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Dungeon Inc 0.1
DungeonInc is a realtime dungeon simulator. more>>
DungeonInc is a realtime dungeon simulator. The creatures living in the dungeon have their own will and the player can only interact to a certain extend.
Dungeon Incs goal is to gather as much valuables in your dungeon as you can. In order to accomplish that, youve to make it as comfortable as possible for your creatures while fending of attacks from the evil heroes looking for loot and fame.
Currently Im very busy with work and real life, so the project is not actively developed. Thats the main reason that this website exists. Im looking for people to continue the work on it, since I still like the idea. If youre interested in helping or taking over the project, please contact me.
<<lessDungeon Incs goal is to gather as much valuables in your dungeon as you can. In order to accomplish that, youve to make it as comfortable as possible for your creatures while fending of attacks from the evil heroes looking for loot and fame.
Currently Im very busy with work and real life, so the project is not actively developed. Thats the main reason that this website exists. Im looking for people to continue the work on it, since I still like the idea. If youre interested in helping or taking over the project, please contact me.
Download (0.43MB)
Added: 2006-05-05 License: GPL (GNU General Public License) Price:
1268 downloads
Dungeon Crawl 050313
Dungeon Crawl is a fun game in the grand tradition of Rogue, Hack, and Moria. more>>
Dungeon Crawl is a fun game in the grand tradition of Rogue, Hack, and Moria.
Your objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, which is guarded by many horrible and hideous creatures.
<<lessYour objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, which is guarded by many horrible and hideous creatures.
Download (0.84MB)
Added: 2005-07-09 License: DFSG approved Price:
1575 downloads
Other version of Dungeon Crawl
License:Free To Use But Restricted
OpenExplore 20
OpenExplore is a game which aims to simulate the 15th-16th century European explorations of the Americas. more>>
OpenExplore is a game which aims to simulate the 15th-16th century European explorations of the Americas.
In the first release of OpenExplore, most of the focus is on the world generation algorithm, which can produce beautiful continents.
<<lessIn the first release of OpenExplore, most of the focus is on the world generation algorithm, which can produce beautiful continents.
Download (0.036MB)
Added: 2006-06-08 License: GPL (GNU General Public License) Price:
1235 downloads
Stanford Exploration Project Library 6.5.1
Stanford Exploration Project Library improves the theory and practice of constructing 3-D and 4-D images of the earth. more>>
Stanford Exploration Project Library (or SEP, for short) is an industry-funded academic consortium whose purpose is to improve the theory and practice of constructing 3-D and 4-D images of the earth from seismic echo soundings.
Although most of our research is targeted at improvements in the geophysical survey contracting industry, about half of our sponsors and alumni are in the petroleum industry because we focus on overcoming technological limitations of the geophysical survey industry.
SEP pioneered innovations in migration imaging, velocity estimation, dip moveout and slant stack. Today our focus is on 3-D seismic applications such as velocity estimation, wavefield-continuation prestack migration, multidimensional image estimation, and 4-D (time-lapse) reservoir monitoring.
Besides 3-D reflection seismic data, we undertake small 2-D imaging projects with geophysical data of all kinds. The diversity of applications exercises our judgment and skill at combining fundamentals of statistical signal theory, optimization theory, numerical analysis, and wave propagation theory, and this has led us to numerous improvements and some breakthroughs.
We organize our research to facilitate technology transfer by using a formal method of makefile rules. With these, most of our research results are verified by someone other than the original researcher. Research progress reports at least four years old and all PhD theses are made available to the public through our web site.
Enhancements:
- Numerous major new features and major bugfixes.
<<lessAlthough most of our research is targeted at improvements in the geophysical survey contracting industry, about half of our sponsors and alumni are in the petroleum industry because we focus on overcoming technological limitations of the geophysical survey industry.
SEP pioneered innovations in migration imaging, velocity estimation, dip moveout and slant stack. Today our focus is on 3-D seismic applications such as velocity estimation, wavefield-continuation prestack migration, multidimensional image estimation, and 4-D (time-lapse) reservoir monitoring.
