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Cosmos of Methos 0.3.36

Cosmos of Methos 0.3.36


Cosmos of Methos is a game which brings you back to the world of the Ancient Times. more>>
Cosmos of Methos is a game which brings you back to the world of the Ancient Times.

You are placed behind the wheel of a Hellenik Trireme, of a Phoenecian trade-ship or a Skythian pirate ship.

Nevertheless, you have equally the oportunity to rule your destiny. To become from a peaceful trader, a fearsome captain.

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Added: 2007-07-26 License: GPL (GNU General Public License) Price:
822 downloads
Spheres of Chaos 2.10

Spheres of Chaos 2.10


A spectacular retro arcade blaster. Edge online: ... delivers a psychadelic experience that one would be remiss to not experience. Taking the simple c... more>> <<less
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Added: 2009-04-20 License: Freeware Price: Free
195 downloads
Scum of the Universe 1.0

Scum of the Universe 1.0


Scum of the Universe is a space trading game that combines two genres: arcade and strategy. more>>
Scum of the Universe is a space trading game that combines two genres: arcade and strategy. On one side, its a classic vertical-scrolling space shooter game. On the other side, it is an adventure and strategy. You should choose whether youll be an independent space trader, firearms smuggler, fierce freedom-fighter or something in between.

Following the main storyline, you go through the galaxy from one planet to another. Space travel requires fuel, so you need to keep earning money to buy it. You can also buy various upgrades for your spaceship and weapons that affect the arcade part of the game. The storyline itself is not linear. There are also some points where youll need to make decisions that will determine your destiny.

For thousands of years, people of planet Xen have colonized the planets in their galaxy. As time went by, many colonies grew unhappy about their status, as everything was controlled by Xen. Some of them organized military units and declared independence. You can see the status of each planet by "Rebel Sentiment" indicator. Planets with RS higher than 50% are ruled by the Rebel government, and Rebel laws apply.

Trading firearms is legal on planets ruled by Rebels, as they need as much firepower as they can get. On the other hand, Empire forbid all the trading with firearms and other ground weaponry as they wish to maintain their military advantage. One of the ways to make a lot of money is to buy cheap guns at Empire planets and sell them for a lot of money on Rebel planets where demand is extremely high. But be careful as youll need to fight Empire fleet once they find out youre a smuggler.

Beside the raging war between Xen Empire and the rebels there is increased activity of alien species, who destroy human ships. The stronger alien activity, the more waves of alien ships youll need to defeat in each planets outer orbit. Some of the aliens you destroy may drop artifacts (big blue ones) which you can sell at any space station for 20credits a piece.

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Added: 2007-06-01 License: Freeware Price:
877 downloads
Memories of Mordor 0.6.1

Memories of Mordor 0.6.1


Memories of Mordor is a light multi-level game with its own OO gaming library. more>>
Memories of Mordor project is a light multi-level game with its own OO gaming library.
Memories of Mordor is a light, 2D multi-level game that contains its own easy-to-use and extend OO Java game programming library. It has no dependencies on other libraries.
You are entering Mordor, a land filled with horridish Orcs and other evilly creatures and characters, hungry for human blood. A land whose dark memories will haunt you for many lives to come.
The long journey from the Shire has exhausted you. The ring weighs you down.
You must find the way through, if you wish to succeed in saving Middle Earth. You must battle the creatures using whatever weapons you find around you.
Enhancements:
- Blood on tiles and dead bodies were blocking gun fire.
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Added: 2006-12-12 License: GPL (GNU General Public License) Price:
1050 downloads
GNOME Word of the Day 0.2.0

GNOME Word of the Day 0.2.0


GNOME Word of the Day is a GNOME applet that displays a new vocabulary word each day. more>>
GNOME Word of the Day is a GNOME applet that displays a new vocabulary word each day.

No one likes to be lost in a sea of unknown words. With GNOME Word of the Day Applet, your vocabulary will evince perennial growth. Its a must when preparing for the SAT or GRE tests and for improving both reading comprehension and writing precision.

GNOME word of the day sits in your notification area as a whole word or as a small icon. You can retrieve words from a selection of online sources.

