Main > Free Download Search >

Free dwarf hamsters software for linux

dwarf hamsters

Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 15
Dwarf HTTP Server 1.3.1

Dwarf HTTP Server 1.3.1


Dwarf HTTP Server is a full-featured and ready-to-use web server with the Java Servlet API 2.2 and Java Server Pages 1.1. more>>
Dwarf HTTP Server is a full-featured and ready-to-use web server with the Java Servlet API 2.2 and Java Server Pages 1.1 implementation.
Dwarf HTTP Server can be used either standalone or embed in a larger hosting application, free of charge for the binary redistribution
Since the server is based on the Dwarf framework, it shares its common design principles and features - simplicity, high modularity and extensibility, authentication and authorization, XML-based configuration, logging and remote management.
Main features:
- multi-threaded design
- dynamically adjusted number of active threads
- Java Servlet API 2.2 implementation
- Java Server Pages 1.1 (by Apache Tomcat/Jasper)
- HTTP/1.1 and CGI/1.1 implementation
- WebDAV Class 1 implementation
- built-in SSL/TLS support
- IP-based and name-based virtual hosts
- customizable authentication and authorization
- standard and custom HTTP log formats
- extensible session management
- Basic and Form-based HTTP authentication
- automatic deploying of WAR archives
- runtime server configuration
- full documentation with guides and tutorials
- web application examples with source code
<<less
Download (0.91MB)
Added: 2005-12-08 License: Freely Distributable Price:
1415 downloads
Dwarf Mail Server 1.1.1

Dwarf Mail Server 1.1.1


Dwarf Mail Server is a full-featured mail server developed on the Java platform, implementing SMTP, POP3 and IMAP4rev1 protocols more>>
Dwarf Mail Server is a full-featured mail server developed on the Java platform, implementing SMTP, POP3 and IMAP4rev1 protocols.
Dwarf Mail Server provides support for rich application message processing via pluggable mail filters and agents, as well as full handling of virtual domains for the SMTP/POP3/IMAP4 protocols, and is free of charge for the binary redistribution.
Since the server is based on the Dwarf framework, it also shares its common design principles and features - simplicity, high modularity and extensibility, authentication and authorization, XML-based configuration, logging and remote management.
Main features:
- ESMTP, POP3 and IMAP4rev1 implementation
- application logic layer provided by mail filters and agents
- virtual mail hosts in SMTP/POP3/IMAP4 server
- application-independent authentication and authorization
- sample JSP-based webmail interface
Dwarf Mail Server is targeted for both end users who are just looking for simple, secure and robust mail server as well as developers who need an extensible and powerful framework for application message processing.
For users with minimal requirements it can offer portability, simple configuration as well as strong security.
- Portability: several OS platforms are supported via the Java technology, including MS Windows, UNIX/Linux/BSD, MacOS X and others.
- Configuration: just 3 lines have to be changed to fire up a sample mail server and a few of them to run a full featured SMTP/POP3/IMAP4 server.
- Security: it uses Java Platform Security Architecture in combination with Java Authentication and Authorization Service (JAAS), as well as SSL/TLS for the secure communication.
Advanced or enterprise users can additionally appreciate performance scalability, multiple domain handling, enhanced security features and modular design easing to incorporate it to the existing infrastructure.
- Scalability: gaining from multithreaded design and dynamically adjustable allocation of resources.
- Multiple domains: server is able to handle multiple virtual domains in a single instance for all SMTP, POP and IMAP protocols.
- Enhanced security: includes subject-based permissions and access control lists for IMAP, SMTP relaying control rules, host-based filtering, SSL/TLS communication, basic anti-spam filtering, etc.
- Robustness: client/server network communication is by design separated from the resource-expensive application logic layer. The server implementation is based on the unparsed byte streams whenever possible, including its own and highly efficient MIME parser.
Dwarf Mail Server also appears to be a suitable platform for application development and customization. Its modular structure and lightweight API allows enhancing existing functionality or completely exchanging the certain part as a whole:
- Message processing: mail filters and agents provide an unique infrastructure for rich message processing.
- Mail queue: physical mail queue representation is abstracted by the API specification and may replaced by a custom implementation.
- Storage subsystem: physical data representation (i.e. messages, folders, configuration options, ACLs) is abstracted by API and may be replaced by a custom implementation based on filesystem, SQL database, etc.
- MIME parser: the parsing engine may be reimplemented for the top efficiency according to the currently used mail storage.
Dwarf Mail Sever has been tested with the most popular mail clients like MS Outlook, Mozilla, Thunderbird, Opera, Apple Mail, Becky!, Pegasus, Eudora, Pine, The Bat! and others.
Other features:
- multi-threaded server
- dynamically adjusted number of active threads
- server API for mail, user data and ACL storages
- robust SMTP server architecture with flexible queue design
- simultaneous deliveries to remote SMTP hosts
- transparent Delivery System Notification (DSN) mechanism
- support for shared mail folders
- fast and universal stream-oriented MIME parser
- runtime server configuration
- built-in SSL/TLS support
- full documentation with user guides and tutorials
- samples with source code
<<less
Download (0.91MB)
Added: 2005-12-08 License: Freely Distributable Price:
1422 downloads
Dwarf Server Framework 1.3.0