Besides 3-D reflection seismic data, we undertake small 2-D imaging projects with geophysical data of all kinds. The diversity of applications exercises our judgment and skill at combining fundamentals of statistical signal theory, optimization theory, numerical analysis, and wave propagation theory, and this has led us to numerous improvements and some breakthroughs.
We organize our research to facilitate technology transfer by using a formal method of makefile rules. With these, most of our research results are verified by someone other than the original researcher. Research progress reports at least four years old and all PhD theses are made available to the public through our web site.
Enhancements:
- Numerous major new features and major bugfixes.
Download (8.5MB)
Added: 2007-08-15 License: Free for non-commercial use Price:
801 downloads
DungeonMaker-Lib 2.03
DungeonMaker-Lib is a fork of the project DungeonMaker, which has been abandoned. more>>
DungeonMaker-Lib is a fork of the project DungeonMaker, which has been abandoned. A fork was chosen as changes needed to be made to the original code to more easily accommodate scripting front-ends. The code forks from their 2.02 release.
This C++ library "grows" dungeons for use in isometric games using artificial life algorithms. It is a fork of the existing DungeonMaker project, which has been abandoned.
Desiring to create a Perl front-end to the library, I decided to fork as I wanted to make some changes to the code itself.
The code is forked from their v2.02 release. The major change in the current release is the incorporation of the original main.cpp into the DungeonMaker object itself as a new generate() method.
This makes it much easier to develop front-ends. Further changes are forthcoming. Soon the Swig interface file and Perl front-end will be added to the release with other interfaces hopefully to follow.
This project is brand-new and thus the website and other documentation is somewhat thin, but will expand over time.
Enhancements:
- All changes from the DungeonMaker-Lib fork were merged with the main DungeonMaker tree.
- A preliminary Perl front-end was released.
<<lessThis C++ library "grows" dungeons for use in isometric games using artificial life algorithms. It is a fork of the existing DungeonMaker project, which has been abandoned.
Desiring to create a Perl front-end to the library, I decided to fork as I wanted to make some changes to the code itself.
The code is forked from their v2.02 release. The major change in the current release is the incorporation of the original main.cpp into the DungeonMaker object itself as a new generate() method.
This makes it much easier to develop front-ends. Further changes are forthcoming. Soon the Swig interface file and Perl front-end will be added to the release with other interfaces hopefully to follow.
This project is brand-new and thus the website and other documentation is somewhat thin, but will expand over time.
Enhancements:
- All changes from the DungeonMaker-Lib fork were merged with the main DungeonMaker tree.
- A preliminary Perl front-end was released.
Download (0.27MB)
Added: 2005-12-03 License: GPL (GNU General Public License) Price:
1427 downloads
Quiet Console Town 0.7
Quiet Console Town is a console RPG city simulator. more>>
Quiet Console Town project is a console RPG city simulator.
Console RPGs have you visiting towns all the time, but Quiet Console Town puts you in the place of the mayor of a budding new city. Build shops, attract adventurers, hope villains overlook you: all the aspects of a console RPG town are yours.
Welcome to your everyday ordinary quiet console town. By the looks of your deceased friend there, youll probably want to stay a night at the Inn. Yes, those puncture wounds and missing organs certainly seem fatal, but all he needs is a good nights sleep and then (somehow) hell be good as new. In the meantime, might I direct you to our armor shop?
A bit of plate inbetween you and the monster might help you stay healthy! I see your thief seems anxious - theres some shady characters near the magic shop she might want to meet up with. Finally, once youre all done, perhaps you could look into the matter of our haunted mine...?
Quiet Console Town is a turn-based console RPG city simulator. You, as mayor, build the kind of RPG town youve always wanted heroes to visit. Buildings range from the simple Inn to the intricate dungeons beneath your mighty Citadel.
People can be as good as the most pious do-gooder, or evil as the most black-hearted villain. Make your city a bulwark against the forces of darkness, or a haven to shady characters round the world!
