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Debian vs Pimientos 1.1.0

Debian vs Pimientos 1.1.0


Debian vs Pimientos is a fun arcade in which you have to kill peppers using the logo of Debian. more>>
Debian vs Pimientos is an arcade game developed using the SDL libraries SDL, SDL_image, SDL_mixer, and SDL_ttf. This permits the portability of the game to some systems and machines.
Debian vs Pimientos is the first game of NEOPONTEC Games, and the first to use the NNG Engine (New Neopontec Gaming Engine) developed by Hector Blanco (me) that uses the mentioned SDL Libraries.
The game concept is very easy to understand and to play. There are a lot of peppers (pimientos is the spanish word for peppers) that are flying by the sky, and you, armed with the Debian logo must fight them. The Debian logo shoots GNU heads to kill these devil pimientos
Main features:
- 800x600 resolution at 32 bits.
- High quality images.
- Addictive and funny playing experience
- Cross-platform open source game: (binaries for Win32 & Linux, and sources for other systems).
- Different classes of peppers (pimientos).
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Download (0.66MB)
Added: 2006-10-08 License: GPL (GNU General Public License) Price:
1114 downloads
Block Attack - Raise of the Blocks 1.3.0

Block Attack - Raise of the Blocks 1.3.0


Block Attack - Raise of the Blocks is another block fall game based on Tetris Attack. more>>
Block Attack - Raise of the Blocks is another block fall game based on Tetris Attack.

Block Attack - Raise of the Blocks is a block fall game. Like Tetris Attack and Crack Attack, block are raising from the floor and the player must clear them before they touch the roof.

Blocks are cleared by making a line of three blocks in the same color horizontally or vertically, and blocks can only be changed horizontally.

The goal is to either get as much points as possible, get as much point in two minutes, clear all blocks in limited moves and clear a number of lines.

Two player slit screen is available. Two players can compete in Time Trial (who gets most points in two minutes) or Vs. mode where clearing more than 3 blocks trows blocks at the opponent.

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Added: 2006-08-29 License: GPL (GNU General Public License) Price:
1151 downloads
Snoopy vs. the Red Baron 1.0

Snoopy vs. the Red Baron 1.0


Snoopy vs. the Red Baron is an open-source one/two player combat game, available for Mac OS X, Linux, BeOS, QNX and Windows. more>>
Snoopy vs. the Red Baron is an open-source one/two player combat game, available for Mac OS X, Linux, BeOS, QNX and Windows.
The original Snoopy was a tiny game for the Apple Macintosh, with black and white graphics, but already almost all the levels of the new Snoopy/SDL were implemented.
Snoopy could be played by two opponents, sharing a single screen and keyboard, and although it had poor graphics and tough controls, we very much liked to play it.
While we learned programming, we constantly sought for simple, yet interesting projects. If you have ever tried to learn a new language or API, you will have recognized that the simplest way in mastering the stuff is simply reprogramming an existing application, without losing much thought on design and originality.
So my friend reprogrammed Snoopy, in Object Pascal, using SAT, the Sprite Animation Toolkit, on his Classic II. That version of Snoopy features a fully functional AI, network play, but only the first level ( weapons drop).
While he was at it, he also implemented a "missing feature", the bombs, for which there where graphics and sounds in the game, but which could not be thrown.
When I discovered SDL, I recognized that it would be ideal for the job. Running on Windows, Linux, MacOS, BeOS and many other platforms, it is my new toolkit of choice for multimedia programming. It took us several weeks to port Snoopy (besides going to school, but now the work is almost done, with only the finishing touches to be made.
I can only encourage everyone to try SDL; it is really easy and portable (if worked right).
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Download (0.35MB)
Added: 2005-12-28 License: GPL (GNU General Public License) Price:
1409 downloads
Brim Full 2.0.0

Brim Full 2.0.0


Brim is an application suite that allows you to manage all your personal items online. more>>
Brim is an application suite that allows you to manage all your personal items online. No need to syncronize your bookmarks and favorites and contacts, you can now keep them well-secured online in one single place.
Additionally, Brim provides a calendar, a task manager, notes, a password manager etc. all behind a single logon.
Brim is an opensource Webbased Information Manager, formerly known as Booby, with support for bookmarks, calendar, contacts, notes, news, passwords and tasks and more.
Brim is written in PHP, has an underlying Model-View-Controller (MVC - Model II) framework based on items with a hierarchical relationship, has support for internationlization (i18n) with over 15 translations available, has multiple themes and is database independant. In short; a multi-thingy something.
Main features:
- Support for unlimited users
- Tested on IE5, IE6, Opera 7.5, Firefox 1.0, Netscape/Mozilla and more
- Plugin support (bookmarks, calendar events, news items, notes, tasks and a webtools plugin)
- Support for unlimited items per plugin
- Support for multiple languages:
English
Czech
German
Esperanto
Spanish
French
Hebrew
Italian
Dutch
Norwegian
Polish
Portuguese Brazilian
Portuguese
Russian
Swedish
Tradition Chinese
- Support for multiple themes (check the demo site!)
- Support to publish items (public vs. private items)
Enhancements:
- This release features a totally reworked user-interface with lots of ajax features.
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Added: 2007-04-16 License: GPL (GNU General Public License) Price:
921 downloads
Brim Lite 1.2.3

Brim Lite 1.2.3


Booby is a Web-based personal information manager for bookmarks, calendar, contacts etc. more>>
Brim is an application suite that allows you to manage all your personal items online. No need to syncronize your bookmarks and favorites and contacts, you can now keep them well-secured online in one single place.
Additionally, Brim provides a calendar, a task manager, notes, a password manager etc. all behind a single logon.
Brim is an opensource Webbased Information Manager, formerly known as Booby, with support for bookmarks, calendar, contacts, notes, news, passwords and tasks and more.
Brim is written in PHP, has an underlying Model-View-Controller (MVC - Model II) framework based on items with a hierarchical relationship, has support for internationlization (i18n) with over 15 translations available, has multiple themes and is database independant. In short; a multi-thingy something.
Main features:
- Support for unlimited users
- Tested on IE5, IE6, Opera 7.5, Firefox 1.0, Netscape/Mozilla and more
- Plugin support (bookmarks, calendar events, news items, notes, tasks and a webtools plugin)
- Support for unlimited items per plugin
- Support for multiple languages:
English
Czech
German
Esperanto
Spanish
French
Hebrew
Italian
Dutch
Norwegian
Polish
Portuguese Brazilian
Portuguese
Russian
Swedish
Tradition Chinese
- Support for multiple themes (check the demo site!)
- Support to publish items (public vs. private items)
Enhancements:
- Template rework (working towards version 2.0)
- Work on making templates fully HTML compliant (tx Ryan)
- Replaced dojo by jQuery
- Danish language update (tx to Rene Pedersen)
- Changed template texts from import, export, delete and default to importTxt, exportTxt, deleteTxt and defaultTxt
- MagpieRSS moved from ext to plugins/news/util directory
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Download (2.6MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1018 downloads
Microracers 0.2

Microracers 0.2


Microracers is a fun 2D top-view racing game. more>>
Microracers is a fun 2D top-view racing game.

Microracers aims to be a fun 2D top-view racing game. It is inspired on the old Micromachines game, but it isnt meant to be a clone of it.

For now, it only has a racing gameplay where you have to beat computer vehicles (or other 3 humans on the same seat) by completing 2 laps the first.

The game is under the GPL. Everyone is free to contribute! Contact us.

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Download (2.6MB)
Added: 2005-11-07 License: GPL (GNU General Public License) Price:
1449 downloads
Evil Greg Vs. Eight Year Olds 0.4.1

Evil Greg Vs. Eight Year Olds 0.4.1


Evil Greg battles hordes of 8 year old kids. more>>
Evil Greg Vs. Eight Year Olds was originally conceived when Nizzity asked EG how many 8 year old kids it would take to bring him down. EG responded that no amount would be enough because he would eat them as he went and would slowly grow in power.

He claims that eventually his heartburn would allow him to breath fire and they would fall before him. The game will test the merit of his claims. This is an accurate scientific simulation.

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Download (3.9MB)
Added: 2007-08-05 License: Freeware Price:
810 downloads
CHEOPS Chess 1.1

CHEOPS Chess 1.1


CHEOPS Chess project is a C++ chess engine. more>>
CHEOPS Chess project is a C++ chess engine.

