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Audio::AMR::Decode 0.01
Audio::AMR::Decode is a Perl extension do decode .amr files. more>>
Audio::AMR::Decode is a Perl extension do decode .amr files.
SYNOPSIS
use Audio::AMR::Decode;
Audio::AMR::Decode::amr2raw(infile.amr, outfile.pcm);
This module will attempt to decode an amr encoded audio file to a raw pcm audio encoded file.
The package contains C-source files for the optimized fixed-point speech decoder. The optimized fixed-point speech decoder is bit-exact with 3GPP TS 26.073 fixed-point speech decoder version 4.1.0.
<<lessSYNOPSIS
use Audio::AMR::Decode;
Audio::AMR::Decode::amr2raw(infile.amr, outfile.pcm);
This module will attempt to decode an amr encoded audio file to a raw pcm audio encoded file.
The package contains C-source files for the optimized fixed-point speech decoder. The optimized fixed-point speech decoder is bit-exact with 3GPP TS 26.073 fixed-point speech decoder version 4.1.0.
Download (0.13MB)
Added: 2006-06-27 License: GPL (GNU General Public License) Price:
1229 downloads
encdec 0.4.0
encdec it encodes and decodes i18n strings, integers, reals, and times. more>>
encdec encodes and decodes a wide range of C objects.
This module may be used to encode and decode C objects such as integers, floats, doubles, times, and internationalized strings to and from a wide variety of binary formats as they might appear in portable file formats or network messages.
These encodings include 16, 34, and 64 bit big and little endian intergers, big and little endian IEEE754 float and double values, 6 time encodings, and the wide range of string encodings supported by libiconv.
The functions are all designed to be ideal for in-situ decoding and encoding of complex formats. The code is licensed under the GNU Library General Public License.
<<lessThis module may be used to encode and decode C objects such as integers, floats, doubles, times, and internationalized strings to and from a wide variety of binary formats as they might appear in portable file formats or network messages.
These encodings include 16, 34, and 64 bit big and little endian intergers, big and little endian IEEE754 float and double values, 6 time encodings, and the wide range of string encodings supported by libiconv.
The functions are all designed to be ideal for in-situ decoding and encoding of complex formats. The code is licensed under the GNU Library General Public License.
Download (0.12MB)
Added: 2005-04-18 License: LGPL (GNU Lesser General Public License) Price:
1655 downloads
Nelit2 Engine 0.1.2
Nelit2 Engine project is a game engine. more>>
Nelit2 Engine project is a game engine.
Nelit2 Engine is a game engine that uses a Model-View-Controller concept. All View-s classes was developed by me, and you can dont worrie about this.
Model-s classes also was developed by me, but you can modify it for your game or write new class and use Model class how abstract.
The engine uses some popular libraries such OpenGL and SDL.
It works on Unix systems and on Windows.
Enhancements:
- Decoding png, bmp, jpg texture-file.
- 3D mesh.
- Cubemap texturing.
<<lessNelit2 Engine is a game engine that uses a Model-View-Controller concept. All View-s classes was developed by me, and you can dont worrie about this.
Model-s classes also was developed by me, but you can modify it for your game or write new class and use Model class how abstract.
The engine uses some popular libraries such OpenGL and SDL.
It works on Unix systems and on Windows.
Enhancements:
- Decoding png, bmp, jpg texture-file.
- 3D mesh.
- Cubemap texturing.
Download (MB)
Added: 2006-12-05 License: GPL (GNU General Public License) Price:
1054 downloads
Cortado 0.2.2
Cortado Streaming applet is a Java applet which supports decoding of Ogg Vorbis, Ogg Theora, MJPEG codecs. more>>
Cortado Streaming applet is a Java applet which supports decoding of Ogg Vorbis, Ogg Theora, MJPEG and Smoke codecs directly in a browser window. Both audio and video are supported.
