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Feed Me Links 1.0
Feed Me Links is a Web application for managing and sharing links. more>>
Feed Me Links is a Web application for managing and sharing links.
Feed Me Links provides many interesting features such as tagging, comments, RSS feeds, tag clouds, friend lists, a REST API for exporting, a browser sidebar, and Firefox and IE favorites import.
<<lessFeed Me Links provides many interesting features such as tagging, comments, RSS feeds, tag clouds, friend lists, a REST API for exporting, a browser sidebar, and Firefox and IE favorites import.
Download (0.15MB)
Added: 2005-11-22 License: MIT/X Consortium License Price:
1432 downloads
google-gflags 0.1
google-gflags (gflags) project contains a library that implements commandline flags processing. more>>
google-gflags (gflags) project contains a library that implements commandline flags processing.
As such its a replacement for getopt(). It has increased flexibility, including built-in support for C++ types like string, and the ability to define flags in the source file in which theyre used.
<<lessAs such its a replacement for getopt(). It has increased flexibility, including built-in support for C++ types like string, and the ability to define flags in the source file in which theyre used.
Download (0.056MB)
Added: 2006-12-21 License: BSD License Price:
1038 downloads

Eat Me for Linux 1.0
Eat Me is a free, cute and funny set that contains 10 icons more>> Yay! Its halloween again and David has been kind enough to create an awesome set of spooky (er... funny and cute really) folder characters for us to use this year!<<less
Download (373KB)
Added: 2009-04-19 License: Freeware Price:
187 downloads
DONT Let It Burn! (1-click Timer) 1.0
DONT Let It Burn! (1-click Timer) script is just a very basic, 1-click alarm clock. more>>
DONT Let It Burn! (1-click Timer) script is just a very basic, 1-click alarm clock. You set the number of minutes and at that time a sound (which you need to set) will be played. No application is started, the sound is played through the aplay command, so its independent from the player you have installed.
Why?
I know there are tons of much better alarm clocks out there. In fact, this is not supposed to be an alarm clock. Its just a sort of kitchen timer, for computer addicted.
My problem was that i was burning all my food (kinda following, too literally, what Usher says in his song "Let it burn!").
After throwing something in the oven or putting on the cookers i use to go back working on the PC and every time i forget about the food. I cant be bother to set a "full alarm clock", need something REALLY fast that reminds me about the food just some minutes later (and if possible i prefer that such reminder is not the horn of the firemen coming to extinguish the fire i caused)
Installation:
Place dont_let_it_burn.desktop in /home/YOUR_USERNAME/.kde/share/apps/konqueror/servicemenus
Place dont_let_it_burn.sh in /home/YOUR_USERNAME/bin
Place dont_let_it_burn.au in /home/YOUR_USERNAME/bin
IMPORTANT: you need to point to a valid audio file, supported bu the apply command (wav or au for example). I have included a small sample file, dont_let_it_burn.au, if you place it in the bin directory then you dont need to do anything else. If you want another file just modify dont_let_it_burn.sh setting a valid path in the variable FULL_PATH_TO_AUDIO_FILE
<<lessWhy?
I know there are tons of much better alarm clocks out there. In fact, this is not supposed to be an alarm clock. Its just a sort of kitchen timer, for computer addicted.
My problem was that i was burning all my food (kinda following, too literally, what Usher says in his song "Let it burn!").
After throwing something in the oven or putting on the cookers i use to go back working on the PC and every time i forget about the food. I cant be bother to set a "full alarm clock", need something REALLY fast that reminds me about the food just some minutes later (and if possible i prefer that such reminder is not the horn of the firemen coming to extinguish the fire i caused)
Installation:
Place dont_let_it_burn.desktop in /home/YOUR_USERNAME/.kde/share/apps/konqueror/servicemenus
Place dont_let_it_burn.sh in /home/YOUR_USERNAME/bin
Place dont_let_it_burn.au in /home/YOUR_USERNAME/bin
IMPORTANT: you need to point to a valid audio file, supported bu the apply command (wav or au for example). I have included a small sample file, dont_let_it_burn.au, if you place it in the bin directory then you dont need to do anything else. If you want another file just modify dont_let_it_burn.sh setting a valid path in the variable FULL_PATH_TO_AUDIO_FILE
Download (0.61MB)
Added: 2007-06-25 License: GPL (GNU General Public License) Price:
852 downloads
FeedBite Feed Me 0.1
FeedBite Feed Me is a Firefox extension that adds Feed Me to the right-click and Tools menu. more>>
FeedBite Feed Me is a Firefox extension that adds Feed Me to the right-click and Tools menu. Use this option to easily add the current page to your FeedBite news blog (custom rss feed).
