dassault falcon 2000
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The Falcon project is an open firewall project with the intention of developing an independent firewall system. [COPYRIGHT-1]
Falcon consists of different modules:
Falcons own proxies (generic TCP-Proxy and application specific proxies)
Squid for web access and caching (modified package for Linux)
BIND-8 for nameservice (coming soon)
qmail for mail communication
OS hardening (coming later)
The concept behind Falcon is pretty simple. It consists of three main parts:
Self-written proxy applications and configure-/logging facilities. These are all
written in Perl.
Third party applications like BIND, Squid, Qmail.
Concepts/instructions/tools for hardening the OS you want to run Falcon on.
Some third party proxies maybe replaced by self-written ones in the future (its up to you
Falcon consists of different modules:
Falcons own proxies (generic TCP-Proxy and application specific proxies)
Squid for web access and caching (modified package for Linux)
BIND-8 for nameservice (coming soon)
qmail for mail communication
OS hardening (coming later)
The concept behind Falcon is pretty simple. It consists of three main parts:
Self-written proxy applications and configure-/logging facilities. These are all
written in Perl.
Third party applications like BIND, Squid, Qmail.
Concepts/instructions/tools for hardening the OS you want to run Falcon on.
Some third party proxies maybe replaced by self-written ones in the future (its up to you
Paradise 2000 represents my bend of the Paradise Netrek client. Paradise 2000 Netrek Client is not a fork, because that would imply parallel development, but no one else has done anything with the client since about five years ago.
Paradise 2000 is in fact one of the most, if not the most, actively developed Netrek clients available today. It is for Linux (and FreeBSD) only, and is not open source*. Dont let the Paradise name fool you, it works just fine on standard bronco servers. Nobody has even played a game of Paradise Netrek for years!
The biggest new feature of the client, not found in any other, is the sound system. While the old Paradise client, Ted Turner, COW, and COW ports (Netrek1999,2000) have a simple sound effect system, its crap. Especially the one used by COW. The Paradise/Ted Turner one is better, and is partially written by me, though you wouldnt know that*.
The Paradise 2000 sound system has psychoacoustic stereo effects that place sounds based on where they happen. If someone on the left blows up, you can tell they are on the left just from the sound. The newest version of Paradise-2000 has a sound system with speech output using IBMs ViaVoice TTS. If a teammate sends a carrying message, the client will actually say something like, "F one carrying five to org."
Here are some key features of "Paradise 2000 Netrek Client":
· See weapons on galactic map
· Auto-rotate galaxy to put playing teams on left side
· Dashboard timer to show repair or refit time remaining
· See the army count for the planet your are orbiting
· Remap your keys via the help window. Just push the key you want over the name of the function you want to assign to it.
· Use the same key for both bombing armies and picking armies. The client can tell by context with one would make sense.
· You can set configuration options to different values for different server types.
· Double buffering support for graphics. When turned on, eliminates flicker. Very useful for LCD monitors.
· Extensive support for enhanced observer mode:
· See all players tractors and pressors while observing.
· You can lock onto a cloaked player and observe them.
· All your ship stats will reflect the player you are observing. Even torps out, kills, and army capacity.
· Your ship and player letter dont get drawn on top of the player you are observings ship and letter.
· Observers wont have stats shown in your player list, cluttering it up unnecessarily..
· Stereo sound effects!
· Highly configurable speech synthesis!
· Option to omit the team letter of ships on the galactic. Just show 0 instead of F0, since you can tell the team by the color of the letter.
· Game score on hockey servers calculated and put on the galactic for easy reference.
· Cool looking streaking background stars when transwarping on Bronco servers.
· Flags on the dashboard gauges indicating the fuel/shields/hull needed to refit or transwarp.
· Single key transwarp on Bronco servers. Push - to automatically lock onto your base and warp to it!
· 19FLAGS protocol enhancement. Reduces messed up flags from packetloss. Hockey players, this will eliminate stuck tractors and pressors.
· Works with WindowMaker. Window manager delete buttons work.
· Hockey bug fix, puck doesnt cloak at warp 15 or 31.
