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Doomsday Engine 1.9.0 Beta 5.1
Doomsday Engine is a 3D-graphics enhanced game engine for Doom, Heretic, and Hexen. more>>
Doomsday Engine is a 3D-graphics enhanced game engine for Doom, Heretic, and Hexen.
The Doomsday Engine is an enhanced Doom source port, based on the source code of id Softwares Doom and Raven Softwares Heretic and Hexen.
The purpose of the project is to create versions of Doom, Heretic and Hexen that feel the same as the original games but are implemented using modern techniques such as 3D graphics and client/server networking. A lot of emphasis is placed on good-looking graphics.
Main features:
- Supports Windows, Linux/Unix, and Mac OS X operating systems.
- Hardware-accelerated 3D graphics (OpenGL and Direct3D) and sound effects (DirectSound3D).
- 16-player multiplayer over LAN or the internet.
- Dynamic lighting and shadow effects.
- 3D models and particle effects.
- Dynamic light effects and lens flares.
- Simple shadows for objects.
- Support for high-resolution textures and detail textures.
- 3D skyboxes.
- Quake-style runtime console for modifying settings and giving commands.
<<lessThe Doomsday Engine is an enhanced Doom source port, based on the source code of id Softwares Doom and Raven Softwares Heretic and Hexen.
The purpose of the project is to create versions of Doom, Heretic and Hexen that feel the same as the original games but are implemented using modern techniques such as 3D graphics and client/server networking. A lot of emphasis is placed on good-looking graphics.
Main features:
- Supports Windows, Linux/Unix, and Mac OS X operating systems.
- Hardware-accelerated 3D graphics (OpenGL and Direct3D) and sound effects (DirectSound3D).
- 16-player multiplayer over LAN or the internet.
- Dynamic lighting and shadow effects.
- 3D models and particle effects.
- Dynamic light effects and lens flares.
- Simple shadows for objects.
- Support for high-resolution textures and detail textures.
- 3D skyboxes.
- Quake-style runtime console for modifying settings and giving commands.
Download (4.2MB)
Added: 2007-04-16 License: GPL (GNU General Public License) Price:
601 downloads
Drome Engine 0.3.3
Drome Engine is a 3D game engine thats written in C++ and uses OpenGL for graphics rendering. more>>
Drome Engine is a 3D game engine thats written in C++ and uses OpenGL for graphics rendering. Its currently under constant development; the main focus at this time is to improve and stabilize the application programming interface (API).
<<less Download (0.43MB)
Added: 2005-09-22 License: GPL (GNU General Public License) Price:
1497 downloads
madlibs engine 1.0
madlibs engine project is a MadLibs clone. more>>
madlibs engine project is a MadLibs clone.
The madlibs engine is a tiny engine for MadLibs-like interactive stories. Basically, you enter different words of a certain part of speech.
The program pastes them into a story text, creating weird, funny, or stupid results.
It runs on anything from a line printer to an xterm.
<<lessThe madlibs engine is a tiny engine for MadLibs-like interactive stories. Basically, you enter different words of a certain part of speech.
The program pastes them into a story text, creating weird, funny, or stupid results.
It runs on anything from a line printer to an xterm.
Download (4.62MB)
Added: 2006-11-22 License: GPL (GNU General Public License) Price:
1069 downloads
iSearch engine 2.0.0
iSearch is an internal web site search engine. more>>
iSearch engine project is an internal web site search engine.
Built to run as a CGI module, iSearch performs a searching for one or more character sequences ( terms ) within documents in a web site, without the needing of external indexing and filtering tools, like, for example, a database engine.
iSearch performs a real time elaboration of HTML documents in a web site, every time it is invoked. Documents are found, filtered from unnecessary parts, like HTML tag, and then inspected searching for the input terms.
iSearch acts under the directives set in its configuration file. You can set one or more starting search path, exclude file or directories from scanning, set your own output templates, and so on.
So if you want to add an internal search engine in your web site, iSearch is one of your possible solutions.
iSearch is written in C and the source code is based on Yed technology.
