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Home Insurance Inventory Wizard 2.3
Home Insurance Inventory Wizard is an free little program you can upload to your web site to add some extra functionality. more>>
Home Insurance Inventory Wizard is an free little program you can upload to your web site to add some extra functionality.
Home Insurance Inventory Wizard makes taking a home inventory for home insurance purposes extremely simple. And installing it is super easy, too. Best of all, its free!
Main features:
- Javascript and PHP-based for maximum compatibility
- The home inventory list expands as new rooms and items are added indefinitely. Can be useful for small apartments or large houses.
- Inventories can be saved by the user and downloaded, no databases needed!
- Home inventory lists can be uploaded by a user later so that they can make adjustments and add new items
- An HTML output option allows the user to create and then print a nicely formatted HTML version of their home inventory. Also includes option to add images of items.
- No adware, spyware or viruses
- The Home Insurance Inventory Wizard is absolutely FREE!
<<lessHome Insurance Inventory Wizard makes taking a home inventory for home insurance purposes extremely simple. And installing it is super easy, too. Best of all, its free!
Main features:
- Javascript and PHP-based for maximum compatibility
- The home inventory list expands as new rooms and items are added indefinitely. Can be useful for small apartments or large houses.
- Inventories can be saved by the user and downloaded, no databases needed!
- Home inventory lists can be uploaded by a user later so that they can make adjustments and add new items
- An HTML output option allows the user to create and then print a nicely formatted HTML version of their home inventory. Also includes option to add images of items.
- No adware, spyware or viruses
- The Home Insurance Inventory Wizard is absolutely FREE!
Download (0.011MB)
Added: 2006-01-16 License: Freeware Price:
1379 downloads
spugnews 1.1
spugnews is a GPLd usenet binary grabber. more>>
spugnews is a GPLd usenet binary grabber.
spugnews has a simple command-line interface and the ability to perform rudimentary subject line analysis to group together articles that are part of the same file set.
Enhancements:
- internal yenc decoder (not as fast as the yenc module, but good for the impatient)
- work around for problem with hex encoding in newer (2.3+) versions of Python that affects yenc CRC check.
- status indicator for header refresh.
- incremental header writing (so if theres a problem when in the middle of downloading thousands of headers you dont loose what youve got so far)
<<lessspugnews has a simple command-line interface and the ability to perform rudimentary subject line analysis to group together articles that are part of the same file set.
Enhancements:
- internal yenc decoder (not as fast as the yenc module, but good for the impatient)
- work around for problem with hex encoding in newer (2.3+) versions of Python that affects yenc CRC check.
- status indicator for header refresh.
- incremental header writing (so if theres a problem when in the middle of downloading thousands of headers you dont loose what youve got so far)
Download (0.065MB)
Added: 2005-11-28 License: GPL (GNU General Public License) Price:
1425 downloads
Jacksum KDE Konqueror Integration 1.1.0
Jacksum KDE Konqueror Integration installs features of Jacksum 1.7.0 at the KDE Konqueror (and uninstalls it again if you like). more>>
Jacksum KDE Konqueror Integration installs features of Jacksum 1.7.0 at the KDE Konqueror (and uninstalls it again if you like).
Jacksum is a free and platform independent software for computing and verifying checksums, CRCs and message digests (known as hash values and fingerprints). "Jacksum" is a synthetic word made of JAva and ChecKSUM.
Jacksum supports 58 popular algorithms (Adler32, BSD sum, Bzip2s CRC-32, POSIX cksum, CRC-8, CRC-16, CRC-24, CRC-32 (FCS-32), CRC-64, ELF-32, eMule/eDonkey, FCS-16, GOST R 34.11-94, HAS-160, HAVAL (3/4/5 passes, 128/160/192/224/256 bits), MD2, MD4, MD5, MPEG-2s CRC-32, RIPEMD-128, RIPEMD-160, RIPEMD-256, RIPEMD-320, SHA-0, SHA-1, SHA-224, SHA-256, SHA-384, SHA-512, Tiger-128, Tiger-160, Tiger, Tiger2, Tiger Tree Hash, Tiger2 Tree Hash, Unix System V sum, sum8, sum16, sum24, sum32, Whirlpool-0, Whirlpool-1, Whirlpool and xor8).
Jacksum supports the "Rocksoft (tm) Model CRC Algorithm", it can calculate customized CRC algorithms and it supports the combination of multiple algorithms.
Jacksum has opened its source code and it is released under the terms of the GNU GPL. Jacksum is OSI Certified Open Source Software. OSI Certified is a certification mark of the Open Source Initiative.
Jacksum is platform independent, because it is written entirely in the Java programming language, the software runs on any platform having a Java Runtime Environment.
Jacksum has multiple interfaces. It can be used on the command line, in your file browser, and also in many other software projects.
<<lessJacksum is a free and platform independent software for computing and verifying checksums, CRCs and message digests (known as hash values and fingerprints). "Jacksum" is a synthetic word made of JAva and ChecKSUM.
Jacksum supports 58 popular algorithms (Adler32, BSD sum, Bzip2s CRC-32, POSIX cksum, CRC-8, CRC-16, CRC-24, CRC-32 (FCS-32), CRC-64, ELF-32, eMule/eDonkey, FCS-16, GOST R 34.11-94, HAS-160, HAVAL (3/4/5 passes, 128/160/192/224/256 bits), MD2, MD4, MD5, MPEG-2s CRC-32, RIPEMD-128, RIPEMD-160, RIPEMD-256, RIPEMD-320, SHA-0, SHA-1, SHA-224, SHA-256, SHA-384, SHA-512, Tiger-128, Tiger-160, Tiger, Tiger2, Tiger Tree Hash, Tiger2 Tree Hash, Unix System V sum, sum8, sum16, sum24, sum32, Whirlpool-0, Whirlpool-1, Whirlpool and xor8).
Jacksum supports the "Rocksoft (tm) Model CRC Algorithm", it can calculate customized CRC algorithms and it supports the combination of multiple algorithms.
Jacksum has opened its source code and it is released under the terms of the GNU GPL. Jacksum is OSI Certified Open Source Software. OSI Certified is a certification mark of the Open Source Initiative.
Jacksum is platform independent, because it is written entirely in the Java programming language, the software runs on any platform having a Java Runtime Environment.
Jacksum has multiple interfaces. It can be used on the command line, in your file browser, and also in many other software projects.
Download (0.19MB)
Added: 2006-10-10 License: GPL (GNU General Public License) Price:
1113 downloads
Convert::BinHex 1.119
Convert::BinHex can extract data from Macintosh BinHex files. more>>
Convert::BinHex can extract data from Macintosh BinHex files.
ALPHA WARNING: this code is currently in its Alpha release. Things may change drastically until the interface is hammered out: if you have suggestions or objections, please speak up now!
