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cue2ogg

cue2ogg


cue2ogg is a script to bust up not-so-cute single-file CD rips. more>>
cue2ogg is a script to bust up not-so-cute single-file CD rips. Basically, at least a few people have gotten into the habit of ripping a CD into a CUE file and a lossless format of their choice.

So, youll end up with WAV/CUE, APE/CUE, or FLAC/CUE sets. All the times (and possibly track names) are in the cue file, and all you want is individual tracks you can skip around and listen to.

Inspired by a similar CUE/APE->FLAC converter by HEx, this will give you split Ogg Vorbis tracks from a CUE/lossless set with a simple command:

cue2ogg.py filename.cue

All you need is python, a file to break up, and decoder binaries.

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Download (0.003MB)
Added: 2006-06-01 License: GPL (GNU General Public License) Price:
714 downloads
xmmsCue 0.0.-4

xmmsCue 0.0.-4


xmmsCue offers extreme quick access to the audio files. more>>
xmmsCue offers extreme quick access to the audio files.

Textphrases, regular expressions or foldernames limits the tracks to certain files.

Queue or enqueue to the media player. Tested with xmms, but adjustable for other command line supported Players.

With auto cueing function, but depends on infoPipe for xmms. This is a clone of "WinCue for Winamp".

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Download (0.017MB)
Added: 2006-03-20 License: GPL (GNU General Public License) Price:
1316 downloads
mp3 CUE cutter 0.4.0

mp3 CUE cutter 0.4.0


mp3 CUE cutter cuts MP3 files according to a .cue file. more>>
mp3cue cuts an input MP3 file according to the information stored in a .cue file (for example multiple tracks of DJ mix), and writes the output to multiple MP3 files.

poc is a mp3 and ogg streamer supporting following protocols:

HTTP (mp3 and ogg)
RTP (RFC 2250) (mp3 only)
RTP (RFC 3119) (mp3 only)
homegrown FEC protocol (mp3 only)

It should work under any POSIX platform, and does not require any additional library. You need a C99 compiler though.

poc is still beta software, ipv6 and ogg support was not tested extensively.

poc includes mp3cue, a mp3 CUE cutter, and mp3cut, a mp3 command-line editing tool.
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Download (0.094MB)
Added: 2005-09-28 License: Freely Distributable Price:
979 downloads
xmms-cueinfo 0.2.0

xmms-cueinfo 0.2.0


xmms-cueinfo is a plugin for XMMS that adds support for reading cue files. more>>
xmms-cueinfo is a plugin for XMMS that adds support for reading cue files. Cue files describe what tracks a single audio file contains, including performer and title information.

This makes it possible to rip a full CD into a single audio file. (The reason people do this is because of the audible gaps that occur when the software switches between two files.

However, these gaps are generally shorter in unix-based operating systems than in Windows due to the simpler file I/O subsystem. There are also no-gap plugins for many players now, so there arent really any good reasons for ripping CDs like this nowadays.) xmms-cueinfo also makes it easy to seek to each track mentioned in the cue file.

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Download (0.010MB)
Added: 2006-04-06 License: GPL (GNU General Public License) Price:
1304 downloads
Audio::Cuefile::Parser 0.01

Audio::Cuefile::Parser 0.01


Audio::Cuefile::Parser is a Perl module for audio cuefile parser. more>>
Audio::Cuefile::Parser is a Perl module for audio cuefile parser.

SYNOPSIS

Class to parse a cuefile and access the chewy, nougat centre. Returns Audio::Cuefile::Parser::Track objects.

USAGE:

use Audio::Cuefile::Parser;
my $filename = filename.cue;
my $cue = Audio::Cuefile::Parser->new($filename);
my ($audio_file, $cd_performer, $cd_title) = ($cue->file, $cue->performer, $cue->title);
foreach my $track ($cue->tracks) {
my ($position, $index, $performer, $title) =
($track->position, $track->index, $track->performer, $track->title);

print "$position $index $performer $title";
}

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Download (0.004MB)
Added: 2006-06-23 License: Perl Artistic License Price:
1219 downloads
CDemu 0.8

