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Dragon Hunt 3.56

Dragon Hunt 3.56


Dragon Hunt is an extensible Python RPG. more>>
Dragon Hunt game is an extensible Python RPG.

Graphical Role-playing game. Investigate the rumors of monsters attacking a town.

This program is under the GPL, which gives you the right to the source code as long as you only use it in certain ways.

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Added: 2007-05-06 License: GPL (GNU General Public License) Price:
905 downloads
Dragon parser generator 1.2.11

Dragon parser generator 1.2.11


Dragon is a powerful parser generator. more>>
Dragon is a powerful parser generator. It produces a consequent, object-oriented, integrated scanner and parser solution. Dragon parser generator also scales for very large grammar defintions. Since dragon parses LR(1) grammars, the generation algorithm is quite CPU intensive.
Using LR(1) instead of LALR decreases efficiency of the parser, but avoids some reduce/reduce conflicts in some cases. Dragon provides a very clean and structured way for the integration of application specific context code. Dragon combines the lexical and syntactical analysis and the corresponding code generation.
Enhancements:
- The switch option -y was added to switch between a dynamically allocated parse table or a static parse table.
- An escape feature was added for special token definitions.
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Added: 2007-08-15 License: GPL (GNU General Public License) Price:
805 downloads
Realms of Rivalry

Realms of Rivalry


Realms of Rivalry is an online tactical rpg. more>>
Realms of Rivalry is an online tactical rpg. Play short skirmishes in random-generated game worlds.
The game can be summarized as an online graphical turn-based strategy/rpg game where you can play short tactical skirmishes with 2-4 players in small random-generated game worlds. The game is free and can be played either as an applet or downloadable client.
The time-limited turns (30-90 secs) give the game a semi-realtime feel, and the game has sometimes been characterized as "chess on steroids".
Main features:
- Community friendly game lobby where you can chat with others and join realms.
- Up to 4 players simultaneously battling on the same realm.
- Players control teams of 3 characters: Warrior, Archer and Mage.
- Time-limited turn-based gameplay.
- Random-generated game worlds (realms).
- CPU controlled monsters.
- Several weapons, armor, traps and other items.
- Occlusion calculation used in combat situations.
- Interrupts.
- Different types of terrain.
- Buy & sell items at vendors.
- Monster respawning.
- Ingame chat.
- Detailed end-of-game summary panel.
Explore the map and kill creatures to obtain weapons, potions, runes, traps and more to aid you in your quest for domination!
The game development has been very "test-driven" in the sense that the game quickly was made playable and that features and changes were added and removed continuously during development. This hopefully improves gameplay, but of course at the expense of dramatically increased development time.
Realms of rivalry was never intended to "soothe the masses", but were made entirely to match the game that we ourselves would like to play - something we have done for many, many hours :-) But of course, some of you might enjoy this game aswell, and that is why we decided to share it with you!.
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Added: 2007-01-29 License: Freeware Price:
999 downloads
Battles of Antargis 0.2c

Battles of Antargis 0.2c


Battles of Antargis is a realtime strategy game. more>>
Battles of Antargis is a realtime strategy game. Battles of Antargiss main purpose lies on conquering not on building.
Battles Of Antargis is an open-source game with GPL license. You have one or more heroes that you can control. They can recruit troops and conquer the world. While doing this they have to gather food and weapons. All around are people and animals which populate the world.
Unlike the typical Warcraft-like games, you have to get by with the existing population and resources.
This is a first tech-demo, so please be patient. Apart from this we are searching for new artists and developers.
Main features:
Visuals:
- animated milkshape models (MilkShape ASCII-importer)
- static models (Wavefront obj-importer)
- shadowmap based shadows (PSMs work in progress)
- fustrum culling
- shader support
Game
- the whole gamelogic is done in ruby, so it should be fairly easy to modify this game.
- the whole layout is done in xml
- basic dialogs and intro-screens implemented, but nice graphics still missing
- loading/saving
Editor
- edit heightmap
- place entities on map
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Added: 2007-05-11 License: GPL (GNU General Public License) Price:
901 downloads
World of Padman 1.1

World of Padman 1.1


World of Padman is a multiplayer Fun Action Shooter at Q3 Engine base. more>>
World of Padman is a multiplayer Fun Action Shooter at Q3 Engine base.

