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DeSmuME 0.7.3
DeSmuME project is a Nintendo DS emulator that can run both commercial games and homebrew applications. more>>
DeSmuME project is a Nintendo DS emulator that can run both commercial games and homebrew applications.
The original author of DeSmuME is YopYop156. He has stopped working on it on the beginning of april 2006 and passed the torch to a new team of developers. You can now follow the progress of DeSmuME on this site.
<<lessThe original author of DeSmuME is YopYop156. He has stopped working on it on the beginning of april 2006 and passed the torch to a new team of developers. You can now follow the progress of DeSmuME on this site.
Download (0.15MB)
Added: 2007-08-13 License: GPL (GNU General Public License) Price:
3070 downloads
TiEmu 3.00
TiEmu is an emulator of Texas Instruments hand-helds (TI89/92/92+/V200). more>>
TiEmu is an emulator of Texas Instruments hand-helds (TI89/92/92+/V200). TiEmu is full-featured with a graphical debugger.
Main features:
- support TI89, TI89 Titanium, TI92, TI92+ and V200PLT hand-helds
- full-featured graphical debugger (source, memory, breakpoints, traps, vectors, stack, trace, ...)
- debugger supports : run, step in, step over, step out, run to cursor
- ability to load/save the emulator state
- file linkport emulation (direct loading of files)
- works with 1/2/4 MB ROMs, 128 or 256 KB RAM
- emulate HW1, HW2, and HW3
- can run from ROM dumps or FLASH upgrades
- automatic ROM version/model detection
- constrast emulated (try [Alt] + [+] & [-])
- pretty fast emulation engine
- sreenshot of LCD and/or calculator in several images format (JPG/PNG/ICO)
- TI keyboard useable directly from PC keyboard or with the mouse on the skin
- archive memory support as well as ghost spaces
- full emulation of HW1/2/3 protection (stealth I/O)
- no buggy MC68000 SR & nbcd (TiEmu cant be detected as VTi : you have true emulation)
- 4-level and 7/8-level grayscale support (thx Kevin !) for both HW1 and HW2/3
- the letter keys are aliased to produce their respective letters. No need to press the Alpha key, just type (TI89).
- keyboard mapping and menu shortcuts are fully VTi-compatible
- keyboard mapping can be customized thru keymaps files
Version restrictions:
- linkport emulation has not been tested with USB cable yet
- no debugger while sending/receiving a file to/from the virtual calculator
- no linkport logging capabilities yet
<<lessMain features:
- support TI89, TI89 Titanium, TI92, TI92+ and V200PLT hand-helds
- full-featured graphical debugger (source, memory, breakpoints, traps, vectors, stack, trace, ...)
- debugger supports : run, step in, step over, step out, run to cursor
- ability to load/save the emulator state
- file linkport emulation (direct loading of files)
- works with 1/2/4 MB ROMs, 128 or 256 KB RAM
- emulate HW1, HW2, and HW3
- can run from ROM dumps or FLASH upgrades
- automatic ROM version/model detection
- constrast emulated (try [Alt] + [+] & [-])
- pretty fast emulation engine
- sreenshot of LCD and/or calculator in several images format (JPG/PNG/ICO)
- TI keyboard useable directly from PC keyboard or with the mouse on the skin
- archive memory support as well as ghost spaces
- full emulation of HW1/2/3 protection (stealth I/O)
- no buggy MC68000 SR & nbcd (TiEmu cant be detected as VTi : you have true emulation)
- 4-level and 7/8-level grayscale support (thx Kevin !) for both HW1 and HW2/3
- the letter keys are aliased to produce their respective letters. No need to press the Alpha key, just type (TI89).
- keyboard mapping and menu shortcuts are fully VTi-compatible
- keyboard mapping can be customized thru keymaps files
Version restrictions:
- linkport emulation has not been tested with USB cable yet
- no debugger while sending/receiving a file to/from the virtual calculator
- no linkport logging capabilities yet
Download (2.2MB)
Added: 2007-05-17 License: GPL (GNU General Public License) Price:
908 downloads
TkMAME 0.36
TkMAME project is a Tcl/Tk Front End for XMAME. more>>
TkMAME project is a Tcl/Tk Front End for XMAME.
It is a full featured graphical front end for MAME (The Multiple Arcade Machine Emulator). It is written in Tcl/Tk and runs under both Linux/Unix and Windows platforms.
Main features:
- Capable of running on Windows 95, Windows NT, Windows 3.1 (with DOS MAME), and Linux/Unix operating systems (with xmame).
