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OCEAN GenRap 2006 Milestone 10
OCEAN GenRap is a completely new reporting and data analysis solution. more>>
OCEAN GenRap is a completely new reporting and data analysis solution. OCEAN GenRap is created by a powerful report generating engine connected with an innovative report editor designed specially for regular users. Therefore it allows you to share the ability to modify, create reports and carry out simple business analysis with managers, salesmen, consultants and other employees having access to data, but lacking programming skills.
Reporting engine
OCEAN GenRap SDK contains a Runtime component. OCEAN GenRap Runtime component can be built in any application to provide reporting capabilities. Simple programming API, support for popular RDBMS servers and ODBC sources, various output formats (including PDF, Postscript, HTML and XLS), no charge and availability for J2SE and .NET platform are its great advantages.
Ad-hoc reporting
Integrating Runtime component into an application allows you also to communicate with the OCEAN GenRap. Its a next generation office tool with a text editor interface and advanced user friendly data access, which makes reporting and analyzing data much faster and simpler. Because there is no SQL language knowledge needed to operate OCEAN GenRap, the system can be used for ad - hoc reporting and providing at - once data analysis on a company scale.
Increased market share and audience reach
System integrated with or using OCEAN GenRap can be utilized in a wider range. Reports, analysis and printouts can not only be generated as static html pages, pdf files or physical printouts. They can also be edited. All reports based on OCEAN GenRap can be modified in both ranges - the logical layer, and the appearance.
Key benefit in this group is that the process of modification of reports can be carried out by regular users without proper programming skills. From now on, creating report is not reserved only to IT staff members with SQL language and database technologies knowledge. Every employee familiar with e.g. MS Word and MS Excel will be able to easily:
- modify the appearance of the report, including font changing, colors, moving elements across the document, arranging elements on the report,
- modify the logic of the report by one-click grouping, sorting and filtering data listing or drag-and-drop adding fields from the user friendly data schema,
- create sophisticated reports without proper knowledge of SQL language and database technologies.
Thanks to OCEAN GenRap, reporting capabilities can be made available to every user of the application, increasing effectiveness and reducing costs of report preparation.
Enhancements:
- This release added charts, support for importing RTF documents, recognition of pervasive PSQL data types in ODBC, and more.
<<lessReporting engine
OCEAN GenRap SDK contains a Runtime component. OCEAN GenRap Runtime component can be built in any application to provide reporting capabilities. Simple programming API, support for popular RDBMS servers and ODBC sources, various output formats (including PDF, Postscript, HTML and XLS), no charge and availability for J2SE and .NET platform are its great advantages.
Ad-hoc reporting
Integrating Runtime component into an application allows you also to communicate with the OCEAN GenRap. Its a next generation office tool with a text editor interface and advanced user friendly data access, which makes reporting and analyzing data much faster and simpler. Because there is no SQL language knowledge needed to operate OCEAN GenRap, the system can be used for ad - hoc reporting and providing at - once data analysis on a company scale.
Increased market share and audience reach
System integrated with or using OCEAN GenRap can be utilized in a wider range. Reports, analysis and printouts can not only be generated as static html pages, pdf files or physical printouts. They can also be edited. All reports based on OCEAN GenRap can be modified in both ranges - the logical layer, and the appearance.
Key benefit in this group is that the process of modification of reports can be carried out by regular users without proper programming skills. From now on, creating report is not reserved only to IT staff members with SQL language and database technologies knowledge. Every employee familiar with e.g. MS Word and MS Excel will be able to easily:
- modify the appearance of the report, including font changing, colors, moving elements across the document, arranging elements on the report,
- modify the logic of the report by one-click grouping, sorting and filtering data listing or drag-and-drop adding fields from the user friendly data schema,
- create sophisticated reports without proper knowledge of SQL language and database technologies.
Thanks to OCEAN GenRap, reporting capabilities can be made available to every user of the application, increasing effectiveness and reducing costs of report preparation.
Enhancements:
- This release added charts, support for importing RTF documents, recognition of pervasive PSQL data types in ODBC, and more.
Download (23.6MB)
Added: 2007-01-11 License: Freely Distributable Price:
1019 downloads
Crate Game Engine Milestone 4.1
The Crate Game Engine is a game engine that is designed to make creating games trivial. more>>
Crate Game Engine is a game engine that is designed to make the process of creating games trivial.
The rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
<<lessThe rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
Download (0.20MB)
Added: 2005-12-09 License: LGPL (GNU Lesser General Public License) Price:
805 downloads
EasyBeans 1.0 Milestone 6
EasyBeans is an implementation of an EJB3 container. more>>
EasyBeans is an implementation of an EJB3 container. EasyBeans library aims to provide an implementation for the full EJBCore API.