It contains:
- JST, a port of the GStreamer 0.10 design to Java
- jcraft, a copy of the JCraft JOgg/Jorbis code
- jheora, an implementation of Theora in Java
- codecs (currently only containing the Smoke codec, a variant on Jpeg)
- JST plugins for:
- HTTP source element
- Ogg and Multipart demuxers
- Theora, JPEG and Smoke video decoders
- Vorbis and MuLaw audio decoders
- Java 1.1 sun.audio API audio sink
- Java 1.4 javax.sound.sampled API audio sink
- examples
- applets
This release has support for:
- seeking in on-demand files
- the above-mentioned plugins
- basic HTTP authentication
- buffering
<<lessIt contains:
- JST, a port of the GStreamer 0.10 design to Java
- jcraft, a copy of the JCraft JOgg/Jorbis code
- jheora, an implementation of Theora in Java
- codecs (currently only containing the Smoke codec, a variant on Jpeg)
- JST plugins for:
- HTTP source element
- Ogg and Multipart demuxers
- Theora, JPEG and Smoke video decoders
- Vorbis and MuLaw audio decoders
- Java 1.1 sun.audio API audio sink
- Java 1.4 javax.sound.sampled API audio sink
- examples
- applets
This release has support for:
- seeking in on-demand files
- the above-mentioned plugins
- basic HTTP authentication
- buffering
Download (0.25MB)
Added: 2006-10-26 License: GPL (GNU General Public License) Price:
1099 downloads
TXTCOD 4.7.1b
TXTCOD is an encoding module using the SAC system. more>>
TXTCOD is an encoding module using the SAC system.
SYNOPSIS
use TXTCOD;
TXTCOD::codage($source,
$destination,
< $file.cod >,
< $algorithm.alc >,
< $param >);
$param = TXTCOD::decodage($source,
$destination,
$file.cod,
< $algorithm.alc >);
$file.cod = TXTCOD::createcod;
TXTCOD 4.7 encodes files with the SAC system, 2.4 version..
The SAC system consists in several algorithms : a default algorithm who can be remplaced by user-written algorithms. Every algorithm uses a .cod file generated by the module and who contains a list of random numbers used by the module in order to ensure a maximal protection.
B>
This version of the SAC system can encode any type of file (binary files, text) and recognizes automatically their type.
In the first part you will see the modules how-to and in the second part how to program an algorithm.
FIRST PART : TXTCOD Module
These functions will be accessible after you have typed B>
1) Encoding
You call the encoding function by typing :
TXTCOD::codage($source,
$destination,
< $file.cod >,
< $algorithm.alc >,
< $param >);
This function doesnt return any value.
$source is the file you want to encode.
$destination is the file where TXTCOD will send the result of the encoding.
These two parameters are B>.
$file.cod is the .cod file who is indispensable for the encoding and the decoding. If you dont specify this parameter, will search a "[year].cod" file, for example "2003.cod". A .cod file MUST be changed every year at least in order to assure an optimal protection.
$algorithm.alc is the used algorithm. If you dont put anything, TXTCOD will use the default algorithm.
$param is an user-defined parameter who wont be crypted.
2) Decoding
You call the decoding function by typing :
$param = TXTCOD::decodage($source,
$destination,
$file.cod,
);
$source in the file you want to decode.
$destination is the result of the decoding
$file.cod et $algorithm.alc -> see the encoding function description.
The returned value is the parameter you optionnally defined while the encoding and which isnt crypted.
3) .cod files creation
To create a .cod file type :
$file.cod = TXTCOD::createcod;
The returned value is the files name ("[year].cod")
<<lessSYNOPSIS
use TXTCOD;
TXTCOD::codage($source,
$destination,
< $file.cod >,
< $algorithm.alc >,
< $param >);
$param = TXTCOD::decodage($source,
$destination,
$file.cod,
< $algorithm.alc >);
$file.cod = TXTCOD::createcod;
TXTCOD 4.7 encodes files with the SAC system, 2.4 version..
The SAC system consists in several algorithms : a default algorithm who can be remplaced by user-written algorithms. Every algorithm uses a .cod file generated by the module and who contains a list of random numbers used by the module in order to ensure a maximal protection.
B>
This version of the SAC system can encode any type of file (binary files, text) and recognizes automatically their type.
In the first part you will see the modules how-to and in the second part how to program an algorithm.
FIRST PART : TXTCOD Module
These functions will be accessible after you have typed B>
1) Encoding
You call the encoding function by typing :
TXTCOD::codage($source,
$destination,
< $file.cod >,
< $algorithm.alc >,
< $param >);
This function doesnt return any value.