<<lessConsole RPGs have you visiting towns all the time, but Quiet Console Town puts you in the place of the mayor of a budding new city. Build shops, attract adventurers, hope villains overlook you: all the aspects of a console RPG town are yours.
Welcome to your everyday ordinary quiet console town. By the looks of your deceased friend there, youll probably want to stay a night at the Inn. Yes, those puncture wounds and missing organs certainly seem fatal, but all he needs is a good nights sleep and then (somehow) hell be good as new. In the meantime, might I direct you to our armor shop?
A bit of plate inbetween you and the monster might help you stay healthy! I see your thief seems anxious - theres some shady characters near the magic shop she might want to meet up with. Finally, once youre all done, perhaps you could look into the matter of our haunted mine...?
Quiet Console Town is a turn-based console RPG city simulator. You, as mayor, build the kind of RPG town youve always wanted heroes to visit. Buildings range from the simple Inn to the intricate dungeons beneath your mighty Citadel.
People can be as good as the most pious do-gooder, or evil as the most black-hearted villain. Make your city a bulwark against the forces of darkness, or a haven to shady characters round the world!
Download (MB)
Added: 2007-01-12 License: GPL (GNU General Public License) Price:
1019 downloads
TagReport 0.3
TagReport is a nifty little project Ive been working on which is mostly a giant C++ exploration exercise. more>>
TagReport is a nifty little project Ive been working on which is mostly a giant C++ exploration exercise. The program is very simple at this stage; the indexer part is really an HTML output function right now, that mimics the "Winamp Generated Playlist" format commonly seen on the Internet.
Currently it supports 4 libraries with which it can process audio files; libFLAC for FLAC files, libvorbisfile for Ogg Vorbis audio, libid3tag for MP3 audio, and TagLib, an all-in-one library that supports both Ogg Vorbis and MP3 reading.
Enhancements:
- Many many many new things, hence the version leap
- FLAC support: started with forking metaflac, now uses libFLAC
- Support for using libvorbisfile and libid3tag to process MP3s when TagLib is not available
- Piles of code cleanups
- Fix a giant configure bug involving when we search for where the preprocessor is
- Add a man page in SGML. Should not have to be built by normal users, though.
- Move all tag/comment-retrieving code to ftfuncs.{cc,h}
- Move all HTML-related code to html.cc
<<lessCurrently it supports 4 libraries with which it can process audio files; libFLAC for FLAC files, libvorbisfile for Ogg Vorbis audio, libid3tag for MP3 audio, and TagLib, an all-in-one library that supports both Ogg Vorbis and MP3 reading.
Enhancements:
- Many many many new things, hence the version leap
- FLAC support: started with forking metaflac, now uses libFLAC
- Support for using libvorbisfile and libid3tag to process MP3s when TagLib is not available
- Piles of code cleanups
- Fix a giant configure bug involving when we search for where the preprocessor is
- Add a man page in SGML. Should not have to be built by normal users, though.
- Move all tag/comment-retrieving code to ftfuncs.{cc,h}
- Move all HTML-related code to html.cc
Download (0.058MB)
Added: 2006-07-31 License: GPL (GNU General Public License) Price:
1180 downloads
3rd Edition Dungeons & Dragons Character Generator 3.5
3rd Edition Dungeons and Dragons Character Generator is an HTML/JavaScript Web page that allows the user to create RPG character more>>
3rd Edition Dungeons and Dragons Character Generator is an HTML/JavaScript Web page that allows the user to quickly and easily create new Dungeons and Dragons characters.
The characters can be of any of the eleven classes, any of the playable races, and may start at any level from 1 to 220. Generation requires some simple input, after which the character is displayed on a basic character sheet.
3rd Edition Dungeons & Dragons Character Generator allows you to select your starting stats, add ability points, and pick skills, equipment, feats, and spells. It runs on most operating systems with most modern browsers.
Enhancements:
- This release fixes a few minor, but pesky bugs.
- Halflings no longer get extra saving throws where they should not.
- Saves and skills are shown in a more common format.
- Classes can now get all of their bonus langages (which fixes an error with druids).
