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Perilar 0.4
Perilar is a fast, simple computer role-playing game (CRPG), with an epic quest! more>>
Perilar is a simple, fast computer role-playing game (CRPG), with an epic quest! You will cross a vast monster-infested wilderness to the dungeons to recover ancient weapons and artifacts, then to the dragons lairs, then face the final challenge...
Version 0.4 is a beta release for designing the gameplay, and future versions will have additional art, music, and sound effects.
Save Game Warning: Savefiles from previous versions will not be compatible with later versions until 1.0. At that point, Ill make sure they are always forward-compatible, but it hampers rapid development until then. Sorry for the trouble, but at least youll get to see the new world features in each version!
History
Over a thousand years ago, the world was a peaceful but primitive place. Humans lived in tribal societies, rarely warred, and there were few dangerous animals and no monsters. Your kingdom, Perilar, was one of the safest, as it was protected by four great dragons of Air, Earth, Fire, and Water.
Where the Vampire King came from, nobody knows. He appeared in the far north and turned peaceful farmers into berserker raiders. After conquering the island kingdom of Oradon, he turned their druids to necromancy, raising armies of the dead to war on the next kingdom. Kingdom after kingdom fell, and in each, the people were slain and raised as undead warriors to assault the next kingdom.
As the army of the undead approached Perilar, the dragons closed the kingdom off with a magical seal. For a thousand years, the kingdom has been trapped inside, and none know the fate of the outside world.
In recent times, the seals have begun to fail. The Dragons have not been seen in centuries. Undead and monsters march in towards the castle of King Phalan and the village of Perilar, home to the last free people in the world. A great hero must do something about this, and you are determined to be that hero!
<<lessVersion 0.4 is a beta release for designing the gameplay, and future versions will have additional art, music, and sound effects.
Save Game Warning: Savefiles from previous versions will not be compatible with later versions until 1.0. At that point, Ill make sure they are always forward-compatible, but it hampers rapid development until then. Sorry for the trouble, but at least youll get to see the new world features in each version!
History
Over a thousand years ago, the world was a peaceful but primitive place. Humans lived in tribal societies, rarely warred, and there were few dangerous animals and no monsters. Your kingdom, Perilar, was one of the safest, as it was protected by four great dragons of Air, Earth, Fire, and Water.
Where the Vampire King came from, nobody knows. He appeared in the far north and turned peaceful farmers into berserker raiders. After conquering the island kingdom of Oradon, he turned their druids to necromancy, raising armies of the dead to war on the next kingdom. Kingdom after kingdom fell, and in each, the people were slain and raised as undead warriors to assault the next kingdom.
As the army of the undead approached Perilar, the dragons closed the kingdom off with a magical seal. For a thousand years, the kingdom has been trapped inside, and none know the fate of the outside world.
In recent times, the seals have begun to fail. The Dragons have not been seen in centuries. Undead and monsters march in towards the castle of King Phalan and the village of Perilar, home to the last free people in the world. A great hero must do something about this, and you are determined to be that hero!
Download (0.21MB)
Added: 2006-02-28 License: Freeware Price:
1334 downloads
Crypto++ 5.5
Crypto++ project is a free C++ class library of cryptographic schemes. more>>
Crypto++ project is a free C++ class library of cryptographic schemes.
Main features:
- a class hierarchy with an API defined by abstract base classes
- AES (Rijndael) and AES candidates: RC6, MARS, Twofish, Serpent, CAST-256
- other symmetric block ciphers: IDEA, DES, Triple-DES (DES-EDE2 and DES-EDE3), DESX (DES-XEX3), RC2, RC5, Blowfish, Diamond2, TEA, SAFER, 3-WAY, GOST, SHARK, CAST-128, Square, Skipjack, Camellia, SHACAL-2
- generic cipher modes: ECB, CBC, CBC ciphertext stealing (CTS), CFB, OFB, counter mode (CTR)
- stream ciphers: Panama, ARC4, SEAL, WAKE, WAKE-OFB, BlumBlumShub
- public-key cryptography: RSA, DSA, ElGamal, Nyberg-Rueppel (NR), Rabin, Rabin-Williams (RW), LUC, LUCELG, DLIES (variants of DHAES), ESIGN
- padding schemes for public-key systems: PKCS#1 v2.0, OAEP, PSS, PSSR, IEEE P1363 EMSA2 and EMSA5
- key agreement schemes: Diffie-Hellman (DH), Unified Diffie-Hellman (DH2), Menezes-Qu-Vanstone (MQV), LUCDIF, XTR-DH
- elliptic curve cryptography: ECDSA, ECNR, ECIES, ECDH, ECMQV
- one-way hash functions: SHA-1, MD2, MD4, MD5, HAVAL, RIPEMD-128, RIPEMD-256, RIPEMD-160, RIPEMD-320, Tiger, SHA-2 (SHA-224, SHA-256, SHA-384, and SHA-512), Panama, Whirlpool
- message authentication codes: MD5-MAC, HMAC, XOR-MAC, CBC-MAC, DMAC, Two-Track-MAC
- cipher constructions based on hash functions: Luby-Rackoff, MDC
- pseudo random number generators (PRNG): ANSI X9.17 appendix C, PGPs RandPool
- password based key derivation functions: PBKDF1 and PBKDF2 from PKCS #5
- Shamirs secret sharing scheme and Rabins information dispersal algorithm (IDA)
- DEFLATE (RFC 1951) compression/decompression with gzip (RFC 1952) and zlib (RFC 1950) format support
- fast multi-precision integer (bignum) and polynomial operations, with SSE2 optimizations for Pentium 4 processors, and support for 64-bit CPUs
- finite field arithmetics, including GF(p) and GF(2^n)
- prime number generation and verification
- various miscellaneous modules such as base 64 coding and 32-bit CRC
- class wrappers for these operating system features (optional):
- high resolution timers on Windows, Unix, and MacOS
- Berkeley and Windows style sockets
- Windows named pipes
- /dev/random and /dev/urandom on Linux and FreeBSD
- Microsofts CryptGenRandom on Windows
- A high level interface for most of the above, using a filter/pipeline metaphor
- benchmarks and validation testing
- FIPS 140-2 Validated
Enhancements:
- This release added VMAC and Sosemanuk, and improved the speed of several other algorithms using x86/x86-64/MMX/SSE2 assembly.