· Support for short packets 2. Reduces bandwidth and improves playability with packetloss.
· Supports SBHOURS feature, see how many base hours someone has.
· Shrink phasers, like BRMH.
· Support for wheel mice. The wheel will scroll the message windows, and can be bound to actions like other mouse buttons.
· Re-enter the game after dying by pushing the spacebar, instead of clicking on the right team window. Faster and prevents selecting the wrong team on accident in 4v4 hockey games.
· 32 position ship bitmaps. Your ship rotations will look smoother.
· Small red circle around ship shows det radius.
· Tic marks to show exact ship heading.
· Arrow on puck to indicate direction.
· ID of player you are tractoring displayed next to your ship.
· Configure what columns are in the player list, both the one-column and two-column list. You can also change the width of the each field, so show fewer digits for instance.
· UDP portswap option that lets the client work through NAT firewalls, like Linux IP_MASQ, without a special module.
Paradise 2000 is in fact one of the most, if not the most, actively developed Netrek clients available today. It is for Linux (and FreeBSD) only, and is not open source*. Dont let the Paradise name fool you, it works just fine on standard bronco servers. Nobody has even played a game of Paradise Netrek for years!
The biggest new feature of the client, not found in any other, is the sound system. While the old Paradise client, Ted Turner, COW, and COW ports (Netrek1999,2000) have a simple sound effect system, its crap. Especially the one used by COW. The Paradise/Ted Turner one is better, and is partially written by me, though you wouldnt know that*.
The Paradise 2000 sound system has psychoacoustic stereo effects that place sounds based on where they happen. If someone on the left blows up, you can tell they are on the left just from the sound. The newest version of Paradise-2000 has a sound system with speech output using IBMs ViaVoice TTS. If a teammate sends a carrying message, the client will actually say something like, "F one carrying five to org."
Here are some key features of "Paradise 2000 Netrek Client":
· See weapons on galactic map
· Auto-rotate galaxy to put playing teams on left side
· Dashboard timer to show repair or refit time remaining
· See the army count for the planet your are orbiting
· Remap your keys via the help window. Just push the key you want over the name of the function you want to assign to it.
· Use the same key for both bombing armies and picking armies. The client can tell by context with one would make sense.
· You can set configuration options to different values for different server types.
· Double buffering support for graphics. When turned on, eliminates flicker. Very useful for LCD monitors.
· Extensive support for enhanced observer mode:
· See all players tractors and pressors while observing.
· You can lock onto a cloaked player and observe them.
· All your ship stats will reflect the player you are observing. Even torps out, kills, and army capacity.
· Your ship and player letter dont get drawn on top of the player you are observings ship and letter.
· Observers wont have stats shown in your player list, cluttering it up unnecessarily..
· Stereo sound effects!
· Highly configurable speech synthesis!
· Option to omit the team letter of ships on the galactic. Just show 0 instead of F0, since you can tell the team by the color of the letter.
· Game score on hockey servers calculated and put on the galactic for easy reference.
· Cool looking streaking background stars when transwarping on Bronco servers.
· Flags on the dashboard gauges indicating the fuel/shields/hull needed to refit or transwarp.
· Single key transwarp on Bronco servers. Push - to automatically lock onto your base and warp to it!
· 19FLAGS protocol enhancement. Reduces messed up flags from packetloss. Hockey players, this will eliminate stuck tractors and pressors.
· Works with WindowMaker. Window manager delete buttons work.
· Hockey bug fix, puck doesnt cloak at warp 15 or 31.
· Support for short packets 2. Reduces bandwidth and improves playability with packetloss.
· Supports SBHOURS feature, see how many base hours someone has.
· Shrink phasers, like BRMH.
· Support for wheel mice. The wheel will scroll the message windows, and can be bound to actions like other mouse buttons.
· Re-enter the game after dying by pushing the spacebar, instead of clicking on the right team window. Faster and prevents selecting the wrong team on accident in 4v4 hockey games.
· 32 position ship bitmaps. Your ship rotations will look smoother.
· Small red circle around ship shows det radius.
· Tic marks to show exact ship heading.
· Arrow on puck to indicate direction.