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Added: 2006-07-25 License: GPL (GNU General Public License) Price:
1189 downloads
Tales of Middle Earth 2.3.4

Tales of Middle Earth 2.3.4


Tales of Middle Earth is a tile-based dungeon crawler similar to Nethack, Rogue, and Angband. more>>
Tales of Middle Earth (ToME) is a fantasy adventure game, based on the works of J.R.R. Tolkien. It is a game that emphasizes intricate, challenging, and varied gameplay over graphics.
Hundreds of different monsters in randomly-generated, unpredictable dungeons will strive to slay you by various means, and you counter - if you survive - by developing the skills of your choice and wielding mighty artifacts.
ToMEs races from Hobbit to Troll and classes from Swordmaster to Summoner allow for many different playing styles and a replay value that extends through years.
The only game so realistic that your scrolls and spell books will burn if you trudge in lava (unless you have gained immunity from some armour), you will dry up rivers to cast mighty spells, strike at orcs with blades attuned to slay them specifically, summon armies from a simple totem, and even forge your own artifacts.
There is an entire community to help you with the game, and it is far from static - ToME is a developing game, always improving. And best of all, its free.
Enhancements:
- Fix window position saving on Mac OS
- Remove buggy trap of Stair Movement
- Fix typo in one monsters flags
- Fix word wrapping in character sheet
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Added: 2007-05-23 License: GPL (GNU General Public License) Price:
885 downloads
Rigs of Rods 0.31a

Rigs of Rods 0.31a


Rigs of Rods is a truck simulator based on soft body physics. more>>
Rigs of Rods is a truck simulator based on soft body physics.
Rigs of Rods is a simulation game based on a custom advanced soft body physics engine.
In a vast open world, you can drive trucks, control cranes and fly airplanes. The chassis and wheels deform according to the stress they bear, and crashes are interesting to see too!
The linux version is still a release candidate under compatibility testing.
The main issue is that it is compiled with a GCC 4.1.1 compiler, and there are many incompatible C++ ABI out there. So it will probably work on a gcc 4.1.1 system, and break on a gcc 3.4 or 3.6 system. I dont know if there is an easy fix to that. Be aware that upgrading your gcc may break badly your system if not done correctly, so do it at your own risk.
Also, if you see the config box, but the game crashes, check the sanity of your GLX system first (test with another GLX program) because it breaks easily. It works with NVidia drivers, but I have not tested the ATI ones.
Read the README.LINUX file for more important informations.
Enhancements:
- Boats, with a small wahoo, a Class 1 speedboat contributed by cdquicksilver, and a very large high sea tug, the Smit Rotterdam, that has a rollable platform.
- A new terrain, called "island", that is still under construction but that will soon replace the two classic RoR terrains, because they are not realistic islands.
- Infinite sea with waves. Take the Smit and sail far from the island: you will encounter high swells offshore. You can even configure the wave fields (see the datawavefield.cfg file).
- A separate configurator program. Now you must start the RoRconfig program first, to choose your configuration options, save them, then start RoR.
- Serious bugfixing: camera shaking has been dramatically reduced, and the "crash on plane crash" problem is mostly eliminated.
- Addition of the Challenger car contributed by hemicuda.
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Added: 2007-04-18 License: GPL (GNU General Public License) Price:
901 downloads
Pieces of Flare 1.1

Pieces of Flare 1.1


Pieces of Flare is an Eclipse Plugin which allows (J2EE) developers to synchronize source directories. more>>
Pieces of Flare is an Eclipse Plugin which allows (J2EE) developers to synchronize source directories within their project to deployment directories on the AppServer.
Pieces of Flare plugin is written to allow automatic deployment of JSP files whenever they are saved, but it can be used for any file type.
Pieces of Flare only runs on files that are saved. With a custom ant builder you inflict the startup cost of ant within Eclipse, and Pieces of Flare knows what the changed deltas are - which a custom ant builder might not.
We were looking for a name that had something to do with Eclipse, and Flare came to mind. We were also talking about Office Space that day so it seemed like a decent choice.
Currently, the number one need is to develop some UI to do the XML configuration. If you would like to help out with that, contact one of the developers in the forums.
Enhancements:
- This version adds support for the scp file copy protocol for copying files to remotely located hosts.
- Also, there are improvements to the logging.
- It seemed that some people had trouble typing the fromDir and toDir paths.
- A simple check to see if these paths exist has been added.
- Hopefully this will make it easier to debug a configuration.
- Also, the debug attribute can be set to false to suppress info level logging once everything is working.
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Added: 2006-01-09 License: Eclipse Public License Price:
1383 downloads
Wörms of Prey 0.4.3

Wörms of Prey 0.4.3


Wörms of Prey is the new and free real-time Worms game for Linux. more>> <<less
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Added: 2006-03-30 License: GPL (GNU General Public License) Price:
1308 downloads
The Eye Of Horus 0.2

The Eye Of Horus 0.2


The Eye Of Horus is a monitoring and alerting tool for computers. more>>
The Eye Of Horus is a monitoring and alerting tool for computers. Its mainly useful for monitoring network services (eg, HTTP or SMTP servers) and the internal status of Unix servers (eg, load, disk usage, process counts).