SYNOPSIS
Simple functions:
use Convert::BinHex qw(binhex_crc macbinary_crc);
# Compute HQX7-style CRC for data, pumping in old CRC if desired:
$crc = binhex_crc($data, $crc);
# Compute the MacBinary-II-style CRC for the data:
$crc = macbinary_crc($data, $crc);
Hex to bin, low-level interface. Conversion is actually done via an object ("Convert::BinHex::Hex2Bin") which keeps internal conversion state:
# Create and use a "translator" object:
my $H2B = Convert::BinHex->hex2bin; # get a converter object
while (< STDIN >) {
print $STDOUT $H2B->next($_); # convert some more input
}
print $STDOUT $H2B->done; # no more input: finish up
Hex to bin, OO interface. The following operations must be done in the order shown!
# Read data in piecemeal:
$HQX = Convert::BinHex->open(FH=>*STDIN) || die "open: $!";
$HQX->read_header; # read header info
@data = $HQX->read_data; # read in all the data
@rsrc = $HQX->read_resource; # read in all the resource
Bin to hex, low-level interface. Conversion is actually done via an object ("Convert::BinHex::Bin2Hex") which keeps internal conversion state:
# Create and use a "translator" object:
my $B2H = Convert::BinHex->bin2hex; # get a converter object
while (< STDIN >) {
print $STDOUT $B2H->next($_); # convert some more input
}
print $STDOUT $B2H->done; # no more input: finish up
Bin to hex, file interface. Yes, you can convert to BinHex as well as from it!
# Create new, empty object:
my $HQX = Convert::BinHex->new;
# Set header attributes:
$HQX->filename("logo.gif");
$HQX->type("GIFA");
$HQX->creator("CNVS");
# Give it the data and resource forks (either can be absent):
$HQX->data(Path => "/path/to/data"); # here, data is on disk
$HQX->resource(Data => $resourcefork); # here, resource is in core
# Output as a BinHex stream, complete with leading comment:
$HQX->encode(*STDOUT);
PLANNED!!!! Bin to hex, "CAP" interface. Thanks to Ken Lunde for suggesting this.
# Create new, empty object from CAP tree:
my $HQX = Convert::BinHex->from_cap("/path/to/root/file");
$HQX->encode(*STDOUT);
BinHex is a format used by Macintosh for transporting Mac files safely through electronic mail, as short-lined, 7-bit, semi-compressed data streams. Ths module provides a means of converting those data streams back into into binary data.
<<lessALPHA WARNING: this code is currently in its Alpha release. Things may change drastically until the interface is hammered out: if you have suggestions or objections, please speak up now!
SYNOPSIS
Simple functions:
use Convert::BinHex qw(binhex_crc macbinary_crc);
# Compute HQX7-style CRC for data, pumping in old CRC if desired:
$crc = binhex_crc($data, $crc);
# Compute the MacBinary-II-style CRC for the data:
$crc = macbinary_crc($data, $crc);
Hex to bin, low-level interface. Conversion is actually done via an object ("Convert::BinHex::Hex2Bin") which keeps internal conversion state:
# Create and use a "translator" object:
my $H2B = Convert::BinHex->hex2bin; # get a converter object
while (< STDIN >) {
print $STDOUT $H2B->next($_); # convert some more input
}
print $STDOUT $H2B->done; # no more input: finish up
Hex to bin, OO interface. The following operations must be done in the order shown!
# Read data in piecemeal:
$HQX = Convert::BinHex->open(FH=>*STDIN) || die "open: $!";
$HQX->read_header; # read header info
@data = $HQX->read_data; # read in all the data
@rsrc = $HQX->read_resource; # read in all the resource
Bin to hex, low-level interface. Conversion is actually done via an object ("Convert::BinHex::Bin2Hex") which keeps internal conversion state:
# Create and use a "translator" object:
my $B2H = Convert::BinHex->bin2hex; # get a converter object
while (< STDIN >) {
print $STDOUT $B2H->next($_); # convert some more input
}
print $STDOUT $B2H->done; # no more input: finish up
Bin to hex, file interface. Yes, you can convert to BinHex as well as from it!
# Create new, empty object:
my $HQX = Convert::BinHex->new;
# Set header attributes:
$HQX->filename("logo.gif");
$HQX->type("GIFA");
$HQX->creator("CNVS");
# Give it the data and resource forks (either can be absent):
$HQX->data(Path => "/path/to/data"); # here, data is on disk
$HQX->resource(Data => $resourcefork); # here, resource is in core
# Output as a BinHex stream, complete with leading comment:
$HQX->encode(*STDOUT);
PLANNED!!!! Bin to hex, "CAP" interface. Thanks to Ken Lunde for suggesting this.
# Create new, empty object from CAP tree:
my $HQX = Convert::BinHex->from_cap("/path/to/root/file");
$HQX->encode(*STDOUT);
BinHex is a format used by Macintosh for transporting Mac files safely through electronic mail, as short-lined, 7-bit, semi-compressed data streams. Ths module provides a means of converting those data streams back into into binary data.
Download (0.083MB)
Added: 2006-08-04 License: Perl Artistic License Price:
1234 downloads
AdvanceSCAN 1.13
AdvanceSCAN project is a commandline ROM manager for emulators. more>>
AdvanceSCAN project is a commandline ROM manager for emulators.
AdvanceSCAN is a command line ROM manager for MAME, MESS, AdvanceMAME, AdvanceMESS, and Raine for Unix, DOS, and Windows.
Main features:
- Directly read, write zip archives without decompressing and recompressing them for the best performance.
- Add, copy, move and rename files in the zip archives. Any rom that you have is placed automatically in the correct zip.
- Recognize the text files added by rom sites and delete them.
- Recognize the text files added by the rom dumpers and keep or delete them.
- Its safe. On all the zip operations any file removed or overwritten is saved in the `rom_unknown `sample_unknown directories and kept for future uses. This will prevent any unwanted remove operation.
- Generate differential rom sets.
Enhancements:
- New rom zips are now created only if at least one unique rom is found. Roms shared with other games dont trigger the zip creation. For example, galaga88
- and pacmania share the rom ns1-mcu.bin. This functionality prevents the creation of the galaga88 zip from a correct copy of pacmania using only the
- ns1-mcu.bin file.
- Relaxed a consistency check for the local header in zip files. The crc and size entries are allowed to contain the real value also if a data descriptor is present.
<<lessAdvanceSCAN is a command line ROM manager for MAME, MESS, AdvanceMAME, AdvanceMESS, and Raine for Unix, DOS, and Windows.
Main features:
- Directly read, write zip archives without decompressing and recompressing them for the best performance.
- Add, copy, move and rename files in the zip archives. Any rom that you have is placed automatically in the correct zip.
- Recognize the text files added by rom sites and delete them.
- Recognize the text files added by the rom dumpers and keep or delete them.
- Its safe. On all the zip operations any file removed or overwritten is saved in the `rom_unknown `sample_unknown directories and kept for future uses. This will prevent any unwanted remove operation.
- Generate differential rom sets.
