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Crystal Diamond 2.5
Crystal Diamond Icons is a fantastic and realistic icon theme for Kde, a graphical interface for linux. more>>
Crystal Diamond Icons is a fantastic and realistic icon theme for Kde, a graphical interface for linux.
I take the best icons from Realistik, Vista Ispirate, Nuove XT, Crystal Clear, OSX, Debian Icons and many other and I made this Icon Theme. The icons are not mine.
There are different mod such classical, shining, gentoo, arch, debian and kubuntu. The only difference between "Mods" is Kmenu except for Debian Mod (also Kcontrol, Trash and Folder Icon).
There are more icons for one application. For example there are 6 different icons for Firefox! If you like, change into your favourite icon! (Left click, change icon). In the second image for exaple, I change firefox icon.
There are many Mod for you distro:
* Classical
* Shining
* Gentoo
* Debian
* Kubuntu
* Arch
* FreeBsd/PcBsd
* Fedora/Red Hat
* MacOsX
* MacOsX Finder
* Mandriva
* Slackware
* Suse Classic
* Suse Alternative
* Ubuntu
You can see it in the screenshot!
Vista Inspirate is created by Saki, Crystal Clear is created by Everaldo, Nuove XT is created by Saki, OsX is created by kiddo, Debian Icons is created by OnkelchenTobi ...and much more!
For any problem (for example broken link) send me an email: icons[at]paolinoland.it If you like it VOTE ME and SUPPORT ME!
<<lessI take the best icons from Realistik, Vista Ispirate, Nuove XT, Crystal Clear, OSX, Debian Icons and many other and I made this Icon Theme. The icons are not mine.
There are different mod such classical, shining, gentoo, arch, debian and kubuntu. The only difference between "Mods" is Kmenu except for Debian Mod (also Kcontrol, Trash and Folder Icon).
There are more icons for one application. For example there are 6 different icons for Firefox! If you like, change into your favourite icon! (Left click, change icon). In the second image for exaple, I change firefox icon.
There are many Mod for you distro:
* Classical
* Shining
* Gentoo
* Debian
* Kubuntu
* Arch
* FreeBsd/PcBsd
* Fedora/Red Hat
* MacOsX
* MacOsX Finder
* Mandriva
* Slackware
* Suse Classic
* Suse Alternative
* Ubuntu
You can see it in the screenshot!
Vista Inspirate is created by Saki, Crystal Clear is created by Everaldo, Nuove XT is created by Saki, OsX is created by kiddo, Debian Icons is created by OnkelchenTobi ...and much more!
For any problem (for example broken link) send me an email: icons[at]paolinoland.it If you like it VOTE ME and SUPPORT ME!
Download (18MB)
Added: 2006-12-10 License: GPL (GNU General Public License) Price:
1059 downloads
create Image 1.0
create Image is an amarok script that can create an image of the current playlist and save the files to an iso image. more>>
create Image is an amarok script that can create an image of the current playlist and save the files to an iso image.
The iso image is found in the respective home folders.
<<lessThe iso image is found in the respective home folders.
Download (0.010MB)
Added: 2007-01-11 License: GPL (GNU General Public License) Price:
1023 downloads
Diamond Crush 0.1
Diamond Crush is a puzzle game to be released worldwide before the end of 2006 by the Italian Diamonds Team. more>> <<less
Download (5.9MB)
Added: 2006-04-26 License: Public Domain Price:
1276 downloads
Dodgin Diamond 2 0.2.1
Dodgin Diamond 2 is a little shoot-em-up arcade game. more>>
Dodgin Diamond 2 project is a little shoot-em-up arcade game.
The game is for one or two players.
It aims to be an "old school" arcade game with low resolution graphics, top-down scrolling action, energy based gameplay, and different weapons with several levels of power.
Main features:
- Top-down arcade game.
- One or two players.
- Energy based gameplay (up to ten hits).
- Music and sound where available.
- Three different weapons with five levels of power.
- Companion bot.
- Shield cells.
- 2 stages (with final boss).