- Random number generators and DSA-like signature algorithms were modified to reduce the risk of reusing random numbers and IVs after virtual machine state rollback.
<<lessMain features:
- a class hierarchy with an API defined by abstract base classes
- AES (Rijndael) and AES candidates: RC6, MARS, Twofish, Serpent, CAST-256
- other symmetric block ciphers: IDEA, DES, Triple-DES (DES-EDE2 and DES-EDE3), DESX (DES-XEX3), RC2, RC5, Blowfish, Diamond2, TEA, SAFER, 3-WAY, GOST, SHARK, CAST-128, Square, Skipjack, Camellia, SHACAL-2
- generic cipher modes: ECB, CBC, CBC ciphertext stealing (CTS), CFB, OFB, counter mode (CTR)
- stream ciphers: Panama, ARC4, SEAL, WAKE, WAKE-OFB, BlumBlumShub
- public-key cryptography: RSA, DSA, ElGamal, Nyberg-Rueppel (NR), Rabin, Rabin-Williams (RW), LUC, LUCELG, DLIES (variants of DHAES), ESIGN
- padding schemes for public-key systems: PKCS#1 v2.0, OAEP, PSS, PSSR, IEEE P1363 EMSA2 and EMSA5
- key agreement schemes: Diffie-Hellman (DH), Unified Diffie-Hellman (DH2), Menezes-Qu-Vanstone (MQV), LUCDIF, XTR-DH
- elliptic curve cryptography: ECDSA, ECNR, ECIES, ECDH, ECMQV
- one-way hash functions: SHA-1, MD2, MD4, MD5, HAVAL, RIPEMD-128, RIPEMD-256, RIPEMD-160, RIPEMD-320, Tiger, SHA-2 (SHA-224, SHA-256, SHA-384, and SHA-512), Panama, Whirlpool
- message authentication codes: MD5-MAC, HMAC, XOR-MAC, CBC-MAC, DMAC, Two-Track-MAC
- cipher constructions based on hash functions: Luby-Rackoff, MDC
- pseudo random number generators (PRNG): ANSI X9.17 appendix C, PGPs RandPool
- password based key derivation functions: PBKDF1 and PBKDF2 from PKCS #5
- Shamirs secret sharing scheme and Rabins information dispersal algorithm (IDA)
- DEFLATE (RFC 1951) compression/decompression with gzip (RFC 1952) and zlib (RFC 1950) format support
- fast multi-precision integer (bignum) and polynomial operations, with SSE2 optimizations for Pentium 4 processors, and support for 64-bit CPUs
- finite field arithmetics, including GF(p) and GF(2^n)
- prime number generation and verification
- various miscellaneous modules such as base 64 coding and 32-bit CRC
- class wrappers for these operating system features (optional):
- high resolution timers on Windows, Unix, and MacOS
- Berkeley and Windows style sockets
- Windows named pipes
- /dev/random and /dev/urandom on Linux and FreeBSD
- Microsofts CryptGenRandom on Windows
- A high level interface for most of the above, using a filter/pipeline metaphor
- benchmarks and validation testing
- FIPS 140-2 Validated
Enhancements:
- This release added VMAC and Sosemanuk, and improved the speed of several other algorithms using x86/x86-64/MMX/SSE2 assembly.
- Random number generators and DSA-like signature algorithms were modified to reduce the risk of reusing random numbers and IVs after virtual machine state rollback.
Download (0.98MB)
Added: 2007-05-06 License: BSD License Price:
921 downloads
Ghornons Hammer 0.1.2
Ghornons Hammer is a 3D strategy adventure game. more>>
Ghornons Hammer project is a 3D strategy adventure game.
Ghornons Hammer is a 3D strategy adventure game based on missions and adventure rather than on mass armies or leveling stats.
There is no gameplay in this version of Ghornons Hammer yet. The map you are on consits of a miniature village (windmills, trees, campfire) and some surrounding terrain. You are free to walk around the map to get an impression of what Ghornons Hammer might look like in future. In the next releases, we will be adding a user interface and character animation, so stay tuned!
<<lessGhornons Hammer is a 3D strategy adventure game based on missions and adventure rather than on mass armies or leveling stats.
There is no gameplay in this version of Ghornons Hammer yet. The map you are on consits of a miniature village (windmills, trees, campfire) and some surrounding terrain. You are free to walk around the map to get an impression of what Ghornons Hammer might look like in future. In the next releases, we will be adding a user interface and character animation, so stay tuned!
Download (1.5MB)
Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1025 downloads
BRL-CAD 7.10.0
BRL-CAD is a powerful constructive solid geometry solid modeling system that includes an interactive geometry editor. more>>
BRL-CAD project is a powerful Constructive Solid Geometry (CSG) solid modeling system. BRL-CAD includes an interactive geometry editor, ray tracing support for rendering and geometric analysis, network distributed framebuffer support, image-processing and signal-processing tools. The entire package is distributed in source code form.
Since the late 1950s, computers have been used to assist with the design and study of combat vehicle systems. The result has been a reduction in the amount of time and money required to take a system from the drawing board to full-scale production as well as increased efficiency in testing and evaluation.