CHEOPS (CHEss OPponent Simulator), or Χεοψ, is a fully-functional AI chess program capable of human vs. human, human vs. computer, and computer vs. computer play. It uses a 64-square linear array board representation.

The game tree search is alpha-beta, and the static evaluation function considers material, mobility, and motif features.

CHEOPS comes with extensive documentation on the program internals, aimed at students or programmers wishing to understand or extend the system.
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Download (0.17MB)
Added: 2007-01-12 License: GPL (GNU General Public License) Price:
1022 downloads
QTruco 1.1

QTruco 1.1


QTruco is an implementation of games played with Spanish cards. more>>
QTruco is an implementation of games played with Spanish cards. It currently supports "Truco" and "Casita Robada" games, player vs. computer AI, and player vs. remote player modes, with multiple AIs available for each game. It includes game rules in English and Spanish.
Main features:
- "Truco" and "Casita Robada" games supported.
- Player vs. Computer AI mode supported.
- Player vs. Remote Player mode supported.
- Multiple Computer AIs for each game.
- Fully GPL compliant: cards have been drawn from scratch, QT3 open source edition used for code.
- English and spanish languages available.
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Download (0.22MB)
Added: 2005-09-13 License: GPL (GNU General Public License) Price:
1502 downloads
Scalar::Util 1.19

Scalar::Util 1.19


Scalar::Util is a selection of general-utility scalar subroutines. more>>
Scalar::Util is a selection of general-utility scalar subroutines.

SYNOPSIS

use Scalar::Util qw(blessed dualvar isweak readonly refaddr reftype tainted
weaken isvstring looks_like_number set_prototype);

Scalar::Util contains a selection of subroutines that people have expressed would be nice to have in the perl core, but the usage would not really be high enough to warrant the use of a keyword, and the size so small such that being individual extensions would be wasteful.

By default Scalar::Util does not export any subroutines. The subroutines defined are

blessed EXPR

If EXPR evaluates to a blessed reference the name of the package that it is blessed into is returned. Otherwise undef is returned.

$scalar = "foo";
$class = blessed $scalar; # undef

$ref = [];
$class = blessed $ref; # undef

$obj = bless [], "Foo";
$class = blessed $obj; # "Foo"

dualvar NUM, STRING

Returns a scalar that has the value NUM in a numeric context and the value STRING in a string context.

$foo = dualvar 10, "Hello";
$num = $foo + 2; # 12
$str = $foo . " world"; # Hello world

isvstring EXPR

If EXPR is a scalar which was coded as a vstring the result is true.

$vs = v49.46.48;
$fmt = isvstring($vs) ? "%vd" : "%s"; #true
printf($fmt,$vs);

isweak EXPR

If EXPR is a scalar which is a weak reference the result is true.

$ref = $foo;
$weak = isweak($ref); # false
weaken($ref);
$weak = isweak($ref); # true

NOTE: Copying a weak reference creates a normal, strong, reference.

$copy = $ref;
$weak = isweak($ref); # false

looks_like_number EXPR

Returns true if perl thinks EXPR is a number. See "looks_like_number" in perlapi.

openhandle FH

Returns FH if FH may be used as a filehandle and is open, or FH is a tied handle. Otherwise undef is returned.

$fh = openhandle(*STDIN); # *STDIN
$fh = openhandle(*STDIN); # *STDIN
$fh = openhandle(*NOTOPEN); # undef
$fh = openhandle("scalar"); # undef

readonly SCALAR

Returns true if SCALAR is readonly.

sub foo { readonly($_[0]) }

$readonly = foo($bar); # false
$readonly = foo(0); # true

refaddr EXPR

If EXPR evaluates to a reference the internal memory address of the referenced value is returned. Otherwise undef is returned.

$addr = refaddr "string"; # undef
$addr = refaddr $var; # eg 12345678
$addr = refaddr []; # eg 23456784

$obj = bless {}, "Foo";
$addr = refaddr $obj; # eg 88123488

reftype EXPR

If EXPR evaluates to a reference the type of the variable referenced is returned. Otherwise undef is returned.

