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Kraptor Final 2004
Kraptor is a classic shoot em up scroller game, where you must fight against tons of bad dudes. more>>
Kraptor is a classic shoot em up scroller game, where you must fight against tons of bad dudes.
The game offers high speed action, with massive destruction and lots of fun. Kraptor features a powerful engine for 2D shooter scroller games. Massive destruction, powerful weapons, all that you always wanted in this kind of games! It is also multi-platform (DOS, Win32, Linux and more!)
Main features:
- FULL SOURCE CODE AVAILABLE FREE (Under MIT license)
- Works on many platforms, including DOS, Windows and Linux!
- Supports all resolutions, like 320x200, 640x480, 1024x768, etc.; even those bizarre ones, like 160x120, 320x400, etc.
- Uses stereo positional sound (you hear the ships flying around you)
- Has a incredible particle system, that let all sorts of particle effects in the explosions, fire on the ground, the ships going down in flames,and the weapons can let a trail of smoke, beams, etc
- Has a dynamic fire, smoke and explosions system based on layers and on-fly rendering, that let show a massive destruction effect on the air and ground.
- Has a dynamic enviroment sub-engine to render rain, snow, etc.
- The ships explodes into pieces, and the builds on the ground blows up in a chain-explosion effect.
- Enemys of any size, and custom IAs and weapons.
- All kind of animated bad dudes, from tiny ones to big bad bosses.
- All the flying objects cast shadows over the background, with perspective correction.
- Support for animations and cinematic, with sound and subtitles.
- A on-fly translation system with UNICODE and UTF-8 support, that can translate on the fly all the GUIs to other language.
- Multiple weapons for player and enemies.
- Has original music sound-track.
- You can lower/raise the detail level, in low detail, the game runs good even on a 486 DX2!
- Original story, with cool movies.
- Realistic huge hi-res backgrounds levels.
- Original high quality stereo sounds and music
- Support for Spanish and English translation on-fly
- Black market shop to buy new weapons, upgrade ship, etc.
- GUI driven interface like the one used in Unre*l.
- You can Save / Load your game
<<lessThe game offers high speed action, with massive destruction and lots of fun. Kraptor features a powerful engine for 2D shooter scroller games. Massive destruction, powerful weapons, all that you always wanted in this kind of games! It is also multi-platform (DOS, Win32, Linux and more!)
Main features:
- FULL SOURCE CODE AVAILABLE FREE (Under MIT license)
- Works on many platforms, including DOS, Windows and Linux!
- Supports all resolutions, like 320x200, 640x480, 1024x768, etc.; even those bizarre ones, like 160x120, 320x400, etc.
- Uses stereo positional sound (you hear the ships flying around you)
- Has a incredible particle system, that let all sorts of particle effects in the explosions, fire on the ground, the ships going down in flames,and the weapons can let a trail of smoke, beams, etc
- Has a dynamic fire, smoke and explosions system based on layers and on-fly rendering, that let show a massive destruction effect on the air and ground.
- Has a dynamic enviroment sub-engine to render rain, snow, etc.
- The ships explodes into pieces, and the builds on the ground blows up in a chain-explosion effect.
- Enemys of any size, and custom IAs and weapons.
- All kind of animated bad dudes, from tiny ones to big bad bosses.
- All the flying objects cast shadows over the background, with perspective correction.
- Support for animations and cinematic, with sound and subtitles.
- A on-fly translation system with UNICODE and UTF-8 support, that can translate on the fly all the GUIs to other language.
- Multiple weapons for player and enemies.
- Has original music sound-track.
- You can lower/raise the detail level, in low detail, the game runs good even on a 486 DX2!
- Original story, with cool movies.
- Realistic huge hi-res backgrounds levels.
- Original high quality stereo sounds and music
- Support for Spanish and English translation on-fly
- Black market shop to buy new weapons, upgrade ship, etc.
- GUI driven interface like the one used in Unre*l.
- You can Save / Load your game
Download (10MB)
Added: 2005-08-11 License: GPL (GNU General Public License) Price:
1537 downloads
Falcons Eye 1.9.3
Falcons Eye is a mouse-driven interface for NetHack. more>>
Falcons Eye project is a mouse-driven interface for NetHack.
Falcons Eye is a mouse-driven interface for NetHack that enhances the visuals, audio, and accessibility of the game, yet retains all the original gameplay, and game features.
Main features:
- mouse-driven interface (keyboard play also supported)
- high-res, isometric graphics with real-time lighting
- ease of play: autopilot, tooltip descriptions of game objects, and more
- digitized sound effects
- MIDI soundtrack (listen to some samples)
- sound effects and keyboard commands are customizable
- retains all NetHack features
<<lessFalcons Eye is a mouse-driven interface for NetHack that enhances the visuals, audio, and accessibility of the game, yet retains all the original gameplay, and game features.