Enhancements:
- New rom zips are now created only if at least one unique rom is found. Roms shared with other games dont trigger the zip creation. For example, galaga88
- and pacmania share the rom ns1-mcu.bin. This functionality prevents the creation of the galaga88 zip from a correct copy of pacmania using only the
- ns1-mcu.bin file.
- Relaxed a consistency check for the local header in zip files. The crc and size entries are allowed to contain the real value also if a data descriptor is present.
Download (0.29MB)
Added: 2006-12-05 License: GPL (GNU General Public License) Price:
1055 downloads

Visual Paradigm for UML (CE) for Linux 6.1
UML CASE tool - UML diagrams, use case modeling, reverse engineering and more... more>> Visual Paradigm for UML (VP-UML) is a powerful, easy-to-use UML modeling tool that supports full software lifecycle - analysis, design, coding, testing and deployment. This CASE tool helps you build quality applications faster, better and cheaper. You can draw UML diagrams, generate code from class diagrams and vice versa, and generate UML documentation. This UML CASE tool also provides plenty UML resources - UML demos, UML tutorials, and UML sample projects.
VP-UML Features:
+Supporting the latest UML notation (use case diagram, collaboration diagram, sequence diagram, class diagram/object diagram/package diagram, state diagram, activity diagram, component diagram, deployment diagram)
+OO analysis (OOA), OO design (OOD) support
+Textual analysis for identifying candidate use cases, classes, flow of events...
+CRC Card for finding objects
+Use case modeling (use case description...)
+Business Workflow diagram
+Round-trip engineering
+Code Generation - diagram to code, model to code, generate code (UML to code, UML model to Java)
+Reverse engineering - code to diagram, code to model (Java to UML diagram, Java to UML models)
+Instant Reverse for Java, C++, Dot NET dll/exe, XML, CORBA IDL
+Automatic synchronization between diagrams and source code
+Report generator for generating documentation to PDF/HTML
+Automatic diagram layout - rearrange shapes and connectors in UML diagrams in different elegant styles
+Export XMI/Import XMI
+Import Rational Rose mdl file
+MS Visio Integration - drawing UML diagrams with your own shapes by using Visio stencils
+Export diagrams to SVG, PNG, JPG
+Plugin and template
+Multilingual support
+More...
Other UML Plugins/UML Modeling Tools:
Windows Platform:
+SDE for Microsoft Visual Studio .NET
Java Platform (Linux/Mac OS X/Windows):
+SDE for Oracle JDeveloper
+SDE for IBM WebSphere (WSAD)
+SDE for Borland JBuilder
+SDE for IntelliJ IDEA
+SDE for Eclipse
+SDE for NetBeans
+SDE for Sun ONE
+More SDE...<<less
Download (114.27MB)
Added: 2009-04-09 License: Freeware Price: Free
201 downloads
Sarien 0.7.0
Sarien project is a Sierra AGI interpreter for games like Kings Quest and Space Quest. more>>
Sarien project is a Sierra AGI interpreter for games like Kings Quest and Space Quest.
Sarien is a portable Sierra AGI resource interpreter engine that allows you to play Sierra On-Line AGI version 2 and version 3 games (such as Space Quest 1 and 2, and Leisure Suit Larry in the Land of the Lounge Lizards) natively in Linux, Solaris, Windows, and other platforms.
Enhancements:
- added QNX native sound driver (untested)
- ported to DOS 16-bit using Turbo C++
- started MacOS port using MPW (incomplete)
- changed palette to use Amiga-ish colors instead of PC EGA
- added "crc" command to the interpreter console
- sprite blitting algorithm changed to work with hidden screens
- fixed add.to.pic to erase and re-blit all sprites
- reimplemented options -C (show game CRC), -L (list games) and -P (picture viewer)
- unk_xxx command names changed to official names
- added Amiga Gold Rush! 2.05 game ID
- added support to Amiga v3 games
- added support to Amiga sound emulation
- fixed input prompt in normal input mode
- using table instead of computed values for priority bands
- implemented set.pri.base (used in KQ4)
- implemented echo.line (to repeat last input line with F3)
- implemented adj.ego.move.to.x.y (for click-to-walk interface)
- added mouse event support to the X11, SDL and Win32 drivers
- added debug info on status line (activated with key F11)
- implemented click-to-walk mouse interface
- menu system rewritten to allow mouse operation
- added experimental hi-res picture mode (switch with toggle.monitor)
- added mouse support in the picture viewer
- added SGML man page (use docbook-to-man to create the roff file)
- added AGI Mouse 1.0 protocol emulation
- merged Richard Houles MacOS X port
- merged Paul Hills Amiga port
- merged Vasyl Tsvirkunovs PocketPC port
- added experimental support to noise channel
- implemented picture offset according to configure.screen
- implemented invisible ego signaling
- fixed command get.num
- fixed controller reset (moved to the end of the cycle)
- fixed v3 game loading in big-endian machines
- sound tuning improved, added chorus and envelope release
- savegame subsystem rewritten
<<lessSarien is a portable Sierra AGI resource interpreter engine that allows you to play Sierra On-Line AGI version 2 and version 3 games (such as Space Quest 1 and 2, and Leisure Suit Larry in the Land of the Lounge Lizards) natively in Linux, Solaris, Windows, and other platforms.
Enhancements:
- added QNX native sound driver (untested)
- ported to DOS 16-bit using Turbo C++
- started MacOS port using MPW (incomplete)
- changed palette to use Amiga-ish colors instead of PC EGA
- added "crc" command to the interpreter console
- sprite blitting algorithm changed to work with hidden screens
- fixed add.to.pic to erase and re-blit all sprites
- reimplemented options -C (show game CRC), -L (list games) and -P (picture viewer)
- unk_xxx command names changed to official names
- added Amiga Gold Rush! 2.05 game ID
- added support to Amiga v3 games
- added support to Amiga sound emulation
- fixed input prompt in normal input mode
- using table instead of computed values for priority bands
- implemented set.pri.base (used in KQ4)
- implemented echo.line (to repeat last input line with F3)
- implemented adj.ego.move.to.x.y (for click-to-walk interface)
- added mouse event support to the X11, SDL and Win32 drivers
- added debug info on status line (activated with key F11)
- implemented click-to-walk mouse interface
- menu system rewritten to allow mouse operation
- added experimental hi-res picture mode (switch with toggle.monitor)
- added mouse support in the picture viewer
- added SGML man page (use docbook-to-man to create the roff file)
- added AGI Mouse 1.0 protocol emulation
- merged Richard Houles MacOS X port
- merged Paul Hills Amiga port
- merged Vasyl Tsvirkunovs PocketPC port
- added experimental support to noise channel
- implemented picture offset according to configure.screen
- implemented invisible ego signaling
- fixed command get.num
- fixed controller reset (moved to the end of the cycle)
- fixed v3 game loading in big-endian machines
- sound tuning improved, added chorus and envelope release
- savegame subsystem rewritten
Download (0.027MB)
Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1083 downloads
Crypto++ 5.5
Crypto++ project is a free C++ class library of cryptographic schemes. more>>
Crypto++ project is a free C++ class library of cryptographic schemes.
