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Crossfire+ 2.0
Crossfire+ server is located in southern germany and has a fast connection. more>>
Its main purpose, besides being fun to play, is to demo the specific versions of the server, archetypes and maps used by crossfire+. All files can be freely downloaded via CVS on the the crossfire+ project page.
It is especially suited for beginners who do not want to experience a very sharp and frustrating learning curve and party players who want to play together more easily.
Main features:
- Death is not permanent.
- Death causes no stats depletion and little experience points loss.
- Friendly fire causes no damage.
- Pet monsters and summoned creatures will not stand in the way of other party members, making it bearable to play with summoning skills in a party.
- The item power setting is "2".
- The crossfire maps can be viewed interactively at cfmaps.schmorp.de.
- We import your character file from other crossfire servers, up to some level, so you can use your character you played with at home, for example. Send your character files to crossfire@schmorp.de. Please dont send artifically improved characters.
- Player-killing is, as usual, not tolerated.
- If you want to try out a map on a public server, feel free to send it in.
- Map and graphics artists are working on improved graphics and new maps and quests.
- Due to the filthy ;) code quality, the server restarts automatically after a crash (within one minute).
- Emergency saves are disabled.
- You can reach the admins via IRC: server irc.schmorp.de (alternatively irc.plan9.de), channel #schmorp, user(s) schmorp or elmex.
- You can reach the admins via E-Mail: crossfire@schmorp.de.
- We are sometimes running the release, sometimes a CVS (not latest CVS) snapshot with some patches applied. If you encounter problems fixed in a newer snapshot feel free to report it.
- Player files and other variable data is backed up nightly to two different locations.
How to Connect
To connect to the server using e.g. cfclient or gcfclient, use this command:
cfclient -server crossfire.schmorp.de
or maybe...
cfclient -server crossfire.schmorp.de -mapsize 19x19 -font 9x15bold -cache
or you could use gcfclient or any other crossfire client.
If you use Debian GNU/Linux, you can find the clients in the crossfire-server-x11 and crossfire-server-gtk packages.
Enhancements:
- Large parts of the server have been rewritten.
- Map loading and saving and most I/O is done asynchronously, eliminating I/O-based lag.
- The server now regularly writes maps and players, so data loss on crash is minimized.
- Over 40 Perl extensions are available, such as a IRC gateway, transports, playershop, and minesweeper.
- The map system is now completely pluggable (for example, the world map is generated on the fly from an overlay).
- The file formats have been cleaned up and improved and use a faster parser now.
- A persistent database is available for data storage.
<<lessIt is especially suited for beginners who do not want to experience a very sharp and frustrating learning curve and party players who want to play together more easily.
Main features:
- Death is not permanent.
- Death causes no stats depletion and little experience points loss.
- Friendly fire causes no damage.
- Pet monsters and summoned creatures will not stand in the way of other party members, making it bearable to play with summoning skills in a party.
- The item power setting is "2".
- The crossfire maps can be viewed interactively at cfmaps.schmorp.de.
- We import your character file from other crossfire servers, up to some level, so you can use your character you played with at home, for example. Send your character files to crossfire@schmorp.de. Please dont send artifically improved characters.
- Player-killing is, as usual, not tolerated.
- If you want to try out a map on a public server, feel free to send it in.
- Map and graphics artists are working on improved graphics and new maps and quests.
- Due to the filthy ;) code quality, the server restarts automatically after a crash (within one minute).
- Emergency saves are disabled.
- You can reach the admins via IRC: server irc.schmorp.de (alternatively irc.plan9.de), channel #schmorp, user(s) schmorp or elmex.
- You can reach the admins via E-Mail: crossfire@schmorp.de.
- We are sometimes running the release, sometimes a CVS (not latest CVS) snapshot with some patches applied. If you encounter problems fixed in a newer snapshot feel free to report it.
- Player files and other variable data is backed up nightly to two different locations.
How to Connect
To connect to the server using e.g. cfclient or gcfclient, use this command:
cfclient -server crossfire.schmorp.de
or maybe...
cfclient -server crossfire.schmorp.de -mapsize 19x19 -font 9x15bold -cache
or you could use gcfclient or any other crossfire client.
If you use Debian GNU/Linux, you can find the clients in the crossfire-server-x11 and crossfire-server-gtk packages.
Enhancements:
- Large parts of the server have been rewritten.
- Map loading and saving and most I/O is done asynchronously, eliminating I/O-based lag.
- The server now regularly writes maps and players, so data loss on crash is minimized.
- Over 40 Perl extensions are available, such as a IRC gateway, transports, playershop, and minesweeper.
- The map system is now completely pluggable (for example, the world map is generated on the fly from an overlay).
- The file formats have been cleaned up and improved and use a faster parser now.
- A persistent database is available for data storage.