In that respect, its a lot like Nagios, but in my opinion its better. It lacks a few features Nagios has, but it is a very simple architecture to which they can easily be added.

Its a flexible thing made from independent modules with well-defined interfaces, making it easy to customise and extend, but out of the box itll monitor your servers and produce a nice HTML summary of their status - OK, the looks need a bit of work, but that will come soon, and it can optionally integrate with the excellent (and I mean excellent) RRDTool to store logs of statistics (response times, number of packages with known security holes, etc) - and link from the status page to nice graphs of the historical behaviour of these statistics.

HOW IT WORKS

The core of the system is horus-check.py, a Python script which reads a configuration file (specified on the command line). The configuration file specifies a list of services - either network services, in which case the host to run the check from and the host to run the check at are specified, or local services, in which case only the host to run the check from need be specified. In either case, if the host to run the check from is not specified, then it defaults to the local host.

The service types reference definitions in a file which is referenced from the configuration file. In the service definitions file, a shell command to check the service is given; this command must output service status in a defined format, as a single-line YAML list. The list must contain, at least, a single-word status (OK, WARNING, FAILURE, or UNKNOWN), then optionally numeric statistics, then optionally a status message. For example:

[OK]
[UNKNOWN]
[OK, { load: 0.5, users: 3 }]
[WARNING, { load: 3, users: 30 }]
[FAILURE, { load: 95, users: 300 }]
[UNKNOWN, { }, Could not find AWK executable]

When a check is to be performed from a remote host, Horus opens an ssh connection to that host. It is assumed that the user horus is run as will have an ssh key set up to enable it to ssh to all such hosts without requiring a password.

Having performed the checks, horus-check.py then:

Reads in the status database named in the configuration file
Updates the status database with the new status of hosts
Computes an overall system status (the worst non-unknown status of any checked service)
Examines the service dependencies, and marks any service whose state is no worse than might be expected (eg, no worse than the worst state of a service it depends upon) are automatically marked as quiet
Computes a list of differences between the old and new status (services added, services removed, services whose status has improved, services whose status has worsened)
If there are any differences, invokes a notification script (named in the configuration file) with them, along with the overall status
Invokes a logging script (named in the configuration file) with the new value of every statistic reported by the service checks; I will soon provide a sample logging script that uses RRDTool to generate nice graphs.

The status database (which is written in YAML, so easily accessible to user scripts) can then be used to generate HTML status report (see status.cgi).

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Added: 2006-11-24 License: GPL (GNU General Public License) Price:
1065 downloads
Son of Service 0.1.5

Son of Service 0.1.5


Son of Service is a Web-based, multi-user volunteer management database for non-profits, schools, clubs, etc. more>>
Son of Service (SOS) is a multiuser volunteer management database for non-profits, charities, schools, churches, and clubs. SOS will keep track of your volunteers, their contact information, availability, work history, comments, reminders, and relationships.

It will help you quickly find the right volunteer for the job and e-mail him, and it will make reports about how you are using volunteers.

SOS is a helpful tool for organizations with many volunteers or multiple volunteer coordinators.

Your organization helps people for free, and your volunteers work for free. So you know there is a "free lunch."

SOS is free. Its free from charge: notice there is no menu option for purchasing or ordering. But SOS also provides freedom from many restrictions. Download the program, install it, and use it without buying expensive licenses.

Use it on as many systems with as many users and volunteers as you have. Use your choice of server operating system and RDBMS. (You dont need to buy a RDBMS or other server software.) You can even modify SOS to meet your specific needs because the full source is available to you.

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Added: 2006-08-14 License: GPL (GNU General Public License) Price:
1167 downloads
Wars of Destiny 0.31

Wars of Destiny 0.31


Wars of Destiny project is a real-time strategy game with network support. more>>
Wars of Destiny project is a real-time strategy game with network support.