Main features:
- mouse-driven interface (keyboard play also supported)
- high-res, isometric graphics with real-time lighting
- ease of play: autopilot, tooltip descriptions of game objects, and more
- digitized sound effects
- MIDI soundtrack (listen to some samples)
- sound effects and keyboard commands are customizable
- retains all NetHack features
Download (MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1026 downloads
Paradise 2000 Netrek Client RC5
Paradise 2000 represents my bend of the Paradise Netrek client. more>>
Paradise 2000 represents my bend of the Paradise Netrek client. Paradise 2000 Netrek Client is not a fork, because that would imply parallel development, but no one else has done anything with the client since about five years ago.
Paradise 2000 is in fact one of the most, if not the most, actively developed Netrek clients available today. It is for Linux (and FreeBSD) only, and is not open source*. Dont let the Paradise name fool you, it works just fine on standard bronco servers. Nobody has even played a game of Paradise Netrek for years!
The biggest new feature of the client, not found in any other, is the sound system. While the old Paradise client, Ted Turner, COW, and COW ports (Netrek1999,2000) have a simple sound effect system, its crap. Especially the one used by COW. The Paradise/Ted Turner one is better, and is partially written by me, though you wouldnt know that*.
The Paradise 2000 sound system has psychoacoustic stereo effects that place sounds based on where they happen. If someone on the left blows up, you can tell they are on the left just from the sound. The newest version of Paradise-2000 has a sound system with speech output using IBMs ViaVoice TTS. If a teammate sends a carrying message, the client will actually say something like, "F one carrying five to org."
Main features:
- See weapons on galactic map
- Auto-rotate galaxy to put playing teams on left side
- Dashboard timer to show repair or refit time remaining
- See the army count for the planet your are orbiting
- Remap your keys via the help window. Just push the key you want over the name of the function you want to assign to it.
- Use the same key for both bombing armies and picking armies. The client can tell by context with one would make sense.
- You can set configuration options to different values for different server types.
- Double buffering support for graphics. When turned on, eliminates flicker. Very useful for LCD monitors.
- Extensive support for enhanced observer mode:
- See all players tractors and pressors while observing.
- You can lock onto a cloaked player and observe them.
- All your ship stats will reflect the player you are observing. Even torps out, kills, and army capacity.
- Your ship and player letter dont get drawn on top of the player you are observings ship and letter.
- Observers wont have stats shown in your player list, cluttering it up unnecessarily..
- Stereo sound effects!
- Highly configurable speech synthesis!
- Option to omit the team letter of ships on the galactic. Just show 0 instead of F0, since you can tell the team by the color of the letter.
- Game score on hockey servers calculated and put on the galactic for easy reference.
- Cool looking streaking background stars when transwarping on Bronco servers.
- Flags on the dashboard gauges indicating the fuel/shields/hull needed to refit or transwarp.
- Single key transwarp on Bronco servers. Push - to automatically lock onto your base and warp to it!
- 19FLAGS protocol enhancement. Reduces messed up flags from packetloss. Hockey players, this will eliminate stuck tractors and pressors.
- Works with WindowMaker. Window manager delete buttons work.
- Hockey bug fix, puck doesnt cloak at warp 15 or 31.
- Support for short packets 2. Reduces bandwidth and improves playability with packetloss.
- Supports SBHOURS feature, see how many base hours someone has.
- Shrink phasers, like BRMH.
- Support for wheel mice. The wheel will scroll the message windows, and can be bound to actions like other mouse buttons.
- Re-enter the game after dying by pushing the spacebar, instead of clicking on the right team window. Faster and prevents selecting the wrong team on accident in 4v4 hockey games.
- 32 position ship bitmaps. Your ship rotations will look smoother.
- Small red circle around ship shows det radius.
- Tic marks to show exact ship heading.
- Arrow on puck to indicate direction.
- ID of player you are tractoring displayed next to your ship.
- Configure what columns are in the player list, both the one-column and two-column list. You can also change the width of the each field, so show fewer digits for instance.
- UDP portswap option that lets the client work through NAT firewalls, like Linux IP_MASQ, without a special module.
<<lessParadise 2000 is in fact one of the most, if not the most, actively developed Netrek clients available today. It is for Linux (and FreeBSD) only, and is not open source*. Dont let the Paradise name fool you, it works just fine on standard bronco servers. Nobody has even played a game of Paradise Netrek for years!
The biggest new feature of the client, not found in any other, is the sound system. While the old Paradise client, Ted Turner, COW, and COW ports (Netrek1999,2000) have a simple sound effect system, its crap. Especially the one used by COW. The Paradise/Ted Turner one is better, and is partially written by me, though you wouldnt know that*.
The Paradise 2000 sound system has psychoacoustic stereo effects that place sounds based on where they happen. If someone on the left blows up, you can tell they are on the left just from the sound. The newest version of Paradise-2000 has a sound system with speech output using IBMs ViaVoice TTS. If a teammate sends a carrying message, the client will actually say something like, "F one carrying five to org."
Main features:
- See weapons on galactic map
- Auto-rotate galaxy to put playing teams on left side
- Dashboard timer to show repair or refit time remaining
- See the army count for the planet your are orbiting
- Remap your keys via the help window. Just push the key you want over the name of the function you want to assign to it.