- Source code is publicly available
- Smallest front end in its class for MAME in existance (less than 100k in size)
- Intuitive user friendly graphical user interface
- Ability to view ROM screen shots stored in GIF format
- Ability to save individual ROM configuration settings for each ROM
- Automatically recognizes new ROMs available with new versions of MAME
- Actual MAME command line is visible while you are configuring your ROM allowing you to see how the command line changes as you change options available to you
- Contains user interface widgets for every MAME option
- Ability to automatically download new cheat data from Pugsys Cheat Page
- Capability to automatically upload new high scores to the MAME Action Replay Page
- ROMs are grouped by year and manufacturer as well as vector games
- Capable of redifining ROMs, adding new ROMs and creating your own ROM groups
- Quick search capability to easily navigate to ROMs in your list (e.g., typing "su z" will take you to Super Zaxxon)
- Menus in TkMAME can be detached to become separate windows
- TkMAME uses your mame.cfg file to get its default values
- Capable of displaying which ROMs you are missing
- Automatically scans the gamelist.txt file and extracts game information for each ROM as you browse through your ROMs
- Capable of verifying ROMs and samples directly from the user interface
- Diagnostics feature available to help you check all of your ROMs at once
- Color and fonts can be changed to customize the look of the user interface
- Capable of configuring ROMs to use alternate versions of MAME
<<lessIt is a full featured graphical front end for MAME (The Multiple Arcade Machine Emulator). It is written in Tcl/Tk and runs under both Linux/Unix and Windows platforms.
Main features:
- Capable of running on Windows 95, Windows NT, Windows 3.1 (with DOS MAME), and Linux/Unix operating systems (with xmame).
- Source code is publicly available
- Smallest front end in its class for MAME in existance (less than 100k in size)
- Intuitive user friendly graphical user interface
- Ability to view ROM screen shots stored in GIF format
- Ability to save individual ROM configuration settings for each ROM
- Automatically recognizes new ROMs available with new versions of MAME
- Actual MAME command line is visible while you are configuring your ROM allowing you to see how the command line changes as you change options available to you
- Contains user interface widgets for every MAME option
- Ability to automatically download new cheat data from Pugsys Cheat Page
- Capability to automatically upload new high scores to the MAME Action Replay Page
- ROMs are grouped by year and manufacturer as well as vector games
- Capable of redifining ROMs, adding new ROMs and creating your own ROM groups
- Quick search capability to easily navigate to ROMs in your list (e.g., typing "su z" will take you to Super Zaxxon)
- Menus in TkMAME can be detached to become separate windows
- TkMAME uses your mame.cfg file to get its default values
- Capable of displaying which ROMs you are missing
- Automatically scans the gamelist.txt file and extracts game information for each ROM as you browse through your ROMs
- Capable of verifying ROMs and samples directly from the user interface
- Diagnostics feature available to help you check all of your ROMs at once
- Color and fonts can be changed to customize the look of the user interface
- Capable of configuring ROMs to use alternate versions of MAME
Download (0.059MB)
Added: 2006-11-20 License: GPL (GNU General Public License) Price:
1073 downloads
Cxmame 0.4.2
Cxmame is a simple console-based frontend for xmame. more>>
Cxmame project is a simple console-based frontend for xmame.
It uses the ncurses library. It was originally intended for xmame.svgalib, but works with all xmame targets.
Before you run cxmame you have to create a ~/.cxmamerc file containing the name of the xmame exectable you want to use (with full path if its not in your PATH ), followed by a ;.
The first time you run cxmame it will scan your roms and build a gamelist from them. This could take a little while depending on how many roms youve got in your rompath, but it only happens the first time. ( you have to set your rompath as per normal , eg in your xmamerc file ).
Enhancements:
- Ripped out wmaker gui because i like the idea of keeping cxmame slimline.
- Fixed a bug that stopped the menu being displayed in an xterm when you have game names over a certain length.
<<lessIt uses the ncurses library. It was originally intended for xmame.svgalib, but works with all xmame targets.
Before you run cxmame you have to create a ~/.cxmamerc file containing the name of the xmame exectable you want to use (with full path if its not in your PATH ), followed by a ;.
The first time you run cxmame it will scan your roms and build a gamelist from them. This could take a little while depending on how many roms youve got in your rompath, but it only happens the first time. ( you have to set your rompath as per normal , eg in your xmamerc file ).
Enhancements:
- Ripped out wmaker gui because i like the idea of keeping cxmame slimline.
- Fixed a bug that stopped the menu being displayed in an xterm when you have game names over a certain length.
Download (0.008MB)
Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1052 downloads
The Romalizer 0.61
The Romalizer project is a Tcl script to analyze your MAME roms and report errors. more>>
The Romalizer project is a Tcl script to analyze your MAME roms and report errors.
The ROMalizer is a Tcl script that examines your .zip files for MAME ROMs and lets you know if you have any extra data in them. It can also report incorrect filenames, CRCs, etc.
Enhancements:
- romalizer will no longer move the zipfiles it has fixed into your roms directory unless you specify the -M option. This will allow you to run romalizer as a normal user on a roms filesystem that is only writable by root or some other games administrator. If you use the -M option, romalzier will back up your old roms into the working directory as usual, if the -M option is not used, the new (fixed) roms will be located in the working directory.
- romalizer now fully supports two new styles of merging your roms. You may now use the -g or -G options to tell romalizer to use one of these new merging formats. When -g is used, romalizer will merge all clones into a single zip file. When -G is used, romalizer will create clone zip files that are capable of being run independantly of the parent romset. I have tested these new merging features on my pacman romset and it works beautifully, however more testing probably needs to be done on a complete romset for these options.
