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Issue Dealer 0.9.126
Issue Dealer is an application for dealing with issues (information and tasks). more>>
The Issue Dealer is an application for managing information. We currently use it in Nidelven IT to manage day-to-day tasks and information.
The Issue Dealer features issue management (information and tasks), relations (to relate issues) and different publishers; to see one of the publishers in action, go to The Blogologue.
Issue Dealer can be used as an Issue Tracker, tracking issues of various types, for example problem, goal, idea, info.
It can also be used to manage information, either as raw text, or as HTML with for example images, these information issues can then be published to websites (using WebDAV), or to weblogs (either an Issue Dealer weblog, or an external one that supports the metaWeblog API).
Enhancements:
- A bug where verification of email addresses wouldnt work was fixed.
- Small changes to the WYSIWYG editor were made.
<<lessThe Issue Dealer features issue management (information and tasks), relations (to relate issues) and different publishers; to see one of the publishers in action, go to The Blogologue.
Issue Dealer can be used as an Issue Tracker, tracking issues of various types, for example problem, goal, idea, info.
It can also be used to manage information, either as raw text, or as HTML with for example images, these information issues can then be published to websites (using WebDAV), or to weblogs (either an Issue Dealer weblog, or an external one that supports the metaWeblog API).
Enhancements:
- A bug where verification of email addresses wouldnt work was fixed.
- Small changes to the WYSIWYG editor were made.
Download (0.23MB)
Added: 2007-07-16 License: Freely Distributable Price:
830 downloads
Car Dealer Website 1.18
Car Dealer Website allows you to get your car dealership inventory on the Web. more>>
Car Dealer Website allows you to get your car dealership inventory on the Web. Car Dealer Website projects easy-to-use system features full searching capability by make/model, price range, and year range.
Each listing has a contact form where buyers can easily make contact from your site on a particular vehicle.
You can upload as many images as needed per listing and setup as many makes and models as needed for your dealership. It is fully template driven, and is easy to customize.
Installation:
-copy all files to your web host
-use phpmyadmin or your mysql interface to run site.sql against your database.
-chmod 777 upload/ and upload/tmp/
-open site.xml and edit the database section with your database details.
-go to admin/ and login with username of admin with a password of test.
-be sure to change the passwords for the admin and regular user.
Setup the site.xml file with your database settings as follows.
< database type="mysql" >
< server >database server address< /server >
< login >database login< /login >
< password >database password< /password >
< default >mysql database name< /default >
< /database >
Add this to your htaccess file to prevent viewing of the xml config file.
< Files ~ ".xml" >
Order allow,deny
Deny from all
Satisfy All
< /Files >
Enhancements:
- Some of the lines of code within the library files were fixed up to improve the speed of the system.
<<lessEach listing has a contact form where buyers can easily make contact from your site on a particular vehicle.
You can upload as many images as needed per listing and setup as many makes and models as needed for your dealership. It is fully template driven, and is easy to customize.
Installation:
-copy all files to your web host
-use phpmyadmin or your mysql interface to run site.sql against your database.
-chmod 777 upload/ and upload/tmp/
-open site.xml and edit the database section with your database details.
-go to admin/ and login with username of admin with a password of test.
-be sure to change the passwords for the admin and regular user.
Setup the site.xml file with your database settings as follows.
< database type="mysql" >
< server >database server address< /server >
< login >database login< /login >
< password >database password< /password >
< default >mysql database name< /default >
< /database >
Add this to your htaccess file to prevent viewing of the xml config file.
< Files ~ ".xml" >
Order allow,deny
Deny from all
Satisfy All
< /Files >
Enhancements:
- Some of the lines of code within the library files were fixed up to improve the speed of the system.
Download (0.12MB)
Added: 2006-07-03 License: Other/Proprietary License with Source Price:
1213 downloads
Games::Euchre::Player 1.02
Games::Euchre::Player is a player class for Euchre card game. more>>
Games::Euchre::Player is a player class for Euchre card game.
The four Player objects are used to interact with the humand and computer players, as well as to keep the state of the players hand, whether he bid and whether he went alone.
CLASS METHODS
new GAME NUMBER NAME
Create and initialize a new Euchre player. The number is 1-4.