<<less Download (0.010MB)
Added: 2007-06-06 License: MPL (Mozilla Public License) Price:
871 downloads
Kopete Away Message Updater 0.2
Kopete Away Message Updater is a script that updates your away message in Kopete messeger. more>>
Call this script from the Autostart folder, and it will update Kopetes away message for each interval (requires Kopete 0.12 or higher). The away messages are by default defined in ~/.kopete-away-msgs. Each line can contain either:
- a comment (starting with a #)
- flags message
The flags define some properties to each away message. Flags are defined only at the start of the line, beginning and ending with a %. The following flags are supported.
[0-9]*[smhd] Determines how long this message should be shown before a new one is chosen. This is the sleep(1) syntax.
a Only show this message when youre away.
c This line is a command, use its output as away message.
i Show the contents of a file, line by line. The message should contain the path to the file. Do not use ~ but use /home/$USER instead. Empty lines in the included file are skipped.
n Use the next message in the file for the next iteration.
o Only show this message when youre online.
x Dont use this message when looking for a random message. This means this line is only accessible when the former line contains the n flag.
- Show the message less than normal times
-- Show the message even more less
--- Show the message sometimes
To determine your online status, you need to have the Web Presence plugin enabled. By default, it reads the file ~/.webstatus.xml. Adapt the variable below if you store the file somewhere else. The script wont do anything when youre offline or partially away (that is, some protocols are Away, some protocols are Online).
Because the web status plugin is used, the process of retrieving the current webstatus is not really reliable. It may happen that you turn back to online when you set the status on Away in a short time. If this doesnt happen in about 10 seconds after the status change, you may consider the status change as successful.
Example ~/.kopete-away-msgs file:
========================================================================
# Sometimes, show uptime for one minute
%1mc--% uptime
# Fortune rocks, but dont pick too long messages (the length of away
# messages is limited.
%2mc% fortune -s -n 120
# just show Hello world for the default interval
Hello world
# Show a away message for 60 seconds.
%a60% Im away now.
# Ask people to say something when youre online
%o% Please message me!
# Show all contents of the Linux README line by line. Show each line for
# 3 seconds.
%3i% /usr/src/linux/README
# Tell a little story when Im away. These lines must emerge in the
# right order, so mind the n and x flags! The x flags make sure we dont
# start in the middle of the story. And, show each line for about 5
# seconds.
%na5% Goodbye, all you people,
%nax5% Theres nothing you can say
%nax5% To make me change my mind.
%ax5% Goodbye.
==================================================================
Enhancements:
- Ability to query the online/away status directly from Kopete (DCOP). This requires a patched Kopete, see the description for more details on how to proceed.
- Fortune mode: Pick a random line from a given text file.
- First check the online/away status to prevent unnecessary command calls.
- Various bugfixes
<<less- a comment (starting with a #)
- flags message
The flags define some properties to each away message. Flags are defined only at the start of the line, beginning and ending with a %. The following flags are supported.
[0-9]*[smhd] Determines how long this message should be shown before a new one is chosen. This is the sleep(1) syntax.
a Only show this message when youre away.
c This line is a command, use its output as away message.
i Show the contents of a file, line by line. The message should contain the path to the file. Do not use ~ but use /home/$USER instead. Empty lines in the included file are skipped.
n Use the next message in the file for the next iteration.
o Only show this message when youre online.
x Dont use this message when looking for a random message. This means this line is only accessible when the former line contains the n flag.
