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Convert::ASCII::Armor 1.4

Convert::ASCII::Armor 1.4


Convert::ASCII::Armor is a Perl module that can convert binary octets into ASCII armoured messages. more>>
Convert::ASCII::Armor is a Perl module that can convert binary octets into ASCII armoured messages.

SYNOPSIS

See SYNOPSIS in Convert::ASCII::Armour.

Empty subclass of Convert::ASCII::Armour for American English speakers.

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Added: 2006-08-04 License: Perl Artistic License Price:
1182 downloads
Ghost Diagrams 0.8

Ghost Diagrams 0.8


Ghost Diagrams is a program that takes sets of tiles and tries to find patterns into which they may be formed. more>>
Ghost Diagrams is a project that takes sets of tiles and tries to find patterns into which they may be formed. The patterns it finds when given randomly chosen tiles are often surprising.

It turns out that tiling patterns are a form of computation of equal power to Turing machines, lambda calculus, and cellular automata. For example, here is a tileset implementing "Rule 110", a cellular automaton known to be capable of universal computation.

Considerations similar to the halting problem and Godels theorem apply. There is no upper limit to their capacity to surprise us. Furthermore, tiles have an intuitive quality that other forms of computation lack. You can see how they fit together.

An organism is more than the sum of its organs. When the organs are fitted together, the organism becomes something more. This surprising something more we call "spirit" or "ghost". Ghost Diagrams finds the ghosts implicit in simple sets of tiles.

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Download (0.033MB)
Added: 2006-02-19 License: GPL (GNU General Public License) Price:
1353 downloads
Games::Go::Dg2ASCII 4.026

Games::Go::Dg2ASCII 4.026


Games::Go::Dg2ASCII is a Perl extension to convert Games::Go::Diagrams to ASCII diagrams. more>>
Games::Go::Dg2ASCII is a Perl extension to convert Games::Go::Diagrams to ASCII diagrams.

SYNOPSIS

use Games::Go::Dg2ASCII
my $dg2ascii = B convertDiagram($diagram);

A Games::Go::Dg2ASCII object converts a Games::Go::Diagram object into ASCII diagrams.

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Added: 2006-08-08 License: Perl Artistic License Price:
1173 downloads
Games::Go::Dg2Ps 4.026

Games::Go::Dg2Ps 4.026


Games::Go::Dg2Ps is a Perl extension to convert Games::Go::Diagrams to PostScript. more>>
Games::Go::Dg2Ps is a Perl extension to convert Games::Go::Diagrams to PostScript.

SYNOPSIS

use Games::Go::Dg2Ps
my $dg2ps = B convertDiagram($diagram);

Games::Go::Dg2Ps converts a Games::Go::Diagram into PostScript.

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Added: 2006-08-07 License: Perl Artistic License Price:
1173 downloads
Games::Go::Dg2Mp 4.026

Games::Go::Dg2Mp 4.026


Games::Go::Dg2Mp is a Perl extension to convert Games::Go::Diagrams to John Hobbys MetaPost. more>>
Games::Go::Dg2Mp is a Perl extension to convert Games::Go::Diagrams to John Hobbys MetaPost (which is adapted from Donald Knuths Metafont).

SYNOPSIS

use Games::Go::Dg2Mp
my $dg2mp = B convertDiagram($diagram);

A Games::Go::Dg2Mp object converts a Games::Go::Diagram object into a TeX (.tex) and a MetaPost (.mp) file. The MetaPost file contains figures for each of the diagrams and overstones required to make the complete game diagram.

Running MetaPost (mpost or possibly mp) on the .mp file creates a set of figure files, each of which is an Encapsulated PostScript figure. Running TeX (tex) on the .tex file creates a .dvi file which tries to include the Encapsulated PostScript figures. Running dvips on the .dvi file (from TeX) creates the final PostScript (.ps) file containing the complete game diagram.

See man mpost (or possibly man mp) for more details of the overall MetaPost system and environment.

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Added: 2006-08-08 License: Perl Artistic License Price:
1173 downloads
Convert::Base32 0.02

Convert::Base32 0.02


Convert::Base32 is a Perl module for encoding and decoding of base32 strings. more>>
Convert::Base32 is a Perl module for encoding and decoding of base32 strings.

SYNOPSIS

use Convert::Base32;

$encoded = encode_base32("x3ax27x0fx93");
$decoded = decode_base32($encoded);

This module provides functions to convert string from / to Base32 encoding, specified in RACE internet-draft. The Base32 encoding is designed to encode non-ASCII characters in DNS-compatible host name parts.

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Download (0.002MB)
Added: 2006-08-12 License: Perl Artistic License Price:
1176 downloads
Games::Go::Dg2TkPs 4.026

Games::Go::Dg2TkPs 4.026


Games::Go::Dg2TkPs is a Perl extension to convert Games::Go::Diagrams to Postscript. more>>
Games::Go::Dg2TkPs is a Perl extension to convert Games::Go::Diagrams to Postscript.