$source is the file you want to encode.
$destination is the file where TXTCOD will send the result of the encoding.
These two parameters are B>.
$file.cod is the .cod file who is indispensable for the encoding and the decoding. If you dont specify this parameter, will search a "[year].cod" file, for example "2003.cod". A .cod file MUST be changed every year at least in order to assure an optimal protection.
$algorithm.alc is the used algorithm. If you dont put anything, TXTCOD will use the default algorithm.
$param is an user-defined parameter who wont be crypted.
2) Decoding
You call the decoding function by typing :
$param = TXTCOD::decodage($source,
$destination,
$file.cod,
);
$source in the file you want to decode.
$destination is the result of the decoding
$file.cod et $algorithm.alc -> see the encoding function description.
The returned value is the parameter you optionnally defined while the encoding and which isnt crypted.
3) .cod files creation
To create a .cod file type :
$file.cod = TXTCOD::createcod;
The returned value is the files name ("[year].cod")
Download (0.006MB)
Added: 2007-07-26 License: Perl Artistic License Price:
820 downloads
SDL_sound 1.0.1
SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. more>>
SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmers sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure.
If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
As the name implies, SDL_sound is an add-on to Simple Directmedia Layer, and as such, youll need it to build and use SDL_sound. SDL gives us lots of convenience for porting and implementing some elements of the library, not to mention that it is a powerful, cross platform answer to DirectX. You should definitely look into it, whether you use SDL_sound or not.
Places SDL_sound is known to be used:
- The Ambient Music System uses SDL_sound in its player module.
- The popular game glTron uses SDL_sound for sound playback.
- Dominik Haumann wrote in to mention C++ wrappers for SDL_sound, which can be found here.
- MusicBox, a GNUstep music manager, uses SDL_sound to decode various audio formats.
- The SuSE Linux distribution has been know to package SDL_sound (at least version 0.1.5 has been spotted in the wild).
- Gentoo Linux distributes SDL_sound via their "portage" system. Just "emerge sdl-sound".
- FreeBSD has SDL_sound in their Ports tree: herere the details.
- NetBSD Appears to have packaged SDL_sound, too: details.
- Debian has packaged SDL_sound, too: details.
- ROCK Linux has an SDL_sound package: details.
- Probably other places. Email me if you want to be listed here.
What works:
- Support for "decoding" raw audio samples.
- Support for decoding Microsoft WAVE audio files (uncompressed and MS-ADPCM encoded waveforms are supported, currently) (.WAV).
- Support for decoding various MPEG audio files through SMPEG (.MP3, .MPG, .MPEG).
- Support for decoding MPEG-1 Layer 3 audio files internally (makes use of LGPLd code from mpg123.) (.MP3).
- Support for decoding MIDI music files (.MIDI, .MID).
- Support for decoding Ogg Vorbis audio files through libvorbis (.OGG).
- Support for decoding Speex voice files through libspeex (.SPX).
- Support for decoding FLAC audio files through libFLAC (.FLAC, .FLA).
- Support for decoding Creative Labs Voice files (.VOC).
- Support for decoding Audio Interchange File Format files (.AIFF).
- Support for decoding Shorten-compressed audio data (.SHN).
- Support for Suns audio format (.AU).
- Support for decoding through MikMod. (.MOD, .IT, .XM, .S3M, .MTM, .669, .STM, .ULT, .FAR, .MED, .AMF, .DSM, .IMF, .GDM, .STX, .OKT).
- Support for decoding through ModPlug. (.669, .AMF, .AMS, .DBM, .DMF, .DSM, .FAR, .IT, .MDL, .MED, .MOD, .MT2, .MTM, .OKT, .PTM, .PSM, .S3M, .STM, .ULT, .UMX, .XM)
- Experimental support for decoding through Apple Quicktime (MacOS only).
- Compiles/runs on Linux (x86 tested).
- Compiles/runs on Linux (x86-64 tested).
- Compiles/runs on Linux (PowerPC tested).
- Compiles/runs on FreeBSD (x86 tested).
- Compiles/runs on Win32 (x86 tested).
- Compiles/runs on MacOS Classic (PowerPC tested).