- neogeo games are now supported, romalizer will just ignore any CRC that matches 354029fc (ng-sfix.rom), 9036d879 (neo-geo.rom), and 97cf998b (ng-sm1.rom). Thus neogeo roms are now fully supported except for these 3 which should be placed in a file called neogeo.zip.
- romalizer requires usage of UnZip version 5.41 or higher due to a Y2K bug in UnZip. This patch will now check your unzip version and abort if you do not have a recent version of UnZip.
<<lessThe ROMalizer is a Tcl script that examines your .zip files for MAME ROMs and lets you know if you have any extra data in them. It can also report incorrect filenames, CRCs, etc.
Enhancements:
- romalizer will no longer move the zipfiles it has fixed into your roms directory unless you specify the -M option. This will allow you to run romalizer as a normal user on a roms filesystem that is only writable by root or some other games administrator. If you use the -M option, romalzier will back up your old roms into the working directory as usual, if the -M option is not used, the new (fixed) roms will be located in the working directory.
- romalizer now fully supports two new styles of merging your roms. You may now use the -g or -G options to tell romalizer to use one of these new merging formats. When -g is used, romalizer will merge all clones into a single zip file. When -G is used, romalizer will create clone zip files that are capable of being run independantly of the parent romset. I have tested these new merging features on my pacman romset and it works beautifully, however more testing probably needs to be done on a complete romset for these options.
- neogeo games are now supported, romalizer will just ignore any CRC that matches 354029fc (ng-sfix.rom), 9036d879 (neo-geo.rom), and 97cf998b (ng-sm1.rom). Thus neogeo roms are now fully supported except for these 3 which should be placed in a file called neogeo.zip.
- romalizer requires usage of UnZip version 5.41 or higher due to a Y2K bug in UnZip. This patch will now check your unzip version and abort if you do not have a recent version of UnZip.
Download (0.008MB)
Added: 2006-11-20 License: Freeware Price:
624 downloads
Lefromoma 0.3
Lefromoma is a simple mame frontend written in python focused on cabinets. more>>
Lefromoma is a simple mame frontend written in python focused on cabinets.
Features: fullscreen, snapshots, roms-, favorites-list (alphabetical) & ignore list, scaling of a game. All text in game names between () is stripped in the favorites list (revision/version numbers etc), it makes the list prettier. There are 3 wav-files included, a "start up" sound, a "start game" sound and a button sound.
The script creates 4 new directories in your rom directory: complete, favorites, ignore and scaling. They are filled with symlinks (this doesnt take up much space, dont worry). When you add a game to the favorites the symlink from the complete dir is moved to the favorites and visa versa.
If you move a game to the ignore directory (that is, the symlink will be moved there), you will have to remove it yourself again. (might change in the future). You can change the scaling of the game in the frontend. The scaling dir is used to write the default scaling for a game (gamerom_2 or gamerom_1)
Lefromoma is developed and tested on Fedora Core 5, other GNU/linux distro should work too (other distros not tested though).
<<lessFeatures: fullscreen, snapshots, roms-, favorites-list (alphabetical) & ignore list, scaling of a game. All text in game names between () is stripped in the favorites list (revision/version numbers etc), it makes the list prettier. There are 3 wav-files included, a "start up" sound, a "start game" sound and a button sound.
The script creates 4 new directories in your rom directory: complete, favorites, ignore and scaling. They are filled with symlinks (this doesnt take up much space, dont worry). When you add a game to the favorites the symlink from the complete dir is moved to the favorites and visa versa.
If you move a game to the ignore directory (that is, the symlink will be moved there), you will have to remove it yourself again. (might change in the future). You can change the scaling of the game in the frontend. The scaling dir is used to write the default scaling for a game (gamerom_2 or gamerom_1)
Lefromoma is developed and tested on Fedora Core 5, other GNU/linux distro should work too (other distros not tested though).
Download (0.51MB)
Added: 2006-10-18 License: Freely Distributable Price:
1101 downloads
ROMBrowser 0.3
ROMBrowser project is a tool for organizing emulator ROMs. more>>
ROMBrowser project is a tool for organizing emulator ROMs.
It will identify rom files by their CRC, give information about their characteristics (game title, parent rom, etc), and organize those ROMs with different filters.
If you like to play with emulation and emulators, you know the pain of keeping track of your thousands of ROM files, not to mention figuring out what it is youve just downloaded. Thats what ROMBrowser is for. Eventually I hope to have a system that works somewhat like romcenter, but is java based and GPLd.
I also am planning on developing a schema for storing meta-data related to ROM files. There are currently several databases out there that have information about ROM files, usually keyed by the files CRC32. Part of the ROMBrowser project will be to develop an open standard for that kind of data (probably an XML DTD) and a plan for the distributed classification of ROM files, so users can classify unknown ROMs and distribute that information.
Enhancements:
- Added Super Nintendo rom handler for SMC files. It doesnt handle interleaved files yet.
- Separated out datafiles from main distribution, added credits tag to xml database, to give credit to the rom database maintainers (just using conversions of cowerings goodtools for now).
