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Falcon Firewall Project 0.1.5
The Falcon project is an open firewall project with the intention of developing an independent firewall system. more>>
The Falcon project is an open firewall project with the intention of developing an independent firewall system. [COPYRIGHT-1]
Falcon consists of different modules:
Falcons own proxies (generic TCP-Proxy and application specific proxies)
Squid for web access and caching (modified package for Linux)
BIND-8 for nameservice (coming soon)
qmail for mail communication
OS hardening (coming later)
The concept behind Falcon is pretty simple. It consists of three main parts:
Self-written proxy applications and configure-/logging facilities. These are all
written in Perl.
Third party applications like BIND, Squid, Qmail.
Concepts/instructions/tools for hardening the OS you want to run Falcon on.
Some third party proxies maybe replaced by self-written ones in the future (its up to you
<<lessFalcon consists of different modules:
Falcons own proxies (generic TCP-Proxy and application specific proxies)
Squid for web access and caching (modified package for Linux)
BIND-8 for nameservice (coming soon)
qmail for mail communication
OS hardening (coming later)
The concept behind Falcon is pretty simple. It consists of three main parts:
Self-written proxy applications and configure-/logging facilities. These are all
written in Perl.
Third party applications like BIND, Squid, Qmail.
Concepts/instructions/tools for hardening the OS you want to run Falcon on.
Some third party proxies maybe replaced by self-written ones in the future (its up to you
Download (0.032MB)
Added: 2006-07-13 License: GPL (GNU General Public License) Price:
1199 downloads
Pachi el marciano 1.2
Pachi el marciano project is a platforms game. more>>
Pachi el marciano project is a platforms game.
Pachi el marciano is a platforms game inspired by games like Manic Miner and Jet Set Willy.
The goal is to collect all the objects on each level; when this is done, the exit gate to the next stage will appear.
Pachi is a comics character created by Nicolas Radeff in 2001.
<<lessPachi el marciano is a platforms game inspired by games like Manic Miner and Jet Set Willy.
The goal is to collect all the objects on each level; when this is done, the exit gate to the next stage will appear.
Pachi is a comics character created by Nicolas Radeff in 2001.
Download (0.41MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1053 downloads
Falcons Eye 1.9.3
Falcons Eye is a mouse-driven interface for NetHack. more>>
Falcons Eye project is a mouse-driven interface for NetHack.
Falcons Eye is a mouse-driven interface for NetHack that enhances the visuals, audio, and accessibility of the game, yet retains all the original gameplay, and game features.
Main features:
- mouse-driven interface (keyboard play also supported)
- high-res, isometric graphics with real-time lighting
- ease of play: autopilot, tooltip descriptions of game objects, and more
- digitized sound effects
- MIDI soundtrack (listen to some samples)
- sound effects and keyboard commands are customizable
- retains all NetHack features
<<lessFalcons Eye is a mouse-driven interface for NetHack that enhances the visuals, audio, and accessibility of the game, yet retains all the original gameplay, and game features.
Main features:
- mouse-driven interface (keyboard play also supported)
- high-res, isometric graphics with real-time lighting
- ease of play: autopilot, tooltip descriptions of game objects, and more
- digitized sound effects
- MIDI soundtrack (listen to some samples)
- sound effects and keyboard commands are customizable
- retains all NetHack features
Download (MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1026 downloads
wmjiface 1.7cb
wmjiface is a simple text based network device status monitor. more>>
wmjiface is a simple text based network device status monitor.
It shows a weighted average of the traffic for the past several seconds. The average includes the overhead packets.
<<lessIt shows a weighted average of the traffic for the past several seconds. The average includes the overhead packets.
Download (0.025MB)
Added: 2006-10-30 License: GPL (GNU General Public License) Price:
1089 downloads
Vultures 2.1.0
Vultures is an isometric graphics interface to NetHack and SlashEM. more>>
Vultures is an isometric graphics interface to NetHack and SlashEM.
Vultures is a fork of the now dead "Falcons Eye" project.
An isometric graphics interface to NetHack. The interface was called "Falcons Eye", because the viewpoint resembles a "birds eye view".
This fork of the original "Falcons Eye" is called "Vultures Eye". "Vultures Claw" is the same interface, but for SlashEM
<<lessVultures is a fork of the now dead "Falcons Eye" project.