CDemu 0.8


CDemu is a kernel module for Linux that can simulate a CD drive. more>>
CDemu is a kernel module for Linux. It is designed to simulate a CD drive + CD with just simple cue/bin files, which are pretty common in the Windows world.
You can use it to watch an SVCD or mount the data track of an bin/cue. However, for watching an SVCD, we would recommend MPlayer which can play bin/cue images directly with the patch a friend and I made for it (more under History).
Status:
- Using CDemu on multi user systems should be safe now. Any user can mount an image in an empty CDemu slot while only the user (and root) can unmount a slot that is already in use.
- Many users have reported SMP issues (varying from lock ups to very poor performance). Weve had an user send us a threading patch to avoid locking issues, but it is 2.4-centric. So, before it can be added to CVS, it needs to be generalized to support 2.4 and 2.6. Unfortunately, none of the CDemu developers have access to SMP systems so the best testing we can do involves it looks good :). CDemu-0.6 final should resolve these issues.
- Looking ahead: CDemu was first created to support bin/cue images. Ideally, wed like to be able to support Nero (.nrg), Disc Juggler (.cdi), Clone CD (.ccd), etc... Anyone with spare time and spare patches would be appreciated.
Installation:
The install is quite simple:
extract the archive (release tarball):
$ tar -jxvf cdemu- .tar.bz2
checkout the code from cvs:
$ cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/cdemu co -P cdemu
you need the source of your current running kernel.
/lib/modules/$(shell uname -r)/build/include needs to point at it.
build the module:
$ make
install the module and user space utilities:
$ sudo make install
now simply load the kernel module:
$ sudo modprobe cdemu
(no message should be displayed after running modprobe)
to load a bin/cue image:
$ cdemu 0 image.cue
$ mount /dev/cdemu/0 /mnt/cdrom
(some things may be different on your system, YMMV)
for more information, please review the help output:
$ cdemu -h
Enhancements:
- This version only supports kernel versions 2.6.16 and higher.
- The 2.4 series is no longer supported.
- cdemu now has file access like in a loop module.
- It should now work on amd64 and SMP systems.
- Support for .iso, .mds, .ccd, and .nrg images was added.
- Some documentation was added.
- Bugfixes were made.
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Download (0.022MB)
Added: 2006-08-13 License: GPL (GNU General Public License) Price:
1196 downloads
BinChunker 1.2.0

BinChunker 1.2.0


bchunk is a CD image format converter from BIN/CUE to ISO/CDR tracks. more>>
BinChunker converts a CD image in a ".bin / .cue" format (sometimes ".raw / .cue") to a set of .iso and .cdr tracks.
The bin/cue format is used by some popular non-Unix cd-writing software, but is not supported on most other CD burning programs. A lot of CD/VCD images distributed on the Internet are in BIN/CUE format, Ive been told.
This is a Unix/C rewrite of the fine BinChunker software. The non-Unix version of BinChunker has been obsoleted by the CD-R/W burning software FireBurner, which can be found at www.fireburner.com.
FireBurner does a lot more than BinChunker did, but can be used to do exactly the same even without a burner device installed. Thanks go to Bob Marietta , the author of BinChunker, for the extensive help, documentation and letting me look at his Pascal/Delphi source code!
The .iso track contains an ISO file system, which can be mounted through a loop device on Linux systems, or written on a CD-R using cdrecord. The .cdr tracks are in the native CD audio format. They can be either written on a CD-R using cdrecord -audio, or converted to WAV (or any other sound format for that matter) using sox. bchunk 1.1.0 can also output audio tracks in WAV format.
bchunk compiles and runs on any host with an ANSI C compiler, and somewhat POSIX.1 compliant environment. It has been tested on the following platforms:
- Linux 2.0, i686, glibc 2.0.7, gcc 2.7.2.3 (RedHat 5.1)
- Linux 2.2, i686, glibc 2.1.1, egcs 1.1.2 (RedHat 6.0)
- Linux 2.4, i686, glibc 2.2, gcc 2.96 (RedHat 7.0)
- Linux 2.6, i686, glibc 2.3, gcc 3.2.2 (RedHat 9.0)
- Solaris 2.5.1, SPARC, gcc 2.7.2
- Solaris 2.6, SPARC, gcc 2.8.1
- Digital Unix 4.0c, Alpha, DEC C V5.2-033
- SGI IRIX 6.5.7m, MIPS R4600 IP22, gcc 2.95.2
- Mac OS X 10.1.4, gcc 2.95.2
OpenBSD, FreeBSD and NetBSD all have a port of bchunk available in their respective archives for a very good set of hardware platforms.
Enhancements:
- Included a man page patch from the openbsd port of bchunk (adding a note about ISO/VCD), and s/ISO9110/ISO9660/. The changes were for openbsd by Dave Watson .
- Patch from Matthew Green for a new option -r, which makes binchunker output MODE2/2352 tracks in raw format, from offset 0 for 2352 bytes.
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Download (0.019MB)
Added: 2005-04-12 License: GPL (GNU General Public License) Price:
991 downloads
XScanMaster 0.6

XScanMaster 0.6


XScanMaster is a program to control lights using DMX512. more>>
XScanMaster is a program to control intelligent lights using DMX512, based on the fixture library from GrandMA-firmware. The DMX512 output is done using DMX4Linux, which offers support for most common interfaces and many DMX512 lines.

Also included are functions to control fixtures movements in calibrated reference environments. More than one reference setting can be added to any fixture, and any fixture can be selected to run in one of its reference environments or not.

In the environment the user can control the fixture in different coordinate systems. Sceens and cues can be recorded on a fixture:feature base.

Both can be included in other sceens or cues. Playing sceens/cues can be done from one or more "replay units"; each replay unit can run any program at a given speed (beatcounters are included).
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Download (0.19MB)
Added: 2005-04-20 License: GPL (GNU General Public License) Price:
1648 downloads
UltraMixer 2.0.11

UltraMixer 2.0.11


UltraMixer is a DJ-Mixing-Software which enables you to mix digital music in various formats. more>>
UltraMixer is a DJ-Mixing-Software which enables you to mix digital music in various formats such as MP3, OGG, WAV, WMA or CDs in real time.
All you need is a sound card. The DJs turntables are replaced by two digital SoundPlayers, the "vinyls" are available within seconds through the integrated FileArchive.
UltraMixer is also perfectly suited for the use as virtual jukebox in restaurants, hair studios or medical surgeries. UltraMixer is freely available (freeware*).
Main features:
- MP3,WMA,OGG,CD,WAV,FLAC,ASF,MIDI,XM,IT,MOD,...
- Online CD-title query (CDDB)
- Monitoring over headhones
- Multi-soundcard support
- 3 Band EQEmphasize element in the screenshot
- Volume CrossfaderEmphasize element in the screenshot
- Adjustable fading modesEmphasize element in the screenshot
- Automatic mixingEmphasize element in the screenshot
- BPM Counter
- Reverse Play
- Pitch (-/+ 50%)Emphasize element in the screenshot
- TalkoverEmphasize element in the screenshot
- Keyboard and MIDI control
- Support of the Hercules DJ Console
- Database-driven file archiveEmphasize element in the screenshot
- Unlimited number of cue points
- User-friendly user interface
- Support of skinning for the user interface
- Automatic update function
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Download (7.4MB)
Added: 2007-02-25 License: Freeware Price:
1740 downloads
Scorched3D 41 Beta

Scorched3D 41 Beta


Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth. more>>
Scorched 3D project is a game based loosely (or actually quite heavily now) on the classic DOS game Scorched Earth "The Mother Of All Games". Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. Scorched 3D is totally free and is available for both Microsoft Windows and Unix (Linux, FreeBSD, Mac OS X, Solaris etc.) operating systems.
You can pick up the game and begin playing very quickly. Then, when/if you are interested, you can poke in the dimmer recesses of the game and get into the strategy (or just ignore it altogether!).
At its lowest level, Scorched 3D is just an artillery game with two+ tanks taking turns to destroy opponents in an arena. Choose the angle, direction and power of each shot, launch your weapon, and try to blow up other tanks. Thats basically it.
But Scorched 3D can be a lot more complex than that, if you want it to be. You can earn money from successful battles and use it to invest in additional weapons and accessories. You can play with up to twenty four other players at a time, mixing computer players with humans.
Theres a variety of changing environmental conditions and terrains to be dealt with. After the end of each round (which ends when everybody dies or theres only one person left), you get to buy stuff using the prize money you won from previous matches.
Enhancements:
- Added: UDP message handler for games COMs
- Added: ClearTracerLines console command
- Added: Moved ODE and zlib to external libraries and updated vesions
- Added: Changed objects and trees to be targets
- Added: Removed GIF files in preference to PNG files
- Added: wxWindows server GUI has been depricated (now console only)
- Added: Windows build of scorched has been updated to use visual studio express
- Added: Split server, client and laucher into seperate applications (server now has no reliance on GUI libs)
- Added: Refactored source to give a better client/server devide
- Added: More smoke kicked up when tank drives over and removes a target
- Added: Transparency available to missiles (and all other models)
- Added: Users connecting to web admin console from the local machine dont need an admin account
- Added: Console server now sends server logging to stdout
- Added: GLWTime widget to allow a clock to be drawn on screen
- Added: Dragging the mouse will drag the landscape (clicking still moves to look at point)
- Added: Split and inter-dependancy removal of configure.ac files
- Added: Camera recentered on tank at the start of each new round
- Added: For single player games camera position remembered for each player
- Added: Server only compilation for Windows and Unix systems
- Added: Text chat shown during level loading
- Added: All models are cached including animated models
- Added: All models are now animated (missiles, tanks, targets, boids etc...)
- Added: Bird animations are now not syncronized
- Added: Concept of an offical server, displayed on the net browsing dialog
- Added: Custom port and socket support for stats database connection
- Added: Asyncronous message support to UDP message handler
- Added: Server is only simulated periodically when playing offline
- Added: Mysql reconnection when connection lost
- Added: File logger splits files into ~256K chunks (and not by number of lines)
- Added: Removed use of ODE in preference to a simplier particle physics engine
- Added: Added target collision space that can be used for fast target bounds checking
- Added: Server now simulates the shots in real-time allowing for the addition of real-time gameplay
- Added: Server only sends initial shots and seeds to clients for each turn saving on bandwidth
- Added: ScorePerMoney value is now per 1000 rather than per 100
- Added: Web management authentication failure reponse is delayed before sending back to client
- Added: Web management sessions view to show logged in web admins
- Added: Web management exit when empty option (to exit server when no one is playing)
- Added: Web management log file search feature for finding strings in log files
- Added: Web management landscape, main, players, mods settings dialogs
- Added: Web management mod upload and import feature to allow remote uploading of mods
- Added: Web management looking up of unique ids for users
- Added: Web management combining user stats
- Added: DebugFeatures option for server.xml to disable InfoGrid
- Added: New wall types: WallActive and WallInactive
- Added: botonly option for accessories (ie: only for bots, not for AI objects)
- Added: Server file logging can be turned on from server settings
- Added: Concept of movement routines for targets so targets can now move
- Added: Boids and ships are now targets (can have a physical presence)
- Added: Boids and ships have the same positions on all clients and the server
- Added: Cleaned unused tags from landscape placement and ambientsound files
- Added: All aspects of the landscape (placement, sound, movement...) can be defined in the same file
- Added: Concept of a general include file to replace specific sound, movement, placement files.
- Added: nocollision, nodamageburn, nofalling, displaydamage and displayshadow attributes to targets.
- Added: New Plan map and buoys drawn on map
- Added: Server log page on web admin can auto-refresh
- Added: minsize and maxsize attributes to tree placement type to control scale
- Added: WeaponGroupSelect to allow weapons to select target from groups (e.g. boids weapons)
- Added: thrusttime and thrustamount attributes to WeaponProjectile to simulate missile thrust
- Added: maintainvelocity attribute to WeaponRoller to allow rollers to main the previous weapons momentum
- Added: Objects that become very small are now culled (not drawn)
- Added: maxobjects attribute to tree placement to set an upper limit on the number of trees created (default 2000)
