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Debian vs Pimientos 1.1.0
Debian vs Pimientos is a fun arcade in which you have to kill peppers using the logo of Debian. more>>
Debian vs Pimientos is an arcade game developed using the SDL libraries SDL, SDL_image, SDL_mixer, and SDL_ttf. This permits the portability of the game to some systems and machines.
Debian vs Pimientos is the first game of NEOPONTEC Games, and the first to use the NNG Engine (New Neopontec Gaming Engine) developed by Hector Blanco (me) that uses the mentioned SDL Libraries.
The game concept is very easy to understand and to play. There are a lot of peppers (pimientos is the spanish word for peppers) that are flying by the sky, and you, armed with the Debian logo must fight them. The Debian logo shoots GNU heads to kill these devil pimientos
Main features:
- 800x600 resolution at 32 bits.
- High quality images.
- Addictive and funny playing experience
- Cross-platform open source game: (binaries for Win32 & Linux, and sources for other systems).
- Different classes of peppers (pimientos).
<<lessDebian vs Pimientos is the first game of NEOPONTEC Games, and the first to use the NNG Engine (New Neopontec Gaming Engine) developed by Hector Blanco (me) that uses the mentioned SDL Libraries.
The game concept is very easy to understand and to play. There are a lot of peppers (pimientos is the spanish word for peppers) that are flying by the sky, and you, armed with the Debian logo must fight them. The Debian logo shoots GNU heads to kill these devil pimientos
Main features:
- 800x600 resolution at 32 bits.
- High quality images.
- Addictive and funny playing experience
- Cross-platform open source game: (binaries for Win32 & Linux, and sources for other systems).
- Different classes of peppers (pimientos).
Download (0.66MB)
Added: 2006-10-08 License: GPL (GNU General Public License) Price:
1114 downloads
Project VDW 0.51
Project VDW contains a package that generates van der Waerden sequences. more>>
Project VDW contains a package that generates van der Waerden sequences.
Project VDW is a an attempt to further research into van der Waerden sequences.
The software consists of a client that generates sequences, and a utility to generate unique starting seeds.
The ultimate goal of this project is to develop a BOINC-based client that can supply the massively parallel computing resources necessary to solve currently untouched sequences.
Currently the makefile will compile and test several different versions using char, u_char, int, u_int, long, and u_long as the element type.
Different architectures perform differently on chars vs ints and differently given the size of the data cache.
Feel free to try different combinations of element type to optimize the code for your particular configuration.
Enhancements:
- Changed to timed checkpointing
- Changed to millionbased accounting from 2^32 accounting
- Added Interrupted/Completed messages to output file
- Changed makefile to test different element types
- and lots of other cool stuff.
<<lessProject VDW is a an attempt to further research into van der Waerden sequences.
The software consists of a client that generates sequences, and a utility to generate unique starting seeds.
The ultimate goal of this project is to develop a BOINC-based client that can supply the massively parallel computing resources necessary to solve currently untouched sequences.
Currently the makefile will compile and test several different versions using char, u_char, int, u_int, long, and u_long as the element type.
Different architectures perform differently on chars vs ints and differently given the size of the data cache.
Feel free to try different combinations of element type to optimize the code for your particular configuration.
Enhancements:
- Changed to timed checkpointing
- Changed to millionbased accounting from 2^32 accounting
- Added Interrupted/Completed messages to output file
- Changed makefile to test different element types
- and lots of other cool stuff.
Download (0.042MB)
Added: 2006-10-30 License: GPL (GNU General Public License) Price:
1091 downloads
DirectX support for Wine 2005-06-13
DirectX support for Wine project enables DirectX 9 support for Wine, which is useful for games and 3D graphics. more>>
DirectX support for Wine project enables DirectX 9 support for Wine, which is useful for games and 3D graphics.
DirectX support for Wine is a set of patches against Wine to implement DirectX 9. It allows modern games and 3D applications to run under Wine.
The patches include many experimental and beta features that have not yet made it into the stable Wine source tree.
The aim of the project is to provide full support for DirectX 8 and 9 so that all games and 3D applications will run on Linux or any other platform that Wine supports.
