crate game engine milestone
Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 3299
Crate Game Engine Milestone 4.1
The Crate Game Engine is a game engine that is designed to make creating games trivial. more>>
Crate Game Engine is a game engine that is designed to make the process of creating games trivial.
The rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
<<lessThe rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
Download (0.20MB)
Added: 2005-12-09 License: LGPL (GNU Lesser General Public License) Price:
805 downloads
Siriel4 game engine 0.9.1
Siriel4 game engine project is a game engine for adventure, arcade, maze-like games. more>>
Siriel4 game engine project is a game engine for adventure, arcade, maze-like games.
The main goal of this engine is to provide tools and scripts for easy game creation.
Game creators only write the necessary scenario descriptions for the game in a scripting language (such as Lua) and do not have to care about such low-level details as animation loading, etc.
Main features:
- Lua-5.0 - scripting language support
- DUMB - music and audio support
- Multiplayer
- Terminal support for controlling engine
Enhancements:
- fixed widget system
- removed procedure for separate processing of widget and replaced by flag indicating status of widget
- basic support of room neighbours
- fixed Makefile - include paths
- fixed freeze mode of univers (bug: avatar can move in freeze mode)
- callback function
- avatar can walk through rooms
- fixed processing and displaying things in correct rooms, so they display only in rooms where they are connected to
- fixed collision with object
<<lessThe main goal of this engine is to provide tools and scripts for easy game creation.
Game creators only write the necessary scenario descriptions for the game in a scripting language (such as Lua) and do not have to care about such low-level details as animation loading, etc.
Main features:
- Lua-5.0 - scripting language support
- DUMB - music and audio support
- Multiplayer
- Terminal support for controlling engine
Enhancements:
- fixed widget system
- removed procedure for separate processing of widget and replaced by flag indicating status of widget
- basic support of room neighbours
- fixed Makefile - include paths
- fixed freeze mode of univers (bug: avatar can move in freeze mode)
- callback function
- avatar can walk through rooms
- fixed processing and displaying things in correct rooms, so they display only in rooms where they are connected to
- fixed collision with object
Download (0.63MB)
Added: 2006-11-17 License: GPL (GNU General Public License) Price:
1072 downloads
OCEAN GenRap 2006 Milestone 10
OCEAN GenRap is a completely new reporting and data analysis solution. more>>
OCEAN GenRap is a completely new reporting and data analysis solution. OCEAN GenRap is created by a powerful report generating engine connected with an innovative report editor designed specially for regular users. Therefore it allows you to share the ability to modify, create reports and carry out simple business analysis with managers, salesmen, consultants and other employees having access to data, but lacking programming skills.
Reporting engine
OCEAN GenRap SDK contains a Runtime component. OCEAN GenRap Runtime component can be built in any application to provide reporting capabilities. Simple programming API, support for popular RDBMS servers and ODBC sources, various output formats (including PDF, Postscript, HTML and XLS), no charge and availability for J2SE and .NET platform are its great advantages.
Ad-hoc reporting
Integrating Runtime component into an application allows you also to communicate with the OCEAN GenRap. Its a next generation office tool with a text editor interface and advanced user friendly data access, which makes reporting and analyzing data much faster and simpler. Because there is no SQL language knowledge needed to operate OCEAN GenRap, the system can be used for ad - hoc reporting and providing at - once data analysis on a company scale.
Increased market share and audience reach
System integrated with or using OCEAN GenRap can be utilized in a wider range. Reports, analysis and printouts can not only be generated as static html pages, pdf files or physical printouts. They can also be edited. All reports based on OCEAN GenRap can be modified in both ranges - the logical layer, and the appearance.
Key benefit in this group is that the process of modification of reports can be carried out by regular users without proper programming skills. From now on, creating report is not reserved only to IT staff members with SQL language and database technologies knowledge. Every employee familiar with e.g. MS Word and MS Excel will be able to easily:
- modify the appearance of the report, including font changing, colors, moving elements across the document, arranging elements on the report,
- modify the logic of the report by one-click grouping, sorting and filtering data listing or drag-and-drop adding fields from the user friendly data schema,
- create sophisticated reports without proper knowledge of SQL language and database technologies.