In 1979, the U.S. Army Ballistic Research Laboratory (BRL) (now the U.S. Army Research Laboratory [ARL]) expressed a need for tools that could assist with the computer simulation and engineering analysis of combat vehicle systems and environments. When no existing computer-aided design (CAD) package was found to be adequate for this purpose, BRL software developers began assembling a suite of utilities capable of interactively displaying, editing, and interrogating geometric models. This suite became known as BRL-CAD.
Now comprising over one-half million lines of C code, BRL-CAD has become a powerful constructive solid geometry (CSG) modeling package that has been licensed at over 2,000 sites throughout the world. It contains a large collection of tools, utilities, and libraries including an interactive geometry editor, raytracing and generic framebuffer libraries, a network-distributed image-processing and signal-processing capability, and a customizable embedded scripting language. In addition, BRL-CAD simultaneously supports dual interaction methods, one using a command line and one using a graphical user interface (GUI).
A particular strength of the package lies in its ability to build and analyze realistic models of complex objects using a relatively small set of "primitive shapes." To do this, the shapes are manipulated by employing the basic Boolean operations of union, subtraction, and intersection. Another strength of the package is the speed of its raytracer, which is one of the fastest in existence. Finally, BRL-CAD users can accurately model objects on scales ranging from the subatomic through the galactic and get "all the details, all the time."
The application side of BRL-CAD also offers a number of tools and utilities. They primarily concern (1) geometric conversion, (2) geometric interrogation, (3) image format conversion, and (4) command-line-oriented image manipulation. The following is a list of the major BRL-CAD tools and utilities.
- MGED (Multiple-Device Geometry Editor) ? BRL-CADs graphics editor. (For detailed guidance on the use of MGED as well as a list of all the MGED commands currently available, see Butler et al. [2001].)
- Tools for raytracing and interrogating raytraced geometric objects.
- rt ? the main raytracer for rendering images in BRL-CAD.
- nirt ? a package for firing rays interactively and getting information about what the rays run into.
- remrt ? a network-distributed raytracing package.
- An assortment of geometric converters to convert to and/or from other geometry formats, including Euclid, ACAD, AutoCAD DXF, TANKILL, Wavefront OBJ, Pro/ENGINEER, JACK (the human factors model for doing workload/usability studies), Viewpoint Data Lab, NASTRAN, Digital Equipments Object File Format (OFF), Virtual Reality Mark-up Language (VRML), Stereo Lithography (STL), Cyberware Digitizer data, and FASTGEN4.
- bwish ? a Tcl/Tk interpreter in a windowing shell with enhancements compiled into it for accessing BRL-CAD libraries. It also includes various other extensions to the Tcl language.
- irprep ? produces input to the PRISM (Physically Realistic Infrared Simulation Model) code.
- JOVE (Jonathans Own Version of Emacs) ? a fast, light implementation of Emacs.
- Applications for displaying images of various types on the framebuffer application and retrieving data from that framebuffer into images of various types.
- Tools for generating geometry for common objects such as fences, walls, and geometric mathematical oddities (e.g., the sphereflake shown in Figure 2 in Section 4).
- Data manipulation programs to (1) convert integers to floats, floats to doubles, etc. (e.g., cv); (2) perform mathematical operations on file elements (e.g., imod, umod, and dmod); (3) compute statistics of file elements (e.g., istat, ustat, and dstat); etc.
- Utilities for building animation scripts ? keeping track of columnar data and interpolating it to allow one to produce input to the rt program to render multiple items for animation.
- Utah Raster Tool Kit ? image manipulation of all RLE-based images.
- Programs for manipulating images and converting between different image file types. The two primary BRL-CAD types are pix (24-bit red, green, and blue [RGB] color images) and bw (8-bit greyscale images). Converters exist for various image formats including alias, png, ppm, etc.
- Programs for filtering images, doing histograms on the image data, and extracting rectangles from the images.
- Tools for combining two images and blending them together. (These tools were created before good image editing tools for video production were available; today users would typically load the images directly into a video editing package.)
Enhancements:
- fixed -i argument bug in g-acad, g-dxf, g-nff, g-obj - Shawn Baker
- framebuffer toggle added to raytrace panel in mged - Sean Morrison
- fixed rtedge multithreaded output render bug - Erik Greenwald
- fixed jove/termcap issues on Mac OS X - Sean Morrison
- updated bundled libtermcap to NetBSD version 0.6 - Sean Morrison
- increased output precision on mged analyze command - Sean Morrison
- prevent mged shutdown on DSP objects with no data - Sean Morrison
- integration into the Arch Linux packaging system - Loui Chang
- upgrade of bundled tcl/tk from 8.4.6 to 8.5a5 - Sean Morrison
- improved EOL processing in 70+ tools - Sean Morrison, John Anderson
- rewrote pixcmp providing improved I/O format options - Sean Morrison
- added new manual page for pixcmp utility - Sean Morrison
- updated bundled zlib to version 1.2.3 - Sean Morrison
- updated bundled libpng to version 1.2.16 - Sean Morrison
- fixed Windows line-ending bug in dxf-g - John Anderson
- g_qa manual page documents the -t tolerance option - Lee Butler
- updated bundled blt to blt2.4z-patch-2 - Sean Morrison
- dxf-g turns 2D entities into sketches instead of nmg - John Anderson
- removed advertising clause from BSD code - Sean Morrison
- fix index bug, allow material ID of zero in rtweight - Karel Kulhavy
- fixed multiple frame render bug in raytracers - Karel Kulhavy
- mged help command now shows help for all args listed - Sean Morrison
<<lessSince the late 1950s, computers have been used to assist with the design and study of combat vehicle systems. The result has been a reduction in the amount of time and money required to take a system from the drawing board to full-scale production as well as increased efficiency in testing and evaluation.