· ID of player you are tractoring displayed next to your ship.
· Configure what columns are in the player list, both the one-column and two-column list. You can also change the width of the each field, so show fewer digits for instance.
· UDP portswap option that lets the client work through NAT firewalls, like Linux IP_MASQ, without a special module.
Chuchunco City 2000 project is a cross-platform 2D fighting game.
It is inspired by popular fighting games, such as Street Fighter and King of Fighters, but has some unique features and concepts.
Chuchunco City aims at portability, speed, and better playability. The code compiles for MS-DOS (with DJGPP) and UNIX (using X11 libraries).
Whats New in This Release:
· Added LAN from Superfighter , at request.
· Hes only one of many new players. See the file doc/PLAYERS for more
· information.
· Added and improved some default styles and specials.
· Improved some game parameters: recovering, max. hp and mana, no "infinites".
· Changed the player selection menu; now it shows faces instead of names.
· Demo mode now triggers after 20 seconds of inactivity from main menu.
· Backgrounds now have descriptions associated, and can be associated to players
It is inspired by popular fighting games, such as Street Fighter and King of Fighters, but has some unique features and concepts.
Chuchunco City aims at portability, speed, and better playability. The code compiles for MS-DOS (with DJGPP) and UNIX (using X11 libraries).
Whats New in This Release:
· Added LAN from Superfighter , at request.
· Hes only one of many new players. See the file doc/PLAYERS for more
· information.
· Added and improved some default styles and specials.
· Improved some game parameters: recovering, max. hp and mana, no "infinites".
· Changed the player selection menu; now it shows faces instead of names.
· Demo mode now triggers after 20 seconds of inactivity from main menu.
· Backgrounds now have descriptions associated, and can be associated to players
Falcons Eye project is a mouse-driven interface for NetHack.
Falcons Eye is a mouse-driven interface for NetHack that enhances the visuals, audio, and accessibility of the game, yet retains all the original gameplay, and game features.
Here are some key features of "Falcon s Eye":
· mouse-driven interface (keyboard play also supported)
· high-res, isometric graphics with real-time lighting
· ease of play: autopilot, tooltip descriptions of game objects, and more
· digitized sound effects
· MIDI soundtrack (listen to some samples)
· sound effects and keyboard commands are customizable
· retains all NetHack features
Falcons Eye is a mouse-driven interface for NetHack that enhances the visuals, audio, and accessibility of the game, yet retains all the original gameplay, and game features.
Here are some key features of "Falcon s Eye":
· mouse-driven interface (keyboard play also supported)
· high-res, isometric graphics with real-time lighting
· ease of play: autopilot, tooltip descriptions of game objects, and more
· digitized sound effects
· MIDI soundtrack (listen to some samples)
· sound effects and keyboard commands are customizable
· retains all NetHack features
pittrainer provides a cockpit training environment for the Falcon 4 Allied Force simulation.
In order to run Pit Trainer, you will need to have the Java v1.4.2 (or later) runtime installed.
Whats New in This Release:
· This version provides an interactive ICP/DED with tips for the various DED pages, an embedded Java runtime with the Windows installer, and a number of updates to existing tip text.
In order to run Pit Trainer, you will need to have the Java v1.4.2 (or later) runtime installed.
Whats New in This Release:
· This version provides an interactive ICP/DED with tips for the various DED pages, an embedded Java runtime with the Windows installer, and a number of updates to existing tip text.
Hatari is project an Atari ST and STE emulator for Linux, BSD, BeOS, Mac OS X and other systems that are supported by the SDL library. The Atari ST was a 16/32 bit computer system which was first released by Atari in 1985.
Using the Motorola 68000 CPU, it was a very popular computer having quite a lot of CPU power at that time. Unlike many other Atari ST emulators which try to give you a good environment for running GEM applications, Hatari tries to emulate the hardware of a ST as close as possible so that it is able to run most of the old ST games and demos.
Hatari is open source software and is distributed under the terms of the GNU General Public License (GPL).
Whats New in This Release:
· This release brings you basic Atari TT and Falcon emulation! Please note that both new emulation modes are still highly experiemental, some few games and demos work, but most still have more or less big problems.
· Basic emulation of Falcon video shifter (Videl), NVRAM and DMA sound is in place. The biggest drawback: There is no working Falcon DSP emulation yet.
· Screen/Shifter emulation timings have slightly been changed. Some things now work better, some others work worse...
· Some patches for compiling on RiscOS and AmigaOS have been included.
· Compiling Hatari for Windows now works better.
· Added Hatari icon (hatari-icon.bmp).
· Fixed "movec" bug in 68020 CPU mode.
· Keyboard shortcuts for loading & saving memory snapshots (AltGr+k & AltGr+l).
· The built-in debugger has been slightly improved to be more user-friendly.
· Added "hmsa" tool a little program for converting .MSA files to .ST and vice versa.
Using the Motorola 68000 CPU, it was a very popular computer having quite a lot of CPU power at that time. Unlike many other Atari ST emulators which try to give you a good environment for running GEM applications, Hatari tries to emulate the hardware of a ST as close as possible so that it is able to run most of the old ST games and demos.
Hatari is open source software and is distributed under the terms of the GNU General Public License (GPL).
Whats New in This Release:
· This release brings you basic Atari TT and Falcon emulation! Please note that both new emulation modes are still highly experiemental, some few games and demos work, but most still have more or less big problems.
· Basic emulation of Falcon video shifter (Videl), NVRAM and DMA sound is in place. The biggest drawback: There is no working Falcon DSP emulation yet.
· Screen/Shifter emulation timings have slightly been changed. Some things now work better, some others work worse...
· Some patches for compiling on RiscOS and AmigaOS have been included.
· Compiling Hatari for Windows now works better.
· Added Hatari icon (hatari-icon.bmp).
· Fixed "movec" bug in 68020 CPU mode.
· Keyboard shortcuts for loading & saving memory snapshots (AltGr+k & AltGr+l).
· The built-in debugger has been slightly improved to be more user-friendly.
· Added "hmsa" tool a little program for converting .MSA files to .ST and vice versa.
ARAnyM comes from Atari Running on Any Machine and is virtual machine software for running the Atari ST/TT/Falcon OS.
It is a virtual machine software for running the Atari ST/TT/Falcon operating systems (TOS, FreeMiNT, MagiC and others) and TOS/GEM applications on any kind of hardware - be it an IBM clone (read it as "PC", an Apple, an Unix server, a graphics workstation or even a portable computer.
We started this project to fill the demand of modern applications, games, demos and multimedia for higher CPU/graphics power. Quite frankly, you cant expect that 9-17 years old Atari hardware will replay fullscreen DivX movies, encode sound to Ogg Vorbis in real time or just compile a new FreeMiNT kernel or SDL game in a reasonable amount of time. Is that a reason to give up on Atari TOS/GEM altogether and switch to another platform/OS? No! ARAnyM is here to give you the much asked CPU speed, large amount of RAM, huge colourful graphics and anything else you need to keep running your favorite TOS/GEM applications.
We would like you to think about ARAnyM as about yet another TOS clone, similar to Medusa, Hades or Milan, but actually much cheaper and way more powerful. Our goal is to create a distribution installable from a floppy/CD that would turn any PC machine into full featured Atari power machine. If we were a hardware vendor we could even sell computers that would boot directly to TOS desktop! That could help all the remaining Atari users that wish to upgrade their aging machines.
Here are some key features of "ARAnyM":
· MC68040 compatible CPU (including optional MMU!)
· MC68881 compatible FPU
· JIT Compiler for CPU and FPU (speeds up CPU+FPU up to 10x!)
· ST-RAM 14 MB
· Fast-RAM configurable 0-3824 MB
· Host accelerated fVDI graphics (large highcolor/truecolor resolutions)
· Access to Host OS filesystems using BetaDOS or MiNT native XFS driver
· Ethernet networking via host using MiNT-Net XIF driver
· TOS 4.x XBIOS compatible sound (16-bit 48 kHz stereo sound)
· Parallel port (bidirectional)
· MFP, IKBD, ACIA, VIDEL, BLITTER, FDC, IDE, DSP MC56001
Please note that most hardware emulation is there just to make TOS booting possible. It is not our goal to create an emulator of existing Atari machine. Dont expect that ill-designed applications will work as they would on original Atari machine. Still, our compatibility ratio is much much higher than any of the TOS clones achieved so far.