- Show the message less than normal times
-- Show the message even more less
--- Show the message sometimes
To determine your online status, you need to have the Web Presence plugin enabled. By default, it reads the file ~/.webstatus.xml. Adapt the variable below if you store the file somewhere else. The script wont do anything when youre offline or partially away (that is, some protocols are Away, some protocols are Online).
Because the web status plugin is used, the process of retrieving the current webstatus is not really reliable. It may happen that you turn back to online when you set the status on Away in a short time. If this doesnt happen in about 10 seconds after the status change, you may consider the status change as successful.
Example ~/.kopete-away-msgs file:
========================================================================
# Sometimes, show uptime for one minute
%1mc--% uptime
# Fortune rocks, but dont pick too long messages (the length of away
# messages is limited.
%2mc% fortune -s -n 120
# just show Hello world for the default interval
Hello world
# Show a away message for 60 seconds.
%a60% Im away now.
# Ask people to say something when youre online
%o% Please message me!
# Show all contents of the Linux README line by line. Show each line for
# 3 seconds.
%3i% /usr/src/linux/README
# Tell a little story when Im away. These lines must emerge in the
# right order, so mind the n and x flags! The x flags make sure we dont
# start in the middle of the story. And, show each line for about 5
# seconds.
%na5% Goodbye, all you people,
%nax5% Theres nothing you can say
%nax5% To make me change my mind.
%ax5% Goodbye.
==================================================================
Enhancements:
- Ability to query the online/away status directly from Kopete (DCOP). This requires a patched Kopete, see the description for more details on how to proceed.
- Fortune mode: Pick a random line from a given text file.
- First check the online/away status to prevent unnecessary command calls.
- Various bugfixes
Download (0.011MB)
Added: 2007-01-14 License: GPL (GNU General Public License) Price:
1015 downloads
Super Slide Me 1.0
Super Slide Me is an application to create image galleries. more>>
Super Slide Me is an application to create image galleries.
By a user-friendly interface, you can resize and rotate images and make slideshow presentations, eventually with sound in background.
<<lessBy a user-friendly interface, you can resize and rotate images and make slideshow presentations, eventually with sound in background.
Download (0.27MB)
Added: 2005-12-26 License: GPL (GNU General Public License) Price:
1401 downloads
Nelit2 Engine 0.1.2
Nelit2 Engine project is a game engine. more>>
Nelit2 Engine project is a game engine.
Nelit2 Engine is a game engine that uses a Model-View-Controller concept. All View-s classes was developed by me, and you can dont worrie about this.
Model-s classes also was developed by me, but you can modify it for your game or write new class and use Model class how abstract.
The engine uses some popular libraries such OpenGL and SDL.
It works on Unix systems and on Windows.
Enhancements:
- Decoding png, bmp, jpg texture-file.
- 3D mesh.
- Cubemap texturing.
<<lessNelit2 Engine is a game engine that uses a Model-View-Controller concept. All View-s classes was developed by me, and you can dont worrie about this.
Model-s classes also was developed by me, but you can modify it for your game or write new class and use Model class how abstract.
The engine uses some popular libraries such OpenGL and SDL.
It works on Unix systems and on Windows.
Enhancements:
- Decoding png, bmp, jpg texture-file.
- 3D mesh.
- Cubemap texturing.
Download (MB)
Added: 2006-12-05 License: GPL (GNU General Public License) Price:
1054 downloads
B::Flags 0.01
B::Flags is a Perl module that provides a friendlier flags for B. more>>
B::Flags is a Perl module that provides a friendlier flags for B.
SYNOPSIS
use B::Flags;
print B::main_root->flagspv;
print B::main_root->privatepv;
print $some_b_sv_object->flagspv;
By default, $foo->flags when passed an object in the B class will produce a relatively meaningless number, which one would need to grovel through the Perl source code in order to do anything useful with.
This module adds flagspv to the SV and op classes and privatepv to the op classes, which makes them easier to understand.