<<lessThe characters can be of any of the eleven classes, any of the playable races, and may start at any level from 1 to 220. Generation requires some simple input, after which the character is displayed on a basic character sheet.
3rd Edition Dungeons & Dragons Character Generator allows you to select your starting stats, add ability points, and pick skills, equipment, feats, and spells. It runs on most operating systems with most modern browsers.
Enhancements:
- This release fixes a few minor, but pesky bugs.
- Halflings no longer get extra saving throws where they should not.
- Saves and skills are shown in a more common format.
- Classes can now get all of their bonus langages (which fixes an error with druids).
Download (0.085MB)
Added: 2007-07-22 License: GPL (GNU General Public License) Price:
881 downloads
Free Conquest & Colonization of America 0.07
Free Conquest & Colonization of America is a remake of the old Microprose game Colonization. more>>
Free Conquest & Colonization of America project is a remake of the old Microprose game Colonization.
Free Conquest and Colonization of America is a remake of a fantastic old game from Microprose called Colonization. Those who have played Civilization will find the game style very similar.
In Civilization, the game time goes from pre-history to the future, but in Free Conquest and Colonization of America, all action happens during the exploration age, from 1492 to 1800. The goal of the game is to build a colony in America and make this colony grow big enough to be able to achieve independence from the motherland.
A player can choose among the English, French, Dutch, and Spanish nations, each having its own qualities and problems. During colonization, the player will face many challenges, such as negotiating (and making war, if necessary) with other European colonies and native tribes.
Winning the hearts of the colonists (by making they feel that the colony is their home) is the key to getting enough support to fight for independence. Allowing religious freedom in your colony will attract more colonists persecuted for their faith in Europe.
KEYSTROKES:
Numpad arrows -> movement
SPACE -> new round
W -> change the focus
C -> choose unit (when theres more than one unit in the same square)
E -> see Europe status
F -> fortify
S -> sentry
Q -> quits the game
Enhancements:
- beach shores
- hidden tiles
- the screen now centers on the unit
- indians
<<lessFree Conquest and Colonization of America is a remake of a fantastic old game from Microprose called Colonization. Those who have played Civilization will find the game style very similar.
In Civilization, the game time goes from pre-history to the future, but in Free Conquest and Colonization of America, all action happens during the exploration age, from 1492 to 1800. The goal of the game is to build a colony in America and make this colony grow big enough to be able to achieve independence from the motherland.
A player can choose among the English, French, Dutch, and Spanish nations, each having its own qualities and problems. During colonization, the player will face many challenges, such as negotiating (and making war, if necessary) with other European colonies and native tribes.
Winning the hearts of the colonists (by making they feel that the colony is their home) is the key to getting enough support to fight for independence. Allowing religious freedom in your colony will attract more colonists persecuted for their faith in Europe.
KEYSTROKES:
Numpad arrows -> movement
SPACE -> new round
W -> change the focus
C -> choose unit (when theres more than one unit in the same square)
E -> see Europe status
F -> fortify
S -> sentry
Q -> quits the game
Enhancements:
- beach shores
- hidden tiles
- the screen now centers on the unit
- indians
Download (0.15MB)
Added: 2007-01-11 License: MIT/X Consortium License Price:
1024 downloads
Underworld Online 7.7.5
Underworld Online is a Fantasy MMORPG - Combats, Magic, Weapons, Spells, Guilds, Buildings. more>>
Underworld Online is a Fantasy MMORPG - Combats, Magic, Weapons, Spells, Guilds, Buildings.
A castle is being taken over by an army of monsters. In this graphical fantasy MMORPG you can either fight and try to save the reign, or you can join the evil forces. Combats, Magic, Weapons, Spells, Guilds, Buildings, Buy/Sell.
You play immediately with your browser, no download nor registration required. Has music and sound. Invite your friends to help you!
Introduction:
During the past centuries, the Reign of Graiel has known a prosperous life of richness and well-being.
Months ago, the King died in mysterious circumstances and his daughter, Asia the princess, run into severe illness. Things turned dramatically worse when the princess, hanging around the castle dungeons, found some ancient magic books, filled with forgotten formulas written with human blood.
