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Gothello 0.1

Gothello 0.1


Gothello is a GTK-based Othello game. more>>
Gothello project is a GTK-based Othello game.

Its for one or two players.

You can use it to play against other people or against the computer, or you can play the computer against itself. The AI is implemented using Negamax search with Alpha-Beta pruning, with Iterative Deepening.

It has both fixed-depth and fixed-time search modes.

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Added: 2007-01-15 License: GPL (GNU General Public License) Price:
1013 downloads
QtHello 1.0

QtHello 1.0


QtHello is an Othello game and toolkit. more>>
QtHello project is an Othello game and toolkit.

Its design makes it easy to extend both the computer player and human player interfaces. It currently has 6 different computer players ranging from completely random to tree search with Alpha-Beta pruning.

Its mainly meant as a toolkit for Othello developers wanting to concentrate on the AI routine and not the GUI. Although I think normal Othello entusiasts might find this game enjoyable especially when the computer players get smarter.
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Added: 2007-01-15 License: QPL (QT Public License) Price:
1013 downloads
Ultimate Othello 1789

Ultimate Othello 1789


Ultimate Othello is the ultimate Othello game. more>>
Ultimate Othello is the ultimate Othello game. Enjoy its new, aqua-friendly graphics, full Cocoa interface (on MacOS X) and animations.

The next generation Ultimate Othello is becoming usable and somewhat more ultimate than the previous version !

It features network play with chat and multiple enhaced AIs, and is released under the Gnu Public Licence for both Linux and Mac OS X.
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Download (0.47MB)
Added: 2005-09-06 License: GPL (GNU General Public License) Price:
1515 downloads
JSothello 2.0.0.0

JSothello 2.0.0.0


JSothello is a Javascript/DHTML implementation of the board game Othello, also called Reversi. more>>
JSothello is a Javascript/DHTML implementation of the board game "Othello", also called "Reversi". Runs in the browser with four challenging computer intelligence levels. Play human versus computer, human versus human or computer versus computer.
JSothello is a Javascript/DHTML implementation of the board game "Othello", also called "Reversi".
Othello is very easy to play. The board is a square grid of any size. The two players pieces are black or white. Each player must place a piece on the board adjacent to one of his opponents pieces so that another of his own pieces is on the other side of his opponents piece(s). In other words, the opponents piece(s) should be "sandwiched" between the players pieces. When that occurs, all such "sandwiched" pieces are changed to the players color.
The game ends when one player cannot make a legal move. The winner is the player with the most pieces on the board.
This version allows the user to play the computer, another human or watch the computer play itself. The computer players have four levels of "intelligence", each with different styles of play:
- "Only took a minute to learn": The computer chooses random (legal) moves.
- "Laughable": The computer picks (one of) the move(s) that will flip the most pieces.
- "Respectable": Plays like "Laughable" but tries to grab the edges and the corners whenever possible while keeping its opponent from being able to grab the edges and corners.
- "Took a lifetime to master": Plays like "Respectable" but adjusts its edge/corner bias as the board fills up, favors moves that flip pieces in more than one direction, tries to prevent moves that will allow the opponent to immediately reverse its gain and places pieces closer to the corners when possible.
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Added: 2007-03-09 License: GPL (GNU General Public License) Price:
959 downloads
Othello Game 0.2.1

Othello Game 0.2.1


Othello Game is a classic strategy game, also known as Reversi. more>>
Othello Game is a classic strategy game, also known as Reversi. Its objective is to finish the game with the greater amount of pieces (circles) of the same color.
This version of the Othello game supports the writing of AI plugins in C++ or Python, network games, and interface themes.
Enhancements:
- pkgconfig support was added.
- It is now easier to write AI plugins.
- An installation guide, and a tutorial for writing plugins were incuded.
- It is now possible to disable Python support from the configuration.
- New icons were provided.
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Download (0.63MB)
Added: 2007-08-16 License: GPL (GNU General Public License) Price:
805 downloads
Games::Othello 0.01

Games::Othello 0.01


Games::Othello is a Perl extension for modelling a game of Othello. more>>
Games::Othello is a Perl extension for modelling a game of Othello.