INSTANCE METHODS
getGame
Return the Euchre game instance to which this player belongs.
setTeam TEAM
Record the Team instance that this player belongs to.
getTeam
Return the Team instance to which this player belongs.
setAI AI
Record the AI instance for this player.
getAI
Return the AI instance for this player.
setAlone
Indicate that this player has chosen to go alone in the current hand.
setBid
Indicate that this player has chosen to choose trump in the current hand.
wentAlone
Returns a boolean indicating whether this player chose to go alone on a bid.
isBidder
Returns a boolean indicating whether this player called the trump suit during bidding.
getName
Return this players name
getNumber
Return this players number, between 1 and 4
getHand
Return the Games::Cards::Hand object representing this players current hand.
getCards
Return an array of the Games::Cards::Card objects held in the players hand.
resetGame
Clear all of the state for the current game and get ready for the next one.
resetHand
Clear all of the state for the current hand and get ready for the next one.
bid TURN
Allow the player to choose trump or pass. Returns one of: H, C, D, S, N, HA, CA, DA, SA, NA, or undef. If the player has an AI instance set, that is invoked. Otherwise a pathetically simple AI decides the bid.
pickItUp
Allow the player, as dealer, to select which card to trade for the turned up card. This method performs the actual trade. If the player has an AI instance set, that is invoked. Otherwise a pathetically simple AI chooses the card.
playCard TRICK
Allow the player to select which card to play on the current trick. This method performs the actual play. If the player has an AI instance set, that is invoked. Otherwise a pathetically simple AI chooses the card.
isLegalBid TURNNUMBER BID
Given a bid, return a boolean indicating the validity of that bid. The bid is tested for structure (one of H, C, D, S, N, HA, CA, DA, SA, NA, or undef), tested against the bidding round (only the turned-up card suit can be called in round 1 , and may not be called in round 2), against the game options (hang-the-dealer, no-trump).
This is called from the bid() method.
<<lessThe four Player objects are used to interact with the humand and computer players, as well as to keep the state of the players hand, whether he bid and whether he went alone.
CLASS METHODS
new GAME NUMBER NAME
Create and initialize a new Euchre player. The number is 1-4.
INSTANCE METHODS
getGame
Return the Euchre game instance to which this player belongs.
setTeam TEAM
Record the Team instance that this player belongs to.
getTeam
Return the Team instance to which this player belongs.
setAI AI
Record the AI instance for this player.
getAI
Return the AI instance for this player.
setAlone
Indicate that this player has chosen to go alone in the current hand.
setBid
Indicate that this player has chosen to choose trump in the current hand.
wentAlone
Returns a boolean indicating whether this player chose to go alone on a bid.
isBidder
Returns a boolean indicating whether this player called the trump suit during bidding.
getName
Return this players name
getNumber
Return this players number, between 1 and 4
getHand
Return the Games::Cards::Hand object representing this players current hand.
getCards
Return an array of the Games::Cards::Card objects held in the players hand.
resetGame
Clear all of the state for the current game and get ready for the next one.
resetHand
Clear all of the state for the current hand and get ready for the next one.
bid TURN
Allow the player to choose trump or pass. Returns one of: H, C, D, S, N, HA, CA, DA, SA, NA, or undef. If the player has an AI instance set, that is invoked. Otherwise a pathetically simple AI decides the bid.
pickItUp
Allow the player, as dealer, to select which card to trade for the turned up card. This method performs the actual trade. If the player has an AI instance set, that is invoked. Otherwise a pathetically simple AI chooses the card.
playCard TRICK
Allow the player to select which card to play on the current trick. This method performs the actual play. If the player has an AI instance set, that is invoked. Otherwise a pathetically simple AI chooses the card.
isLegalBid TURNNUMBER BID
Given a bid, return a boolean indicating the validity of that bid. The bid is tested for structure (one of H, C, D, S, N, HA, CA, DA, SA, NA, or undef), tested against the bidding round (only the turned-up card suit can be called in round 1 , and may not be called in round 2), against the game options (hang-the-dealer, no-trump).
This is called from the bid() method.
