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Convert Video To Nokia 5800 and others 0.1

Convert Video To Nokia 5800 and others 0.1


Easily convert videos to a Nokia 5800XM mobile phone more>>

Convert Video To Nokia 5800 and others 0.1 is created as a simple service menu entry to easily convert videos to a Nokia 5800XM mobile phone using ffmpeg or convert the files to mpeg4 with aac.

Installation note:

  1. The default folder to put the file is/home/user/.kde/share/kde4/services/ServiceMenus (for user specific)or/usr/share/kde4/services/ServiceMenus (for system wide). If for some reason your folders are different use command kde4-config --path services to find out the right folders.
  2. You can easily change the ffmpeg command just by opening the file with a text editor. Currently the command is:ffmpeg -i %u -f mp4 -vcodec mpeg4 -r 30 -b 2200k -s 640x360 -acodec libfaac -r 32000 -ab 128k -ac 2 -async 1 %u.mp4

Requirements:

  • KDE
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Added: 2009-07-07 License: GPL Price: FREE
12 downloads
OSGEdit 0.6.1

OSGEdit 0.6.1


OSGEdit is an editor of 3D scenes for scientific applications and games, using the OpenSceneGraph (OSG) library. more>>
OSGEdit is an editor of 3D scenes for scientific applications and games, using the OpenSceneGraph (OSG) library.
OSGEdit project allows easy scenegraph editing for anyone using OpenScenegraph in some 3D project.
OpenSceneGraph is a free (LGPL) library that implements professional 3D scenegraph management, usefull for games, scientific applications, real-time simulations, etc.
Take in mind that Its only a scene editor/composer, not a modeller. You can use many programs (like Blender) to model your objects and import them into OSGEdit to compose a complex OSG scene for your application with switches lods, etc.
Main features:
- Good design techniques (uses a lot of design patterns)
- wysiwyg: Its rendering all the time using OSG, so what you see on the screen is what you get when you open the scene with osgviewer or your own app.
- You can see a tree representing the graph where you can select nodes for all the operations. This tree is really a graph, the same node can hang in two different branches, and its a shared node, not a copy, changes on the node in one branch affect to the same node in the other branch.
- Each node type has a properties dialog integrated in the window (most of them are already supported).
- Of course, you can also manipulate transforms visually, there are tools to move, scale, and rotate transform nodes visually with the mouse.
- All the operations except for the new/open/save and zoom changes, can be undo and redo without limit.
- You can create new group (Group/Transform/Switch/LOD) nodes (It doesnt allow for creating of geodes, its not a modeller, only a scene composer).
- For these files that only contain one geode, you can also insert a Transform node as a parent of the selected node, even if its the root node.
- You can open all the formats supported by OSG and also save all the formats supported for writing by OSG.
- There is a tool for merging in files, you can add child nodes that are readed from file (this is very important if you are going to compose a complex scene from several models.
- Nodes can be copied, pasted into group nodes, and even cutted.
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Download (0.46MB)
Added: 2006-01-29 License: GPL (GNU General Public License) Price:
1372 downloads
CPAN::Test::Others 0.01

CPAN::Test::Others 0.01


CPAN::Test::Others is a Perl module to include tests for other modules on CPAN. more>>
CPAN::Test::Others is a Perl module to include tests for other modules on CPAN.

SYNOPSIS

You dont have any use for this module, just run its tests and report them to CPAN Testers

Sometimes I have an urge to write tests for other modules. Getting these tests included in the real distributin is not always easy, other module authors are busy too. They might have a real life.

So this module does not have its own code, it only has prerequisites and tests for those other modules.

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Added: 2007-05-05 License: Perl Artistic License Price:
903 downloads
Scum of the Universe 1.0

Scum of the Universe 1.0


Scum of the Universe is a space trading game that combines two genres: arcade and strategy. more>>
Scum of the Universe is a space trading game that combines two genres: arcade and strategy. On one side, its a classic vertical-scrolling space shooter game. On the other side, it is an adventure and strategy. You should choose whether youll be an independent space trader, firearms smuggler, fierce freedom-fighter or something in between.