- Compiles/runs on MacOS X (PowerPC tested).
- Compiles/runs on BeOS (x86 tested).
- Compiles/runs on WinCE/PocketPC (StrongARM tested).
- May compile and run elsewhere with little to no modification. Success stories and patches are welcome.
What doesnt work:
- Support for more forms of compressed .WAV files is planned, but not yet implemented.
- Support for various forms of compressed .AIFF files is planned, but not yet implemented.
- Contributions of other ports are, of course, welcome.
<<lessIf resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
As the name implies, SDL_sound is an add-on to Simple Directmedia Layer, and as such, youll need it to build and use SDL_sound. SDL gives us lots of convenience for porting and implementing some elements of the library, not to mention that it is a powerful, cross platform answer to DirectX. You should definitely look into it, whether you use SDL_sound or not.
Places SDL_sound is known to be used:
- The Ambient Music System uses SDL_sound in its player module.
- The popular game glTron uses SDL_sound for sound playback.
- Dominik Haumann wrote in to mention C++ wrappers for SDL_sound, which can be found here.
- MusicBox, a GNUstep music manager, uses SDL_sound to decode various audio formats.
- The SuSE Linux distribution has been know to package SDL_sound (at least version 0.1.5 has been spotted in the wild).
- Gentoo Linux distributes SDL_sound via their "portage" system. Just "emerge sdl-sound".
- FreeBSD has SDL_sound in their Ports tree: herere the details.
- NetBSD Appears to have packaged SDL_sound, too: details.
- Debian has packaged SDL_sound, too: details.
- ROCK Linux has an SDL_sound package: details.
- Probably other places. Email me if you want to be listed here.
What works:
- Support for "decoding" raw audio samples.
- Support for decoding Microsoft WAVE audio files (uncompressed and MS-ADPCM encoded waveforms are supported, currently) (.WAV).
- Support for decoding various MPEG audio files through SMPEG (.MP3, .MPG, .MPEG).
- Support for decoding MPEG-1 Layer 3 audio files internally (makes use of LGPLd code from mpg123.) (.MP3).
- Support for decoding MIDI music files (.MIDI, .MID).
- Support for decoding Ogg Vorbis audio files through libvorbis (.OGG).
- Support for decoding Speex voice files through libspeex (.SPX).
- Support for decoding FLAC audio files through libFLAC (.FLAC, .FLA).
- Support for decoding Creative Labs Voice files (.VOC).
- Support for decoding Audio Interchange File Format files (.AIFF).
- Support for decoding Shorten-compressed audio data (.SHN).
- Support for Suns audio format (.AU).
- Support for decoding through MikMod. (.MOD, .IT, .XM, .S3M, .MTM, .669, .STM, .ULT, .FAR, .MED, .AMF, .DSM, .IMF, .GDM, .STX, .OKT).
- Support for decoding through ModPlug. (.669, .AMF, .AMS, .DBM, .DMF, .DSM, .FAR, .IT, .MDL, .MED, .MOD, .MT2, .MTM, .OKT, .PTM, .PSM, .S3M, .STM, .ULT, .UMX, .XM)
- Experimental support for decoding through Apple Quicktime (MacOS only).
- Compiles/runs on Linux (x86 tested).
- Compiles/runs on Linux (x86-64 tested).
- Compiles/runs on Linux (PowerPC tested).
- Compiles/runs on FreeBSD (x86 tested).
- Compiles/runs on Win32 (x86 tested).
- Compiles/runs on MacOS Classic (PowerPC tested).
- Compiles/runs on MacOS X (PowerPC tested).
- Compiles/runs on BeOS (x86 tested).
- Compiles/runs on WinCE/PocketPC (StrongARM tested).
- May compile and run elsewhere with little to no modification. Success stories and patches are welcome.
What doesnt work:
- Support for more forms of compressed .WAV files is planned, but not yet implemented.
- Support for various forms of compressed .AIFF files is planned, but not yet implemented.
- Contributions of other ports are, of course, welcome.