Thanks to OCEAN GenRap, reporting capabilities can be made available to every user of the application, increasing effectiveness and reducing costs of report preparation.
Enhancements:
- This release added charts, support for importing RTF documents, recognition of pervasive PSQL data types in ODBC, and more.
<<lessReporting engine
OCEAN GenRap SDK contains a Runtime component. OCEAN GenRap Runtime component can be built in any application to provide reporting capabilities. Simple programming API, support for popular RDBMS servers and ODBC sources, various output formats (including PDF, Postscript, HTML and XLS), no charge and availability for J2SE and .NET platform are its great advantages.
Ad-hoc reporting
Integrating Runtime component into an application allows you also to communicate with the OCEAN GenRap. Its a next generation office tool with a text editor interface and advanced user friendly data access, which makes reporting and analyzing data much faster and simpler. Because there is no SQL language knowledge needed to operate OCEAN GenRap, the system can be used for ad - hoc reporting and providing at - once data analysis on a company scale.
Increased market share and audience reach
System integrated with or using OCEAN GenRap can be utilized in a wider range. Reports, analysis and printouts can not only be generated as static html pages, pdf files or physical printouts. They can also be edited. All reports based on OCEAN GenRap can be modified in both ranges - the logical layer, and the appearance.
Key benefit in this group is that the process of modification of reports can be carried out by regular users without proper programming skills. From now on, creating report is not reserved only to IT staff members with SQL language and database technologies knowledge. Every employee familiar with e.g. MS Word and MS Excel will be able to easily:
- modify the appearance of the report, including font changing, colors, moving elements across the document, arranging elements on the report,
- modify the logic of the report by one-click grouping, sorting and filtering data listing or drag-and-drop adding fields from the user friendly data schema,
- create sophisticated reports without proper knowledge of SQL language and database technologies.
Thanks to OCEAN GenRap, reporting capabilities can be made available to every user of the application, increasing effectiveness and reducing costs of report preparation.
Enhancements:
- This release added charts, support for importing RTF documents, recognition of pervasive PSQL data types in ODBC, and more.
Download (23.6MB)
Added: 2007-01-11 License: Freely Distributable Price:
1019 downloads
Eclipse 2D Game Engine 1.0
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file. more>>
Eclipse is a set of C++ classes designed to give beginner developers a head start in developing their first games as well as more experienced developers who dont want to have to write code for mundane tasks like fonts, sprites, and image loading.
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
<<lessEclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
Download (0.38MB)
Added: 2006-08-24 License: GPL (GNU General Public License) Price:
1166 downloads
EasyBeans 1.0 Milestone 6
EasyBeans is an implementation of an EJB3 container. more>>
EasyBeans is an implementation of an EJB3 container. EasyBeans library aims to provide an implementation for the full EJBCore API.
For the persistence matter, it relies on Hibernate EJB 3 or, in upcoming versions, on Speedo, the ObjectWebs JDO implementation.
it is divided in three parts :
- Core part
- Persistence part (Which is the persistence provider)
- Simplified specification : it contains new features.
Enhancements:
- EAR deployment (and undeployment) is now supported in JOnAS, Tomcat, and Jetty.
- For JOnAS, if the EAR contains EJB 2.1 components, they will be deployed in the EJB 2.1 container.
- The WAR files of the EAR will be deployed in the Tomcat or Jetty Web container.
- An ear example is provided in this version.
- The timer service which is based on the Quartz component is supported.
- A timer example is provided.
- OpenJPA is supported as a persistence provider.
<<lessFor the persistence matter, it relies on Hibernate EJB 3 or, in upcoming versions, on Speedo, the ObjectWebs JDO implementation.
it is divided in three parts :
- Core part
- Persistence part (Which is the persistence provider)
- Simplified specification : it contains new features.
Enhancements:
- EAR deployment (and undeployment) is now supported in JOnAS, Tomcat, and Jetty.
- For JOnAS, if the EAR contains EJB 2.1 components, they will be deployed in the EJB 2.1 container.