An isometric graphics interface to NetHack. The interface was called "Falcons Eye", because the viewpoint resembles a "birds eye view".
This fork of the original "Falcons Eye" is called "Vultures Eye". "Vultures Claw" is the same interface, but for SlashEM
Download (35.2MB)
Added: 2006-06-06 License: Other/Proprietary License Price:
1235 downloads
pittrainer 1.2
pittrainer provides a cockpit trainer for the Falcon 4.0 Allied Force simulation. more>>
pittrainer provides a cockpit training environment for the Falcon 4 Allied Force simulation.
In order to run Pit Trainer, you will need to have the Java v1.4.2 (or later) runtime installed.
Enhancements:
- This version provides an interactive ICP/DED with tips for the various DED pages, an embedded Java runtime with the Windows installer, and a number of updates to existing tip text.
<<lessIn order to run Pit Trainer, you will need to have the Java v1.4.2 (or later) runtime installed.
Enhancements:
- This version provides an interactive ICP/DED with tips for the various DED pages, an embedded Java runtime with the Windows installer, and a number of updates to existing tip text.
Download (5.9MB)
Added: 2005-09-14 License: GPL (GNU General Public License) Price:
1501 downloads
ARAnyM 0.9.5 Beta
ARAnyM comes from Atari Running on Any Machine and is virtual machine software for running the Atari ST/TT/Falcon OS. more>>
ARAnyM comes from Atari Running on Any Machine and is virtual machine software for running the Atari ST/TT/Falcon OS.
It is a virtual machine software for running the Atari ST/TT/Falcon operating systems (TOS, FreeMiNT, MagiC and others) and TOS/GEM applications on any kind of hardware - be it an IBM clone (read it as "PC", an Apple, an Unix server, a graphics workstation or even a portable computer.
We started this project to fill the demand of modern applications, games, demos and multimedia for higher CPU/graphics power. Quite frankly, you cant expect that 9-17 years old Atari hardware will replay fullscreen DivX movies, encode sound to Ogg Vorbis in real time or just compile a new FreeMiNT kernel or SDL game in a reasonable amount of time. Is that a reason to give up on Atari TOS/GEM altogether and switch to another platform/OS? No! ARAnyM is here to give you the much asked CPU speed, large amount of RAM, huge colourful graphics and anything else you need to keep running your favorite TOS/GEM applications.
We would like you to think about ARAnyM as about yet another TOS clone, similar to Medusa, Hades or Milan, but actually much cheaper and way more powerful. Our goal is to create a distribution installable from a floppy/CD that would turn any PC machine into full featured Atari power machine. If we were a hardware vendor we could even sell computers that would boot directly to TOS desktop! That could help all the remaining Atari users that wish to upgrade their aging machines.
Main features:
- MC68040 compatible CPU (including optional MMU!)
- MC68881 compatible FPU
- JIT Compiler for CPU and FPU (speeds up CPU+FPU up to 10x!)
- ST-RAM 14 MB
- Fast-RAM configurable 0-3824 MB
- Host accelerated fVDI graphics (large highcolor/truecolor resolutions)
- Access to Host OS filesystems using BetaDOS or MiNT native XFS driver
- Ethernet networking via host using MiNT-Net XIF driver
- TOS 4.x XBIOS compatible sound (16-bit 48 kHz stereo sound)
- Parallel port (bidirectional)
- MFP, IKBD, ACIA, VIDEL, BLITTER, FDC, IDE, DSP MC56001
Please note that most hardware emulation is there just to make TOS booting possible. It is not our goal to create an emulator of existing Atari machine. Dont expect that ill-designed applications will work as they would on original Atari machine. Still, our compatibility ratio is much much higher than any of the TOS clones achieved so far.
ARAnyM has been intended to run primarily on Linux/x86 but thanks to libSDL and effort of some ARAnyM team members it currently runs on the following platforms and operating systems:
- All 11 Debian GNU/Linux platforms
- MS Windows/x86 (Cygwin)
- NetBSD/x86
- OpenBSD/x86
- MacOS X/PPC
- Irix/SGI
- Solaris/Sun Sparc
- FreeMiNT/m68k (in progress)
- FreeBSD/x86 (in progress)
Please note that ARAnyM is tested and fully working on the Linux-ia32 only. Some of the other platforms/systems might not have all features enabled or might suffer from some bugs that are caused by limitations of the particular host operating system.