Following the main storyline, you go through the galaxy from one planet to another. Space travel requires fuel, so you need to keep earning money to buy it. You can also buy various upgrades for your spaceship and weapons that affect the arcade part of the game. The storyline itself is not linear. There are also some points where youll need to make decisions that will determine your destiny.

For thousands of years, people of planet Xen have colonized the planets in their galaxy. As time went by, many colonies grew unhappy about their status, as everything was controlled by Xen. Some of them organized military units and declared independence. You can see the status of each planet by "Rebel Sentiment" indicator. Planets with RS higher than 50% are ruled by the Rebel government, and Rebel laws apply.

Trading firearms is legal on planets ruled by Rebels, as they need as much firepower as they can get. On the other hand, Empire forbid all the trading with firearms and other ground weaponry as they wish to maintain their military advantage. One of the ways to make a lot of money is to buy cheap guns at Empire planets and sell them for a lot of money on Rebel planets where demand is extremely high. But be careful as youll need to fight Empire fleet once they find out youre a smuggler.

Beside the raging war between Xen Empire and the rebels there is increased activity of alien species, who destroy human ships. The stronger alien activity, the more waves of alien ships youll need to defeat in each planets outer orbit. Some of the aliens you destroy may drop artifacts (big blue ones) which you can sell at any space station for 20credits a piece.

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Added: 2007-06-01 License: Freeware Price:
877 downloads
Gauche 0.8.11

Gauche 0.8.11


Gauche is a scheme implementation for system scripting. more>>
Gauche is an R5RS Scheme implementation developed to be a handy script interpreter, which allows programmers and system administrators to write small to large scripts for their daily chores. Quick startup, built-in system interface, native multilingual support are some of my goals.
Gauche application runs on several Unix-like platforms.
Main features:
- Covers R5RS, almost.
- R5RS macro is supported as all of define-syntax, let-syntax, letrec-syntax forms. I think the speed of macro expansion is important as a script interpreter, and wrote R5RS macro expander in C, integrated in the internal compiler engine.
- Numeric operations are supported on fixnum, bignum, flonum and complex.
- Supports the following SRFIs.
- Module system:a simple module system, API compatible to STklos
- Object system:CLOS-like object system with metaobject protocol. Almost API compatible to STklos . It is also similar to Guile s object system.
- Multibyte string support: Strings are represented by multibyte string internally. You can use UTF-8, EUC-JP, Shift-JIS or no multibyte encoding by configure-time choice. Conversion between native coding system and external coding system is supported by port objects.
- Multibyte regexp: Regular expression matcher is aware of multibyte string; you can use multibyte characters both in patterns and matched strings.
- Reader extension: literal regexp and char-set, string interpolation: Extended reader recognizes #/.../ as an regular expression, and #[...] as a character set. Handy to write one-liners. (e.g. (rxmatch-substring (rxmatch #/(d+)/ "abc123def")) ==> "123")
- Also "string interpolation" is supported (e.g. (display #`"1 + 2 = ,(+ 1 2)n")).
- System interface: Covers most of POSIX.1 and some other features common in Unices. See section 6.19 of the reference manual for details.
- Network interface: Has API for socket-based network interface, including IPv6 if the OS suppots it.
- Multithreading: On some platforms, multithreading is supported on top of pthreads. Scheme-level API conforms SRFI-18.
- DBM interface: Interface to DBM-like libraries (dbm, ndbm and/or gdbm) if the system provides them.
- XML parsing: Oleg Kiselyovs SXML tools are included.
- OpenGL binding: OpenGL binding is provided in a separate package.
- GTK binding: GTK2 binding is provided in a separate package
Instalation
% gzcat Gauche-0.8.3.tgz | tar xf -
% cd Gauche-0.8.3
% ./configure
% make
% make install
Enhancements:
- Bug fixes include numerous edge-case bugs that caused SEGV or numeric error were fixed.
- Now pthread support is automatically enabled on suitable platforms even if you dont give --enable-threads configure option.
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Download (2.9MB)
Added: 2007-08-17 License: BSD License Price:
798 downloads
GYach Enhanced 1.0.7

GYach Enhanced 1.0.7


Gyach Enhanced is currently the most feature-rich Yahoo! client for Linux operating systems. more>>
Gyach Enhanced (Gyach-E) and pY! Voice Chat. Gyach Enhanced is currently the most feature-rich Yahoo! client for Linux operating systems.