Rumours around say that Asia, excited by her curiosity, read with loud voice a few phrases from that evil books, capable of awakening the lost souls from the Land of the Dead. Magic words pronounced by her have would have opened a dimensional breach, letting obscure creatures lurking in the never ending Darkness to reach out to our World.
Now, the Castle of Graiel is totally under control of evil creatures with enormous power. Asia the princess lives locked in her bedroom, captured by the monsters which are now planning their raise and conquer of the whole Reign.
Many brave knights have dead trying to defeat the creatures.
Take this challenge, stranger, save us, and become a King!
<<lessA castle is being taken over by an army of monsters. In this graphical fantasy MMORPG you can either fight and try to save the reign, or you can join the evil forces. Combats, Magic, Weapons, Spells, Guilds, Buildings, Buy/Sell.
You play immediately with your browser, no download nor registration required. Has music and sound. Invite your friends to help you!
Introduction:
During the past centuries, the Reign of Graiel has known a prosperous life of richness and well-being.
Months ago, the King died in mysterious circumstances and his daughter, Asia the princess, run into severe illness. Things turned dramatically worse when the princess, hanging around the castle dungeons, found some ancient magic books, filled with forgotten formulas written with human blood.
Rumours around say that Asia, excited by her curiosity, read with loud voice a few phrases from that evil books, capable of awakening the lost souls from the Land of the Dead. Magic words pronounced by her have would have opened a dimensional breach, letting obscure creatures lurking in the never ending Darkness to reach out to our World.
Now, the Castle of Graiel is totally under control of evil creatures with enormous power. Asia the princess lives locked in her bedroom, captured by the monsters which are now planning their raise and conquer of the whole Reign.
Many brave knights have dead trying to defeat the creatures.
Take this challenge, stranger, save us, and become a King!
Download (0.053MB)
Added: 2006-12-27 License: GPL (GNU General Public License) Price:
1039 downloads
GeoVistaStudio 1.2
GeoVISTA Studio is an open software development environment designed for geospatial data. more>>
GeoVISTA Studio is an open software development environment designed for geospatial data. GeoVistaStudio is a programming-free environment that allows users to quickly build applications for geocomputation and geographic visualization.
One barrier to the uptake of Geocomputation and Geovisualization is there is no system or toolbox that provides easy access to useful functionality. GeoVISTA Studio provides rapid, programming free development of complex applications for:
- data exploration
- knowledge construction
- geocomputation
- visualization
Studio Includes Interactive Query Devices for Exploratory GeoVisualization, 3D Render for complex and sophisticated 3D graphics, 2D mapping and statistical tools.
Studio provides a:
1. Visual Programming-Free Environment for rapid development.
2. Component-Oriented Programming: uses JavaBeans as programming components. Any JavaBeans (developed by 3rd parties) can be plugged in!
3. Recursive Development turns a developed application into a JavaBean component. Developed components (applications) are reusable (scalable), and developed components can be shared by other Studio users and/or java programmers.
<<lessOne barrier to the uptake of Geocomputation and Geovisualization is there is no system or toolbox that provides easy access to useful functionality. GeoVISTA Studio provides rapid, programming free development of complex applications for:
- data exploration
- knowledge construction
- geocomputation
- visualization
Studio Includes Interactive Query Devices for Exploratory GeoVisualization, 3D Render for complex and sophisticated 3D graphics, 2D mapping and statistical tools.
Studio provides a:
1. Visual Programming-Free Environment for rapid development.
2. Component-Oriented Programming: uses JavaBeans as programming components. Any JavaBeans (developed by 3rd parties) can be plugged in!
3. Recursive Development turns a developed application into a JavaBean component. Developed components (applications) are reusable (scalable), and developed components can be shared by other Studio users and/or java programmers.
Download (MB)
Added: 2006-01-13 License: LGPL (GNU Lesser General Public License) Price:
1380 downloads
Yet Another Dungeon-game 0.0.2.2
Yet Another Dungeon-game is a maze (or dungeon) game with a flexible text-based map format and interface plugins. more>>
Yet Another Dungeon-game is a maze (or dungeon) game with a flexible text-based map format and interface plugins.