In 1979, the U.S. Army Ballistic Research Laboratory (BRL) (now the U.S. Army Research Laboratory [ARL]) expressed a need for tools that could assist with the computer simulation and engineering analysis of combat vehicle systems and environments. When no existing computer-aided design (CAD) package was found to be adequate for this purpose, BRL software developers began assembling a suite of utilities capable of interactively displaying, editing, and interrogating geometric models. This suite became known as BRL-CAD.
Now comprising over one-half million lines of C code, BRL-CAD has become a powerful constructive solid geometry (CSG) modeling package that has been licensed at over 2,000 sites throughout the world. It contains a large collection of tools, utilities, and libraries including an interactive geometry editor, raytracing and generic framebuffer libraries, a network-distributed image-processing and signal-processing capability, and a customizable embedded scripting language. In addition, BRL-CAD simultaneously supports dual interaction methods, one using a command line and one using a graphical user interface (GUI).
A particular strength of the package lies in its ability to build and analyze realistic models of complex objects using a relatively small set of "primitive shapes." To do this, the shapes are manipulated by employing the basic Boolean operations of union, subtraction, and intersection. Another strength of the package is the speed of its raytracer, which is one of the fastest in existence. Finally, BRL-CAD users can accurately model objects on scales ranging from the subatomic through the galactic and get "all the details, all the time."
The application side of BRL-CAD also offers a number of tools and utilities. They primarily concern (1) geometric conversion, (2) geometric interrogation, (3) image format conversion, and (4) command-line-oriented image manipulation. The following is a list of the major BRL-CAD tools and utilities.
- MGED (Multiple-Device Geometry Editor) ? BRL-CADs graphics editor. (For detailed guidance on the use of MGED as well as a list of all the MGED commands currently available, see Butler et al. [2001].)
- Tools for raytracing and interrogating raytraced geometric objects.
- rt ? the main raytracer for rendering images in BRL-CAD.
- nirt ? a package for firing rays interactively and getting information about what the rays run into.
- remrt ? a network-distributed raytracing package.
- An assortment of geometric converters to convert to and/or from other geometry formats, including Euclid, ACAD, AutoCAD DXF, TANKILL, Wavefront OBJ, Pro/ENGINEER, JACK (the human factors model for doing workload/usability studies), Viewpoint Data Lab, NASTRAN, Digital Equipments Object File Format (OFF), Virtual Reality Mark-up Language (VRML), Stereo Lithography (STL), Cyberware Digitizer data, and FASTGEN4.
- bwish ? a Tcl/Tk interpreter in a windowing shell with enhancements compiled into it for accessing BRL-CAD libraries. It also includes various other extensions to the Tcl language.
- irprep ? produces input to the PRISM (Physically Realistic Infrared Simulation Model) code.
- JOVE (Jonathans Own Version of Emacs) ? a fast, light implementation of Emacs.
- Applications for displaying images of various types on the framebuffer application and retrieving data from that framebuffer into images of various types.
- Tools for generating geometry for common objects such as fences, walls, and geometric mathematical oddities (e.g., the sphereflake shown in Figure 2 in Section 4).
- Data manipulation programs to (1) convert integers to floats, floats to doubles, etc. (e.g., cv); (2) perform mathematical operations on file elements (e.g., imod, umod, and dmod); (3) compute statistics of file elements (e.g., istat, ustat, and dstat); etc.
- Utilities for building animation scripts ? keeping track of columnar data and interpolating it to allow one to produce input to the rt program to render multiple items for animation.
- Utah Raster Tool Kit ? image manipulation of all RLE-based images.
- Programs for manipulating images and converting between different image file types. The two primary BRL-CAD types are pix (24-bit red, green, and blue [RGB] color images) and bw (8-bit greyscale images). Converters exist for various image formats including alias, png, ppm, etc.
- Programs for filtering images, doing histograms on the image data, and extracting rectangles from the images.
- Tools for combining two images and blending them together. (These tools were created before good image editing tools for video production were available; today users would typically load the images directly into a video editing package.)
Enhancements:
- fixed -i argument bug in g-acad, g-dxf, g-nff, g-obj - Shawn Baker
- framebuffer toggle added to raytrace panel in mged - Sean Morrison
- fixed rtedge multithreaded output render bug - Erik Greenwald
- fixed jove/termcap issues on Mac OS X - Sean Morrison
- updated bundled libtermcap to NetBSD version 0.6 - Sean Morrison
- increased output precision on mged analyze command - Sean Morrison
- prevent mged shutdown on DSP objects with no data - Sean Morrison
- integration into the Arch Linux packaging system - Loui Chang
- upgrade of bundled tcl/tk from 8.4.6 to 8.5a5 - Sean Morrison
- improved EOL processing in 70+ tools - Sean Morrison, John Anderson
- rewrote pixcmp providing improved I/O format options - Sean Morrison
- added new manual page for pixcmp utility - Sean Morrison
- updated bundled zlib to version 1.2.3 - Sean Morrison
- updated bundled libpng to version 1.2.16 - Sean Morrison
- fixed Windows line-ending bug in dxf-g - John Anderson
- g_qa manual page documents the -t tolerance option - Lee Butler
- updated bundled blt to blt2.4z-patch-2 - Sean Morrison
- dxf-g turns 2D entities into sketches instead of nmg - John Anderson
- removed advertising clause from BSD code - Sean Morrison
- fix index bug, allow material ID of zero in rtweight - Karel Kulhavy
- fixed multiple frame render bug in raytracers - Karel Kulhavy
- mged help command now shows help for all args listed - Sean Morrison
Download (41MB)
Added: 2007-04-10 License: GPL (GNU General Public License) Price:
963 downloads
Cryptcat 1.2.1
Cryptcat is the standard netcat enhanced with twofish encryption with ports for WIndows NT, BSD and Linux. more>>
Cryptcat is the standard netcat enhanced with twofish encryption with ports for WIndows NT, BSD and Linux. Twofish is courtesy of counterpane, and cryptix.