- Changed rom info viewer to table view. Added ability to modify rom data, changes will be saved in knownfiles.xml
- Changed how file searching works, now only files that have romhandlers (nes and smc currently) get processed, all others are ignored.
- Made file converter work better for converting romcenter dat files (use net.sourceforge.rombrowser.util.ROMDatabaseFileConverter
- Deleting specific roms from the treeview will remove them from knownfiles, and will also delete them from the filesystem if delete-on-remove is true.
- Deleting folders from the treeview will still not remove their child entries from knowfiles or delete the foders or their children.
- Changed the way rominfo files are handled, now if the datafile property has colons in it, it will treat it as a list of datafiles, eg: "goodnes.xml.gz:goodsnes.xml.gz" would look for both goodnes and goodsnes in the rombrowser home folder
<<lessIt will identify rom files by their CRC, give information about their characteristics (game title, parent rom, etc), and organize those ROMs with different filters.
If you like to play with emulation and emulators, you know the pain of keeping track of your thousands of ROM files, not to mention figuring out what it is youve just downloaded. Thats what ROMBrowser is for. Eventually I hope to have a system that works somewhat like romcenter, but is java based and GPLd.
I also am planning on developing a schema for storing meta-data related to ROM files. There are currently several databases out there that have information about ROM files, usually keyed by the files CRC32. Part of the ROMBrowser project will be to develop an open standard for that kind of data (probably an XML DTD) and a plan for the distributed classification of ROM files, so users can classify unknown ROMs and distribute that information.
Enhancements:
- Added Super Nintendo rom handler for SMC files. It doesnt handle interleaved files yet.
- Separated out datafiles from main distribution, added credits tag to xml database, to give credit to the rom database maintainers (just using conversions of cowerings goodtools for now).
- Changed rom info viewer to table view. Added ability to modify rom data, changes will be saved in knownfiles.xml
- Changed how file searching works, now only files that have romhandlers (nes and smc currently) get processed, all others are ignored.
- Made file converter work better for converting romcenter dat files (use net.sourceforge.rombrowser.util.ROMDatabaseFileConverter
- Deleting specific roms from the treeview will remove them from knownfiles, and will also delete them from the filesystem if delete-on-remove is true.
- Deleting folders from the treeview will still not remove their child entries from knowfiles or delete the foders or their children.
- Changed the way rominfo files are handled, now if the datafile property has colons in it, it will treat it as a list of datafiles, eg: "goodnes.xml.gz:goodsnes.xml.gz" would look for both goodnes and goodsnes in the rombrowser home folder
Download (MB)
Added: 2006-11-27 License: GPL (GNU General Public License) Price:
1066 downloads
Etherboot 5.4.3
Etherboot is a source code for making IP boot ROMs to boot Linux and other OSes. more>>
Etherboot project is a software package for creating ROM images that can download code over an Ethernet network to be executed on an x86 computer.
Many network adapters have a socket where a ROM chip can be installed. Etherboot is code that can be put in such a ROM. Etherboot is normally used for for booting PCs diskless. This is useful in various situations, for example:
- An X-terminal.
- Clusters of compute servers.
- Routers.
- Various kinds of remote servers, e.g. a tape drive server that can be accessed with the RMT protocol.
- Machines doing tasks in environments unfriendly to disks.
- A user platform where remote partitions are mounted over the network and you are willing to accept the lower speed compared to disk.
- Maintaining software for a cluster of equally configured workstations centrally.
Etherboot can boot computers faster than from a disk because there are no delays in spinning up disks, etc. A moments calculation will show that even with a 10Mbit Ethernet, sending a 500kB kernel will take only a couple of seconds typically. With 100Mbit Ethernet it gets even better.
Compared to booting from solid-state devices, e.g. Flash disks, Etherboot has the advantage of centralising software adminstration, the tradeoff being the dependence on a server. This can be partly alleviated by providing redundant servers.
Etherboot can work with RAM disks, NFS filesystems, or even local disks, if desired. Its a component technology and can be combined with other technologies to do things the way you want.
Etherboot is usually used to load Linux, FreeBSD or DOS. However the protocol and boot file formats are general, so there is no reason why it could not be used to load arbitrary images to a PC, including other OSes.
Etherboot is Open Source under the GNU General Public License Version 2 (GPL2).
The components needed by Etherboot are:
- A bootstrap loader, usually in an EPROM on a network card, or installed in the flash BIOS, but could be put anywhere in the address space the BIOS probes in. For testing this could be put on a floppy disk or a hard disk partition. Some configurations may even be always run from a floppy disk (e.g. temporary testing setups or pedagogic uses).
- A DHCP or bootp server, for returning an IP address and other information when sent a MAC (Ethernet card) address.
- A tftp server, for sending the kernel images and other files required in the boot process. Alternatively, Etherboot can boot from an NFS mount.
- A Linux or FreeBSD kernel.
- Optionally, a NFS server, for providing the disk partitions that will be mounted if Linux or FreeBSD is being booted.
- Optionally, a RAM disk contained in the loaded image. This can be the initial RAM disk if desired.