It is an unofficial fork of the original Gyach, and supports almost all of the features you would expect to find on the official Windows Yahoo! client: Voice chat, webcams, faders, nicknames, audibles, avatars, display images, and more.

Yet, it remains very light-weight and memory-friendly. Gyach Enhanced, pY! Voice Chat, and the Gyach-E Webcam Utilities all use Gtk-2 for their user interfaces (Gtk-2 2.0.6 or better required).

Gyach Enhanced is intended to be a deliberate departure from the growing trend of multi-protocol/multi-platform messaging and chat clients which often suffer from half-baked or non-existent support for major features such as voice, webcams, privacy, security, and spam control, and generally offer slower adoption of new protocol features that Windows users have access to almost immediately with each new Y! Messenger release. Gyach Enhanced is never intended to be a multi-protocol application (i.e., not intended for connecting to MSN, AIM, etc.) as I would rather use a client that handles one messaging system and handles it well, than a client that handles only the basics on several systems.

Gyach-E is about PROGRESS: Being among the first, not the last, to implement support for new features. Lately, Gyach Enhanced has been adopting new features at an alarming rate, as the development has not been bogged down with a need to rewrite/recompile code for Windows and other operating systems or a need to delay the addition of new features for fear of its affects on other protocols plugins. In other words: New features are added quickly because I do not have to worry if something will work on Windows or if the new addition will break MSN support...Gyach Enhanced just worries about Yahoo! on Linux: Thats it. "One protocol, one OS...done well.". Gyach Enhanced is also the first Yahoo application for Linux with support for the vast majority of the new features added to the Windows Y! Messenger 6: Display Images in the PM window, Avatars, Audibles, and Stealth Settings.

While other applications prefer to focus on things such as themeable smileys...Gyach Enhanced is focused on USEFUL features such as webcam support, voice chat, controlling spam (about 75-95% effective), and doing the best it can to prevent you from being booted, bombed, flooded, and stalked. Gyach-E is known to survive tons of different boot codes and is constantly being patched to defend against new ones as I find out about them. For example, when support for Audibles was added to Gyach-E, I also anticipated that people would eventually start using Audibles to flood people and send Audible spam, so I also implemented measures to help defend against these types of abuse.

This is part of the concept behind Gyach-E: Allow the user to enjoy the latest features while containing and minimizing any damage that can be caused by people abusing the new features. The program responds intelligently to boot attacks by temporarily shutting down sound events and dialog boxes to avoid X and sound card-related crashes, controlling the flow of incoming network packets, minimizing CPU usage during an attack, auto-ignoring users as necessary, monitoring and logging suspcious events, and sometimes, even booting the bot/person thats trying to boot you.

Together with pY! Voice Chat, the Gyach-E Webcam utilities, and a few light-weight plugins (including encryption support), Gyach Enhanced is the most advanced, feature-rich Linux client for Yahoo! thus far. It is the first (and, to my knowledge, the ONLY) Linux Y! client that supports both voice chat and webcams (sending and receiving.)

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Added: 2006-07-12 License: GPL (GNU General Public License) Price:
713 downloads
Hundiyas 0.29a

Hundiyas 0.29a


Hundiyas is a Battleship-like game totally written in DHTML (JavaScript, CSS and HTML) that uses the mouse. more>>
Hundiyas is a Battleship-like game totally written in DHTML (JavaScript, CSS and HTML) that uses the mouse.

Hundiyas game was tested under Linux, *BSD, BeOS, Windows, and others.