Warning: This module is not guaranteed compatible with any version of Perl below 5.7.0; however, Id like to make it so compatible, so if it fails to compile, mail me. Theres probably an #ifdef I need to add somewhere...
<<lessSYNOPSIS
use B::Flags;
print B::main_root->flagspv;
print B::main_root->privatepv;
print $some_b_sv_object->flagspv;
By default, $foo->flags when passed an object in the B class will produce a relatively meaningless number, which one would need to grovel through the Perl source code in order to do anything useful with.
This module adds flagspv to the SV and op classes and privatepv to the op classes, which makes them easier to understand.
Warning: This module is not guaranteed compatible with any version of Perl below 5.7.0; however, Id like to make it so compatible, so if it fails to compile, mail me. Theres probably an #ifdef I need to add somewhere...
Download (0.004MB)
Added: 2006-07-04 License: Perl Artistic License Price:
1207 downloads
PerlPoint::Tags::Basic 0.45
PerlPoint::Tags::Basic is a Perl module that declares basic PerlPoint tags. more>>
PerlPoint::Tags::Basic is a Perl module that declares basic PerlPoint tags.
SYNOPSIS
# declare basic tags
use PerlPoint::Tags::Basic;
This module declares several basic PerlPoint tags. Tag declarations are used by the parser to determine if a used tag is valid, if it needs options, if it needs a body and so on. Please see PerlPoint::Tags for a detailed description of tag declaration.
Every PerlPoint translator willing to handle the tags of this module can declare this by using the module in the scope where it built the parser object.
# declare basic tags
use PerlPoint::Tags::Basic;
# load parser module
use PerlPoint::Parser;
...
# build parser
my $parser=new PerlPoint::Parser(...);
...
It is also possible to select certain declarations.
# declare basic tags
use PerlPoint::Tags::Basic qw(I C);
A set name is provided as well to declare all the flags at once.
# declare basic tags
use PerlPoint::Tags::Basic qw(:basic);
<<lessSYNOPSIS
# declare basic tags
use PerlPoint::Tags::Basic;
This module declares several basic PerlPoint tags. Tag declarations are used by the parser to determine if a used tag is valid, if it needs options, if it needs a body and so on. Please see PerlPoint::Tags for a detailed description of tag declaration.
Every PerlPoint translator willing to handle the tags of this module can declare this by using the module in the scope where it built the parser object.
# declare basic tags
use PerlPoint::Tags::Basic;
# load parser module
use PerlPoint::Parser;
...
# build parser
my $parser=new PerlPoint::Parser(...);
...
It is also possible to select certain declarations.
# declare basic tags
use PerlPoint::Tags::Basic qw(I C);
A set name is provided as well to declare all the flags at once.
# declare basic tags
use PerlPoint::Tags::Basic qw(:basic);
Download (0.41MB)
Added: 2007-02-15 License: Perl Artistic License Price:
982 downloads
Kernelcookies 9
Kernelcookies project consists of fortune cookies from the Linux Kernel. more>>
Kernelcookies project consists of fortune cookies from the Linux Kernel.
Kernelcookies is a datafile for fortune that contains some of the funnier or more obscure kernel messages.
One of the most famous messages ("lp1 on fire") was part of the linuxcookies data file (and got me started on this compilation).
NOTE: Some of the cookies may contain offensive language. As I dont really want to decide on what someone might find offensive or not and create two seperate files, I only put this warning here. If you dont want offensive fortunes, youll have to weed this file out yourself.
Enhancements:
- 25 new cookies from Linux 2.6.19 were added.
<<lessKernelcookies is a datafile for fortune that contains some of the funnier or more obscure kernel messages.
One of the most famous messages ("lp1 on fire") was part of the linuxcookies data file (and got me started on this compilation).
NOTE: Some of the cookies may contain offensive language. As I dont really want to decide on what someone might find offensive or not and create two seperate files, I only put this warning here. If you dont want offensive fortunes, youll have to weed this file out yourself.
Enhancements:
- 25 new cookies from Linux 2.6.19 were added.