- Software tools for building the download image, and tools for debugging.
Enhancements:
- This production release should now compile with gcc 4.x.
- In addition, a number of drivers have been updated, including e1000, MCP51 and MCP55 (nvidia), pcnet32, natsemi, sis900, and tg3.
- NetXtreme II cards are now supported.
<<lessMany network adapters have a socket where a ROM chip can be installed. Etherboot is code that can be put in such a ROM. Etherboot is normally used for for booting PCs diskless. This is useful in various situations, for example:
- An X-terminal.
- Clusters of compute servers.
- Routers.
- Various kinds of remote servers, e.g. a tape drive server that can be accessed with the RMT protocol.
- Machines doing tasks in environments unfriendly to disks.
- A user platform where remote partitions are mounted over the network and you are willing to accept the lower speed compared to disk.
- Maintaining software for a cluster of equally configured workstations centrally.
Etherboot can boot computers faster than from a disk because there are no delays in spinning up disks, etc. A moments calculation will show that even with a 10Mbit Ethernet, sending a 500kB kernel will take only a couple of seconds typically. With 100Mbit Ethernet it gets even better.
Compared to booting from solid-state devices, e.g. Flash disks, Etherboot has the advantage of centralising software adminstration, the tradeoff being the dependence on a server. This can be partly alleviated by providing redundant servers.
Etherboot can work with RAM disks, NFS filesystems, or even local disks, if desired. Its a component technology and can be combined with other technologies to do things the way you want.
Etherboot is usually used to load Linux, FreeBSD or DOS. However the protocol and boot file formats are general, so there is no reason why it could not be used to load arbitrary images to a PC, including other OSes.
Etherboot is Open Source under the GNU General Public License Version 2 (GPL2).
The components needed by Etherboot are:
- A bootstrap loader, usually in an EPROM on a network card, or installed in the flash BIOS, but could be put anywhere in the address space the BIOS probes in. For testing this could be put on a floppy disk or a hard disk partition. Some configurations may even be always run from a floppy disk (e.g. temporary testing setups or pedagogic uses).
- A DHCP or bootp server, for returning an IP address and other information when sent a MAC (Ethernet card) address.
- A tftp server, for sending the kernel images and other files required in the boot process. Alternatively, Etherboot can boot from an NFS mount.
- A Linux or FreeBSD kernel.
- Optionally, a NFS server, for providing the disk partitions that will be mounted if Linux or FreeBSD is being booted.
- Optionally, a RAM disk contained in the loaded image. This can be the initial RAM disk if desired.
- Software tools for building the download image, and tools for debugging.
Enhancements:
- This production release should now compile with gcc 4.x.
- In addition, a number of drivers have been updated, including e1000, MCP51 and MCP55 (nvidia), pcnet32, natsemi, sis900, and tg3.
- NetXtreme II cards are now supported.
Download (1.1MB)
Added: 2007-02-25 License: GPL (GNU General Public License) Price:
993 downloads
AdvanceSCAN 1.13
AdvanceSCAN project is a commandline ROM manager for emulators. more>>
AdvanceSCAN project is a commandline ROM manager for emulators.
AdvanceSCAN is a command line ROM manager for MAME, MESS, AdvanceMAME, AdvanceMESS, and Raine for Unix, DOS, and Windows.
Main features:
- Directly read, write zip archives without decompressing and recompressing them for the best performance.
- Add, copy, move and rename files in the zip archives. Any rom that you have is placed automatically in the correct zip.
- Recognize the text files added by rom sites and delete them.
- Recognize the text files added by the rom dumpers and keep or delete them.
- Its safe. On all the zip operations any file removed or overwritten is saved in the `rom_unknown `sample_unknown directories and kept for future uses. This will prevent any unwanted remove operation.
- Generate differential rom sets.
Enhancements:
- New rom zips are now created only if at least one unique rom is found. Roms shared with other games dont trigger the zip creation. For example, galaga88
- and pacmania share the rom ns1-mcu.bin. This functionality prevents the creation of the galaga88 zip from a correct copy of pacmania using only the
- ns1-mcu.bin file.
- Relaxed a consistency check for the local header in zip files. The crc and size entries are allowed to contain the real value also if a data descriptor is present.
<<lessAdvanceSCAN is a command line ROM manager for MAME, MESS, AdvanceMAME, AdvanceMESS, and Raine for Unix, DOS, and Windows.
Main features:
- Directly read, write zip archives without decompressing and recompressing them for the best performance.
- Add, copy, move and rename files in the zip archives. Any rom that you have is placed automatically in the correct zip.
- Recognize the text files added by rom sites and delete them.
- Recognize the text files added by the rom dumpers and keep or delete them.
- Its safe. On all the zip operations any file removed or overwritten is saved in the `rom_unknown `sample_unknown directories and kept for future uses. This will prevent any unwanted remove operation.
- Generate differential rom sets.
Enhancements:
- New rom zips are now created only if at least one unique rom is found. Roms shared with other games dont trigger the zip creation. For example, galaga88
- and pacmania share the rom ns1-mcu.bin. This functionality prevents the creation of the galaga88 zip from a correct copy of pacmania using only the
- ns1-mcu.bin file.