- Full joystick support (one or two joysticks).
<<lessThe game is for one or two players.
It aims to be an "old school" arcade game with low resolution graphics, top-down scrolling action, energy based gameplay, and different weapons with several levels of power.
Main features:
- Top-down arcade game.
- One or two players.
- Energy based gameplay (up to ten hits).
- Music and sound where available.
- Three different weapons with five levels of power.
- Companion bot.
- Shield cells.
- 2 stages (with final boss).
- Full joystick support (one or two joysticks).
Download (0.28MB)
Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1053 downloads
Create CVSup 0.1.6
Create CVSup is a script that will create a cvsup server mirror for FreeBSD, NetBSD, and OpenBSD. more>>
Create CVSup is a script that will create a cvsup server mirror for FreeBSD, NetBSD, and OpenBSD.
Create CVSup script has been tested and is known to work under FreeBSD, NetBSD, and OpenBSD.
<<lessCreate CVSup script has been tested and is known to work under FreeBSD, NetBSD, and OpenBSD.
Download (0.004MB)
Added: 2005-12-07 License: BSD License Price:
1416 downloads
Diamond Wiki 0.3
Diamond Wiki provides a wiki based on metadata and faceted navigation. more>>
Diamond Wiki provides a wiki based on metadata and faceted navigation.
This is an experimental wiki based on the idea of FacetedNavigation. What does that mean, you ask? At the bottom of each page you will see a list of attributes such as "Subject: Wiki" or "Author: Fred". These attributes are used to construct a dynamic directory of all the pages in DiamondWiki. To see the current directory just click on BrowseFacets.
Attributes are similar to tags, but with two key differences. First, attributes are grouped so that, for example, all the "Subject:" attributes are listed together. Second, attributes can be organized hierarchically, allowing users to drill down to see more and more detail. These differences make attributes much more scalable than simple tags. A website with 10,000 different attributes is perfectly reasonable, while a website with 10,000 different tags would be a cluttered mess.
In Diamond Wiki, anyone can change the attributes applied to a page simply by clicking the edit link at the bottom of the page.
Main features:
- BrowseFacets: this is what makes Diamond Wiki different from other wikis
- MetaData: learn how to add meta data to pages on Diamond Wiki
- SandBox: feel free to change this page and experiment with editing
- GuestBook: let me know you were here!
- WhatsNew: see how the Diamond Wiki software has been changing
- FindPage: search or browse the database in various ways
<<lessThis is an experimental wiki based on the idea of FacetedNavigation. What does that mean, you ask? At the bottom of each page you will see a list of attributes such as "Subject: Wiki" or "Author: Fred". These attributes are used to construct a dynamic directory of all the pages in DiamondWiki. To see the current directory just click on BrowseFacets.
Attributes are similar to tags, but with two key differences. First, attributes are grouped so that, for example, all the "Subject:" attributes are listed together. Second, attributes can be organized hierarchically, allowing users to drill down to see more and more detail. These differences make attributes much more scalable than simple tags. A website with 10,000 different attributes is perfectly reasonable, while a website with 10,000 different tags would be a cluttered mess.
In Diamond Wiki, anyone can change the attributes applied to a page simply by clicking the edit link at the bottom of the page.
Main features:
- BrowseFacets: this is what makes Diamond Wiki different from other wikis
- MetaData: learn how to add meta data to pages on Diamond Wiki
- SandBox: feel free to change this page and experiment with editing
- GuestBook: let me know you were here!
- WhatsNew: see how the Diamond Wiki software has been changing
- FindPage: search or browse the database in various ways
Download (0.027MB)
Added: 2007-02-16 License: GPL (GNU General Public License) Price:
980 downloads
Image Create for PHP 1.1.1
Image Create for PHP is a project which allows you to render text into an image on the fly. more>>
Image Create for PHP is a project which allows you to render text into an image on the fly.
Image Create for PHP is a stand-alone script that allows you to create dynamic text images easily.
<<lessImage Create for PHP is a stand-alone script that allows you to create dynamic text images easily.