- Use the same key for both bombing armies and picking armies. The client can tell by context with one would make sense.
- You can set configuration options to different values for different server types.
- Double buffering support for graphics. When turned on, eliminates flicker. Very useful for LCD monitors.
- Extensive support for enhanced observer mode:
- See all players tractors and pressors while observing.
- You can lock onto a cloaked player and observe them.
- All your ship stats will reflect the player you are observing. Even torps out, kills, and army capacity.
- Your ship and player letter dont get drawn on top of the player you are observings ship and letter.
- Observers wont have stats shown in your player list, cluttering it up unnecessarily..
- Stereo sound effects!
- Highly configurable speech synthesis!
- Option to omit the team letter of ships on the galactic. Just show 0 instead of F0, since you can tell the team by the color of the letter.
- Game score on hockey servers calculated and put on the galactic for easy reference.
- Cool looking streaking background stars when transwarping on Bronco servers.
- Flags on the dashboard gauges indicating the fuel/shields/hull needed to refit or transwarp.
- Single key transwarp on Bronco servers. Push - to automatically lock onto your base and warp to it!
- 19FLAGS protocol enhancement. Reduces messed up flags from packetloss. Hockey players, this will eliminate stuck tractors and pressors.
- Works with WindowMaker. Window manager delete buttons work.
- Hockey bug fix, puck doesnt cloak at warp 15 or 31.
- Support for short packets 2. Reduces bandwidth and improves playability with packetloss.
- Supports SBHOURS feature, see how many base hours someone has.
- Shrink phasers, like BRMH.
- Support for wheel mice. The wheel will scroll the message windows, and can be bound to actions like other mouse buttons.
- Re-enter the game after dying by pushing the spacebar, instead of clicking on the right team window. Faster and prevents selecting the wrong team on accident in 4v4 hockey games.
- 32 position ship bitmaps. Your ship rotations will look smoother.
- Small red circle around ship shows det radius.
- Tic marks to show exact ship heading.
- Arrow on puck to indicate direction.
- ID of player you are tractoring displayed next to your ship.
- Configure what columns are in the player list, both the one-column and two-column list. You can also change the width of the each field, so show fewer digits for instance.
- UDP portswap option that lets the client work through NAT firewalls, like Linux IP_MASQ, without a special module.
Download (0.97MB)
Added: 2006-07-12 License: GPL (GNU General Public License) Price:
1207 downloads
Falcon Firewall Project 0.1.5
The Falcon project is an open firewall project with the intention of developing an independent firewall system. more>>
The Falcon project is an open firewall project with the intention of developing an independent firewall system. [COPYRIGHT-1]
Falcon consists of different modules:
Falcons own proxies (generic TCP-Proxy and application specific proxies)
Squid for web access and caching (modified package for Linux)
BIND-8 for nameservice (coming soon)
qmail for mail communication
OS hardening (coming later)
The concept behind Falcon is pretty simple. It consists of three main parts:
Self-written proxy applications and configure-/logging facilities. These are all
written in Perl.
Third party applications like BIND, Squid, Qmail.
Concepts/instructions/tools for hardening the OS you want to run Falcon on.
Some third party proxies maybe replaced by self-written ones in the future (its up to you
<<lessFalcon consists of different modules:
Falcons own proxies (generic TCP-Proxy and application specific proxies)
Squid for web access and caching (modified package for Linux)
BIND-8 for nameservice (coming soon)
qmail for mail communication
OS hardening (coming later)
The concept behind Falcon is pretty simple. It consists of three main parts:
Self-written proxy applications and configure-/logging facilities. These are all
written in Perl.
Third party applications like BIND, Squid, Qmail.
Concepts/instructions/tools for hardening the OS you want to run Falcon on.
Some third party proxies maybe replaced by self-written ones in the future (its up to you
Download (0.032MB)
Added: 2006-07-13 License: GPL (GNU General Public License) Price:
1199 downloads
ARAnyM 0.9.5 Beta
ARAnyM comes from Atari Running on Any Machine and is virtual machine software for running the Atari ST/TT/Falcon OS. more>>
ARAnyM comes from Atari Running on Any Machine and is virtual machine software for running the Atari ST/TT/Falcon OS.
It is a virtual machine software for running the Atari ST/TT/Falcon operating systems (TOS, FreeMiNT, MagiC and others) and TOS/GEM applications on any kind of hardware - be it an IBM clone (read it as "PC", an Apple, an Unix server, a graphics workstation or even a portable computer.
We started this project to fill the demand of modern applications, games, demos and multimedia for higher CPU/graphics power. Quite frankly, you cant expect that 9-17 years old Atari hardware will replay fullscreen DivX movies, encode sound to Ogg Vorbis in real time or just compile a new FreeMiNT kernel or SDL game in a reasonable amount of time. Is that a reason to give up on Atari TOS/GEM altogether and switch to another platform/OS? No! ARAnyM is here to give you the much asked CPU speed, large amount of RAM, huge colourful graphics and anything else you need to keep running your favorite TOS/GEM applications.