For the persistence matter, it relies on Hibernate EJB 3 or, in upcoming versions, on Speedo, the ObjectWebs JDO implementation.
it is divided in three parts :
- Core part
- Persistence part (Which is the persistence provider)
- Simplified specification : it contains new features.
Enhancements:
- EAR deployment (and undeployment) is now supported in JOnAS, Tomcat, and Jetty.
- For JOnAS, if the EAR contains EJB 2.1 components, they will be deployed in the EJB 2.1 container.
- The WAR files of the EAR will be deployed in the Tomcat or Jetty Web container.
- An ear example is provided in this version.
- The timer service which is based on the Quartz component is supported.
- A timer example is provided.
- OpenJPA is supported as a persistence provider.
<<lessFor the persistence matter, it relies on Hibernate EJB 3 or, in upcoming versions, on Speedo, the ObjectWebs JDO implementation.
it is divided in three parts :
- Core part
- Persistence part (Which is the persistence provider)
- Simplified specification : it contains new features.
Enhancements:
- EAR deployment (and undeployment) is now supported in JOnAS, Tomcat, and Jetty.
- For JOnAS, if the EAR contains EJB 2.1 components, they will be deployed in the EJB 2.1 container.
- The WAR files of the EAR will be deployed in the Tomcat or Jetty Web container.
- An ear example is provided in this version.
- The timer service which is based on the Quartz component is supported.
- A timer example is provided.
- OpenJPA is supported as a persistence provider.
Download (9.4MB)
Added: 2007-05-17 License: LGPL (GNU Lesser General Public License) Price:
892 downloads
Lucidity Milestone 0 0.0.1
Lucidity hopes to become the next generation graphical user interface focused on speed and usability. more>>
Lucidity hopes to become the next generation graphical user interface focused on speed and usability.
Lucidity is being developed in Ruby and at this point Im the only developer. Although not much information is given on this site (right now, that is) I have a pretty good idea of where Im aiming towards with this interface.
Enhancements:
- This is a (testing only) local chat application that allows two or more instances of a chat application to communicate with each other.
<<lessLucidity is being developed in Ruby and at this point Im the only developer. Although not much information is given on this site (right now, that is) I have a pretty good idea of where Im aiming towards with this interface.
Enhancements:
- This is a (testing only) local chat application that allows two or more instances of a chat application to communicate with each other.
Download (0.014MB)
Added: 2006-03-30 License: GPL (GNU General Public License) Price:
1305 downloads
XWiki 1.1 Milestone 4
XWiki project is an open source wiki written in Java and under a LGPL license. more>>
XWiki project is an open source wiki written in Java and under a LGPL license.
A wiki is a website that allows you to collaborate with others. XWiki offers all the features that you can find in a typical wiki. In addition, XWiki is a second generation wiki (a.k.a an application wiki), ideally suited for developing collaborative web applications.
Main features:
- Page edition
- Use simple wiki syntax to format text, create tables, create links, display images, etc. Alternatively use a powerful WYSIWYG editor to edit documents content. Document Lifecycle Document Lifecycle
- Edit, Show, Print and Delete documents.
- Version Control Version Control
- Any change made in XWiki is saved under version control, meaning you can view any previous version of a page, compare different versions or rollback to any past version. Attachments Attachments
- Attach as many files as you want to any page. These files can then be referenced and used in page contents.
- Rights Management Rights Management
- Control who can view, edit or delete documents in a flexible manner. Apply rights to a document, a space or an entire wiki. Full-text Search Full-text Search
- Find easily any data or meta-data associated with a document.
- Spaces Spaces
- Organize your documents by grouping them together by domain. Plugins Plugins
- Use or develop Java plugins to extend XWiki features.
- Programming Programming
- Use XWikis programming API directly into your pages (Velocity or Groovy) to perform advanced formatting, layout or anything really. Skins Skins
- Completely customize document templates, add menus, modify CSS files. Youre in complete control of your look & feel.
<<lessA wiki is a website that allows you to collaborate with others. XWiki offers all the features that you can find in a typical wiki. In addition, XWiki is a second generation wiki (a.k.a an application wiki), ideally suited for developing collaborative web applications.
Main features:
- Page edition
- Use simple wiki syntax to format text, create tables, create links, display images, etc. Alternatively use a powerful WYSIWYG editor to edit documents content. Document Lifecycle Document Lifecycle
- Edit, Show, Print and Delete documents.
- Version Control Version Control
- Any change made in XWiki is saved under version control, meaning you can view any previous version of a page, compare different versions or rollback to any past version. Attachments Attachments
- Attach as many files as you want to any page. These files can then be referenced and used in page contents.
- Rights Management Rights Management
- Control who can view, edit or delete documents in a flexible manner. Apply rights to a document, a space or an entire wiki. Full-text Search Full-text Search
- Find easily any data or meta-data associated with a document.