Main features:
- iSearch is a CGI module written in C, available for both GNU/Linux and Windows environment.
- iSearch latest release has been developed and tested within an Apache HTTP server. OS involved are Slackware GNU/Linux and Windows XP SP2, both on a i686 architecture.
- When invoked, iSearch scans recursively directories in a web site extracting files so-called documents. In every document extracted, iSearch performs a filtering to delete unnecessary information, like HTML tags. Then, the pure resulting text is inspected searching for the characters sequences received in input, so-called terms.
- A term can be a single word, but also a sequence of words enclosed with character "; in this latter case, the sequence will be treated as a single term ( i.e. "sowing the seeds of love" ).
- All documents containing all the terms will be output according to user templates and related environment.
- All terms are matched in boolean AND mode: only a document containing all terms is considered as a matched document.
- All terms are matched in case-insensitive mode.
Enhancements:
- The ID Input parameter is now optional.
- If omitted, it defaults to the first < root > element of the configuration.
- Handling of eventual error explanation string was added in displaying error templates, through the new token "%det".
- Its now possible to search for strings enclosed with quotation marks (").
- The source code has been totally reorganized.
- The < replace > element was added in the configuration file.
- This element contains a list of strings to replace or cut from documents to inspect.
<<lessBuilt to run as a CGI module, iSearch performs a searching for one or more character sequences ( terms ) within documents in a web site, without the needing of external indexing and filtering tools, like, for example, a database engine.
iSearch performs a real time elaboration of HTML documents in a web site, every time it is invoked. Documents are found, filtered from unnecessary parts, like HTML tag, and then inspected searching for the input terms.
iSearch acts under the directives set in its configuration file. You can set one or more starting search path, exclude file or directories from scanning, set your own output templates, and so on.
So if you want to add an internal search engine in your web site, iSearch is one of your possible solutions.
iSearch is written in C and the source code is based on Yed technology.
Main features:
- iSearch is a CGI module written in C, available for both GNU/Linux and Windows environment.
- iSearch latest release has been developed and tested within an Apache HTTP server. OS involved are Slackware GNU/Linux and Windows XP SP2, both on a i686 architecture.
- When invoked, iSearch scans recursively directories in a web site extracting files so-called documents. In every document extracted, iSearch performs a filtering to delete unnecessary information, like HTML tags. Then, the pure resulting text is inspected searching for the characters sequences received in input, so-called terms.
- A term can be a single word, but also a sequence of words enclosed with character "; in this latter case, the sequence will be treated as a single term ( i.e. "sowing the seeds of love" ).
- All documents containing all the terms will be output according to user templates and related environment.
- All terms are matched in boolean AND mode: only a document containing all terms is considered as a matched document.
- All terms are matched in case-insensitive mode.
Enhancements:
- The ID Input parameter is now optional.
- If omitted, it defaults to the first < root > element of the configuration.
- Handling of eventual error explanation string was added in displaying error templates, through the new token "%det".
- Its now possible to search for strings enclosed with quotation marks (").
- The source code has been totally reorganized.
- The < replace > element was added in the configuration file.
- This element contains a list of strings to replace or cut from documents to inspect.
Download (0.074MB)
Added: 2006-02-24 License: GPL (GNU General Public License) Price:
1337 downloads
Smooth Engine 0.6.0.1
Smooth Engine is a simple, smooth, yet versatile theme engine, capable of mimicing many theme engines. more>>
Smooth Engine is a simple, smooth, yet versatile theme engine, capable of mimicing many theme engines; it is designed to be highly flexible yet retain a relatively small footprint to provide a fair balance between speed, memory, and overall design.
<<less Download (0.20MB)
Added: 2005-08-05 License: LGPL (GNU Lesser General Public License) Price:
1544 downloads
Eclipse 2D Game Engine 1.0
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file. more>>
Eclipse is a set of C++ classes designed to give beginner developers a head start in developing their first games as well as more experienced developers who dont want to have to write code for mundane tasks like fonts, sprites, and image loading.