Download (0.021MB)
Added: 2006-12-21 License: Perl Artistic License Price:
1038 downloads
OpenRV 1.0
OpenRV is a free web-based listing management application for Recreational Vehicle dealers. Written in PHP and using MySQL, OpenRV is designed to be a fast and flexible tool for your RV dealership web more>>
OpenRV is a free web-based listing management application for Recreational Vehicle dealers. Written in PHP and using MySQL, OpenRV is designed to be a fast and flexible tool for your RV dealership website.
<<less Download (62.50KB)
Added: 2009-04-18 License: Freeware Price: $0.00
194 downloads
Privateer Remake 1.2
Privateer gives you the freedom to carve your own path in the Wing Commander universe. more>>
Privateer gives you the freedom to carve your own path in the Wing Commander universe. Opportunity abounds in the Gemini Sector.
Wedged between the unknown frontier and the Kilrathi Empire, Gemini is home to various competing factions with which you can choose to align yourself.
Upgrade your ship or trade it in to deal with the demands of a Privateer. Find your fortune by logging into the mission computer, or take your chances with seedy characters in bars.
Meet up with Sandoval in New Detroit, tilt back a glass with Demetria in a Munchen bar in the Tingerhoff System. Make your way as a trader, traitor, bounty hunter, or pirate. Only you can imagine what you might encounter beyond the frontier.
Enhancements:
- New Refinery, Mining Base, Kamekh, Drayman, and Orion art was added.
- The targetting system was redone and is now more like the original.
- Radar range was reduced and all ships now have 2D wireframe HUD images and damage is shown by quadrant.
- The ship dealer now also functions as he did in the original.
- The auto-light now turns off when you are close to your destination.
- When a ship that is communicating with you is destroyed, its message now gets cut off. Asteroids can now be destroyed and mined.
- The repair bot was fixed.
- Unknown ships are there for the Righteous Fire campaign.
<<lessWedged between the unknown frontier and the Kilrathi Empire, Gemini is home to various competing factions with which you can choose to align yourself.
Upgrade your ship or trade it in to deal with the demands of a Privateer. Find your fortune by logging into the mission computer, or take your chances with seedy characters in bars.
Meet up with Sandoval in New Detroit, tilt back a glass with Demetria in a Munchen bar in the Tingerhoff System. Make your way as a trader, traitor, bounty hunter, or pirate. Only you can imagine what you might encounter beyond the frontier.
Enhancements:
- New Refinery, Mining Base, Kamekh, Drayman, and Orion art was added.
- The targetting system was redone and is now more like the original.
- Radar range was reduced and all ships now have 2D wireframe HUD images and damage is shown by quadrant.
- The ship dealer now also functions as he did in the original.
- The auto-light now turns off when you are close to your destination.
- When a ship that is communicating with you is destroyed, its message now gets cut off. Asteroids can now be destroyed and mined.
- The repair bot was fixed.
- Unknown ships are there for the Righteous Fire campaign.
Download (190MB)
Added: 2005-07-18 License: GPL (GNU General Public License) Price:
1565 downloads
Games::Euchre::AI 1.02
Games::Euchre::AI is a Player API for Euchre card game. more>>
Games::Euchre::AI is a Player API for Euchre card game.
This class implements a skeletal Euchre player programming interface. Subclasses can be created quite easily as interactive interfaces or AI computer players.
If you wish to write your own computer player, I recommend you start with Games::Euchre::AI::Simple. If you wish to write your own human interface, I recommend you start with Games::Euchre::AI::Human.
CLASS METHODS
new
Create and initialize a new Euchre AI. This object is implemented as an empty hash. Subclasses may wish to use this hash for state storage.
INSTANCE METHODS
Actions
The following methods are called in the course of the game where the AI (or human) has to make a decision. The state of the game is always passed in a hashreference. The following fields are always available:
name is the name of the current player. This is useful for output messages.
names is a hash relating player number to player name for all four players.
debug is a boolean indicating if we are debugging game or the AIs. Your AI may wish to provide verbose output if debugging is going on.
bid STATEHASH
Choose trump or pass. The relevent details of the current state of the game are provided in a hash reference. Here is an example of that data structure:
{
name => Player 1,
names => {1 => Player 1, 2 => P2, 3 => P3, 4 => Fred},
number => 1,
turnedUp => KH,
passes => 1,
ourScore => 2,
theirScore => 4,
winScore => 10,
hangdealer => false,
notrump => false,
hand => [JS, QH, 9S, KC, AD],
debug => false,
}
turnedUp is the suit and value of the card on the top of the blind. This will be undef on the second round of bidding.