Download (0.005MB)
Added: 2007-03-12 License: GPL (GNU General Public License) Price:
966 downloads
Powered by Linux
Powered by Linux is a KDM theme created after a wallpaper of the same name. more>>
Powered by Linux is a KDM theme created after a wallpaper of the same name. It was tested on KDE 3.5.6.
<<less Download (0.70MB)
Added: 2007-03-16 License: GPL (GNU General Public License) Price:
953 downloads
FX-Repton 0.6
FX-Repton is a portable Repton 3 clone game. more>>
FX-Repton project is a portable Repton 3 clone game.
t uses the portable FOX Toolkit library. The original Repton 3 game was produced on the BBC Micro and was the third hit Repton game for Superior Software.
This game is available with sources for UNIX and Windows.
The only keys you need to use are the four arrow keys. The objective of the game is to collect all the diamonds (in the Repton 3 episodes, in the others the objects may change) and get the bomb before the time out.
The key bindings
Key Description
F2 Restart the level
P Pause the game
ESC Minimize the game
Alt-X Quit the game
Up Move Repton up
Down Move Repton down
Left Move Repton left
Right Move Repton right
Hints:
- If you wish to know what a single object is, you might find a brief description in the Legend Window, from the Help ? menu.
- The Map Window may give you some help during playing (in the Help ? menu, too).
- Please remember to annotate the password, once you have finished a level.
- If you do not like the graphics of a certain episode and/or you are more familiar with another scheme, during playing you can load the graphics from another episode by choosing it from the Episodes menu while keeping down the SHIFT key.
<<lesst uses the portable FOX Toolkit library. The original Repton 3 game was produced on the BBC Micro and was the third hit Repton game for Superior Software.
This game is available with sources for UNIX and Windows.
The only keys you need to use are the four arrow keys. The objective of the game is to collect all the diamonds (in the Repton 3 episodes, in the others the objects may change) and get the bomb before the time out.
The key bindings
Key Description
F2 Restart the level
P Pause the game
ESC Minimize the game
Alt-X Quit the game
Up Move Repton up
Down Move Repton down
Left Move Repton left
Right Move Repton right
Hints:
- If you wish to know what a single object is, you might find a brief description in the Legend Window, from the Help ? menu.
- The Map Window may give you some help during playing (in the Help ? menu, too).
- Please remember to annotate the password, once you have finished a level.
- If you do not like the graphics of a certain episode and/or you are more familiar with another scheme, during playing you can load the graphics from another episode by choosing it from the Episodes menu while keeping down the SHIFT key.
Download (0.63MB)
Added: 2006-12-24 License: GPL (GNU General Public License) Price:
1040 downloads
Archive::Any::Create 0.02
Archive::Any::Create is an abstract API to create archives (tar.gz and zip). more>>
Archive::Any::Create is an abstract API to create archives (tar.gz and zip).
SYNOPSIS
use Archive::Any::Create;
my $archive = Archive::Any::Create->new;
$archive->container(foo); # top-level directory
$archive->add_file(bar.txt, $data); # foo/bar.txt
$archive->add_file(bar/baz.txt, $data); # foo/bar/baz.txt
$archive->write_file(foo.tar.gz);
$archive->write_file(foo.zip);
$archive->write_filehandle(*STDOUT, tar.gz);
Archive::Any::Create is a wrapper module to create tar/tar.gz/zip files with a single easy-to-use API.
<<lessSYNOPSIS
use Archive::Any::Create;
my $archive = Archive::Any::Create->new;
$archive->container(foo); # top-level directory
$archive->add_file(bar.txt, $data); # foo/bar.txt
$archive->add_file(bar/baz.txt, $data); # foo/bar/baz.txt
$archive->write_file(foo.tar.gz);
$archive->write_file(foo.zip);
$archive->write_filehandle(*STDOUT, tar.gz);
Archive::Any::Create is a wrapper module to create tar/tar.gz/zip files with a single easy-to-use API.