Download (4.3MB)
Added: 2007-03-06 License: GPL (GNU General Public License) Price:
579 downloads
Crossfire TRT 2.1
Crossfire TRT project is an advancement of the crossfire multi-user RPG game. more>>
Crossfire TRT project is an advancement of the crossfire multi-user RPG game. Unlike the original project, it focuses mainly on stability and playability, but also adds modern technology such as map scripting, Perl server extensions, asynchronous I/O, higher resolution graphics, and better client support.
Main features:
- Death is not permanent, and you can get back all lost stats and experience by playing a game in a special place named Nimbus. You are teleported there when you die and you have to play a game (currently minesweeper) to get out.
- Friendly fire is disabled and playerkilling is also modified. You can only kill another player when you and the other player are hostile. To become hostile, you have to visit the church of Gorokh in Scorn and talk to the priest. To become peaceful again, visit the curch of Valriel and talk to its priest.
- Invitation of other players to where you are is possible with the invite command. You have to solve the invitor quest (see below in maps) to be able to use the command.
- You can follow other players with the follow command when you stand next to the player you want to follow.
- Pet monsters and summoned creatures will not stand in the way of other party members, making it bearable to play with summoning skills in a party.
- Map and graphics artists are working on improved graphics and new maps and quests.
- A new currency: the Royalty. Its worth 100 Platinum and is made of paper. (The bank script was completly rewritten in Perl)
- The communication commands have been rewritten in Perl and an ignore command was added.
- Trade shops have been implemented in Perl, which allows the player to trade items when they are offline.
- Big 64x64 faces and tiles have been introduced, which have a higher detail level than the old 32x32 tiles, and can be used with the CFPlus client.
Enhancements:
- optimised event invocation (non-wanted events can now be skipped with 4-5 inlined instructions).
- complete rewrite of town_portal: it now creates a portal to the "nearest" town only, travel is only possible to the town and back, anybody can use it (also removes one of the remaining syncpoints in the server).
- complete rewrite of the range/attack skill slot system: there are now two slots, one for combat, one for ranged attacks.
- introduce the concept of a current weapon (either a ranged or a combat weapon/skill/tool) and switch between them as needed.
- rewrite bow code so bows get more useful: apply damage, attacktype and other stats to the arrows and treat bows as weapons. also rebalance the missile weapons skill so its damage increases with level.
- rewrite the complete player speed logic: weapon_speed now works as documented and there are no unnatural speed boosts.
- implement a utility - cfutil - that simplifies arch and map installation, replacing the old collect scripts and simplying deployment by scaling and cutting faces as required.
- simplify the map protocol extensively by taking advantage of missing bigfaces, speeding up map generation immensely.
- implement inherit keyword allowing archetypes to inherit from other archetypes.
- rationalise archetype, region and treasurelist file format into a single file format and make them reloadable asynchronously.
- make the worldmap, facedata (smoothing, faces, magicmap) reloadable at runtime.
- implement 64x64 faceset support.
- implement fxixsx protocol that saves a lot of bandwidth over the old image/face/smooth packets and allows images > packetsize, incremental and background transfers.
- implement a bandwidth-saving smoothing protocol that works on a face basis as opposed to a mapspace basis.
- the server can now rate-limit image uploads to not exceed a certain (client-configurable) speed while guarenteeing full freedom of movement.
- implement new ex command to request item descriptions.
- implement new msg command for in-game messages with meta information (using xml).
- enforce utf-8 for all text messages.
- added micropather (not used yet).
- many, many bugfixes.
<<lessMain features:
- Death is not permanent, and you can get back all lost stats and experience by playing a game in a special place named Nimbus. You are teleported there when you die and you have to play a game (currently minesweeper) to get out.
- Friendly fire is disabled and playerkilling is also modified. You can only kill another player when you and the other player are hostile. To become hostile, you have to visit the church of Gorokh in Scorn and talk to the priest. To become peaceful again, visit the curch of Valriel and talk to its priest.
- Invitation of other players to where you are is possible with the invite command. You have to solve the invitor quest (see below in maps) to be able to use the command.
- You can follow other players with the follow command when you stand next to the player you want to follow.
- Pet monsters and summoned creatures will not stand in the way of other party members, making it bearable to play with summoning skills in a party.
- Map and graphics artists are working on improved graphics and new maps and quests.
- A new currency: the Royalty. Its worth 100 Platinum and is made of paper. (The bank script was completly rewritten in Perl)
- The communication commands have been rewritten in Perl and an ignore command was added.
- Trade shops have been implemented in Perl, which allows the player to trade items when they are offline.
- Big 64x64 faces and tiles have been introduced, which have a higher detail level than the old 32x32 tiles, and can be used with the CFPlus client.
Enhancements:
- optimised event invocation (non-wanted events can now be skipped with 4-5 inlined instructions).
- complete rewrite of town_portal: it now creates a portal to the "nearest" town only, travel is only possible to the town and back, anybody can use it (also removes one of the remaining syncpoints in the server).