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
<<lessEclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
Download (0.38MB)
Added: 2006-08-24 License: GPL (GNU General Public License) Price:
1166 downloads
PHP Tag Engine 1.0
PHP Tag Engine is a library that allows you to easily add tagging functionality to a PHP application. more>>
PHP Tag Engine project is a library that allows you to easily add tagging functionality to a PHP application.
Main features:
- PHP Tag Engine has a full AJAX front-end for tagging, as well as methods for programatically adding tags in your code. The front-end tagging interface even has auto-complete functionality using the excellent Yahoo! Auto-Complete library.
- A built-in cache to reduce database queries.
- The PHP Tag Engine code is fully documented in PHP Doc format, and PHP Doc generated documentation is available for download.
- Fully internationalized including Javascript strings. English localization included.
<<lessMain features:
- PHP Tag Engine has a full AJAX front-end for tagging, as well as methods for programatically adding tags in your code. The front-end tagging interface even has auto-complete functionality using the excellent Yahoo! Auto-Complete library.
- A built-in cache to reduce database queries.
- The PHP Tag Engine code is fully documented in PHP Doc format, and PHP Doc generated documentation is available for download.
- Fully internationalized including Javascript strings. English localization included.
Download (0.085MB)
Added: 2007-01-29 License: LGPL (GNU Lesser General Public License) Price:
1006 downloads
The Wurld 3D Engine 0.4
The Wurld 3D Engine is yet another 3D gaming engine. more>>
The Wurld 3D Engine is yet another 3D gaming engine. It is light, fast, has minimal external requirements, and is still very immature. The project is Python scriptable, including support for generating models using 3D turtle graphics.
<<less Download (0.88MB)
Added: 2007-06-11 License: BSD License Price:
871 downloads
Absolut Engine 1.72
Absolut Engine is a news publishing system. more>>
Absolut Engine is a news publishing system. It features three-layer access (admin/chief/editor), article posting, editing, and deleting. Absolut Engine includes a powerful image managing tool, a file manager, and a related articles manager.
Rich text editing is provided via a built-in WYSIWYG editor that produces XHTML 1.0 Strict-compliant code. Absolut Engine is easy to extend via module functionality. The provided modules include Discussions, Surveys, RSS Feed, Search Engine Optimization (static/clean URLs), and a message system for better communication between users.
Absolut Engine produces Web-standards-compliant valid and accessible XHTML 1.0 Strict and CSS semantically-correct code.
<<lessRich text editing is provided via a built-in WYSIWYG editor that produces XHTML 1.0 Strict-compliant code. Absolut Engine is easy to extend via module functionality. The provided modules include Discussions, Surveys, RSS Feed, Search Engine Optimization (static/clean URLs), and a message system for better communication between users.
Absolut Engine produces Web-standards-compliant valid and accessible XHTML 1.0 Strict and CSS semantically-correct code.
Download (0.31MB)
Added: 2006-08-30 License: GPL (GNU General Public License) Price:
1155 downloads
Fuzz Engine 0.5
Fuzz Engine is an SDL/Mono-based 2D game engine. more>>
Fuzz Engine is an SDL/Mono-based 2D game engine that loads its games from XML so that anyone with a simple text editor can produce their own high-performance games in minutes.
Known problems: the platform game system is still pretty flaky.
<<lessKnown problems: the platform game system is still pretty flaky.
Download (0.38MB)
Added: 2006-10-04 License: GPL (GNU General Public License) Price:
1119 downloads
jIsoEngine 0.1.1
jIsoEngine is a isometric 2D engine. more>>
jIsoEngine project is a isometric 2D engine.
jIsoEngine is an isometric 2D engine for Java applications. It provides an SDK of methods and classes that let developers easily build a complete game. It is suited for simulation games, board games, and turn-based games.
The project is bundled with Tourist Camping Tycoon, a game developed with the engine.
<<lessjIsoEngine is an isometric 2D engine for Java applications. It provides an SDK of methods and classes that let developers easily build a complete game. It is suited for simulation games, board games, and turn-based games.
The project is bundled with Tourist Camping Tycoon, a game developed with the engine.