World of Padman was a popular total conversation mod for the quake 3 engine.

Since the release of the gpled sourcecode, their team-members are worked hard to brush up the maps, models and the whole bunch of other things that belongs to a superior mod. They Invented new weapons, gaming goals on so on.

Today it is the day to proudly anounce the availibility of WoP for Linux, MacOsX and Windows, also.

The standalone game is an funshooter at its best! Come and try it for free, you have nothing to invest but your download time.

The game comes absolutly free as in beer. For details for the copyrighted graphics read at the project site http://worldofpadman.com.

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Added: 2007-04-02 License: Freeware Price:
943 downloads
3D Spatialization of Sound

3D Spatialization of Sound


3D Spatialization of Sound is a Linux/X11 port of the 3D spatializer library from the CRC. more>>
3D Spatialization of Sound is a Linux/X11 port of the 3D spatializer library from the CRC.

This program creates "directional" stereo sound from mono source. CRC folks told me I shouldnt have raised the sampling frequency without adjusting other stuff.

Oh well. This was a proof-of-concept type project anyway. I think to get correct 3D effect, you need to drop sampling rate back to 11025.

To Build the X11 implementation:

1. make
2. cp audio-filter /usr/local/bin
3. mpg123 -m -s some_music.mp3 | audio-filter | aplay -S -s 44100 -f s16l -

audio-filter is implemented as a filter, it reads signed 16 bit mono input at 44100 khz from stdin, and outputs signed 16 bit stereo, 44100 khz output to stdout. You can replace mpg123 with any sound source generating signed 16 bit 44100 khz mono signal. "aplay" is a sound player utility which comes with ALSA linux sound driver. You can use "play" from the sox package, or "ampctl", or any other sound player that would read 44100 khz, signed 16 bit stereo raw data from stdin. For "sox" play script, you would replace "aplay" command line with "play -c 2 -f s -r 44100 -s w -t raw -"

If everything is good, a 640x480 window will come up, with some cryptic writing on the top, a filled circle with an arrow pointing right, and a empty circle slightly to the right of the circle with arrow.

NOTE, that just like in the original Windows implementation, the axiss are reversed. The arrow on the "head" is pointing "forward". So, in the default startup configuration, the sound is located in front of the listener. Moving the sound source "up" moves it to the left of the listener, and "down", to the right. You can visualize this well if you turn your monitor 90 degrees counter
clock wise.

The filled circle with an arrow is your "head"
The empty circle is the "sound source"

You can move the "sound source" around by clicking the mouse at any position in the window, or by clicking on the "sound source" circle, and dragging it to the desired position. Soundfield will be dynamically updated as you do this.

You can move the "head" by moving the mouse to desired position, and right-clicking. The "head" icon will move to the new position and soundfield will be updated.
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Added: 2006-10-19 License: GPL (GNU General Public License) Price:
1114 downloads
onlineshop-dragon 4.9.8 RC2

onlineshop-dragon 4.9.8 RC2


onlineshop-dragon is a set of PHP scripts with an XML reader/editor, server-side image creation, and a search engine. more>>
onlineshop-dragon is a set of PHP scripts with an XML reader/editor, server-side image creation, and a search engine. With webtools4larbin, this shop is able to handle millions of Web pages.

This is the first and hopeley not last release of MacandWins online-shop. The Source-code is open and under the terms of the gpl, so feel invited, to download the source and contact me, if you interessted in co development.

Please note this shop system is for locale testing and developing only!!!

You cant use this system in a producation envoirment, becouse there are some securety related bugs..