Download (0.097MB)
Added: 2005-09-16 License: GPL (GNU General Public License) Price:
1504 downloads
SpeexComm 0.1.0
SpeexComm is a Speex based multiplatform voice communication engine meant mainly for gaming. more>>
SpeexComm is a Speex based multiplatform voice communication engine meant mainly for gaming. The project is written in C99. The engine itself depends only on libc but e.g. ALSA and Speex libraries are recommended for audio input/output and voice encoding/decoding. The engine is accompanied with some reference UIs.
Main features:
- Free: libre and gratis
- Portable: the engine itself depends only in (uc)libc
- Lightweight: engine does little work (no mallocs, not many memcpys), audio encoding/preprocessing can be heavy
Open Issues
- Add new parameter for audio_read/write calls to obtain information about getting behind/going ahead?
- Should client_version be given to engine_alloc as a mandatory parameter?
- If server uses struct sample for downmixing the stream from clients, there will be nothing but cache misses with smaller CPU cache. It should be easy enough to work this over by changing the way we receive data.
- Fix USE_POOL in list.c (wnd)
<<lessMain features:
- Free: libre and gratis
- Portable: the engine itself depends only in (uc)libc
- Lightweight: engine does little work (no mallocs, not many memcpys), audio encoding/preprocessing can be heavy
Open Issues
- Add new parameter for audio_read/write calls to obtain information about getting behind/going ahead?
- Should client_version be given to engine_alloc as a mandatory parameter?
- If server uses struct sample for downmixing the stream from clients, there will be nothing but cache misses with smaller CPU cache. It should be easy enough to work this over by changing the way we receive data.
- Fix USE_POOL in list.c (wnd)
Download (0.16MB)
Added: 2006-11-01 License: GPL (GNU General Public License) Price:
1088 downloads
Audio::MPEG 0.04
Audio::MPEG is a Perl module for encoding and decoding of MPEG Audio (MP3). more>>
Audio::MPEG is a Perl module for encoding and decoding of MPEG Audio (MP3).
SYNOPSIS
use Audio::MPEG;
Audio::MPEG is a Perl interface to the LAME and MAD MPEG audio Layers I, II, and III encoding and decoding libraries.
Rationale
I have been building a fairly extensive MP3 library, and decided to write some software to help manage the collection. Its turned out to be a rather cool piece of software (incidentally, I will be releasing it under the GPL shortly), with both a web and command line interface, good searching, integrated ripping, archive statistics, etc.
However, I also wanted to be able to stream audio, and verify the integrity of files in the archive. It is certainly possible to stream audio (even with re-encoding at a different bitrate) without resorting to writing interface glue like this module, but verification of the files was clumsy at best (e.g. scanning stdout/err for strings), and useless at worst.
Thus, Audio::MPEG was born.
LAME
This is arguably the best quality MPEG encoder available (certainly the best GPL encoder). Portions of the code have been optimized to take advantage of some of the advanced features for Intel/AMD processors, but even on non-optimized machines, such as the PowerPC, it performs quite well (faster than real-time on late 90s (and later) machines).
MAD
This is a relatively new MPEG decoding library. I chose it after struggling to clean up the MPEG decoding library included with LAME (which is based on Michael Hipps mpg123(1) implementation). In the end, I was very pleased with the results. MAD performs its decoding with an internal precision of 24 bits (pro-level quality) with fixed-point arithmetic. The code is very clean, and seems rock-solid. Although it may seem that it should be faster than the mpg123(1) library due to the use of fixed-point arithmetic, it is in fact about 60% or so of the speed (due to the higher resolution audio). However, the ease of coding against MAD, and the higher precision of the output more than makes up for the slower decoding.
Audio::MPEG can export the data at its highest precision for programs that wish to manipulate the data at the higher resolution.
Operating System Environment
I have only tested this on a Linux 2.4.x system so far, but I see no reason why it should not work on any Un*x variant. In fact, it may actually even work on a Windoze box (the underlying LAME and MAD libraries apparently compile somehow on them). I am doing no special magic with the interface, so presumably it will work under Windows. As you can probably tell, I dont really care if it does (Ill may start caring if M$ releases the source code to Windows under GPL, BSD, or Artistic licenses...). But, for you poor, misguided souls that insist upon running Windows, I expect that there should be little problem getting it to work.