- Spaces Spaces
- Organize your documents by grouping them together by domain. Plugins Plugins
- Use or develop Java plugins to extend XWiki features.
- Programming Programming
- Use XWikis programming API directly into your pages (Velocity or Groovy) to perform advanced formatting, layout or anything really. Skins Skins
- Completely customize document templates, add menus, modify CSS files. Youre in complete control of your look & feel.
Download (MB)
Added: 2007-08-16 License: LGPL (GNU Lesser General Public License) Price:
799 downloads
GroundWork Foundation 1.1 Milestone 1
GroundWork Foundation is a network management data abstraction layer and development platform written in Java. more>>
GroundWork Foundation is a network management data abstraction layer and development platform written in Java.
With GroundWork Foundation, data from both open source tools and legacy management systems can be accessed via real time status views, reports and dashboards.
GroundWork Status Viewer, a user interface for Nagios, relies on Foundation technology to extract, process and display Nagios monitoring data. GroundWorks flagship product, GroundWork Monitor, also leverages Foundation technology to provide an enterprise-class, integrated IT monitoring solution.
Main features:
- Standardized User Interfaces and APIs: APIs available with GroundWork Foundation allow presentation layer programs to query the GroundWork Foundation database by object or data type. Separate API libraries are available for Perl, PHP and Java programs, enabling users to build their own custom user interfaces.
- Customizable Adapters: GroundWork Foundation allows for the development of adapters to integrate and normalize any type of monitoring data--whether SNMP, polled or log file data. Normalized data is stored in a common database for retrieval.
- Integration of Third Party Systems: Data from commercial monitoring systems can also be integrated into GroundWork Foundation, enabling IT staff to consolidate the best of open source and proprietary monitoring and management tools into a single application.
<<lessWith GroundWork Foundation, data from both open source tools and legacy management systems can be accessed via real time status views, reports and dashboards.
GroundWork Status Viewer, a user interface for Nagios, relies on Foundation technology to extract, process and display Nagios monitoring data. GroundWorks flagship product, GroundWork Monitor, also leverages Foundation technology to provide an enterprise-class, integrated IT monitoring solution.
Main features:
- Standardized User Interfaces and APIs: APIs available with GroundWork Foundation allow presentation layer programs to query the GroundWork Foundation database by object or data type. Separate API libraries are available for Perl, PHP and Java programs, enabling users to build their own custom user interfaces.
- Customizable Adapters: GroundWork Foundation allows for the development of adapters to integrate and normalize any type of monitoring data--whether SNMP, polled or log file data. Normalized data is stored in a common database for retrieval.
- Integration of Third Party Systems: Data from commercial monitoring systems can also be integrated into GroundWork Foundation, enabling IT staff to consolidate the best of open source and proprietary monitoring and management tools into a single application.
Download (1.1MB)
Added: 2005-12-02 License: GPL (GNU General Public License) Price:
1422 downloads
LedgerSMB 1.2.7 / 1.3 Milestone 1
LedgerSMB is a web-based double-entry accounting system and it is open source. more>>
LedgerSMB project is a web-based double-entry accounting system. It currently can run on Linux and Windows and offers a wide range of features. While it began its life as a fork of SQL-Ledger, the projects are rapidly moving in different directions. LedgerSMB aims to provide a great accounting application for small businesses, and a great platform for accounting solutions for larger businesses. LedgerSMB is open source.
<<less Download (3.0MB)
Added: 2007-07-18 License: GPL (GNU General Public License) Price:
829 downloads
Cyberience Project Manager 1.5
Cyberience Project Manager replaces the previously name PHP Project Manager. more>>
Cyberience Project Manager replaces the previously name PHP Project Manager. The application has functionality has been expanded significantly.
Cyberience Project Manager is a web based application for assisting in the management and organisation of a project based business. To use the application you will need to be able to use PHP in conjunction with a MySQL database.
The application incorporates the ability to organise a portfolio of projects made up of multiple tasks with individually specified billing rates (flat fee and/or hourly rate). The Project Manager allow you to monitor overall time spent on individual projects/tasks, and calculate project costs based on the specified billing rates.
Main features:
- To Do Lists
- Milestones
- Billing
- Checklists
- Time Tracking
- Bug Tracking
- Multiple Users
- Automatic Installation and Database Creation
- Password Protection
Installation:
Project Manager is simple to install:
- Extract All Files to the directory of your choice.
- FTP/Upload all the files to your server
- CHMOD 666 the file http://www.yourdomain.com/directoryname/application/includes/config.php and http://www.yourdomain.com/directoryname/.htaccess to allow the auto-install function to write information to these file.
- Point your browser to the file http://www.yourdomain.com/directoryname/
- Enter your SQL Database Hostname, Username, Password, Database Name.
- Enter the Password and Username of Your Choice for Accessing Cyberience Project Manager.