Download (0.007MB)
Added: 2007-02-07 License: GPL (GNU General Public License) Price:
989 downloads
libdoomwad 0.08
libdoomwad is a platform-independant library for manipulating data files from id Softwares game, Doom. more>>
libdoomwad is a library that automates much of the grunt work involved with managing data files for id Softwares game Doom. This is just a library, not a program, so if you are looking for a wad editor, look elsewhere.
Despite Doom being ten years old, quite a few people still play the game and edit maps for it.
I noticed that there is no robust library to manage the low end gruntwork of reading and writing wads, converting binary data into C++ classes and structures for use in editors, etc. so I set out to write my own.
The result is libdoomwad, a cross-platform OS-neutral library to do all these tasks.
Main features:
- Defines structures to represent most of the entries found in wad files.
- Defines a generic Lump class that abstracts a single entry of any type. It handles memory allocation and provides a few useful functions.
- Wad class that abstracts a single wad file. Provides easy file extraction and insertion.
- Consistently uses standard C++ exceptions to provide meaningful, verbose error messages to aid in debugging and to pinpoint exactly what went wrong.
Enhancements:
- Updated documentation. Made the version changes in each file into a pretty list.
- Added LGPL license to Doxygen documentation.
- Added a bunch of warning flags to GCCs command line, then fixed all the warnings that popped up.
<<lessDespite Doom being ten years old, quite a few people still play the game and edit maps for it.
I noticed that there is no robust library to manage the low end gruntwork of reading and writing wads, converting binary data into C++ classes and structures for use in editors, etc. so I set out to write my own.
The result is libdoomwad, a cross-platform OS-neutral library to do all these tasks.
Main features:
- Defines structures to represent most of the entries found in wad files.
- Defines a generic Lump class that abstracts a single entry of any type. It handles memory allocation and provides a few useful functions.
- Wad class that abstracts a single wad file. Provides easy file extraction and insertion.
- Consistently uses standard C++ exceptions to provide meaningful, verbose error messages to aid in debugging and to pinpoint exactly what went wrong.
Enhancements:
- Updated documentation. Made the version changes in each file into a pretty list.
- Added LGPL license to Doxygen documentation.
- Added a bunch of warning flags to GCCs command line, then fixed all the warnings that popped up.
Download (0.097MB)
Added: 2005-09-29 License: GPL (GNU General Public License) Price:
1486 downloads
CBL RememberMe 20060116
CBL RememberMe is a tiny library that adds the remember me functionality to PHP session handling. more>>
By using the library, you can continue using the good old $_SESSION variable, while adding the "remember me" funcitionality to your web application.
Setup:
In order to use CBL RememberMe, runtime configuration variable session.cookie_lifetime should be set in php.ini. Below example sets the lifetime to one week. The lifetime can alternatively be set at runtime by calling session_set_cookie_params.
session.cookie_lifetime = 604800 # in php.ini, set expiration to 7 days
Usage:
Construct the RememberMe object with two parameters; name of the cookie to be used for handling state, and, a boolean flag indicating whether or not the "remember me" functionality should be turned on by default.
To turn on / to turn off the "remember me" functionality, call setRemember function.
When clearing session information (i.e. resetting the $_SESSION object), a special variable $_SESSION[__cbl_rememberme] should be preserved. For this purpose, you can use the clear function.
/* construct the rememberme object */
$gRememberMe = new CBL_RememberMe(rememberme, true);
/* dont remember me */
$gRememberMe->setRemember(false);
/* remember me */
$gRememberMe->setRemember(true);
/* clear session info (replacement for $_SESSION = array()) */
$gRememberMe->clear();
Enhancements:
- The remember function now refers to the $this->default_remember variable when a new user connects.
<<lessSetup:
In order to use CBL RememberMe, runtime configuration variable session.cookie_lifetime should be set in php.ini. Below example sets the lifetime to one week. The lifetime can alternatively be set at runtime by calling session_set_cookie_params.
session.cookie_lifetime = 604800 # in php.ini, set expiration to 7 days
Usage:
Construct the RememberMe object with two parameters; name of the cookie to be used for handling state, and, a boolean flag indicating whether or not the "remember me" functionality should be turned on by default.