Performance
You would think that with encoding/decoding audio, which is quite a compute-intensive task, Perl would be much slower than the equivalent pure C programs. Surprise... it is only about 3% slower (!) Even with the mechanism I use here (Perl->C->Perl for every frame, Perl 5.6.1 and Linux 2.4.4 (PowerPC 7500) performs just fantastic. So, the moral of this paragraph is to run your own performance tests, but theres no need to think of your own Perl encoder/decoder will be inferior to a pure C/C++ implementation. The only drawback is that, depending upon how much buffer space you use for reading, memory usage will be at least 3 times as much (eh... RAM is cheap...)
<<lessSYNOPSIS
use Audio::MPEG;
Audio::MPEG is a Perl interface to the LAME and MAD MPEG audio Layers I, II, and III encoding and decoding libraries.
Rationale
I have been building a fairly extensive MP3 library, and decided to write some software to help manage the collection. Its turned out to be a rather cool piece of software (incidentally, I will be releasing it under the GPL shortly), with both a web and command line interface, good searching, integrated ripping, archive statistics, etc.
However, I also wanted to be able to stream audio, and verify the integrity of files in the archive. It is certainly possible to stream audio (even with re-encoding at a different bitrate) without resorting to writing interface glue like this module, but verification of the files was clumsy at best (e.g. scanning stdout/err for strings), and useless at worst.
Thus, Audio::MPEG was born.
LAME
This is arguably the best quality MPEG encoder available (certainly the best GPL encoder). Portions of the code have been optimized to take advantage of some of the advanced features for Intel/AMD processors, but even on non-optimized machines, such as the PowerPC, it performs quite well (faster than real-time on late 90s (and later) machines).
MAD
This is a relatively new MPEG decoding library. I chose it after struggling to clean up the MPEG decoding library included with LAME (which is based on Michael Hipps mpg123(1) implementation). In the end, I was very pleased with the results. MAD performs its decoding with an internal precision of 24 bits (pro-level quality) with fixed-point arithmetic. The code is very clean, and seems rock-solid. Although it may seem that it should be faster than the mpg123(1) library due to the use of fixed-point arithmetic, it is in fact about 60% or so of the speed (due to the higher resolution audio). However, the ease of coding against MAD, and the higher precision of the output more than makes up for the slower decoding.
Audio::MPEG can export the data at its highest precision for programs that wish to manipulate the data at the higher resolution.
Operating System Environment
I have only tested this on a Linux 2.4.x system so far, but I see no reason why it should not work on any Un*x variant. In fact, it may actually even work on a Windoze box (the underlying LAME and MAD libraries apparently compile somehow on them). I am doing no special magic with the interface, so presumably it will work under Windows. As you can probably tell, I dont really care if it does (Ill may start caring if M$ releases the source code to Windows under GPL, BSD, or Artistic licenses...). But, for you poor, misguided souls that insist upon running Windows, I expect that there should be little problem getting it to work.
Performance
You would think that with encoding/decoding audio, which is quite a compute-intensive task, Perl would be much slower than the equivalent pure C programs. Surprise... it is only about 3% slower (!) Even with the mechanism I use here (Perl->C->Perl for every frame, Perl 5.6.1 and Linux 2.4.4 (PowerPC 7500) performs just fantastic. So, the moral of this paragraph is to run your own performance tests, but theres no need to think of your own Perl encoder/decoder will be inferior to a pure C/C++ implementation. The only drawback is that, depending upon how much buffer space you use for reading, memory usage will be at least 3 times as much (eh... RAM is cheap...)
Download (00057MB)
Added: 2006-06-19 License: GPL (GNU General Public License) Price:
1225 downloads
dvdspanky 1.0.10
dvdspanky is a CLI tool to convert video files into DVD compatible MPEG streams. more>>
dvdspanky is a CLI tool to convert video files into DVD compatible MPEG streams. It is designed to be easy to use no matter the input source, to automate common transcoding tasks and provide powerful features. It is written in C and provides a front-end to transcode, MJPEG tools, mplayer and feh. The output can be used in programs like dvdauthor.