Installation:
yad/ $ ./configure
yad/ $ make
(as per usual)
Now, to run it --
The environment variable YAD_MODULES needs to point to the full path of interface/.libs in the
root source folder.
For example, I (developer) would use
yad/ $ export YAD_MODULES="/home/dustin/c/yad/interface/.libs"
cd to src, and run ./yad with a map file (currently, neat.map is the test map, neat.map links to woot.map, and vice-versa.)
src/ $ ./yad neat.map
Enhancements:
- The libltdl dependency was removed from the configure script.
<<lessInstallation:
yad/ $ ./configure
yad/ $ make
(as per usual)
Now, to run it --
The environment variable YAD_MODULES needs to point to the full path of interface/.libs in the
root source folder.
For example, I (developer) would use
yad/ $ export YAD_MODULES="/home/dustin/c/yad/interface/.libs"
cd to src, and run ./yad with a map file (currently, neat.map is the test map, neat.map links to woot.map, and vice-versa.)
src/ $ ./yad neat.map
Enhancements:
- The libltdl dependency was removed from the configure script.
Download (0.66MB)
Added: 2006-06-22 License: GPL (GNU General Public License) Price:
1220 downloads
Cell Electrophysiology Simulation Environment 1.4.6
Cell Electrophysiology Simulation Environment is a simulation environment for electrophysiology. more>>
Cell Electrophysiology Simulation Environment (CESE) is a comprehensive framework specifically designed to perform computational electrophysiological simulations, for example, simulations of cardiac myocyte electrical activity.
Cell Electrophysiology Simulation Environment is useful for simulations of action potentials, individual ionic currents, and changes in ionic concentrations.
CESE is a cross-platform program, it runs on any system that has Java runtime environment (JRE) version 1.4 or above. It was tested on Windows, Linux, Solaris, MacOS X, and AIX.
CESE users
CESE is an integrated environment for performing computational simulations using a variety of electrophysiological models.
At this stage CESE allows creation and execution of the single-cell models (containing both Hodgkin-Huxley (HH) and Markovian current formulations). Models of electrical activity of cardiac myocytes with source code are included in the CESE distribution. We hope to extend the number of available models, and add certain neuronal models in the future.
The main strength of CESE is in its uniformity ? a program interface remains the same for different types of models. You can easily switch between models and compare simulation outputs. Model parameters can be modified, selected for output and/or clamped in the same, standard way.
CESE extends the conventional electrophysiological meaning of the "voltage clamp". You can clamp virtually any model variable, including voltage (membrane potential), total or individual ionic currents, ionic concentrations, temperature, gating variables, etc. The clamping commands can be complex piece-wise functions, individually set for the model variable of interest. This opens endless possibilities for the exploration of complex model behavior.
CESE provides simple, but efficient data visualizations. Simulation results can be presented in the graphic and tabulated forms. Plots can be customized, and regions of interest zoomed.
Even though CESE was not designed to be a data analysis tool, you can generate current-voltage relationships (I-Vs) and calculate statistical parameters for a given signal within the program. You can export your data to ASCII, Axon Text File (ATF), and NetCDF formats to continue analysis in your favorite package.
CESE developers
CESE was created from the ground up to incorporate the best programming practices available to Java developers, both in terms of user interface consistency and code clarity and reuse. Wherever possible, CESE rely on available Java APIs (for example Java2D, JavaBeans, JAXP) to simplify the code.
Model creation requires a number of house-keeping functions to be coded ? these include ODE integrators, routines for handling model parameters, saving/restoring model state, visualizing simulation results, etc. CESE provides you with implementation for these routines, hence, you can concentrate on writing the code for concrete ionic current(s), and CESE will handle the rest.
CESE is not trying to create complicated programming frameworks on its own ? rather, it utilizes core Java APIs. For example, models are Java components conforming to the JavaBeans specification. We use XML to specify clamping commands, and Java object serialization to save/restore model parameters.