$type = reftype "string"; # undef
$type = reftype $var; # SCALAR
$type = reftype []; # ARRAY

$obj = bless {}, "Foo";
$type = reftype $obj; # HASH

set_prototype CODEREF, PROTOTYPE

Sets the prototype of the given function, or deletes it if PROTOTYPE is undef. Returns the CODEREF.

set_prototype &foo, $$;

tainted EXPR

Return true if the result of EXPR is tainted

$taint = tainted("constant"); # false
$taint = tainted($ENV{PWD}); # true if running under -T

weaken REF

REF will be turned into a weak reference. This means that it will not hold a reference count on the object it references. Also when the reference count on that object reaches zero, REF will be set to undef.

This is useful for keeping copies of references , but you dont want to prevent the object being DESTROY-ed at its usual time.

{
my $var;
$ref = $var;
weaken($ref); # Make $ref a weak reference
}
# $ref is now undef

Note that if you take a copy of a scalar with a weakened reference, the copy will be a strong reference.

my $var;
my $foo = $var;
weaken($foo); # Make $foo a weak reference
my $bar = $foo; # $bar is now a strong reference

This may be less obvious in other situations, such as grep(), for instance when grepping through a list of weakened references to objects that may have been destroyed already:

@object = grep { defined } @object;

This will indeed remove all references to destroyed objects, but the remaining references to objects will be strong, causing the remaining objects to never be destroyed because there is now always a strong reference to them in the @object array.

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Download (0.042MB)
Added: 2007-05-21 License: Perl Artistic License Price:
888 downloads
Yoxel SW 1.16 Beta

Yoxel SW 1.16 Beta


Yoxel SW provides an agile product management solution. more>>
Yoxel SW provides an agile product management solution.
Yoxel SW is an agile product management solution allowing you to maintain a continuous feedback loop with your customers while collaboratively planning and implementing incremental releases.
WHY YOXEL SW?
To know what your customers expect, to collaboratively create relevant products, to deliver functional incremental releases on time.
- Maintain a continuous feedback loop with your customers while managing their feedback and a flow of new ideas.
- Effectively collaborate to determine which features to include into the next product release.
- Optimally allocate resources and accurately predict required project work.
- Simplify monitoring of the implementation and testing phases to always stay on schedule.
Main features:
- an agile product management solution for software companies/teams:
- Request Tracking System allows your R&D, Product Marketing, Program Management organizations to keep track of outstanding bugs, development requests, product requirements and allows your development team to stay focused.
- RTS is also a helpdesk enabling online customer support to allow direct customer feedback about your products and priorities of customer requests.
- Release Planning/Tracking System extends the RTS service into project management space. This service automates most of the planning, prioritization and resource allocation tasks that many software development teams do manually these days. It also provides you with a very convenient collaboration and release tracking environment.
- Adaptive vs. Predictive: RPS is flexible enough to allow your development teams to choose between waterfall/predictive and agile/adaptive methods of development. It is possible to implement SCRUM methodology by doing one month incremental releases in RPS.
- eXtra Reporting extends the RTS service by allowing you to create customized reports and spreadsheets using information stored in the request database. You can make your internal meetings or meetings with your customers more productive and professional by using these reports.
- Knowledge Base System allows your organization to effectively answer internal and external questions and accumulate product and support knowledge.
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Download (0.64MB)
Added: 2007-08-17 License: GPL (GNU General Public License) Price:
799 downloads
xquarto 2.5

xquarto 2.5


xquarto project is a two-player board game based on logic. more>>
xquarto project is a two-player board game based on logic.

Xquarto is a board game designed for the X windows environment. The game is a two-player game, although for the moment,it is only possible to play against the computer. The board is composed of 4x4 squares and 16 pieces. Each piece has four
properties: black or brown, horizontal or vertical, solid or hollow, round or square. This makes up 16 possible combinations and there is exactly one piece for each possibility.

Initially, the board is empty and it is successively filled with pieces. The game is over when a row, a column or a diagonal has four pieces carrying a common property in it, e.g. four black (brown) pieces, four square (round) pieces, four filled
(hollow) pieces, four horizontal (vertical) pieces. In the original quarto rules, the player who is the first to complete a row, column or diagonal as described above wins. This is the implicit mode under which xquarto runs. A variant of the game (tic rules) consists rather of avoiding alignments, i.e. the player who is forced to complete
an alignment loses.

The game is a two-player game. Player 1 chooses one of the 16 pieces. Player 2 then places this piece on one of the 16 squares of the board and chooses a piece out of the remaining 15 pieces which he gives to player 1, who places this piece on one of the remaining 15 squares on the board, etc...