We would like you to think about ARAnyM as about yet another TOS clone, similar to Medusa, Hades or Milan, but actually much cheaper and way more powerful. Our goal is to create a distribution installable from a floppy/CD that would turn any PC machine into full featured Atari power machine. If we were a hardware vendor we could even sell computers that would boot directly to TOS desktop! That could help all the remaining Atari users that wish to upgrade their aging machines.
Main features:
- MC68040 compatible CPU (including optional MMU!)
- MC68881 compatible FPU
- JIT Compiler for CPU and FPU (speeds up CPU+FPU up to 10x!)
- ST-RAM 14 MB
- Fast-RAM configurable 0-3824 MB
- Host accelerated fVDI graphics (large highcolor/truecolor resolutions)
- Access to Host OS filesystems using BetaDOS or MiNT native XFS driver
- Ethernet networking via host using MiNT-Net XIF driver
- TOS 4.x XBIOS compatible sound (16-bit 48 kHz stereo sound)
- Parallel port (bidirectional)
- MFP, IKBD, ACIA, VIDEL, BLITTER, FDC, IDE, DSP MC56001
Please note that most hardware emulation is there just to make TOS booting possible. It is not our goal to create an emulator of existing Atari machine. Dont expect that ill-designed applications will work as they would on original Atari machine. Still, our compatibility ratio is much much higher than any of the TOS clones achieved so far.
ARAnyM has been intended to run primarily on Linux/x86 but thanks to libSDL and effort of some ARAnyM team members it currently runs on the following platforms and operating systems:
- All 11 Debian GNU/Linux platforms
- MS Windows/x86 (Cygwin)
- NetBSD/x86
- OpenBSD/x86
- MacOS X/PPC
- Irix/SGI
- Solaris/Sun Sparc
- FreeMiNT/m68k (in progress)
- FreeBSD/x86 (in progress)
Please note that ARAnyM is tested and fully working on the Linux-ia32 only. Some of the other platforms/systems might not have all features enabled or might suffer from some bugs that are caused by limitations of the particular host operating system.
Enhancements:
- New release brings major speed up of the MMU version. FreeMiNT with MMU or Linux-m68k can be run on an average ARAnyM machine faster than on any real MC680x0 now. Mac OS X target has been improved and many smaller bugs have been fixed.
<<lessIt is a virtual machine software for running the Atari ST/TT/Falcon operating systems (TOS, FreeMiNT, MagiC and others) and TOS/GEM applications on any kind of hardware - be it an IBM clone (read it as "PC", an Apple, an Unix server, a graphics workstation or even a portable computer.
We started this project to fill the demand of modern applications, games, demos and multimedia for higher CPU/graphics power. Quite frankly, you cant expect that 9-17 years old Atari hardware will replay fullscreen DivX movies, encode sound to Ogg Vorbis in real time or just compile a new FreeMiNT kernel or SDL game in a reasonable amount of time. Is that a reason to give up on Atari TOS/GEM altogether and switch to another platform/OS? No! ARAnyM is here to give you the much asked CPU speed, large amount of RAM, huge colourful graphics and anything else you need to keep running your favorite TOS/GEM applications.
We would like you to think about ARAnyM as about yet another TOS clone, similar to Medusa, Hades or Milan, but actually much cheaper and way more powerful. Our goal is to create a distribution installable from a floppy/CD that would turn any PC machine into full featured Atari power machine. If we were a hardware vendor we could even sell computers that would boot directly to TOS desktop! That could help all the remaining Atari users that wish to upgrade their aging machines.
Main features:
- MC68040 compatible CPU (including optional MMU!)
- MC68881 compatible FPU
- JIT Compiler for CPU and FPU (speeds up CPU+FPU up to 10x!)
- ST-RAM 14 MB
- Fast-RAM configurable 0-3824 MB
- Host accelerated fVDI graphics (large highcolor/truecolor resolutions)
- Access to Host OS filesystems using BetaDOS or MiNT native XFS driver
- Ethernet networking via host using MiNT-Net XIF driver
- TOS 4.x XBIOS compatible sound (16-bit 48 kHz stereo sound)
- Parallel port (bidirectional)
- MFP, IKBD, ACIA, VIDEL, BLITTER, FDC, IDE, DSP MC56001
Please note that most hardware emulation is there just to make TOS booting possible. It is not our goal to create an emulator of existing Atari machine. Dont expect that ill-designed applications will work as they would on original Atari machine. Still, our compatibility ratio is much much higher than any of the TOS clones achieved so far.