Main features:
- Consistent options no matter the input source
- Clean and clear output
- VBR and CBR encoding
- Output preview
- Destination file size specification
- PAL and NTSC export
- Post-processing
- Automatic volume adjustment
- Automatic cropping and letter-boxing
- Automatic mplayer fallback decoding
- Automatic aspect calculation
- Automatic DVD compatibility adjustments
<<lessMain features:
- Consistent options no matter the input source
- Clean and clear output
- VBR and CBR encoding
- Output preview
- Destination file size specification
- PAL and NTSC export
- Post-processing
- Automatic volume adjustment
- Automatic cropping and letter-boxing
- Automatic mplayer fallback decoding
- Automatic aspect calculation
- Automatic DVD compatibility adjustments
Download (0.099MB)
Added: 2007-06-22 License: GPL (GNU General Public License) Price:
854 downloads
Distributed Checksum Clearinghouse 1.3.57
Distributed Checksum Clearinghouse is a system of clients and servers that collect and count checksums related to mail messages. more>>
Distributed Checksum Clearinghouse, in short DCC, is a system of clients and servers that collect and count checksums related to mail messages. The counts can be used by SMTP servers and mail user agents to detect and reject bulk mail.
DCC servers can exchange common checksums. The checksums include values that are "fuzzy", or constant across common variations in bulk messages.
Enhancements:
- This release improves the dccifd per-user whitelist default.
- It fixes the server database size estimate.
- Old installations really should upgrade to get the MIME decoding fix.
<<lessDCC servers can exchange common checksums. The checksums include values that are "fuzzy", or constant across common variations in bulk messages.
Enhancements:
- This release improves the dccifd per-user whitelist default.
- It fixes the server database size estimate.
- Old installations really should upgrade to get the MIME decoding fix.
Download (1.4MB)
Added: 2007-06-12 License: Freely Distributable Price:
864 downloads
CGI::Minimal 1.25
CGI::Minimal is a lightweight CGI form processing package. more>>
CGI::Minimal is a lightweight CGI form processing package.
SYNOPSIS
# use CGI::Minimal qw(:preload);
use CGI::Minimal;
my $cgi = CGI::Minimal->new;
if ($cgi->truncated) {
&scream_about_bad_form;
exit;
}
my $form_field_value = $cgi->param(some_field_name);
Provides a micro-weight alternative to the CGI.pm module
Rather than attempt to address every possible need of a CGI programmer, it provides the _minimum_ functions needed for CGI such as form decoding (including file upload forms), URL encoding and decoding, HTTP usable date generation (RFC1123 compliant dates) and basic escaping and unescaping of HTMLized text.
The :preload use time option is used to force all sub-component modules to load at compile time. It is not required for operation. It is solely a performance optimization for particular configurations. When used, it preloads the dehtmlize, param_mime, param_filename, date_rfc1123, url_decode, calling_parms_table and parameter setting supporting code. Those code sections are normally loaded automatically the first time they are needed.
The form decoding interface is somewhat compatible with the CGI.pm module. No provision is made for generating HTTP or HTML on your behalf - you are expected to be conversant with how to put together any HTML or HTTP you need.
<<lessSYNOPSIS
# use CGI::Minimal qw(:preload);
use CGI::Minimal;
my $cgi = CGI::Minimal->new;
if ($cgi->truncated) {
&scream_about_bad_form;
exit;
}
my $form_field_value = $cgi->param(some_field_name);
Provides a micro-weight alternative to the CGI.pm module
Rather than attempt to address every possible need of a CGI programmer, it provides the _minimum_ functions needed for CGI such as form decoding (including file upload forms), URL encoding and decoding, HTTP usable date generation (RFC1123 compliant dates) and basic escaping and unescaping of HTMLized text.
The :preload use time option is used to force all sub-component modules to load at compile time. It is not required for operation. It is solely a performance optimization for particular configurations. When used, it preloads the dehtmlize, param_mime, param_filename, date_rfc1123, url_decode, calling_parms_table and parameter setting supporting code. Those code sections are normally loaded automatically the first time they are needed.
The form decoding interface is somewhat compatible with the CGI.pm module. No provision is made for generating HTTP or HTML on your behalf - you are expected to be conversant with how to put together any HTML or HTTP you need.
Download (0.029MB)
Added: 2007-03-08 License: Perl Artistic License Price:
962 downloads
StealthSound 0.10.1
StealthSound is based on KoggEncoders gui and is a totally rewritten project that can convert your sound files. more>>
StealthSound is based on KoggEncoders gui and is a totally rewritten project that can convert your sound files to another format.