- complete rewrite of the range/attack skill slot system: there are now two slots, one for combat, one for ranged attacks.
- introduce the concept of a current weapon (either a ranged or a combat weapon/skill/tool) and switch between them as needed.
- rewrite bow code so bows get more useful: apply damage, attacktype and other stats to the arrows and treat bows as weapons. also rebalance the missile weapons skill so its damage increases with level.
- rewrite the complete player speed logic: weapon_speed now works as documented and there are no unnatural speed boosts.
- implement a utility - cfutil - that simplifies arch and map installation, replacing the old collect scripts and simplying deployment by scaling and cutting faces as required.
- simplify the map protocol extensively by taking advantage of missing bigfaces, speeding up map generation immensely.
- implement inherit keyword allowing archetypes to inherit from other archetypes.
- rationalise archetype, region and treasurelist file format into a single file format and make them reloadable asynchronously.
- make the worldmap, facedata (smoothing, faces, magicmap) reloadable at runtime.
- implement 64x64 faceset support.
- implement fxixsx protocol that saves a lot of bandwidth over the old image/face/smooth packets and allows images > packetsize, incremental and background transfers.
- implement a bandwidth-saving smoothing protocol that works on a face basis as opposed to a mapspace basis.
- the server can now rate-limit image uploads to not exceed a certain (client-configurable) speed while guarenteeing full freedom of movement.
- implement new ex command to request item descriptions.
- implement new msg command for in-game messages with meta information (using xml).
- enforce utf-8 for all text messages.
- added micropather (not used yet).
- many, many bugfixes.
Download (14.2MB)
Added: 2007-05-31 License: GPL (GNU General Public License) Price:
878 downloads
Crossfire Maps 1.10.0
Crossfire Maps packages includes maps for the Crossfire MUD client. more>>
Crossfire Maps packages includes maps for the Crossfire MUD client.
Crossfire is a multi-player graphical arcade and adventure game made for X. It has certain flavours from other games, especially Gauntlet and the rogue-like games (Nethack, Moria, Angband, and Ragnarok).
Any number of players can move around in their own window, finding and using items and battling monsters. They can choose to cooperate or compete in the same world.
<<lessCrossfire is a multi-player graphical arcade and adventure game made for X. It has certain flavours from other games, especially Gauntlet and the rogue-like games (Nethack, Moria, Angband, and Ragnarok).
Any number of players can move around in their own window, finding and using items and battling monsters. They can choose to cooperate or compete in the same world.
Download (21.2MB)
Added: 2007-03-05 License: GPL (GNU General Public License) Price:
639 downloads
Crossfire 1.10.0
Crossfire is an open source, cooperative multiplayer graphical RPG. more>>
Crossfire is an FREE, cooperative multiplayer graphical RPG and adventure game.
Crossfire is an open source, cooperative multiplayer graphical RPG and adventure game.
Since its initial release, Crossfire has grown to encompass over 150 monsters, about 3000 maps to explore, an elaborate magic system, 12 races, 15 character classes, a system of skills, and many artifacts and treasures.
Crossfire is based in a medieval fantasy world and is similar to other games of this genre.
<<lessCrossfire is an open source, cooperative multiplayer graphical RPG and adventure game.
Since its initial release, Crossfire has grown to encompass over 150 monsters, about 3000 maps to explore, an elaborate magic system, 12 races, 15 character classes, a system of skills, and many artifacts and treasures.
Crossfire is based in a medieval fantasy world and is similar to other games of this genre.
Download (5.1MB)
Added: 2007-03-05 License: GPL (GNU General Public License) Price:
975 downloads
jcrossclient 1.0 Alpha4
jcrossclient is a client for the RPG/MMORPG Crossfire, written entirely in java. more>>
jcrossclient is a client for the RPG/MMORPG Crossfire, written entirely in java.
Please note that this is an alpha release, and therefore should not be considered suitable for use as a main client (yet). Whilst most major bugs should now be fixed, there is no guarentee that this is the case.
<<lessPlease note that this is an alpha release, and therefore should not be considered suitable for use as a main client (yet). Whilst most major bugs should now be fixed, there is no guarentee that this is the case.
Download (0.13MB)
Added: 2006-04-20 License: GPL (GNU General Public License) Price:
1285 downloads
Crossfire-Extended 1.0.0.0.0C
Crossfire-Extended is an extended media for the Free/OpenSource MMUD/RPG crossfire. more>>
Crossfire-Extended is an extended media for the Free/OpenSource MMUD/RPG Crossfire.
Crossfire-Extended is a successor project/media-fork to the RPG crossfire. It contains all the maps, features and objects of crossfire but adds 50% to the world and aims at a higher rate of media creation.
Another aim (which has been achieved) is the differentiation of different regions; different architecture, different monsters, different foods, and different weapons available.