ARAnyM has been intended to run primarily on Linux/x86 but thanks to libSDL and effort of some ARAnyM team members it currently runs on the following platforms and operating systems:
· All 11 Debian GNU/Linux platforms
· MS Windows/x86 (Cygwin)
· NetBSD/x86
· OpenBSD/x86
· MacOS X/PPC
· Irix/SGI
· Solaris/Sun Sparc
· FreeMiNT/m68k (in progress)
· FreeBSD/x86 (in progress)
Please note that ARAnyM is tested and fully working on the Linux-ia32 only. Some of the other platforms/systems might not have all features enabled or might suffer from some bugs that are caused by limitations of the particular host operating system.
Whats New in This Release:
· New release brings major speed up of the MMU version. FreeMiNT with MMU or Linux-m68k can be run on an average ARAnyM machine faster than on any real MC680x0 now. Mac OS X target has been improved and many smaller bugs have been fixed.
It is a virtual machine software for running the Atari ST/TT/Falcon operating systems (TOS, FreeMiNT, MagiC and others) and TOS/GEM applications on any kind of hardware - be it an IBM clone (read it as "PC", an Apple, an Unix server, a graphics workstation or even a portable computer.
We started this project to fill the demand of modern applications, games, demos and multimedia for higher CPU/graphics power. Quite frankly, you cant expect that 9-17 years old Atari hardware will replay fullscreen DivX movies, encode sound to Ogg Vorbis in real time or just compile a new FreeMiNT kernel or SDL game in a reasonable amount of time. Is that a reason to give up on Atari TOS/GEM altogether and switch to another platform/OS? No! ARAnyM is here to give you the much asked CPU speed, large amount of RAM, huge colourful graphics and anything else you need to keep running your favorite TOS/GEM applications.
We would like you to think about ARAnyM as about yet another TOS clone, similar to Medusa, Hades or Milan, but actually much cheaper and way more powerful. Our goal is to create a distribution installable from a floppy/CD that would turn any PC machine into full featured Atari power machine. If we were a hardware vendor we could even sell computers that would boot directly to TOS desktop! That could help all the remaining Atari users that wish to upgrade their aging machines.
Here are some key features of "ARAnyM":
· MC68040 compatible CPU (including optional MMU!)
· MC68881 compatible FPU
· JIT Compiler for CPU and FPU (speeds up CPU+FPU up to 10x!)
· ST-RAM 14 MB
· Fast-RAM configurable 0-3824 MB
· Host accelerated fVDI graphics (large highcolor/truecolor resolutions)
· Access to Host OS filesystems using BetaDOS or MiNT native XFS driver
· Ethernet networking via host using MiNT-Net XIF driver
· TOS 4.x XBIOS compatible sound (16-bit 48 kHz stereo sound)
· Parallel port (bidirectional)
· MFP, IKBD, ACIA, VIDEL, BLITTER, FDC, IDE, DSP MC56001
Please note that most hardware emulation is there just to make TOS booting possible. It is not our goal to create an emulator of existing Atari machine. Dont expect that ill-designed applications will work as they would on original Atari machine. Still, our compatibility ratio is much much higher than any of the TOS clones achieved so far.
ARAnyM has been intended to run primarily on Linux/x86 but thanks to libSDL and effort of some ARAnyM team members it currently runs on the following platforms and operating systems:
· All 11 Debian GNU/Linux platforms
· MS Windows/x86 (Cygwin)
· NetBSD/x86
· OpenBSD/x86
· MacOS X/PPC
· Irix/SGI
· Solaris/Sun Sparc
· FreeMiNT/m68k (in progress)
· FreeBSD/x86 (in progress)
Please note that ARAnyM is tested and fully working on the Linux-ia32 only. Some of the other platforms/systems might not have all features enabled or might suffer from some bugs that are caused by limitations of the particular host operating system.