Enhancements:
- New release brings major speed up of the MMU version. FreeMiNT with MMU or Linux-m68k can be run on an average ARAnyM machine faster than on any real MC680x0 now. Mac OS X target has been improved and many smaller bugs have been fixed.
<<lessIt is a virtual machine software for running the Atari ST/TT/Falcon operating systems (TOS, FreeMiNT, MagiC and others) and TOS/GEM applications on any kind of hardware - be it an IBM clone (read it as "PC", an Apple, an Unix server, a graphics workstation or even a portable computer.
We started this project to fill the demand of modern applications, games, demos and multimedia for higher CPU/graphics power. Quite frankly, you cant expect that 9-17 years old Atari hardware will replay fullscreen DivX movies, encode sound to Ogg Vorbis in real time or just compile a new FreeMiNT kernel or SDL game in a reasonable amount of time. Is that a reason to give up on Atari TOS/GEM altogether and switch to another platform/OS? No! ARAnyM is here to give you the much asked CPU speed, large amount of RAM, huge colourful graphics and anything else you need to keep running your favorite TOS/GEM applications.
We would like you to think about ARAnyM as about yet another TOS clone, similar to Medusa, Hades or Milan, but actually much cheaper and way more powerful. Our goal is to create a distribution installable from a floppy/CD that would turn any PC machine into full featured Atari power machine. If we were a hardware vendor we could even sell computers that would boot directly to TOS desktop! That could help all the remaining Atari users that wish to upgrade their aging machines.
Main features:
- MC68040 compatible CPU (including optional MMU!)
- MC68881 compatible FPU
- JIT Compiler for CPU and FPU (speeds up CPU+FPU up to 10x!)
- ST-RAM 14 MB
- Fast-RAM configurable 0-3824 MB
- Host accelerated fVDI graphics (large highcolor/truecolor resolutions)
- Access to Host OS filesystems using BetaDOS or MiNT native XFS driver
- Ethernet networking via host using MiNT-Net XIF driver
- TOS 4.x XBIOS compatible sound (16-bit 48 kHz stereo sound)
- Parallel port (bidirectional)
- MFP, IKBD, ACIA, VIDEL, BLITTER, FDC, IDE, DSP MC56001
Please note that most hardware emulation is there just to make TOS booting possible. It is not our goal to create an emulator of existing Atari machine. Dont expect that ill-designed applications will work as they would on original Atari machine. Still, our compatibility ratio is much much higher than any of the TOS clones achieved so far.
ARAnyM has been intended to run primarily on Linux/x86 but thanks to libSDL and effort of some ARAnyM team members it currently runs on the following platforms and operating systems:
- All 11 Debian GNU/Linux platforms
- MS Windows/x86 (Cygwin)
- NetBSD/x86
- OpenBSD/x86
- MacOS X/PPC
- Irix/SGI
- Solaris/Sun Sparc
- FreeMiNT/m68k (in progress)
- FreeBSD/x86 (in progress)
Please note that ARAnyM is tested and fully working on the Linux-ia32 only. Some of the other platforms/systems might not have all features enabled or might suffer from some bugs that are caused by limitations of the particular host operating system.
Enhancements:
- New release brings major speed up of the MMU version. FreeMiNT with MMU or Linux-m68k can be run on an average ARAnyM machine faster than on any real MC680x0 now. Mac OS X target has been improved and many smaller bugs have been fixed.
Download (1.4MB)
Added: 2007-07-16 License: GPL (GNU General Public License) Price:
834 downloads
CLARAty 0.10 Beta
CLARAty application is a coupled layer architecture for robotic autonomy. more>>
CLARAty application is a coupled layer architecture for robotic autonomy.
CLARAty stands for Coupled-Layer Architecture for Robotic Autonomy. It is a collaborative effort among four institutions: Jet Propulsion Laboratory, NASA Ames Research Center, Carnegie Mellon, and the University of Minnesota.