Download (0.003MB)
Added: 2006-06-28 License: Perl Artistic License Price:
1214 downloads
Rebound 0.9.14
Rebound is a Diamonds clone. more>>
Sometime in the early 90s a game existed on the Macintosh called Diamonds which was something like a cross between a puzzle and action game. The game play required for the player to use the ball on the screen to hit bricks and destroy them.
However, rather than hitting the ball with a paddle like breakout, the player controlled the left and right of the ball with the arrow keys. The ball still bounces up and down on its own, but there is no bottom to fall off of.
To make the game more interesting some of the bricks were different colors so that only when the ball was the same color could the brick be removed. There was also a key and lock brick set where you first had to get the key to remove the lock brick. Other bricks existed with other functions but the basic goal remained, remove the bricks to pass the level.
The resulting game was fun, challenging, and suitable for all ages. Rebound is a reimplementation of the Diamonds game in C++ for Linux.
The game has actually come quite far and I am finally ready to call the 0.8 release beta. An early beta, but it appears to be quite stable and quite playable. Ive even got 4 levels which I think are fun to play and challenging. Anyone can add new levels by editing the data/level.ldf file. A readme exists in the same directory which describes the format of the file.
Score Area - Only thing that is missing is the countdown timer.
Background - Only one background image is currently supported. It would be nice to have one for each level.
Sound - Background music and some collision sounds.
Entry Screen - DONE
Comments in Level Parser - Currently you cant have any comments in the ldf file. I need to update the parser to allow for comments. I think this means more messing with the lexer.
Level Parser Error Messages - Currently the level parser does not tolerate errors in the level data very well at all. At some point I need to dig into boost spirit again to figure out how to add nicer error messages.
Artwork - Pretty much a complete overhaul of the artwork. Can be done external to the game development.
Levels - I need more levels, at least 15 or 20.
Enhancements:
- 14 playable levels, thanks to submitted levels by Tobin Zerba and Quentin Crain!
- New backgrounds have been added which are images from NASA of outerspace. If you feel these are too dark and distract from the game play, please let me know and I can work on modifying them.
- Version 1.0 will have an rpm release for Linux and perhaps a better installer for Windows.
<<lessHowever, rather than hitting the ball with a paddle like breakout, the player controlled the left and right of the ball with the arrow keys. The ball still bounces up and down on its own, but there is no bottom to fall off of.
To make the game more interesting some of the bricks were different colors so that only when the ball was the same color could the brick be removed. There was also a key and lock brick set where you first had to get the key to remove the lock brick. Other bricks existed with other functions but the basic goal remained, remove the bricks to pass the level.
The resulting game was fun, challenging, and suitable for all ages. Rebound is a reimplementation of the Diamonds game in C++ for Linux.
The game has actually come quite far and I am finally ready to call the 0.8 release beta. An early beta, but it appears to be quite stable and quite playable. Ive even got 4 levels which I think are fun to play and challenging. Anyone can add new levels by editing the data/level.ldf file. A readme exists in the same directory which describes the format of the file.
Score Area - Only thing that is missing is the countdown timer.
Background - Only one background image is currently supported. It would be nice to have one for each level.
Sound - Background music and some collision sounds.
Entry Screen - DONE
Comments in Level Parser - Currently you cant have any comments in the ldf file. I need to update the parser to allow for comments. I think this means more messing with the lexer.
Level Parser Error Messages - Currently the level parser does not tolerate errors in the level data very well at all. At some point I need to dig into boost spirit again to figure out how to add nicer error messages.
Artwork - Pretty much a complete overhaul of the artwork. Can be done external to the game development.
Levels - I need more levels, at least 15 or 20.
Enhancements:
- 14 playable levels, thanks to submitted levels by Tobin Zerba and Quentin Crain!
- New backgrounds have been added which are images from NASA of outerspace. If you feel these are too dark and distract from the game play, please let me know and I can work on modifying them.
- Version 1.0 will have an rpm release for Linux and perhaps a better installer for Windows.