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Added: 2007-07-20 License: MPL (Mozilla Public License) Price:
826 downloads
Bomberman for Java 2.4

Bomberman for Java 2.4


Bomberman for Java is an original 2D 5 player on one computer (2 keyboard, 1 mouse, and 2 joystick players) Bomberman game. more>>
Bomberman for Java is an original 2D "5 player on one computer" (2 keyboard, 1 mouse, and 2 joystick players) Bomberman game.
Features include a level editor, dynamic key configuration, bomb kicker, bomb stopper, remote bombs, bomb stripper, revenge bombs, portals, rolling floor, flame mirrors, farting items, 10 diseases, adjustable items and disease probabilities, player names, an advanced scoring scheme, adjustable lifetime durations, etc.
Main features:
- fast: your player runs incredible fast
- slow: your player walks very slow
- reverse controls: you go right when you press left, ...
- invisibility: you are invisible, though not invinsible
- auto bomb putting: you put your bombs automatically
- immediate bomb explosion: your bombs explode within a second
- fart: like the item
- autoblock putting: you leave a trail of rocks behind yourself
- invisible bombs: your bombs are invisible, can be very handy
- bomb constipation: you cant lay bombs
- level editor, random level chooser, specific level chooser
- small and medium levels
- adjustable
- screen size, sound on or off, player names
- bonus lifetime, bomb explode time, amount of bonusses, remote lifetime
- fire lifetime, nr of blocks, block reappearance speed
- adjustable bonus and disease probabilities
- full dynamic control setup
- joystick support for two players
- mouse support for one player
- two players on one keyboard: four is possible, but your keyboard will not be able to handle all the pressed buttons.
- keeping track of the wins of every player, resetable via the options menu
- when a player dies, some items are created around his position.
- different background colors
- removed background music and sound effects, added other sound effects
- bomb stop item
- portals
- bomb stripper
- mirrors: reflects fire
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Added: 2006-11-24 License: Other/Proprietary License with Source Price:
1097 downloads
SMS Framework A4

SMS Framework A4


SMS Framework is an Objective C framework for decoding SMS messages in PDU format to objects. more>>
SMS Framework is an Objective C framework for decoding SMS messages in PDU format to objects.
It is easily usable in Cocoa and GNUstep environments, and it reduces developer responsibility for decoding messages to extracting the raw messages from the phone.
The XCode project file contains three targets: one system wide framework, one framework to include in applications, and a small application for testing the framework.
Enhancements:
- Fixes two small bugs in decoding that seem to affect international users.
- The bugs became apparent after OS X 10.4.5 appeared.
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Added: 2006-03-07 License: LGPL (GNU Lesser General Public License) Price:
1331 downloads
mod_watchcat 1.0

mod_watchcat 1.0


mod_watchcat is a module developed to provide watchcatd-awareness to the Apache 2 webserver. more>>
mod_watchcat is a module developed to provide watchcatd-awareness to the Apache 2 webserver. This allows a system administrator to set up timeouts for Apache processes, and thus provide protection against badly coded or malicious scripts. mod_watchcat can be configured to kill those resource-consuming processes before the server locks-up.

Enabling mod_watchcat

To enable mod_watchcat, you need to add the following directive to the Apache configuration file:

LoadModule watchcat_module modules/mod_watchcat.so

Configuration directives

There are four directives available for the configuration of mod_watchcat: CatType, CatTimeout, CatOrder and CatLogHandler. They are described below. The mod_watchcat directives are not context-sensitive. This means they can be included anywhere on the Apache configuration, including the .htaccess file. This, however, requires the Options item on the AllowOverride directive.

CatType type handler [ handler...]

This directive creates a new type, which will be used on the other configuration directives for the settings that will affect the specified handlers. The default type is automatically created, and doesnt accept any handlers. It is meant to be a "catch-all" for the handlers not specifically declared.

CatTimeout type timeout

This directive associates a timeout (in seconds) with the specified type. The default timeout (used for the default type) is 60 seconds.

CatOrder type [ type...]

This directive defines the matching order for the list of types specified as a parameter.

CatLogHandler

This directive is used to log the handlers of the requests. It is useful do find out the names of the handlers to be used on the CatType directive.