CLARAty is a framework that promotes reusable robotic software. It was designed to support heterogeneous robotic platforms and integrate advanced robotic capabilities from multiple institutions. Consequently, its design had to be portable, modular, flexible and extendable.
We are in the process of releasing most of the CLARAty infrastructure and several of its algorithms that have been approved for public release. Our objective is to engage the robotic community in the development and advancement of surface mobility and robotic control algorithms for challenging environments.
Vision:
- To provide a flexible and reusable robotic software framework to support the development and integration of advanced robotic technologies under the Mars Technology Program and other NASA programs. CLARAty also promotes the interoperability of components and algorithms on heterogeneous robotic platforms.
Mission:
- Establish a working group of roboticists from NASA and partnering universities.
- Capture requirements for robotic capabilities
- Develop and document a flexible framework to support advanced technologies on multiple robots.
- Prototype proposed framework to demonstrate improved capability over legacy systems
- Adapt to a number of robotic platforms and capture lessons learned
- Revise, improve, and document the framework
- Disseminate to the robotics community and engage for future enhancements.
<<lessCLARAty stands for Coupled-Layer Architecture for Robotic Autonomy. It is a collaborative effort among four institutions: Jet Propulsion Laboratory, NASA Ames Research Center, Carnegie Mellon, and the University of Minnesota.
CLARAty is a framework that promotes reusable robotic software. It was designed to support heterogeneous robotic platforms and integrate advanced robotic capabilities from multiple institutions. Consequently, its design had to be portable, modular, flexible and extendable.
We are in the process of releasing most of the CLARAty infrastructure and several of its algorithms that have been approved for public release. Our objective is to engage the robotic community in the development and advancement of surface mobility and robotic control algorithms for challenging environments.
Vision:
- To provide a flexible and reusable robotic software framework to support the development and integration of advanced robotic technologies under the Mars Technology Program and other NASA programs. CLARAty also promotes the interoperability of components and algorithms on heterogeneous robotic platforms.
Mission:
- Establish a working group of roboticists from NASA and partnering universities.
- Capture requirements for robotic capabilities
- Develop and document a flexible framework to support advanced technologies on multiple robots.
- Prototype proposed framework to demonstrate improved capability over legacy systems
- Adapt to a number of robotic platforms and capture lessons learned
- Revise, improve, and document the framework
- Disseminate to the robotics community and engage for future enhancements.
Download (MB)
Added: 2007-06-25 License: Free for non-commercial use Price:
851 downloads
FlightGear 0.9.10
FlightGear is a free flight simulator project. more>>
The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. Source code for the entire project is available and licensed under the GNU General Public License.
The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.
There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.
FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.
The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.
Flight Dynamics Models
With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:
1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.
2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.
3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.
UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.
Extensive and Accurate World Scenery Data Base
Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
Accurate and Detailed Sky Model
FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
Flexible and Open Aircraft Modeling System
FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.
FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)
FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)
FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.
FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.
Moderate Hardware Requirements
The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.
The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.
That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)
Internal Properties EXPOSED!
FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.
Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.
Networking options
A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.
A generic input/output option allows for a user defined output protocol to a file, serial port or network client.
A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.
The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.
Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."
Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:
Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
<<lessThe goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.
There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.
FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.
The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.
Flight Dynamics Models
With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:
1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.
2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.
3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.
UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.
Extensive and Accurate World Scenery Data Base
Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
Accurate and Detailed Sky Model
FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
Flexible and Open Aircraft Modeling System
FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.
FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)
FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)
FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.
FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.
Moderate Hardware Requirements
The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.
The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.
That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)
Internal Properties EXPOSED!
FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.
Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.
Networking options
A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.
A generic input/output option allows for a user defined output protocol to a file, serial port or network client.
A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.
The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.
Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."
Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:
Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
Download (2.0MB)
Added: 2006-04-07 License: GPL (GNU General Public License) Price:
1533 downloads
Hatari 0.95
Hatari is an Atari ST and STE emulator for Linux. more>>
Hatari is project an Atari ST and STE emulator for Linux, BSD, BeOS, Mac OS X and other systems that are supported by the SDL library. The Atari ST was a 16/32 bit computer system which was first released by Atari in 1985.