- The WAR files of the EAR will be deployed in the Tomcat or Jetty Web container.
- An ear example is provided in this version.
- The timer service which is based on the Quartz component is supported.
- A timer example is provided.
- OpenJPA is supported as a persistence provider.
Download (9.4MB)
Added: 2007-05-17 License: LGPL (GNU Lesser General Public License) Price:
892 downloads
KoalaMud Game Engine 0.3.6a
KoalaMud Game Engine project is a multithreaded MUD server. more>>
KoalaMud Game Engine project is a multithreaded MUD server.
KoalaMud is a MUD source base designed around multithreading and stability. On top of this platform, Shadow of the Wheel is evolving to demonstrate its capabilities.
Enhancements:
- Tons of new stuff done here.
- We now have basic rooms support completed, though there are still some additional pieces to be flushed out.
- We also have the first part of the skills system outlined and language support is more flushed out now.
- The network code has been completely rewriten to extract Qt from that loop.
- All input is now processed in the thread pool via ZThread tasks.
- Overall the system seems to be even more responsive now and I have not had nearly as many problems with stability since this code conversion.
- Split commands into multiple command trees that are searched as needed.
- Currently we have standard commands and immortal commands.
- All of the OLC editors have been moved under the olc command tree for simplicity and consistancy as well.
- This also paves the way for aliases later on.
- Also added color marker support.
<<lessKoalaMud is a MUD source base designed around multithreading and stability. On top of this platform, Shadow of the Wheel is evolving to demonstrate its capabilities.
Enhancements:
- Tons of new stuff done here.
- We now have basic rooms support completed, though there are still some additional pieces to be flushed out.
- We also have the first part of the skills system outlined and language support is more flushed out now.
- The network code has been completely rewriten to extract Qt from that loop.
- All input is now processed in the thread pool via ZThread tasks.
- Overall the system seems to be even more responsive now and I have not had nearly as many problems with stability since this code conversion.
- Split commands into multiple command trees that are searched as needed.
- Currently we have standard commands and immortal commands.
- All of the OLC editors have been moved under the olc command tree for simplicity and consistancy as well.
- This also paves the way for aliases later on.
- Also added color marker support.
Download (0.22MB)
Added: 2006-12-18 License: BSD License Price:
1041 downloads
The Cog Engine Project 1.1.6
The Cog Engine Project is an online game authoring system. more>>
The Cog Engine Project project consists of an online game authoring system.
The Cog Engine Project is a software suite aimed at simplifying the creation of video games. No prior programming experience is necessary.
The projects goal is to make building a video game easy enough for a motivated child to understand, while remaining as flexible and powerful as possible for the advanced user.
This development release includes new compass features that show a player which direction theyve come from, and which directions lead to rooms theyve already visited. Objects can also be manipulated directly through their Close Up images.
Enhancements:
- The compass can display a different graphic to display if a player has already visited the room a direction leads to
- The compass can display a different graphic to indicate the last direction a player traveled from
- Objects can be manipulated directly through their Close Up Images
<<lessThe Cog Engine Project is a software suite aimed at simplifying the creation of video games. No prior programming experience is necessary.
The projects goal is to make building a video game easy enough for a motivated child to understand, while remaining as flexible and powerful as possible for the advanced user.
This development release includes new compass features that show a player which direction theyve come from, and which directions lead to rooms theyve already visited. Objects can also be manipulated directly through their Close Up images.
Enhancements:
- The compass can display a different graphic to display if a player has already visited the room a direction leads to
- The compass can display a different graphic to indicate the last direction a player traveled from
- Objects can be manipulated directly through their Close Up Images
Download (MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
602 downloads
Sphere RPG Engine 1.0
Sphere RPG Engine project is a role-playing game creation engine. more>>
Sphere RPG Engine project is a role-playing game creation engine.
Sphere is a RPGCE (a role-playing game (RPG) creation engine) that allows you to relatively easily put together an RPG along the lines of Final Fantasy 6 or Phantasy Star.
It supports 32-bit graphics (with 256 levels of translucency) and MP3, Ogg, MOD, S3M, IT, and XM files for audio (and WAV and SPX (speex) for sound effects), and does not place arbitrary limits on map, tile set, sprite set, or script sizes.