passes says how many people have passed so far
hangdealer is a boolean saying whether the hang-the-dealer optional rule is in effect
notrump is a boolean saying whether the no trump optional rule is in effect
This function must return one of: H, D, C, S, N, HA, DA, CA, SA, NA, or undef
N means no trump, A means alone, undef means pass. Not all of these are legal at any given round! Use the isLegalBid() method below if you are unsure.
pickItUp STATEHASH
If this is called, you are the dealer and someone called trump. Choose which card from your hand to discard in exchange for the top card of the blind. The relevent details of the current state of the game are provided in a hash reference. Here is an example of that data structure:
{
name => Player 1,
names => {1 => Player 1, 2 => P2, 3 => P3, 4 => Fred},
number => 1,
turnedUp => KH,
trump => H,
bidder => 2,
weBid => false,
usAlone => false,
themAlone => false,
hand => [JS, QH, 9S, KC, AD],
debug => false,
}
This method should return the 0-based index of the card to trade for the turnedUp card. Namely, this in the index of the hand array for the card that you choose.
playCard STATEHASH
Choose which card from your hand to play on this trick. The relevent details of the current state of the game are provided in a hash reference. Here is an example of that data structure:
{
name => Player 1,
names => {1 => Player 1, 2 => P2, 3 => P3, 4 => Fred},
number => 1,
trump => H,
bidder => 2,
weBid => true,
usAlone => false,
themAlone => false,
trick => 2,
ourTricks => 0,
theirTricks => 1,
ourScore => 2,
theirScore => 4,
winScore => 10,
played => [10H, 9H, QC],
playedBy => [2, 3, 4, 1],
hand => [JH, AH, AS, KS],
debug => false,
}
playedBy is an arrayref of numbers of the players in the order they will play. Without this, the alone possibility makes it hard to tell who played what.
Any needed information not stored here (like who was the dealer, what was the turn-up card, what happened in the first trick) is YOUR responsibility to collect and store in your instance.
This method should return the 0-based index of the card to play. Namely, this in the index of the hand array for the card that you choose.
<<lessThis class implements a skeletal Euchre player programming interface. Subclasses can be created quite easily as interactive interfaces or AI computer players.
If you wish to write your own computer player, I recommend you start with Games::Euchre::AI::Simple. If you wish to write your own human interface, I recommend you start with Games::Euchre::AI::Human.
CLASS METHODS
new
Create and initialize a new Euchre AI. This object is implemented as an empty hash. Subclasses may wish to use this hash for state storage.
INSTANCE METHODS
Actions
The following methods are called in the course of the game where the AI (or human) has to make a decision. The state of the game is always passed in a hashreference. The following fields are always available:
name is the name of the current player. This is useful for output messages.
names is a hash relating player number to player name for all four players.
debug is a boolean indicating if we are debugging game or the AIs. Your AI may wish to provide verbose output if debugging is going on.
bid STATEHASH
Choose trump or pass. The relevent details of the current state of the game are provided in a hash reference. Here is an example of that data structure:
{
name => Player 1,
names => {1 => Player 1, 2 => P2, 3 => P3, 4 => Fred},
number => 1,
turnedUp => KH,
passes => 1,
ourScore => 2,
theirScore => 4,
winScore => 10,
hangdealer => false,
notrump => false,
hand => [JS, QH, 9S, KC, AD],
debug => false,
}
turnedUp is the suit and value of the card on the top of the blind. This will be undef on the second round of bidding.
passes says how many people have passed so far
hangdealer is a boolean saying whether the hang-the-dealer optional rule is in effect
notrump is a boolean saying whether the no trump optional rule is in effect
This function must return one of: H, D, C, S, N, HA, DA, CA, SA, NA, or undef
N means no trump, A means alone, undef means pass. Not all of these are legal at any given round! Use the isLegalBid() method below if you are unsure.