Using the Motorola 68000 CPU, it was a very popular computer having quite a lot of CPU power at that time. Unlike many other Atari ST emulators which try to give you a good environment for running GEM applications, Hatari tries to emulate the hardware of a ST as close as possible so that it is able to run most of the old ST games and demos.
Hatari is open source software and is distributed under the terms of the GNU General Public License (GPL).
Enhancements:
- This release brings you basic Atari TT and Falcon emulation! Please note that both new emulation modes are still highly experiemental, some few games and demos work, but most still have more or less big problems.
- Basic emulation of Falcon video shifter (Videl), NVRAM and DMA sound is in place. The biggest drawback: There is no working Falcon DSP emulation yet.
- Screen/Shifter emulation timings have slightly been changed. Some things now work better, some others work worse...
- Some patches for compiling on RiscOS and AmigaOS have been included.
- Compiling Hatari for Windows now works better.
- Added Hatari icon (hatari-icon.bmp).
- Fixed "movec" bug in 68020 CPU mode.
- Keyboard shortcuts for loading & saving memory snapshots (AltGr+k & AltGr+l).
- The built-in debugger has been slightly improved to be more user-friendly.
- Added "hmsa" tool a little program for converting .MSA files to .ST and vice versa.
<<lessUsing the Motorola 68000 CPU, it was a very popular computer having quite a lot of CPU power at that time. Unlike many other Atari ST emulators which try to give you a good environment for running GEM applications, Hatari tries to emulate the hardware of a ST as close as possible so that it is able to run most of the old ST games and demos.
Hatari is open source software and is distributed under the terms of the GNU General Public License (GPL).
Enhancements:
- This release brings you basic Atari TT and Falcon emulation! Please note that both new emulation modes are still highly experiemental, some few games and demos work, but most still have more or less big problems.
- Basic emulation of Falcon video shifter (Videl), NVRAM and DMA sound is in place. The biggest drawback: There is no working Falcon DSP emulation yet.
- Screen/Shifter emulation timings have slightly been changed. Some things now work better, some others work worse...
- Some patches for compiling on RiscOS and AmigaOS have been included.
- Compiling Hatari for Windows now works better.
- Added Hatari icon (hatari-icon.bmp).
- Fixed "movec" bug in 68020 CPU mode.
- Keyboard shortcuts for loading & saving memory snapshots (AltGr+k & AltGr+l).
- The built-in debugger has been slightly improved to be more user-friendly.
- Added "hmsa" tool a little program for converting .MSA files to .ST and vice versa.
Download (0.58MB)
Added: 2007-05-12 License: GPL (GNU General Public License) Price:
903 downloads
Jet Set Willy X 20061231
Jet Set Willy X is a game for Sinclair ZX Spectrum computer, playable on emulators. more>>
Jet Set Willy X is a game for Sinclair ZX Spectrum computer, playable on emulators. Jet Set Willy X is heavily inspired by Jet Set Willy.
There are no guardians and ropes, but the animation is twice as fast, absolutely smooth, and there is a 2-channel background tune.
The rooms are 20 characters high instead of 16, and can have a more complicated combination of graphics characters. There are 69 rooms and over 390 items to collect.
Differences from Jet Set Willy
- There are no guardians, however there are places where you are probably going to swear even without them.
- The guy walks twice as fast, the animation is smooth 50Hz instead of 25Hz, the guy has twice as much positions and the sprites are a bit different
- There are no ropes
- There is a 2-channel tune instead of 1-channel
- The guy can fall through a 1-character hole
- The rooms are 20 chars high instead of 16
- There are much more available different characters in one room
- The attributes in the room are not used to encode meaning of the characters, they can be set arbitrarily
- What happens after the game is completed is a bit more fun
- The jump looks a bit different
- When the guy enters a room from sideways, he doesnt start 1 character away from the edge, but at the edge
- The kill and collect sounds are different
- The kill and collect events generate an effect in the border
- The main voice of the tune continues playing during the kill or collect sound
- The initial scrolling of text is pixel-smooth
- There are 69 rooms and over 390 items to collect
The screenshot and the description are released under the terms of GFDL license.
<<lessThere are no guardians and ropes, but the animation is twice as fast, absolutely smooth, and there is a 2-channel background tune.
