dvdfab platinum 3.0.5.0
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CFPlus 0.95
CFPlus is a modern client for Crossfire+ and Crossfire MMORPG game servers. more>>
CFPlus is a modern client for Crossfire+ and Crossfire MMORPG game servers.
It offers a large map, an elaborate menu and help system, dialog-based character setup, and an innovative command completer and macros, and supports all CF+ extensions: dialog-based NPC interaction, enhanced map protocol (health and dialogue information), and the graphical minimap.
It is based on Perl, SDL, and OpenGL for high performance on modern systems, and works on both Unix and Windows. Ports to other platforms should be very easy and are underway.
Main features:
- Death is not permanent, and you can get back all lost stats and experience by playing a game in a special place named Nimbus. You are teleported there when you die and you have to play a game (currently minesweeper) to get out.
- Friendly fire is disabled and playerkilling is also modified. You can only kill another player when you and the other player are hostile. To become hostile, you have to visit the church of Gorokh in Scorn and talk to the priest. To become peaceful again, visit the curch of Valriel and talk to its priest.
- Invitation of other players to where you are is possible with the invite command. You have to solve the invitor quest (see below in maps) to be able to use the command.
- You can follow other players with the follow command when you stand next to the player you want to follow.
- Pet monsters and summoned creatures will not stand in the way of other party members, making it bearable to play with summoning skills in a party.
- Map and graphics artists are working on improved graphics and new maps and quests.
- A new currency: the Royalty. Its worth 100 Platinum and is made of paper. (The bank script was completly rewritten in Perl)
- The communication commands have been rewritten in Perl and an ignore command was added.
- Trade shops have been implemented in Perl, which allows the player to trade items when they are offline.
<<lessIt offers a large map, an elaborate menu and help system, dialog-based character setup, and an innovative command completer and macros, and supports all CF+ extensions: dialog-based NPC interaction, enhanced map protocol (health and dialogue information), and the graphical minimap.
It is based on Perl, SDL, and OpenGL for high performance on modern systems, and works on both Unix and Windows. Ports to other platforms should be very easy and are underway.
Main features:
- Death is not permanent, and you can get back all lost stats and experience by playing a game in a special place named Nimbus. You are teleported there when you die and you have to play a game (currently minesweeper) to get out.
- Friendly fire is disabled and playerkilling is also modified. You can only kill another player when you and the other player are hostile. To become hostile, you have to visit the church of Gorokh in Scorn and talk to the priest. To become peaceful again, visit the curch of Valriel and talk to its priest.
- Invitation of other players to where you are is possible with the invite command. You have to solve the invitor quest (see below in maps) to be able to use the command.
- You can follow other players with the follow command when you stand next to the player you want to follow.
- Pet monsters and summoned creatures will not stand in the way of other party members, making it bearable to play with summoning skills in a party.
- Map and graphics artists are working on improved graphics and new maps and quests.
- A new currency: the Royalty. Its worth 100 Platinum and is made of paper. (The bank script was completly rewritten in Perl)
- The communication commands have been rewritten in Perl and an ignore command was added.
- Trade shops have been implemented in Perl, which allows the player to trade items when they are offline.
Download (9.4MB)
Added: 2006-11-09 License: GPL (GNU General Public License) Price:
1140 downloads
Dataxi 1.0.1
Dataxi project is a collection of tools for developing form-based information systems. more>>
Dataxi project is a collection of tools for developing form-based information systems. Dataxi enables one to quickly build an application based on forms with which the user can access the underlying database in order to query, read, edit and write. Dataxi is the link between the user interface and the database.
Dataxi is an OS and enviroment independent product. It follows HTML and SQL standards to such extend that interoperability with all browsers and database backends should be supported.
Dataxi runs on all major operating systems as is or only with minor changes in ini -files.
The purpose of Dataxi is to take the pain away from the most boring phase in the data access application development: user interface designing and programming. Ones you have defined the layout of the form and location for columns, you are done, unless you prefer setting data validation and output format features and other niceties.
A database is a structured collection of data. It may be anything from a simple shopping list to a picture gallery or the vast amounts of information in a corporate network. To add, access, and process data stored in a computer database, you need a database management system such as MySQL. Since computers are very good at handling large amounts of data, database management plays a central role in computing, as stand-alone utilities, or as parts of other applications.
Enhancements:
- This version works with both PHP 4 and 5.
<<lessDataxi is an OS and enviroment independent product. It follows HTML and SQL standards to such extend that interoperability with all browsers and database backends should be supported.
Dataxi runs on all major operating systems as is or only with minor changes in ini -files.
The purpose of Dataxi is to take the pain away from the most boring phase in the data access application development: user interface designing and programming. Ones you have defined the layout of the form and location for columns, you are done, unless you prefer setting data validation and output format features and other niceties.
A database is a structured collection of data. It may be anything from a simple shopping list to a picture gallery or the vast amounts of information in a corporate network. To add, access, and process data stored in a computer database, you need a database management system such as MySQL. Since computers are very good at handling large amounts of data, database management plays a central role in computing, as stand-alone utilities, or as parts of other applications.
Enhancements:
- This version works with both PHP 4 and 5.
Download (1.3MB)
Added: 2007-04-17 License: GPL (GNU General Public License) Price:
920 downloads
recoverPhotos 0.5
recoverPhotos is a program that recovers digital images from camera memory cards that have been formatted or damaged. more>>
recoverPhotos is a program that recovers digital images from camera memory cards that have been formatted or damaged.
This program relies on the fact that most photos are composed of contiguous sectors. If you tend to delete a lot of photos before a format, then you might not have very good success. But if you are like me: who reformats every time) then you fill get most of your pictures back.
This program has only been tested with a 20d. Any success stories are welcome.
HOW TO USE
To run this program I recommend you first copy the contents of the card to a file in your machine. The easiest way is to use the dd command.
Instructions:
- Connect the camera or the flashcard to the computer.
- Check what is the mount point for your camera or the flashcard. You can use the mount command for this. For example in my computer the flashcard is mounted as device /dev/sdc1
dmg@platinum recoverPhotos]$ mount
[...]
/dev/sdc1 on /media/EOS_DIGITAL type vfat ...
[...]
Now, use dd to copy the flashcard to a file. For example, this command copies the contents of my memory card to a file called /tmp/card.bytes (You might need to run this command as root).
dd if=/dev/sdc1 of=/tmp/card.bytes
Make sure the device name (in this case /dev/sdc1) is correct!
The resulting file should have the same size as the flashcard.
./recoverPhotos /tmp/card.bytes
and check the output. Hopefully you will have a bunch of photos in the current directory. Run the program without parameters to see all the options available.
CANON USERS
If you use a camera that uses the custom function "Add Decision Data" (CF18 in the D20), and you are 100% sure it was on when you took the photos, then make sure you specify the --canonADD option. The option is not critical (it is not part of the photo), but the data is there if you want to recover it.
Enhancements:
- JPEG and Canon CR2 files are supported.
<<lessThis program relies on the fact that most photos are composed of contiguous sectors. If you tend to delete a lot of photos before a format, then you might not have very good success. But if you are like me: who reformats every time) then you fill get most of your pictures back.
This program has only been tested with a 20d. Any success stories are welcome.
HOW TO USE
To run this program I recommend you first copy the contents of the card to a file in your machine. The easiest way is to use the dd command.
Instructions:
- Connect the camera or the flashcard to the computer.
- Check what is the mount point for your camera or the flashcard. You can use the mount command for this. For example in my computer the flashcard is mounted as device /dev/sdc1
dmg@platinum recoverPhotos]$ mount
[...]
/dev/sdc1 on /media/EOS_DIGITAL type vfat ...
[...]
Now, use dd to copy the flashcard to a file. For example, this command copies the contents of my memory card to a file called /tmp/card.bytes (You might need to run this command as root).
dd if=/dev/sdc1 of=/tmp/card.bytes
Make sure the device name (in this case /dev/sdc1) is correct!
The resulting file should have the same size as the flashcard.
./recoverPhotos /tmp/card.bytes
and check the output. Hopefully you will have a bunch of photos in the current directory. Run the program without parameters to see all the options available.
CANON USERS
If you use a camera that uses the custom function "Add Decision Data" (CF18 in the D20), and you are 100% sure it was on when you took the photos, then make sure you specify the --canonADD option. The option is not critical (it is not part of the photo), but the data is there if you want to recover it.
Enhancements:
- JPEG and Canon CR2 files are supported.
Download (0.071MB)
Added: 2005-09-02 License: GPL (GNU General Public License) Price:
1512 downloads
qrwho 0.8.1
qrwho is a graphical frontend for rwho/rwhod based on Qt. more>>
qrwho is a graphical frontend for rwho/rwhod based on Qt. qrwho has a very simple user interface and can be used to show the users currently logged in and the average loads of the hosts in the network .
The usage is very simple, a left mouse click forces an update (by default the display is updated every minute) and a right mouse click opens a popup menu with some configuration and information menu items.
qrwho uses a file created and named $HOME/.qrwho, which stores the preferences.
To build this program, you will need:
g++
qt-2.x:
qrwho has no special command line options, only the options provided by Qt (these are informations from the QApplication-documentation):
Qt debugging options (not available if Qt was compiled with the NO_DEBUG flag defined):
nograb, tells Qt to never grab the mouse or the keyboard.
dograb (only under X11), running under a debugger can cause an implicit -nograb, use dograb to override.
sync (only under X11), switches to synchronous mode for debugging.