I.e. the register_globals var musst be set to true

Usage:

1. Download the File (latest stable release ver 4.9.8)
2. Extract macandwin-x.x.tar.bz2 in your DocumentRoot directory like: bash /var/www>tar -jxvvf macandwin-x.x.tar.bz2
3. change the folder to macandwin( by: cd macandwin), and edit the config.php file with your favorite text editor.
4. now its time to create the mysql database, i.e. type: mysql> create database macandwin; follow by mysql> exit; now its time to fill up our database with some dummy data by typing: bash>mysql -p macandwin < mysql_db.sql or upload the file with phpmyadmin Okay, if all looks good, we try our first login, check the url (http://localhost/macandwin/) and try to login. default user login: user:admin pass:web4me (Database: User Passwords are md5 endcrypted)
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Added: 2006-01-17 License: GPL (GNU General Public License) Price:
1375 downloads
Way Of The Warrior: Sons of twilight 5.0

Way Of The Warrior: Sons of twilight 5.0


Way of The Warrior: Sons of Twilight is a Web-based boardgame of fantasy battle. more>>
Way of The Warrior: Sons of Twilight is a Web-based boardgame of fantasy battle. Like a boardgame, it is turn based and at least 2 players are neeed, but there is no upper limit on the number of players.
Way Of The Warrior: Sons of twilight is fully and easily customizable, from the unit to the board tile.
Enhancements:
- board visualization is now good
- sincronization algoritm for the save process
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Added: 2006-10-11 License: Other/Proprietary License Price:
1110 downloads
Crossroads Load Balancer 1.59

Crossroads Load Balancer 1.59


Crossroads is a load balance and failover utility for TCP-based services. more>>
Crossroads is a load balance and failover utility for TCP-based services.
Crossroads Load Balancer is a daemon program running in userspace and features extensive configurability, polling of backends using "wakeup calls", detailed status reporting, "hooks" for special actions when backend calls fail, and more.
It is service-independent; it is usable for HTTP(S), SSH, SMTP, DNS, etc.
Crossroads is a daemon that basically accepts TCP connections at preconfigured ports, and given a list of back ends distributes each incoming connection, so that a client process is served.
Additionally, crossroads maintains an internal administration of the back end connectivity: if a back end isnt usable, then the client request is handled using another back end. Crossroads will then periodically check whether a previously not usable back end has come to life yet. Also, crossroads can select back ends by estimating the load, so that balancing is achieved.
Using this approach, crossroads serves as load balancer and fail over utility. Crossroads will very likely not be as reliable as hardware based balancers, since it always will require a server to run on. This server, in turn, may become a new Single Point of Failure (SPOS). However, in situations where cost efficiency is an issue, crossroads may be a good choice.
Furthermore, crossroads can be deployed in situations where a hardware based balancing already exists and augmenting service reliability is needed. Or, crossroads may be run off a diskless system, which again improves reliability of the underlying hardware.
This document describes how to use crossroads, how to configure it in order to increase the reliability of your systems, and how to compile the program from its sources. This document is also available in PDF format.
Usage:
Crossroads is started from the commandline, and highly depends on /etc/crossroads.conf (the default configuration file). It supports a number of flags (e.g., to overrule the location of the configuration file). The actual usage information is always obtained by typing crossroads without any arguments. Crossroads then displays the allowed arguments.
This section shows the basic usage.
- crossroads start and crossroads stop are typical actions that are run from system startup scripts. The meaning is self-explanatory.
- crossroad status reports on each running service. Per service, the state of each back end is reported.
- crossroads tell service backend state is a command line way of telling crossroads that a given back end, of a given service, is in a given state. Normally crossroads maintains state information itself, but by using crossroads tell, a back end can be e.g. taken off line for servicing.
- crossroads services reports on the configured services. In contrast to crossroads status, this option only shows whats configured -- not whats up and running. Therefore, crossroads services doesnt report on back end states.
- crossroads sampleconf shows a sample configuration on screen. A good way of quicky viewing the configuration file syntax, or of getting a start for your own configuration /etc/crossroads.conf.
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Added: 2007-08-21 License: GPL v3 Price:
801 downloads
MIDI Data Miner 3

MIDI Data Miner 3


MIDI Data Miner uses a neural network to learn correlations between notes and control changes in a MIDI file. more>>
MIDI Data Miner uses a neural network to learn correlations between notes and control changes in a MIDI file.