The rooms are 20 characters high instead of 16, and can have a more complicated combination of graphics characters. There are 69 rooms and over 390 items to collect.
Differences from Jet Set Willy
- There are no guardians, however there are places where you are probably going to swear even without them.
- The guy walks twice as fast, the animation is smooth 50Hz instead of 25Hz, the guy has twice as much positions and the sprites are a bit different
- There are no ropes
- There is a 2-channel tune instead of 1-channel
- The guy can fall through a 1-character hole
- The rooms are 20 chars high instead of 16
- There are much more available different characters in one room
- The attributes in the room are not used to encode meaning of the characters, they can be set arbitrarily
- What happens after the game is completed is a bit more fun
- The jump looks a bit different
- When the guy enters a room from sideways, he doesnt start 1 character away from the edge, but at the edge
- The kill and collect sounds are different
- The kill and collect events generate an effect in the border
- The main voice of the tune continues playing during the kill or collect sound
- The initial scrolling of text is pixel-smooth
- There are 69 rooms and over 390 items to collect
The screenshot and the description are released under the terms of GFDL license.
Download (MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1028 downloads
OpenChange 0.4
OpenChange is an implementation of Microsoft Exchange under Unix platforms. more>>
Openchange project intends to provide an Open-Source implementation of Microsoft Exchange Server 2003 under Unix Platforms.
The Openchange Project is developed in C language under the BSD license, and will primary work on NetBSD, OpenBSD, FreeBSD and Linux platforms. The project time line has been defined to approximatively one year, and we believe the project will be in a complete stable state at this time.
Openchange wishes to integrate the enterprise working environment and to substitute to an Exchange Server in a transparent way, so final users may continue to use Outlook, or any other mail client.
We also intend to provide to network administrators an easy solution to migrate Exchange databases into Openchange ones and reversely. And last but not least, we work so developers may reuse our sources in a smart way.
The project is divided into 4 parts :
- The OpenChange Library
- The OpenReverse Library
- The Documentation Framework
- The Openchange specifications
The OpenChange Library
This library includes all the requests managing the identification process, the data flow, and all the other requirements needed to permit the communication between an Outlook client and an Exchange Server. It can be used either to develop another Exchange-like server or client.
The OpenReverse Library
Due to legal restriction, the Openchange Server wont reuse the Microsoft Jet Database file format. Instead, we provide a library making easy to parse headers, retrieve the data, calculate checksum and more generally to offer a abstract migration tool to other user defined backends. This library can also be used for basics to develop a repair database tool.
The Documentation Framework
In the documentation framework, you will find all our research results. The subjects may concern the Exchange Internals or treat of a related subject. We wants to provide the most valuable information so our work can be shared with developers community.
The OpenChange Specifications
At last, we will provide the complete specifications of OpenChange in a printable way. This major document of the OpenChange team will help new developers to understand how Exchange Server works, how we implemented our APIs to make OpenChange, Exchange compatible. Around this main development, you will find several modules:
- OpenUtils Library
- OpenSniff
- OpenEDB
Enhancements:
- This release fixes limitations from the previous release (0.2) and adds a set of new features.
- Sending email messages to external recipients is now possible.
- It can also fetch and create appointments, contacts, and tasks in their respective default folder.
- Experimental NEWMAIL notification support is also available.
- The openchangeclient command line messaging tool has been improved and exchange2mbox has been introduced.
- It provides a way to synchronize an Exchange mailbox with an mbox file, supports MIME types, and is able to reflect changes back to Exchange.
<<lessThe Openchange Project is developed in C language under the BSD license, and will primary work on NetBSD, OpenBSD, FreeBSD and Linux platforms. The project time line has been defined to approximatively one year, and we believe the project will be in a complete stable state at this time.
Openchange wishes to integrate the enterprise working environment and to substitute to an Exchange Server in a transparent way, so final users may continue to use Outlook, or any other mail client.
We also intend to provide to network administrators an easy solution to migrate Exchange databases into Openchange ones and reversely. And last but not least, we work so developers may reuse our sources in a smart way.
The project is divided into 4 parts :
- The OpenChange Library
- The OpenReverse Library
- The Documentation Framework
- The Openchange specifications
The OpenChange Library
This library includes all the requests managing the identification process, the data flow, and all the other requirements needed to permit the communication between an Outlook client and an Exchange Server. It can be used either to develop another Exchange-like server or client.