- Relaxed a consistency check for the local header in zip files. The crc and size entries are allowed to contain the real value also if a data descriptor is present.
Download (0.29MB)
Added: 2006-12-05 License: GPL (GNU General Public License) Price:
1055 downloads
GXMame 0.35 beta2
GXMame is a Gtk frontend for XMame. more>>
GXMame is a frontend for XMame using the GTK library, the goal is to provide the same GUI than mame32. For the moment it will just have the same gui, the final goal is to be able to share config files with Mame32k (or any version of mame32 that write config files instead of saving data into windows registry) allowing dual booter to have the same environment (favorite, timeplayed, last game selected, gui preference...) under windows and Linux.
I wanted to learn GTK and have a decent frontend for xmame, gnomame didnt work on my computer and I didnt like other front end in Tk, so I decided to start this project, just after I discovered gRustibus, the very good front-end from Kjetil Thuen. I took this front end as a model for the creation of GXMame Im not sure that I could have go so far and so quickly without this model.
Main features:
- Detailed view
- Small icons view
- Indented view (shows clones games under the original one)
- Font color and size selectable
- Icons support, .ico files or a zipped archive from Mamu or Mame32QA
- Tools bar
- Folder(filter) panel
- Screenshot panel
- Display snapshots, Flyers, Marquees, Cabinets, Titles.
- Support of zipped pictures
- Display mameinfo and history
- Status bar
- Support of catver to sort games by version and categories
- Random game selection
- Quick check: only check if a romname.zip file exist in roms folder (also works with clones)
- Audit of all roms
- Window with the properties of all games
- Audit of a single game
- Popup menu to easily access to most used functions
- Preferences for games(global and specific)
- Joystick support (new 386 1.x.x linux driver only)
- Creation of gamelist from xmame
- Multiples executables support
- Scalable icons
- Additionnal options string
- Sortable columns (in any views)
- Sortable selectable columns order (in detail view)
- List view
- Large icons view
- and lot of others...
<<lessI wanted to learn GTK and have a decent frontend for xmame, gnomame didnt work on my computer and I didnt like other front end in Tk, so I decided to start this project, just after I discovered gRustibus, the very good front-end from Kjetil Thuen. I took this front end as a model for the creation of GXMame Im not sure that I could have go so far and so quickly without this model.
Main features:
- Detailed view
- Small icons view
- Indented view (shows clones games under the original one)
- Font color and size selectable
- Icons support, .ico files or a zipped archive from Mamu or Mame32QA
- Tools bar
- Folder(filter) panel
- Screenshot panel
- Display snapshots, Flyers, Marquees, Cabinets, Titles.
- Support of zipped pictures
- Display mameinfo and history
- Status bar
- Support of catver to sort games by version and categories
- Random game selection
- Quick check: only check if a romname.zip file exist in roms folder (also works with clones)
- Audit of all roms
- Window with the properties of all games
- Audit of a single game
- Popup menu to easily access to most used functions
- Preferences for games(global and specific)
- Joystick support (new 386 1.x.x linux driver only)
- Creation of gamelist from xmame
- Multiples executables support
- Scalable icons
- Additionnal options string
- Sortable columns (in any views)
- Sortable selectable columns order (in detail view)
- List view
- Large icons view
- and lot of others...
Download (0.27MB)
Added: 2005-07-21 License: GPL (GNU General Public License) Price:
1573 downloads
E-UAE 0.8.29-WIP4
E-UAE project is a version of UAE, the Ubiquitous Amiga Emulator, with an emulation core largely based on WinUAE. more>>
E-UAE project is a version of UAE, the Ubiquitous Amiga Emulator, with an emulation core largely based on WinUAE. The project attempts to bring many of the great features of WinUAE to non-Windows platforms. This version now finally has a name, E-UAE, since thats what everybody was calling it anyway. The E can stand for anything you fancy. Experimental, extreme, exciting, egalitarian, eggplant.
Currently it will build and run (with a varying degree of supported features) on Linux and other Unices, Mac OS X, BeOS, AmigaOS itself (either for 68k machines or PPC machines with AmigaOS 4.0 and the AmigaOS clones MorphOS and AROS). OS X requires either LibSDL or an X server for graphics output, but native graphics are supported on AmigaOS and BeOS, although, at the moment, SDL is also preferred on BeOS since the native driver is incomplete.
E-UAE is open-source software and is made available under the terms of the GNU GPL. E-UAE is based on the work of dozens of contributors including Bernd Schmidt (the original author and maintainer of UAE), Bernie Meyer (the author of the x86 JIT compiler), Toni Wilen (the current maintainer of WinUAE), and many more.
To make full use of E-UAE you will need access to an image of some version of the Amiga Kickstart ROM (although UAE does include a ROM emulation which may work with some old games). The Amiga Kickstart ROMs are copyrighted material and may not be freely distributed (so dont ask me for a copy). If you dont have an Amiga from which you can legally make a ROM image, a selection of ROM images are available for purchase online from Cloanto - publishers of the Amiga Forever distribution.