Xquarto supports three different player combinations: human vs computer, computer vs human and human vs human (possibly through the local network in the latter case). The default combination is human vs computer, i.e. the human player starts the game against the computer. This can be changed by clicking on the "Actions" menu (see below for more details).

The rules are really very simple - believe me!

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Download (0.034MB)
Added: 2006-11-28 License: GPL (GNU General Public License) Price:
1060 downloads
Bastard 34c

Bastard 34c


Bastard is virtual server oriented patchset, containing essential elements for building virtual server container machines. more>>
Bastard is virtual server oriented patchset, containing essential elements for building virtual server container machines.
It includes a CTX-VS patch, squashfs for creating a small template server, lufs and bme for easily creating overlayed filesystems on top of the template, and honeynet- inspired extensions to enhance monitoring of hosted servers.
Bastard project also includes VPN extensions like OpenSWAN, MPPE, and CIPE to enable direct access to hosted virtual servers in situations where IPs are scarce.
Enhancements:
- The softirq changes were backed off.
- The openwall patch was updated.
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Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1025 downloads
Basset::Object 1.04

Basset::Object 1.04


Basset::Object is a Perl module used to create objects. more>>
Basset::Object is a Perl module used to create objects.

This is my ultimate object creation toolset to date. It has roots in Mail::Bulkmail, Text::Flowchart, and the unreleased abstract object constructors that Ive tooled around with in the past.

If you want an object to be compatible with anything else Ive written, then subclass it off of here.

Of course, you dont have to use this to create subclasses, but youll run the risk of making something with an inconsistent interface vs. the rest of the system. Thatll confuse people and make them unhappy. So I recommend subclassing off of here to be consistent. Of course, you may not like these objects, but they do work well and are consistent. Consistency is very important in interface design, IMHO.

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Added: 2007-06-20 License: GPL (GNU General Public License) Price:
856 downloads
Cascade Historian 6.2.0

Cascade Historian 6.2.0


Cascade Historian software is an event driven data storage program. more>>
Cascade Historian software is an event driven data storage program used to maintain persistent time-sequence data sets derived from process data.

Features and Benefits

In addition to providing storage the Historian also offers a historical query facility suitable for generating graphs and tabular output for export to other analysis programs. Other programs can also send data to the Cascade Historian by linking the API library and making the appropriate function calls.

The data storage mechanism within the Cascade Historian will maintain any number of simultaneous time histories, one for each configured process point.

The data for each point is maintained in one or more files, allowing for removal of stale data or offline archival of old data. These files are either numbered in increasing numerical order, or dated. When using dated files, the Cascade Historian automatically begins logging to a new file at midnight.

Data logging by event

The Cascade Historian records data by event. If no data change event occurs for a point, no data is written to disk. This saves disk space when the process point is idle, and captures even very short duration events when the point is changing. This is both more efficient and more accurate than a sampling historian. It is possible to place both a time and value deadband on each point to reduce storage for points whose values are constantly changing by insignificant amounts. The Cascade Historian will not reorder out of sequence data.

Data is stored on disk in fixed length binary records to minimize disk space, with a time resolution of nanoseconds. These files can be easily read by any custom program as well as by the Cascade Historian.

Any process may request data from the Cascade Historian. The Cascade Historian maintains a configurable in-memory cache for each point being recorded so that queries of recent data will not require disk access. If the request cannot be satisfied from the in-memory cache, then the disk files related to the point will be consulted for the data to satisfy the request. The requests can take one of the following forms:

Raw Data - Simply returns all recorded events for the data point, reported vs. time.
Periodic Data - Performs linear interpolation on the data to produce a data set at an even time interval. This produces the same result that a sampling historian would produce.
Relative Interpolation - Performs interpolation of one data point against another to produce a Y vs. X data set. Interpolation is performed on Y to produce (X,Y) pairs at the times of known values of X.
Periodic Relative Interpolation - Performs interpolation of one data point against another to produce a Y vs. X data set. Interpolation is performed on both X and Y to produce (X,Y) pairs at an even time interval.

The Cascade Historian has been built to allow quick addition of other forms of historical query.
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Added: 2007-06-18 License: Free for non-commercial use Price:
859 downloads
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