Main features:
- Shared wined3d codebase for Direct3D 8 and 9
- Hardware non-power2 texstures
- Improved compressed texture support
- Many more texture formats supported
- Offscreen texture improvements
- Colour corrections for textures
- A tonne of bug fixes and other improvements from earlier releases
Enhancements:
- Reworked support for non-power2 textures
- Support for Vertex buffer objects
- Support for caching
- Hardware vertex shaders
- Partial tidyup of vertex declarations
- Better support for compressed textures
- Fix for texturing problems in Axis and Allies and Evil Genius
- Fix for model corruption in Pirates
- Movies in Pirates
- A Fix for the lines on the landscape in Axis and Allies
- Crash fixes in fixupvertices with indexes data
- Numerous other performance improvements
<<lessDirectX support for Wine is a set of patches against Wine to implement DirectX 9. It allows modern games and 3D applications to run under Wine.
The patches include many experimental and beta features that have not yet made it into the stable Wine source tree.
The aim of the project is to provide full support for DirectX 8 and 9 so that all games and 3D applications will run on Linux or any other platform that Wine supports.
Main features:
- Shared wined3d codebase for Direct3D 8 and 9
- Hardware non-power2 texstures
- Improved compressed texture support
- Many more texture formats supported
- Offscreen texture improvements
- Colour corrections for textures
- A tonne of bug fixes and other improvements from earlier releases
Enhancements:
- Reworked support for non-power2 textures
- Support for Vertex buffer objects
- Support for caching
- Hardware vertex shaders
- Partial tidyup of vertex declarations
- Better support for compressed textures
- Fix for texturing problems in Axis and Allies and Evil Genius
- Fix for model corruption in Pirates
- Movies in Pirates
- A Fix for the lines on the landscape in Axis and Allies
- Crash fixes in fixupvertices with indexes data
- Numerous other performance improvements
Download (0.004MB)
Added: 2006-11-06 License: LGPL (GNU Lesser General Public License) Price:
1111 downloads
Evil Greg Vs. Eight Year Olds 0.4.1
Evil Greg battles hordes of 8 year old kids. more>>
Evil Greg Vs. Eight Year Olds was originally conceived when Nizzity asked EG how many 8 year old kids it would take to bring him down. EG responded that no amount would be enough because he would eat them as he went and would slowly grow in power.
He claims that eventually his heartburn would allow him to breath fire and they would fall before him. The game will test the merit of his claims. This is an accurate scientific simulation.
<<lessHe claims that eventually his heartburn would allow him to breath fire and they would fall before him. The game will test the merit of his claims. This is an accurate scientific simulation.
Download (3.9MB)
Added: 2007-08-05 License: Freeware Price:
810 downloads
Snoopy vs. the Red Baron 1.0
Snoopy vs. the Red Baron is an open-source one/two player combat game, available for Mac OS X, Linux, BeOS, QNX and Windows. more>>
Snoopy vs. the Red Baron is an open-source one/two player combat game, available for Mac OS X, Linux, BeOS, QNX and Windows.
The original Snoopy was a tiny game for the Apple Macintosh, with black and white graphics, but already almost all the levels of the new Snoopy/SDL were implemented.
Snoopy could be played by two opponents, sharing a single screen and keyboard, and although it had poor graphics and tough controls, we very much liked to play it.
While we learned programming, we constantly sought for simple, yet interesting projects. If you have ever tried to learn a new language or API, you will have recognized that the simplest way in mastering the stuff is simply reprogramming an existing application, without losing much thought on design and originality.
So my friend reprogrammed Snoopy, in Object Pascal, using SAT, the Sprite Animation Toolkit, on his Classic II. That version of Snoopy features a fully functional AI, network play, but only the first level ( weapons drop).
While he was at it, he also implemented a "missing feature", the bombs, for which there where graphics and sounds in the game, but which could not be thrown.
When I discovered SDL, I recognized that it would be ideal for the job. Running on Windows, Linux, MacOS, BeOS and many other platforms, it is my new toolkit of choice for multimedia programming. It took us several weeks to port Snoopy (besides going to school, but now the work is almost done, with only the finishing touches to be made.
I can only encourage everyone to try SDL; it is really easy and portable (if worked right).
<<lessThe original Snoopy was a tiny game for the Apple Macintosh, with black and white graphics, but already almost all the levels of the new Snoopy/SDL were implemented.