All Qt programs automatically support the following command line options:
style= style, sets the application GUI style. Possible values are motif, windows, and platinum.
session= session, restores the application from an earlier session.
The X11 version of Qt also supports some traditional X11 command line options:
display display, sets the X display (default is $DISPLAY).
geometry geometry, sets the client geometry of the main widget.
fn or -font font, defines the application font.
bg or -background color, sets the default background color and an application palette (light and dark shades are calculated).
fg or -foreground color, sets the default foreground color.
btn or -button color, sets the default button color.
name name, sets the application name.
title title, sets the application title (caption).
visual TrueColor, forces the application to use a TrueColor visual on an 8-bit display.
ncols count, limits the number of colors allocated in the color cube on a 8-bit display, if the application is using the QApplication::ManyColor color specification. If count is 216 then a 6x6x6 color cube is used (ie. 6 levels of red, 6 of green, and 6 of blue); for other values, a cube approximately proportional to a 2x3x1 cube is used.
cmap, causes the application to install a private color map on an 8-bit display.
<<lessThe usage is very simple, a left mouse click forces an update (by default the display is updated every minute) and a right mouse click opens a popup menu with some configuration and information menu items.
qrwho uses a file created and named $HOME/.qrwho, which stores the preferences.
To build this program, you will need:
g++
qt-2.x:
qrwho has no special command line options, only the options provided by Qt (these are informations from the QApplication-documentation):
Qt debugging options (not available if Qt was compiled with the NO_DEBUG flag defined):
nograb, tells Qt to never grab the mouse or the keyboard.
dograb (only under X11), running under a debugger can cause an implicit -nograb, use dograb to override.
sync (only under X11), switches to synchronous mode for debugging.
All Qt programs automatically support the following command line options:
style= style, sets the application GUI style. Possible values are motif, windows, and platinum.
session= session, restores the application from an earlier session.
The X11 version of Qt also supports some traditional X11 command line options:
display display, sets the X display (default is $DISPLAY).
geometry geometry, sets the client geometry of the main widget.
fn or -font font, defines the application font.
bg or -background color, sets the default background color and an application palette (light and dark shades are calculated).
fg or -foreground color, sets the default foreground color.
btn or -button color, sets the default button color.
name name, sets the application name.
title title, sets the application title (caption).
visual TrueColor, forces the application to use a TrueColor visual on an 8-bit display.
ncols count, limits the number of colors allocated in the color cube on a 8-bit display, if the application is using the QApplication::ManyColor color specification. If count is 216 then a 6x6x6 color cube is used (ie. 6 levels of red, 6 of green, and 6 of blue); for other values, a cube approximately proportional to a 2x3x1 cube is used.
cmap, causes the application to install a private color map on an 8-bit display.
Download (0.066MB)
Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1191 downloads
Crossfire TRT 2.1
Crossfire TRT project is an advancement of the crossfire multi-user RPG game. more>>
Crossfire TRT project is an advancement of the crossfire multi-user RPG game. Unlike the original project, it focuses mainly on stability and playability, but also adds modern technology such as map scripting, Perl server extensions, asynchronous I/O, higher resolution graphics, and better client support.
Main features:
- Death is not permanent, and you can get back all lost stats and experience by playing a game in a special place named Nimbus. You are teleported there when you die and you have to play a game (currently minesweeper) to get out.
- Friendly fire is disabled and playerkilling is also modified. You can only kill another player when you and the other player are hostile. To become hostile, you have to visit the church of Gorokh in Scorn and talk to the priest. To become peaceful again, visit the curch of Valriel and talk to its priest.
- Invitation of other players to where you are is possible with the invite command. You have to solve the invitor quest (see below in maps) to be able to use the command.
- You can follow other players with the follow command when you stand next to the player you want to follow.
- Pet monsters and summoned creatures will not stand in the way of other party members, making it bearable to play with summoning skills in a party.
- Map and graphics artists are working on improved graphics and new maps and quests.
- A new currency: the Royalty. Its worth 100 Platinum and is made of paper. (The bank script was completly rewritten in Perl)
- The communication commands have been rewritten in Perl and an ignore command was added.
- Trade shops have been implemented in Perl, which allows the player to trade items when they are offline.
- Big 64x64 faces and tiles have been introduced, which have a higher detail level than the old 32x32 tiles, and can be used with the CFPlus client.
Enhancements:
- optimised event invocation (non-wanted events can now be skipped with 4-5 inlined instructions).
- complete rewrite of town_portal: it now creates a portal to the "nearest" town only, travel is only possible to the town and back, anybody can use it (also removes one of the remaining syncpoints in the server).