TCP/IP swiss army knife extended with twofish encryption - Cryptcat is a simple Unix utility which reads and writes data across network connections, using TCP or UDP protocol while encrypting the data being transmitted. It is designed to be a reliable "back-end" tool that can be used directly or easily driven by other programs and scripts. Also, it is a feature-rich network debugging and exploration tool, since it can create almost any kind of connection you would need and has several interesting built-in capabilities.
Enhancements:
- Thanks for the contributions: linux 7.0 build fixes, tricky bug fixes, -k option, OpenBSD/FreeBSD compiles, directory friendly zips & tars, including MSVC++ makes.
- Since release alot of people have been submitting changes (many times for the same thing). Ive been doing my best to keep up, we are trying to get this up on sourceforge, but there seems to be some sort of "approval" process that makes it unclear if that will actually happen.
- So, if you have submitted something, and its not here, let me know. If youve submitted a change, and its here with someone elses name, that just means someone else got the same change in before you.
<<lessTCP/IP swiss army knife extended with twofish encryption - Cryptcat is a simple Unix utility which reads and writes data across network connections, using TCP or UDP protocol while encrypting the data being transmitted. It is designed to be a reliable "back-end" tool that can be used directly or easily driven by other programs and scripts. Also, it is a feature-rich network debugging and exploration tool, since it can create almost any kind of connection you would need and has several interesting built-in capabilities.
Enhancements:
- Thanks for the contributions: linux 7.0 build fixes, tricky bug fixes, -k option, OpenBSD/FreeBSD compiles, directory friendly zips & tars, including MSVC++ makes.
- Since release alot of people have been submitting changes (many times for the same thing). Ive been doing my best to keep up, we are trying to get this up on sourceforge, but there seems to be some sort of "approval" process that makes it unclear if that will actually happen.
- So, if you have submitted something, and its not here, let me know. If youve submitted a change, and its here with someone elses name, that just means someone else got the same change in before you.
Download (0.18MB)
Added: 2006-08-01 License: GPL (GNU General Public License) Price:
724 downloads
Forth Foundation Library 0.5.0
Forth Foundation Library is a Forth library. more>>
Forth Foundation Library, in short FFL is a Forth library. It gives you a collection of words written in (ANS) forth which are useful in areas such as data types, collections, interfaces, development support, and compound modules.
The modules in the library are grouped in five clusters:
- Data types - char
- Collections - single linked list
- Interfaces - crc-32
- Development - struct, unit test
- Compound - nothing yet.
Enhancements:
- This release adds four new features to the library, including an n-tree with an iterator, a SHA-256 module, and a regular expressions module.
- The library will now also run on MinForth.
<<lessThe modules in the library are grouped in five clusters:
- Data types - char
- Collections - single linked list
- Interfaces - crc-32
- Development - struct, unit test
- Compound - nothing yet.
Enhancements:
- This release adds four new features to the library, including an n-tree with an iterator, a SHA-256 module, and a regular expressions module.
- The library will now also run on MinForth.
Download (0.14MB)
Added: 2007-06-11 License: GPL (GNU General Public License) Price:
865 downloads
Zwischenwelt R4
Zwischenwelt is a browser game inspired by Civilisation, Master of Magic, and some other games like this. more>>
Zwischenwelt is a browser game inspired by Civilisation, Master of Magic, and some other games like this.
It supports building towns, armies, trading, casting spells, and more. The projects language is mostly German.
Enhancements:
- This release includes some features like more spells, smarter monsters, more settings, and admin interfaces.
- Many bugfixes have been made.
- Most of the code has been rewritten with a more object-oriented design.
<<lessIt supports building towns, armies, trading, casting spells, and more. The projects language is mostly German.
Enhancements:
- This release includes some features like more spells, smarter monsters, more settings, and admin interfaces.
- Many bugfixes have been made.
- Most of the code has been rewritten with a more object-oriented design.
Download (1.7MB)
Added: 2005-08-28 License: GPL (GNU General Public License) Price:
1517 downloads
LordsAWar 0.0.1
LordsAWar is a clone of Warlords 2. more>>
LordsAWar is a clone of Warlords 2.
A turn-based strategy game where up to 8 players strive for control of as many cities as possible. Produce new armies in cities to conquer nearby cities. Using the income from those cities, make more armies to take more cities.
Send a hero to a temple to get a quest, or maybe search a nearby ruin instead. Play with others or against the computer.
The abandoned freelords C++ codebase has been used as a starting point.
<<lessA turn-based strategy game where up to 8 players strive for control of as many cities as possible. Produce new armies in cities to conquer nearby cities. Using the income from those cities, make more armies to take more cities.
Send a hero to a temple to get a quest, or maybe search a nearby ruin instead. Play with others or against the computer.
The abandoned freelords C++ codebase has been used as a starting point.
Download (10.4MB)
Added: 2007-07-23 License: Freeware Price:
823 downloads
Americas Army: Special Forces (FireFight) 2.5.0
America�s Army is one of the five most popular action games played online. more>>
Americas Army is one of the five most popular action games played online. It provides players with the most authentic military experience available, from exploring the development of Soldiers in individual and collective training to their deployment in simulated missions in the War on Terror.
Americas Army: Special Forces is the follow-up to Americas Army: Operations, which was released on July 4, 2002.
In Americas Army: Special Forces, players attempt to earn Green Beret status by completing individual and collective training missions drawn from the Special Forces Assignment and Selection (SFAS) process.
Players who complete the SFAS process have the opportunity to take on elite Special Forces roles and are qualified to play in multiplayer missions with units ranging from the elite 82d Airborne Division to the 75th Ranger Regiment.
Includes the complete game Americas Army: Operations.