- Click the Update Button and The Database and Security Will Automatically Be Set Up
- Delete the install Directory
- Enjoy !
Enhancements:
- Client/Organisation functionality, reorganized dashboard/hub tables, an invoice/receipt facility, and the ability to create PDFs.
<<lessCyberience Project Manager is a web based application for assisting in the management and organisation of a project based business. To use the application you will need to be able to use PHP in conjunction with a MySQL database.
The application incorporates the ability to organise a portfolio of projects made up of multiple tasks with individually specified billing rates (flat fee and/or hourly rate). The Project Manager allow you to monitor overall time spent on individual projects/tasks, and calculate project costs based on the specified billing rates.
Main features:
- To Do Lists
- Milestones
- Billing
- Checklists
- Time Tracking
- Bug Tracking
- Multiple Users
- Automatic Installation and Database Creation
- Password Protection
Installation:
Project Manager is simple to install:
- Extract All Files to the directory of your choice.
- FTP/Upload all the files to your server
- CHMOD 666 the file http://www.yourdomain.com/directoryname/application/includes/config.php and http://www.yourdomain.com/directoryname/.htaccess to allow the auto-install function to write information to these file.
- Point your browser to the file http://www.yourdomain.com/directoryname/
- Enter your SQL Database Hostname, Username, Password, Database Name.
- Enter the Password and Username of Your Choice for Accessing Cyberience Project Manager.
- Click the Update Button and The Database and Security Will Automatically Be Set Up
- Delete the install Directory
- Enjoy !
Enhancements:
- Client/Organisation functionality, reorganized dashboard/hub tables, an invoice/receipt facility, and the ability to create PDFs.
Download (1.1MB)
Added: 2007-07-07 License: GPL (GNU General Public License) Price:
839 downloads
WorldForge::Mason 0.3
Mason is a game system being developed by WorldForge. more>>
WorldForge::Mason is the second game system being developed by WorldForge. The primary focus for Mason is to enable players to build a persistent world in-game. Players will be able to manipulate items by creating new items from raw materials, attaching existing items together or splitting items into component parts.
Complicated structures such as houses can be designed on paper as a blueprint and then built with suitable building blocks and skills.
Reaching this milestone will require expanding not only our existing server and client code, but also refining the Atlas protocal that connects them.
The expansion will cover item creation (using a recipe system), construction of houses and other large structures (attaching items together), creating complex machines (combining simple machine parts), simulating organic reactions (festering wounds, adrenaline rush) with a detailed body system, editing text and other information objects in-game, and running an economy that changes with the world.
To demonstrate these techniques we will create a competitive and cooperative game centering about settling the uninhabited lands in the north-western corner of Moraf in our Dural world.
The players can play either human settlers attracted by the rumors of gold or promises of free land, or orcs, driven down to the plains from the overpopulated dens of the orc tribes of Sarnak.
Game
This section contains things related to the Mason Game in general, such as background story, game objectives, and planned features for version 1.0 of the game. It will also contain an installation guide, a players guide, and a game administrators guide. Theres also a page of links to screenshots and downloads.
If you are a potential future player and would like to know what the game will be like, or a creative writer interested in making the game interesting and fun to play, or if you want to write or translate documentation for end users, then this is the place for you.
Technology
This section contains the design of the various abstract systems that will implement all the central features of Mason. The systems include: the Item System, the Mechanical System, the Information Object System, the Body System, the Mind System, and others.
If you are a developer or game designer, interested in how all the revolutionary features supported by Mason are going to be implemented, then this section is for you.
Content
This section deals with all the general data needed for the Mason Game: item and creature descriptions and stats, maps of the Moraf area in the Dural world, and media for items and terrain. This data can be directly reused in later games.
If you are a world designer, artist, musician, or a MU* wizard who loves creating cool new items, then this section is for you.
Enhancements:
- Mason is now supported in two major 3D clients, Ember and Sear.
- An advanced terrain system has been implemented, including procedural texturing, paths, modified areas, and swimming in water.
- Building materials and resources can be gathered from the world using tools.
- Work has started on a new combat system.
<<lessComplicated structures such as houses can be designed on paper as a blueprint and then built with suitable building blocks and skills.
Reaching this milestone will require expanding not only our existing server and client code, but also refining the Atlas protocal that connects them.
The expansion will cover item creation (using a recipe system), construction of houses and other large structures (attaching items together), creating complex machines (combining simple machine parts), simulating organic reactions (festering wounds, adrenaline rush) with a detailed body system, editing text and other information objects in-game, and running an economy that changes with the world.
To demonstrate these techniques we will create a competitive and cooperative game centering about settling the uninhabited lands in the north-western corner of Moraf in our Dural world.
The players can play either human settlers attracted by the rumors of gold or promises of free land, or orcs, driven down to the plains from the overpopulated dens of the orc tribes of Sarnak.