pickItUp STATEHASH
If this is called, you are the dealer and someone called trump. Choose which card from your hand to discard in exchange for the top card of the blind. The relevent details of the current state of the game are provided in a hash reference. Here is an example of that data structure:
{
name => Player 1,
names => {1 => Player 1, 2 => P2, 3 => P3, 4 => Fred},
number => 1,
turnedUp => KH,
trump => H,
bidder => 2,
weBid => false,
usAlone => false,
themAlone => false,
hand => [JS, QH, 9S, KC, AD],
debug => false,
}
This method should return the 0-based index of the card to trade for the turnedUp card. Namely, this in the index of the hand array for the card that you choose.
playCard STATEHASH
Choose which card from your hand to play on this trick. The relevent details of the current state of the game are provided in a hash reference. Here is an example of that data structure:
{
name => Player 1,
names => {1 => Player 1, 2 => P2, 3 => P3, 4 => Fred},
number => 1,
trump => H,
bidder => 2,
weBid => true,
usAlone => false,
themAlone => false,
trick => 2,
ourTricks => 0,
theirTricks => 1,
ourScore => 2,
theirScore => 4,
winScore => 10,
played => [10H, 9H, QC],
playedBy => [2, 3, 4, 1],
hand => [JH, AH, AS, KS],
debug => false,
}
playedBy is an arrayref of numbers of the players in the order they will play. Without this, the alone possibility makes it hard to tell who played what.
Any needed information not stored here (like who was the dealer, what was the turn-up card, what happened in the first trick) is YOUR responsibility to collect and store in your instance.
This method should return the 0-based index of the card to play. Namely, this in the index of the hand array for the card that you choose.
Download (0.021MB)
Added: 2006-12-26 License: Perl Artistic License Price:
1034 downloads
SecureSkat 2.8
SecureSkat project is a decentralized implementation of the German card game Skat. more>>
SecureSkat project is a decentralized implementation of the German card game Skat.
The program negotiates participating players and game sessions over an arbitrary IRC network (Internet Relay Chat).
Neither a trusted third-party (dealer) nor a centralized game server is necessary. All critical operations, e.g. shuffle of the deck, are performed using advanced cryptographic techniques (so-called Mental Poker solutions) provided by LibTMCG.
The outdated OpenSkat branch contains a graphical user interface based on XSkat 3.4. This interface can be used with most recent versions, but must be built separately.
<<lessThe program negotiates participating players and game sessions over an arbitrary IRC network (Internet Relay Chat).
Neither a trusted third-party (dealer) nor a centralized game server is necessary. All critical operations, e.g. shuffle of the deck, are performed using advanced cryptographic techniques (so-called Mental Poker solutions) provided by LibTMCG.
The outdated OpenSkat branch contains a graphical user interface based on XSkat 3.4. This interface can be used with most recent versions, but must be built separately.
Download (0.42MB)
Added: 2007-05-09 License: GPL (GNU General Public License) Price:
901 downloads
Blackjack basic strategy calculator 2.4
Blackjack basic strategy calculator project is a Monte Carlo basic strategy calculator. more>>
Blackjack basic strategy calculator project is a Monte Carlo basic strategy calculator.
bsc finds the Blackjack strategy through the Monte Carlo method.
It analyzes each situation with adaptive depth, and is generally optimized for speed.
The rules are hard coded for the authors local casino; adding others or changing them is left for others to do.
It seems to find the correct strategy, but the house edge appears a bit wrong.
Main features:
- no double after split
- double only 9..11
- split as often as you want
- European no hole card
- no surrender
- dealer stands on soft 17
- perfect continous shuffle machine (CSM)
- 6 decks
<<lessbsc finds the Blackjack strategy through the Monte Carlo method.
It analyzes each situation with adaptive depth, and is generally optimized for speed.
The rules are hard coded for the authors local casino; adding others or changing them is left for others to do.
It seems to find the correct strategy, but the house edge appears a bit wrong.
Main features:
- no double after split
- double only 9..11
- split as often as you want
- European no hole card
- no surrender
- dealer stands on soft 17
- perfect continous shuffle machine (CSM)
- 6 decks
Download (0.054MB)
Added: 2006-10-23 License: GPL (GNU General Public License) Price:
1107 downloads
Games::Blackjack 0.04
Games::Blackjack is a Perl module with Blackjack Utility Classes. more>>
Games::Blackjack is a Perl module with Blackjack Utility Classes.