The OpenReverse Library
Due to legal restriction, the Openchange Server wont reuse the Microsoft Jet Database file format. Instead, we provide a library making easy to parse headers, retrieve the data, calculate checksum and more generally to offer a abstract migration tool to other user defined backends. This library can also be used for basics to develop a repair database tool.
The Documentation Framework
In the documentation framework, you will find all our research results. The subjects may concern the Exchange Internals or treat of a related subject. We wants to provide the most valuable information so our work can be shared with developers community.
The OpenChange Specifications
At last, we will provide the complete specifications of OpenChange in a printable way. This major document of the OpenChange team will help new developers to understand how Exchange Server works, how we implemented our APIs to make OpenChange, Exchange compatible. Around this main development, you will find several modules:
- OpenUtils Library
- OpenSniff
- OpenEDB
Enhancements:
- This release fixes limitations from the previous release (0.2) and adds a set of new features.
- Sending email messages to external recipients is now possible.
- It can also fetch and create appointments, contacts, and tasks in their respective default folder.
- Experimental NEWMAIL notification support is also available.
- The openchangeclient command line messaging tool has been improved and exchange2mbox has been introduced.
- It provides a way to synchronize an Exchange mailbox with an mbox file, supports MIME types, and is able to reflect changes back to Exchange.
Download (0.70MB)
Added: 2007-06-01 License: BSD License Price:
877 downloads
AR-Smileys 1.9b
AR-Smileys package contains some msn-compliant icons for Pidgin (Gaim). more>>
AR-Smileys package contains some msn-compliant icons for Pidgin (Gaim).
This set include only the smileys Im using to chat with friends. No more, no less. Im sorry, if you want other icons, but right now them arent aviable... but I think ill publish soon an extended pack, which contains other smileys, msn compatible, user requested, iditic (er... more idiotic) ones and so on.
The set is made with The GIMP, but for the relase 2.0 ill convert them in SVG. The problem is that on inkscape layers arent easily managed... oh well, even GIMP isnt wonderful when talking about layers managing (source xcf for these smileys have about 200 layers, and isnt easy to manage), but inkscape is even worster. So ive to found a way to handle them better. Maybe ill put a new version of smile-generator online, so you can compose your smileys as you want.
License: you can actually use the set for any non-commercial purpose: you can modify and redistribute the set with this license (i.e. your derived word should be free for non-commercial use). And if you use my set, you should link this website somewhere where you use them.
Anyway, you can find a more detailed license in the package.
Enhancements:
- The version 1.9b is the same of 1.9, but adds the file "emoticons.xml" for kopete users.
<<lessThis set include only the smileys Im using to chat with friends. No more, no less. Im sorry, if you want other icons, but right now them arent aviable... but I think ill publish soon an extended pack, which contains other smileys, msn compatible, user requested, iditic (er... more idiotic) ones and so on.
The set is made with The GIMP, but for the relase 2.0 ill convert them in SVG. The problem is that on inkscape layers arent easily managed... oh well, even GIMP isnt wonderful when talking about layers managing (source xcf for these smileys have about 200 layers, and isnt easy to manage), but inkscape is even worster. So ive to found a way to handle them better. Maybe ill put a new version of smile-generator online, so you can compose your smileys as you want.
License: you can actually use the set for any non-commercial purpose: you can modify and redistribute the set with this license (i.e. your derived word should be free for non-commercial use). And if you use my set, you should link this website somewhere where you use them.
Anyway, you can find a more detailed license in the package.
Enhancements:
- The version 1.9b is the same of 1.9, but adds the file "emoticons.xml" for kopete users.
Download (0.15MB)
Added: 2007-04-30 License: Other/Proprietary License Price:
912 downloads
Blue ERP 0.6 RC2
Blue ERP is a Web based ERP application. more>>
Blue ERP is a Web based ERP application. Its goal is to provide a flexible and user friendly interface that can work out of the box and be modified to suit specific needs easily.
Blue ERP goals are to provide a featureful ERP application, to be open in licence and in spirit, and to be user-friendly by providing adequate documentation and assistance to users.