Game
This section contains things related to the Mason Game in general, such as background story, game objectives, and planned features for version 1.0 of the game. It will also contain an installation guide, a players guide, and a game administrators guide. Theres also a page of links to screenshots and downloads.
If you are a potential future player and would like to know what the game will be like, or a creative writer interested in making the game interesting and fun to play, or if you want to write or translate documentation for end users, then this is the place for you.
Technology
This section contains the design of the various abstract systems that will implement all the central features of Mason. The systems include: the Item System, the Mechanical System, the Information Object System, the Body System, the Mind System, and others.
If you are a developer or game designer, interested in how all the revolutionary features supported by Mason are going to be implemented, then this section is for you.
Content
This section deals with all the general data needed for the Mason Game: item and creature descriptions and stats, maps of the Moraf area in the Dural world, and media for items and terrain. This data can be directly reused in later games.
If you are a world designer, artist, musician, or a MU* wizard who loves creating cool new items, then this section is for you.
Enhancements:
- Mason is now supported in two major 3D clients, Ember and Sear.
- An advanced terrain system has been implemented, including procedural texturing, paths, modified areas, and swimming in water.
- Building materials and resources can be gathered from the world using tools.
- Work has started on a new combat system.
Download (4.5MB)
Added: 2005-11-30 License: GPL (GNU General Public License) Price:
1423 downloads
67-80-85, the openCPU 1.2a
67-80-85, the openCPU is a simulation of a simple and efficient open CPU called 67-80-85. more>>
67-80-85, the openCPU project is a simulation of a simple and efficient open CPU called 67-80-85.
After quite some time of hard labour, I finished to implement a milestone of a simulation of an open CPU, called 67-80-85 (ASCII for CPU), which I somewhat had in my mind for quite some time.
It is a mixture of inspirations and tries to implement a simple, efficient CPU, that should be able to do everything you might expect from a modern CPU, regarding its computation model. If it becomes >THE< CPU in future, because people prefer it, than it would be a lucky thing ... But to make it a success, a number of points need to be done yet:
- support by the GNU C compiler
- logging command use sequences of compiled C/Linux programmes and analysing the executed sequences to optimise code, if it seems necessary
- adopting the simulator to run it (exclusively) as the platform on a PC hardware to run a ported Linux distribution (compiled without printfs for verbose mode, etc. to minimise its size)
- developing a FPGA 678085 prototype on a FPGA
- implementing microkernel routines to support additional commands (i.e. rotate bit-wise, 128-bit fp-ops, etc.)
<<lessAfter quite some time of hard labour, I finished to implement a milestone of a simulation of an open CPU, called 67-80-85 (ASCII for CPU), which I somewhat had in my mind for quite some time.
It is a mixture of inspirations and tries to implement a simple, efficient CPU, that should be able to do everything you might expect from a modern CPU, regarding its computation model. If it becomes >THE< CPU in future, because people prefer it, than it would be a lucky thing ... But to make it a success, a number of points need to be done yet:
- support by the GNU C compiler
- logging command use sequences of compiled C/Linux programmes and analysing the executed sequences to optimise code, if it seems necessary
- adopting the simulator to run it (exclusively) as the platform on a PC hardware to run a ported Linux distribution (compiled without printfs for verbose mode, etc. to minimise its size)
- developing a FPGA 678085 prototype on a FPGA
- implementing microkernel routines to support additional commands (i.e. rotate bit-wise, 128-bit fp-ops, etc.)
Download (0.099MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
1048 downloads
Synapse M1
Synapse is an ESB engine built completely on the Web Services standards on top of Apache Axis2. more>>
Synapse application is an ESB engine built completely on the Web Services standards on top of Apache Axis2.
It is a mediation framework for Web services that allows messages flowing through, into, or out of an organization to be mediated, including aspects such as logging, service lookup, performance mediation, versioning, failover, monitoring, fault management, and tracing.
Synapse is an effort undergoing incubation at the Apache Software Foundation (ASF), sponsored by the Web Services PMC.
Incubation is required of all newly accepted projects until a further review indicates that the infrastructure, communications, and decision making process have stabilized in a manner consistent with other successful ASF projects.
While incubation status is not necessarily a reflection of the completeness or stability of the code, it does indicate that the project has yet to be fully endorsed by the ASF.
We have released a first Milestone M1. The release will supports:
- Simple mediation based on regex and xpath rules
- Onbound routing of messages
- Deploy simple Java mediators to perform logging, routing, message transform etc
- XSLT transformation of messages
- HTTP Proxy support
- Stages and in/out handling of messages
<<lessIt is a mediation framework for Web services that allows messages flowing through, into, or out of an organization to be mediated, including aspects such as logging, service lookup, performance mediation, versioning, failover, monitoring, fault management, and tracing.