SYNOPSIS

use Games::Othello;

my $game = Games::Othello->new();

while( !game->over ) {
printf "It is presently %ss move",
($game->whos_move eq b) ? black, white;
my @possible_moves = values $game->possible_moves();

if ( ! @possible_moves ) {
print "You have no moves available, you must pass.
$game->pass_to_opponent;
} else {
foreach ( my $move ) @possible_moves ) {
printf
"You will take %d of your opponents chips if you place your chip on %d,%d",
scalar @{ $move->{chips} }, $move->{x}, $move->{y};
}
my ($locx, $locy) = get_move();
my $flipped = $game->place_chip( $locx, $locy );
}

my $layout = $game->chip_layout();
foreach my $row ( @$layout ) {
foreach my $pos ( @$row ) {
printf %3s,
($pos eq b) ? B # Black occupied square.
: ($pos eq w) ? W # White occupied square.
: # Un-occupied square.
}
print "nn";
}
}
my ($black_score, $white_score) = $game->score;

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Added: 2006-12-28 License: Perl Artistic License Price:
1041 downloads
Othello Master 0.7.8

Othello Master 0.7.8


Othello Master project is a 3-D Othello (Reversi) gaming environment. more>> <<less
Download (1.9MB)
Added: 2006-10-25 License: GPL (GNU General Public License) Price:
635 downloads
D frontend for GCC 0.23

D frontend for GCC 0.23


D is a high-level language derived from C and C++ but is not backwards-compatible with either. more>>
D is a high-level language derived from C and C++ but is not backwards-compatible with either. GDC is a frontend for D written for GCC.
Supported Systems:
GCC 3.3.x, 3.4.x, 4.0.x
Linux (tested on Red Hat 7.2, 8)
Mac OS X 10.3.x, 10.4.x
FreeBSD 5.2.1
Cygwin
MinGW
AIX (tested on 5.1)
Similar versions should work and other Unix platforms may work. Although the compiler will probably work on most 32-bit architectures, the D runtime library will still need to be updated to support them.
Enhancements:
- Support for 64-bit targets was added.
- Multilib support was added.
- DMD was updated to 1.007.
- Minor bugs were fixed.
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Added: 2007-03-08 License: GPL (GNU General Public License) Price:
962 downloads
OthBase 1.8.1