<<lessCurrently it will build and run (with a varying degree of supported features) on Linux and other Unices, Mac OS X, BeOS, AmigaOS itself (either for 68k machines or PPC machines with AmigaOS 4.0 and the AmigaOS clones MorphOS and AROS). OS X requires either LibSDL or an X server for graphics output, but native graphics are supported on AmigaOS and BeOS, although, at the moment, SDL is also preferred on BeOS since the native driver is incomplete.
E-UAE is open-source software and is made available under the terms of the GNU GPL. E-UAE is based on the work of dozens of contributors including Bernd Schmidt (the original author and maintainer of UAE), Bernie Meyer (the author of the x86 JIT compiler), Toni Wilen (the current maintainer of WinUAE), and many more.
To make full use of E-UAE you will need access to an image of some version of the Amiga Kickstart ROM (although UAE does include a ROM emulation which may work with some old games). The Amiga Kickstart ROMs are copyrighted material and may not be freely distributed (so dont ask me for a copy). If you dont have an Amiga from which you can legally make a ROM image, a selection of ROM images are available for purchase online from Cloanto - publishers of the Amiga Forever distribution.
Download (1.0MB)
Added: 2007-07-13 License: GPL (GNU General Public License) Price:
839 downloads
Stella 2.4
Stella is a multi-platform Atari 2600 VCS emulator released under the GNU General Public License (GPL). more>>
Stella is a multi-platform Atari 2600 VCS emulator.
Stella was originally developed for Linux by Bradford W. Mott, however, since its original release several people have joined the development team to port Stella to other operating systems such as AcornOS, AmigaOS, DOS, FreeBSD, IRIX, Linux, OS/2, MacOS, Unix, and Windows. The development team is working hard to perfect the emulator and we hope you enjoy our effort.
On this site youll find information about downloading, installing, using, and enhancing Stella. Youll also find useful information about the Atari 2600 and emulation.
Enhancements:
Added new video sub-system where fullscreen and windowed modes are treated
differently. Windowed modes now use -zoom_tia and -zoom_ui arguments,
while fullscreen modes can be specified by resolution using the new
-fullres argument.
- Widescreen video modes are now supported; Stella will simply center the
image with surrounding black borders.
- Many UI-related changes, including resizable ROM launcher and debugger
windows, and a new UI palette (the previous classic palette is still
available). This is still a work in progress.
- The locations of all major config files (statedir, palette file,
cheat file, properties file, etc) are now configurable from the
commandline and within the UI.
- Updates to TIA palette support. Added SECAM support, and removed the
built-in original palette. Standard, z26, and user are still
available.
- Various bugfixes to some debugger commands. The run command no
longer causes a crash, and several others have better error-checking.
- Added more complete cartridge auto-detection for Commavid (CV), 3E,
3F and Activision (FE) formats.
- Removed XStart and Width ROM properties, since the forthcoming TIA
rework wont be using them.
- Reworked internal storage of ROM properties to be faster and take up
less space.
- Added several different ways of stretching the OpenGL image to the
-gl_fsmax argument, for more flexibility.
- Removed OpenGL aspect ratio setting favour of the previously mentioned
video changes. Well see how this goes.
- Removed dirty-rect support from software rendering, since it was actually
sub-optimal in Windows and OSX and defaulted to off in previous versions.
- Added support for gzipped ROMs.
- Re-added pause support.
- Re-added support for Windows 98.
- Removed support for STELLA_BASEDIR environment variable, since each
config file can be now configured separately.
- Removed -fastscbios argument, since it must always be turned on.
- Removed PSP support, since it hasnt been updated in over a year, and
someone else is maintaining another port elsewhere.
- For the Unix/Linux port; fixed make install issues, and changed icon to
PNG format.
<<lessStella was originally developed for Linux by Bradford W. Mott, however, since its original release several people have joined the development team to port Stella to other operating systems such as AcornOS, AmigaOS, DOS, FreeBSD, IRIX, Linux, OS/2, MacOS, Unix, and Windows. The development team is working hard to perfect the emulator and we hope you enjoy our effort.
On this site youll find information about downloading, installing, using, and enhancing Stella. Youll also find useful information about the Atari 2600 and emulation.
Enhancements:
Added new video sub-system where fullscreen and windowed modes are treated
differently. Windowed modes now use -zoom_tia and -zoom_ui arguments,
while fullscreen modes can be specified by resolution using the new
-fullres argument.
- Widescreen video modes are now supported; Stella will simply center the
image with surrounding black borders.
- Many UI-related changes, including resizable ROM launcher and debugger
windows, and a new UI palette (the previous classic palette is still
available). This is still a work in progress.
- The locations of all major config files (statedir, palette file,
cheat file, properties file, etc) are now configurable from the
commandline and within the UI.
- Updates to TIA palette support. Added SECAM support, and removed the
built-in original palette. Standard, z26, and user are still
available.
- Various bugfixes to some debugger commands. The run command no
longer causes a crash, and several others have better error-checking.