Configuration Examples

The configuration below defines the type script to contain the application/x-httpd-php, application/x-perl and application/x-cgi handlers. The timeout for this type is then set to 60 seconds. The default timeout (for requests that dont match the the script type is set to 1800 seconds. Finally, the matching order is set so that requests for the script type are handled before those for the default type.

CatType script application/x-httpd-php application/x-perl application/x-cgi
CatTimeout script 60
CatTimeout default 1800
CatOrder script default

The next example sets a timeout of 0 for static page handlers. This means that watchcat will not monitor those requests.

CatType static text/html text/plain
CatType static application/x-httpd-php-source
CatTimeout static 0
CatOrder static default

The example below shows how inheritance works on the configuration of mod_watchcat. The configuration specified for the /home directory inherits the global configuration but uses a different timeout value.

CatType perl application/x-perl application/x-cgi
CatTimeout perl 60
CatTimeout default 1800
CatOrder perl default

< Directory /home >
CatTimeout perl 30
< /Directory >

The next example shows a configuration that will set a timeout for PHP scripts and ignore the other handlers (note that specifying the default handler explicitly is not necessary.)

CatType php application/x-httpd-php
CatTimeout php 90
CatOrder php

This example shows how to disable the timeouts for a given directory.
CatTimeout default 3600
CatOrder default

< Directory /var/www/htdocs >
# Disable timeouts
CatTimeout default 0
< /Directory >

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Added: 2006-04-06 License: GPL (GNU General Public License) Price:
1296 downloads
Build Order Analyzer 2.0

Build Order Analyzer 2.0


Build Order Anlyzer for the Axis & Allies RTS is a tool for analyzing builds in the Axis & Allies RTS game. more>>
Build Order Anlyzer for the Axis & Allies RTS is a tool for analyzing builds in the Axis & Allies RTS game. Many sites go to great lengths to explain Build Orders, but the Build Order Analyzer is the first tool to actually allow players the ability to define a Build Order and then compare it to other Build Orders over time.

Key Facts to know about the Build Order Analyzer:

Only tool of its kind
Can support multiple types of RTS based games (not just Axis & Allies RTS!)
Built on Java technology & open source software

The Build Order Anlyzer 2.0 for Axis & Allies RTS is a tool for analyzing builds in the Axis & Allies RTS game. Wikipedia has a great defnition for a Build Order. To summarize, a Build Order in an RTS game defines the order in which a player builds their buildings, units, and upgrades. Understanding the timing and affect of various build trees is critical in making the appropriate tactical decisions during the game.

The BOA allows a player to build and analyze multiple Build Orders without playing a game. Lose to a player due to their build? Then plug it into the BOA and figure out a build to counter it! Gamers no longer have to play game, after game, after game to figure out a decent counter to another players Build Order, they can use the BOA to figure it out. The BOA can literally save serious gamers hundreds of hours of game play!

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Download (0.002MB)
Added: 2006-07-24 License: Freeware Price:
1188 downloads
MDemail.net 2.9.0

MDemail.net 2.9.0


Send and receive secure and encrypted email. Collaborate with others with the integrated group Instant Messaging and file sharing features. Use secure message boards and securely share documents. HIPAA and GLBA compliant. more>> <<less
Download (7.30MB)
Added: 2009-04-09 License: Commercial Price: $0
197 downloads
Hammer of Thyrion 1.4.2 RC1

Hammer of Thyrion 1.4.2 RC1


Hammer of Thyrion is a port of Ravens Hexen2 source code and is based on the original Linux Hexen II project, Anvil of Thyrion. more>>
Hammer of Thyrion is a port of Ravens Hexen2 source code and is based on the original Linux Hexen II project, Anvil of Thyrion.

HoT includes many bugfixes, improved sound and video modes, opengl improvements and documentation among many others.