Main features:
- a class hierarchy with an API defined by abstract base classes
- AES (Rijndael) and AES candidates: RC6, MARS, Twofish, Serpent, CAST-256
- other symmetric block ciphers: IDEA, DES, Triple-DES (DES-EDE2 and DES-EDE3), DESX (DES-XEX3), RC2, RC5, Blowfish, Diamond2, TEA, SAFER, 3-WAY, GOST, SHARK, CAST-128, Square, Skipjack, Camellia, SHACAL-2
- generic cipher modes: ECB, CBC, CBC ciphertext stealing (CTS), CFB, OFB, counter mode (CTR)
- stream ciphers: Panama, ARC4, SEAL, WAKE, WAKE-OFB, BlumBlumShub
- public-key cryptography: RSA, DSA, ElGamal, Nyberg-Rueppel (NR), Rabin, Rabin-Williams (RW), LUC, LUCELG, DLIES (variants of DHAES), ESIGN
- padding schemes for public-key systems: PKCS#1 v2.0, OAEP, PSS, PSSR, IEEE P1363 EMSA2 and EMSA5
- key agreement schemes: Diffie-Hellman (DH), Unified Diffie-Hellman (DH2), Menezes-Qu-Vanstone (MQV), LUCDIF, XTR-DH
- elliptic curve cryptography: ECDSA, ECNR, ECIES, ECDH, ECMQV
- one-way hash functions: SHA-1, MD2, MD4, MD5, HAVAL, RIPEMD-128, RIPEMD-256, RIPEMD-160, RIPEMD-320, Tiger, SHA-2 (SHA-224, SHA-256, SHA-384, and SHA-512), Panama, Whirlpool
- message authentication codes: MD5-MAC, HMAC, XOR-MAC, CBC-MAC, DMAC, Two-Track-MAC
- cipher constructions based on hash functions: Luby-Rackoff, MDC
- pseudo random number generators (PRNG): ANSI X9.17 appendix C, PGPs RandPool
- password based key derivation functions: PBKDF1 and PBKDF2 from PKCS #5
- Shamirs secret sharing scheme and Rabins information dispersal algorithm (IDA)
- DEFLATE (RFC 1951) compression/decompression with gzip (RFC 1952) and zlib (RFC 1950) format support
- fast multi-precision integer (bignum) and polynomial operations, with SSE2 optimizations for Pentium 4 processors, and support for 64-bit CPUs
- finite field arithmetics, including GF(p) and GF(2^n)
- prime number generation and verification
- various miscellaneous modules such as base 64 coding and 32-bit CRC
- class wrappers for these operating system features (optional):
- high resolution timers on Windows, Unix, and MacOS
- Berkeley and Windows style sockets
- Windows named pipes
- /dev/random and /dev/urandom on Linux and FreeBSD
- Microsofts CryptGenRandom on Windows
- A high level interface for most of the above, using a filter/pipeline metaphor
- benchmarks and validation testing
- FIPS 140-2 Validated
Enhancements:
- This release added VMAC and Sosemanuk, and improved the speed of several other algorithms using x86/x86-64/MMX/SSE2 assembly.
- Random number generators and DSA-like signature algorithms were modified to reduce the risk of reusing random numbers and IVs after virtual machine state rollback.
<<lessMain features:
- a class hierarchy with an API defined by abstract base classes
- AES (Rijndael) and AES candidates: RC6, MARS, Twofish, Serpent, CAST-256
- other symmetric block ciphers: IDEA, DES, Triple-DES (DES-EDE2 and DES-EDE3), DESX (DES-XEX3), RC2, RC5, Blowfish, Diamond2, TEA, SAFER, 3-WAY, GOST, SHARK, CAST-128, Square, Skipjack, Camellia, SHACAL-2
- generic cipher modes: ECB, CBC, CBC ciphertext stealing (CTS), CFB, OFB, counter mode (CTR)
- stream ciphers: Panama, ARC4, SEAL, WAKE, WAKE-OFB, BlumBlumShub
- public-key cryptography: RSA, DSA, ElGamal, Nyberg-Rueppel (NR), Rabin, Rabin-Williams (RW), LUC, LUCELG, DLIES (variants of DHAES), ESIGN
- padding schemes for public-key systems: PKCS#1 v2.0, OAEP, PSS, PSSR, IEEE P1363 EMSA2 and EMSA5
- key agreement schemes: Diffie-Hellman (DH), Unified Diffie-Hellman (DH2), Menezes-Qu-Vanstone (MQV), LUCDIF, XTR-DH
- elliptic curve cryptography: ECDSA, ECNR, ECIES, ECDH, ECMQV
- one-way hash functions: SHA-1, MD2, MD4, MD5, HAVAL, RIPEMD-128, RIPEMD-256, RIPEMD-160, RIPEMD-320, Tiger, SHA-2 (SHA-224, SHA-256, SHA-384, and SHA-512), Panama, Whirlpool
- message authentication codes: MD5-MAC, HMAC, XOR-MAC, CBC-MAC, DMAC, Two-Track-MAC
- cipher constructions based on hash functions: Luby-Rackoff, MDC
- pseudo random number generators (PRNG): ANSI X9.17 appendix C, PGPs RandPool
- password based key derivation functions: PBKDF1 and PBKDF2 from PKCS #5
- Shamirs secret sharing scheme and Rabins information dispersal algorithm (IDA)
- DEFLATE (RFC 1951) compression/decompression with gzip (RFC 1952) and zlib (RFC 1950) format support
- fast multi-precision integer (bignum) and polynomial operations, with SSE2 optimizations for Pentium 4 processors, and support for 64-bit CPUs
- finite field arithmetics, including GF(p) and GF(2^n)
- prime number generation and verification
- various miscellaneous modules such as base 64 coding and 32-bit CRC
- class wrappers for these operating system features (optional):
- high resolution timers on Windows, Unix, and MacOS
- Berkeley and Windows style sockets
- Windows named pipes
- /dev/random and /dev/urandom on Linux and FreeBSD
- Microsofts CryptGenRandom on Windows
- A high level interface for most of the above, using a filter/pipeline metaphor
- benchmarks and validation testing
- FIPS 140-2 Validated
Enhancements:
- This release added VMAC and Sosemanuk, and improved the speed of several other algorithms using x86/x86-64/MMX/SSE2 assembly.
- Random number generators and DSA-like signature algorithms were modified to reduce the risk of reusing random numbers and IVs after virtual machine state rollback.
Download (0.98MB)
Added: 2007-05-06 License: BSD License Price:
921 downloads
Los Alamos Message Passing Interface 1.5.16 RC1
Los Alamos Message Passing Interface is an implementation of the Message Passing Interface (MPI). more>>
Los Alamos Message Passing Interface is an implementation of the Message Passing Interface (MPI) motivated by a growing need for fault tolerance at the software level in large high-performance computing (HPC) systems.
This need is caused by the vast number of components present in modern HPC systems, particularly clusters. The individual components -- processors, memory modules, network interface cards (NICs), etc. -- are typically manufactured to tolerances adequate for small or desktop systems.