After training MDM can augment a live MIDI stream, adding control changes based on notes received.

Briefly: use MDM by connecting a MIDI device, open preferences and set MIDI input and output ports. Open a MIDI file, create a new neural net and train. Now play notes on your MIDI device, MDM will automatically add control changes.

MDM creates a collection of note and controller pairs from the file and uses them to train a net. The notes are used as inputs and the controls as outputs. The window is the number of previous notes considered when determining the output for the current note. Larger windows give less predictable more interesting responses. Enter a number in the window box and press enter to set the window size.

This is an early alpha release, buggy and incomplete. Please send feedback! Note that this alpha version only reads from the first track in a MIDI file, and only uses the first controller. Look at the included MIDI file in the working/midi folder for details.

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Added: 2006-09-19 License: Free To Use But Restricted Price:
1131 downloads
ObjStore::Internals 1.59

ObjStore::Internals 1.59


ObjStore::Internals is a Perl module with a few notes on the implementation. more>>
ObjStore::Internals is a Perl module with a few notes on the implementation.

SYNOPSIS

You dont have to understand anything about the technical implementation. Just know that:

ObjectStore is outrageously powerful; sophisticated; and even over-engineered.

The perl interface is optimized to be fun and easy. Since ObjectStore is also blindingly fast, you can happily leave relational databases to collect dust on the bookshelf where they belong.

So basically, you dont have to understand anything to a greater depth. Its not necessary. Youve arrived. You will be successful. However, more detail follows. If you like to turn things inside-out, read on!


Perl & C++ APIs: Whats The Difference?

Most stuff should be roughly the same. The few exceptions have generally arisen because there was a perl way to make the interface more programmer friendly.

Transactions are perlified.

Some static methods sit directly under ObjStore:: instead of under their own classes. (Easier to import.)

Databases are always blessed according to your pleasure.
lookup, open, is_open, and lock_timeout are augmented with multi-color, pop-tart style interfaces.

Why not just store perl data with the usual perl structures?

CHANGE CONTROL

As perl evolves, new data layouts are introduced. These changes must not cause database compatibility problems.

BINARY COMPATIBILITY

Perl doesnt have to worry about binary compatibility between platforms. Databases do. In addition, databases impose a number of restrictions on persistent data layout that would be onerous and sub-optimal if adopted by perl.

MEMORY USAGE

Perl often trades memory for speed. This is the wrong trade for a database. Memory usage is much more of a concern when data sets can be as large or larger than ten million megabytes. A few percent difference in compactness can be quite noticable.

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Added: 2007-02-09 License: Perl Artistic License Price:
989 downloads
CAVEZ of PHEAR 0.5

CAVEZ of PHEAR 0.5


CAVEZ of PHEAR is a boulder dash / digger like game for console / terminals using ncurses. more>>
CAVEZ of PHEAR is a boulder dash / digger like game for console / terminals using ncurses. The goal of CAVEZ of PHEAR is to escape through the caves by collecting diamonds and avoid falling stones.