To turn on / to turn off the "remember me" functionality, call setRemember function.
When clearing session information (i.e. resetting the $_SESSION object), a special variable $_SESSION[__cbl_rememberme] should be preserved. For this purpose, you can use the clear function.
/* construct the rememberme object */
$gRememberMe = new CBL_RememberMe(rememberme, true);
/* dont remember me */
$gRememberMe->setRemember(false);
/* remember me */
$gRememberMe->setRemember(true);
/* clear session info (replacement for $_SESSION = array()) */
$gRememberMe->clear();
Enhancements:
- The remember function now refers to the $this->default_remember variable when a new user connects.
Download (0.002MB)
Added: 2006-01-16 License: LGPL (GNU Lesser General Public License) Price:
1377 downloads
Paradise 2000 Netrek Client RC5
Paradise 2000 represents my bend of the Paradise Netrek client. more>>
Paradise 2000 represents my bend of the Paradise Netrek client. Paradise 2000 Netrek Client is not a fork, because that would imply parallel development, but no one else has done anything with the client since about five years ago.
Paradise 2000 is in fact one of the most, if not the most, actively developed Netrek clients available today. It is for Linux (and FreeBSD) only, and is not open source*. Dont let the Paradise name fool you, it works just fine on standard bronco servers. Nobody has even played a game of Paradise Netrek for years!
The biggest new feature of the client, not found in any other, is the sound system. While the old Paradise client, Ted Turner, COW, and COW ports (Netrek1999,2000) have a simple sound effect system, its crap. Especially the one used by COW. The Paradise/Ted Turner one is better, and is partially written by me, though you wouldnt know that*.
The Paradise 2000 sound system has psychoacoustic stereo effects that place sounds based on where they happen. If someone on the left blows up, you can tell they are on the left just from the sound. The newest version of Paradise-2000 has a sound system with speech output using IBMs ViaVoice TTS. If a teammate sends a carrying message, the client will actually say something like, "F one carrying five to org."
Main features:
- See weapons on galactic map
- Auto-rotate galaxy to put playing teams on left side
- Dashboard timer to show repair or refit time remaining
- See the army count for the planet your are orbiting
- Remap your keys via the help window. Just push the key you want over the name of the function you want to assign to it.
- Use the same key for both bombing armies and picking armies. The client can tell by context with one would make sense.
- You can set configuration options to different values for different server types.
- Double buffering support for graphics. When turned on, eliminates flicker. Very useful for LCD monitors.
- Extensive support for enhanced observer mode:
- See all players tractors and pressors while observing.
- You can lock onto a cloaked player and observe them.
- All your ship stats will reflect the player you are observing. Even torps out, kills, and army capacity.
- Your ship and player letter dont get drawn on top of the player you are observings ship and letter.
- Observers wont have stats shown in your player list, cluttering it up unnecessarily..
- Stereo sound effects!
- Highly configurable speech synthesis!
- Option to omit the team letter of ships on the galactic. Just show 0 instead of F0, since you can tell the team by the color of the letter.
- Game score on hockey servers calculated and put on the galactic for easy reference.
- Cool looking streaking background stars when transwarping on Bronco servers.
- Flags on the dashboard gauges indicating the fuel/shields/hull needed to refit or transwarp.
- Single key transwarp on Bronco servers. Push - to automatically lock onto your base and warp to it!
- 19FLAGS protocol enhancement. Reduces messed up flags from packetloss. Hockey players, this will eliminate stuck tractors and pressors.
- Works with WindowMaker. Window manager delete buttons work.
- Hockey bug fix, puck doesnt cloak at warp 15 or 31.
- Support for short packets 2. Reduces bandwidth and improves playability with packetloss.
- Supports SBHOURS feature, see how many base hours someone has.
- Shrink phasers, like BRMH.
- Support for wheel mice. The wheel will scroll the message windows, and can be bound to actions like other mouse buttons.
- Re-enter the game after dying by pushing the spacebar, instead of clicking on the right team window. Faster and prevents selecting the wrong team on accident in 4v4 hockey games.