SYNOPSIS
use Games::Blackjack;
# Create new shoe of cards
my $shoe = Games::Blackjack::Shoe->new(nof_decks => 4);
# Create two hands, player/dealer
my $player = Games::Blackjack::Hand->new(shoe => $shoe);
my $dealer = Games::Blackjack::Hand->new(shoe => $shoe);
# Two dealer cards
$dealer->draw();
print "Dealer: ", $dealer->as_string(), "n";
$dealer->draw(); # 2nd card not shown
$player->draw();
$player->draw();
print "Player: ", $player->as_string, "(",
$player->count_as_string, ")n";
# Lets assume player decides to stand. Dealers turn.
# Dealer plays Las Vegas rules
while(!$dealer->busted() and
$dealer->count("soft") < 17) {
$dealer->draw();
}
# Show winner (-1: Dealer, 1: Player, 1.5: Player Blackjack)
print "Player score: ", $player->score($dealer), "n";
<<lessSYNOPSIS
use Games::Blackjack;
# Create new shoe of cards
my $shoe = Games::Blackjack::Shoe->new(nof_decks => 4);
# Create two hands, player/dealer
my $player = Games::Blackjack::Hand->new(shoe => $shoe);
my $dealer = Games::Blackjack::Hand->new(shoe => $shoe);
# Two dealer cards
$dealer->draw();
print "Dealer: ", $dealer->as_string(), "n";
$dealer->draw(); # 2nd card not shown
$player->draw();
$player->draw();
print "Player: ", $player->as_string, "(",
$player->count_as_string, ")n";
# Lets assume player decides to stand. Dealers turn.
# Dealer plays Las Vegas rules
while(!$dealer->busted() and
$dealer->count("soft") < 17) {
$dealer->draw();
}
# Show winner (-1: Dealer, 1: Player, 1.5: Player Blackjack)
print "Player score: ", $player->score($dealer), "n";
Download (0.006MB)
Added: 2006-12-28 License: Perl Artistic License Price:
1035 downloads
Petes Blackjack 1.2
Petes Blackjack project is a fun blackjack Java card game. more>>
Petes Blackjack project is a fun blackjack Java card game.
Petes Blackjack is a simple, fun game of blackjack, just like the real thing. One player plays against the dealer.
All function are available: splitting, insurance, doubledown, etc. The computer deals from one deck of virtual cards at a time.
Its great for killing time while waiting for downloads or talking on the phone.
<<lessPetes Blackjack is a simple, fun game of blackjack, just like the real thing. One player plays against the dealer.
All function are available: splitting, insurance, doubledown, etc. The computer deals from one deck of virtual cards at a time.
Its great for killing time while waiting for downloads or talking on the phone.
Download (0.32MB)
Added: 2006-11-20 License: GPL (GNU General Public License) Price:
1072 downloads
Privateer Gemini Gold 1.01 Patch
Privateer Gemini Gold is a remake of Wing Commander Privateer. more>>
Privateer Gemini Gold is a remake of Wing Commander Privateer.
Back in 1993 Privateer was released as part of the Wing Commander series and became a great success in the gaming industry. Over 10 years later a small group of privateer enthusiasts reintroduce the game with a new graphic engine and real 3d spaceflight.
As Grayson Burrows you inherited a small old scout class ship from your grandfather, to start over as a Privateer in a new and sparsely populated sector of the Confederation. Take your chance and become a pirate, merchant or hunter upgrade your ship and experience the hard truth in a border sector where noone has anything to give away...
This project is different from Privateer Remake in that it focuses on recreating the original Privateer without additional fan created content, it however shares the source with Privateer Remake.