- Added: Trees are now specified as a different model type (Tree) instead of a seperate placement type
- Added: Spline movement type for moving targets round a pre-defined set of control points
- Added: usefuel attribute on WeaponMoveTank can now be true, false or an integer for a constant use of fuel.
- Added: Changed the default web interface colors to match the forum scheme (finally)
- Added: Laserproof shield attribute can be set to true, false or total. Total blocks all laser damage.
- Added: Plan view darkens to increase the visibility of when lines are drawn by other players
- Added: flattendestroy attribute to targets to specify if they should be removed then a tank stops near them
- Added: Scorched splash screen shown each time a new version is installed
- Added: Capability for music (music can be configured for different actions both globaly and on a per level basis)
- Added: tabgroups to accessories, a tabgroup is the grouping used to group accessories in the buy dialog
- Added: Seperate volume control for music
- Added: Per-level options to allow levels to specify specific options e.g. Teams, No Walls etc..
- Added: Customer user avatars can be placed into the .scorched3d/avatars directory
- Added: nofallingdamage attribute to targets so they dont get hurt when falling
- Added: drag attribute to WeaponProjectile to allow a more realistic projectile motion
- Added: Error messages with lines that are more than 75 characters are wrapped onto the next line
- Added: Players can gift money to other players in their team
- Added: Some floats can now be a random range or a distribution of values
- Added: Web management chat is now in real-time
- Added: Reason for user discconecting from a net game is now visible to all clients
- Added: Shift-z hides and shows all gui components
- Added: Chat channels for server side filtering of chat
- Added: Chat spam auto muting
- Added: Chat supports links to players, channels and weapons. Displayed as tooltips.
- Added: New launcher and splash screen graphics
- Added: Scorched server automatically calculates ranks and orphaned avatars
- Added: WaterCollision attribute to WeaponProjectile
- Added: WeaponLabel and WeaponGotoLabel to allow looping with in weapons
- Added: Any image file type can be used for textures, levels, etc... (not avatars)
- Added: texture attribute to WeaponLightning to allow different textures to be used
- Added: jpg file support
- Added: Full screen anti-aliasing support
- Added: New TankAIs, ais are more accurate, can defeat shields and use fuel, napalm, rollers
- Added: boolean option to select whether graphics are paused when window focus lost
- Added: WeaponMessage primitive to be able to display messages (combat channel only - should add ability to select channel)
- Added: Level of detail for water (geo mipmaps) and changed water bounds so all of it moves
- Added: New water movement algorithm using discrete fourier transform (based on an algorithm by Thorsten Jordan)
- Added: GL shader support for more realistic renderering of the water
- Added: Landscape reflections in water
- Added: Shadows on water (hides sun too)
- Added: Option to disable pausing of graphics when window loses focus
- Added: FramesPerSecondLimit option to settings dialog
- Added: Admin audit log showing all admin operations on players
- Added: Admin username and optional reason are added to the list of banned players
- Added: Realtime-shadows
- Added: Depth-cueing on landscape
- Added: Assists are awarded when a tank resigns
- Added: Player tank remains when a player disconnects during shots being played
- Added: dampenvelocity tag to control amount of inertia given to rollers with maintainvelocity true
- Added: Different and more explosion textures
- Added: Explosion mode is always animate (noanimate tag added to WeaponExplosion)
- Added: Teleport animation
- Added: Server looped messages are sent on the announce channel so they can be turned off
- Added: Servers with stats support with always give the same players the same player id
- Added: Players that are muted and then leave and rejoin are still muted when stats support is enabled
- Added: WeaponPosition primitive to set explicit position of an accessory
- Fixed: High detail tanks being used for other players when detail level set low
- Fixed: Removed keep-alive header in http requests
- Fixed: Server will only show log files via the management interface that it created
- Fixed: SDL_Quit being called twice on the client
- Fixed: Sound failing to initialize will not prevent the client from being run
- Fixed: Optimized settings sent to the client to send only different settings
- Fixed: Optimized path finding code for tank movement
- Fixed: Wall hit indicators are now particles and so wont mask other effects
- Fixed: Server only serializes and compresses coms message once when sending to multiple clients
- Fixed: If client starts falling behind at 8x speed it will drop to 4x speed
- Fixed: Teleports with groundonly set to false should function correctly in caverns
- Fixed: Cleaned up tank state machine
- Fixed: MOTD and Rules dialogs reflect changes made while connected to server
- Fixed: Darkened night water (thanks Deathstryker)
- Fixed: Flag reseting on buying screen when buying items
- Fixed: Tanks on the plan view are surrounded by a black border (also smoothed)
- Fixed: Server web managament can view settings that do not fall into the usual brackets
- Fixed: Bug where a space in the installation file name could cause starting issues
- Fixed: Spectators cannot win (or draw) a game
- Fixed: Pressing enter can send many lines of text
- Fixed: Clients hanging when a mod download was in place
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Download (55MB)
Added: 2007-07-28 License: GPL (GNU General Public License) Price:
59623 downloads
Mount ISO image 0.9.1