Main features:
- Authentic U.S. Army experience Realistic depiction of the values, units, equipment and career opportunities that make the Army the worlds premier land force continually updated to incorporate new occupations, units, technologies and adventures.
- Realistic roles Including Weapons Specialist (18B), Intelligence (18F), Engineer (18C), Communications (18E) and Combat Medic (18D).
- Challenging Green Beret training Complete training missions drawn from the SFAS process at Fort Bragg. Successfully complete SFAS and advance to Special Forces Qualification Course (Q-Course) missions to explore new Special Forces roles.
- Intense Special Forces action Intense Special Forces action Experience multiplayer missions in simulated combat environments. Take part in missions that span the capabilities of a Special Forces detachment, including unconventional warfare, direct action, surveillance and reconnaissance and Combat Search and Rescue.
- Detailed Special Forces equipment and military hardware Building on the equipment available in Americas Army: Operations, Americas Army: Special Forces adds the M4 Carbine featuring the Picatinny rail mod system for attaching laser-aiming devices and sighting systems; the MP5SD6 Remington 870 shotgun for forced entry; the AT4, a shoulder-fired anti-tank rocket and the BDM, a shoulder-fired bunker demolition munition.
- Accurate Soldier behavior Players are bound by the laws of land warfare, Army values (honor, duty and integrity) and realistic rules of engagement as they navigate challenges in teamwork-based multiplayer force vs. force operations. Mission accomplishment standings are evaluated based on team effort and adherence to a set of values and norms of conduct.
<<lessAmericas Army: Special Forces is the follow-up to Americas Army: Operations, which was released on July 4, 2002.
In Americas Army: Special Forces, players attempt to earn Green Beret status by completing individual and collective training missions drawn from the Special Forces Assignment and Selection (SFAS) process.
Players who complete the SFAS process have the opportunity to take on elite Special Forces roles and are qualified to play in multiplayer missions with units ranging from the elite 82d Airborne Division to the 75th Ranger Regiment.
Includes the complete game Americas Army: Operations.
Main features:
- Authentic U.S. Army experience Realistic depiction of the values, units, equipment and career opportunities that make the Army the worlds premier land force continually updated to incorporate new occupations, units, technologies and adventures.
- Realistic roles Including Weapons Specialist (18B), Intelligence (18F), Engineer (18C), Communications (18E) and Combat Medic (18D).
- Challenging Green Beret training Complete training missions drawn from the SFAS process at Fort Bragg. Successfully complete SFAS and advance to Special Forces Qualification Course (Q-Course) missions to explore new Special Forces roles.
- Intense Special Forces action Intense Special Forces action Experience multiplayer missions in simulated combat environments. Take part in missions that span the capabilities of a Special Forces detachment, including unconventional warfare, direct action, surveillance and reconnaissance and Combat Search and Rescue.
- Detailed Special Forces equipment and military hardware Building on the equipment available in Americas Army: Operations, Americas Army: Special Forces adds the M4 Carbine featuring the Picatinny rail mod system for attaching laser-aiming devices and sighting systems; the MP5SD6 Remington 870 shotgun for forced entry; the AT4, a shoulder-fired anti-tank rocket and the BDM, a shoulder-fired bunker demolition munition.
- Accurate Soldier behavior Players are bound by the laws of land warfare, Army values (honor, duty and integrity) and realistic rules of engagement as they navigate challenges in teamwork-based multiplayer force vs. force operations. Mission accomplishment standings are evaluated based on team effort and adherence to a set of values and norms of conduct.
Download (776MB)
Added: 2005-11-02 License: Freeware Price:
816 downloads
KsirK 1.8
KsirK is a computerized version of a well known strategy board game: Risk ! more>>
KsirK is a computerized version of a well known strategy board game: Risk !
KsirK is a game for KDE released under the GPL. In the current version, KsirK is a usable multi-player mono-machine game with a basic AI. Planned future versions will be really network-enabled multi-playered with a better AI and a lot more enhancements (see Status for details).
The goal of the game is simply to conquer the World... It is done by attacking your neighbors with your armies.
At the beginning of the game, countries are distributed to all the players. Each country contain one army (represented by an infantryman) at this moment. Each player has some armies to distribute to his countries. Note that five armies are represented by a cavalryman and 10 by a cannon.
On each turn, each player can attack his neighbours, eventually conquering one or more countries. At the end of each turn, some bonus armies are distributed to the players in function of the number of countries they own.
The winner is the player that conquered all the world !!
!!! WARNING !!!
To compile KsirK1.3beta2, you have to patch a file in the libkdegames/kgame library.
A version of the patched file is given in the kgame-patch directory of the
distribution. If you dont know how to do that, maybe should you wait for a corrected kdegames package or for binary distributions of KsirK.
Enhancements:
- Updated the waf build system to 1.0.1
<<lessKsirK is a game for KDE released under the GPL. In the current version, KsirK is a usable multi-player mono-machine game with a basic AI. Planned future versions will be really network-enabled multi-playered with a better AI and a lot more enhancements (see Status for details).
The goal of the game is simply to conquer the World... It is done by attacking your neighbors with your armies.
At the beginning of the game, countries are distributed to all the players. Each country contain one army (represented by an infantryman) at this moment. Each player has some armies to distribute to his countries. Note that five armies are represented by a cavalryman and 10 by a cannon.
On each turn, each player can attack his neighbours, eventually conquering one or more countries. At the end of each turn, some bonus armies are distributed to the players in function of the number of countries they own.
The winner is the player that conquered all the world !!
!!! WARNING !!!
To compile KsirK1.3beta2, you have to patch a file in the libkdegames/kgame library.
A version of the patched file is given in the kgame-patch directory of the
distribution. If you dont know how to do that, maybe should you wait for a corrected kdegames package or for binary distributions of KsirK.