Dwarf Server Framework 1.3.0


Dwarf is a Java technology-based framework for developing network server applications. more>>
Dwarf Server Framework is a Java technology-based framework for developing network server applications.
The primary goal of Dwarf is to support development of network servers based on the Internet standards. However, its architecture is quite universal and it is not limited to this kind of applications only.
The first available Dwarf-based applications are the Dwarf HTTP Server with Java Servlets and JSP and Dwarf Mail Server with ESMTP/POP3/IMAP4.
Simple design and very concise API together with an extensive documentation makes the learning and consequent work with the framework easy and fast for the development team.
Modular multithreaded architecture as well as efficient implementation guaranties the performance on top. Incorporation of Java 2 Platform Security Architecture and Java Authentication and Authorization Service (JAAS) helps to meet todays high security demands.
Dwarf Server Framework, although not an all-purpose universal wheel, offers extending the server functionality by customizing almost all its components:
- multithreaded service development
- support for TCP/UDP based services
- authentication via login modules
- authorization based on subjects
- logging and configuration
Furthemore, it comes with the full documentation, guides and examples, and is free of charge for the binary redistribution.
Main features:
Main features
- universal multi-threaded server
- generic TCP and UDP protocol handlers
- extensible remote management
- various utility classes (DNS client, queues, caches, etc.)
- XML-based configuration
Security
- application-independent authentication
- subject-based authorization
- proprietary or third party login modules
- SSL/TLS secure communication
Support
- rich documentation with tutorials
- samples with source code included
License
- free of charge binary redistribution
<<less
Download (0.50MB)
Added: 2005-12-08 License: Freely Distributable Price:
1416 downloads
Hamster Font Manager 1.02

Hamster Font Manager 1.02


Hamster Font Manager is an easy GUI to manage fonts for X11/GS/TeX. more>>
HFM is a font manager for Unix systems. With it you can control the avaliability of fonts in all of the supported applications from a central place. Currently included are modules to support:

* X-Window
* Ghostscript
* TeX

A PostScript module handles PS Fonts. Other fonts remain untouched by this program.

HFM is distributed under the GPL (GNU Public License).
<<less
Download (0.23MB)
Added: 2005-04-21 License: GPL (GNU General Public License) Price:
1647 downloads
Angry, Drunken Dwarves 1.0.1

Angry, Drunken Dwarves 1.0.1


Angry, Drunken Dwarves is a funny puzzle game for Linux. more>>
In Angry, Drunken Dwarves, you are an angry, drunken dwarf. Why are you so angry? Who knows. But youve decided to take your aggression out on other dwarves, by dropping gems on their heads.