When aggregated into a large HPC system, however, system-wide error rates may be too great to successfully complete a long application run. For example, a network device may have an error rate which is perfectly acceptable for a desktop system, but not in a cluster of thousands of nodes, which must run error free for many hours or even days to complete a scientific calculation.
LA-MPI has two primary goals: network fault tolerance and high performance.
Network fault tolerance is acheived by implementing a highly efficient checksum/retransmission protocol. The integrity of delivered data is (optionally) verified at the user-level using a checksum or CRC. Data that is corrupt (or never delivered) is retransmitted.
As for high performance, LA-MPIs lightweight checksum/retransmission protocol allows us to achieve low latency messaging. Furthermore, the flexible approach taken to the use of redundant data paths in a network-device-rich system leads to high network bandwidth since different messages and/or message-fragments can be sent in parallel along different paths. Also, since LA-MPI is developed for use on the the large systems at Los Alamos National Laboratory we have verified that LA-MPI is scalable to over 3,500 processes.
An alternative solution to the network fault tolerance problem is to use the TCP/IP protocol. We believe, however, that this protocol -- developed to handle unreliable, inhomogeneous and oversubscribed networks -- performs poorly and is overly complex for HPC system messaging, and that LA-MPIs lightweight checksum/retransmission protocol is a more appropriate choice.
Main features:
- Standard compliant (MPI version 1.2 integrated with ROMIO for MPI-IO)
- Highly portable
- Open source (LGPL)
- Thread safe
- Optimized for SMP systems, including NUMA architectures
- Network fault tolerant (data integrity checked at user level)
- Message-fragment striping across multiple network devices
Enhancements:
- Namespace conflicts have been fixed.
- Error detection and handling of fragments has been improved.
- Bugs in memory barriers and spinlocks for x86 and x86_64 architectures have been fixed.
- Profiling and backtracing support have been added.
- Asynchronous I/O has been disabled by default as a workaround for problems with some filesystems.
- Minor timeout bugs have been fixed.
<<lessThis need is caused by the vast number of components present in modern HPC systems, particularly clusters. The individual components -- processors, memory modules, network interface cards (NICs), etc. -- are typically manufactured to tolerances adequate for small or desktop systems.
When aggregated into a large HPC system, however, system-wide error rates may be too great to successfully complete a long application run. For example, a network device may have an error rate which is perfectly acceptable for a desktop system, but not in a cluster of thousands of nodes, which must run error free for many hours or even days to complete a scientific calculation.
LA-MPI has two primary goals: network fault tolerance and high performance.
Network fault tolerance is acheived by implementing a highly efficient checksum/retransmission protocol. The integrity of delivered data is (optionally) verified at the user-level using a checksum or CRC. Data that is corrupt (or never delivered) is retransmitted.
As for high performance, LA-MPIs lightweight checksum/retransmission protocol allows us to achieve low latency messaging. Furthermore, the flexible approach taken to the use of redundant data paths in a network-device-rich system leads to high network bandwidth since different messages and/or message-fragments can be sent in parallel along different paths. Also, since LA-MPI is developed for use on the the large systems at Los Alamos National Laboratory we have verified that LA-MPI is scalable to over 3,500 processes.
An alternative solution to the network fault tolerance problem is to use the TCP/IP protocol. We believe, however, that this protocol -- developed to handle unreliable, inhomogeneous and oversubscribed networks -- performs poorly and is overly complex for HPC system messaging, and that LA-MPIs lightweight checksum/retransmission protocol is a more appropriate choice.
Main features:
- Standard compliant (MPI version 1.2 integrated with ROMIO for MPI-IO)
- Highly portable
- Open source (LGPL)
- Thread safe
- Optimized for SMP systems, including NUMA architectures
- Network fault tolerant (data integrity checked at user level)
- Message-fragment striping across multiple network devices
Enhancements:
- Namespace conflicts have been fixed.
- Error detection and handling of fragments has been improved.
- Bugs in memory barriers and spinlocks for x86 and x86_64 architectures have been fixed.
- Profiling and backtracing support have been added.
- Asynchronous I/O has been disabled by default as a workaround for problems with some filesystems.
- Minor timeout bugs have been fixed.
Download (1.3MB)
Added: 2006-08-26 License: LGPL (GNU Lesser General Public License) Price:
1155 downloads
Forth Foundation Library 0.5.0
Forth Foundation Library is a Forth library. more>>
Forth Foundation Library, in short FFL is a Forth library. It gives you a collection of words written in (ANS) forth which are useful in areas such as data types, collections, interfaces, development support, and compound modules.
The modules in the library are grouped in five clusters:
- Data types - char
- Collections - single linked list
- Interfaces - crc-32
- Development - struct, unit test
- Compound - nothing yet.
Enhancements:
- This release adds four new features to the library, including an n-tree with an iterator, a SHA-256 module, and a regular expressions module.
- The library will now also run on MinForth.
<<lessThe modules in the library are grouped in five clusters:
- Data types - char
- Collections - single linked list
- Interfaces - crc-32
- Development - struct, unit test
- Compound - nothing yet.
Enhancements:
- This release adds four new features to the library, including an n-tree with an iterator, a SHA-256 module, and a regular expressions module.
- The library will now also run on MinForth.
Download (0.14MB)
Added: 2007-06-11 License: GPL (GNU General Public License) Price:
865 downloads
tinyHeb 0.14.0
tinyHeb is a Web application for midwives in Germany to do the legal accounting with the health insurance companies. more>> <<less
Download (0.59MB)
Added: 2007-07-29 License: GPL (GNU General Public License) Price:
818 downloads
ROMBrowser 0.3
ROMBrowser project is a tool for organizing emulator ROMs. more>>
ROMBrowser project is a tool for organizing emulator ROMs.
It will identify rom files by their CRC, give information about their characteristics (game title, parent rom, etc), and organize those ROMs with different filters.
If you like to play with emulation and emulators, you know the pain of keeping track of your thousands of ROM files, not to mention figuring out what it is youve just downloaded. Thats what ROMBrowser is for. Eventually I hope to have a system that works somewhat like romcenter, but is java based and GPLd.
I also am planning on developing a schema for storing meta-data related to ROM files. There are currently several databases out there that have information about ROM files, usually keyed by the files CRC32. Part of the ROMBrowser project will be to develop an open standard for that kind of data (probably an XML DTD) and a plan for the distributed classification of ROM files, so users can classify unknown ROMs and distribute that information.
Enhancements:
- Added Super Nintendo rom handler for SMC files. It doesnt handle interleaved files yet.
- Separated out datafiles from main distribution, added credits tag to xml database, to give credit to the rom database maintainers (just using conversions of cowerings goodtools for now).
- Changed rom info viewer to table view. Added ability to modify rom data, changes will be saved in knownfiles.xml
- Changed how file searching works, now only files that have romhandlers (nes and smc currently) get processed, all others are ignored.