Wars of Destiny is a real-time strategy game. It is currently in a major building stage, but looks very promising. If you are interested in helping, then your assistance would be greatly appreciated. It uses SDL 1.2.0 and SDL_mixer, and it includes fully integrated network support for playing with other people over the Internet. It also includes a map creator and an easy-to-use interface for configuring WOD.

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Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1026 downloads
Secret of Eternia 0.3

Secret of Eternia 0.3


Secret of Eternia project is a 2D RPG using ClanLib. more>>
Secret of Eternia project is a 2D RPG using ClanLib.
The eaisest way to get started is to use an example map from the game itself. Open up (File-Open) the first map in the maps/ folder (maps/1.fmp). You will notice that the map looks exactly like the first screen of the game demo!
You will notice the screen is divided into 2 main sections. The larger section is the preview of the map you are working on. The left side menu is a listing of all avaliable blocks that you currently have in the map. You can click on a block to set it as your current brush. This is similar to choosing a paint color in a paint program. Once you select a block, you can then edit the map by clicking in the map area. This is the generic way to edit the map.
Play around with this map to create some different landscapes and such using many blocks. You can even save the map and start up SoE to see your changes! (Make sure you have a backup of the original map, or you will have to download the game again).
Enhancements:
- Bug fixes! See the forum for detailed information.
- Lua support is added in. (see docs/ for how to use this)
- Lighting effects are here!
- Fully Working Windows Support
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Added: 2007-01-08 License: GPL (GNU General Public License) Price:
1024 downloads
Caves of Golorp 0.0.1

Caves of Golorp 0.0.1


Caves of Golorp project is a Rogue-like game in Prolog. more>>
Caves of Golorp project is a Rogue-like game in Prolog. It features a sophisticated level generator, smart monsters, and a unique magic system.

About the dungeon: A lot of things arent implemented. There are monsters you can fight, but not many kinds, and you have to use your bare hands.

The only monsters youll actually see are bear cubs and "persons" (human-like creatures) because Im still defining the attributes for the others. Read mtbl.pl for a glimpse of some of my ideas for future monsters.

There are a lot of different kinds of levels, but you have to go deep to see them and you probably wont survive that long unless you cheat.

Somewhere between levels 5 and 14 there is an extra "up" staircase leading into the infinitely tall Tower of Golorp, which is worth a visit because it has different layouts and different monsters from the main dungeon.

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Added: 2006-11-20 License: GPL (GNU General Public License) Price:
1070 downloads
Hammer of Thyrion 1.4.2 RC1

Hammer of Thyrion 1.4.2 RC1


Hammer of Thyrion is a port of Ravens Hexen2 source code and is based on the original Linux Hexen II project, Anvil of Thyrion. more>>
Hammer of Thyrion is a port of Ravens Hexen2 source code and is based on the original Linux Hexen II project, Anvil of Thyrion.

HoT includes many bugfixes, improved sound and video modes, opengl improvements and documentation among many others.

Whats New in This Release:

General:
--------
- The engine version is now at 1.19 for Hexen II and 0.19 for HexenWorld.
- Added support for 64 bit architectures: The crashes on amd64 are fixed.
- Added support for protocol 18: Hammer of Thyrion is now fully network-
compatible with Ravens 1.11 windows version, as it has been with other
Hexen II ports.
- The net compatibility works both ways: When H.o.T is run as a client,
it can connect to Raven-1.11 servers and can play just fine. On the
other hand, if a 1.11 client wants to connect to a H.o.T. server, the
server must be started with "-protocol 18" command line argument.
- You can also load and play games saved with the 1.11 windows version and
can playback the demos recorded with the 1.11 version.
- Fixed and improved parsing of puzzles.txt: This fixes the bug where the
names used to be listed as Unknown in the puzzle pieces inventory display
(you can access the puzzle pieces inventory display using a key bound to
the +showdm command, the default is q).
- Updated the loading of strings.txt, infolist.txt and puzzles.txt.
- Updates to SDL input code. Added the Shift-Escape key combination as a
new means for opening the in-game console.
- Fixed many printf format string errors.
- Revised pak data checking.
- Added experimental support for using unpatched, off-the-cdrom 1.03 version
pak files as a compile time option. Disabled by default.
- Several cvar tweaks.
- Made the load and connect commands to get rid of the menu or the console.
- Fixed multiplayer episode selection in the menu system.
- Updates to zone memory usage: a 256 KB secondary zone for static textures
(sec_zone) is now initialized, which is especially useful for the software
renderer and have its merits for the opengl version, too.
- Revised several unsafe LoadStackFile and LoadBufFile usage.
- Removed the useless net_vcr facility.
- Tweaked the init sequence.
- Changed the remnants of malloc usage into hunk or zone allocations.
- Mac OS X: Ensured that the basedir always stays the same (fix was added
in 1.4.1-rev1).