- 32 position ship bitmaps. Your ship rotations will look smoother.
- Small red circle around ship shows det radius.
- Tic marks to show exact ship heading.
- Arrow on puck to indicate direction.
- ID of player you are tractoring displayed next to your ship.
- Configure what columns are in the player list, both the one-column and two-column list. You can also change the width of the each field, so show fewer digits for instance.
- UDP portswap option that lets the client work through NAT firewalls, like Linux IP_MASQ, without a special module.
<<lessParadise 2000 is in fact one of the most, if not the most, actively developed Netrek clients available today. It is for Linux (and FreeBSD) only, and is not open source*. Dont let the Paradise name fool you, it works just fine on standard bronco servers. Nobody has even played a game of Paradise Netrek for years!
The biggest new feature of the client, not found in any other, is the sound system. While the old Paradise client, Ted Turner, COW, and COW ports (Netrek1999,2000) have a simple sound effect system, its crap. Especially the one used by COW. The Paradise/Ted Turner one is better, and is partially written by me, though you wouldnt know that*.
The Paradise 2000 sound system has psychoacoustic stereo effects that place sounds based on where they happen. If someone on the left blows up, you can tell they are on the left just from the sound. The newest version of Paradise-2000 has a sound system with speech output using IBMs ViaVoice TTS. If a teammate sends a carrying message, the client will actually say something like, "F one carrying five to org."
Main features:
- See weapons on galactic map
- Auto-rotate galaxy to put playing teams on left side
- Dashboard timer to show repair or refit time remaining
- See the army count for the planet your are orbiting
- Remap your keys via the help window. Just push the key you want over the name of the function you want to assign to it.
- Use the same key for both bombing armies and picking armies. The client can tell by context with one would make sense.
- You can set configuration options to different values for different server types.
- Double buffering support for graphics. When turned on, eliminates flicker. Very useful for LCD monitors.
- Extensive support for enhanced observer mode:
- See all players tractors and pressors while observing.
- You can lock onto a cloaked player and observe them.
- All your ship stats will reflect the player you are observing. Even torps out, kills, and army capacity.
- Your ship and player letter dont get drawn on top of the player you are observings ship and letter.
- Observers wont have stats shown in your player list, cluttering it up unnecessarily..
- Stereo sound effects!
- Highly configurable speech synthesis!
- Option to omit the team letter of ships on the galactic. Just show 0 instead of F0, since you can tell the team by the color of the letter.
- Game score on hockey servers calculated and put on the galactic for easy reference.
- Cool looking streaking background stars when transwarping on Bronco servers.
- Flags on the dashboard gauges indicating the fuel/shields/hull needed to refit or transwarp.
- Single key transwarp on Bronco servers. Push - to automatically lock onto your base and warp to it!
- 19FLAGS protocol enhancement. Reduces messed up flags from packetloss. Hockey players, this will eliminate stuck tractors and pressors.
- Works with WindowMaker. Window manager delete buttons work.
- Hockey bug fix, puck doesnt cloak at warp 15 or 31.
- Support for short packets 2. Reduces bandwidth and improves playability with packetloss.
- Supports SBHOURS feature, see how many base hours someone has.
- Shrink phasers, like BRMH.
- Support for wheel mice. The wheel will scroll the message windows, and can be bound to actions like other mouse buttons.
- Re-enter the game after dying by pushing the spacebar, instead of clicking on the right team window. Faster and prevents selecting the wrong team on accident in 4v4 hockey games.
- 32 position ship bitmaps. Your ship rotations will look smoother.
- Small red circle around ship shows det radius.
- Tic marks to show exact ship heading.
- Arrow on puck to indicate direction.
- ID of player you are tractoring displayed next to your ship.
- Configure what columns are in the player list, both the one-column and two-column list. You can also change the width of the each field, so show fewer digits for instance.
- UDP portswap option that lets the client work through NAT firewalls, like Linux IP_MASQ, without a special module.
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Added: 2006-07-12 License: GPL (GNU General Public License) Price:
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