- Made file converter work better for converting romcenter dat files (use net.sourceforge.rombrowser.util.ROMDatabaseFileConverter
- Deleting specific roms from the treeview will remove them from knownfiles, and will also delete them from the filesystem if delete-on-remove is true.
- Deleting folders from the treeview will still not remove their child entries from knowfiles or delete the foders or their children.
- Changed the way rominfo files are handled, now if the datafile property has colons in it, it will treat it as a list of datafiles, eg: "goodnes.xml.gz:goodsnes.xml.gz" would look for both goodnes and goodsnes in the rombrowser home folder
<<lessIt will identify rom files by their CRC, give information about their characteristics (game title, parent rom, etc), and organize those ROMs with different filters.
If you like to play with emulation and emulators, you know the pain of keeping track of your thousands of ROM files, not to mention figuring out what it is youve just downloaded. Thats what ROMBrowser is for. Eventually I hope to have a system that works somewhat like romcenter, but is java based and GPLd.
I also am planning on developing a schema for storing meta-data related to ROM files. There are currently several databases out there that have information about ROM files, usually keyed by the files CRC32. Part of the ROMBrowser project will be to develop an open standard for that kind of data (probably an XML DTD) and a plan for the distributed classification of ROM files, so users can classify unknown ROMs and distribute that information.
Enhancements:
- Added Super Nintendo rom handler for SMC files. It doesnt handle interleaved files yet.
- Separated out datafiles from main distribution, added credits tag to xml database, to give credit to the rom database maintainers (just using conversions of cowerings goodtools for now).
- Changed rom info viewer to table view. Added ability to modify rom data, changes will be saved in knownfiles.xml
- Changed how file searching works, now only files that have romhandlers (nes and smc currently) get processed, all others are ignored.
- Made file converter work better for converting romcenter dat files (use net.sourceforge.rombrowser.util.ROMDatabaseFileConverter
- Deleting specific roms from the treeview will remove them from knownfiles, and will also delete them from the filesystem if delete-on-remove is true.
- Deleting folders from the treeview will still not remove their child entries from knowfiles or delete the foders or their children.
- Changed the way rominfo files are handled, now if the datafile property has colons in it, it will treat it as a list of datafiles, eg: "goodnes.xml.gz:goodsnes.xml.gz" would look for both goodnes and goodsnes in the rombrowser home folder
Download (MB)
Added: 2006-11-27 License: GPL (GNU General Public License) Price:
1066 downloads
Desperado 1.22.0
Desperado is a library of reusable object-oriented components written in C++ and C. more>>
Desperado is a library of reusable object-oriented components written in C++ and C. It was developed to capture some of the useful design patterns we encountered in embedded applications and found ourselves re-implementing from project to project, while (we hope) not falling prey to the not-invented-here syndrome.
Desperado project requires a ANSI C99 and ANSI C++ compiler to build. This version runs under Linux and Cygwin, but it is simple to port to other operating systems. Desperado includes the following components:
- FiclShell provides a FORTH-based programmable command-line shell that can access variables and functions with C bindings in the underlying application. It uses Ficl, John Sadlers embeddable, small-footprint FORTH interpreter. It can read and write C variables and call C functions with as many as ten integer arguments. The FORTH data stack can be accessed by the application.
- BandwidthThrottle, CellRateThrottle, ContractThrottle and Exponential Throttle are used for rate control. The various throttle classes implement several rate control strategies, many of which are based on the Generic Cell Rate Algorithm (GCRA).
- Dump displays memory in hexadecimal word or byte format. It sounds mundane, but we use it frequently.
- Input and Output functors offer an consistent abstraction for binary and character I/O. - BufferInput/Output, DescriptorInput/Output, FIleInput/Output, PathInput/Output, and SocketInput/Output are among the I/O functors implemented..
- Print provides formatted output through any output functor.
- Ram is a template that generates efficient hardware memory tests for memory width of any integer data type. It is based an article by Michael Barr in Embedded Systems Programming magazine.
- Crc is a template that generates parameterized sixteen or thirty-two bit cyclic redundancy check algorithms. It is based on the work of Ross Williams at Rocksoft.
CommonEra, LocalTime, AtomicSeconds, LeapSeconds, TimeZone, DaylightSavingTime and others handle the conversion of time values between seconds with nanoseconds, Coordinated Universal Time (UTC), International Atomic Time (TAI), and Local Time, relative to an arbitary time and date in the Common Era. - For example, these components can generate a time stamp in UTC or local time using a time duration relative to when a embedded device was reset. It includes support for time zones, different daylight saving time algorithms, and leap seconds.
- Chain, Link and the template LinkType are a family of classes that support a simple, efficient, data structure that implements doubly linked lists. It implements FIFO, LIFO, and circular linked lists. In O(1) time it can perform operations like insert, remove, push, pop, and getting the head of the list. The Link node an be embedded inside an object, just like a pointer, or used independently, in a manner similar to the structures in the Standard Template Library. An object can be easily managed on multiple chains of links simultaneously. This data structure is useful in real-time applications where the use of the STL might be problematic.
- Number is a template that generates a number parser for any integer type. The base of the input number string is derived from context. The parser is similar to, but more flexible than, the libc functions strtol and strtoul.
- Platform provides an abstract interface to the small number of operating system services needed by Desperado. Linux and Cygwin are derived classes.
- Heap is a malloc-like interface to the C++ heap. malloc is in turn a POSIX-compliant C-binding interface to Heap. This design simplifies introducing a common alternative heap manager into both C++ and C code in a single application.
- Transliterator provides a mechanism for implementing simple time and space efficient table-driven parsers. The examples Word and Attribute are implemented.
- Escape expands and collapses C-style escape sequences. Encode expands and collapses URL-style escape sequences.
- generics is a collection of well tested preprocessor macros that automatically generate handy values, like minimum and maximum signed numbers, for any integer data type. These simplify generic programming, for example when using C++ templates, but are very useful in C as well.
- cxxcapi is a collection of macros and other preprocessor symbols that simplify writing components that can be used with either C or C++ translation units.
- Desperado incorporates many useful architecture patterns. It contains numerous examples of how to incrementally introduce C++ into legacy C code bases, and how to effectively use C++ objects directly from C code. It shows how to abstract out operating system and input/output details to defer their implementation, allowing greater parallel development and easier application porting. It illustrates how to use templates to avoid allocating and freeing memory from the heap in real-time and embedded code. It uses templates to create efficient type-safe variable sized data structures.
- Unit tests are included which serve as coding examples and uses cases. They can be run as main programs, from the FiclShell, or called as functions, enabling them to be run on an embedded target to verify the librarys correct operation on the actual hardware.
- Desperado also contains some perhaps less than successful experiments, such as its use of the placement-new operator in the guise of a preprocessor macro used to reinitialize objects. We may revisit some of these possible mis-features in the future.
Enhancements:
- The use of templates was reconciled with the gnu option -frepo to reduce code bloat.
- No changes were made to interfaces or functionality.