Enhancements:
- This release improves results printing, adds export to the scalable vector graphics (SVG) format, improves support for continuous simulations, and fixes many bugs in plot rendering and model switching.
<<lessCell Electrophysiology Simulation Environment is useful for simulations of action potentials, individual ionic currents, and changes in ionic concentrations.
CESE is a cross-platform program, it runs on any system that has Java runtime environment (JRE) version 1.4 or above. It was tested on Windows, Linux, Solaris, MacOS X, and AIX.
CESE users
CESE is an integrated environment for performing computational simulations using a variety of electrophysiological models.
At this stage CESE allows creation and execution of the single-cell models (containing both Hodgkin-Huxley (HH) and Markovian current formulations). Models of electrical activity of cardiac myocytes with source code are included in the CESE distribution. We hope to extend the number of available models, and add certain neuronal models in the future.
The main strength of CESE is in its uniformity ? a program interface remains the same for different types of models. You can easily switch between models and compare simulation outputs. Model parameters can be modified, selected for output and/or clamped in the same, standard way.
CESE extends the conventional electrophysiological meaning of the "voltage clamp". You can clamp virtually any model variable, including voltage (membrane potential), total or individual ionic currents, ionic concentrations, temperature, gating variables, etc. The clamping commands can be complex piece-wise functions, individually set for the model variable of interest. This opens endless possibilities for the exploration of complex model behavior.
CESE provides simple, but efficient data visualizations. Simulation results can be presented in the graphic and tabulated forms. Plots can be customized, and regions of interest zoomed.
Even though CESE was not designed to be a data analysis tool, you can generate current-voltage relationships (I-Vs) and calculate statistical parameters for a given signal within the program. You can export your data to ASCII, Axon Text File (ATF), and NetCDF formats to continue analysis in your favorite package.
CESE developers
CESE was created from the ground up to incorporate the best programming practices available to Java developers, both in terms of user interface consistency and code clarity and reuse. Wherever possible, CESE rely on available Java APIs (for example Java2D, JavaBeans, JAXP) to simplify the code.
Model creation requires a number of house-keeping functions to be coded ? these include ODE integrators, routines for handling model parameters, saving/restoring model state, visualizing simulation results, etc. CESE provides you with implementation for these routines, hence, you can concentrate on writing the code for concrete ionic current(s), and CESE will handle the rest.
CESE is not trying to create complicated programming frameworks on its own ? rather, it utilizes core Java APIs. For example, models are Java components conforming to the JavaBeans specification. We use XML to specify clamping commands, and Java object serialization to save/restore model parameters.
Enhancements:
- This release improves results printing, adds export to the scalable vector graphics (SVG) format, improves support for continuous simulations, and fixes many bugs in plot rendering and model switching.
Download (5.0MB)
Added: 2007-02-12 License: GPL (GNU General Public License) Price:
587 downloads
Abura Tan 0.A11
Abura Tan is a Rogue-like adventure game. more>>
Abura Tan project is a Rogue-like adventure game.
Abura Tan is a Rogue-like adventure game of cowboy knights and lurking horror.
AburaTanisan adventure game and a dungeon crawl. Your task is to buildupacharacterthroughadventureandto ultimately save the world.Its that simple.
Permanentdeath(permadeath) is an important feature of Abura Tan. Ifyour character dies during the course of your adventure you will not havetheoptiontoreload at an earlier point.
Because the gameplay balanceaccounts for permadeath,backing up saved games will spoil the game for you and is therefore not recommended.
Asthegameisstillin mid-stages of development you may find it somewhat lacking a purpose. There is currently no way to win.
Here are some TIPS for "Abura Tan":
- Enter the sewers near your starting location and try to delve as deeply as possible.
- Try out each character class to see which one you like most.
- Locate a town, on the surface level of Texarkana.
- Chat with the locals, or start a fight to inherit some items.
- Try chatting with non-humans too. (Certain skills may help here.)
- Try to find a kaleidoscope and apply it!
Enhancements:
- Levels are no longer discrete.
- Melee and ranged combat has been rebalanced.