<<lessCrossfire-Extended is a successor project/media-fork to the RPG crossfire. It contains all the maps, features and objects of crossfire but adds 50% to the world and aims at a higher rate of media creation.
Another aim (which has been achieved) is the differentiation of different regions; different architecture, different monsters, different foods, and different weapons available.
Download (MB)
Added: 2007-03-09 License: GPL (GNU General Public License) Price:
962 downloads
Crossfire::Protocol::Base 0.95
Crossfire::Protocol::Base is a client protocol module. more>>
Crossfire::Protocol::Base is a client protocol module.
SYNOPSIS
use base Crossfire::Protocol::Base; # you have to subclass
Base class to implement a crossfire client.
new Crossfire::Protocol::Base host => ..., port => ...
METHODS THAT CAN/MUST BE OVERWRITTEN
$self->setup ($setup)
Called after the last setup packet has been received, just before an addme request is sent.
$self->addme_success
$self->addme_failure
$self->eof
$conn->anim_update ($num) [OVERWRITE]
$conn->sound_play ($x, $y, $soundnum, $type)
$conn->query ($flags, $prompt)
$conn->drawextinfo ($color, $type, $subtype, $message)
$conn->drawinfo ($color, $text)
$conn->player_update ($player)
tag, weight, face, name
$conn->stats_update ($stats)
$conn->container_add ($id, $item...)
$conn->container_clear ($id)
$conn->item_update ($item)
$conn->item_delete ($item...)
$conn->spell_add ($spell)
$spell = {
tag => ...,
level => ...,
casting_time => ...,
mana => ...,
grace => ...,
damage => ...,
skill => ...,
path => ...,
face => ...,
name => ...,
message => ...,
};
$conn->spell_update ($spell)
(the default implementation calls delete then add)
$conn->spell_delete ($spell)
$conn->magicmap ($w, $h, $px, $py, $data)
$conn->map_change ($type, ...)
$conn->image_info ($numfaces, $chksum, [...image-sets])
$conn->map_change ($mode, ...) [OVERWRITE]
current < flags > < x > < y > < width > < height > < hashstring >
$conn->map_clear [OVERWRITE]
Called whenever the map is to be erased completely.
$conn->map_update ([ [x,y], [x,y], ...]) [OVERWRITE]
Called with a list of x|y coordinate pairs (as arrayrefs) for cells that have been updated and need refreshing.
$conn->map_scroll ($dx, $dy) [OVERWRITE]
Called whenever the map has been scrolled.
$conn->face_update ($facenum, $facedata, $changed) [OVERWRITE]
Called with the face number of face structure whenever a face image becomes known (either because face_find returned it, in which case $changed is false, or because we got an update, in which case $changed is true).
$conn->face_find ($facenum, $facedata) [OVERWRITE]
Find and return the png image for the given face, or the empty list if no face could be found, in which case it will be requested from the server.
$conn->send ($data)
Send a single packet/line to the server.
$conn->send_command ($command[, $cb1[, $cb2]])
Uses either command or ncom to send a user-level command to the server. Encodes the command to UTF-8.
If the server supports a fixed version of the ncom command and this is detected by this module, the following is also supported:
If the callback $cb1 is given, calls it with the absolute time when this command has finished processing, as soon as this information is available.
If the callback $cb2 is given it will be called when the command has finished processing, to the best knowledge of this module.
<<lessSYNOPSIS
use base Crossfire::Protocol::Base; # you have to subclass
Base class to implement a crossfire client.
new Crossfire::Protocol::Base host => ..., port => ...
METHODS THAT CAN/MUST BE OVERWRITTEN
$self->setup ($setup)
Called after the last setup packet has been received, just before an addme request is sent.
$self->addme_success
$self->addme_failure
$self->eof
$conn->anim_update ($num) [OVERWRITE]
$conn->sound_play ($x, $y, $soundnum, $type)
$conn->query ($flags, $prompt)
$conn->drawextinfo ($color, $type, $subtype, $message)
$conn->drawinfo ($color, $text)
$conn->player_update ($player)
tag, weight, face, name
$conn->stats_update ($stats)
$conn->container_add ($id, $item...)
$conn->container_clear ($id)
$conn->item_update ($item)
$conn->item_delete ($item...)
$conn->spell_add ($spell)
$spell = {
tag => ...,
level => ...,
casting_time => ...,
mana => ...,
grace => ...,
damage => ...,
skill => ...,
path => ...,
face => ...,
name => ...,
message => ...,
};
$conn->spell_update ($spell)
(the default implementation calls delete then add)
$conn->spell_delete ($spell)
$conn->magicmap ($w, $h, $px, $py, $data)
$conn->map_change ($type, ...)
$conn->image_info ($numfaces, $chksum, [...image-sets])
$conn->map_change ($mode, ...) [OVERWRITE]
current < flags > < x > < y > < width > < height > < hashstring >
$conn->map_clear [OVERWRITE]
Called whenever the map is to be erased completely.