Lots of gems. Angry, Drunken Dwarves is a member of the classic "falling blocks" puzzle game family, similar to the Capcom game Puzzle Fighter.

The goal of the game is to build large gems by matching up colors, then break them, raining more gems down onto your opponent. The first person whose field fills up, loses.

Angry, Drunken Dwarves runs on all major operating systems. It has seven playable characters, six levels of AI, secret game modes and characters, and an original soundtrack.

<<less
Download (5.1MB)
Added: 2006-01-13 License: GPL (GNU General Public License) Price:
1380 downloads
Fearann Muin 0.2

Fearann Muin 0.2


Fearann Muin is an online role-playing game in a medieval fantasy world. more>>
Fearann Muin is an online role-playing game in a medieval fantasy world.
Fearann Muin is an online role-playing game (MMORPG without the Massive part) with a medieval-fantasy setting and standard rule sets. It will try to be focused on community and roleplaying instead of other aspects.
Main features:
Universe
- The setting of the game is Medieval Fantasy, similar to many other games (computer games or tabletop), but not copying exactly any system in particular. We plan to introduce non-standard creatures and environments more often as the development goes on.
- The initial races for playable characters are Dwarves, Elves and Humans; we plan to add new races later. While this doesnt sound original it has some benefits, like people knowing the race traits, so they can start playing right away without pondering which race is the best suited to their taste (as it happens when all the races in a game are original, unknown to you).
- The Rule Set is the standard for many games, with well-known classes, types of magic, spells, bonus and malus for each race, etc. We would prefer to not have some of the restrictions of the rule set (in example, we would prefer to have a class-less system); but as with the races, this allows us to work with a known standard that many people already know, so its easier to learn for most people, and its known to work (we chose to not make modifications at the moment, to not end up with an unbalanced, broken system).
- Well try to make of the environment a real, living world, when possible; with different behaviors for different creatures, the environment changing a bit with seasons, and so forth.
Community and Roleplay
- People will be able to sell items or resources that they craft and harvest; and maybe also sell other services, like training people with lower levels of knowledge, or being paid by performing tasks. This will provide a full range of social relationships based on economy, that will make the players to directly affect the rest of the world with every action; as well as provide the means to get a complex society running.
- There will be Player Guilds to allow people to form groups of friends or whatever interests they want; and there will be also some kind of Professional Guilds (the name is not decided yet, it might be even Universities or Schools) that will allow players to train and be part of that Institution, which will play a powerful role in the game.
Combat
- PvP is restricted, it will be allowed in the form of Duels, where one player challenges another one, and this one decides whether to engage in combat or not. There might be some special areas (arenas) where this will be allowed without the player having to agree to fight, or maybe complete maps where PvP is unrestricted, we havent decided that yet.
- Fighting with creatures and NPCs is usually allowed (althought it might not always be a wise decision :) ), and were designing it at the moment, probably itll will be present in the next release.
- Guild vs. Guild or similar advanced forms of combat are not yet planned, since we need a significant amount of things working before we get to that, and we have to learn from experience before being able to implement them. This doesnt mean that we dont want to have it, its just that were not ready to implement it in the next few releases yet.
<<less
Download (1.4MB)
Added: 2006-11-30 License: GPL (GNU General Public License) Price:
1058 downloads
O.H.R.RPG.C.E 2006-08-03 Hasta-la-qb+

O.H.R.RPG.C.E 2006-08-03 Hasta-la-qb+


O.H.R.RPG.C.E is an engine for making 2D console-style Role Playing Games. more>>
O.H.R.RPG.C.E is an engine for making 2D console-style Role Playing Games.

A Linux port of the DOS-based "Official Hamster Republic RPG Construction Engine". Used for making games similar in style to the NES and Super Nintendo Final Fantasy games. A large assortment of RPG games are already available.

<<less
Download (0.93MB)
Added: 2007-01-27 License: GPL (GNU General Public License) Price:
1004 downloads
Stendhal 0.61

Stendhal 0.61


Stendhal is a multiplayer online adventure game. more>>
Stendhal project is a full fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system.
Stendhal features a new, rich and expanding world in which you can explore towns, buildings, plains, caves and dungeons.
You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash.
Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons.
And for the blood thirsty of your; satisfy your killing desires by roaming the world in search of evil monsters!
Stendhal is totally platform independent, written using Java 1.5 and the Java2D environment.
This game is marked as BETA. This implies it is still under construction and may contain bugs or be feature incomplete, however it may still be playable so please have a go!
Enhancements:
- Houses in Kobold City (Wofol) have opened their doors, and include a weapons trader and a mountain dwarf who needs errands run.
- Ados Barracks buys good armor, shields, and legs, and Ados haunted house has a basement and a resident ghost who wants to know about other spirits.
- The quartermaster of the Mithrilbourgh army requires boots and helmets.
- A GM /gag command has been added to silence players (it works like /jail), and Push has been added to push players, creatures, etc.
- You can make a wish at Wishing Wells, to get money, gold nuggets, gems, wood, etc.
- Several new creatures for levels 30-90 have been added.
<<less
Download (MB)
Added: 2007-06-23 License: GPL (GNU General Public License) Price:
854 downloads
Avifile 0.7.43

Avifile 0.7.43


Avifile is a compressed AVI file support library for x86 Linux. more>>
This project attempts to provide a working implementation of a few multimedia-related utilities for x86 Linux. At the time of its creation in May 2000 its primary goal was creation of video capture and recompression applications that would work with most popular AVI file format and newest data compression methods ( Indeo Video and variations of MPEG-4 for image compression and MPEG Layer-3/Windows Media Audio for sound ).

The core idea of the project was in using Win32 dynamic-link libraries in Linux environment. However, it has become most popular because of its side product - an AVI movie player that could play DivX ;-) movies in Linux with reasonable performance and stability. Since then most of work was done in this direction.

Now it supports a wide range of codecs ( compressors/decompressors ) such as DivX ;-), Indeo Video, I263, and others, able to show subtitles and perform video output using YUV overlays when necessary support from hardware and operating system is available.

It is also able to play most files in ASF format, and current development CVS code is capable of streaming ASF media over HTTP. The project is not intended to provide universal media framework for Linux, nor to do much more than what it currently does. Moreover, its mostly a proof-of-concept work. It was the first project that introduced the idea of using Windows DLLs and very limited ( ~50 Kbytes of code ) subset of Win32 API for audio/video (de)compression in *nix environments, the idea which is already reused in several other - more general - software projects.

It is the first project that extends that idea to the usage of DirectShow audio/video decoders for the same purpose ( by emulating DirectShow/DCOM environment from decoder point of view ). It is the only project that includes a player for files in Advanced Streaming Format. All these features are essential for the complete modern multimedia environment, and hopefully will become available in near future in such perspective architectures as Arts ( KDE ) or GStreamer ( Gnome ).

Aside from reusing the ideas, the project is used as is in a few media players for Linux, such as XMMS, XTheater or LAMP. The code of this project is distributed under General Public License version 2. Basically it means that you may do anything you want with this code, but if you want to redistribute it or any its derivatives, you have to do it under GPL and you have to make the source code available. For more details visit the site of Free Software Foundation.

Legal issues covering Win32 DLLs which accompany source code are a bit more complicated. These DLLs are freely available in the Internet ( exact URLs to most of them are available on this site ). For those DLLs which come with the license, their copyright owners allow using them at no cost if you do not disassemble, reverse-engineer them, etc. In some cases ( Indeo Video ) they explicitly allow to include these files into other projects under mentioned restrictions. Many DLLs are available without having to accept any license agreement at all ( DivX ;-), all DirectShow codecs ), what obviously means that any kind of activity with them is acceptable.

There is no warranty about the quality of this project. It is written mostly by one former university student with background in the area of Applied Physics in his spare time. I cannot even guarantee that it compiles properly on your system, because I dont have resources to test it on all existing distributions of Linux and flavors of Unix. I try to resolve the issues that Im informed about.
<<less
Download (2.9MB)
Added: 2005-05-03 License: GPL (GNU General Public License) Price:
1639 downloads
XPN - X Python Newsreader 0.7.0

XPN - X Python Newsreader 0.7.0


XPN is a multiplatform newsreader with full Unicode support. more>>
XPN - X Python Newsreader project is a graphical newsreader written in Python with the GTK+ toolkit. I started writing it because I was learning Python language and working on a real project keeps your attention high.
XPN is distributed with the GPL licence, youll found a copy of the licence inside the XPN archive.
An interesting characteristic of XPN is the complete portability. I use it a lot on Linux and Windows, however XPN should work wherever Python and GTK+2 work.
With XPN you can read/write articles on the Usenet with a good MIME support (better than some well known newsreaders).
XPN can operate with all the most diffuse charset starting from US-ASCII to UTF-8. When you edit an article XPN automatically chooses the best charset, however is always possible to override this choice.
There also other useful features like scoring, filtered views, random tag-lines, external editor support, one-key navigation, ROT13, spoiler char ...
Main features:
On-Line/Off-Line Mode
- XPN has been for a long time an on-line only newsreader, now its changed. Starting from 0.2.5 I added the read articles storing, and starting from 0.4.0 you are able to download the whole bodies with the headers, or to mark for retrieval some articles and then download their bodies.
- Note that the download is a bit slow because I havent yet optimized this code, so the better way to use XPN is still with a local news-server, or if you have a DSL connection, directly online.
MIME Standards
- With XPN you can read articles coded with quoted-printable, 7bit or 8bit. XPN is also full UTF-8 compliant, you can read and send aritcles with the UTF-8 charset.
- Outgoing articles are coded with the best charset, however you can always override this choice.
Scoring
- Its possible to create scoring rules (like the Hamsters ones but simpler) in order to assign a score to articles. This rule can act on this fields: From, Subject, Date, Message-ID, References, Age, Xpost, Xref, Bytes and Lines
- You may also create action rules. These rules trigger an action to be applied on to the article. Possible actions are !kill (delete the article), !markread, !watch, !ignore and so on.
- Action rules act on the same fields listed above plus a new field named Score, in fact action rules are always applied after scoring rules.
Multiple Layouts
- Ther three different possible layouts for the main window. Probably in the future I will add more of them. You can also zoom one of the tree panes.
Colors
- Articles are shown with different colors for text, quoted text and signs. You can change this colors.
Random TagLines
- Its possible to automatically add a random tagline in your articles. TagLines are picked from a textfile that you can customize.
X-Face::
- Starting from 0.4.5 XPN support decoding of the X-Face and Face headers. Thanks to Andrew Taylor (author of a Javascript implementation of uncompface) for helping me in translating its module.
Internationalization
- Starting from 0.4.5 release XPN supports multiple languages. I use gettext (thank to Guillame Bedot) in order to mark and extract text string from the code
- If you want to translate XPN in your language just get the original strings file (xpn.pot), youll find it inside lang directory. Translate it with a translation software like GTranslator, KBabel or POEdit and send me the result. Please use UTF-8 as you charset.
<<less
Download (0.26MB)
Added: 2007-01-12 License: GPL (GNU General Public License) Price:
1016 downloads
Invisible 0.1

Invisible 0.1


Invisible theme includes some modifications: nosensors, eth0_only and nosensors_eth0_only. more>>
I used gkrellm earlier and I always liked gkrellm theme "invisible".

Therefore Ive just made my "invisible" theme for superkaramba.

Invisible theme includes some modifications: nosensors, eth0_only and nosensors_eth0_only.

*** !!! WARNING !!! ***

This theme uses "Terminus" fonts ! You can download it:

http://www.is-vn.bg/hamster/jimmy-en.html

Or you can change font in "Invisible/Invisible.theme" file.