<<lessDesperado project requires a ANSI C99 and ANSI C++ compiler to build. This version runs under Linux and Cygwin, but it is simple to port to other operating systems. Desperado includes the following components:
- FiclShell provides a FORTH-based programmable command-line shell that can access variables and functions with C bindings in the underlying application. It uses Ficl, John Sadlers embeddable, small-footprint FORTH interpreter. It can read and write C variables and call C functions with as many as ten integer arguments. The FORTH data stack can be accessed by the application.
- BandwidthThrottle, CellRateThrottle, ContractThrottle and Exponential Throttle are used for rate control. The various throttle classes implement several rate control strategies, many of which are based on the Generic Cell Rate Algorithm (GCRA).
- Dump displays memory in hexadecimal word or byte format. It sounds mundane, but we use it frequently.
- Input and Output functors offer an consistent abstraction for binary and character I/O. - BufferInput/Output, DescriptorInput/Output, FIleInput/Output, PathInput/Output, and SocketInput/Output are among the I/O functors implemented..
- Print provides formatted output through any output functor.
- Ram is a template that generates efficient hardware memory tests for memory width of any integer data type. It is based an article by Michael Barr in Embedded Systems Programming magazine.
- Crc is a template that generates parameterized sixteen or thirty-two bit cyclic redundancy check algorithms. It is based on the work of Ross Williams at Rocksoft.
CommonEra, LocalTime, AtomicSeconds, LeapSeconds, TimeZone, DaylightSavingTime and others handle the conversion of time values between seconds with nanoseconds, Coordinated Universal Time (UTC), International Atomic Time (TAI), and Local Time, relative to an arbitary time and date in the Common Era. - For example, these components can generate a time stamp in UTC or local time using a time duration relative to when a embedded device was reset. It includes support for time zones, different daylight saving time algorithms, and leap seconds.
- Chain, Link and the template LinkType are a family of classes that support a simple, efficient, data structure that implements doubly linked lists. It implements FIFO, LIFO, and circular linked lists. In O(1) time it can perform operations like insert, remove, push, pop, and getting the head of the list. The Link node an be embedded inside an object, just like a pointer, or used independently, in a manner similar to the structures in the Standard Template Library. An object can be easily managed on multiple chains of links simultaneously. This data structure is useful in real-time applications where the use of the STL might be problematic.
- Number is a template that generates a number parser for any integer type. The base of the input number string is derived from context. The parser is similar to, but more flexible than, the libc functions strtol and strtoul.
- Platform provides an abstract interface to the small number of operating system services needed by Desperado. Linux and Cygwin are derived classes.
- Heap is a malloc-like interface to the C++ heap. malloc is in turn a POSIX-compliant C-binding interface to Heap. This design simplifies introducing a common alternative heap manager into both C++ and C code in a single application.
- Transliterator provides a mechanism for implementing simple time and space efficient table-driven parsers. The examples Word and Attribute are implemented.
- Escape expands and collapses C-style escape sequences. Encode expands and collapses URL-style escape sequences.
- generics is a collection of well tested preprocessor macros that automatically generate handy values, like minimum and maximum signed numbers, for any integer data type. These simplify generic programming, for example when using C++ templates, but are very useful in C as well.
- cxxcapi is a collection of macros and other preprocessor symbols that simplify writing components that can be used with either C or C++ translation units.
- Desperado incorporates many useful architecture patterns. It contains numerous examples of how to incrementally introduce C++ into legacy C code bases, and how to effectively use C++ objects directly from C code. It shows how to abstract out operating system and input/output details to defer their implementation, allowing greater parallel development and easier application porting. It illustrates how to use templates to avoid allocating and freeing memory from the heap in real-time and embedded code. It uses templates to create efficient type-safe variable sized data structures.
- Unit tests are included which serve as coding examples and uses cases. They can be run as main programs, from the FiclShell, or called as functions, enabling them to be run on an embedded target to verify the librarys correct operation on the actual hardware.
- Desperado also contains some perhaps less than successful experiments, such as its use of the placement-new operator in the guise of a preprocessor macro used to reinitialize objects. We may revisit some of these possible mis-features in the future.
Enhancements:
- The use of templates was reconciled with the gnu option -frepo to reduce code bloat.
- No changes were made to interfaces or functionality.
Download (0.41MB)
Added: 2006-05-03 License: LGPL (GNU Lesser General Public License) Price:
1276 downloads
BladeEnc 0.9.4.2
BladeEnc is a cross-platform MP3 encoder. more>>
BladeEnc is a freeware MP3 encoder. It is based on the same ISO compression routines as mpegEnc, so you can expect roughly the same, or better, quality . The main difference is the appearance and speed.
BladeEnc doesnt have a nice, user-friendly interface like mpegEnc, but it is more than three times faster, and it works with several popular front-end graphical user interfaces.
BladeEncs output quality is one of those rare subjects that completely divides the world in two parts. Either you love it or you hate it, there never seems to be an opinion inbetween. Different audiophiles and mp3 experts tends to come to completely different conclusions depending on their methods and testsamples.
The reason for this is of course that BladeEnc is a very different mp3 encoder (compared to Fraunhofer, LAME etc) with a very unique approach to mp3 encoding.
In order to compress sound to an mp3 file, you need to make certain sacrifices in quality. Taking into account how we percieve sound, the mp3 encoder tries to remove the details that it believes us to be least likely to notice. How much that needs to be removed depends on the bitrate and the encoder often has the choice of doing different kinds of sacrifices.
It can remove low volume tones that are "shadowed" by high volume tones of similar frequencies, remove the high frequency part of the sound spectrum, cut down the stereo effect (so called joint stereo) and simply decrease the samplerate. What approach is the best depends on a lot of things, like the style of music and the selected bitrate.
Main features:
- Sourcecode available under the LGPL-license!
- Stereo or Mono output. Can downmix to Mono on the fly.
- Supports the following bitrates: 32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256 and 320 kBit/s. However, for bitrates lower than 128 kBit we seriously recommend you to use another encoder.
- Flags like Private, Original and Copyright can be set.
- Input samples can be in either 32, 44.1 or 48 kHz.
- Both 8 and 16-bit samples are supported.
- Working CRC checksum generation (since 0.80). The ISO reference code had broken CRC calculations, which has been inherited into every ISO based encoder that havent added a fix for it.
- Can be plugged directly into many popular 3rd party products, giving them integrated mp3 encoding abilities.
- Encodes chunks of data from memory to memory, no need to use files or pipes.
- Can be compiled for nearly any operating system still in use.
- Commandline based, makes it easy to include BladeEnc into BAT files and shell scripts.
- Only mp3 encoder that supports gapless encoding.
- Reads standard uncompressed WAV- and AIFF-files as well as well as RAW PCM-data.
- Batch encoding. Can encode any number of samples in a row.
- Wildcards supported. You can for example encode all WAV-files in a directory by typing *.WAV".
- Input samples can be automatically deleted after encoding.
- Large selection of graphical frontends available.