- Added more complete cartridge auto-detection for Commavid (CV), 3E,
3F and Activision (FE) formats.
- Removed XStart and Width ROM properties, since the forthcoming TIA
rework wont be using them.
- Reworked internal storage of ROM properties to be faster and take up
less space.
- Added several different ways of stretching the OpenGL image to the
-gl_fsmax argument, for more flexibility.
- Removed OpenGL aspect ratio setting favour of the previously mentioned
video changes. Well see how this goes.
- Removed dirty-rect support from software rendering, since it was actually
sub-optimal in Windows and OSX and defaulted to off in previous versions.
- Added support for gzipped ROMs.
- Re-added pause support.
- Re-added support for Windows 98.
- Removed support for STELLA_BASEDIR environment variable, since each
config file can be now configured separately.
- Removed -fastscbios argument, since it must always be turned on.
- Removed PSP support, since it hasnt been updated in over a year, and
someone else is maintaining another port elsewhere.
- For the Unix/Linux port; fixed make install issues, and changed icon to
PNG format.
Download (0.95MB)
Added: 2007-01-18 License: GPL (GNU General Public License) Price:
1018 downloads
TkDgen 1.1.1
TkDgen project is a Tcl/Tk GUI front-end to the DGen emulator. more>>
TkDgen project is a Tcl/Tk GUI front-end to the DGen emulator.
TkDgen is a Tcl/Tk GUI front-end for DGen, an emulator of the Genesis video game console. It displays a list of available ROMs, and it can display a game screenshot when a ROM is selected in the list.
It also helps you manage tips, graphic files, and hex codes for individual ROMs.
<<lessTkDgen is a Tcl/Tk GUI front-end for DGen, an emulator of the Genesis video game console. It displays a list of available ROMs, and it can display a game screenshot when a ROM is selected in the list.
It also helps you manage tips, graphic files, and hex codes for individual ROMs.
Download (MB)
Added: 2006-11-30 License: GPL (GNU General Public License) Price:
1064 downloads
Snowfence 1.2
Snowfence is a simple no-configuration-required Linux iptables firewall for the Sharp Zaurus. more>>
Snowfence is a simple firewall for the Sharp Zaurus, a GNU/Linux-based palmtop computer.
Snowfence uses the Linux kernels iptables firewall support to limit the ability of potential attackers to access the Zauruss services remotely while still allowing the Zauruss legitimate local user to make use of the network as usual.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License (LICENSE in the source distribution) for more details.
Enhancements:
- Support for different ROMs was improved.
<<lessSnowfence uses the Linux kernels iptables firewall support to limit the ability of potential attackers to access the Zauruss services remotely while still allowing the Zauruss legitimate local user to make use of the network as usual.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License (LICENSE in the source distribution) for more details.
Enhancements:
- Support for different ROMs was improved.
Download (0.010MB)
Added: 2005-11-28 License: GPL (GNU General Public License) Price:
1425 downloads
pam_usb 0.4.1
pam_usb is a PAM module that enables either two-factor or password-less authentication using an USB storage device. more>>
pam_usb is a PAM modules that enables either two-factor or password-less authentication using an USB storage device (such as an USB Flash Memory Token).
It can work with any PAM enabled program, such as login, su, gdm/kdm/xdm, xlock...
This is done with a pair of DSA keys, the private one is stored on the device and the public one on the computer.
Whenever a user tries to authenticate, pam_usb will try to find the usb device and will load the private key.
Then it will compute a private/public key signing challenge using the public key contained in the users home directory.
Then, if configured in two-factor mode (additional mode, in the documentation), a password is asked to the user in order to finish the authentication. Otherwise, if configured in password-less mode (alternative / unique in the documentation) it will log in the user without asking any password.
It can also work using any kind of mountable devices such as floppy disks or cd-roms. To improve security, it supports private key encryption and serial number access list.
Sorry for the poor informations provided here but the website is being redesigned.
Enhancements:
- A security issue related to OpenSSH authentication has been fixed.
- The quiet option has been fixed (now it is really quiet).
- Support has been added for devices without vendor/model information.
<<lessIt can work with any PAM enabled program, such as login, su, gdm/kdm/xdm, xlock...
This is done with a pair of DSA keys, the private one is stored on the device and the public one on the computer.
Whenever a user tries to authenticate, pam_usb will try to find the usb device and will load the private key.
Then it will compute a private/public key signing challenge using the public key contained in the users home directory.
Then, if configured in two-factor mode (additional mode, in the documentation), a password is asked to the user in order to finish the authentication. Otherwise, if configured in password-less mode (alternative / unique in the documentation) it will log in the user without asking any password.
It can also work using any kind of mountable devices such as floppy disks or cd-roms. To improve security, it supports private key encryption and serial number access list.
Sorry for the poor informations provided here but the website is being redesigned.
Enhancements:
- A security issue related to OpenSSH authentication has been fixed.
- The quiet option has been fixed (now it is really quiet).
- Support has been added for devices without vendor/model information.
Download (0.027MB)
Added: 2007-05-30 License: GPL (GNU General Public License) Price:
879 downloads
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