planning and in-flight decisions (real flight and simulation). It is regularily compiled by meteorologists at about 3,500 airports worldwide and distributed via reliable, non-public networks. Information for SYNOP is collected by more than 11,000 manned and unmanned meteorological stations around the world and is used for weather forecasting and climatic statistics. The raw format is abbreviated, some items are coded. Here are some METAR, TAF, and SYNOP messages from Rio (SBGL, 83746), New York (KJFK, 74486), and Tokyo (RJTT, 47662):
SBGL 300600Z 33002KT 9999 SCT015 BKN070 14/11 Q1027
SBGL 300300Z 300606 33005KT 8000 SCT020 BECMG 0810 5000 BR SCT013 BECMG 1113 27005KT
8000 NSW SCT018 BECMG 1517 21010KT SCT020 BECMG 2123 17005KT BECMG 0002 00000KT SCT015 TN17/09Z TX22/16Z RMK PGY
KJFK 300551Z 00000KT 5SM HZ BKN030 BKN048 OVC130 23/20 A2996
AMD KJFK 300255Z 300324 VRB04KT 5SM BR SCT020 BKN060 TEMPO 0406 BKN020 FM0600 VRB03KT
3SM BR OVC009 FM1300 VRB05KT 6SM HZ SCT025 BKN100 FM1700 17008KT P6SM SCT040CB BKN100
RJTT 300630Z 08012KT 9999 -SHRA FEW010 BKN040 23/20 Q1008
RJTT 300552Z 300615 05014KT 9000 FEW010 SCT030 TEMPO 1215 3000 TSRA FEW008 SCT010 FEW015CB BKN020
RJTT 300249Z 301206 04015KT 7000 FEW008 SCT020 BKN030 TEMPO 1218 3000 TSRA BKN008
BKN020 SCT020CB TEMPO 1821 4000 BR BECMG 0306 14006KT
AAXX 30034 83746 41462 73404 10136 20115 40291 58005 71022 84530
AAXX 30064 74486 31558 80000 10228 20200 30134 40144 58003 705// 90551 333 10250 20222 555 93006
AAXX 30064 47662 11/70 70706 10231 20180 30043 40085 50000 60151 70298 8527/
The intended users are flight simmers, private pilot (students) who want to extend their knowledge about the message formats, and everyone who just wants to know what the weather is/will be at some station in plain language.
Enhancements:
- This release brings changes to the user interface and a few smaller improvements and bugfixes.
<<less
Download (0.13MB)
Added: 2007-08-22 License: GPL (GNU General Public License) Price:
794 downloads
ACFTools 0.62a

ACFTools 0.62a


ACFTools is an utility for manipulating X-Plane ACF and WPN files. more>>
ACFTools project is an utility for manipulating X-Plane ACF and WPN files.

ACFTools is a utility for manipulating X-Plane flight simulator aircraft and weapon models without using its Plane Maker. It can decode both Apple and Intel ACF/WPN formats into plain text files with a syntax similar to C, which can be edited and then re-converted into binary data.

It is able to extract almost complete 3D models of aircraft (fuselage, floats, tanks, wings, stabs, propellers, engines) and write it in AC3D modeler format. Edited 3D parts can then be merged into plain text and consequently converted into binary ACF files.

Allows you to:
- export X-Plane (www.x-plane.com) aircraft data files to human-editable plaintext format and 3D mesh editable in AC3D modeler (www.ac3d.org).

- import plaintext/3D mesh back to ACF file.

<<less
Download (0.19MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1025 downloads
xplanets 1.0.0

xplanets 1.0.0


xplanets shows a simulation of a spacecraft flying through the solar system. more>>
xplanets shows a simulation of a spacecraft flying through the solar system. With the controls next to the simulation screen you can control the simulation and steer the spacecrafts flight.
The following planets are visible:
- the Sun (yellow)
- mercury (gray38)
- venus (burlywood2)
- earth (blue2)
- mars (LightSalmon3)
Note that the sizes of the sun and planets are not to scale, though their distances are. Showing the planets to scale would mean that they wouldnt be visible. The solar system is rather big, after all.
The planet nearest to the spaceship is indicated with a red circle around it. Its relative speed and distance are shown in the data display.
The xplanets program uses the GTK+ toolkit. It has been built with version 2.2.1, so it should work with any version >2.0.0. It does not work with GTK+ 1.x anymore.
<<less
Download (0.029MB)
Added: 2006-06-07 License: GPL (GNU General Public License) Price:
1235 downloads
RedShift 0.1.1

RedShift 0.1.1


RedShift is an OpenGL/SDL flight simulator. more>>
RedShift is an OpenGL/SDL flight simulator. RedShift aims to eventually support civilian flight, combat, and multiplayer capabilities with a realistic flight model.

<<less
Download (10.3MB)
Added: 2007-01-20 License: GPL (GNU General Public License) Price:
2107 downloads
Flight Navigation Planner 104

Flight Navigation Planner 104


Flight Navigation Planner project is a tool for making flight plans based on known airports. more>>
Flight Navigation Planner project is a tool for making flight plans based on known airports.