OthBase 1.8.1


OthBase is an Othello game. more>>
As an Othello player I have used since 1988 several tools and programs for improving my game play. The most often used tools have been: Thor, Cassio and WZebra. Those programs are very interesting tools for studying Othello but they have all the same drawback: you are locked to one OS platform.
The OthBase project has started beginning of November 2002 based on the following constatations:
- there was no cross platform Othello database program that was available on several platforms; you needed for example to use Cassio for MacOS 9.X, or use WZebra for Windows if you wanted to study tournament level games
- there was no Othello database program available on the Java platform nor Linux (sorry LZebra was not very well supported on Linux)
- there was always the need to update manually the database when using Cassio or WZebra; this task should have been done automatically via the program itself
Ajax and Cyrano, two good Othello programs written in Java, have shown that we can have strong and interesting Othello programs written on the Java platform
As an early Java adopter (since the first JDK 1.0 beta release in 1996!) and Othello addict, I decided on November 2002 to start this project as the Java platform is now very popular and really more mature than a couple of years ago. The JFC/SWING GUI library is now at a good level and JVM performances are increasing each year. Check for example infos about HotSpot. Moreover the Java developers community is really alive and responsive. You can check at Apache Jakarta Project and at JavaDesktop.
My main goals are:
- to promote Othello thru the use of a database program for studying games of tournament players
- to develop an Othello database program in Java that will be the same on Windows, MacOSX or Linux
- to support the Thor database format and other popular game file formats (e.g. XOF, SGF, PGN, Cassio)
- to implement a database feature set identical at minimum to Cassios one
- to allow an easy installation and update of the program
- to allow an easy update of the FFO game database available in the Thor database format
- to add new cool extra features that are needed by Othello players in a responsive way
- to allow developers to add some plugins into the program to add new features
Main features:
Database Formats Support
- XOF database files
- Thor database (.WTH / .JOU / .TRN files)
- PGN database files (Kurnik and VOG)
- GGF (old GGS server)
- Yahoo! Japan logs from Uniyma (text export format)
Database Management
- Create / Read / Import / Save XOF database files
- Read / Import Thor database directory
- Clean Thor database directory
- Synchronize manually / autimatically a Thor database directory with a FTP server
- Read / Import PGN database files
- Read / Import GGF database files
- Read / Import TXT database files from Uniyma logs
- In memory Database Merge thru import
- In memory Database export to XOF
- Add game to In memory Database
- Delete game(s) from In memory Database
- MRU support (most recently used database files)
- In memory Database filtering on Tournament (name, date), player name with support of complex boolean filters
- On the fly computed statistics for In memory Database depending on the moves played and filter
- Set / Unset Games bookmark
- Manage Games bookmarks
- Go to bookmarked game
Game Management
- Play game with backward/forward/go to start/go to end
- Mouse wheel support for fast move forward / backward
- Enter game as sequence of move on board
- Enter a game as a diagram
- Copy move list / position / diagram
- Paste move list
- Drag and drop a game from game list to Othello board
- Show game diagram
- Goto Move: by clicking on a move in diagram mode
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Added: 2006-03-16 License: Freeware Price:
748 downloads
HellChess 1.2

HellChess 1.2


HellChess is a freeware chess program that guides beginners through the game. more>>
HellChess project is a freeware chess program that guides beginners through the game, while intermediate and expert players can evaluate their level of play and match wits with the opponent available in HellChess or online on the net.
HellChess is the first project that is using the full features of the BraatWorst engine and serves as an perfect example of the capabilities this engine can provide.
Main features:
Perfect online teaching while chatting to trainee in the game.
- Using HellChess one can give online training to students that are willing to learn chess. The teacher can setup a chessboard while chatting to the trainee. The trainee will see the chessboard being setup while the teacher is placing his pieces. This is really helpfull to both trainee and teacher. If a trainee does a bad move, the teacher can undo his move and explain why using the edit board or the chat function.
Battle between different computers
- Tired of your friends claiming their machine is better than yours ? Why not let it play against a friends computer ? You can let HellChess play against the other machine using the networking option. Whoever wins will have the better machine and youll earn respect.
Bored waiting ?
- Now you can install HellChess on your PocketPC and tickle your brain whenever you have to wait. Youll be surprised how quickly time passes when battling your pieces on the board against the CPU. And now with the new games Othello and Connect4 you can also play a different kind of game whenever youve had enough chess battles.
Enhancements:
- The game can now also play Chinese chess, Japanese chess, and Checkers.
- Built-in documentation that explains all of the game rules was included along with several tutorials for learning these games.
- The skin was changed.
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Download (9.5MB)
Added: 2005-09-08 License: GPL (GNU General Public License) Price:
1671 downloads
d command 5.4

d command 5.4


d command runs a command in the background and redirects its output to a file. more>> <<less
Download (0.008MB)
Added: 2006-12-29 License: Freely Distributable Price:
1031 downloads
Help Hannahs Horse 0.2.d

Help Hannahs Horse 0.2.d


Help Hannahs Horse is a fun and fast pacman / fastfood type game in SDL. more>>
Help Hannahs Horse is a fun and fast pacman / fastfood type game in SDL.

Help Hannahs Horse is a simple combi-clone of pacman and the Dizzy game Fastfood. The aim is to guide Hannah around the maze collecting the carrots (which move!) and the pills.

Collect a powerpill (blue and red) to enable Hannah to eat the ghosts for a short while.