Download (4.4MB)
Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1028 downloads
Siriel4 game engine 0.9.1
Siriel4 game engine project is a game engine for adventure, arcade, maze-like games. more>>
Siriel4 game engine project is a game engine for adventure, arcade, maze-like games.
The main goal of this engine is to provide tools and scripts for easy game creation.
Game creators only write the necessary scenario descriptions for the game in a scripting language (such as Lua) and do not have to care about such low-level details as animation loading, etc.
Main features:
- Lua-5.0 - scripting language support
- DUMB - music and audio support
- Multiplayer
- Terminal support for controlling engine
Enhancements:
- fixed widget system
- removed procedure for separate processing of widget and replaced by flag indicating status of widget
- basic support of room neighbours
- fixed Makefile - include paths
- fixed freeze mode of univers (bug: avatar can move in freeze mode)
- callback function
- avatar can walk through rooms
- fixed processing and displaying things in correct rooms, so they display only in rooms where they are connected to
- fixed collision with object
<<lessThe main goal of this engine is to provide tools and scripts for easy game creation.
Game creators only write the necessary scenario descriptions for the game in a scripting language (such as Lua) and do not have to care about such low-level details as animation loading, etc.
Main features:
- Lua-5.0 - scripting language support
- DUMB - music and audio support
- Multiplayer
- Terminal support for controlling engine
Enhancements:
- fixed widget system
- removed procedure for separate processing of widget and replaced by flag indicating status of widget
- basic support of room neighbours
- fixed Makefile - include paths
- fixed freeze mode of univers (bug: avatar can move in freeze mode)
- callback function
- avatar can walk through rooms
- fixed processing and displaying things in correct rooms, so they display only in rooms where they are connected to
- fixed collision with object
Download (0.63MB)
Added: 2006-11-17 License: GPL (GNU General Public License) Price:
1072 downloads
Natrium Engine Beta01
Natrium Engine tracks groups of parts by letting users define the relationships between parts. more>>
Natrium Engine project tracks groups of parts by letting users define the relationships between parts. Users create definitions for configurations and parts.
These are joined together to form a rule for parts in configurations. When a part is removed from or added to a configuration, all children of that part are also transferred. This has special applications to "living" inventory, or groups of disparate parts that need to be tracked as a group rather than individually.
For example, if a carburetor is made a separate configuration from an engine, then when removing it all parts associated with the carburetor are also removed. A facility is provided for tracking user-defined line-item costs of each part.
<<lessThese are joined together to form a rule for parts in configurations. When a part is removed from or added to a configuration, all children of that part are also transferred. This has special applications to "living" inventory, or groups of disparate parts that need to be tracked as a group rather than individually.
For example, if a carburetor is made a separate configuration from an engine, then when removing it all parts associated with the carburetor are also removed. A facility is provided for tracking user-defined line-item costs of each part.
Download (0.10MB)
Added: 2006-03-07 License: GPL (GNU General Public License) Price:
1335 downloads
Sphere RPG Engine 1.0
Sphere RPG Engine project is a role-playing game creation engine. more>>
Sphere RPG Engine project is a role-playing game creation engine.
Sphere is a RPGCE (a role-playing game (RPG) creation engine) that allows you to relatively easily put together an RPG along the lines of Final Fantasy 6 or Phantasy Star.
It supports 32-bit graphics (with 256 levels of translucency) and MP3, Ogg, MOD, S3M, IT, and XM files for audio (and WAV and SPX (speex) for sound effects), and does not place arbitrary limits on map, tile set, sprite set, or script sizes.
It also supports the three standard modes of input for games: keyboard, mouse, and joystick.
Sphere uses SpiderMonkey (Mozillas JavaScript implementation) for scripting. JavaScript is a very powerful, easy, and flexible language.
The core Sphere engine, after being installed, can run several games. This means that the games dont have to be distributed with the engine, saving download time and disk space. Also, the games can be run on other operating systems, such as Linux, if the engine runs there. On the other hand, you can include the Sphere engine with your game so that Windows users can run your game out of the box.