Line: 11

defaultfont font="Terminus"

<<less
Download (0.046MB)
Added: 2006-06-27 License: GPL (GNU General Public License) Price:
1224 downloads
Makepack 0.2.0

Makepack 0.2.0


Makepack project is a Makefile which together with a settings file and some simple rule files are able to compile software. more>>
Makepack project is a Makefile which together with a settings file and some simple rule files are able to download, compile and install software for your Slackware installation.

As the installation is done using checkinstall a Slackware package is also created at the same time.

The big strenght of makepack is that it has mechanisms to keep track of dependencies when downloading and installing software.

Exemple:

$ make list

Numeric: Python package for scientific computing
SDL_image: Image file loading library
SDL_mixer: Sample multi-channel audio mixer library.
SDL_ttf: Library for using TrueType fonts in SDL applications.
angrydd: Angry, Drunken Dwarves, falling blocks puzzle game
atlas: Automatically Tuned Linear Algebra Software (ATLAS)
easytag: graphical (gtk) mp3 id3 tag editor
flac: library for Free Lossless Audio Codec
id3lib: library for mp3 id3 tags
ms-sys: Utility for writing microsoft compatible boot records
numpy: Python package for scientific computing
pygame: A set of Python modules designed for writing games
qemu: Generic processor emulator
smpeg: SDL MPEG Player Library

Whats New in This Release:

Upgraded the following rules:
MPlayer to version 1.0rc1
MPlayer_win_codecs to version 20061022, also
placed this file on a mirror as previos
versions has been removed from mplayerhq.
dvdauthor to version 0.6.14
gpgme to version 1.1.4
gphoto2 to version 2.3.1
jack to version 0.103.0
kqemu to version 1.3.0pre9, also changed dependencies so that
kqemu now depends on qemu instead of qemu depending on
kqemu. This might make sense for future versions of qemu
which might use kvm instead of kqemu.
qemu to version 0.9.0, qemu will not compile with gcc 4 which is
included with Slackware 12. Also, once compiled it does not
seem very stable.
lame to version 3.97
libdv to version 1.0.0
libdvdread to version 0.9.7
libggi to version 2.2.2
libgphoto2 to version 2.3.1
libgii to version 1.0.2
libgpg-error to version 1.5
libquicktime to version 1.0.0
libmpeg3 to version 1.7
libtheora to version 1.0alpha7
mjpegtools to version 1.9.0rc2
mpeg2dec to version 0.4.1
mplayerplug-in to version 3.40
nas to version 1.9
sylpheed to version 2.4.4
transcode to version 1.0.3
valgrind to version 3.2.3
xvidcore to version 1.1.3

New rules. Support for the following applications:
FileRunner http://www.cd.chalmers.se/~hch/filerunner.html
Image-ExifTool http://www.sno.phy.queensu.ca/~phil/exiftool/
bfr http://www.glines.org/wiki/bfr
cdlabelgen http://www.aczoom.com/tools/cdinsert/
cstream http://www.cons.org/cracauer/cstream.html
cvsgraph http://www.akhphd.au.dk/~bertho/cvsgraph/
ddd http://www.gnu.org/software/ddd/
However, ddd does not compile on Slackware 12
dvgrab http://www.kinodv.org/
epstool http://pages.cs.wisc.edu/~ghost/gsview/epstool.htm
gocr http://jocr.sourceforge.net/
gscanbus http://gscanbus.berlios.de/
gtimer http://www.k5n.us/gtimer.php
jhead http://www.sentex.net/~mwandel/jhead/
kdiff3 http://kdiff3.sourceforge.net/
nedit http://www.nedit.org/
mercurial http://www.selenic.com/mercurial/
privoxy http://www.privoxy.org/
pstoedit http://www.pstoedit.net/
rpc.rstatd http://rstatd.sourceforge.net/
saytime http://www.acme.com/software/saytime/
tor http://tor.eff.org/
wine http://www.winehq.org/

