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Crate Game Engine Milestone 4.1
The Crate Game Engine is a game engine that is designed to make creating games trivial. more>>
Crate Game Engine is a game engine that is designed to make the process of creating games trivial.
The rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
<<lessThe rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
Download (0.20MB)
Added: 2005-12-09 License: LGPL (GNU Lesser General Public License) Price:
805 downloads
Alpha Shooter 0.0.3
Alpha Shooter is a 3D OpenGL first-person shooter game with a sci-fi setting. more>>
Alpha Shooter is a 3D OpenGL first-person shooter game with a sci-fi setting.
Alpha Shooter was born as a project for the Computer Graphics course at the University of Bologna.
The main objective was to develop a very simple 3D game using the OpenGL, GLU and GLUT libraries only (and some creativity). Emphasis was not placed on the game itself, rather on learning how to use the libraries to produce a 3D environment and interact with it; it was thus required to build a suitable scenery using polygonal meshes and quadric surfaces, appropriate textures and materials, lights, and effects.
According to my personal taste I chose a sci-fi setting, trying to reproduce an environment that could remind players of a warehouse or loading area located inside a space ship or space station, like those often seen in movies or commercial videogames (of course I was aware of the limits of my implementation). I focused development on a single room, with an outside view, for ease of development (it was my very first attempt at graphics programming) and because it was enough to make use of a wide set of elements of OpenGL, consistently with the project requirements.
The game I wrote was inspired to the First Person Shooter genre, in which the player can move around in a 3D environment, looking around freely through the eyes of the played character, interacting (in very limited ways) with some of the objects present, shooting crates and barrels and some holographic targets.
I had a lot of fun creating that simple game, so after I got my Masters Degree I decided it would be a waste to just leave it hidden in some obscure directory at home; it is now here, released as Free Software, so that I can keep working on it and improving it, with help from whoever will be interested, in the hope that it will be useful as an example on how to get started in computer graphics and games development.
Enhancements:
- Binary packages were created for all supported operating systems, including a Windows installer, an i386 Debian Linux package, and a PowerPC Mac OS X DMG disk image.
- Additionally, the improved persistent mouse movement mode uses a dynamic mouse cursor that shows direction and speed of rotation, making that movement mode more intuitive and useful.
- Several minor bugs have also been fixed.
<<lessAlpha Shooter was born as a project for the Computer Graphics course at the University of Bologna.
The main objective was to develop a very simple 3D game using the OpenGL, GLU and GLUT libraries only (and some creativity). Emphasis was not placed on the game itself, rather on learning how to use the libraries to produce a 3D environment and interact with it; it was thus required to build a suitable scenery using polygonal meshes and quadric surfaces, appropriate textures and materials, lights, and effects.
According to my personal taste I chose a sci-fi setting, trying to reproduce an environment that could remind players of a warehouse or loading area located inside a space ship or space station, like those often seen in movies or commercial videogames (of course I was aware of the limits of my implementation). I focused development on a single room, with an outside view, for ease of development (it was my very first attempt at graphics programming) and because it was enough to make use of a wide set of elements of OpenGL, consistently with the project requirements.
The game I wrote was inspired to the First Person Shooter genre, in which the player can move around in a 3D environment, looking around freely through the eyes of the played character, interacting (in very limited ways) with some of the objects present, shooting crates and barrels and some holographic targets.
I had a lot of fun creating that simple game, so after I got my Masters Degree I decided it would be a waste to just leave it hidden in some obscure directory at home; it is now here, released as Free Software, so that I can keep working on it and improving it, with help from whoever will be interested, in the hope that it will be useful as an example on how to get started in computer graphics and games development.
Enhancements:
- Binary packages were created for all supported operating systems, including a Windows installer, an i386 Debian Linux package, and a PowerPC Mac OS X DMG disk image.
- Additionally, the improved persistent mouse movement mode uses a dynamic mouse cursor that shows direction and speed of rotation, making that movement mode more intuitive and useful.
- Several minor bugs have also been fixed.
Download (0.77MB)
Added: 2007-08-09 License: GPL v3 Price:
813 downloads
RFC 3.3.0
RFC (Remote Filesystem Checker) is a set of scripts that aims to help System-Administrators. more>>
RFC (Remote Filesystem Checker) is a set of scripts that aims to help System-Administrators run a filesystem-checker (like tripwire, aide and so on...) from a "master-node" to several "slave-nodes" using ssh, scp, sudo and few other common shell commands.