The Sphere engine is based around maps. Maps use tilesets, which are collections of tiles. A map of a beach would have tiles that represent the sand, the water, clouds, signs, and anything else on the beach. Sphere has support for animated tiles.
Torches could flicker in a cave, or waves could lap at the shore. Maps support unlimited layers, each with parallax and automatic scrolling.
Objects in Sphere are represented as entities. Townspeople are defined with spritesets, which are collections of frames. People can walk in eight directions, and have special directions (usually used for emotions or running). Unlike most RPG engines, spritesets in Sphere have a variable size. Large animal spritesets are used just as easily as people.
<<lessSphere is a RPGCE (a role-playing game (RPG) creation engine) that allows you to relatively easily put together an RPG along the lines of Final Fantasy 6 or Phantasy Star.
It supports 32-bit graphics (with 256 levels of translucency) and MP3, Ogg, MOD, S3M, IT, and XM files for audio (and WAV and SPX (speex) for sound effects), and does not place arbitrary limits on map, tile set, sprite set, or script sizes.
It also supports the three standard modes of input for games: keyboard, mouse, and joystick.
Sphere uses SpiderMonkey (Mozillas JavaScript implementation) for scripting. JavaScript is a very powerful, easy, and flexible language.
The core Sphere engine, after being installed, can run several games. This means that the games dont have to be distributed with the engine, saving download time and disk space. Also, the games can be run on other operating systems, such as Linux, if the engine runs there. On the other hand, you can include the Sphere engine with your game so that Windows users can run your game out of the box.
The Sphere engine is based around maps. Maps use tilesets, which are collections of tiles. A map of a beach would have tiles that represent the sand, the water, clouds, signs, and anything else on the beach. Sphere has support for animated tiles.
Torches could flicker in a cave, or waves could lap at the shore. Maps support unlimited layers, each with parallax and automatic scrolling.
Objects in Sphere are represented as entities. Townspeople are defined with spritesets, which are collections of frames. People can walk in eight directions, and have special directions (usually used for emotions or running). Unlike most RPG engines, spritesets in Sphere have a variable size. Large animal spritesets are used just as easily as people.
Download (2.4MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1044 downloads
KoalaMud Game Engine 0.3.6a
KoalaMud Game Engine project is a multithreaded MUD server. more>>
KoalaMud Game Engine project is a multithreaded MUD server.
KoalaMud is a MUD source base designed around multithreading and stability. On top of this platform, Shadow of the Wheel is evolving to demonstrate its capabilities.
Enhancements:
- Tons of new stuff done here.
- We now have basic rooms support completed, though there are still some additional pieces to be flushed out.
- We also have the first part of the skills system outlined and language support is more flushed out now.
- The network code has been completely rewriten to extract Qt from that loop.
- All input is now processed in the thread pool via ZThread tasks.
- Overall the system seems to be even more responsive now and I have not had nearly as many problems with stability since this code conversion.
- Split commands into multiple command trees that are searched as needed.
- Currently we have standard commands and immortal commands.
- All of the OLC editors have been moved under the olc command tree for simplicity and consistancy as well.
- This also paves the way for aliases later on.
- Also added color marker support.
<<lessKoalaMud is a MUD source base designed around multithreading and stability. On top of this platform, Shadow of the Wheel is evolving to demonstrate its capabilities.
Enhancements:
- Tons of new stuff done here.
- We now have basic rooms support completed, though there are still some additional pieces to be flushed out.
- We also have the first part of the skills system outlined and language support is more flushed out now.
- The network code has been completely rewriten to extract Qt from that loop.
- All input is now processed in the thread pool via ZThread tasks.
- Overall the system seems to be even more responsive now and I have not had nearly as many problems with stability since this code conversion.
- Split commands into multiple command trees that are searched as needed.
- Currently we have standard commands and immortal commands.
- All of the OLC editors have been moved under the olc command tree for simplicity and consistancy as well.
- This also paves the way for aliases later on.
- Also added color marker support.
Download (0.22MB)
Added: 2006-12-18 License: BSD License Price:
1041 downloads
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