Synapse is an effort undergoing incubation at the Apache Software Foundation (ASF), sponsored by the Web Services PMC.
Incubation is required of all newly accepted projects until a further review indicates that the infrastructure, communications, and decision making process have stabilized in a manner consistent with other successful ASF projects.
While incubation status is not necessarily a reflection of the completeness or stability of the code, it does indicate that the project has yet to be fully endorsed by the ASF.
We have released a first Milestone M1. The release will supports:
- Simple mediation based on regex and xpath rules
- Onbound routing of messages
- Deploy simple Java mediators to perform logging, routing, message transform etc
- XSLT transformation of messages
- HTTP Proxy support
- Stages and in/out handling of messages
Download (6.1MB)
Added: 2006-01-25 License: The Apache License 2.0 Price:
1368 downloads
zebot 2.47
zebot is a modular and fun ircbot. more>>
zebot is a modular and fun ircbot. The origin from this bot comes from a french linux newspaper, which showed how to write a basic bot in perl.
This code was then heavily extended, adding especially the ability to differentiate between owner,ops and normal users. A further addition was mainly the addition of OO-build modules.
Actually the bot was rewritten from scratch to use POE::Component architecture. The core part uses the P:C:IRC module for the communication with the irc server.
The latest version is now (nearly) completely localizable thanks to a new internationalisation module, the print requests are done using tags, the tags are then translated to the actual channel language before printing out. The file format for this ressource is in XML format. On specifying the different servers/channels to which the bot shold connect, a default language for the given channels has to be supplied.
The new milestone integrates a whole new mechanism for the emotes the bot triggers on. This new mechanism bases on the internationalisation module, thus uses as backup an XML file-representation. This mechanism allows reactions in multiple languages and differentiates the reactions depending on the different modes of the users.
This bot is very funnt since it behaves like a dog. Try it and see.
As you can see from my logo, i really dont get it on how to use gimp nor how to draw.... so if some kind soul could re-make me the pictures of this site, keeping the same spirit, i would really be happy.
<<lessThis code was then heavily extended, adding especially the ability to differentiate between owner,ops and normal users. A further addition was mainly the addition of OO-build modules.
Actually the bot was rewritten from scratch to use POE::Component architecture. The core part uses the P:C:IRC module for the communication with the irc server.
The latest version is now (nearly) completely localizable thanks to a new internationalisation module, the print requests are done using tags, the tags are then translated to the actual channel language before printing out. The file format for this ressource is in XML format. On specifying the different servers/channels to which the bot shold connect, a default language for the given channels has to be supplied.
The new milestone integrates a whole new mechanism for the emotes the bot triggers on. This new mechanism bases on the internationalisation module, thus uses as backup an XML file-representation. This mechanism allows reactions in multiple languages and differentiates the reactions depending on the different modes of the users.
This bot is very funnt since it behaves like a dog. Try it and see.
As you can see from my logo, i really dont get it on how to use gimp nor how to draw.... so if some kind soul could re-make me the pictures of this site, keeping the same spirit, i would really be happy.
Download (0.16MB)
Added: 2006-06-17 License: GPL (GNU General Public License) Price:
1227 downloads
Buni Meldware Communication Suite 1.0M8-final
Buni Meldware Communication Suite (MCS) is a platform-independent groupware package. more>>
Buni Meldware Communication Suite (MCS) is a platform-independent groupware package consisting of:
- Meldware Mail
- Meldware Calendar
- Meldware Webmail
- Meldware Secure Administration System
Together the package provides support for thousands of users concurrently to send and receive email and to schedule meetings. MCS uniquely allows you to store all messages and scheduling events in nearly any database and runs on nearly all popular software and hardware platforms.
MCS commitment to platform and database agnosticism aims to meet increasing business requirements to maximize ease and flexibility of managing and accessing data as well as putting a premium on interoperability.
Additionally, while the scheduling and calendaring services can be installed separately, the integrated feature set provides both a distinctive and powerful experience to both users and server-side Mail Based Applications and Collaboration Based Application Services.
The MCS platform provides security integration using LDAP sources including Microsoft Active Directory as well as flat-file and database sources.
Additionally, extensible security allows custom authentication/authorization sources.
Enhancements:
- This is the first milestone release with WCAP, freebusy for webmail, and mature IMAP all together.
- It has undergone extensive hardening, dogfooding, and QA testing.
- The WCAP protocol for calendaring now works well for Thunderbird and Lightning 0.3.
- Webmail calendaring was greatly improved.
- The abillity to download attachments has been added to the webmail interface.
- Numerous performance improvements have been made in SMTP, IMAP, and MIME parsing since 1.0-M7.
<<less- Meldware Mail
- Meldware Calendar
- Meldware Webmail
- Meldware Secure Administration System
Together the package provides support for thousands of users concurrently to send and receive email and to schedule meetings. MCS uniquely allows you to store all messages and scheduling events in nearly any database and runs on nearly all popular software and hardware platforms.
MCS commitment to platform and database agnosticism aims to meet increasing business requirements to maximize ease and flexibility of managing and accessing data as well as putting a premium on interoperability.
Additionally, while the scheduling and calendaring services can be installed separately, the integrated feature set provides both a distinctive and powerful experience to both users and server-side Mail Based Applications and Collaboration Based Application Services.
The MCS platform provides security integration using LDAP sources including Microsoft Active Directory as well as flat-file and database sources.
Additionally, extensible security allows custom authentication/authorization sources.
Enhancements:
- This is the first milestone release with WCAP, freebusy for webmail, and mature IMAP all together.
- It has undergone extensive hardening, dogfooding, and QA testing.
- The WCAP protocol for calendaring now works well for Thunderbird and Lightning 0.3.
- Webmail calendaring was greatly improved.
- The abillity to download attachments has been added to the webmail interface.
- Numerous performance improvements have been made in SMTP, IMAP, and MIME parsing since 1.0-M7.
Download (55.3MB)
Added: 2007-08-02 License: LGPL (GNU Lesser General Public License) Price:
815 downloads
Tacos 4.0.1
Tacos provides a component repository for the Tapestry Web application development framework. more>>
Tacos library project provides components and ajax behaviour for the Tapestry java web application framework.
Its intent is to provide a library of high quality components that may be used in your tapestry application, as well as provide a core infrastructure for using ajax related logic in these and your own components and pages.
The current alpha-4 release of tacos marks a very large milestone, in the form of full dojo integration/new effects parameters to link/form components/and general bug fixes and productionizing of new components.
Current development efforts are focused on the following items:
Dojo Integration: Most of the library now relies almost exclusively on dojo. Any parts not yet handled by dojo will be evaluated for alternatives, or patch submissions to eliminate most outside dependencies.
Ajax Libraries:
Tacos supports a variety of different client side javascript libraries focused around ajax. These are a few:
dojo - Serves as the basis for most of the tacos library functionality. The best js package available hands down.
Prototype - Currently seems to be one of the core library components that many other libraries are based on. Provides common fuctionality, like sending/recieving ajax requests, manipulating DOM structures and interacting with forms.
script.aculo.us - A library spun off of the prototype library that provides lots of common "Effects" and animation techniques. Also provides a few ajax components, like Autocomplete and in-place editing.
Rico - Yet another library based on the prototype package. Provides similar functionality to script.aculo.us, with the addition of more comprehensive components and animation techniques.
<<lessIts intent is to provide a library of high quality components that may be used in your tapestry application, as well as provide a core infrastructure for using ajax related logic in these and your own components and pages.
The current alpha-4 release of tacos marks a very large milestone, in the form of full dojo integration/new effects parameters to link/form components/and general bug fixes and productionizing of new components.
Current development efforts are focused on the following items:
Dojo Integration: Most of the library now relies almost exclusively on dojo. Any parts not yet handled by dojo will be evaluated for alternatives, or patch submissions to eliminate most outside dependencies.
Ajax Libraries:
Tacos supports a variety of different client side javascript libraries focused around ajax. These are a few:
dojo - Serves as the basis for most of the tacos library functionality. The best js package available hands down.
Prototype - Currently seems to be one of the core library components that many other libraries are based on. Provides common fuctionality, like sending/recieving ajax requests, manipulating DOM structures and interacting with forms.
script.aculo.us - A library spun off of the prototype library that provides lots of common "Effects" and animation techniques. Also provides a few ajax components, like Autocomplete and in-place editing.
Rico - Yet another library based on the prototype package. Provides similar functionality to script.aculo.us, with the addition of more comprehensive components and animation techniques.
Download (0.54MB)
Added: 2006-10-30 License: GPL (GNU General Public License) Price:
1095 downloads
DragonFly BSD 1.10.1
DragonFly is an operating system and environment designed to be the logical continuation of the FreeBSD-4.x OS series. more>>
DragonFly is an Linux operating system and environment designed to be the logical continuation of the FreeBSD-4.x OS series. These operating systems belong in the same class as Linux in that they are based on UNIX ideals and APIs. DragonFly is a fork in the path, so to speak, giving the BSD base an opportunity to grow in an entirely new direction from the one taken in the FreeBSD-5 series.
It is our belief that the correct choice of features and algorithms can yield the potential for excellent scalability, robustness, and debuggability in a number of broad system categories. Not just for SMP or NUMA, but for everything from a single-node UP system to a massively clustered system. It is our belief that a fairly simple but wide-ranging set of goals will lay the groundwork for future growth.
The existing BSD cores, including FreeBSD-5, are still primarily based on models which could at best be called strained as they are applied to modern systems. The true innovation has given way to basically just laying on hacks to add features, such as encrypted disks and security layering that in a better environment could be developed at far less cost and with far greater flexibility.