Whats New in This Release:

General:
--------
- The engine version is now at 1.19 for Hexen II and 0.19 for HexenWorld.
- Added support for 64 bit architectures: The crashes on amd64 are fixed.
- Added support for protocol 18: Hammer of Thyrion is now fully network-
compatible with Ravens 1.11 windows version, as it has been with other
Hexen II ports.
- The net compatibility works both ways: When H.o.T is run as a client,
it can connect to Raven-1.11 servers and can play just fine. On the
other hand, if a 1.11 client wants to connect to a H.o.T. server, the
server must be started with "-protocol 18" command line argument.
- You can also load and play games saved with the 1.11 windows version and
can playback the demos recorded with the 1.11 version.
- Fixed and improved parsing of puzzles.txt: This fixes the bug where the
names used to be listed as Unknown in the puzzle pieces inventory display
(you can access the puzzle pieces inventory display using a key bound to
the +showdm command, the default is q).
- Updated the loading of strings.txt, infolist.txt and puzzles.txt.
- Updates to SDL input code. Added the Shift-Escape key combination as a
new means for opening the in-game console.
- Fixed many printf format string errors.
- Revised pak data checking.
- Added experimental support for using unpatched, off-the-cdrom 1.03 version
pak files as a compile time option. Disabled by default.
- Several cvar tweaks.
- Made the load and connect commands to get rid of the menu or the console.
- Fixed multiplayer episode selection in the menu system.
- Updates to zone memory usage: a 256 KB secondary zone for static textures
(sec_zone) is now initialized, which is especially useful for the software
renderer and have its merits for the opengl version, too.
- Revised several unsafe LoadStackFile and LoadBufFile usage.
- Removed the useless net_vcr facility.
- Tweaked the init sequence.
- Changed the remnants of malloc usage into hunk or zone allocations.
- Mac OS X: Ensured that the basedir always stays the same (fix was added
in 1.4.1-rev1).

Gameplay:
---------
- The gamecode is now at version 1.19.
- Origin fixes for tomed fires of vorpal sword and purifier: paladin used
to fire them always from the non-crouched eye position, and it was even
the worst when he was looking up (and down). You wont be shooting your
back again when standing just in front of a wall and fire your tomed
purifier to the sky, from now on ;)
- Fixed an obscure bug where the assasin with her 4th weapon uses the tome
of power and cant fire it (gamecode version 1.16a, the fix was added in
1.4.1-rev1).

Console:
--------
- Added prefix matching support to the maplist command.
- A duplicate name detection bug in the maplist command was fixed.
- Updated and sanitized the command lister procedures.
- Added a -developer command line argument which sets the developer cvar to
1 during the init phase (ie. before the config is read).
- Consolidated all Con_Printf and Sys_Printf family of procedures into a
single flag based procedure. Added macros for compatibility with the old
api.
- Revised the logging system, made all Con_Printf and Sys_Printf output to
be written into the logs from the start. Added a -devlog command line
switch to enable logging of developer message even when the developer cvar
isnt set.

Server:
-------
- Fixed the mission packs doWhiteFlash server message: it used to affect the
local client only. Naturally, the recorded demos didnt carry the message
and the flash didnt appear, either. It works properly now.
- Made the Hexen II dedicated server to exec not hexen.rc or config.cfg, but
server.cfg if available. As an alternative, any config file can be execed
when starting the server, such as: "h2ded +exec myconfig.cfg"
- Hexen II dedicated server now starts the demo1 map, if the server is still
not active when initialization is complete.
- Fixed net driver checks in Hexen II dedicated server: It was broken in the
1.4.1 release and works properly now.

Video:
------
- Added apply changes and reset changes items to the video options menu.

Software Renderer:
------------------
- Added ability to load external wal texture files instead of internal pixel
data of the brush model (depends on the new r_texture_external cvar).

OpenGL Renderer:
----------------
- Some speed-ups in the alias model drawing.
- Fixed RGBA lighting.
- Fixed bug that the array size for playertextures must be MAX_CLIENTS, but
was hardcoded as 16.
- Added ability to load external wal texture files instead of internal pixel
data of the brush model (depends on the new r_texture_external cvar).

Sound:
------
- Added external music file support via SDL_mixer as an extra patch.

CDAudio:
--------
- Updated the volume setting procedures.