SYNOPSIS

use Games::Go::Dg2TkPs
my $dg2ps = B convertDiagram($diagram);

This is a real hack to get PostScript output from the Dg2Tk converter. All it does is use the built-in PostScript that a Tk::Canvas widget provides to convert the Dg2Tk canvas pages to PostScript. The resulting PostScript is fairly crude because the Canvas that it is drawn from is crude to begin with. See Games::Go::Dg2Ps for a better PostScript converter.

A Games::Go::Dg2TkPs inherits from Games::Go::Dg2Tk, and uses all its methods and options. The main difference is that after conversion to Tk is complete, each diagram Tk::Canvas is converted to PostScript via the Tk::Canvas->postscript method. Some minor massaging of the PostScript source is done to string the canvas pages together.

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Added: 2006-08-11 License: Perl Artistic License Price:
1173 downloads
Games::Go::Dg2PDF 4.026

Games::Go::Dg2PDF 4.026


Games::Go::Dg2PDF is a Perl extension to convert Games::Go::Diagrams to PDF (Portable Document Format). more>>
Games::Go::Dg2PDF is a Perl extension to convert Games::Go::Diagrams to PDF (Portable Document Format).

SYNOPSIS

use Games::Go::Dg2PDF
my $dg2pdf = B convertDiagram($diagram);

A Games::Go::Dg2PDF object converts a Games::Go::Diagram object into a PDF file.

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Added: 2006-08-07 License: Perl Artistic License Price:
1173 downloads
Games::Go::Dg2TeX 4.026

Games::Go::Dg2TeX 4.026


Games::Go::Dg2TeX is a Perl extension to convert Games::Go::Diagrams to TeX. more>>
Games::Go::Dg2TeX is a Perl extension to convert Games::Go::Diagrams to TeX.

SYNOPSIS

use Games::Go::Dg2TeX
my $dg2tex = B convertDiagram($diagram);

A Games::Go::Dg2TeX object converts a Games::Go::Diagram object into TeX source code which can be used stand-alone, or it can be incorporated into larger TeX documents.

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Added: 2006-08-08 License: Perl Artistic License Price:
1172 downloads
Davids Perl Games 0.1.1

Davids Perl Games 0.1.1


Davids Perl Games project is a collection of ASCII graphics arcade style games written in Perl. more>>
Davids Perl Games project is a collection of ASCII graphics arcade style games written in Perl.

These games are recreations of simple ASCII graphics games originally written in BASIC.

They are ideal for use as Perl programming tutorials. Some of the first few games are PerlBlaster (defend your planet from invading aliens), PerlRacer (steer your car through the twisting passages), and PerlArena (eliminate the mutant hordes).

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Added: 2006-11-16 License: GPL (GNU General Public License) Price:
1076 downloads
Games::Go::Dg2Tk 4.026

Games::Go::Dg2Tk 4.026


Games::Go::Dg2Tk is a Perl extension to convert Games::Go::Diagrams to perl/Tk windows. more>>
Games::Go::Dg2Tk is a Perl extension to convert Games::Go::Diagrams to perl/Tk windows.

SYNOPSIS

use Games::Go::Dg2Tk
my $dg2tk = B convertDiagram($diagram);

A Games::Go::Dg2Tk object converts a Games::Go::Diagram object into Tk::Canvas item. The close method calls Tk::MainLoop to dispays the collection of Canvases.

Bindings for the normal editing keys: Up, Down, Next (PageDown) and Prior (PageUp) traverse the NoteBook tabs. Tab and Shift-tab also work as expected.

Left and Right keys select the previous or next NoteBook tab, but dont display it. Space and Enter (carriage return) display the selected tab.

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Added: 2006-08-08 License: GPL (GNU General Public License) Price:
1172 downloads
Convert::Transcribe 0.02

Convert::Transcribe 0.02


Convert::Transcribe is a Perl extension for transcribing natural languages. more>>
Convert::Transcribe is a Perl extension for transcribing natural languages.

SYNOPSIS

use Convert::Transcribe;

$t = new Convert::Transcribe();
$t->fromfile(filename);
# or
$t = new Convert::Transcribe();
$t->fromstring("transcription def. containing newlines");
# or
$t = new Convert::Transcribe(filename);
# or
$t = new Convert::Transcribe("transcription def. containing newlines");

$t->transcribe("text");

$t->generated_code(); # for debugging

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Download (0.004MB)
Added: 2007-07-27 License: Perl Artistic License Price:
820 downloads
Convert::AcrossLite 0.08

Convert::AcrossLite 0.08


Convert::AcrossLite is a Perl module to convert binary AcrossLite puzzle files to text. more>>
Convert::AcrossLite is a Perl module to convert binary AcrossLite puzzle files to text.