Main features:
- provide a feature full ERP application
- be open in licence and in spirit - in blue ERP everything is open, especially the development
- be user friendly by providing adequate documentation and assistance to users to encourage widespread adoption
Why Blue ERP?
Most web-based ERP software are written in java. There are a few other ones (such as SQL-Ledger or CK-ERP), however the development process of these projects is too closed for the philosophy of a true open source project. Some other projects had code which was not clean enough to easily modify without a lot of work.
Blue ERP tries to addess all those issues and to propose a new, fresher and more open approach to the question of php, web based ERP.
Enhancements:
- This version of BlueErp is one step closer to being fully stable. Several bugs were fixed.
- In particular, it is possible now to have two windows editing entities.
- Copying SO to AR now works as it should, and links from accounts history work too.
- This release also has an improved template management for "official" (printable) invoices.
<<lessBlue ERP goals are to provide a featureful ERP application, to be open in licence and in spirit, and to be user-friendly by providing adequate documentation and assistance to users.
Main features:
- provide a feature full ERP application
- be open in licence and in spirit - in blue ERP everything is open, especially the development
- be user friendly by providing adequate documentation and assistance to users to encourage widespread adoption
Why Blue ERP?
Most web-based ERP software are written in java. There are a few other ones (such as SQL-Ledger or CK-ERP), however the development process of these projects is too closed for the philosophy of a true open source project. Some other projects had code which was not clean enough to easily modify without a lot of work.
Blue ERP tries to addess all those issues and to propose a new, fresher and more open approach to the question of php, web based ERP.
Enhancements:
- This version of BlueErp is one step closer to being fully stable. Several bugs were fixed.
- In particular, it is possible now to have two windows editing entities.
- Copying SO to AR now works as it should, and links from accounts history work too.
- This release also has an improved template management for "official" (printable) invoices.
Download (8.4MB)
Added: 2007-08-17 License: GPL (GNU General Public License) Price:
807 downloads
Image Zoom 0.2.7 for Firefox
Image Zoom is a Firefox extension which adds zoom functionality for images. more>>
Image Zoom is a Firefox extension which adds zoom functionality for images.
Easily zoom in, zoom out, fit image to screen or set custom zoom on individual images within a web page. All this can be done by using the context menu or a combination of mouse buttons and scroll wheel. Handy to see the finer details of smaller pics or to make very large pics fit within your screen
Page Zoom - Zoom all images on a web page with a single command or make all images on a page zoom with the browsers text zoom feature .
Interface is completely customisable.
Main features:
- Zoom In/Out
- RMB+scroll zooming (Right mouse button + mouse wheel zooming)
- Page Zooming
- Reset Image Size
- Custom Zoom
- Custom Dimensions
- Fit Image to Screen
- Zoom to Preset Values directly from menu
- Option to Change Zoom In/Out Factor
- Options to hide/show each menu item
- Show items in main context or a Zoom Image sub menu
- Locales cs-CZ, de-DE, en-US, es-AR, es-ES, fr-FR, hu-HU, it-IT, ja-JP, ko-KR, sl-SI, tr-TR, zh-TW
<<lessEasily zoom in, zoom out, fit image to screen or set custom zoom on individual images within a web page. All this can be done by using the context menu or a combination of mouse buttons and scroll wheel. Handy to see the finer details of smaller pics or to make very large pics fit within your screen
Page Zoom - Zoom all images on a web page with a single command or make all images on a page zoom with the browsers text zoom feature .
Interface is completely customisable.
Main features:
- Zoom In/Out
- RMB+scroll zooming (Right mouse button + mouse wheel zooming)
- Page Zooming
- Reset Image Size
- Custom Zoom
- Custom Dimensions
- Fit Image to Screen
- Zoom to Preset Values directly from menu
- Option to Change Zoom In/Out Factor
- Options to hide/show each menu item
- Show items in main context or a Zoom Image sub menu
- Locales cs-CZ, de-DE, en-US, es-AR, es-ES, fr-FR, hu-HU, it-IT, ja-JP, ko-KR, sl-SI, tr-TR, zh-TW
Download (0.082MB)
Added: 2007-04-09 License: MIT/X Consortium License Price:
930 downloads
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