HexenWorld:
-----------
- OpenGL: Fixed bug that netgraphtexture was not reset during reinitializa-
tion of the draw subsystem (used to affect the packet loss status graph by
r_netgraph).
- OpenGL: Fixed bug that dynamic lights had a problem with RGBA lightmaps
(such as torches didnt illuminate) but luminance mode was fine. Lightmaps
in RGBA mode are working now.
- OpenGL: Added colored dynamic lights and extra dynamic lights (stuff copied
over from hexen2). The gl_colored_dynamic_lights and gl_extra_dynamic_lights
cvars and their menu entries are functional now.

Launcher:
----------
- Added integrated ability to patch the pak files.
- The launcher now scans the installation directory against known game versions
for pak file health, and pops up the patch window with a short report if it
finds something bad. It now disables the mission pack or hexenworld options
according to the results it took from the installation scanning.
- Many clean-ups. Incremented the version number to 1.0.0.

Utilities:
----------
- Added the bsp2wal tool which extracts all texture data into hwal files.
- Added the lmp2pcx tool which converts hexen2 texture data into pcx and tga.
- Fixed the broken project path decision in qbsp. it doesnt scan for a maps
directory anymore.
- Added a findfirst/findnext implementation to the common library.
- Several fixes in dcc.

Other:
----------------------
- Imported the latest xdelta-1.1 sources into the tree.
- Started a large scale attempt at improving const-correctness.
- Updated inline commentaries.
- A lot of code clean-up all over the tree.

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Download (12MB)
Added: 2007-05-20 License: GPL (GNU General Public License) Price:
888 downloads
Shezhu Resource Sharing System 1.18

Shezhu Resource Sharing System 1.18


Shezhu Resource Sharing System is an application for scheduling and booking shared resources. more>>
Shezhu Resource Sharing System project is an application for scheduling and booking shared resources such as rooms and equipment.
The client only needs a modern Web browser.
It has a user friendly point and click interface, visual filters for making block/repeat bookings, concurrent users and double booking prevention, allows local site customization, and supports configurable academic term/semester blocks.
Main features:
- Portable - client only needs a modern web browser
- Point and Click - almost no typing required
- Intuitive - simple, obvious, consistent and user friendly
- Innovative - visual filters for making block/repeat bookings
- Powerful - concurrent users and double booking prevention
- Configurable - local site customization supported
- Useful - built in support for configurable academic term, semester and session blocks
- Free!
Requirements
In order to run or build the Shezhu Resource Sharing System you need some third-party software available on your machine.
Client
The client needs a modern web browser and the best browsers for this application are Firefox, Mozilla (including the Netscape branded equivalent and Gecko derivatives such as Galeon) and Microsoft Internet Explorer. The newest versions of all these browsers will work best. This application also works with the Konqueror and Opera browsers but these have some issues which may affect functionality. All browsers need JavaScript enabled. Any of these browsers may not work properly (or at all) depending on the operating system they are running under. Text based browsers (such as Lynx) are not supported.
For a comprehensive list of supported client browsers and operating systems refer to this browser compatibility chart from the most recent release of the application.
Server
The server needs recent versions of the Apache web server and the MySQL database server.
The server has only been tested on Redhat9 and FedoraCore3 Linux/i386 platforms although there is no specific reason why it should not work on other Linux platforms and distributions.
Development
Rebuilding this application from source requires a standard Unix development environment with the sh, make, cc, cpp, sed and awk utilities. Also required are RCS, Perl (5.6+) and the ImageMagick program. Also required is RPM to build a distribution. All these programs would probably come as standard in Linux distributions, other platforms may not have all of them by default.
Enhancements:
- This release adds support for Apache2 and multi-site installations, internal restructuring, a better installation tree, and improved access control management.
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Added: 2006-01-27 License: GPL (GNU General Public License) Price:
1366 downloads
Spacewar 0.3

Spacewar 0.3


Spacewar project is a 2-player arcade game. more>>
Spacewar project is a 2-player arcade game.

Spacewar is an arcade game in which two players have to destroy each others space ship by hitting them with their lasers.

It uses SDL and runs on both Linux and Windows

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Added: 2006-11-14 License: GPL (GNU General Public License) Price:
1079 downloads
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