Download (6.4MB)
Added: 2006-11-28 License: GPL (GNU General Public License) Price:
1128 downloads
Extended attributes for Python 0.1.3
Extended attributes for Python is a Python module created to manipulate extended attributes in filesystems that support them. more>>
Extended attributes for Python is a Python module that can manipulate extended attributes in filesystems that support them.
<<less Download (0.012MB)
Added: 2005-12-03 License: GPL (GNU General Public License) Price:
1420 downloads
Beos
Beos provides a beautiful set of icons. more>>
Beos provides a beautiful set of icons.
Matthew McClintock created a beautiful set of icons for Mac OS X, that I converted to create this icon theme about one the best desktop OS I know.
For the moment, the theme is not fully complete: some of the mime icons are defined. I will finalize it later.
<<lessMatthew McClintock created a beautiful set of icons for Mac OS X, that I converted to create this icon theme about one the best desktop OS I know.
For the moment, the theme is not fully complete: some of the mime icons are defined. I will finalize it later.
Download (0.23MB)
Added: 2007-01-27 License: GPL (GNU General Public License) Price:
12601 downloads
Test::STDmaker::Demo 0.23
Test::STDmaker::Demo is a Perl module that generates demo scripts from a test description short hand. more>>
Test::STDmaker::Demo is a Perl module that generates demo scripts from a test description short hand.
The Test::STDmaker::Demo package is an internal driver package to the Test::STDmaker package that supports the Test::STDmaker::tmake() method. Any changes to the internal drive interface and this package will not even consider backward compatibility. Thus, this POD serves as a Software Design Folder documentation the current internal design of the Test::STDmaker and its driver packages.
The Test::STDmaker::Check package inherits the methods of the Test::STDmaker package. The Test::STDmaker build generate and methods directs the Test::STDmaker::Demo package to perform its work by calling its methods.
The Test::STDmaker::Demo methods builds a demo script whereby the demo script loads the Test::Tech package and uses the methods from the Test::Tech package.
During the course of the processing the Test::STDmaker::Demo package maintains the following in the $self object data hash:
$skip
condition that a test should be skipped
$verify_only
flag that a test is for the verify (test script) output only
The Test::STDmaker::Demo package has the following options that are passed as part of the $self hash from Test::STDmaker methods:
demo
Replaces the UUT DEMONSTRATION POD section with the results from the demo script.
replace
same as the demo option
nosemi
The C subroutine will not automatically add a ; at the end of the code field.
<<lessThe Test::STDmaker::Demo package is an internal driver package to the Test::STDmaker package that supports the Test::STDmaker::tmake() method. Any changes to the internal drive interface and this package will not even consider backward compatibility. Thus, this POD serves as a Software Design Folder documentation the current internal design of the Test::STDmaker and its driver packages.
The Test::STDmaker::Check package inherits the methods of the Test::STDmaker package. The Test::STDmaker build generate and methods directs the Test::STDmaker::Demo package to perform its work by calling its methods.
The Test::STDmaker::Demo methods builds a demo script whereby the demo script loads the Test::Tech package and uses the methods from the Test::Tech package.
During the course of the processing the Test::STDmaker::Demo package maintains the following in the $self object data hash:
$skip
condition that a test should be skipped
$verify_only
flag that a test is for the verify (test script) output only
The Test::STDmaker::Demo package has the following options that are passed as part of the $self hash from Test::STDmaker methods:
demo
Replaces the UUT DEMONSTRATION POD section with the results from the demo script.
replace
same as the demo option
nosemi
The C subroutine will not automatically add a ; at the end of the code field.
Download (0.13MB)
Added: 2007-02-12 License: Perl Artistic License Price:
985 downloads
File::Revision 0.03
File::Revision is a Perl module to return a name of non-existing backup file with a revision id. more>>
File::Revision is a Perl module to return a name of non-existing backup file with a revision id.