Main features:
- crate/update FileSystem-Checkers (FSC) database
- execute FSC and create a log-report
- allow parallel execution, mass-check and mass-upgrade!
- support non-interactive operations
- use scp/ssh for all connections
- use an arbitrary port for ssh/scp connections (may be different for each host!)
- send (ONE) email to administrator(s)
- rotate logs, databases and other files
- support for AFICK, AIDE and INTEGRIT FileSystem-Checkers
- check users creation/removal
- check group creation/removal
- check if someone changes UID, GID or shell
- check for groups members or ID changes
- check for SUID/SGID on remote host via a separate PERL script
- check if remote-host is up before run checks on it (via nmap)
- kill the processes that take too long (you can set an arbitrary timeout value)
<<lessMain features:
- crate/update FileSystem-Checkers (FSC) database
- execute FSC and create a log-report
- allow parallel execution, mass-check and mass-upgrade!
- support non-interactive operations
- use scp/ssh for all connections
- use an arbitrary port for ssh/scp connections (may be different for each host!)
- send (ONE) email to administrator(s)
- rotate logs, databases and other files
- support for AFICK, AIDE and INTEGRIT FileSystem-Checkers
- check users creation/removal
- check group creation/removal
- check if someone changes UID, GID or shell
- check for groups members or ID changes
- check for SUID/SGID on remote host via a separate PERL script
- check if remote-host is up before run checks on it (via nmap)
- kill the processes that take too long (you can set an arbitrary timeout value)
Download (2.79MB)
Added: 2005-11-18 License: GPL (GNU General Public License) Price:
1439 downloads
Still Yet Another Sokoban 2.0.1
Still Yet Another Sokoban is an implementation of the popular Sokoban puzzle game. more>>
Sokoban was invented in Japan and the original program was written by Hiroyuki Imabayashi. Sokoban is copyright (c) 1982 Thinking Rabbit Inc. Japan.
"Sokoban" means "warehouse keeper" in Japanese; the goal of the game is to push all the crates into the designated crate positions.
The levels provided are not my own, they are public domain.
Main features:
- "Unlimited" undo
- Mouse controls + path finding
<<less"Sokoban" means "warehouse keeper" in Japanese; the goal of the game is to push all the crates into the designated crate positions.
The levels provided are not my own, they are public domain.
Main features:
- "Unlimited" undo
- Mouse controls + path finding
Download (0.25MB)
Added: 2007-07-30 License: BSD License Price:
819 downloads
SYASokoban 2.0
SYASokoban is a clone of the popular Sokoban puzzle game. more>>
SYASokoban project is a clone of the popular Sokoban puzzle game.
The goal is to push the crates onto the designated squares without getting stuck.
Sokoban was invented in Japan and the original program was written by Hiroyuki Imabayashi. It is copyright (c) 1982 Thinking Rabbit Inc. Japan.
"Sokoban" means "warehouse keeper" in Japanese; the goal of the game is to push all the crates into the designated crate positions.
The levels provided are not my own, they are assembled from various sources. The default 90 levels are public domain.
You can add more sets of levels in the data/sokoban/levels folder. The file must have the .txt extension. See existing sets of levels for examples.
Main features:
- "Unlimited" undo
- Mouse controls + path finding
- Many included levels
- Can add new sets of levels
<<lessThe goal is to push the crates onto the designated squares without getting stuck.
Sokoban was invented in Japan and the original program was written by Hiroyuki Imabayashi. It is copyright (c) 1982 Thinking Rabbit Inc. Japan.
"Sokoban" means "warehouse keeper" in Japanese; the goal of the game is to push all the crates into the designated crate positions.
The levels provided are not my own, they are assembled from various sources. The default 90 levels are public domain.
You can add more sets of levels in the data/sokoban/levels folder. The file must have the .txt extension. See existing sets of levels for examples.
Main features:
- "Unlimited" undo
- Mouse controls + path finding
- Many included levels
- Can add new sets of levels
Download (0.25MB)
Added: 2006-12-27 License: BSD License Price:
1032 downloads
WiFiAdmin 0.0.4
WiFiAdmin is an environment for the administration of Linux WiFi hotspots. more>>
Wifiadmin is a free php graphical interface to mainly hostap, and wireless tools in general, although most of this code has been debugged only under a hostap environment.