- complete rewrite of the range/attack skill slot system: there are now two slots, one for combat, one for ranged attacks.
- introduce the concept of a current weapon (either a ranged or a combat weapon/skill/tool) and switch between them as needed.
- rewrite bow code so bows get more useful: apply damage, attacktype and other stats to the arrows and treat bows as weapons. also rebalance the missile weapons skill so its damage increases with level.
- rewrite the complete player speed logic: weapon_speed now works as documented and there are no unnatural speed boosts.
- implement a utility - cfutil - that simplifies arch and map installation, replacing the old collect scripts and simplying deployment by scaling and cutting faces as required.
- simplify the map protocol extensively by taking advantage of missing bigfaces, speeding up map generation immensely.
- implement inherit keyword allowing archetypes to inherit from other archetypes.
- rationalise archetype, region and treasurelist file format into a single file format and make them reloadable asynchronously.
- make the worldmap, facedata (smoothing, faces, magicmap) reloadable at runtime.
- implement 64x64 faceset support.
- implement fxixsx protocol that saves a lot of bandwidth over the old image/face/smooth packets and allows images > packetsize, incremental and background transfers.
- implement a bandwidth-saving smoothing protocol that works on a face basis as opposed to a mapspace basis.
- the server can now rate-limit image uploads to not exceed a certain (client-configurable) speed while guarenteeing full freedom of movement.
- implement new ex command to request item descriptions.
- implement new msg command for in-game messages with meta information (using xml).
- enforce utf-8 for all text messages.
- added micropather (not used yet).
- many, many bugfixes.
<<lessMain features:
- Death is not permanent, and you can get back all lost stats and experience by playing a game in a special place named Nimbus. You are teleported there when you die and you have to play a game (currently minesweeper) to get out.
- Friendly fire is disabled and playerkilling is also modified. You can only kill another player when you and the other player are hostile. To become hostile, you have to visit the church of Gorokh in Scorn and talk to the priest. To become peaceful again, visit the curch of Valriel and talk to its priest.
- Invitation of other players to where you are is possible with the invite command. You have to solve the invitor quest (see below in maps) to be able to use the command.
- You can follow other players with the follow command when you stand next to the player you want to follow.
- Pet monsters and summoned creatures will not stand in the way of other party members, making it bearable to play with summoning skills in a party.
- Map and graphics artists are working on improved graphics and new maps and quests.
- A new currency: the Royalty. Its worth 100 Platinum and is made of paper. (The bank script was completly rewritten in Perl)
- The communication commands have been rewritten in Perl and an ignore command was added.
- Trade shops have been implemented in Perl, which allows the player to trade items when they are offline.
- Big 64x64 faces and tiles have been introduced, which have a higher detail level than the old 32x32 tiles, and can be used with the CFPlus client.
Enhancements:
- optimised event invocation (non-wanted events can now be skipped with 4-5 inlined instructions).
- complete rewrite of town_portal: it now creates a portal to the "nearest" town only, travel is only possible to the town and back, anybody can use it (also removes one of the remaining syncpoints in the server).
- complete rewrite of the range/attack skill slot system: there are now two slots, one for combat, one for ranged attacks.
- introduce the concept of a current weapon (either a ranged or a combat weapon/skill/tool) and switch between them as needed.
- rewrite bow code so bows get more useful: apply damage, attacktype and other stats to the arrows and treat bows as weapons. also rebalance the missile weapons skill so its damage increases with level.
- rewrite the complete player speed logic: weapon_speed now works as documented and there are no unnatural speed boosts.
- implement a utility - cfutil - that simplifies arch and map installation, replacing the old collect scripts and simplying deployment by scaling and cutting faces as required.
- simplify the map protocol extensively by taking advantage of missing bigfaces, speeding up map generation immensely.
- implement inherit keyword allowing archetypes to inherit from other archetypes.
- rationalise archetype, region and treasurelist file format into a single file format and make them reloadable asynchronously.
- make the worldmap, facedata (smoothing, faces, magicmap) reloadable at runtime.
- implement 64x64 faceset support.
- implement fxixsx protocol that saves a lot of bandwidth over the old image/face/smooth packets and allows images > packetsize, incremental and background transfers.
- implement a bandwidth-saving smoothing protocol that works on a face basis as opposed to a mapspace basis.
- the server can now rate-limit image uploads to not exceed a certain (client-configurable) speed while guarenteeing full freedom of movement.
- implement new ex command to request item descriptions.
- implement new msg command for in-game messages with meta information (using xml).
- enforce utf-8 for all text messages.
- added micropather (not used yet).
- many, many bugfixes.
Download (14.2MB)
Added: 2007-05-31 License: GPL (GNU General Public License) Price:
878 downloads
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