Some mazes have gates that only Hannah or only the Ghosts can pass. Some need Hannah to collect the red key to open them.

Help Hannahs Horse project is licensed under the GPL (VERSION 2)

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Added: 2007-02-11 License: GPL (GNU General Public License) Price:
591 downloads
Rhino 0.5.3

Rhino 0.5.3


Rhino is an Othello/reversi game. more>>
Rhino is an Othello/reversi game.
The goad is to have a very strong AI and useful as a learning tool for those who want to master the game.
What distinguish GRhino from most other Othello games is that GRhino will be targeted for experienced Othello players. Strong AI is the main focus with some additional good, useful features (like an endgame solver) is planned. The ultimate target strength of the AI is that it should be able to beat the best human player at the highest difficulty level. Beating Logistello (the strongest program available) is not in the plan.
Some important AI infrastructure has been finished. Pattern evaluator and open book are mostly done but still requires some further optimization and data file compression.
Multi prob-cut to speedup the AI is still missing so it still has a limit on its game strength but this mostly affects playing against other strong AI out there. The main focus for current development is about user interface and features. Currently finished parts include
- End game search. It can now solve the exact score (in about 20 sec on P-133) at around 15 empties and Win-Loss-Draw at a slightly higher number of empties.
- Move ordering.
- Start game from known openings.
- Display opening name.
- A decent pattern-based evaluation with parity knowledge.
- A decent open book with opening variations allowed.
- Browse IOS and GGS format game file.
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Download (0.92MB)
Added: 2006-08-11 License: GPL (GNU General Public License) Price:
683 downloads
Tami.D 0.1.1

Tami.D 0.1.1


Tami.D provides the server module of a client-server interface to mpg123. more>>
Tami.D provides the server module of a client-server interface to mpg123.

Tami is The Advanced Mp3 Interface. It is a client-server interface for mpg123. It uses a plantext protocol which is documented and is written in Tcl.

It uses user IDs and passwords to provide multiple levels of access, including the ability to pause or skip songs.

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Added: 2007-04-25 License: GPL (GNU General Public License) Price:
916 downloads
GRhino 0.16.0

GRhino 0.16.0


GRhino is an Othello/Reversi with a good AI. more>>
GRhino, or Rhino its former name, is an Othello/Reversi game on Linux and other UNIX-like systems as long as GNOME 2 libraries are installed.
GRhino is currently under development and a new version is available occasionally. The latest version is 0.15.0. You can download it here.
What distinguish GRhino from most other Othello games is that GRhino will be targeted for experienced Othello players. Strong AI is the main focus with some additional good, useful features (like an endgame solver) is planned.
The ultimate target strength of the AI is that it should be able to beat the best human player at the highest difficulty level. Beating Logistello (the strongest program available) is not in the plan.
Some important AI infrastructure has been finished. Pattern evaluator and open book are mostly done but still requires some further optimization and data file compression.
Multi prob-cut to speedup the AI is still missing so it still has a limit on its game strength but this mostly affects playing against other strong AI out there. The main focus for current development is about user interface and features.
Main features:
- End game search. It can now solve the exact score (in about 20 sec on P-133) at around 15 empties and Win-Loss-Draw at a slightly higher number of empties.
- Move ordering.
- Start game from known openings.
- Display opening name.
- A decent pattern-based evaluation with parity knowledge.
- A decent open book with opening variations allowed.
- Browse IOS and GGS format game file.
Enhancements:
- Add Edit board feature.
- Fix game log bug that prevents GRhino to open its own game log.
- Fix help file installation issue. Report and patch from Michel Salim.
- Add desktop icon. Patch from Michel Salim.
- Add grhino.desktop (not installed automatically yet). Patch from Michel Salim.
- Update to Autoconf 2.60, gettext 0.16. This should fixes gettext detection failure in configure script.
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Download (1.1MB)
Added: 2006-11-25 License: GPL (GNU General Public License) Price:
1063 downloads
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