$conn->map_update ([ [x,y], [x,y], ...]) [OVERWRITE]
Called with a list of x|y coordinate pairs (as arrayrefs) for cells that have been updated and need refreshing.
$conn->map_scroll ($dx, $dy) [OVERWRITE]
Called whenever the map has been scrolled.
$conn->face_update ($facenum, $facedata, $changed) [OVERWRITE]
Called with the face number of face structure whenever a face image becomes known (either because face_find returned it, in which case $changed is false, or because we got an update, in which case $changed is true).
$conn->face_find ($facenum, $facedata) [OVERWRITE]
Find and return the png image for the given face, or the empty list if no face could be found, in which case it will be requested from the server.
$conn->send ($data)
Send a single packet/line to the server.
$conn->send_command ($command[, $cb1[, $cb2]])
Uses either command or ncom to send a user-level command to the server. Encodes the command to UTF-8.
If the server supports a fixed version of the ncom command and this is detected by this module, the following is also supported:
If the callback $cb1 is given, calls it with the absolute time when this command has finished processing, as soon as this information is available.
If the callback $cb2 is given it will be called when the command has finished processing, to the best knowledge of this module.
Download (0.15MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1023 downloads
Tactical Operations: Crossfire 1.6
Tactical Operations: Crossfire is a tactical shooter based on Unreal Tournament 2004. more>>
Tactical Operations: Crossfire is a tactical shooter based on Unreal Tournament 2004.
Tactical Operations: Crossfire is a fast paced first person online shooter in which two teams, terrorists and special forces, duke it out in a wide variety of environments with various objectives to accomplish. From rescuing hostages kept in a small desert town in Saudi-Arabia to preventing the bombing of an oil refinery on the Caspian sea shore. There are no less than fourteen official maps to choose from!
Each map is played for a certain amount of time and the team having won the most rounds when the time runs out is declared the winner. A round can be won either by completing the objective set for that team, such as rescueing the hostages, or by simply eliminating all players on the opposite team.
A large number of weapons is avaialable for both teams, which can be purchased by each player at the start of the round. Out of the thirty weapons currently available, theres bound to be a weapon to suit your style of playing, be it either up close and personal with the Benelli Nova tactical shotgun or sneaky sniper work with the Dragunov SVD.
Tactical Operations: Crossfire continues where the popular Tactical Ops: Assault on Terror left off, with many classic weapons returning and remakes of some of the original maps. To play TO:C, you will need Unreal Tournament 2004 installed and patched to the latest version (3369). Tactical Ops: Crossfire can be played on Windows, Linux and Mac systems.
<<lessTactical Operations: Crossfire is a fast paced first person online shooter in which two teams, terrorists and special forces, duke it out in a wide variety of environments with various objectives to accomplish. From rescuing hostages kept in a small desert town in Saudi-Arabia to preventing the bombing of an oil refinery on the Caspian sea shore. There are no less than fourteen official maps to choose from!
Each map is played for a certain amount of time and the team having won the most rounds when the time runs out is declared the winner. A round can be won either by completing the objective set for that team, such as rescueing the hostages, or by simply eliminating all players on the opposite team.
A large number of weapons is avaialable for both teams, which can be purchased by each player at the start of the round. Out of the thirty weapons currently available, theres bound to be a weapon to suit your style of playing, be it either up close and personal with the Benelli Nova tactical shotgun or sneaky sniper work with the Dragunov SVD.
Tactical Operations: Crossfire continues where the popular Tactical Ops: Assault on Terror left off, with many classic weapons returning and remakes of some of the original maps. To play TO:C, you will need Unreal Tournament 2004 installed and patched to the latest version (3369). Tactical Ops: Crossfire can be played on Windows, Linux and Mac systems.
Download (697.8MB)
Added: 2007-03-04 License: Freeware Price:
997 downloads
Tactical Operations: Crossfire Server 1.6
Tactical Operations: Crossfire is a tactical shooter based on Unreal Tournament 2004. more>>
Tactical Operations: Crossfire is a tactical shooter based on Unreal Tournament 2004.
Tactical Operations: Crossfire is a fast paced first person online shooter in which two teams, terrorists and special forces, duke it out in a wide variety of environments with various objectives to accomplish. From rescuing hostages kept in a small desert town in Saudi-Arabia to preventing the bombing of an oil refinery on the Caspian sea shore. There are no less than fourteen official maps to choose from!
Each map is played for a certain amount of time and the team having won the most rounds when the time runs out is declared the winner. A round can be won either by completing the objective set for that team, such as rescueing the hostages, or by simply eliminating all players on the opposite team.