Snoopy could be played by two opponents, sharing a single screen and keyboard, and although it had poor graphics and tough controls, we very much liked to play it.
While we learned programming, we constantly sought for simple, yet interesting projects. If you have ever tried to learn a new language or API, you will have recognized that the simplest way in mastering the stuff is simply reprogramming an existing application, without losing much thought on design and originality.
So my friend reprogrammed Snoopy, in Object Pascal, using SAT, the Sprite Animation Toolkit, on his Classic II. That version of Snoopy features a fully functional AI, network play, but only the first level ( weapons drop).
While he was at it, he also implemented a "missing feature", the bombs, for which there where graphics and sounds in the game, but which could not be thrown.
When I discovered SDL, I recognized that it would be ideal for the job. Running on Windows, Linux, MacOS, BeOS and many other platforms, it is my new toolkit of choice for multimedia programming. It took us several weeks to port Snoopy (besides going to school, but now the work is almost done, with only the finishing touches to be made.
I can only encourage everyone to try SDL; it is really easy and portable (if worked right).
Download (0.35MB)
Added: 2005-12-28 License: GPL (GNU General Public License) Price:
1409 downloads
Policy Daemon 1.81
Policy Daemon is an anti-spam plugin for Postfix. more>>
Policy Daemon project is an anti-spam plugin for Postfix (written in C) that does Greylisting, Sender-(envelope, SASL or host / ip)-based throttling (on messages and/or volume per defined time unit), Recipient rate limiting, Spamtrap monitoring / blacklisting, HELO auto blacklisting and HELO randomization preventation.
Enhancements:
- Merged OSX -L < libdir > vs. -L< libdir > fix into v1.8x branch
- Added quirk for SIGPIPE on Apple
- Added quirk for some versions of NetBSD which dont have SO_NOSIGPIPE
- Added error message that if we cannot find how to handle SIGPIPE on the host platform to contact the devel mailing list
- Make "stats" command a bit better aligned
- Be paranoid bout our read buffer size check
- Better check to see if weve run out of available slots, if we have emit a warning and close connection
- Fixed potential buffer overflow when line length exceeds MAXLINE
<<lessEnhancements:
- Merged OSX -L < libdir > vs. -L< libdir > fix into v1.8x branch
- Added quirk for SIGPIPE on Apple
- Added quirk for some versions of NetBSD which dont have SO_NOSIGPIPE
- Added error message that if we cannot find how to handle SIGPIPE on the host platform to contact the devel mailing list
- Make "stats" command a bit better aligned
- Be paranoid bout our read buffer size check
- Better check to see if weve run out of available slots, if we have emit a warning and close connection
- Fixed potential buffer overflow when line length exceeds MAXLINE
Download (0.35MB)
Added: 2007-07-11 License: GPL (GNU General Public License) Price:
835 downloads
Forecastfox 0.9.5.2
Forecastfox is a Firefox extension to get international weather forecasts from AccuWeather.com. more>>
Forecastfox is a Firefox extension to get international weather forecasts from AccuWeather.com, and display it in any toolbar or statusbar with this highly customizable and unobtrusive extension.
Why the switch from Weather.com to AccuWeather.com?
Several factors contributed to us switching our data provider from Weather.com to Accuweather.com. The "Terms of Use" for the feed from Weather.com, was very restrictive. It kept us from implementing some of the things we hope to implement. They had also warned us that they were changing the feed and that we were in breach of the license (25,000 users max on the public XOAP weather.com feed). They offered another feed we could use, which would have limited the amount of data we received. At the same time several companies were contacting us about using their data. Accuweather.com was the most responsive, and provided us with greatest flexibilty and room to grow.
Please note that version 0.7.5 and higher "pings" our server when it is installed or uninstalled. No information is sent other than what version is being installed or uninstalled, and on what program (Mozilla vs Firefox). We simply increment a value in a database everytime it gets pinged so that we can have a rough estimate of the number of Forecastfox users. You can see the statistic page that we use at http://forecastfox.ensolis.com/logs/status.php. By knowing how many users we have and how many users upgrade, we will have a better idea of what we need to work on. For example, we will know if we should spend time supporting Mozilla and Netscape, and if we need to support migrating/upgrading from early versions. Thank you for understanding.
<<lessWhy the switch from Weather.com to AccuWeather.com?
Several factors contributed to us switching our data provider from Weather.com to Accuweather.com. The "Terms of Use" for the feed from Weather.com, was very restrictive. It kept us from implementing some of the things we hope to implement. They had also warned us that they were changing the feed and that we were in breach of the license (25,000 users max on the public XOAP weather.com feed). They offered another feed we could use, which would have limited the amount of data we received. At the same time several companies were contacting us about using their data. Accuweather.com was the most responsive, and provided us with greatest flexibilty and room to grow.
Please note that version 0.7.5 and higher "pings" our server when it is installed or uninstalled. No information is sent other than what version is being installed or uninstalled, and on what program (Mozilla vs Firefox). We simply increment a value in a database everytime it gets pinged so that we can have a rough estimate of the number of Forecastfox users. You can see the statistic page that we use at http://forecastfox.ensolis.com/logs/status.php. By knowing how many users we have and how many users upgrade, we will have a better idea of what we need to work on. For example, we will know if we should spend time supporting Mozilla and Netscape, and if we need to support migrating/upgrading from early versions. Thank you for understanding.
Download (0.36MB)
Added: 2007-04-09 License: GPL (GNU General Public License) Price:
9661 downloads
Mindless 1.0.0
Mindless is a mastermind-like game. more>>
csvdiff is a simple perl script to compare two (comma) seperated files with each other.
Mindless is an SDL-based puzzle game similar to the classic boardgame Mastermind.
The goal of the game is to crack a secret code consisting of four balls which can each be one of eight colors. The players takes turn guess (or do it simultaneously) and the first one to guess his/her code has won.
If both players takes the same number of turns to get the code correct then both has won.
For your help when guess you will for each (incorrect) answer see a combination of one or more black tokens and one or more white tokens on the right side of your last answer.
Each black token means that one of your balls is both of the correct color and location, but you dont know which one, and each white token means that one of your balls is of the correct color but wrong location.
You can play human vs. human, human vs. computer, or computer vs. computer.
Currently each player can either be controlled by a human player, a human with some computer assistance or by the computer. For computer controlled players there exists three different difficulty settings: "Automata", which is the simplest, "Computer" which is the default and "AI" which is the hardest.
Note that the AI setting uses quite a lot CPU cycles and it runs very slowly with more than 8 colors.
Enhancements:
- New gui elements, alternative AIs and "cyborg" mode.
<<lessMindless is an SDL-based puzzle game similar to the classic boardgame Mastermind.
The goal of the game is to crack a secret code consisting of four balls which can each be one of eight colors. The players takes turn guess (or do it simultaneously) and the first one to guess his/her code has won.
If both players takes the same number of turns to get the code correct then both has won.
For your help when guess you will for each (incorrect) answer see a combination of one or more black tokens and one or more white tokens on the right side of your last answer.
Each black token means that one of your balls is both of the correct color and location, but you dont know which one, and each white token means that one of your balls is of the correct color but wrong location.
You can play human vs. human, human vs. computer, or computer vs. computer.
Currently each player can either be controlled by a human player, a human with some computer assistance or by the computer. For computer controlled players there exists three different difficulty settings: "Automata", which is the simplest, "Computer" which is the default and "AI" which is the hardest.
Note that the AI setting uses quite a lot CPU cycles and it runs very slowly with more than 8 colors.
Enhancements:
- New gui elements, alternative AIs and "cyborg" mode.
Download (0.014MB)
Added: 2006-12-26 License: GPL (GNU General Public License) Price:
1032 downloads
QuickFIX 1.12.4
QuickFIX is a C++, Java, and .NET FIX engine, helping financial institutions easily integrate with each other. more>>
QuickFIX is a full-featured open source FIX engine, currently compatible with the FIX 4.0-4.4 spec. QuickFIX program runs on Windows, Linux, Solaris, FreeBSD and Mac OS X. APIs are available for C++, Java, .NET, and Python.
The Financial Information eXchange (FIX) Protocol is a "language" which defines specific kinds of electronic messages for communicating securities transactions between two parties.
FIX defines only the format of the messages and the session-level interaction between two applications. More information on FIX can be found at the FIX protocol web site.
Enhancements:
- ODBC escape values for times used in time values so they work with any database.
- Session will not throw an exception when sending a message without a MsgType.
- Added NetworkStatusReport and NetworkStatusRequest messages fix FIX 4.4.
- .NET SessionID object can be constructed with field objects.
- getSessions implemented in SessionSettings object in .NET.
- Fixed repeating groups in ruby which where incorrectly instantiating arrays
- indicating sorting order.
- Fixed crashes in .NET due to logger being called after going out of scope.
- Fixed crashes in gcc due to different allocators being used in user application
- vs QuickFIX library by the FieldMap.
- Disposing an initiator or acceptor in .NET will also call stop.
<<lessThe Financial Information eXchange (FIX) Protocol is a "language" which defines specific kinds of electronic messages for communicating securities transactions between two parties.
FIX defines only the format of the messages and the session-level interaction between two applications. More information on FIX can be found at the FIX protocol web site.
Enhancements:
- ODBC escape values for times used in time values so they work with any database.
- Session will not throw an exception when sending a message without a MsgType.
- Added NetworkStatusReport and NetworkStatusRequest messages fix FIX 4.4.
- .NET SessionID object can be constructed with field objects.
- getSessions implemented in SessionSettings object in .NET.
- Fixed repeating groups in ruby which where incorrectly instantiating arrays
- indicating sorting order.
- Fixed crashes in .NET due to logger being called after going out of scope.
- Fixed crashes in gcc due to different allocators being used in user application
- vs QuickFIX library by the FieldMap.
- Disposing an initiator or acceptor in .NET will also call stop.
Download (6.94MB)
Added: 2006-09-14 License: The Apache License Price:
1139 downloads
Five Chess 1.05
Five Chess is a connect-five board game. more>>
Five Chess is a connect-five board game. Five Chess is released under the terms of GNU General Public License version 2.
It was initially developed from a qt Tic-Tac-Toe example.
Main features:
- 4 ways to play -- Human vs Human, AI vs Human, Human vs AI, AI vs AI
- 6 board sizes available -- 9X9 to 19X19
- Save Played games
- View played games
- Not so smart AI
<<lessIt was initially developed from a qt Tic-Tac-Toe example.
Main features:
- 4 ways to play -- Human vs Human, AI vs Human, Human vs AI, AI vs AI
- 6 board sizes available -- 9X9 to 19X19
- Save Played games
- View played games
- Not so smart AI
Download (0.033MB)
Added: 2007-02-23 License: Freeware Price:
1064 downloads
IP Masquerade HOWTO 11/13/05
IP Masquerade HOWTO project is a document describing how to set up IP Masq (NAT) for Linux systems. more>>
IP Masquerade HOWTO project is a document describing how to set up IP Masq (NAT) for Linux systems.
It contains instructions on understanding, configuring, and troubleshooting NAT or Network Address Translation for Linux.
It covers topics such as IPTABLES, PORTFW, IPCHAINS, IPFWADM, stronger packet firewalls, multiple network segments, and configuring many client operating systems. It also has an extensive FAQ and troubleshooting section.
Enhancements:
- Fix a bug where the PORTFW example rule in section 6.7 was incorrect. Updated the IPTABLES PORTFW section to include state tracking for the pre-routing rule, added a cross-reference to the PORTFW FAQ entry, and reduced some duplicate PORTFW examples in different chapters of the HOWTO. Thanks to Thomas Zajic for bringing this to my attention.
- Updated the dynamic IP FAQ section to give complete examples on how to re-run the rc.firewall-* scripts for various different DHCP clients
- Updated the HOWTO to be very clear on loading the various rc.firewall-* rulesets (there are 6 of them in this HOWTO both simple and stronger versions for IPTABLES, IPCHAINS, and IPFWADM) files vs. loading a generic rc.firewall file. I also updated the troubleshooting section to reflect this possibly confusing point.
- Updated the Multiple NAT situation to include ProxyARP solutions
- Clarified the section for IPMASQ on multiple internal LAN segments
<<lessIt contains instructions on understanding, configuring, and troubleshooting NAT or Network Address Translation for Linux.
It covers topics such as IPTABLES, PORTFW, IPCHAINS, IPFWADM, stronger packet firewalls, multiple network segments, and configuring many client operating systems. It also has an extensive FAQ and troubleshooting section.
Enhancements:
- Fix a bug where the PORTFW example rule in section 6.7 was incorrect. Updated the IPTABLES PORTFW section to include state tracking for the pre-routing rule, added a cross-reference to the PORTFW FAQ entry, and reduced some duplicate PORTFW examples in different chapters of the HOWTO. Thanks to Thomas Zajic for bringing this to my attention.
- Updated the dynamic IP FAQ section to give complete examples on how to re-run the rc.firewall-* scripts for various different DHCP clients
- Updated the HOWTO to be very clear on loading the various rc.firewall-* rulesets (there are 6 of them in this HOWTO both simple and stronger versions for IPTABLES, IPCHAINS, and IPFWADM) files vs. loading a generic rc.firewall file. I also updated the troubleshooting section to reflect this possibly confusing point.
- Updated the Multiple NAT situation to include ProxyARP solutions
- Clarified the section for IPMASQ on multiple internal LAN segments
Download (MB)
Added: 2006-10-06 License: GPL (GNU General Public License) Price:
1119 downloads
OS-SIM 0.9.9 RC5
Ossim stands for Open Source Security Information Management. more>>
Ossim stands for Open Source Security Information Management. OS-SIMs goal is to provide a comprehensive compilation of tools which, when working together, grant a network/security administrator with detailed view over each and every aspect of his networks/hosts/physical access devices/server/etc...
Besides getting the best out of well known open source tools, some of which are quickly described below these lines, ossim provides a strong correlation engine, detailed low, mid and high level visualization interfaces as well as reporting and incident managing tools, working on a set of defined assets such as hosts, networks, groups and services.
All this information can be limited by network or sensor in order to provide just the needed information to specific users allowing for a fine grained multi-user security environment. Also, the ability to act as an IPS (Intrusion Prevention System) based on correlated information from virtually any source result in a useful addition to any security professional.
Main features:
- Arpwatch, used for mac anomaly detection.
- P0f, used for passive OS detection and os change analisys.
- Pads, used for service anomaly detection.
- Nessus, used for vulnerability assessment and for cross correlation (IDS vs Security Scanner).
- Snort, the IDS, also used for cross correlation with nessus.
- Spade, the statistical packet anomaly detection engine. Used to gain knowledge about attacks without signature.
- Tcptrack, used for session data information which can grant useful information for attack correlation.
- Ntop, which builds an impressive network information database from which we can get aberrant behaviour anomaly detection.
- Nagios. Being fed from the host asset database it monitors host and service availability information.
- Osiris, a great HIDS.
<<lessBesides getting the best out of well known open source tools, some of which are quickly described below these lines, ossim provides a strong correlation engine, detailed low, mid and high level visualization interfaces as well as reporting and incident managing tools, working on a set of defined assets such as hosts, networks, groups and services.
All this information can be limited by network or sensor in order to provide just the needed information to specific users allowing for a fine grained multi-user security environment. Also, the ability to act as an IPS (Intrusion Prevention System) based on correlated information from virtually any source result in a useful addition to any security professional.
Main features:
- Arpwatch, used for mac anomaly detection.
- P0f, used for passive OS detection and os change analisys.
- Pads, used for service anomaly detection.
- Nessus, used for vulnerability assessment and for cross correlation (IDS vs Security Scanner).
- Snort, the IDS, also used for cross correlation with nessus.
- Spade, the statistical packet anomaly detection engine. Used to gain knowledge about attacks without signature.
- Tcptrack, used for session data information which can grant useful information for attack correlation.
- Ntop, which builds an impressive network information database from which we can get aberrant behaviour anomaly detection.
- Nagios. Being fed from the host asset database it monitors host and service availability information.
- Osiris, a great HIDS.
Download (3.8MB)
Added: 2007-08-09 License: BSD License Price:
812 downloads
CHEOPS Chess 1.1
CHEOPS Chess project is a C++ chess engine. more>>
CHEOPS Chess project is a C++ chess engine.
CHEOPS (CHEss OPponent Simulator), or Χεοψ, is a fully-functional AI chess program capable of human vs. human, human vs. computer, and computer vs. computer play. It uses a 64-square linear array board representation.
The game tree search is alpha-beta, and the static evaluation function considers material, mobility, and motif features.
CHEOPS comes with extensive documentation on the program internals, aimed at students or programmers wishing to understand or extend the system.
<<lessCHEOPS (CHEss OPponent Simulator), or Χεοψ, is a fully-functional AI chess program capable of human vs. human, human vs. computer, and computer vs. computer play. It uses a 64-square linear array board representation.
The game tree search is alpha-beta, and the static evaluation function considers material, mobility, and motif features.
CHEOPS comes with extensive documentation on the program internals, aimed at students or programmers wishing to understand or extend the system.
Download (0.17MB)
Added: 2007-01-12 License: GPL (GNU General Public License) Price:
1022 downloads
QTruco 1.1
QTruco is an implementation of games played with Spanish cards. more>>
QTruco is an implementation of games played with Spanish cards. It currently supports "Truco" and "Casita Robada" games, player vs. computer AI, and player vs. remote player modes, with multiple AIs available for each game. It includes game rules in English and Spanish.
Main features:
- "Truco" and "Casita Robada" games supported.
- Player vs. Computer AI mode supported.
- Player vs. Remote Player mode supported.
- Multiple Computer AIs for each game.
- Fully GPL compliant: cards have been drawn from scratch, QT3 open source edition used for code.
- English and spanish languages available.
<<lessMain features:
- "Truco" and "Casita Robada" games supported.
- Player vs. Computer AI mode supported.
- Player vs. Remote Player mode supported.
- Multiple Computer AIs for each game.
- Fully GPL compliant: cards have been drawn from scratch, QT3 open source edition used for code.
- English and spanish languages available.
Download (0.22MB)
Added: 2005-09-13 License: GPL (GNU General Public License) Price:
1502 downloads
ZProtocol2000 1.0
ZProtocol2000 product allows one to view and control Kramer Audio and Video switchers. more>>
ZProtocol2000 product allows one to view and control Kramer Audio and Video switchers. It is using their Protocol2000 specification via a serial port, from within Zope.
You may need to switch DIP selectors on your Kramer switchers to use Protocol2000. Newer switchers are configured to use Protocol2000 by default. Please refer to your products documentation.
To use this software, first you need to install the PySerial software which you can find on http://sourceforge.net, then install the jaxml Python module which is downloadable from
http://www.librelogiciel.com/software/ then extract ZProtocol2000s tarball in Zopes Products directory then restart Zope. Add an instance of ZProtocol2000, fill in the form and youre done.
You also have to make sure that the user Zope is run as can open read and write to the serial port you plan to use. For recent Debian GNU/Linux distributions, put the zope user in the dialout
group and restart Zope.
This software was successfully tested with a Kramer VS-5X4 (five audio/video inputs to four audio/vdeo outputs) and a Kramer VS-601XLM (six audio/video inputs to one audio/video output), both used independantly. This software is also believed to be able to control several different switchers linked together in a serial daisy chain, to form a mega-siwtcher, but this hasnt been tested yet. Software configuration was Zope 2.6.1 with Python 2.1.3 on Debian GNU/Linux, and Mozilla 1.3 under GNU/Linux and MSWindows. As always, YMMV.
<<lessYou may need to switch DIP selectors on your Kramer switchers to use Protocol2000. Newer switchers are configured to use Protocol2000 by default. Please refer to your products documentation.
To use this software, first you need to install the PySerial software which you can find on http://sourceforge.net, then install the jaxml Python module which is downloadable from
http://www.librelogiciel.com/software/ then extract ZProtocol2000s tarball in Zopes Products directory then restart Zope. Add an instance of ZProtocol2000, fill in the form and youre done.
You also have to make sure that the user Zope is run as can open read and write to the serial port you plan to use. For recent Debian GNU/Linux distributions, put the zope user in the dialout
group and restart Zope.
This software was successfully tested with a Kramer VS-5X4 (five audio/video inputs to four audio/vdeo outputs) and a Kramer VS-601XLM (six audio/video inputs to one audio/video output), both used independantly. This software is also believed to be able to control several different switchers linked together in a serial daisy chain, to form a mega-siwtcher, but this hasnt been tested yet. Software configuration was Zope 2.6.1 with Python 2.1.3 on Debian GNU/Linux, and Mozilla 1.3 under GNU/Linux and MSWindows. As always, YMMV.
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