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Added: 2007-03-02 License: Freeware Price:
966 downloads
3rd Edition Dungeons & Dragons Character Generator 3.5

3rd Edition Dungeons & Dragons Character Generator 3.5


3rd Edition Dungeons and Dragons Character Generator is an HTML/JavaScript Web page that allows the user to create RPG character more>>
3rd Edition Dungeons and Dragons Character Generator is an HTML/JavaScript Web page that allows the user to quickly and easily create new Dungeons and Dragons characters.
The characters can be of any of the eleven classes, any of the playable races, and may start at any level from 1 to 220. Generation requires some simple input, after which the character is displayed on a basic character sheet.
3rd Edition Dungeons & Dragons Character Generator allows you to select your starting stats, add ability points, and pick skills, equipment, feats, and spells. It runs on most operating systems with most modern browsers.
Enhancements:
- This release fixes a few minor, but pesky bugs.
- Halflings no longer get extra saving throws where they should not.
- Saves and skills are shown in a more common format.
- Classes can now get all of their bonus langages (which fixes an error with druids).
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Added: 2007-07-22 License: GPL (GNU General Public License) Price:
881 downloads
LazyDragon GNU/Linux RC2 LiveDVD

LazyDragon GNU/Linux RC2 LiveDVD


LazyDragon Gnu/Linux is a Linux distro aimed at video and audio production. more>>
LazyDragon Gnu/Linux is a Linux distro aimed at video and audio production. Unfortunatly their arent many distributions aimed specifically at Audio/Video editing and production.

So thats where LazyDragon comes in. Currently Chainsaw Linux is one of the only Distributions orientated towards media production, and you have to pay for it ( which should never be the case with Gnu/Linux).

LazyDragon Linux is free and always will be. LazyDragon is an unfunded , free production of free technologies . Only available free for download.
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Added: 2006-07-04 License: GPL (GNU General Public License) Price:
1219 downloads
Dolphin Smash 5.9.0

Dolphin Smash 5.9.0


Dolphin Smash is a mixed-signal, multi-language simulator for IC or PCB designs. more>>
Dolphin Smash is a mixed-signal, multi-language simulator for IC or PCB designs. Dolphin Smash extends its capabilities for mixed signal code-coverage and sensitivity-analysis up to detecting flaws in Virtual Testbenches and to identifying circuit weaknesses for the DfM conscious designer.
Improvement on the block-busting GUI features facilitate further the adjustments of speed versus accuracy, as well as tracing, now augmented for a hierarchical view applicable to mixed signal design.
Main features:
- Code coverage for HDL-AMS
- DC & small-signal dispersion sensitivity analysis
- Power consumption estimation after Place & Route with SPEF back-annotation
- Enhanced GUI with tree view selection of traces and interactive logging panes
- BSIM4v5 update including a well proximity effect model
- CSDF and VCD output formats for exporting of analog and logic simulation results
- VDA automotive libraries bundled
With analysis of sensitivity to dispersion, SMASH provides a fast and accurate solution for the problems of design for yield, manufacturability and robust design of nano-electronic analog circuits. Compared to Monte Carlo analysis, the sensitivity to dispersion is thousands of times faster. Furthermore, the sensitivity to dispersion analysis provides the contribution of each component to the total dispersion, thus design debugging becomes trivial.
As SCROOGE enables power consumption analysis before Place & Route, the SPEF back-annotation now provides it with parasitic capacitance back-annotation for an accurate power consumption analysis after Place & Route. Parasitic capacitances are taken into account to back-annotate the Liberty wire load model. This allows to consider the exact routing capacitance both for cell interconnection wires and for clock trees, which represent an important part of the consumed power.
For increased interoperability, simulation results can now be exported into standard VCD (Verilog Change Dump) format for logic or CSDF (Common Simulation Data Format) for reuse in all compatible EDA solutions. Of course, SMASH can also import and display VCD or CSDF results as well as.
Enhancements:
- The release delivers an interactive debugger with break points, step by step and event back trace for source level debugging of HDL-AMS descriptions, phase-noise extraction on long term Jitter, a SPICE inductance model with magnetic core as well as cosimulation of analog and mixed-signal blocks with MATLAB/Simulink.
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Added: 2007-07-07 License: Free To Use But Restricted Price:
514 downloads
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