ARAnyM has been intended to run primarily on Linux/x86 but thanks to libSDL and effort of some ARAnyM team members it currently runs on the following platforms and operating systems:
- All 11 Debian GNU/Linux platforms
- MS Windows/x86 (Cygwin)
- NetBSD/x86
- OpenBSD/x86
- MacOS X/PPC
- Irix/SGI
- Solaris/Sun Sparc
- FreeMiNT/m68k (in progress)
- FreeBSD/x86 (in progress)
Please note that ARAnyM is tested and fully working on the Linux-ia32 only. Some of the other platforms/systems might not have all features enabled or might suffer from some bugs that are caused by limitations of the particular host operating system.
Enhancements:
- New release brings major speed up of the MMU version. FreeMiNT with MMU or Linux-m68k can be run on an average ARAnyM machine faster than on any real MC680x0 now. Mac OS X target has been improved and many smaller bugs have been fixed.
Download (1.4MB)
Added: 2007-07-16 License: GPL (GNU General Public License) Price:
834 downloads
audit daemon 1.5.6
audit package contains the user-space utilities for creating audit rules. more>>
audit package contains the user-space utilities for creating audit rules. As well as for storing and searching the audit records generate by the audit subsystem in the Linux 2.6 kernel.
Usage:
Examples usage of utilities:
General:
Window 1:
./auditd
Window 2 (you dont have to have the daemon running to try this, but
enabled has to be 1):
./auditctl -s
./auditctl -a entry,always -S open
ls
./auditctl -d entry,always -S open
Identity tracking:
./auditctl -a exit,always -S all -F loginuid=2000
./auditctl -L 2000,"test uid"
Enhancements:
- Updates were made to system-config-audit. auditctl was updated to better handle watching of directories with older kernels.
- Memory leaks and an invalid free in auditd were fixed along with interpretations in auparse.
<<lessUsage:
Examples usage of utilities:
General:
Window 1:
./auditd
Window 2 (you dont have to have the daemon running to try this, but
enabled has to be 1):
./auditctl -s
./auditctl -a entry,always -S open
ls
./auditctl -d entry,always -S open
Identity tracking:
./auditctl -a exit,always -S all -F loginuid=2000
./auditctl -L 2000,"test uid"
Enhancements:
- Updates were made to system-config-audit. auditctl was updated to better handle watching of directories with older kernels.
- Memory leaks and an invalid free in auditd were fixed along with interpretations in auparse.
Download (0.29MB)
Added: 2007-07-26 License: GPL (GNU General Public License) Price:
824 downloads
Chuchunco City 2000 0.2.4
Chuchunco City 2000 project is a cross-platform 2D fighting game. more>>
Chuchunco City 2000 project is a cross-platform 2D fighting game.
It is inspired by popular fighting games, such as Street Fighter and King of Fighters, but has some unique features and concepts.
Chuchunco City aims at portability, speed, and better playability. The code compiles for MS-DOS (with DJGPP) and UNIX (using X11 libraries).
Enhancements:
- Added LAN from Superfighter , at request.
- Hes only one of many new players. See the file doc/PLAYERS for more
- information.
- Added and improved some default styles and specials.
- Improved some game parameters: recovering, max. hp and mana, no "infinites".
- Changed the player selection menu; now it shows faces instead of names.
- Demo mode now triggers after 20 seconds of inactivity from main menu.
- Backgrounds now have descriptions associated, and can be associated to players
<<lessIt is inspired by popular fighting games, such as Street Fighter and King of Fighters, but has some unique features and concepts.
Chuchunco City aims at portability, speed, and better playability. The code compiles for MS-DOS (with DJGPP) and UNIX (using X11 libraries).
Enhancements:
- Added LAN from Superfighter , at request.
- Hes only one of many new players. See the file doc/PLAYERS for more
- information.
- Added and improved some default styles and specials.
- Improved some game parameters: recovering, max. hp and mana, no "infinites".
- Changed the player selection menu; now it shows faces instead of names.
- Demo mode now triggers after 20 seconds of inactivity from main menu.
- Backgrounds now have descriptions associated, and can be associated to players
Download (0.61MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
630 downloads
psDooM 2000.05.03.b
psDooM project is a process monitor and manager for *nix systems. more>>
psDooM project is a process monitor and manager for *nix systems.
It could be considered a graphical interface to the ps, renice, and kill commands. psDooM is based on XDoom, which is based on id Softwares Doom.
This project started out as a proof-of-concept program for the web page "Doom as a tool for system administration" at http://www.cs.unm.edu/~dlchao/flake/doom by Dennis Chao at the University of New Mexico.
Dennis took the GPLd sources of XDoom and added code so that processes running on the system would be instantiated as monsters, and wounding and killing them corresponds to renicing and killing the processes.
Enhancements:
- Changed shell scripts in contrib dir to shorten command length when displayed with ps.
- Use ~/.psdoom rather than ~/.xdoom for savegames, config files, etc.
- Users need to copy current .doomrc and .xdlaunchrc files to ~/.psdoom.
- Added references to psDooM in startup header text, X resources, and window title bar.
- Modified xdlaunch (ps-xdlaunch) to run ps-xdoom.
- Added ability to pass psDooM-specific command line flags to ps-xdoom through ps-xdlaunch.