Enhancements:
Special Features
- High Quality textures for the Tarsus
- Planets with clouds, Space Stations have lightmaps
- Oxford and Palan missions are easier now (rebalanced)
Miscellaneous
- possible speed improvements during bootup and gameplay
- luxury/natural goods model gets a new texture
- adds high-res explosion animations
- bases and planets now have an automatic landing zone
- Oxford library computer animation added
- adds jump activation sound
- repair droids are working a lot faster
- sets the ships starting speed to ~150kps
- reduces number of available cargo missions
- uses Wing Commander style missile lock animation
Bugfixes
- drone mission bug
- Ship Dealer graphic at Oxford
- explosion sound for asteroids
- Derelict Base now always spawns
- *.blank on the navigation computer
- "fix" button bug on the upgrade computer
- cargo-bug which prevented to accept and fly a mission
- artifact-loss-through ship purchase
- spawned cargo in cargo hold after ship purchase
- mercenary computer display graphic bug
- removes unimportant information from commodity computer
- removes neutral com faces for the paradigm
- ships energy system fixed (ecm bug)
- prevents collision after ship explosion (with eject seats)
- never ending escort missions
- miggs now shows his face and speaks to you
- removes "news" and "ship dealer" from some computer consoles
- orion price changed to 75.000
- tractor beams removed from talons
- request landing "0" removed (without function)
<<lessBack in 1993 Privateer was released as part of the Wing Commander series and became a great success in the gaming industry. Over 10 years later a small group of privateer enthusiasts reintroduce the game with a new graphic engine and real 3d spaceflight.
As Grayson Burrows you inherited a small old scout class ship from your grandfather, to start over as a Privateer in a new and sparsely populated sector of the Confederation. Take your chance and become a pirate, merchant or hunter upgrade your ship and experience the hard truth in a border sector where noone has anything to give away...
This project is different from Privateer Remake in that it focuses on recreating the original Privateer without additional fan created content, it however shares the source with Privateer Remake.
Enhancements:
Special Features
- High Quality textures for the Tarsus
- Planets with clouds, Space Stations have lightmaps
- Oxford and Palan missions are easier now (rebalanced)
Miscellaneous
- possible speed improvements during bootup and gameplay
- luxury/natural goods model gets a new texture
- adds high-res explosion animations
- bases and planets now have an automatic landing zone
- Oxford library computer animation added
- adds jump activation sound
- repair droids are working a lot faster
- sets the ships starting speed to ~150kps
- reduces number of available cargo missions
- uses Wing Commander style missile lock animation
Bugfixes
- drone mission bug
- Ship Dealer graphic at Oxford
- explosion sound for asteroids
- Derelict Base now always spawns
- *.blank on the navigation computer
- "fix" button bug on the upgrade computer
- cargo-bug which prevented to accept and fly a mission
- artifact-loss-through ship purchase
- spawned cargo in cargo hold after ship purchase
- mercenary computer display graphic bug
- removes unimportant information from commodity computer
- removes neutral com faces for the paradigm
- ships energy system fixed (ecm bug)
- prevents collision after ship explosion (with eject seats)
- never ending escort missions
- miggs now shows his face and speaks to you
- removes "news" and "ship dealer" from some computer consoles
- orion price changed to 75.000
- tractor beams removed from talons
- request landing "0" removed (without function)
Download (25.8MB)
Added: 2006-07-19 License: GPL (GNU General Public License) Price:
1195 downloads
Asymptopia BlackJack 1.3
Asymptopia BlackJack is a casino style BlackJack in Python for education. more>>
Asymptopia BlackJack is a full-featured casino-style blackjack game written in Python using PyGame for graphics.
You play with up to 6 robots against the dealer. You can specify which player is you. It is dynamic, addictive, and you dont lose real money!
<<lessYou play with up to 6 robots against the dealer. You can specify which player is you. It is dynamic, addictive, and you dont lose real money!
Download (0.66MB)
Added: 2005-04-02 License: Free For Educational Use Price:
1667 downloads
bbjd 1.0.3
bbjd project is an interactive strategy tables game. more>>
bbjd project is an interactive strategy tables game.
Its is the only game offered by casinos, where it is proven that players can beat the dealer on the long term.
Many books and articles have been published about this theme, however most of them are written to make you loose money.
The only way of having a moderate advantage over the dealer is to carefully analyze the remaining cards in the shoe, placing variable bets and deciding when to stay or buy, double or split.
bbjdis a tool to analyze the best strategy depending on the current card distribution in the shoe. It is distributed to work with a simple text-based interface and with a user-friendly web-based interface.