We also believe that it is important to provide API solutions which allow reasonable backwards and forwards version compatibility, at least between userland and the kernel, in a mix-and-match environment. If one considers the situation from the ultimate in clustering... secure anonymous system clustering over the internet, the necessity of having properly specified APIs becomes apparent.
Finally, we believe that a fully integrated and feature-full upgrade mechanism should exist to allow end users and system operators of all walks of life to easily maintain their systems. Debian Linux has shown us the way, but it is possible to do better.
DragonFly is going to be a multi-year project at the very least. Achieving our goal set will require a great deal of groundwork just to reposition existing mechanisms to fit the new models. The goals link will take you to a more detailed description of what we hope to accomplish.
1.2.0 is our second major DragonFly release and the first one which we have created a separate CVS branch for. DragonFlys policy is to only commit bug fixes to release branches.
This release represents a significant milestone in our efforts to improve the kernel infrastructure. DragonFly is still running under the Big Giant Lock, but this will probably be the last release where that is the case.
The greatest progress has been made in the network subsystem. The TCP stack is now almost fully threaded (and will likely be the first subsystem we remove the BGL from in coming months). The TCP stack now fully supports the SACK protocol and a large number of bug and performance fixes have gone in, especially in regard to GigE performance over LANs.
The namecache has been completely rewritten and is now considered to be production-ready with this release. The rewrite will greatly simplify future filesystem work and is a necessary precursor for our ultimate goal of creating a clusterable OS.
This will be last release that uses GCC 2.95.x as the default compiler. Both GCC 3.4.x and GCC 2.95.x are supported in this release through the use of the CCVER environment variable (gcc2 or gcc34). GCC 2.95.x is to be retired soon due to its lack of TLS support. The current development branch will soon start depending heavily on TLS support and __thread both within the kernel and in libc and other libraries. This release fully supports TLS segments for programs compiled with gcc-3.4.x.
It goes without saying that this release is far more stable then our 1.0A release. A huge number of bug fixes, performance improvements, and design changes have been made since the 1.0A release.
<<lessIt is our belief that the correct choice of features and algorithms can yield the potential for excellent scalability, robustness, and debuggability in a number of broad system categories. Not just for SMP or NUMA, but for everything from a single-node UP system to a massively clustered system. It is our belief that a fairly simple but wide-ranging set of goals will lay the groundwork for future growth.
The existing BSD cores, including FreeBSD-5, are still primarily based on models which could at best be called strained as they are applied to modern systems. The true innovation has given way to basically just laying on hacks to add features, such as encrypted disks and security layering that in a better environment could be developed at far less cost and with far greater flexibility.
We also believe that it is important to provide API solutions which allow reasonable backwards and forwards version compatibility, at least between userland and the kernel, in a mix-and-match environment. If one considers the situation from the ultimate in clustering... secure anonymous system clustering over the internet, the necessity of having properly specified APIs becomes apparent.
Finally, we believe that a fully integrated and feature-full upgrade mechanism should exist to allow end users and system operators of all walks of life to easily maintain their systems. Debian Linux has shown us the way, but it is possible to do better.
DragonFly is going to be a multi-year project at the very least. Achieving our goal set will require a great deal of groundwork just to reposition existing mechanisms to fit the new models. The goals link will take you to a more detailed description of what we hope to accomplish.
1.2.0 is our second major DragonFly release and the first one which we have created a separate CVS branch for. DragonFlys policy is to only commit bug fixes to release branches.
This release represents a significant milestone in our efforts to improve the kernel infrastructure. DragonFly is still running under the Big Giant Lock, but this will probably be the last release where that is the case.
The greatest progress has been made in the network subsystem. The TCP stack is now almost fully threaded (and will likely be the first subsystem we remove the BGL from in coming months). The TCP stack now fully supports the SACK protocol and a large number of bug and performance fixes have gone in, especially in regard to GigE performance over LANs.
The namecache has been completely rewritten and is now considered to be production-ready with this release. The rewrite will greatly simplify future filesystem work and is a necessary precursor for our ultimate goal of creating a clusterable OS.
This will be last release that uses GCC 2.95.x as the default compiler. Both GCC 3.4.x and GCC 2.95.x are supported in this release through the use of the CCVER environment variable (gcc2 or gcc34). GCC 2.95.x is to be retired soon due to its lack of TLS support. The current development branch will soon start depending heavily on TLS support and __thread both within the kernel and in libc and other libraries. This release fully supports TLS segments for programs compiled with gcc-3.4.x.
It goes without saying that this release is far more stable then our 1.0A release. A huge number of bug fixes, performance improvements, and design changes have been made since the 1.0A release.
Download (112MB)
Added: 2007-08-21 License: BSD License Price:
796 downloads
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