SYNOPSIS
#######
# Subroutine interface
#
use File::Revision qw(new_revision num2revision parse_options revision2num revision_file rotate);
($file_name, $next_revsion) = new_revision($file, @options);
($file_name, $next_revsion) = new_revision($file, @options);
($file_name, $next_revsion) = new_revision($file, %options);
$revision_letter = num2revision($revision_number);
$options = parse_options($file, @options);
$options = parse_options($file, @options);
$options = parse_options($file, %options);
$revision_number = revision2num($revision_letter;
$file_name = revision_file($revision_number, $options);
$file_name = rotate($file, @options);
$file_name = rotate($file, @options);
$file_name = rotate($file, %options);
#######
# Object interface
#
$self = File::Revision; # or
$self = new $class; # where $class::@ISA contains File::Revision
($file_name, $next_revsion) = $self->new_revision($file, @options);
($file_name, $next_revsion) = $self->new_revision($file, @options);
($file_name, $next_revsion) = $self->new_revision($file, %options);
$revision_letter = $self->num2revision($revision_number);
$options = $self->parse_options($file, @options);
$options = $self->parse_options($file, @options);
$options = $self->parse_options($file, %options);
$revision_number = $self->revision2num($revision_letter;
$file_name = $self->revision_file($revision_number, $options);
$file_name = $self->rotate($file, @options);
$file_name = $self->rotate($file, @options);
$file_name = $self->rotate($file, %options);
The File::Revision program modules provides the name of a non-existing file with a revision identifier based on the a file name $file. This has many uses backup file uses. There are no restrictions on the number of backup files or the time to live of the backup files.
A typical use would be to create a backup file for If the revised file passes does not pass all validity checks, use the backup file to replace or repair the revised file. This minimizes loses import data when revising files.
Better yet, create a temporary file, using one of the temp file name program modules. Revise the temp file. Once it passes all valitity checks, rename the original file to the backup file and rename the temp file to the original file. This allows full use of the original file until a validated revison is ready to replace it.
The File::Revision program module also supports limiting the backup files and delete the oldest once File::Revision reaches the rotation limit.
<<lessSYNOPSIS
#######
# Subroutine interface
#
use File::Revision qw(new_revision num2revision parse_options revision2num revision_file rotate);
($file_name, $next_revsion) = new_revision($file, @options);
($file_name, $next_revsion) = new_revision($file, @options);
($file_name, $next_revsion) = new_revision($file, %options);
$revision_letter = num2revision($revision_number);
$options = parse_options($file, @options);
$options = parse_options($file, @options);
$options = parse_options($file, %options);
$revision_number = revision2num($revision_letter;
$file_name = revision_file($revision_number, $options);
$file_name = rotate($file, @options);
$file_name = rotate($file, @options);
$file_name = rotate($file, %options);
#######
# Object interface
#
$self = File::Revision; # or
$self = new $class; # where $class::@ISA contains File::Revision
($file_name, $next_revsion) = $self->new_revision($file, @options);
($file_name, $next_revsion) = $self->new_revision($file, @options);
($file_name, $next_revsion) = $self->new_revision($file, %options);
$revision_letter = $self->num2revision($revision_number);
$options = $self->parse_options($file, @options);
$options = $self->parse_options($file, @options);
$options = $self->parse_options($file, %options);
$revision_number = $self->revision2num($revision_letter;
$file_name = $self->revision_file($revision_number, $options);
$file_name = $self->rotate($file, @options);
$file_name = $self->rotate($file, @options);
$file_name = $self->rotate($file, %options);
The File::Revision program modules provides the name of a non-existing file with a revision identifier based on the a file name $file. This has many uses backup file uses. There are no restrictions on the number of backup files or the time to live of the backup files.
A typical use would be to create a backup file for If the revised file passes does not pass all validity checks, use the backup file to replace or repair the revised file. This minimizes loses import data when revising files.
Better yet, create a temporary file, using one of the temp file name program modules. Revise the temp file. Once it passes all valitity checks, rename the original file to the backup file and rename the temp file to the original file. This allows full use of the original file until a validated revison is ready to replace it.
The File::Revision program module also supports limiting the backup files and delete the oldest once File::Revision reaches the rotation limit.
Download (0.087MB)
Added: 2007-02-12 License: Perl Artistic License Price:
985 downloads
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