<<lessIt could be considered a graphical interface to the ps, renice, and kill commands. psDooM is based on XDoom, which is based on id Softwares Doom.
This project started out as a proof-of-concept program for the web page "Doom as a tool for system administration" at http://www.cs.unm.edu/~dlchao/flake/doom by Dennis Chao at the University of New Mexico.
Dennis took the GPLd sources of XDoom and added code so that processes running on the system would be instantiated as monsters, and wounding and killing them corresponds to renicing and killing the processes.
Enhancements:
- Changed shell scripts in contrib dir to shorten command length when displayed with ps.
- Use ~/.psdoom rather than ~/.xdoom for savegames, config files, etc.
- Users need to copy current .doomrc and .xdlaunchrc files to ~/.psdoom.
- Added references to psDooM in startup header text, X resources, and window title bar.
- Modified xdlaunch (ps-xdlaunch) to run ps-xdoom.
- Added ability to pass psDooM-specific command line flags to ps-xdoom through ps-xdlaunch.
Download (MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
1055 downloads
StrongBad Emails 2.0
StrongBad Emails is an extension which adds the words Previous and Next to the StrongBad Emails. more>>
StrongBad Emails is an extension which adds the words "Previous" and "Next" to the StrongBad Emails.
Tired of having to go back to the main email page to view the next Strong Bad email cartoon? Well wake up and smell the coffee with this extension.
<<lessTired of having to go back to the main email page to view the next Strong Bad email cartoon? Well wake up and smell the coffee with this extension.
Download (0.003MB)
Added: 2007-04-10 License: GPL (GNU General Public License) Price:
928 downloads
nanoKalc 0.0.5
nanoKalc is a simple and basic desktop calculator. more>>
Are you tired of the large bloated calculators out there? Have you ever just wanted a small, sleek, and simple calculator? If so, your wait is over!
I introduce to you the nanoKalc. Its small! It fast! It calculates! And it fits nicely alongside your desktop icons. If you buy now, I will ship you a second nanoKalc---FREE!
nanoKalc is a simple and basic desktop calculator.
<<lessI introduce to you the nanoKalc. Its small! It fast! It calculates! And it fits nicely alongside your desktop icons. If you buy now, I will ship you a second nanoKalc---FREE!
nanoKalc is a simple and basic desktop calculator.
Download (0.010MB)
Added: 2006-09-27 License: GPL (GNU General Public License) Price:
1123 downloads
ICD Browser 0.1
ICD Browser for the ICD-10 codes from W.H.O. more>>
ICD Browser for the ICD-10 codes from W.H.O.
This program is an easy to use browser with search capability for the International Classification of Diseases (ICD) codes, as they are published from the W.H.O.
Main features:
- Three versions, for Windows (XP, 2000, 98), Linux and Pocket PC (WM2003, WM5).
- Two ways for displaying codes, Grouped all together into a treebox, or separeted into chapters, sections and subsections.
- Search codes.
- Easy to use interface.
<<lessThis program is an easy to use browser with search capability for the International Classification of Diseases (ICD) codes, as they are published from the W.H.O.
Main features:
- Three versions, for Windows (XP, 2000, 98), Linux and Pocket PC (WM2003, WM5).
- Two ways for displaying codes, Grouped all together into a treebox, or separeted into chapters, sections and subsections.
- Search codes.
- Easy to use interface.
Download (0.15MB)
Added: 2007-01-15 License: GPL (GNU General Public License) Price:
1103 downloads
GIMP cursor brushes 1.0
GIMP cursor brushes is a set of (50) brushes for use in the GIMP, created from assorted cursors. more>>
GIMP cursor brushes project is a set of (50) brushes for use in the GIMP, created from assorted cursors. Cursor brushes continues my contribution to my image editor of choice, the GIMP.
Seems basic things like cursors (most used for help-style pages) are often lacking.
I find lots of fancy, useless stuff -- much of it of real artistic merit -- but, as I said, impractical.
I blew the weekend making these brushes. Granted much consists of "prior art", but there was a good deal of editing involved. I even made the "Cursor Mouse" from scratch.
Use them for anything youd like. If you redistribute them, please include this file.
I post these, and perhaps make updates, at gimphelp.org. All the items will also be included (in png format) at wpclipart.com, the Public Domain clipart site.
<<lessSeems basic things like cursors (most used for help-style pages) are often lacking.
I find lots of fancy, useless stuff -- much of it of real artistic merit -- but, as I said, impractical.
I blew the weekend making these brushes. Granted much consists of "prior art", but there was a good deal of editing involved. I even made the "Cursor Mouse" from scratch.
Use them for anything youd like. If you redistribute them, please include this file.
I post these, and perhaps make updates, at gimphelp.org. All the items will also be included (in png format) at wpclipart.com, the Public Domain clipart site.
Download (0.018MB)
Added: 2006-04-27 License: GPL (GNU General Public License) Price:
1284 downloads
Plan 9 From User Space 20060727
Plan 9 From User Space is a port of the bulk of the Plan 9 software build environment to Unix. more>>
Plan 9 From User Space is a port of the bulk of the Plan 9 software build environment to Unix.