A large number of weapons is avaialable for both teams, which can be purchased by each player at the start of the round. Out of the thirty weapons currently available, theres bound to be a weapon to suit your style of playing, be it either up close and personal with the Benelli Nova tactical shotgun or sneaky sniper work with the Dragunov SVD.
Tactical Operations: Crossfire continues where the popular Tactical Ops: Assault on Terror left off, with many classic weapons returning and remakes of some of the original maps. To play TO:C, you will need Unreal Tournament 2004 installed and patched to the latest version (3369). Tactical Ops: Crossfire can be played on Windows, Linux and Mac systems.
<<lessTactical Operations: Crossfire is a fast paced first person online shooter in which two teams, terrorists and special forces, duke it out in a wide variety of environments with various objectives to accomplish. From rescuing hostages kept in a small desert town in Saudi-Arabia to preventing the bombing of an oil refinery on the Caspian sea shore. There are no less than fourteen official maps to choose from!
Each map is played for a certain amount of time and the team having won the most rounds when the time runs out is declared the winner. A round can be won either by completing the objective set for that team, such as rescueing the hostages, or by simply eliminating all players on the opposite team.
A large number of weapons is avaialable for both teams, which can be purchased by each player at the start of the round. Out of the thirty weapons currently available, theres bound to be a weapon to suit your style of playing, be it either up close and personal with the Benelli Nova tactical shotgun or sneaky sniper work with the Dragunov SVD.
Tactical Operations: Crossfire continues where the popular Tactical Ops: Assault on Terror left off, with many classic weapons returning and remakes of some of the original maps. To play TO:C, you will need Unreal Tournament 2004 installed and patched to the latest version (3369). Tactical Ops: Crossfire can be played on Windows, Linux and Mac systems.
Download (311.6MB)
Added: 2007-03-04 License: Freeware Price:
974 downloads
phpMMORPG 0.2.1
phpMMORPG is a Web interface that can be used to create an MMORPG. more>>
phpMMORPG is a Web interface that can be used to create an MMORPG with a back-end which permits users of the interface to create their own games.
phpMMORPG project features real-time chat, a map editor, a template system, a quest box, PVP, PVE, a loot system, and other functions. Except for the use of "marquee", it uses 100% XHTML 1.0.
Enhancements:
- A bug that prevented the script from working on the Apache HTTP server when "Short Tags" was turned off was corrected.
- The way of making the character was modified by adding four races, sex, and new characteristics.
- A first sketch was created of the install script that creates the MAP files automatically.
<<lessphpMMORPG project features real-time chat, a map editor, a template system, a quest box, PVP, PVE, a loot system, and other functions. Except for the use of "marquee", it uses 100% XHTML 1.0.
Enhancements:
- A bug that prevented the script from working on the Apache HTTP server when "Short Tags" was turned off was corrected.
- The way of making the character was modified by adding four races, sex, and new characteristics.
- A first sketch was created of the install script that creates the MAP files automatically.
Download (4.0MB)
Added: 2005-12-14 License: GPL (GNU General Public License) Price:
1414 downloads
Wurm Online 1.3.8
Wurm Online is 3D FPP MMORPG game. more>>
Wurm Online is 3D FPP MMORPG game.
Online multiplayer role-playing game, where players walk freely in a big 3D world chatting, gathering resources, building towns, making items, trading, fighting with other players and computer controlled creatures. Chose your path - crafting or PvP fighting. Join a village or live solo. Massive skill tree with skill affected by your actions.
<<lessOnline multiplayer role-playing game, where players walk freely in a big 3D world chatting, gathering resources, building towns, making items, trading, fighting with other players and computer controlled creatures. Chose your path - crafting or PvP fighting. Join a village or live solo. Massive skill tree with skill affected by your actions.
Download (0.004MB)
Added: 2006-05-11 License: GPL (GNU General Public License) Price:
1278 downloads
Calindor 0.4.0 CTP2
Calindor project is a Fantasy World Simulation server that implements Eternal Lands protocol... more>>
Calindor project is a Fantasy World Simulation server that implements Eternal Lands protocol and can be played with Eternal Lands or compatible client software.
The Eternal Lands is a FREE MMORPG with Open Source Client and closed source server.
There are 3 main reasons why this project was started:
- Learn about an architecture of an massive user, mutlithreaded server software
- Create detailed models of fantasy worlds and evaluate how they will evolve by human or artificial interaction
- Enable map makers to test their maps in live environments
Enhancements:
- With this release, about 85% of the scope for 0.4.0 has been completed.
- Following was improved.
- Attack was implemented.
- Death, respawning, and resurrection were implemented.
- Dimensions were implemented.
- The starting map was updated.
<<lessThe Eternal Lands is a FREE MMORPG with Open Source Client and closed source server.
There are 3 main reasons why this project was started:
- Learn about an architecture of an massive user, mutlithreaded server software
- Create detailed models of fantasy worlds and evaluate how they will evolve by human or artificial interaction
- Enable map makers to test their maps in live environments
Enhancements:
- With this release, about 85% of the scope for 0.4.0 has been completed.