Mount ISO image 0.9.1


Mount ISO Image is an advanced script which allows to perform multiple operations with ISO, NRG, UDF (DVD), CUE/BIN images. more>>
Mount ISO Image is an advanced script which allows to perform multiple operations with ISO, NRG (Nero Burning ROM), UDF (DVD), CUE/BIN, CCD/IMG/SUB (CloneCD), XDVDFS (XBOX) images.
Mount/unmount operations can be performed in two different ways: using kdesu or sudo. During the installation youll be offered to choose a variant to use.
Note: If you prefer to use sudo, you should first choose to "Setup sudo config" in installation menu.
Usage:
ISO9660 (CD) and UDF (DVD) images
Mount:
Right-click an ".ISO" file and choose "Actions -> Manage ISO -> Mount Image". Image file will be mounted to folder on Desktop, the corresponding folder will be opened and raised.
Unmount:
Right-click an ".ISO" file and choose "Actions -> Manage ISO -> Unmount Image". The corresponding folder will be removed from the desktop automagically.
Calculate MD5 sum:
Right-click an ".ISO" file, choose "Actions -> Manage ISO -> Calculate MD5 sum" and wait for completion - it may take several minutes for a standard 650 Mb image on a slow machine.
Create ISO/UDF image from directory:
Right-click a folder that you wish an ISO or UDF image to be created from and choose "Actions -> Manage ISO -> Create ISO (or UDF) image". Image will be created either in parent directory of this folder (if user is allowed to write there) or on the Desktop.
Warning: Check if you have enough free space on target partition before creating an ISO!
Create ISO/UDF image from CD/DVD drive:
Right-click any suitable directory (resulting file will be stored there), select "Actions -> Manage ISO -> Create ISO-image from CD-ROM" and select the name of ISO image in the filename selection dialog. If it suggests you put the resulting image on the Desktop instead of the selected directory, it means that current user has no permission to write in this directory.
Note: This feature requires a working CD/DVD drive
Warning: Check if you have enough free space on target partition before creating an ISO!
NRG (Nero Burning ROM) images
Mount:
Right-click an ".NRG" file and choose "Actions -> Manage NRG -> Mount Image". Image file will be mounted to folder on Desktop, the corresponding folder will be opened and raised.
Unmount:
Right-click an ".NRG" file and choose "Actions -> Manage NRG -> Unmount Image". The corresponding folder will be removed from the desktop automagically. You can also right-click this very folder on your to unmount.
Calculate MD5 sum:
Right-click an ".NRG" file, choose "Actions -> Manage NRG -> Calculate MD5 sum" and wait for completion - it may take several minutes for a standard 650 Mb image on a slow machine.
Convert NRG image to ISO
Right-click an ".NRG" file and choose "Actions -> Manage NRG -> Convert to ISO" to convert the image to a standard ISO.
Warning: Check if you have enough free space before converting!
CUE/BIN images
Mount:
Right-click a ".CUE" file and choose "Actions -> Manage CUE/BIN -> Mount Image". Image file will be mounted to folder on Desktop, the corresponding folder will be opened and raised.
Note: This feature requires the use of cdemu utility, available here: http://cdemu.sourceforge.net
If it is not installed on your system, you will need to compile it from source or find a suitable package.
Unmount:
Right-click a ".CUE" file and choose "Actions -> Manage CUE/BIN -> Unmount Image". The corresponding folder will be removed from the desktop automagically. You can also right-click this very folder on your to unmount.
Convert CUE/BIN image to ISO:
Right-click a ".CUE" file and choose "Actions -> Manage CUE/BIN -> Convert to ISO" to convert the image to a standard ISO.
Note: This feature requires bchunk utility, available here: http://he.fi/bchunk
If it is not installed on your system, you will need to compile it from source or find a suitable package.
Warning: Check if you have enough free space before converting!
CCD/IMG/SUB (CloneCD) images
Convert CloneCD image to ISO:
Right-click a ".CCD" file and choose "Actions -> Manage CloneCD -> Convert to ISO" to convert the image to a standard ISO.
Note: This feature requires ccd2iso utility, available here: http://sourceforge.net/projects/ccd2iso
If it is not installed on your system, you will need to compile it from source or find a suitable package.
Warning: Check if you have enough free space before converting!
XDVDFS (XBOX) images
Create XDVDFS image from directory:
Right-click a folder that you wish an XDVDFS image to be created from and choose "Actions -> Manage ISO -> Create XDVDFS image". Image will be created either in parent directory of this folder (if user is allowed to write there) or on the Desktop.
Note: This feature requires extract-xiso utility, available here
Warning: Check if you have enough free space on target partition before creating an ISO!
Installation:
tar -jxf mount-iso-image-0.9.tar.bz2
cd mount-iso-image-0.9
./install.sh
Please follow installer instructions
Translations:
- Czech (by Jozef Riha)
- Danish (by Kalna and BK)
- French (by MrYouP)
- German (by Xenonite and seraphyn)
- Hungarian (by Marcel Hilzinger and Vince Pinter)
- Italian (by marcosegato)
- Polish (by Lukasz Purgal)
- Portuguese/brazilean (by Groo and Dherik)
- Romanian (by Spoiala Cristian)
- Russian (by Jinjiru)
- Slovak (by Jozef Riha)
- Spanish (by mrthc)
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Download (0.011MB)
Added: 2005-10-26 License: GPL (GNU General Public License) Price:
832 downloads
AcetoneISO 6.7 Advance