- Task priority can be set from the commandline and is by default set to LOWEST so that you still can use your computer effectively while encoding (Windows & OS/2 only).
- Full support for pipes and redirection (stdin and stdout).
- Textbased configuration file where you can change default settings.
<<lessBladeEnc doesnt have a nice, user-friendly interface like mpegEnc, but it is more than three times faster, and it works with several popular front-end graphical user interfaces.
BladeEncs output quality is one of those rare subjects that completely divides the world in two parts. Either you love it or you hate it, there never seems to be an opinion inbetween. Different audiophiles and mp3 experts tends to come to completely different conclusions depending on their methods and testsamples.
The reason for this is of course that BladeEnc is a very different mp3 encoder (compared to Fraunhofer, LAME etc) with a very unique approach to mp3 encoding.
In order to compress sound to an mp3 file, you need to make certain sacrifices in quality. Taking into account how we percieve sound, the mp3 encoder tries to remove the details that it believes us to be least likely to notice. How much that needs to be removed depends on the bitrate and the encoder often has the choice of doing different kinds of sacrifices.
It can remove low volume tones that are "shadowed" by high volume tones of similar frequencies, remove the high frequency part of the sound spectrum, cut down the stereo effect (so called joint stereo) and simply decrease the samplerate. What approach is the best depends on a lot of things, like the style of music and the selected bitrate.
Main features:
- Sourcecode available under the LGPL-license!
- Stereo or Mono output. Can downmix to Mono on the fly.
- Supports the following bitrates: 32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256 and 320 kBit/s. However, for bitrates lower than 128 kBit we seriously recommend you to use another encoder.
- Flags like Private, Original and Copyright can be set.
- Input samples can be in either 32, 44.1 or 48 kHz.
- Both 8 and 16-bit samples are supported.
- Working CRC checksum generation (since 0.80). The ISO reference code had broken CRC calculations, which has been inherited into every ISO based encoder that havent added a fix for it.
- Can be plugged directly into many popular 3rd party products, giving them integrated mp3 encoding abilities.
- Encodes chunks of data from memory to memory, no need to use files or pipes.
- Can be compiled for nearly any operating system still in use.
- Commandline based, makes it easy to include BladeEnc into BAT files and shell scripts.
- Only mp3 encoder that supports gapless encoding.
- Reads standard uncompressed WAV- and AIFF-files as well as well as RAW PCM-data.
- Batch encoding. Can encode any number of samples in a row.
- Wildcards supported. You can for example encode all WAV-files in a directory by typing *.WAV".
- Input samples can be automatically deleted after encoding.
- Large selection of graphical frontends available.
- Task priority can be set from the commandline and is by default set to LOWEST so that you still can use your computer effectively while encoding (Windows & OS/2 only).
- Full support for pipes and redirection (stdin and stdout).
- Textbased configuration file where you can change default settings.
Download (0.05MB)
Added: 2005-05-10 License: LGPL (GNU Lesser General Public License) Price:
2371 downloads
3D Spatialization of Sound
3D Spatialization of Sound is a Linux/X11 port of the 3D spatializer library from the CRC. more>>
3D Spatialization of Sound is a Linux/X11 port of the 3D spatializer library from the CRC.
This program creates "directional" stereo sound from mono source. CRC folks told me I shouldnt have raised the sampling frequency without adjusting other stuff.
Oh well. This was a proof-of-concept type project anyway. I think to get correct 3D effect, you need to drop sampling rate back to 11025.
To Build the X11 implementation:
1. make
2. cp audio-filter /usr/local/bin
3. mpg123 -m -s some_music.mp3 | audio-filter | aplay -S -s 44100 -f s16l -
audio-filter is implemented as a filter, it reads signed 16 bit mono input at 44100 khz from stdin, and outputs signed 16 bit stereo, 44100 khz output to stdout. You can replace mpg123 with any sound source generating signed 16 bit 44100 khz mono signal. "aplay" is a sound player utility which comes with ALSA linux sound driver. You can use "play" from the sox package, or "ampctl", or any other sound player that would read 44100 khz, signed 16 bit stereo raw data from stdin. For "sox" play script, you would replace "aplay" command line with "play -c 2 -f s -r 44100 -s w -t raw -"
If everything is good, a 640x480 window will come up, with some cryptic writing on the top, a filled circle with an arrow pointing right, and a empty circle slightly to the right of the circle with arrow.
NOTE, that just like in the original Windows implementation, the axiss are reversed. The arrow on the "head" is pointing "forward". So, in the default startup configuration, the sound is located in front of the listener. Moving the sound source "up" moves it to the left of the listener, and "down", to the right. You can visualize this well if you turn your monitor 90 degrees counter
clock wise.
The filled circle with an arrow is your "head"
The empty circle is the "sound source"
You can move the "sound source" around by clicking the mouse at any position in the window, or by clicking on the "sound source" circle, and dragging it to the desired position. Soundfield will be dynamically updated as you do this.
You can move the "head" by moving the mouse to desired position, and right-clicking. The "head" icon will move to the new position and soundfield will be updated.
<<lessThis program creates "directional" stereo sound from mono source. CRC folks told me I shouldnt have raised the sampling frequency without adjusting other stuff.
Oh well. This was a proof-of-concept type project anyway. I think to get correct 3D effect, you need to drop sampling rate back to 11025.
To Build the X11 implementation:
1. make
2. cp audio-filter /usr/local/bin
3. mpg123 -m -s some_music.mp3 | audio-filter | aplay -S -s 44100 -f s16l -
audio-filter is implemented as a filter, it reads signed 16 bit mono input at 44100 khz from stdin, and outputs signed 16 bit stereo, 44100 khz output to stdout. You can replace mpg123 with any sound source generating signed 16 bit 44100 khz mono signal. "aplay" is a sound player utility which comes with ALSA linux sound driver. You can use "play" from the sox package, or "ampctl", or any other sound player that would read 44100 khz, signed 16 bit stereo raw data from stdin. For "sox" play script, you would replace "aplay" command line with "play -c 2 -f s -r 44100 -s w -t raw -"
If everything is good, a 640x480 window will come up, with some cryptic writing on the top, a filled circle with an arrow pointing right, and a empty circle slightly to the right of the circle with arrow.
NOTE, that just like in the original Windows implementation, the axiss are reversed. The arrow on the "head" is pointing "forward". So, in the default startup configuration, the sound is located in front of the listener. Moving the sound source "up" moves it to the left of the listener, and "down", to the right. You can visualize this well if you turn your monitor 90 degrees counter
clock wise.
The filled circle with an arrow is your "head"
The empty circle is the "sound source"
You can move the "sound source" around by clicking the mouse at any position in the window, or by clicking on the "sound source" circle, and dragging it to the desired position. Soundfield will be dynamically updated as you do this.
You can move the "head" by moving the mouse to desired position, and right-clicking. The "head" icon will move to the new position and soundfield will be updated.
Download (0.046MB)
Added: 2006-10-19 License: GPL (GNU General Public License) Price:
1114 downloads
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