Support for the following libraries:
libavc1394 http://sourceforge.net/projects/libavc1394/
libdvdcss http://www.videolan.org/developers/libdvdcss.html
libevent http://www.monkey.org/~provos/libevent/
libmpcdec http://www.musepack.net/
libraw1394 http://www.linux1394.org/
libiec61883 http://www.linux1394.org/
onig http://www.geocities.jp/kosako3/oniguruma/
x264 http://www.videolan.org/developers/x264.html

Wildcards in REMOVE_FROM_PACKAGE now also works with newer
versions of tar.
This version of makepack is supposed to work with
Slackware 12. Unfortunately ddd does not compile on
Slackware 12 because of broken header files from X.org or
lesstif. If you really want ddd on Slackware 12 there are
instructions out there on how to modify those header files.

<<less
Download (0.035MB)
Added: 2007-07-29 License: GPL (GNU General Public License) Price:
821 downloads
FAangband 0.2.3

FAangband 0.2.3


FAangband is a first age Tolkien-based variant of Angband. more>>
FAangband is a first age Tolkien-based variant of Angband.
A roguelike game set in the wilderness and dungeons of Middle Earth in the first age. Fight your way through plains, mountains, forests, swamps, deserts and dungeons to face Morgoth, Lord of Darkness. Not a short game.
Here are the big changes:
- Races have been significantly changed. Half-Orcs, Half-Trolls, Half-elves and Shadow Fairies have gone; there are new varieties of Elves, Dwarves and Men. Dwarves as a whole tend to have better Intelligence than Wisdom; the reverse is true for (most) Elves and Hobbits. Different races also have significantly different starting conditions.
- There is wilderness. Wilderness is like and unlike dungeon. On the similar side, it is randomly generated in rectangular pieces; the "level" still only goes up or down by one in going from one piece to the next; there is a structured way of advancing through the wilderness. On the other hand, it looks different (no rooms); there are sometimes choices as to how to advance (north or west, maybe, rather than just down); and tactics become quite different. There are five basic types of wilderness - open plains, dense forests, rocky mountains, harsh deserts and pathless swamps. It also has day and night, which affects light-hating monsters and the players need for light.
- There are multiple towns, small and large, spread throughout the wilderness. Each race starts in its natural town. This means that the starting towns for some races are in the middle of quite dangerous wilderness. In order to reduce extreme effects of this (instant death, or instant growth of 15 levels), some races have improved starting equipment, and several races start with some experience already (advancing them in character level up to a maximum of level 5). High elves are no longer the easy option, at least at first. You can move your house to a different town, but only once you have walked there.
- There are multiple dungeons (five, to be precise). At the bottom of each is a guardian, who can only appear there or in special circumstances (which you may be able to guess...) be summoned. The first specialist ability (and second as well for warriors) is still learned at the beginning, but the two others each become available on killing a dungeon guardian. It is possible to ignore the other dungeons and head straight for Angband, but theres a heavy price to pay.
- Word of Recall works differently. Read away from your home town, it still takes you back there. Read in your home town, you are given a list of up to four points to recall to. When you recall back to town, you get the choice of which of your recall points you wish to update.
- Anything from later than the First Age has been removed. No more Rings of Power, Grishnakh, Anduril, Saruman, Witch-King, etc. There are some new uniques, artifacts and ego-items (and some just renamed). There are also new item sets, and some reworked artifacts.
- There is no savefile compatibility with Oangband or Angband. Savefiles had to change at least to accommodate changes to data structures (particularly the player data), and the big changes to races meant that any translation would be rather artificial. Anyone with an Oangband savefile should keep playing it in Oangband; anyone with an Oangband compatible Angband savefile (version 2.9.1 or older) should be congratulated and, well, upgrade.
Enhancements:
- large reduction in wilderness monsters
- better handling of savefile paths
- increase in wilderness vaults
- some extra dungeon vaults
- several bugfixes
<<less
Download (2.7MB)
Added: 2007-04-22 License: Freeware Price:
915 downloads
Regnum Online Beta