It also supports the three standard modes of input for games: keyboard, mouse, and joystick.
Sphere uses SpiderMonkey (Mozillas JavaScript implementation) for scripting. JavaScript is a very powerful, easy, and flexible language.
The core Sphere engine, after being installed, can run several games. This means that the games dont have to be distributed with the engine, saving download time and disk space. Also, the games can be run on other operating systems, such as Linux, if the engine runs there. On the other hand, you can include the Sphere engine with your game so that Windows users can run your game out of the box.
The Sphere engine is based around maps. Maps use tilesets, which are collections of tiles. A map of a beach would have tiles that represent the sand, the water, clouds, signs, and anything else on the beach. Sphere has support for animated tiles.
Torches could flicker in a cave, or waves could lap at the shore. Maps support unlimited layers, each with parallax and automatic scrolling.
Objects in Sphere are represented as entities. Townspeople are defined with spritesets, which are collections of frames. People can walk in eight directions, and have special directions (usually used for emotions or running). Unlike most RPG engines, spritesets in Sphere have a variable size. Large animal spritesets are used just as easily as people.
<<lessSphere is a RPGCE (a role-playing game (RPG) creation engine) that allows you to relatively easily put together an RPG along the lines of Final Fantasy 6 or Phantasy Star.
It supports 32-bit graphics (with 256 levels of translucency) and MP3, Ogg, MOD, S3M, IT, and XM files for audio (and WAV and SPX (speex) for sound effects), and does not place arbitrary limits on map, tile set, sprite set, or script sizes.
It also supports the three standard modes of input for games: keyboard, mouse, and joystick.
Sphere uses SpiderMonkey (Mozillas JavaScript implementation) for scripting. JavaScript is a very powerful, easy, and flexible language.
The core Sphere engine, after being installed, can run several games. This means that the games dont have to be distributed with the engine, saving download time and disk space. Also, the games can be run on other operating systems, such as Linux, if the engine runs there. On the other hand, you can include the Sphere engine with your game so that Windows users can run your game out of the box.
The Sphere engine is based around maps. Maps use tilesets, which are collections of tiles. A map of a beach would have tiles that represent the sand, the water, clouds, signs, and anything else on the beach. Sphere has support for animated tiles.
Torches could flicker in a cave, or waves could lap at the shore. Maps support unlimited layers, each with parallax and automatic scrolling.
Objects in Sphere are represented as entities. Townspeople are defined with spritesets, which are collections of frames. People can walk in eight directions, and have special directions (usually used for emotions or running). Unlike most RPG engines, spritesets in Sphere have a variable size. Large animal spritesets are used just as easily as people.
Download (2.4MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1044 downloads
GemRB: The Infinity Engine Clone 0.2.9
GemRB: The Infinity Engine Clone emulates BioWares Infinity game engine (e.g. Baldurs Gate). more>>
GemRB: The Infinity Engine Clone emulates BioWares Infinity game engine (e.g. Baldurs Gate).
This Game Engine is a port of the original Infinity Engine (the one of Baldurs Gate, Planescape: Torment, Icewind Dale) to Linux/Unix, MacOs X and Windows with some Enhancements.
Do you like creating a game like Baldurs Gate?
<<lessThis Game Engine is a port of the original Infinity Engine (the one of Baldurs Gate, Planescape: Torment, Icewind Dale) to Linux/Unix, MacOs X and Windows with some Enhancements.
Do you like creating a game like Baldurs Gate?
Download (1.6MB)
Added: 2007-07-16 License: GPL (GNU General Public License) Price:
850 downloads
Drome Engine 0.3.3
Drome Engine is a 3D game engine thats written in C++ and uses OpenGL for graphics rendering. more>>
Drome Engine is a 3D game engine thats written in C++ and uses OpenGL for graphics rendering. Its currently under constant development; the main focus at this time is to improve and stabilize the application programming interface (API).