SYNOPSIS

use Convert::AcrossLite;

my $ac = Convert::AcrossLite->new();
$ac->in_file(/home/doug/puzzles/Easy.puz);
$ac->out_file(/home/doug/puzzles/Easy.txt);
$ac->puz2text;

or

use Convert::AcrossLite;

my $ac = Convert::AcrossLite->new();
$ac->in_file(/home/doug/puzzles/Easy.puz);
my $text = $ac->puz2text;

or

use Convert::AcrossLite;

my $ac = Convert::AcrossLite->new();
$ac->in_file(/home/doug/puzzles/Easy.puz);
my $ac->parse_file;
my $title = $ac->get_title;
my $author = $ac->get_author;
my $copyright = $ac->get_copyright;
my @solution = $ac->get_solution;
my @diagram = $ac->get_diagram;
my $across_clues = $ac->get_across_clues;
my $down_clues = $ac->get_down_clues;

or

use Convert::AcrossLite;

my $ac = Convert::AcrossLite->new();
$ac->in_file(/home/doug/puzzles/Easy.puz);

my($across_hashref, $down_hashref) = get_across_down;

my %across= %$across_hashref;
foreach my $key (sort { $a $b } keys %across) {
print "Direction: $across{$key}{direction}n";
print "Clue Number: $across{$key}{clue_number}n";
print "Row: $across{$key}{row}n";
print "Col: $across{$key}{column}n";
print "Clue: $across{$key}{clue}n";
print "Solution: $across{$key}{solution}n";
print "Length: $across{$key}{length}nn";
}

my %down= %$down_hashref;
foreach my $key (sort { $a $b } keys %down) {
print "Direction: $down{$key}{direction}n";
print "Clue Number: $down{$key}{clue_number}n";
print "Row: $down{$key}{row}n";
print "Col: $down{$key}{column}n";
print "Clue: $down{$key}{clue}n";
print "Solution: $down{$key}{solution}n";
print "Length: $down{$key}{length}nn";
}

Convert::AcrossLite is used to convert binary AcrossLite puzzle files to text.

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Download (0.010MB)
Added: 2006-08-03 License: Perl Artistic License Price:
1178 downloads
Games::Go::TDFinder 1.001

Games::Go::TDFinder 1.001


TDFinder is a widget to support preparing Go tournament registration. more>>
TDFinder is a widget to support preparing Go tournament registration.

SYNOPSIS

use Games::Go::TDFinder;
$tdFinder = $parent->Games::Go::TDFinder ( ? options ? );

TDFinder is a widget to assist in preparing a Go Tournament register.tde file in AGA (American Go Association) format. It consists of three main parts: a TDEntry widget at the bottom, a match list in the middle (which is an ROText widget), and the tde information at the top (A TextUndo widget).

The widget opens the TDLIST file for searching. Tournemant directors should download the most recent TDLIST from the AGA shortly before the tournament. The most recent TDLIST is available from the AGA at: http:www.usgo.org
Typing search keys into the TDEntry field causes the TDFinder to search through the TDLIST looking for matches.

When the number of matches is small enough to fit into the match list ROText widget, they are posted there. Individual TDLIST entries can be selected either by further refining the search keys, or by using the Up/Down arrow keys. Typing Enter, double clicking a match (BUGBUG: TBD), or dragging a match to the tde text widget (BUGBUG: TBD) transfers a match to the tde file.

The caller is responsible for make sure the final register.tde file corresponds to the information in the tde part of the TDFinder widget.

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Download (0.062MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1025 downloads
Games::Go::AGATourn 1.035

Games::Go::AGATourn 1.035


AGATourn is a Perl extensions to ease the pain of using AGA tournament data files. more>>
AGATourn is a Perl extensions to ease the pain of using AGA tournament data files.

SYNOPSIS

use Games::Go::AGATourn;
my $agaTourn = Games::Go::AGATourn->new (options);

An AGATourn object represents a round or several rounds of an American Go Association tournament. There are methods for parsing several type of AGA file format:

tdlist

The entire list of AGA members including playing strength, club affiliation, and some other stuff.

register.tde

The starting point for a tournament. All players in a tournament must be entered in the register.tde file.

round results: 1.tde, 2.tde, etc.

Game results for each round of the tournament.

A note on IDs: in general, hashes in an AGATourn object are keyed by the AGA ID. An AGA ID consists of a three letter country specifier (like USA or TMP for temporary IDs) concatenated to an integer. Here we specify the three letter country specifier as the country and the integer part as the agaNum. The country concatenated with the agaNum is the ID. My ID for example is USA2122. IDs should be normalized (capitalize the country part and remove preceding 0s from the agaNum part) with the NormalizeID method (below).

Note also that some programs may accept limited integers in the agaNum part of the ID. Accelerat, for example, seems to accept only up to 32K (someone used a signed short somewhere?)

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Download (0.015MB)
Added: 2007-01-02 License: Perl Artistic License Price:
1025 downloads
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