Enhancements:
- Updated the waf build system to 1.0.1
Download (2.4MB)
Added: 2006-12-28 License: GPL (GNU General Public License) Price:
1037 downloads
The Romalizer 0.61
The Romalizer project is a Tcl script to analyze your MAME roms and report errors. more>>
The Romalizer project is a Tcl script to analyze your MAME roms and report errors.
The ROMalizer is a Tcl script that examines your .zip files for MAME ROMs and lets you know if you have any extra data in them. It can also report incorrect filenames, CRCs, etc.
Enhancements:
- romalizer will no longer move the zipfiles it has fixed into your roms directory unless you specify the -M option. This will allow you to run romalizer as a normal user on a roms filesystem that is only writable by root or some other games administrator. If you use the -M option, romalzier will back up your old roms into the working directory as usual, if the -M option is not used, the new (fixed) roms will be located in the working directory.
- romalizer now fully supports two new styles of merging your roms. You may now use the -g or -G options to tell romalizer to use one of these new merging formats. When -g is used, romalizer will merge all clones into a single zip file. When -G is used, romalizer will create clone zip files that are capable of being run independantly of the parent romset. I have tested these new merging features on my pacman romset and it works beautifully, however more testing probably needs to be done on a complete romset for these options.
- neogeo games are now supported, romalizer will just ignore any CRC that matches 354029fc (ng-sfix.rom), 9036d879 (neo-geo.rom), and 97cf998b (ng-sm1.rom). Thus neogeo roms are now fully supported except for these 3 which should be placed in a file called neogeo.zip.
- romalizer requires usage of UnZip version 5.41 or higher due to a Y2K bug in UnZip. This patch will now check your unzip version and abort if you do not have a recent version of UnZip.
<<lessThe ROMalizer is a Tcl script that examines your .zip files for MAME ROMs and lets you know if you have any extra data in them. It can also report incorrect filenames, CRCs, etc.
Enhancements:
- romalizer will no longer move the zipfiles it has fixed into your roms directory unless you specify the -M option. This will allow you to run romalizer as a normal user on a roms filesystem that is only writable by root or some other games administrator. If you use the -M option, romalzier will back up your old roms into the working directory as usual, if the -M option is not used, the new (fixed) roms will be located in the working directory.
- romalizer now fully supports two new styles of merging your roms. You may now use the -g or -G options to tell romalizer to use one of these new merging formats. When -g is used, romalizer will merge all clones into a single zip file. When -G is used, romalizer will create clone zip files that are capable of being run independantly of the parent romset. I have tested these new merging features on my pacman romset and it works beautifully, however more testing probably needs to be done on a complete romset for these options.
- neogeo games are now supported, romalizer will just ignore any CRC that matches 354029fc (ng-sfix.rom), 9036d879 (neo-geo.rom), and 97cf998b (ng-sm1.rom). Thus neogeo roms are now fully supported except for these 3 which should be placed in a file called neogeo.zip.
- romalizer requires usage of UnZip version 5.41 or higher due to a Y2K bug in UnZip. This patch will now check your unzip version and abort if you do not have a recent version of UnZip.
Download (0.008MB)
Added: 2006-11-20 License: Freeware Price:
624 downloads

SuperGamer Supreme
SuperGamer Supreme gives you interesting games created for Linux desktop operating system. more>>
SuperGamer Supreme gives you interesting games created for Linux desktop operating system. It has all the normal Linux desktop applications such as the Firefox Browser, OpenOffice.org, etc., but also has a great many native to Linux games added, as well as some demos of proprietary games.
The games (in the order they appear on the launch bar) Include:
- Quake Wars
- Doom 3
- Prey
- Unreal Tournament
- Quake 4
- Savage 2
- Postal 2
- Enemy Territory
- Penumbra Black Plague
- Sauerbraten
- Urban Terror
- Soldier Of Fortune
- Torcs
- Tremulous
- AlienArena
- True Combat
- America's Army
- Nexus
- OpenArena
- PlaneShift
- Drop Team
- Frets On Fire
- Chromium B.S.U.
- Mad Bomber
- X-Moto
- BZ Flag
- Mega Mario
- Glaxium
- GL-117
- NeverBall
- NeverPutt
- Super Tux
- PPRacer
Major Features:
- This Supreme SuperGamer version will work on both 32 and 64 bit PCs and fills a full Live Dual Layer DVD.
- It includes support for ethernet, wireless, and dialup Internet connections.
- It can run in "Live" mode directly from the DVD and can be optionally installed to your hard drive.
- A few key includes are 2.6.27.24 kernel, Azureus, Gparted, Limewire, Gimp, K9copy, KOffice, OpenOffice 3, Hardinfo (system profiler and benchmark) along with all the plugins for firefox with forcastbar enhanced, adblock, and blockxxx included (blockxxx is a child word and website filter which is not enabled by default as it blocks alot of stuff...almost to much).
Added: 2009-07-25 License: GPL Price: FREE
1 downloads
CGI::EasyCGI 0.5.0
CGI::EasyCGI is a lightweight Perl module for handling the most common CGI functions. more>>
Simple to use, single file with no dependencies, and short learning curve for those times when you dont want or need the swiss army knife of cgi modules.
Synopsis
use CGI::EasyCGI;
my $Page = EasyCGI->new_page("html");
my $Cookie = {Name => "pklogin", Value => {UserName => $Self->{Env}{username}, Password => $Self->{Env}{password}}; $Page->add_cookie($Cookie);
%PKEnv = EasyCGI::cgi_request() or die "No Http Environment";
%Cookies = EasyCGI::get_cookie_list() or die "no cookies";
$SomeCookie = $Cookies{SomeCookieName}; $SomeCookieValue = $$SomeCookie(SomeCookieVariable};
my $Html = "hello world!!"; $Page->append_to_page($Html);
$Page->print_page();
This module handles all the details of sending a document of any content type to a WebBrowser. It also handles retrieving form data from sent via "get" or "post" in regular or multipart/form-data encodings(file uploads). It does this transparently to the user through a single interface. Finally it handles setting and retrieving cookies. It does all this as a standalone module with no dependencies for an easy install.