Whats New in This Release:
· New release brings major speed up of the MMU version. FreeMiNT with MMU or Linux-m68k can be run on an average ARAnyM machine faster than on any real MC680x0 now. Mac OS X target has been improved and many smaller bugs have been fixed.
Vultures is an isometric graphics interface to NetHack and SlashEM.
Vultures is a fork of the now dead "Falcons Eye" project.
An isometric graphics interface to NetHack. The interface was called "Falcons Eye", because the viewpoint resembles a "birds eye view".
This fork of the original "Falcons Eye" is called "Vultures Eye". "Vultures Claw" is the same interface, but for SlashEM
Vultures is a fork of the now dead "Falcons Eye" project.
An isometric graphics interface to NetHack. The interface was called "Falcons Eye", because the viewpoint resembles a "birds eye view".
This fork of the original "Falcons Eye" is called "Vultures Eye". "Vultures Claw" is the same interface, but for SlashEM
Encode::JIS2K is a Perl module forJIS X 0212 (aka JIS 2000) Encodings.
SYNOPSIS
use Encode::JIS2K;
use Encode qw/encode decode/;
$euc_2k = encode("euc-jisx0213", $utf8);
$utf8 = decode("euc-jisx0213", $euc_jp);
ABSTRACT
This module implements encodings that covers JIS X 0213 charset (AKA JIS 2000, hence the module name). Encodings supported are as follows.
Canonical Alias Description
--------------------------------------------------------------------
euc-jisx0213 qr/beuc.*jp[ -]?(?:2000|2k)$/i EUC-JISX0213
qr/bjp.*euc[ -]?(2000|2k)$/i
qr/bujis[ -]?(?:2000|2k)$/i
shiftjisx0123 qr/bshift.*jis(?:2000|2k)$/i Shift_JISX0213
qr/bsjisp -]?(?:2000|2k)$/i
iso-2022-jp-3
jis0213-1-raw JIS X 0213 plane 1, raw format
jis0213-2-raw JIS X 0213 plane 2, raw format
--------------------------------------------------------------------
SYNOPSIS
use Encode::JIS2K;
use Encode qw/encode decode/;
$euc_2k = encode("euc-jisx0213", $utf8);
$utf8 = decode("euc-jisx0213", $euc_jp);
ABSTRACT
This module implements encodings that covers JIS X 0213 charset (AKA JIS 2000, hence the module name). Encodings supported are as follows.
Canonical Alias Description
--------------------------------------------------------------------
euc-jisx0213 qr/beuc.*jp[ -]?(?:2000|2k)$/i EUC-JISX0213
qr/bjp.*euc[ -]?(2000|2k)$/i
qr/bujis[ -]?(?:2000|2k)$/i
shiftjisx0123 qr/bshift.*jis(?:2000|2k)$/i Shift_JISX0213
qr/bsjisp -]?(?:2000|2k)$/i
iso-2022-jp-3
jis0213-1-raw JIS X 0213 plane 1, raw format
jis0213-2-raw JIS X 0213 plane 2, raw format
--------------------------------------------------------------------
beyond is a driver for the multimedia installation for Prof. Jill Scotts "Beyond Hierarchy" (Dortmund, Zeche Zollern, Summer 2000).
Snmpstat shows router interface information and statistics through web interface using SNMP protocol.
Tested on Linux/Apache for CISCO routers, Route Lynx RL-2000 routers.
Tested on Linux/Apache for CISCO routers, Route Lynx RL-2000 routers.
AutoQ3d project a QT quick 3d model editor program for Linux.
Here are some key features of "AutoQ3D":
· Drawing tools for creating points, lines, polylines, triangles, rectangles.
· Import DXF File Format (DXF 2004, 2000, R14).
· Export DXF File Format (DXF 2000).
· Import MD2 File Format (Quake File Format).
· Powerful selection and modification tools (move, scale, stretch, rotate, mirror, zoom, pan,...).
· Snapping to objects (endpoints, centers, intersections,...).
· Console for coordinate positioning and launching commands.