While the libraries make an attempt to play nice with the rest of the system (by using the Unix rules for printf verbs and Unix system headers, for example), this port tries to reproduce the Plan 9 build environment as faithfully as possible, providing u.h and libc.h, and blithely redefining tokens such as open, dup, and accept in order to provide implementations that better mimic the Plan 9 semantics.
The result is a more complicated and less Unix-friendly environment, but Plan 9 programs can typically be compiled with little or no changes.
Most obviously, plan9port derives from Plan 9 from Bell Labs and would not exist without the work of the Plan 9 team over the past many years.
Rob Pike suggested the original X11 port of libdraw years ago, as part of drawterm, and strongly encouraged the Mac OS X work. He has also been a consistent source of good ideas to hide the ugliness of modern Unix.
William Josephson handled troff(1) (with Taj Khattra) and many of the supporting programs. He also inspired the thread library clean-up and has ported a handful of applications.
Andrey Mirtchovski and Axel Belinfante have done significant work dealing with X11 corner cases and fine-tuning rio(1). Axel never tires of finding bugs in the SunOS port.
Latchesar Ionkov has contributed many fixes to tricky bugs, and got factotum(4) up and running.
Many other people have provided help, ported programs, written bug reports, sent useful patches, and gotten plan9port running on new systems.
Bigelow & Holmes, Inc. created the screen fonts in the luc, lucm, lucsans, and pelm directories and granted permission to redistribute them with plan9port.
Enhancements:
- A FUSE-related bug was fixed. See http://lists.cse.psu.edu/archives/9fans/2006-July/048531.html
<<lessWhile the libraries make an attempt to play nice with the rest of the system (by using the Unix rules for printf verbs and Unix system headers, for example), this port tries to reproduce the Plan 9 build environment as faithfully as possible, providing u.h and libc.h, and blithely redefining tokens such as open, dup, and accept in order to provide implementations that better mimic the Plan 9 semantics.
The result is a more complicated and less Unix-friendly environment, but Plan 9 programs can typically be compiled with little or no changes.
Most obviously, plan9port derives from Plan 9 from Bell Labs and would not exist without the work of the Plan 9 team over the past many years.
Rob Pike suggested the original X11 port of libdraw years ago, as part of drawterm, and strongly encouraged the Mac OS X work. He has also been a consistent source of good ideas to hide the ugliness of modern Unix.
William Josephson handled troff(1) (with Taj Khattra) and many of the supporting programs. He also inspired the thread library clean-up and has ported a handful of applications.
Andrey Mirtchovski and Axel Belinfante have done significant work dealing with X11 corner cases and fine-tuning rio(1). Axel never tires of finding bugs in the SunOS port.
Latchesar Ionkov has contributed many fixes to tricky bugs, and got factotum(4) up and running.
Many other people have provided help, ported programs, written bug reports, sent useful patches, and gotten plan9port running on new systems.
Bigelow & Holmes, Inc. created the screen fonts in the luc, lucm, lucsans, and pelm directories and granted permission to redistribute them with plan9port.
Enhancements:
- A FUSE-related bug was fixed. See http://lists.cse.psu.edu/archives/9fans/2006-July/048531.html
Download (21.5MB)
Added: 2006-08-02 License: Open Software License Price:
1179 downloads
Racer 0.5.2 beta8.9
Racer is a free car simulation project, using real car physics to get a realistic feeling. more>>
Racer is a free car simulation project, using real car physics to get a realistic feeling. Cars, tracks, scenes and such can be created with relative simplicity in mind (compared to other driving simulations).
The 3D and other file formats are, or should be, documented. Editors and support programs are also available to get a very flexible and expandable simulator. It uses OpenGL for rendering.
It attempts to do well at the physics section, trying to create life-like cars to emphasize car control and doesnt cut back on realism in the interest of fun. If youve played Grand Prix Legends from Papyrus, youll know what Im talking about.
Racer major features:
- Its totally free! (for non-commercial use)
- Available for multiple platforms; Windows 2000/XP (95/98/ME may work but have some trouble with fonts), Linux and Mac OS X.
- 6 DOF models used (the car can move around freely)
- Uses motion formulae from actual engineering documents from SAE for example.
- Total flexibility; almost everything is customizable through ASCII files.
- Commercial-quality rendering engine (with smoke, skidmarks, sparks, sun, flares, vertex-color lit tracks).
- Support for Matrox Surround Gaming. See the corresponding page on Matrox site.
- Lots of addon cars and tracks available on the web.
- Easy integration of your own cars and tracks that you create in ZModeler, 3D Studio Max(tm), Maya etc.
- At least 15 degrees of freedom for a regular car (6 DOF for the car body, 1 for each wheels vertical motion and 1 for each wheel spinning, and 1 for the engine, several more for the driveline). Depending actually on how many wheels you put on the car.