For now it only support mp3 decoding and ogg encoding.
With expandibility focused in mind. Those who know the gambas language will find easy to write a decode/encode plugin for this program.
<<lessFor now it only support mp3 decoding and ogg encoding.
With expandibility focused in mind. Those who know the gambas language will find easy to write a decode/encode plugin for this program.
Download (0.33MB)
Added: 2006-05-15 License: GPL (GNU General Public License) Price:
1257 downloads
Convert::BER 1.3101
Convert::BER is a Perl module for ASN.1 Basic Encoding Rules. more>>
Convert::BER is a Perl module for ASN.1 Basic Encoding Rules.
SYNOPSIS
use Convert::BER;
$ber = new Convert::BER;
$ber->encode(
INTEGER => 1,
SEQUENCE => [
BOOLEAN => 0,
STRING => "Hello",
],
REAL => 3.7,
);
$ber->decode(
INTEGER => $i,
SEQUENCE => [
BOOLEAN => $b,
STRING => $s,
],
REAL => $r,
);
Convert::BER provides an OO interface to encoding and decoding data using the ASN.1 Basic Encoding Rules (BER), a platform independent way of encoding structured binary data together with the structure.
<<lessSYNOPSIS
use Convert::BER;
$ber = new Convert::BER;
$ber->encode(
INTEGER => 1,
SEQUENCE => [
BOOLEAN => 0,
STRING => "Hello",
],
REAL => 3.7,
);
$ber->decode(
INTEGER => $i,
SEQUENCE => [
BOOLEAN => $b,
STRING => $s,
],
REAL => $r,
);
Convert::BER provides an OO interface to encoding and decoding data using the ASN.1 Basic Encoding Rules (BER), a platform independent way of encoding structured binary data together with the structure.
Download (0.025MB)
Added: 2006-08-22 License: Perl Artistic License Price:
1171 downloads
K3b Monkeys Audio plugin 3.1
K3b Monkeys Audio plugin is a K3b plugin for decoding and encoding. more>>
K3b Monkeys Audio plugin is a K3b plugin for decoding and encoding. I finished it a long time ago but was unsure about releasing it due to the licensing issues.
But the author of the Monkeys Audio SDK did not answer to my mails in several month and on his homepage he states "if youre a freeware author, go nuts". Well, GPLed software is not really freeware but its free and not commercial so I hope releasing this is ok.
For now I release the K3b Monkeys Audio plugin as a seperate package for the reasons metioned above.
If you are interested make sure you are using at least K3b 0.11 since the plugin API changed and this plugin does not contain a proper configure check.
<<lessBut the author of the Monkeys Audio SDK did not answer to my mails in several month and on his homepage he states "if youre a freeware author, go nuts". Well, GPLed software is not really freeware but its free and not commercial so I hope releasing this is ok.
For now I release the K3b Monkeys Audio plugin as a seperate package for the reasons metioned above.
If you are interested make sure you are using at least K3b 0.11 since the plugin API changed and this plugin does not contain a proper configure check.
Download (0.52MB)
Added: 2006-09-21 License: GPL (GNU General Public License) Price:
1136 downloads
Convert::Base32 0.02
Convert::Base32 is a Perl module for encoding and decoding of base32 strings. more>>
Convert::Base32 is a Perl module for encoding and decoding of base32 strings.
SYNOPSIS
use Convert::Base32;
$encoded = encode_base32("x3ax27x0fx93");
$decoded = decode_base32($encoded);
This module provides functions to convert string from / to Base32 encoding, specified in RACE internet-draft. The Base32 encoding is designed to encode non-ASCII characters in DNS-compatible host name parts.
<<lessSYNOPSIS
use Convert::Base32;
$encoded = encode_base32("x3ax27x0fx93");
$decoded = decode_base32($encoded);
This module provides functions to convert string from / to Base32 encoding, specified in RACE internet-draft. The Base32 encoding is designed to encode non-ASCII characters in DNS-compatible host name parts.
Download (0.002MB)
Added: 2006-08-12 License: Perl Artistic License Price:
1176 downloads
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