Here are some key features of "AutoQ3D":
· Drawing tools for creating points, lines, polylines, triangles, rectangles.
· Import DXF File Format (DXF 2004, 2000, R14).
· Export DXF File Format (DXF 2000).
· Import MD2 File Format (Quake File Format).
· Powerful selection and modification tools (move, scale, stretch, rotate, mirror, zoom, pan,...).
· Snapping to objects (endpoints, centers, intersections,...).
· Console for coordinate positioning and launching commands.
DateTime::Event::Sunrise is a Perl DateTime extension for computing the sunrise/sunset on a given day.
SYNOPSIS
use DateTime;
use DateTime::Event::Sunrise;
my $dt = DateTime->new( year => 2000,
month => 6,
day => 20,
);
my $sunrise = DateTime::Event::Sunrise ->sunrise (
longitude =>-118,
latitude =>33,
altitude => -0.833,
iteration => 1
);
my $sunset = DateTime::Event::Sunrise ->sunset (
longitude =>-118,
latitude =>33,
altitude => -0.833,
iteration => 1
);
my $tmp_rise = $sunrise->next( $dt );
my $dt2 = DateTime->new( year => 2000,
month => 12,
day => 31,
);
# iterator
my $dt_span = DateTime::Span->new( start =>$dt1, end=>$dt2 );
my $set = $sunrise->intersection($dt_span);
my $iter = $set->iterator;
while ( my $dt = $iter->next ) {
print ,$dt->datetime;
}
# is it day or night?
my $day_set = DateTime::SpanSet->from_sets(
start_set => $sunrise, end_set => $sunset );
print $day_set->contains( $dt ) ? day : night;
my $dt = DateTime->new( year => 2000, month => 6, day => 20, time_zone => America/Los_Angeles, );
my $sunrise = DateTime::Event::Sunrise ->new( longitude =>-118 , latitude => 33, altitude => -0.833, iteration => 1
);
my $tmp = $sunrise->sunrise_sunset_span($dt); print "Sunrise is:" , $tmp->start->datetime , "n"; print "Sunset is:" , $tmp->end->datetime;
my $dt1 = $sunrise->sunrise_datetime( $dt ); print "Sunrise is:" , $dt1->datetime , "n"; my $dt2 = $sunrise->sunset_datetime( $dt ); print "Sunset is:" , $dt2->datetime , "n";
SYNOPSIS
use DateTime;
use DateTime::Event::Sunrise;
my $dt = DateTime->new( year => 2000,
month => 6,
day => 20,
);
my $sunrise = DateTime::Event::Sunrise ->sunrise (
longitude =>-118,
latitude =>33,
altitude => -0.833,
iteration => 1
);
my $sunset = DateTime::Event::Sunrise ->sunset (
longitude =>-118,
latitude =>33,
altitude => -0.833,
iteration => 1
);
my $tmp_rise = $sunrise->next( $dt );
my $dt2 = DateTime->new( year => 2000,
month => 12,
day => 31,
);
# iterator
my $dt_span = DateTime::Span->new( start =>$dt1, end=>$dt2 );
my $set = $sunrise->intersection($dt_span);
my $iter = $set->iterator;
while ( my $dt = $iter->next ) {
print ,$dt->datetime;
}
# is it day or night?
my $day_set = DateTime::SpanSet->from_sets(
start_set => $sunrise, end_set => $sunset );
print $day_set->contains( $dt ) ? day : night;
my $dt = DateTime->new( year => 2000, month => 6, day => 20, time_zone => America/Los_Angeles, );
my $sunrise = DateTime::Event::Sunrise ->new( longitude =>-118 , latitude => 33, altitude => -0.833, iteration => 1
);
my $tmp = $sunrise->sunrise_sunset_span($dt); print "Sunrise is:" , $tmp->start->datetime , "n"; print "Sunset is:" , $tmp->end->datetime;
my $dt1 = $sunrise->sunrise_datetime( $dt ); print "Sunrise is:" , $dt1->datetime , "n"; my $dt2 = $sunrise->sunset_datetime( $dt ); print "Sunset is:" , $dt2->datetime , "n";
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