Please submit errors found when running with other linux wireless drivers, that support wireless extensions. We are trying so that wifiadmin is as self-configuring and distribution-independent as possible.
Installation:
1) Decompress in a directory reachable from your web server(htdocs), keeping in mind the directory structure.
2) If you disable mysql usage($use_mysql variable in the include/config.php file):
Give write access to the user that you are running PHP, to the file include/passwd .For example, from wifiadmin root directory type chown apache:/ include; chown apache:/ include/passwd, depending on your local configuration.
If you enable mysql usage:
Within the directory, youll find a a file named "mysql.sql". Contained in this file are the SQL statements necessary to create the WiFiAdmin database. Log onto your database server under the root account (or other account allowed to create databases), create a database for wifiadmin, and then run the contents of mysql.sql to create the tables and initial data.
For example:
mysqladmin -u [user] -p create [database-name]
mysql -u [user] -p [database-name] < mysql.sql
Or you can use phpMyAdmin to do the same.
In either case, you have to edit the include/config.php file and edit the following variables:
$USERS_DBHOST = "localhost"; host where mysql is running
$USERS_DB = "wifiadmin"; [database-name]
$USERS_DBUSER = "wifiadmin"; [user]
$USERS_DBPASS = "wifiadmin"; the password of [user]
3) Change your sudo configuration. Wifiadmin needs superuser access to specific executables. For the moment, this is done by giving superuser access to the user apache runs with, using the sudo mechanism. You can find out the user that apache runs with, by:
ps aux | grep http or ps aux | grep apache
You should use the visudo executable, or manually edit the file sudoers. Add the following lines, replace www-data with the user apache runs with.
# Cmnd alias specification
Cmnd_Alias WIFIADMIN = /sbin/iwconfig, /sbin/ifconfig, /sbin/iwlist,
/sbin/iwpriv, /sbin/route, /usr/bin/host, /usr/sbin/arp
# User privilege specification
www-data ALL=(ALL) NOPASSWD: WIFIADMIN
Change the paths if iwconfig, ifconfig etc executables are located
elsewhere in your system.
WARNING
This configuration, gives superuser priviledges for the specific commandsto the user your web server runs with. This might have implications on system security.
4) Add the following lines at the end of your crontab (you can use the crontab -e command, or edit your /etc/crontab directly)
*/2 * * * * root php /path/to/wifiadmin/create-update-rrds.php > /dev/null 2>&1
*/10 * * * * root php /path/to/wifiadmin/create_graphs.php > /dev/null 2>&1
The first line creates(for the first time) and updates the rrd databases. The second
creates the updated png graphs from the databases. RRD updates happen every 2 minutes, and graphs are crated every 10 minutes.
Change these values to suit your needs. Mind space characters from copy-pasting into your crontab!!
5) Wifiadmin can send emails to confirm new user accounts, or remind user passwords.
If $send_emails = true; in config.php file, wifiadmin will send emails.
If you set $confirm_new_account = false; while $send_emails = true;, wifiamdin will
send emails to remind passwords, but no email confirmation will be needed in order
to set up an account.
6) Fire up your favorite browser, and point to http://target-hostname/wifiadmin/
ATTENTION: WIFIADMIN HAS A DEFAULT ADMIN PASSWORD. Change the admin
password as soon as possible, by logging in as user admin with password wifiadmin.
Go to user management, choose admin, and type a different password. You can LOOSE complete network access to your box if you are careless enough...
<<lessPlease submit errors found when running with other linux wireless drivers, that support wireless extensions. We are trying so that wifiadmin is as self-configuring and distribution-independent as possible.
Installation:
1) Decompress in a directory reachable from your web server(htdocs), keeping in mind the directory structure.
2) If you disable mysql usage($use_mysql variable in the include/config.php file):
Give write access to the user that you are running PHP, to the file include/passwd .For example, from wifiadmin root directory type chown apache:/ include; chown apache:/ include/passwd, depending on your local configuration.
If you enable mysql usage:
Within the directory, youll find a a file named "mysql.sql". Contained in this file are the SQL statements necessary to create the WiFiAdmin database. Log onto your database server under the root account (or other account allowed to create databases), create a database for wifiadmin, and then run the contents of mysql.sql to create the tables and initial data.