Flight Navigation Planner lets you make flight plans based on known airports, navaids, fixes, or cities.

You can use the sectional charts, wacs, or the vector/terrain planning charts.

It calculates headings, winds, time, and fuel. It features Airways-based Auto-Routing, Climb and Descent calculations (a/c type based), Fuel Stop Planning, Auto-Route around MOAS and Restricted Airspace, Hi-Res Weather Radar Overlay, Viewing of current sectional, wac, and IFR charts, the ability to see a route over TFRs, detailed nexrad radar overlays over your routes, Terrain Profiles with cloud ceilings, and the ability to upload flight plans to GPS.
<<less
Download (1.2MB)
Added: 2006-10-13 License: GPL (GNU General Public License) Price:
1112 downloads
Intellidiscs 1.1

Intellidiscs 1.1


Intellidiscs is a Remake of Tron: Deadly Discs for the classic Intellivision console. more>>
Intellidiscs is a Remake of Tron: Deadly Discs for the classic Intellivision console. Its also one of the few, if not the first, Tron freeware games that has nothing to do with light-cycles.

Basically, you run around in an arena fighting off bad guys with your disc. There are four different varieties of bad guy, and one of them has three different varieties of disc. More difficult enemies appear as your score increases, with the most difficult showing up if you can reach 1,000,000 points.

Bad guys enter through doors on the sides of the arena. You can jam these doors open by either hitting them with your disc, or by running into them. If you jam open doors that are opposite each other, you can run in one side and come out the other. This is very important to your survival.

If you jam enough doors, eventually a recognizer will be dispatched to fix them. If you can hit the recognizer when its eye is open, it will stop fixing the doors and leave the arena. Plus, you get lots of points for this.

You can take three hits before you die, and every hit makes you slower! You will eventually recover from damage, regaining your speed as well. Touching the recognizer kills you instantly, so dont do it.

Default controls are the familiar WASD to move, and the outer keys of numpad (1, 2, 3, 4, 6, 7, 8, 9, non-Mac users turn Num Lock on!) throw your disc in any of eight directions. If you press one of the throw keys while your disc is in flight, it will return to you. Discs are harmless when returning. If you move away from your disc as it is flying back, it will never catch up to you, you must stop and catch it. All of the controls can be changed from the main menu.

<<less
Download (2.8MB)
Added: 2007-05-01 License: Freeware Price:
908 downloads
jE6-B 0.3

jE6-B 0.3


jE6-B is an emulator of some of the functionality of the E6B Flight Computer. more>>
jE6-B project is an emulator of some of the functionality of the E6B Flight Computer.

This program was inspired by the similar application called Virtual E6-B written by Jesse Kempa. However that application does not seem to have been updated for some time and was based on Visual Basic, so is only for Windows (without emulation).

As I am a very keen Python user, I decided to write an Open Source Cross-Platform version of the features provided by this previous program in that language. This is my first open source project, so this program is very much a learning exercise for me. After a little playing with the various GUI toolkits available, I decided to write the program actually in Jython (a Java implementation of Python - see www.jython.org), which would make use of the Java Swing GUI toolset and also the cross-platform advantages offered by Java.

<<less
Download (0.50MB)
Added: 2006-07-28 License: GPL (GNU General Public License) Price:
1191 downloads
loggertools 0.0.1

loggertools 0.0.1


loggertools is a collection of tools for flight loggers, especially for gliders. more>>
loggertools is a collection of tools for flight loggers, especially for gliders. They help you convert data (turn points, air spaces, flight logs) and connect to the device.
The following devices are being supported (the ones I have access to):
- Holltronic Cenfis
- Filser Colibri
- Filser LX4000
- Filser LX20
The following data formats are understood:
- SeeYou .cup
- Cenfis .cdb, .idb, .dab, .bhf
- Filser .da4
- Zander .wz
<<less
Download (0.15MB)
Added: 2007-03-14 License: GPL (GNU General Public License) Price:
955 downloads
QStars 0.4

QStars 0.4


QStars is a Qt-based screen saver. more>>
QStars is a screensaver that simulates flight of the spacecrafts and the planets in the space. QStars is written by Andi Peredri and released under the GNU GPL

<<less
Download (0.59MB)
Added: 2005-04-25 License: GPL (GNU General Public License) Price:
1644 downloads
KFLog 2.1.1

KFLog 2.1.1


KFLog is an OpenSource program aimed at glider pilots. more>>
KFLog is an OpenSource program aimed at glider pilots. It gives you a powerfull tool to plan your flight tasks before you go flying and analyse your flights afterwards.

KFLog is the only flight analyser program available for Linux to be recognized by the FAI IGC.

KFLog projects the flights on a digital vectormap, that contains not only airfields and airspaces, but a complete elevation-map, roads, cities, rivers, and lots of other interesting objects.

<<less
Download (0.91MB)
Added: 2005-06-17 License: GPL (GNU General Public License) Price:
1590 downloads
Secleted [ 0 ] software to compare
  • Page: 1 of 3
  • 1
  • 2
  • 3