Main > Free Download Search >

Free diamond crush software for linux

diamond crush

Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 58
Diamond Crush 0.1

Diamond Crush 0.1


Diamond Crush is a puzzle game to be released worldwide before the end of 2006 by the Italian Diamonds Team. more>> <<less
Download (5.9MB)
Added: 2006-04-26 License: Public Domain Price:
1276 downloads
Monkeys Crush 0.1.0

Monkeys Crush 0.1.0


Monkeys Crush is a new implementation of the old game of the moles that must to go into their lair. more>>
Monkeys Crush is a new implementation of the old game of the moles that must to go into their lair.

<<less
Download (0.35MB)
Added: 2006-09-21 License: GPL (GNU General Public License) Price:
1128 downloads
Diamond Wiki 0.3

Diamond Wiki 0.3


Diamond Wiki provides a wiki based on metadata and faceted navigation. more>>
Diamond Wiki provides a wiki based on metadata and faceted navigation.
This is an experimental wiki based on the idea of FacetedNavigation. What does that mean, you ask? At the bottom of each page you will see a list of attributes such as "Subject: Wiki" or "Author: Fred". These attributes are used to construct a dynamic directory of all the pages in DiamondWiki. To see the current directory just click on BrowseFacets.
Attributes are similar to tags, but with two key differences. First, attributes are grouped so that, for example, all the "Subject:" attributes are listed together. Second, attributes can be organized hierarchically, allowing users to drill down to see more and more detail. These differences make attributes much more scalable than simple tags. A website with 10,000 different attributes is perfectly reasonable, while a website with 10,000 different tags would be a cluttered mess.
In Diamond Wiki, anyone can change the attributes applied to a page simply by clicking the edit link at the bottom of the page.
Main features:
- BrowseFacets: this is what makes Diamond Wiki different from other wikis
- MetaData: learn how to add meta data to pages on Diamond Wiki
- SandBox: feel free to change this page and experiment with editing
- GuestBook: let me know you were here!
- WhatsNew: see how the Diamond Wiki software has been changing
- FindPage: search or browse the database in various ways
<<less
Download (0.027MB)
Added: 2007-02-16 License: GPL (GNU General Public License) Price:
980 downloads
Crystal Diamond 2.5

Crystal Diamond 2.5


Crystal Diamond Icons is a fantastic and realistic icon theme for Kde, a graphical interface for linux. more>>
Crystal Diamond Icons is a fantastic and realistic icon theme for Kde, a graphical interface for linux.

I take the best icons from Realistik, Vista Ispirate, Nuove XT, Crystal Clear, OSX, Debian Icons and many other and I made this Icon Theme. The icons are not mine.

There are different mod such classical, shining, gentoo, arch, debian and kubuntu. The only difference between "Mods" is Kmenu except for Debian Mod (also Kcontrol, Trash and Folder Icon).

There are more icons for one application. For example there are 6 different icons for Firefox! If you like, change into your favourite icon! (Left click, change icon). In the second image for exaple, I change firefox icon.

There are many Mod for you distro:

* Classical
* Shining
* Gentoo
* Debian
* Kubuntu
* Arch
* FreeBsd/PcBsd
* Fedora/Red Hat
* MacOsX
* MacOsX Finder
* Mandriva
* Slackware
* Suse Classic
* Suse Alternative
* Ubuntu

You can see it in the screenshot!

Vista Inspirate is created by Saki, Crystal Clear is created by Everaldo, Nuove XT is created by Saki, OsX is created by kiddo, Debian Icons is created by OnkelchenTobi ...and much more!

For any problem (for example broken link) send me an email: icons[at]paolinoland.it If you like it VOTE ME and SUPPORT ME!

<<less
Download (18MB)
Added: 2006-12-10 License: GPL (GNU General Public License) Price:
1059 downloads
Dodgin Diamond 2 0.2.1

Dodgin Diamond 2 0.2.1


Dodgin Diamond 2 is a little shoot-em-up arcade game. more>>
Dodgin Diamond 2 project is a little shoot-em-up arcade game.
The game is for one or two players.
It aims to be an "old school" arcade game with low resolution graphics, top-down scrolling action, energy based gameplay, and different weapons with several levels of power.
Main features:
- Top-down arcade game.
- One or two players.
- Energy based gameplay (up to ten hits).
- Music and sound where available.
- Three different weapons with five levels of power.
- Companion bot.
- Shield cells.
- 2 stages (with final boss).
- Full joystick support (one or two joysticks).
<<less
Download (0.28MB)
Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1053 downloads
Mini Tanques 0.9

Mini Tanques 0.9


Mini Tanques is a cction tank 2D game. more>>
Mini Tanques is a cction tank 2D game.
Action tank 2D game where you drive a little tank and you must kill all opponents in a single map level to pass to the next level. Versatile engine programmed in FPC (Free Pascal) using SDL.
Nice graphics, effects and sounds. Nice playability. You can edit your own level in a single text editor. Different tank models. Pick ups to power up weapons and enhance the play.
Two players in the same machine and future support for network play. Intelligent IA. Still under development but near to finish. With this 2D game engine I plan to make some more others (RPG, Adventure, etc).
Enhancements:
- Now a level editor is included (mteditor).
- New level design and purpose (all old levels already included anyway).
- No network system but all ready for that.
- Some menus changed for easy use.
- AI rewrited from scratch (more smart bot AI).
- Path search changed. Now the game search from /usr/games/minitanques and if not from the current directory.
- Now the configuration file is saved in $HOME directory (.minitanques.ini). You can play changing some rules in the configuration file.
- The map set the rules if it have that.
- New obstacle added (undestructible diamond). So the levels can have a invariable way.
- And some other little things updated...
<<less
Download (6.9MB)
Added: 2005-11-28 License: GPL (GNU General Public License) Price:
1425 downloads
Rebound 0.9.14

Rebound 0.9.14


Rebound is a Diamonds clone. more>>
Sometime in the early 90s a game existed on the Macintosh called Diamonds which was something like a cross between a puzzle and action game. The game play required for the player to use the ball on the screen to hit bricks and destroy them.
However, rather than hitting the ball with a paddle like breakout, the player controlled the left and right of the ball with the arrow keys. The ball still bounces up and down on its own, but there is no bottom to fall off of.
To make the game more interesting some of the bricks were different colors so that only when the ball was the same color could the brick be removed. There was also a key and lock brick set where you first had to get the key to remove the lock brick. Other bricks existed with other functions but the basic goal remained, remove the bricks to pass the level.
The resulting game was fun, challenging, and suitable for all ages. Rebound is a reimplementation of the Diamonds game in C++ for Linux.
The game has actually come quite far and I am finally ready to call the 0.8 release beta. An early beta, but it appears to be quite stable and quite playable. Ive even got 4 levels which I think are fun to play and challenging. Anyone can add new levels by editing the data/level.ldf file. A readme exists in the same directory which describes the format of the file.
Score Area - Only thing that is missing is the countdown timer.
Background - Only one background image is currently supported. It would be nice to have one for each level.
Sound - Background music and some collision sounds.
Entry Screen - DONE
Comments in Level Parser - Currently you cant have any comments in the ldf file. I need to update the parser to allow for comments. I think this means more messing with the lexer.
Level Parser Error Messages - Currently the level parser does not tolerate errors in the level data very well at all. At some point I need to dig into boost spirit again to figure out how to add nicer error messages.
Artwork - Pretty much a complete overhaul of the artwork. Can be done external to the game development.
Levels - I need more levels, at least 15 or 20.
Enhancements:
- 14 playable levels, thanks to submitted levels by Tobin Zerba and Quentin Crain!
- New backgrounds have been added which are images from NASA of outerspace. If you feel these are too dark and distract from the game play, please let me know and I can work on modifying them.
- Version 1.0 will have an rpm release for Linux and perhaps a better installer for Windows.
<<less
Download (6.4MB)
Added: 2006-11-28 License: GPL (GNU General Public License) Price:
1128 downloads
Blackshift 1.24

Blackshift 1.24


Blackshift, a satisfyingly difficult puzzle/skill/action game. more>>
Blackshift, a satisfyingly difficult puzzle/skill/action game. You should try it out. I think youd like it. Basically, its a top down view of a subterranean maze, where you have to blow up a frozen alien in order to continue. There are about a hundred levels to beat, each one more evil and twisted than the last.
Main features:
- Missiles
- bombs
- grills
- spaceships
- robots
- buttons
- keys
- doors
- teleports
- angry red faces
- diamonds
- eyeballs
- mirrors
- photocopiers
- pits
- landmines
- aliens
- guns
- blocks
- splitters
- remote controls
- nuclear weapons
RUNNING IT:
If Blackshift wont run when you click the icon you should run it from a console. It worked for me. Explanations as to why are welcome, especially if they arent Because KDE is weird. As always, YMMV.
CONTROLS:
Arrows: Move
Enter: Pickup/Drop
Space: Pickup/Fire
R: Restart
Ctrl+N: Nuke
<<less
Download (2.7MB)
Added: 2007-07-04 License: Freeware Price:
845 downloads
Falling 1.0 RC1

Falling 1.0 RC1


Falling is a fast-paced survival game involving a ball falling through wooden planks. more>>
Falling is a fast-paced survival game involving a ball falling through wooden planks.

Falling is a survival game where the user controls a small steel ball and tries to roll it through holes in floors which are constantly moving up.

Avoid being crushed between the top of the window and a floor, avoid mechanical sticks of TNT that explode on contact, and avoid magnetic balloons which pull you to the top of the screen.

Collect jewels for extra points. Try to survive as long as possible!

<<less
Download (1.0MB)
Added: 2006-11-06 License: GPL (GNU General Public License) Price:
1083 downloads
Docs::US_DOD::STrP 0.06

Docs::US_DOD::STrP 0.06


Docs::US_DOD::STrP is a Perl module. more>>
Docs::US_DOD::STrP is a Perl module.

The Software Transition Plan (STrP) identifies the hardware, software, and other resources needed for life cycle support of deliverable software and describes the developers plans for transitioning deliverable items to the support agency.

The STrP is developed if the software support concept calls for transition of responsibility from the developer to a separate support agency. The STrP may also be used by the acquirer for updating the Computer Resources Life Cycle Management Plan.

<<less
Download (0.16MB)
Added: 2006-09-26 License: Perl Artistic License Price:
1123 downloads
MegamekNET 0.435

MegamekNET 0.435


MegamekNET project is a team-based multiplayer online campaign game. more>>
MegamekNET project is a team-based multiplayer online campaign game.

MegaMekNET is based on FASAs Classic Battletech boardgame. It lets you join the war for the Inner Sphere.

The game allows you to join a house and lead units of towering Meks against other players online from around the globe.

Crush the other houses beneath your armoured feet in this turn-based strategy game.

You and your team fight to resurrect the Star League.

<<less
Download (0.31MB)
Added: 2006-11-06 License: GPL (GNU General Public License) Price:
1084 downloads
Tie::Layers 0.06

Tie::Layers 0.06


Tie::Layers is a Perl module to read and write files pipelined through a stack of subroutine layers. more>>


SYNOPSIS

#####
# Subroutines
#
use Tie::Layers qw(is_handle config);

$yes = is_handle( $file_handle );

($key, $old_value) = config(%options, $key);
($key, $old_value) = config(%options, $key => $new_value );

####
# Config default startup options
#
@old_options_list = config(%options, @option_list);
@old_options_list = config(%options, @option_list);
@old_options_list = config(%options, %option_list);

#####
# Class interface
#
require Tie::Layers;

#####
# Using support methods and file handle with
# the file subroutines such as open(), readline()
# print(), close()
#
tie *LAYERS_FILEHANDLE, Tie::Layers, @options
$layers = tied *LAYERS_FILEHANDLE;


#####
# Using support methods only, no file subroutines
#
$layers = Tie::Layers->TIEHANDLE(@options);

($key, $old_value) = $layers->config($key);
($key, $old_value) = $layers->config($key => $new_value );

@old_options_list = $layers->config(@option_list);
@old_options_list = $layers->config(@option_list);
@old_options_list = $layers->config(%option_list);

$data = $layers->fin($filename, @options);

$data = $layers->fout($filename, $data, @options);

$yes = $layers->is_handle( $file_handle );

If a subroutine or method will process a list of options, @options, that subroutine will also process an array reference, @options, [@options], or hash reference, %options, {@options}.

The Tie::Layers program module contains the tie file handle Tie::Layers package. The Tie::Layers package provides the ability to insert a stack of subroutines between file subroutines print and realine and the underlying $file. The syntax of the subroutines of each layer of the readline stack and the print stack must comply to the the requirements described herein below.

This is necessary so that the Tie::Layers READLINE and PRINT subroutines know how to transfer the output from one layer to the input of another layer. The stacks are setup by supplying options with a reference to the subroutine for each layer in the print stack and the readline stack. The Tie::Layers are line orientated and do not support any character file subrouintes.

The getc, read, and write file subroutines are supported by the Tie::Layers package. The seek routines are line oriented in that the seek and tell subroutine positions are the line in the underlying file and not the character position in the file.

<<less
Download (0.070MB)
Added: 2007-02-13 License: Perl Artistic License Price:
983 downloads
Test::STDmaker::Demo 0.23

Test::STDmaker::Demo 0.23


Test::STDmaker::Demo is a Perl module that generates demo scripts from a test description short hand. more>>
Test::STDmaker::Demo is a Perl module that generates demo scripts from a test description short hand.

The Test::STDmaker::Demo package is an internal driver package to the Test::STDmaker package that supports the Test::STDmaker::tmake() method. Any changes to the internal drive interface and this package will not even consider backward compatibility. Thus, this POD serves as a Software Design Folder documentation the current internal design of the Test::STDmaker and its driver packages.

The Test::STDmaker::Check package inherits the methods of the Test::STDmaker package. The Test::STDmaker build generate and methods directs the Test::STDmaker::Demo package to perform its work by calling its methods.

The Test::STDmaker::Demo methods builds a demo script whereby the demo script loads the Test::Tech package and uses the methods from the Test::Tech package.

During the course of the processing the Test::STDmaker::Demo package maintains the following in the $self object data hash:

$skip

condition that a test should be skipped

$verify_only

flag that a test is for the verify (test script) output only

The Test::STDmaker::Demo package has the following options that are passed as part of the $self hash from Test::STDmaker methods:

demo

Replaces the UUT DEMONSTRATION POD section with the results from the demo script.

replace

same as the demo option

nosemi

The C subroutine will not automatically add a ; at the end of the code field.

<<less
Download (0.13MB)
Added: 2007-02-12 License: Perl Artistic License Price:
985 downloads
File::AnySpec 0.06

File::AnySpec 0.06


File::AnySpec is a Perl module to perform operations on foreign (remote) file names. more>>
File::AnySpec is a Perl module to perform operations on foreign (remote) file names.

SYNOPSIS

# Subroutine Interface
#
use File::AnySpec qw(fspec2fspec pm2fspec os2fspec fspec2os fspec_glob fspec2pm);

$file = fspec2fspec($from_fspec, $to_fspec $fspec_file, [$nofile])
$os_file = fspec2os($fspec, $file, [$no_file])
$fspec_file = os2fspec($fspec, $file, [$no_file])

$pm = fspec2pm($fspec, $require_file)
($abs_file, $inc_path, $require_file) = pm2fspec($fspec, $pm)

@globed_files = fspec_glob($fspec, @files)


# Class Interface
#
use File::AnySpec
use vars qw(@ISA)
@ISA = qw(File::AnySpec)

$file = __PACKAGE__->fspec2fspec($from_fspec, $to_fspec $fspec_file, [$nofile])
$os_file = __PACKAGE__->fspec2os($fspec, $file, [$no_file])
$fspec_file = __PACKAGE__->os2fspec($fspec, $file, [$no_file])

$pm = __PACKAGE__->fspec2pm($fspec, $require_file)
($abs_file, $inc_path, $require_file) = __PACKAGE__->pm2fspec($fspec, $pm)

@globed_files = __PACKAGE__->fspec_glob($fspec, @files)

Methods in this package, perform operations on file specifications for operating systems other then the current site operating system. The input variable $fspec tells the methods in this package the file specification for file names used as input to the methods. Thus, when using methods in this package, the method may load up to two File::Spec submodules methods and neither of them is a submodule for the current site operating system.

<<less
Download (0.043MB)
Added: 2007-01-16 License: Perl Artistic License Price:
1011 downloads
Secleted [ 0 ] software to compare
  • Page: 1 of 4
  • 1
  • 2
  • 3
  • 4