Regnum Online Beta


Regnum Online is a MMORPG game, that wants to invite you to join our world and play for free. more>>
Regnum Online is a MMORPG game, that wants to invite you to join our world and play for free. The only thing we require is that you fight for your realm.
Regnum Online is a massive multiplayer online role playing game (MMORPG MMORPG) for the PC where the player are immersed in a 3D virtual world. There they can live as Elves, Humans Dwarves, or Dark Elves having exciting adventures, exploring the wild lands or joining an army of players to take on the other kingdoms armies."
The game is in beta stage, but already offers many quests, items, and monsters, not to mention the large number of both english-, spanish-, and portuguese-speaking players youll meet in-game.
Main features:
- Regnum offers 3 realms to choose from.
- 9 fully customizable player characters.
- Hundreds of quests.
- The ability to capture forts and castles.
- Expansive lands to explore.
- Glorious graphical environments.
<<less
Download (1.8MB)
Added: 2006-12-26 License: Freeware Price:
1040 downloads
LLVM 2.0

LLVM 2.0


LLVM is a compiler infrastructure designed for compile-time, link-time, runtime, and more>>
LLVM is a compiler infrastructure designed for compile-time, link-time, runtime, and "idle-time" optimization of programs from arbitrary programming languages. LLVM currently supports compilation of C++ and C programs, using front-ends derived from gcc 3.4.
There is a demonstration front end, Stacker, which provides a simple forth-like language. Work is currently under way to provide a Java class file front-end, as well as other significant improvements.
- A compilation strategy designed to enable effective program optimization across the entire lifetime of a program. LLVM supports effective optimization at compile time, link-time (particularly interprocedural), run-time and offline (i.e., after software is installed), while remaining transparent to developers and maintaining compatibility with existing build scripts.
- A virtual instruction set - LLVM is a low-level object code representation that uses simple RISC-like instructions, but provides rich, language-independent, type information and dataflow (SSA) information about operands. This combination enables sophisticated transformations on object code, while remaining light-weight enough to be attached to the executable. This combination is key to allowing link-time, run-time, and offline transformations.
- A compiler infrastructure - LLVM is also a collection of source code that implements the language and compilation strategy. The primary components of the LLVM infrastructure are a GCC-based C & C++ front-end, a link-time optimization framework with a growing set of global and interprocedural analyses and transformations, static back-ends for the X86, PowerPC, IA-64, Alpha, & SPARC V9 architectures, a back-end which emits portable C code, and a Just-In-Time compiler for X86, PowerPC, and SPARC V9 processors.
LLVM does not imply things that you would expect from a high-level virtual machine. It does not require garbage collection or run-time code generation (In fact, LLVM makes a great static compiler!). Note that optional LLVM components can be used to build high-level virtual machines and other systems that need these services.
LLVM is a robust system, particularly well suited for developing new mid-level language-independent analyses and optimizations of all sorts, including those that require extensive interprocedural analysis.
LLVM is also a great target for front-end development for conventional or research programming languages, including those which require compile-time, link-time, or run-time optimization for effective implementation, proper tail calls or garbage collection.
We have an incomplete list of projects which have used LLVM for various purposes, showing that you can get up-and-running quickly with LLVM, giving time to do interesting things, even if you only have a semester in a University course. We also have a list of ideas for projects in LLVM.
Enhancements:
- In this version, the ARM backend is stable and fully supported, x86 backend supports MMX and PIC, and an MSIL (.NET) backend was added.
- A new loop rotation pass was added, and PassManager and loop strength reduction pass were improved.
- Integer types are now signless and can support arbitrary bitwidths.
- Support for software floating point was added, and inline assembly support is improved.
- Improved DWARF debug information and support for zero-cost DWARF exception handling are now available.
- There are major changes in the API and the bytecode format.
<<less
Download (4.5MB)
Added: 2007-07-09 License: Other/Proprietary License Price:
837 downloads
Secleted [ 0 ] software to compare
  • Page: 1 of 1
  • 1