AcetoneISO 6.7 Advance


AcetoneISO script was made to simplify the mount of file *.iso . more>>
These two scripts were made to simplify the mount of file *.iso . AcetoneISO is perfectly integrated in KDE and it takes use of KDESU.

They are 2 simply scripts that autamatically creates a folder on Your Desktop and mounts the ISO file that is on the Deskop. Be sure that on your desktop there is only 1 iso file or else it will mount the iso file giving priority(i suppose) to the ascii code.

HOW TO USE :

1) mount and unmount ISO and MDF(if iso-9660 standard)
2) Convert BIN/CUE, MDF, DAT, NRG, CCD/IMG, CDI, XBOX to ISO
3) Burn Your ISO, CUE, TOC images directly in K3b
4) verify md5sum of image files
5) ability to create ISO from Folder and CD/DVD
6) Mount, unmount, create ISO from Folder or CD/DVD from servicemenu
7) Play a DVD-Movie ISO with Kaffeine, Mplayer or VLC from GUI or servicemenu(only kaffeine)
8) Split ISOs in smaller files of 649MB or 125MB ad merge them
9) Force the mount/eject of a CD/DVD media in your device

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Added: 2007-03-05 License: GPL (GNU General Public License) Price:
1024 downloads
libdiscmage 0.0.3 Alpha

libdiscmage 0.0.3 Alpha


libdiscmage is a library to rip/convert single tracks from proprietary image formats. more>>
libdiscmage is a library to rip/convert single tracks from proprietary image formats (like DiscJuggler or Nero ) for burning em with cdrecord. Example apps are included.
Usage: discmage [OPTION(S)]... IMAGE
Options
--mktoc generate TOC sheet for IMAGE or existing CUE sheet
--mkcue generate CUE sheet for IMAGE or existing TOC sheet
--mksheet same as --mktoc and --mkcue
--rip=N rip/dump track N from IMAGE
--cdmage=N like --rip but writes always (padded) sectors with 2352 Bytes;
this is what CDmage would do
Enhancements:
- added support for CDI, ISO and BIN images
- added support for cua and toc sheets
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Added: 2006-03-16 License: LGPL (GNU Lesser General Public License) Price:
1317 downloads
FLAC 1.1.4