Gameplay:
---------
- The gamecode is now at version 1.19.
- Origin fixes for tomed fires of vorpal sword and purifier: paladin used
to fire them always from the non-crouched eye position, and it was even
the worst when he was looking up (and down). You wont be shooting your
back again when standing just in front of a wall and fire your tomed
purifier to the sky, from now on ;)
- Fixed an obscure bug where the assasin with her 4th weapon uses the tome
of power and cant fire it (gamecode version 1.16a, the fix was added in
1.4.1-rev1).

Console:
--------
- Added prefix matching support to the maplist command.
- A duplicate name detection bug in the maplist command was fixed.
- Updated and sanitized the command lister procedures.
- Added a -developer command line argument which sets the developer cvar to
1 during the init phase (ie. before the config is read).
- Consolidated all Con_Printf and Sys_Printf family of procedures into a
single flag based procedure. Added macros for compatibility with the old
api.
- Revised the logging system, made all Con_Printf and Sys_Printf output to
be written into the logs from the start. Added a -devlog command line
switch to enable logging of developer message even when the developer cvar
isnt set.

Server:
-------
- Fixed the mission packs doWhiteFlash server message: it used to affect the
local client only. Naturally, the recorded demos didnt carry the message
and the flash didnt appear, either. It works properly now.
- Made the Hexen II dedicated server to exec not hexen.rc or config.cfg, but
server.cfg if available. As an alternative, any config file can be execed
when starting the server, such as: "h2ded +exec myconfig.cfg"
- Hexen II dedicated server now starts the demo1 map, if the server is still
not active when initialization is complete.
- Fixed net driver checks in Hexen II dedicated server: It was broken in the
1.4.1 release and works properly now.

Video:
------
- Added apply changes and reset changes items to the video options menu.

Software Renderer:
------------------
- Added ability to load external wal texture files instead of internal pixel
data of the brush model (depends on the new r_texture_external cvar).

OpenGL Renderer:
----------------
- Some speed-ups in the alias model drawing.
- Fixed RGBA lighting.
- Fixed bug that the array size for playertextures must be MAX_CLIENTS, but
was hardcoded as 16.
- Added ability to load external wal texture files instead of internal pixel
data of the brush model (depends on the new r_texture_external cvar).

Sound:
------
- Added external music file support via SDL_mixer as an extra patch.

CDAudio:
--------
- Updated the volume setting procedures.

HexenWorld:
-----------
- OpenGL: Fixed bug that netgraphtexture was not reset during reinitializa-
tion of the draw subsystem (used to affect the packet loss status graph by
r_netgraph).
- OpenGL: Fixed bug that dynamic lights had a problem with RGBA lightmaps
(such as torches didnt illuminate) but luminance mode was fine. Lightmaps
in RGBA mode are working now.
- OpenGL: Added colored dynamic lights and extra dynamic lights (stuff copied
over from hexen2). The gl_colored_dynamic_lights and gl_extra_dynamic_lights
cvars and their menu entries are functional now.

Launcher:
----------
- Added integrated ability to patch the pak files.
- The launcher now scans the installation directory against known game versions
for pak file health, and pops up the patch window with a short report if it
finds something bad. It now disables the mission pack or hexenworld options
according to the results it took from the installation scanning.
- Many clean-ups. Incremented the version number to 1.0.0.

Utilities:
----------
- Added the bsp2wal tool which extracts all texture data into hwal files.
- Added the lmp2pcx tool which converts hexen2 texture data into pcx and tga.
- Fixed the broken project path decision in qbsp. it doesnt scan for a maps
directory anymore.
- Added a findfirst/findnext implementation to the common library.
- Several fixes in dcc.

Other:
----------------------
- Imported the latest xdelta-1.1 sources into the tree.
- Started a large scale attempt at improving const-correctness.
- Updated inline commentaries.
- A lot of code clean-up all over the tree.

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Added: 2007-05-20 License: GPL (GNU General Public License) Price:
888 downloads
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