<<lessSynopsis
use CGI::EasyCGI;
my $Page = EasyCGI->new_page("html");
my $Cookie = {Name => "pklogin", Value => {UserName => $Self->{Env}{username}, Password => $Self->{Env}{password}}; $Page->add_cookie($Cookie);
%PKEnv = EasyCGI::cgi_request() or die "No Http Environment";
%Cookies = EasyCGI::get_cookie_list() or die "no cookies";
$SomeCookie = $Cookies{SomeCookieName}; $SomeCookieValue = $$SomeCookie(SomeCookieVariable};
my $Html = "hello world!!"; $Page->append_to_page($Html);
$Page->print_page();
This module handles all the details of sending a document of any content type to a WebBrowser. It also handles retrieving form data from sent via "get" or "post" in regular or multipart/form-data encodings(file uploads). It does this transparently to the user through a single interface. Finally it handles setting and retrieving cookies. It does all this as a standalone module with no dependencies for an easy install.
Download (0.005MB)
Added: 2006-10-03 License: Perl Artistic License Price:
1116 downloads
Adrian 2.0
Adrian project is a RPG using SDL and OpenGL. more>>
Adrian project is a RPG using SDL and OpenGL.
Story Line:
Loacated In the deserts of Nevada, Area 51 the eternally mysterious facilities of the United States Army have been taken over by an evil scientist with the help of his genetically engineered creatures.
He plans to destroy the world using the the Intercontinental Balistic missiles (ICBMs) which have been lying unarmed in the desert since the end of cold war. He plans to arm these missiles and launch an attack on the world resulting in a Nuclear Holocaust.
The Area is heavily guarded, and attacks by air have been ruled out due to the State-of-the-art Anti Aircraft Battery.
The only hope of the world is Adrian. He has successfully completed many commando operations in Vietnam and Afghanistan.
As the Hero is dropped off, he gets the information that the ICBMs are being armed. The standard Arming and launch sequence takes some time. This is all the time Adrian has got to stop the ICBMs from lifting off from their silos. Once Launched, ICBMs cannot be recalled or destroyed.
Version restrictions:
- 1) Takes a lot of time to quit once the mission is sucessful.
- 2) The sound doensnt work properly on some of the systems :(( we are not sure about the reason.. if any of you know about it... plz.. send us...
<<lessStory Line:
Loacated In the deserts of Nevada, Area 51 the eternally mysterious facilities of the United States Army have been taken over by an evil scientist with the help of his genetically engineered creatures.
He plans to destroy the world using the the Intercontinental Balistic missiles (ICBMs) which have been lying unarmed in the desert since the end of cold war. He plans to arm these missiles and launch an attack on the world resulting in a Nuclear Holocaust.
The Area is heavily guarded, and attacks by air have been ruled out due to the State-of-the-art Anti Aircraft Battery.
The only hope of the world is Adrian. He has successfully completed many commando operations in Vietnam and Afghanistan.
As the Hero is dropped off, he gets the information that the ICBMs are being armed. The standard Arming and launch sequence takes some time. This is all the time Adrian has got to stop the ICBMs from lifting off from their silos. Once Launched, ICBMs cannot be recalled or destroyed.
Version restrictions:
- 1) Takes a lot of time to quit once the mission is sucessful.
- 2) The sound doensnt work properly on some of the systems :(( we are not sure about the reason.. if any of you know about it... plz.. send us...
Download (13.3MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1025 downloads
cfv 1.18.1
cfv tests and create sfv, csv, crc, md5, md5sum, BSD md5, sha1sum, and torrent files. more>>
cfv is a utility to both test and create .sfv, .csv, .crc, .md5(sfv-like), md5sum, bsd md5, sha1sum, and .torrent files. These files are commonly used to ensure the correct retrieval or storage of data.
cfv is written in python, and as such should run on all platforms python supports. Currently, it has been verified to work on linux, freebsd, openbsd, netbsd, solaris, macosx, and windows.
Main features:
- supports testing and creating of .sfv, .csv(2, 3, and 4 field variants), .crc, sfvmd5(sfv file using md5 instead of crc32), md5sum, bsd md5, sha1sum, and BitTorrent file formats
- test-only support for PAR and PAR2 files
- automatic checksum file naming ability in create mode
- recursive operation
- show unverified files option
- ignore case and fix path seperator options for cross platform use
- transparent gzip support for checksum files
- configurable renaming of bad files (with testing against previous bad files, to save only unique differing copies)
- searching for/fixing of misnamed files
- raw listing of files of specified type (bad, missing, etc)
- test suite to ensure correct operation
<<lesscfv is written in python, and as such should run on all platforms python supports. Currently, it has been verified to work on linux, freebsd, openbsd, netbsd, solaris, macosx, and windows.
Main features:
- supports testing and creating of .sfv, .csv(2, 3, and 4 field variants), .crc, sfvmd5(sfv file using md5 instead of crc32), md5sum, bsd md5, sha1sum, and BitTorrent file formats
- test-only support for PAR and PAR2 files
- automatic checksum file naming ability in create mode
- recursive operation
- show unverified files option
- ignore case and fix path seperator options for cross platform use
- transparent gzip support for checksum files
- configurable renaming of bad files (with testing against previous bad files, to save only unique differing copies)
- searching for/fixing of misnamed files
- raw listing of files of specified type (bad, missing, etc)
- test suite to ensure correct operation
Download (0.065MB)
Added: 2005-04-12 License: GPL (GNU General Public License) Price:
1660 downloads
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