For example:
mysqladmin -u [user] -p create [database-name]
mysql -u [user] -p [database-name] < mysql.sql
Or you can use phpMyAdmin to do the same.
In either case, you have to edit the include/config.php file and edit the following variables:
$USERS_DBHOST = "localhost"; host where mysql is running
$USERS_DB = "wifiadmin"; [database-name]
$USERS_DBUSER = "wifiadmin"; [user]
$USERS_DBPASS = "wifiadmin"; the password of [user]
3) Change your sudo configuration. Wifiadmin needs superuser access to specific executables. For the moment, this is done by giving superuser access to the user apache runs with, using the sudo mechanism. You can find out the user that apache runs with, by:
ps aux | grep http or ps aux | grep apache
You should use the visudo executable, or manually edit the file sudoers. Add the following lines, replace www-data with the user apache runs with.
# Cmnd alias specification
Cmnd_Alias WIFIADMIN = /sbin/iwconfig, /sbin/ifconfig, /sbin/iwlist,
/sbin/iwpriv, /sbin/route, /usr/bin/host, /usr/sbin/arp
# User privilege specification
www-data ALL=(ALL) NOPASSWD: WIFIADMIN
Change the paths if iwconfig, ifconfig etc executables are located
elsewhere in your system.
WARNING
This configuration, gives superuser priviledges for the specific commandsto the user your web server runs with. This might have implications on system security.
4) Add the following lines at the end of your crontab (you can use the crontab -e command, or edit your /etc/crontab directly)
*/2 * * * * root php /path/to/wifiadmin/create-update-rrds.php > /dev/null 2>&1
*/10 * * * * root php /path/to/wifiadmin/create_graphs.php > /dev/null 2>&1
The first line creates(for the first time) and updates the rrd databases. The second
creates the updated png graphs from the databases. RRD updates happen every 2 minutes, and graphs are crated every 10 minutes.
Change these values to suit your needs. Mind space characters from copy-pasting into your crontab!!
5) Wifiadmin can send emails to confirm new user accounts, or remind user passwords.
If $send_emails = true; in config.php file, wifiadmin will send emails.
If you set $confirm_new_account = false; while $send_emails = true;, wifiamdin will
send emails to remind passwords, but no email confirmation will be needed in order
to set up an account.
6) Fire up your favorite browser, and point to http://target-hostname/wifiadmin/
ATTENTION: WIFIADMIN HAS A DEFAULT ADMIN PASSWORD. Change the admin
password as soon as possible, by logging in as user admin with password wifiadmin.
Go to user management, choose admin, and type a different password. You can LOOSE complete network access to your box if you are careless enough...
Download (0.042MB)
Added: 2005-09-21 License: GPL (GNU General Public License) Price:
1495 downloads
Hell World 0.1.5
Hell World is a thrilling FPS adventure game which features excellent graphics. more>>
Hell World is a thrilling FPS adventure game which features excellent graphics, a dark atmosphere and an excellent scenario. Hell World game is designed to be a port of the Windows-only version of Hell World.
It is written using the openGL and SDL library and is developing for the last months by ironhell3.
The game starts from main.c There we call first two functions, sdl_init() and game_init() to initialise the sdl and game part of the game.After the succesfull initialisation of Hell World we loop in a while() function.Each frame we check the keyboard and mouse for events through keyhandler() and then render the game frames through loop().When we catch a done=true signal we quit the game.
Important:
1)We are in need of developers,musicians,artists etc to help develop this game
2)This game is released under the GPL license.Please READ the COPYING file for more info
Enhancements:
- Fixed movement
- Added fog
- Added crates
- Redesign of level 1 including texture changes
<<lessIt is written using the openGL and SDL library and is developing for the last months by ironhell3.
The game starts from main.c There we call first two functions, sdl_init() and game_init() to initialise the sdl and game part of the game.After the succesfull initialisation of Hell World we loop in a while() function.Each frame we check the keyboard and mouse for events through keyhandler() and then render the game frames through loop().When we catch a done=true signal we quit the game.
Important:
1)We are in need of developers,musicians,artists etc to help develop this game
2)This game is released under the GPL license.Please READ the COPYING file for more info
Enhancements:
- Fixed movement
- Added fog
- Added crates
- Redesign of level 1 including texture changes
Download (0.14MB)
Added: 2006-02-15 License: GPL (GNU General Public License) Price:
1354 downloads
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