- Real-time internal clock; no physical dependency on framerate. Controller updates are also done independently of the framerate.
- Not limited to 4 wheels; anything from 2 to 8 wheel vehicles are currently supported (but mostly untested, and some problems with hardcoded differentials for example may exist (v0.5.0)).
- Not much constraints on the track data; surface info is taken from polygon data (VRML tracks), and splines are used to smooth out the track surface (polygons are too harsh for driving on just like that).
- Tools to modify the cars & tracks are freely available on this site (though external utilities are recommended for best results).
- Some used algorithms are explained on this site. Also, references are available. If you are programming a carsim, you might find something useful here.
- Save game present!
Main features:
PHYSICS FEATURES
- Full 6 degree of freedom motion of the car chassis.
- Independent suspension for all wheels.
- Suspension features: springs, dampers, anti-rollbar, rollcenter, anti-pitch.
- Wheel features: camber, wheel hop (the wheels have mass), toe.
- Tires: Pacejka tire model, relaxation length.
GRAPHICS FEATURES
- View frustum culling for increased framerate.
- Shader system for Quake-style rendering.
- Fog definable per track.
- Environment mapping for shiny materials.
- Live track environment mapping.
<<lessThe 3D and other file formats are, or should be, documented. Editors and support programs are also available to get a very flexible and expandable simulator. It uses OpenGL for rendering.
It attempts to do well at the physics section, trying to create life-like cars to emphasize car control and doesnt cut back on realism in the interest of fun. If youve played Grand Prix Legends from Papyrus, youll know what Im talking about.
Racer major features:
- Its totally free! (for non-commercial use)
- Available for multiple platforms; Windows 2000/XP (95/98/ME may work but have some trouble with fonts), Linux and Mac OS X.
- 6 DOF models used (the car can move around freely)
- Uses motion formulae from actual engineering documents from SAE for example.
- Total flexibility; almost everything is customizable through ASCII files.
- Commercial-quality rendering engine (with smoke, skidmarks, sparks, sun, flares, vertex-color lit tracks).
- Support for Matrox Surround Gaming. See the corresponding page on Matrox site.
- Lots of addon cars and tracks available on the web.
- Easy integration of your own cars and tracks that you create in ZModeler, 3D Studio Max(tm), Maya etc.
- At least 15 degrees of freedom for a regular car (6 DOF for the car body, 1 for each wheels vertical motion and 1 for each wheel spinning, and 1 for the engine, several more for the driveline). Depending actually on how many wheels you put on the car.
- Real-time internal clock; no physical dependency on framerate. Controller updates are also done independently of the framerate.
- Not limited to 4 wheels; anything from 2 to 8 wheel vehicles are currently supported (but mostly untested, and some problems with hardcoded differentials for example may exist (v0.5.0)).
- Not much constraints on the track data; surface info is taken from polygon data (VRML tracks), and splines are used to smooth out the track surface (polygons are too harsh for driving on just like that).
- Tools to modify the cars & tracks are freely available on this site (though external utilities are recommended for best results).
- Some used algorithms are explained on this site. Also, references are available. If you are programming a carsim, you might find something useful here.
- Save game present!
Main features:
PHYSICS FEATURES
- Full 6 degree of freedom motion of the car chassis.
- Independent suspension for all wheels.
- Suspension features: springs, dampers, anti-rollbar, rollcenter, anti-pitch.
- Wheel features: camber, wheel hop (the wheels have mass), toe.
- Tires: Pacejka tire model, relaxation length.
GRAPHICS FEATURES
- View frustum culling for increased framerate.
- Shader system for Quake-style rendering.
- Fog definable per track.
- Environment mapping for shiny materials.
- Live track environment mapping.
Download (10.7MB)
Added: 2005-08-16 License: GPL (GNU General Public License) Price:
1543 downloads
Tadpoles 0.5
Tadpoles is a 4-player action game similar to QBasics Nibbles. more>>
Tadpoles project is a 4-player action game similar to QBasics Nibbles.
Tadpoles is an action game for up to 4 players with ties to the original "snakes" or "nibbles" game concept. In Tadpoles, you control using a direction and velocity rather than the tired up/down, left/right controls. You can also collect various power-ups.
In Tadpoles, you control using a direction and velocity rather than the tired up/down, left/right controls. Not only that, but you can collect power-ups such as Lightning and GhostWalks.
The game is built on an object-oriented design concept, with the intent to create an adventure game out of the engine.
<<lessTadpoles is an action game for up to 4 players with ties to the original "snakes" or "nibbles" game concept. In Tadpoles, you control using a direction and velocity rather than the tired up/down, left/right controls. You can also collect various power-ups.
In Tadpoles, you control using a direction and velocity rather than the tired up/down, left/right controls. Not only that, but you can collect power-ups such as Lightning and GhostWalks.
The game is built on an object-oriented design concept, with the intent to create an adventure game out of the engine.
Download (0.46MB)
Added: 2006-12-08 License: GPL (GNU General Public License) Price:
1051 downloads
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