- Following was improved.
- Attack was implemented.
- Death, respawning, and resurrection were implemented.
- Dimensions were implemented.
- The starting map was updated.
Download (0.10MB)
Added: 2007-06-25 License: LGPL (GNU Lesser General Public License) Price:
853 downloads
The Mana World 0.0.23
The Mana World (TMW) is a serious effort to create an innovative free and open source MMORPG. more>>
The Mana World (TMW) is a serious effort to create an innovative free and open source MMORPG. TMW uses 2D graphics and aims to create a large and diverse interactive world. The Mana World project is licensed under the GPL, making sure this game cant ever run away from you.
The project includes the development of both a client and a server, as well as the development of an online world. At the moment were making alpha releases of the client, while our server is in early development.
The eAthena free software Ragnarok Online server is used until our own server has matured enough to replace it. Once ready, well be making releases of our server too so anybody will be free to set up their own server and start building their own online world.
<<lessThe project includes the development of both a client and a server, as well as the development of an online world. At the moment were making alpha releases of the client, while our server is in early development.
The eAthena free software Ragnarok Online server is used until our own server has matured enough to replace it. Once ready, well be making releases of our server too so anybody will be free to set up their own server and start building their own online world.
Download (3.5MB)
Added: 2007-06-07 License: GPL (GNU General Public License) Price:
869 downloads
Fearann Muin 0.2
Fearann Muin is an online role-playing game in a medieval fantasy world. more>>
Fearann Muin is an online role-playing game in a medieval fantasy world.
Fearann Muin is an online role-playing game (MMORPG without the Massive part) with a medieval-fantasy setting and standard rule sets. It will try to be focused on community and roleplaying instead of other aspects.
Main features:
Universe
- The setting of the game is Medieval Fantasy, similar to many other games (computer games or tabletop), but not copying exactly any system in particular. We plan to introduce non-standard creatures and environments more often as the development goes on.
- The initial races for playable characters are Dwarves, Elves and Humans; we plan to add new races later. While this doesnt sound original it has some benefits, like people knowing the race traits, so they can start playing right away without pondering which race is the best suited to their taste (as it happens when all the races in a game are original, unknown to you).
- The Rule Set is the standard for many games, with well-known classes, types of magic, spells, bonus and malus for each race, etc. We would prefer to not have some of the restrictions of the rule set (in example, we would prefer to have a class-less system); but as with the races, this allows us to work with a known standard that many people already know, so its easier to learn for most people, and its known to work (we chose to not make modifications at the moment, to not end up with an unbalanced, broken system).
- Well try to make of the environment a real, living world, when possible; with different behaviors for different creatures, the environment changing a bit with seasons, and so forth.
Community and Roleplay
- People will be able to sell items or resources that they craft and harvest; and maybe also sell other services, like training people with lower levels of knowledge, or being paid by performing tasks. This will provide a full range of social relationships based on economy, that will make the players to directly affect the rest of the world with every action; as well as provide the means to get a complex society running.
- There will be Player Guilds to allow people to form groups of friends or whatever interests they want; and there will be also some kind of Professional Guilds (the name is not decided yet, it might be even Universities or Schools) that will allow players to train and be part of that Institution, which will play a powerful role in the game.
Combat
- PvP is restricted, it will be allowed in the form of Duels, where one player challenges another one, and this one decides whether to engage in combat or not. There might be some special areas (arenas) where this will be allowed without the player having to agree to fight, or maybe complete maps where PvP is unrestricted, we havent decided that yet.
- Fighting with creatures and NPCs is usually allowed (althought it might not always be a wise decision :) ), and were designing it at the moment, probably itll will be present in the next release.
- Guild vs. Guild or similar advanced forms of combat are not yet planned, since we need a significant amount of things working before we get to that, and we have to learn from experience before being able to implement them. This doesnt mean that we dont want to have it, its just that were not ready to implement it in the next few releases yet.
<<lessFearann Muin is an online role-playing game (MMORPG without the Massive part) with a medieval-fantasy setting and standard rule sets. It will try to be focused on community and roleplaying instead of other aspects.
Main features:
Universe
- The setting of the game is Medieval Fantasy, similar to many other games (computer games or tabletop), but not copying exactly any system in particular. We plan to introduce non-standard creatures and environments more often as the development goes on.
- The initial races for playable characters are Dwarves, Elves and Humans; we plan to add new races later. While this doesnt sound original it has some benefits, like people knowing the race traits, so they can start playing right away without pondering which race is the best suited to their taste (as it happens when all the races in a game are original, unknown to you).
- The Rule Set is the standard for many games, with well-known classes, types of magic, spells, bonus and malus for each race, etc. We would prefer to not have some of the restrictions of the rule set (in example, we would prefer to have a class-less system); but as with the races, this allows us to work with a known standard that many people already know, so its easier to learn for most people, and its known to work (we chose to not make modifications at the moment, to not end up with an unbalanced, broken system).