- New classes, monsters, and items have been added.
- Many tweaks were made to the user interface, and many minor bugs were fixed.
<<lessAbura Tan is a Rogue-like adventure game of cowboy knights and lurking horror.
AburaTanisan adventure game and a dungeon crawl. Your task is to buildupacharacterthroughadventureandto ultimately save the world.Its that simple.
Permanentdeath(permadeath) is an important feature of Abura Tan. Ifyour character dies during the course of your adventure you will not havetheoptiontoreload at an earlier point.
Because the gameplay balanceaccounts for permadeath,backing up saved games will spoil the game for you and is therefore not recommended.
Asthegameisstillin mid-stages of development you may find it somewhat lacking a purpose. There is currently no way to win.
Here are some TIPS for "Abura Tan":
- Enter the sewers near your starting location and try to delve as deeply as possible.
- Try out each character class to see which one you like most.
- Locate a town, on the surface level of Texarkana.
- Chat with the locals, or start a fight to inherit some items.
- Try chatting with non-humans too. (Certain skills may help here.)
- Try to find a kaleidoscope and apply it!
Enhancements:
- Levels are no longer discrete.
- Melee and ranged combat has been rebalanced.
- New classes, monsters, and items have been added.
- Many tweaks were made to the user interface, and many minor bugs were fixed.
Download (MB)
Added: 2007-01-08 License: GPL (GNU General Public License) Price:
1022 downloads
GEZEL 2.1
GEZEL is a language and open environment for exploration, simulation, and implementation of cycle-true hardware models. more>>
GEZEL is a language and open environment for exploration, simulation, and implementation of cycle-true hardware models.
GEZEL2 is a language and design environment for the exploration, simulation and implementation of domain-specific micro-architectures.
GEZEL2 provides a hardware description language, called GEZEL, and a simulation engine for that language, written in C++.
Designs described in the GEZEL language can be simulated in the GEZEL2 simulation kernel. The simulation kernel is written in C++ and can either operate stand-alone or else connected to another simulation engine. This has several useful applications.
The combination of GEZEL2 with an instruction-set simulator (such as for ARM) yields a cosimulator for hardware-software codesign, coprocessor validation, embedded software validation, and so on.
The combination of GEZEL2 with a hardware simulator (SystemC) provides for heterogeneous simulations. For example, you can have a SystemC design where one module is in GEZEL, or you can have a GEZEL design where one module is in SystemC.
The combination of GEZEL with a programming language (such as Java) allows hardware-model-in-the-loop simulations, and the use of complex, dynamic testbenches written in that programming language.
GEZEL2 also provides a code generation backend to synthesizable VHDL as well as C++.
Enhancements:
- This release fixes bugs and adds several new co-simulation interfaces.
- The environment was ported to a Knoppix CD-ROM.
<<lessGEZEL2 is a language and design environment for the exploration, simulation and implementation of domain-specific micro-architectures.
GEZEL2 provides a hardware description language, called GEZEL, and a simulation engine for that language, written in C++.
Designs described in the GEZEL language can be simulated in the GEZEL2 simulation kernel. The simulation kernel is written in C++ and can either operate stand-alone or else connected to another simulation engine. This has several useful applications.
The combination of GEZEL2 with an instruction-set simulator (such as for ARM) yields a cosimulator for hardware-software codesign, coprocessor validation, embedded software validation, and so on.
The combination of GEZEL2 with a hardware simulator (SystemC) provides for heterogeneous simulations. For example, you can have a SystemC design where one module is in GEZEL, or you can have a GEZEL design where one module is in SystemC.
The combination of GEZEL with a programming language (such as Java) allows hardware-model-in-the-loop simulations, and the use of complex, dynamic testbenches written in that programming language.
GEZEL2 also provides a code generation backend to synthesizable VHDL as well as C++.
Enhancements:
- This release fixes bugs and adds several new co-simulation interfaces.
- The environment was ported to a Knoppix CD-ROM.
Download (1.0MB)
Added: 2006-06-27 License: LGPL (GNU Lesser General Public License) Price:
1214 downloads
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