Enhancements:
- Some bugs in the user interface have been fixed. Thanks to Jiang Tang for reporting them.
- The web interface now also works with Lynx.
<<lessIts is the only game offered by casinos, where it is proven that players can beat the dealer on the long term.
Many books and articles have been published about this theme, however most of them are written to make you loose money.
The only way of having a moderate advantage over the dealer is to carefully analyze the remaining cards in the shoe, placing variable bets and deciding when to stay or buy, double or split.
bbjdis a tool to analyze the best strategy depending on the current card distribution in the shoe. It is distributed to work with a simple text-based interface and with a user-friendly web-based interface.
Enhancements:
- Some bugs in the user interface have been fixed. Thanks to Jiang Tang for reporting them.
- The web interface now also works with Lynx.
Download (0.091MB)
Added: 2006-11-28 License: GPL (GNU General Public License) Price:
1065 downloads
Quirky21 1.0
Quirky21 project is a cross-platform blackjack game. more>>
Quirky21 project is a cross-platform blackjack game.
Quirky21 is a blackjack game. Its old, and not very good. It has a smoking clown, though.
Its written in Python and requires Tk, which should come bundled with most
versions of Python.
Here are the RULES of "Quirky21":
- Double bets on 8,9,11
- Minimum bet $10, maximum $100
- Dealers draws until 17
- No splitting hands (not enough space)
<<lessQuirky21 is a blackjack game. Its old, and not very good. It has a smoking clown, though.
Its written in Python and requires Tk, which should come bundled with most
versions of Python.
Here are the RULES of "Quirky21":
- Double bets on 8,9,11
- Minimum bet $10, maximum $100
- Dealers draws until 17
- No splitting hands (not enough space)
Download (MB)
Added: 2006-11-29 License: GPL (GNU General Public License) Price:
1059 downloads
ssss 0.5
ssss is an implementation of Shamirs secret sharing scheme for UNIX systems. more>>
ssss project is an implementation of Shamirs secret sharing scheme for UNIX systems.
In cryptography, a secret sharing scheme is a method for distributing a secret amongst a group of participants, each of which is allocated a share of the secret. The secret can only be reconstructed when the shares are combined together; individual shares are of no use on their own.
More formally, in a secret sharing scheme there is one dealer and n players. The dealer gives a secret to the players, but only when specific conditions are fulfilled.
The dealer accomplishes this by giving each player a share in such a way that any group of t (for threshold) or more players can together reconstruct the secret but no group of less than t players can. Such a system is called a (t,n)-threshold scheme.
A popular technique to implement threshold schemes uses polynomial interpolation ("Lagrange interpolation"). This method was invented by Adi Shamir in 1979. You can play around with a threshold scheme on the demo page.
Note that Shamirs scheme is provable secure, that means: in a (t,n) scheme one can prove that it makes no difference whether an attacker has t-1 valid shares at his disposal or none at all; as long as he has less than t shares, there is no better option than guessing to find out the secret.
Enhancements:
- This release adds memory locking and TTY echo suppression.
- A buffer overflow condition has been fixed.
<<lessIn cryptography, a secret sharing scheme is a method for distributing a secret amongst a group of participants, each of which is allocated a share of the secret. The secret can only be reconstructed when the shares are combined together; individual shares are of no use on their own.
More formally, in a secret sharing scheme there is one dealer and n players. The dealer gives a secret to the players, but only when specific conditions are fulfilled.
The dealer accomplishes this by giving each player a share in such a way that any group of t (for threshold) or more players can together reconstruct the secret but no group of less than t players can. Such a system is called a (t,n)-threshold scheme.
A popular technique to implement threshold schemes uses polynomial interpolation ("Lagrange interpolation"). This method was invented by Adi Shamir in 1979. You can play around with a threshold scheme on the demo page.
Note that Shamirs scheme is provable secure, that means: in a (t,n) scheme one can prove that it makes no difference whether an attacker has t-1 valid shares at his disposal or none at all; as long as he has less than t shares, there is no better option than guessing to find out the secret.
Enhancements:
- This release adds memory locking and TTY echo suppression.
- A buffer overflow condition has been fixed.
Download (0.017MB)
Added: 2006-01-16 License: GPL (GNU General Public License) Price:
1379 downloads
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