- Well try to make of the environment a real, living world, when possible; with different behaviors for different creatures, the environment changing a bit with seasons, and so forth.
Community and Roleplay
- People will be able to sell items or resources that they craft and harvest; and maybe also sell other services, like training people with lower levels of knowledge, or being paid by performing tasks. This will provide a full range of social relationships based on economy, that will make the players to directly affect the rest of the world with every action; as well as provide the means to get a complex society running.
- There will be Player Guilds to allow people to form groups of friends or whatever interests they want; and there will be also some kind of Professional Guilds (the name is not decided yet, it might be even Universities or Schools) that will allow players to train and be part of that Institution, which will play a powerful role in the game.
Combat
- PvP is restricted, it will be allowed in the form of Duels, where one player challenges another one, and this one decides whether to engage in combat or not. There might be some special areas (arenas) where this will be allowed without the player having to agree to fight, or maybe complete maps where PvP is unrestricted, we havent decided that yet.
- Fighting with creatures and NPCs is usually allowed (althought it might not always be a wise decision :) ), and were designing it at the moment, probably itll will be present in the next release.
- Guild vs. Guild or similar advanced forms of combat are not yet planned, since we need a significant amount of things working before we get to that, and we have to learn from experience before being able to implement them. This doesnt mean that we dont want to have it, its just that were not ready to implement it in the next few releases yet.
Download (1.4MB)
Added: 2006-11-30 License: GPL (GNU General Public License) Price:
1058 downloads
CFPlus 0.95
CFPlus is a modern client for Crossfire+ and Crossfire MMORPG game servers. more>>
CFPlus is a modern client for Crossfire+ and Crossfire MMORPG game servers.
It offers a large map, an elaborate menu and help system, dialog-based character setup, and an innovative command completer and macros, and supports all CF+ extensions: dialog-based NPC interaction, enhanced map protocol (health and dialogue information), and the graphical minimap.
It is based on Perl, SDL, and OpenGL for high performance on modern systems, and works on both Unix and Windows. Ports to other platforms should be very easy and are underway.
Main features:
- Death is not permanent, and you can get back all lost stats and experience by playing a game in a special place named Nimbus. You are teleported there when you die and you have to play a game (currently minesweeper) to get out.
- Friendly fire is disabled and playerkilling is also modified. You can only kill another player when you and the other player are hostile. To become hostile, you have to visit the church of Gorokh in Scorn and talk to the priest. To become peaceful again, visit the curch of Valriel and talk to its priest.
- Invitation of other players to where you are is possible with the invite command. You have to solve the invitor quest (see below in maps) to be able to use the command.
- You can follow other players with the follow command when you stand next to the player you want to follow.
- Pet monsters and summoned creatures will not stand in the way of other party members, making it bearable to play with summoning skills in a party.
- Map and graphics artists are working on improved graphics and new maps and quests.
- A new currency: the Royalty. Its worth 100 Platinum and is made of paper. (The bank script was completly rewritten in Perl)
- The communication commands have been rewritten in Perl and an ignore command was added.
- Trade shops have been implemented in Perl, which allows the player to trade items when they are offline.
<<lessIt offers a large map, an elaborate menu and help system, dialog-based character setup, and an innovative command completer and macros, and supports all CF+ extensions: dialog-based NPC interaction, enhanced map protocol (health and dialogue information), and the graphical minimap.
It is based on Perl, SDL, and OpenGL for high performance on modern systems, and works on both Unix and Windows. Ports to other platforms should be very easy and are underway.
Main features:
- Death is not permanent, and you can get back all lost stats and experience by playing a game in a special place named Nimbus. You are teleported there when you die and you have to play a game (currently minesweeper) to get out.
- Friendly fire is disabled and playerkilling is also modified. You can only kill another player when you and the other player are hostile. To become hostile, you have to visit the church of Gorokh in Scorn and talk to the priest. To become peaceful again, visit the curch of Valriel and talk to its priest.
- Invitation of other players to where you are is possible with the invite command. You have to solve the invitor quest (see below in maps) to be able to use the command.
- You can follow other players with the follow command when you stand next to the player you want to follow.
- Pet monsters and summoned creatures will not stand in the way of other party members, making it bearable to play with summoning skills in a party.
- Map and graphics artists are working on improved graphics and new maps and quests.
- A new currency: the Royalty. Its worth 100 Platinum and is made of paper. (The bank script was completly rewritten in Perl)
- The communication commands have been rewritten in Perl and an ignore command was added.
- Trade shops have been implemented in Perl, which allows the player to trade items when they are offline.
Download (9.4MB)
Added: 2006-11-09 License: GPL (GNU General Public License) Price:
1140 downloads
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