FLAC 1.1.4


FLAC stands for Free Lossless Audio Codec. more>>
FLAC is Free Lossless Audio Codec. Grossly oversimplified, FLAC is similar to MP3, but lossless, meaning that audio is compressed in FLAC without any loss in quality.
This is similar to how Zip works, except with FLAC you will get much better compression because it is designed specifically for audio, and you can play back compressed FLAC files in your favorite player (or your car or home stereo, see supported devices) just like you would an MP3 file.
FLAC is freely available and supported on most operating systems, including Windows, "unix" (Linux, *BSD, Solaris, OS X, IRIX), BeOS, OS/2, and Amiga. There are build systems for autotools, MSVC, Watcom C, and Project Builder.
The FLAC project consists of:
the stream format
reference encoders and decoders in library form
flac, a command-line program to encode and decode FLAC files
metaflac, a command-line metadata editor for FLAC files
input plugins for various music players
When we say that FLAC is "Free" it means more than just that it is available at no cost. It means that the specification of the format is fully open to the public to be used for any purpose (the FLAC project reserves the right to set the FLAC specification and certify compliance), and that neither the FLAC format nor any of the implemented encoding/decoding methods are covered by any known patent. It also means that all the source code is available under open-source licenses. It is the first truly open and free lossless audio format.
Main features:
- Lossless: The encoding of audio (PCM) data incurs no loss of information, and the decoded audio is bit-for-bit identical to what went into the encoder. Each frame contains a 16-bit CRC of the frame data for detecting transmission errors. The integrity of the audio data is further insured by storing an MD5 signature of the original unencoded audio data in the file header, which can be compared against later during decoding or testing.
- Fast: FLAC is asymmetric in favor of decode speed. Decoding requires only integer arithmetic, and is much less compute-intensive than for most perceptual codecs. Real-time decode performance is easily achievable on even modest hardware.
- Hardware support: Because of FLACs free reference implementation and low decoding complexity, FLAC is currently the only lossless codec that has any kind of hardware support.
- Streamable: Each FLAC frame contains enough data to decode that frame. FLAC does not even rely on previous or following frames. FLAC uses sync codes and CRCs (similar to MPEG and other formats), which, along with framing, allow decoders to pick up in the middle of a stream with a minimum of delay.
- Seekable: FLAC supports fast sample-accurate seeking. Not only is this useful for playback, it makes FLAC files suitable for use in editing applications.
- Flexible metadata: New metadata blocks can be defined and implemented in future versions of FLAC without breaking older streams or decoders. Currently there are metadata types for tags, cue sheets, and seek tables. Applications can write their own APPLICATION metadata once they register an ID
- Suitable for archiving: FLAC is an open format, and there is no generation loss if you need to convert your data to another format in the future. In addition to the frame CRCs and MD5 signature, flac has a verify option that decodes the encoded stream in parallel with the encoding process and compares the result to the original, aborting with an error if there is a mismatch.
- Convenient CD archiving: FLAC has a "cue sheet" metadata block for storing a CD table of contents and all track and index points. For instance, you can rip a CD to a single file, then import the CDs extracted cue sheet while encoding to yield a single file representation of the entire CD. If your original CD is damaged, the cue sheet can be exported later in order to burn an exact copy.
- Error resistant: Because of FLACs framing, stream errors limit the damage to the frame in which the error occurred, typically a small fraction of a second worth of data. Contrast this with some other lossless codecs, in which a single error destroys the remainder of the stream.
What FLAC is not:
- Lossy. FLAC is intended for lossless compression only, as there are many good lossy formats already, such as Vorbis, MPC, and MP3 (see LAME for an excellent open-source implementation).
- SDMI compliant, et cetera. There is no intention to support any methods of copy protection, which are, for all practical purposes, a complete waste of bits. (Another way to look at it is that since copy protection is futile, it really carries no information, so you might say FLAC already losslessly compresses all possible copy protection information down to zero bits!) Of course, we cant stop what some misguided person does with proprietary metadata blocks, but then again, non-proprietary decoders will skip them anyway.
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Added: 2007-02-14 License: GPL (GNU General Public License) Price:
994 downloads
Tiquit 2.4

Tiquit 2.4


Tiquit is a lightweight, portable incident tracking and reporting system for IT support. more>>
Tiquit (Tiquit Is Quality User Incident Tracking) is a lightweight, portable incident tracking and reporting system for IT support.
Tiquits aim is to provide functions typical of similar products with less overhead and a greater capacity for customization.
Main features:
- Secure Agent Logins
- Dynamic User, Location, Agent, and Incident Type Management
- Basic Email Notifications
- Incident Search
- Simple incident text search
- Incident Date searches
- Incident lookup page for users
- Incident locking
- User setup request form
- Incident Report
- User Report
- Agent Report
- Audit trail information for incidents
- More sophisticated email notification
- Graphical reports for incidents by agent, user, location, type, group, and department
- Information request form
- File attachments
- Ability to designate parent incidents, allowing group resolution/closure
- Session-based authentication
- Visual cues indicating presence of attachments and diary entries
Enhancements:
- Made user submission, search and registration requests optional.
- Default to of Moved to a web-based upgrade method.
- Added theme manager.
- Text search highlights description search keywords.
- Added "Add resolution to knowledgebase" option.
- Added ability to send attachments and diary notes in reassignment email.
- Fixed changing close datetime bug.
- Paginated user manager by letter, threshold of 5.
- Schema changes, larger attachment filenames, longer type names Improved field sizes.
- Fixed name widget, first initial bug.
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Added: 2007-01-16 License: GPL (GNU General Public License) Price:
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