<<less Download (0.43MB)
Added: 2005-09-22 License: GPL (GNU General Public License) Price:
1497 downloads
LedgerSMB 1.2.7 / 1.3 Milestone 1
LedgerSMB is a web-based double-entry accounting system and it is open source. more>>
LedgerSMB project is a web-based double-entry accounting system. It currently can run on Linux and Windows and offers a wide range of features. While it began its life as a fork of SQL-Ledger, the projects are rapidly moving in different directions. LedgerSMB aims to provide a great accounting application for small businesses, and a great platform for accounting solutions for larger businesses. LedgerSMB is open source.
<<less Download (3.0MB)
Added: 2007-07-18 License: GPL (GNU General Public License) Price:
829 downloads
Lucidity Milestone 0 0.0.1
Lucidity hopes to become the next generation graphical user interface focused on speed and usability. more>>
Lucidity hopes to become the next generation graphical user interface focused on speed and usability.
Lucidity is being developed in Ruby and at this point Im the only developer. Although not much information is given on this site (right now, that is) I have a pretty good idea of where Im aiming towards with this interface.
Enhancements:
- This is a (testing only) local chat application that allows two or more instances of a chat application to communicate with each other.
<<lessLucidity is being developed in Ruby and at this point Im the only developer. Although not much information is given on this site (right now, that is) I have a pretty good idea of where Im aiming towards with this interface.
Enhancements:
- This is a (testing only) local chat application that allows two or more instances of a chat application to communicate with each other.
Download (0.014MB)
Added: 2006-03-30 License: GPL (GNU General Public License) Price:
1305 downloads
IRE - The IT-HE RPG Engine 0.93
IRE - The IT-HE RPG Engine is a 2d role-playing game engine similar to that used by Ultima 6. more>>
IRE - The IT-HE RPG Engine is a 2d role-playing game engine similar to that used by Ultima 6.
IRE is an attempt to create a cross-platform computer role-playing-game engine similar to Ultima 6 but with more modern features such as rooftops, special effects and Ogg-vorbis music.
The engine runs in 640x480 at 15 bpp upwards. It is controlled by scripts which are compiled into interpreted code for extra portability.
<<lessIRE is an attempt to create a cross-platform computer role-playing-game engine similar to Ultima 6 but with more modern features such as rooftops, special effects and Ogg-vorbis music.
The engine runs in 640x480 at 15 bpp upwards. It is controlled by scripts which are compiled into interpreted code for extra portability.
Download (2.1MB)
Added: 2006-02-27 License: BSD License Price:
1340 downloads
Nelit2 Engine 0.1.2
Nelit2 Engine project is a game engine. more>>
Nelit2 Engine project is a game engine.
Nelit2 Engine is a game engine that uses a Model-View-Controller concept. All View-s classes was developed by me, and you can dont worrie about this.
Model-s classes also was developed by me, but you can modify it for your game or write new class and use Model class how abstract.
The engine uses some popular libraries such OpenGL and SDL.
It works on Unix systems and on Windows.
Enhancements:
- Decoding png, bmp, jpg texture-file.
- 3D mesh.
- Cubemap texturing.
<<lessNelit2 Engine is a game engine that uses a Model-View-Controller concept. All View-s classes was developed by me, and you can dont worrie about this.
Model-s classes also was developed by me, but you can modify it for your game or write new class and use Model class how abstract.
The engine uses some popular libraries such OpenGL and SDL.
It works on Unix systems and on Windows.
Enhancements:
- Decoding png, bmp, jpg texture-file.
- 3D mesh.
- Cubemap texturing.
Download (MB)
Added: 2006-12-05 License: GPL (GNU General Public License) Price:
1054 downloads
Fuzz Engine 0.5
Fuzz Engine is an SDL/Mono-based 2D game engine. more>>
Fuzz Engine is an SDL/Mono-based 2D game engine that loads its games from XML so that anyone with a simple text editor can produce their own high-performance games in minutes.
Known problems: the platform game system is still pretty flaky.
<<lessKnown problems: the platform game system is still pretty flaky.
Download (0.38MB)
Added: 2006-10-04 License: GPL (GNU General Public License) Price:
1119 downloads
Secleted [ 0 ] software to compare
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above crate game engine milestone search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed