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Call of Combat 0.99956
Call of Combat is a 3d online, multiplayer, wargame where you control an infantry squad in WWII. more>>
Call of Combat is a 3d online, multiplayer, wargame where you control an infantry squad in WWII.
Free real-time multiplayer squad based WW2 infantry simulation. Play as Axis or Allies on over 50 user submitted battlefields controlling your squad of 4 soldiers and working with up to 30 other players to defend, attack or annihilate the enemy.
If you survive youll gain promotion points that will eventualy gain you higher rank, respect, and the responsibility to command other players. Join a Clan (Army Groups) and battle alongside your friends for first place honors.
Full stat tracking of individual and team wins and losses, kills and deaths, etc creates a persistent record of each player and clan within the game and more importantly tracks your legacy from green recruit to super soldier.
This game started as a clone of 2ams Chain of Command.
<<lessFree real-time multiplayer squad based WW2 infantry simulation. Play as Axis or Allies on over 50 user submitted battlefields controlling your squad of 4 soldiers and working with up to 30 other players to defend, attack or annihilate the enemy.
If you survive youll gain promotion points that will eventualy gain you higher rank, respect, and the responsibility to command other players. Join a Clan (Army Groups) and battle alongside your friends for first place honors.
Full stat tracking of individual and team wins and losses, kills and deaths, etc creates a persistent record of each player and clan within the game and more importantly tracks your legacy from green recruit to super soldier.
This game started as a clone of 2ams Chain of Command.
Download (MB)
Added: 2006-02-16 License: GPL (GNU General Public License) Price:
1353 downloads
Castle-combat 0.8.1
Castle-combat is a clone of the old DOS game Rampart. more>>
Castle-combat is a clone of the old DOS game Rampart.
Up to four players build castle walls, place cannons inside these walls, and shoot at the walls of their enemy(s).
If a player cant build a complete wall around one of his castles, he loses. The last surviving player wins.
<<lessUp to four players build castle walls, place cannons inside these walls, and shoot at the walls of their enemy(s).
If a player cant build a complete wall around one of his castles, he loses. The last surviving player wins.
Download (1.6MB)
Added: 2006-06-20 License: GPL (GNU General Public License) Price:
1228 downloads
TrueCombat:Elite 0.49b
TrueCombat:Elite project is an Enemy Territory total conversion modification. more>>
TrueCombat:Elite project is an Enemy Territory total conversion modification of the free, popular, stand-alone third-person shooter Wolfenstein: Enemy Territory. That is, TC:E is an entirely free game, made by gamers, for gamers.
TC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released.
Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.
Now, the most important question: "What can you expect from TC:E?" TC:E is a tactical-team shooter, set up in a modern-world environment.
TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.
Main features:
- Texture Tone Mapping
- HDR Lighting
- Realistic scaling
- High quality sounds (44khz)
- rich, deluxe graphics, based on high-resolution digital-camera shots
- Letterbox & widescreen modes - TrueVision
- Dynamic Eye Adaption - DynEA
- Cross Platform Gaming (Win, OS X, Linux)
- tactical-teamplay oriented, modern-world combat simulation
- realistic weapon behavior simulation
- iron sight aiming system, no crosshair
- sophisticated ballistic simulation including multiple-layer object penetration
- professional mode: 1-life, short-timed, objective driven scenarios in realistic environments
- bodycount mode: team deathmatch style, gametype to relax?
- Reinforced OBJ, as Capture the Flag in stock maps
- balanced, team specific set of real-world weapons (Beretta 92, Glock 19, Ump45, Mac-10, M4, Ak-47, and more)
- Free climb
- lag compensation, client-side bullet prediction, punkbuster support
- immersive and lethal, fast-paced action"
<<lessTC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released.
Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.
Now, the most important question: "What can you expect from TC:E?" TC:E is a tactical-team shooter, set up in a modern-world environment.
TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.
Main features:
- Texture Tone Mapping
- HDR Lighting
- Realistic scaling
- High quality sounds (44khz)
- rich, deluxe graphics, based on high-resolution digital-camera shots
- Letterbox & widescreen modes - TrueVision
- Dynamic Eye Adaption - DynEA
- Cross Platform Gaming (Win, OS X, Linux)
- tactical-teamplay oriented, modern-world combat simulation
- realistic weapon behavior simulation
- iron sight aiming system, no crosshair
- sophisticated ballistic simulation including multiple-layer object penetration
- professional mode: 1-life, short-timed, objective driven scenarios in realistic environments
- bodycount mode: team deathmatch style, gametype to relax?
- Reinforced OBJ, as Capture the Flag in stock maps
- balanced, team specific set of real-world weapons (Beretta 92, Glock 19, Ump45, Mac-10, M4, Ak-47, and more)
- Free climb
- lag compensation, client-side bullet prediction, punkbuster support
- immersive and lethal, fast-paced action"
Download (MB)
Added: 2007-02-28 License: Freeware Price:
725 downloads
DataMonster 0.99.6
DataMonster is a console based application for managing data for d20 D&D games. more>>
DataMonster is a console based application for managing data for d20 D&D games. Goals include monster generation, xp calculator, game time/calendar and combat manager.
Enhancements:
- The xp returned from the calc command was backwards. That is now fixed.
- NEW! xp command. Use it to apply xp to your pcs. Check out xp apply.
- Updated to v1.2 of andargors XML data.
- The ls command now can list every creature (pcs and monsters) in one big init-sorted list.
- The ls command has a new option "party" for listing pcs.
- There is a new pc command that can be used to add PCs to the party list. It takes a name and the maximum hp for that player.
- The hp and init commands work with pcs now.
- save and load now have a party option. The default filename is "players.dat".
<<lessEnhancements:
- The xp returned from the calc command was backwards. That is now fixed.
- NEW! xp command. Use it to apply xp to your pcs. Check out xp apply.
- Updated to v1.2 of andargors XML data.
- The ls command now can list every creature (pcs and monsters) in one big init-sorted list.
- The ls command has a new option "party" for listing pcs.
- There is a new pc command that can be used to add PCs to the party list. It takes a name and the maximum hp for that player.
- The hp and init commands work with pcs now.
- save and load now have a party option. The default filename is "players.dat".
Download (0.44MB)
Added: 2005-10-13 License: GPL (GNU General Public License) Price:
1474 downloads
Buyasta 0.2
Buyasta is a MUD engine which provides a simple-to-use framework for constructing MUDs with the Python programming language. more>>
Buyasta is a MUD engine which provides a simple-to-use framework for constructing MUDs with the Python programming language.
Buyasta; an ancient Persian demon of laziness who tries to prevent people from working. He is one of the Daevas. (Encyclopedia Mythica)
Buyasta is also (yet another) MUD engine written in Python. The primary goal of this project is to provide a simple-to-use framework for constructing MUDs. Consequently, the Core library implements the bare functionality required for every multi-user environment (i.e. an engine, base objects, rooms, etc).
Why such minimalism? In my opinion, engineering something as complex as a virtual world should be a bottom up process. More often than not, implementors end up striping away most of a MUD distribution before proceeding on with actual development. With Buyasta Core, you wont have to. Just build on top of it.
Since Buyasta is more of a framework/library, a secondary goal (not secondary in priority though!) is to produce thorough API documentation and tutorials. We strive to make documentation a first class citizen of this project!
. . . Of course, I wouldnt be working on this if I didnt have my own delusions of grandeur - and my extensions to the core are also included in the source package.
Enhancements:
- This is a major update and reorganization; changes include command autocompletion, support for command permissions (and admin commands), object visibility rules, better prompt handling, a reference OLC implementation, (buyasta.ext.olc) and sample combat implementation (buyasta.ref.newbie).
<<lessBuyasta; an ancient Persian demon of laziness who tries to prevent people from working. He is one of the Daevas. (Encyclopedia Mythica)
Buyasta is also (yet another) MUD engine written in Python. The primary goal of this project is to provide a simple-to-use framework for constructing MUDs. Consequently, the Core library implements the bare functionality required for every multi-user environment (i.e. an engine, base objects, rooms, etc).
Why such minimalism? In my opinion, engineering something as complex as a virtual world should be a bottom up process. More often than not, implementors end up striping away most of a MUD distribution before proceeding on with actual development. With Buyasta Core, you wont have to. Just build on top of it.
Since Buyasta is more of a framework/library, a secondary goal (not secondary in priority though!) is to produce thorough API documentation and tutorials. We strive to make documentation a first class citizen of this project!
. . . Of course, I wouldnt be working on this if I didnt have my own delusions of grandeur - and my extensions to the core are also included in the source package.
Enhancements:
- This is a major update and reorganization; changes include command autocompletion, support for command permissions (and admin commands), object visibility rules, better prompt handling, a reference OLC implementation, (buyasta.ext.olc) and sample combat implementation (buyasta.ref.newbie).
Download (0.042MB)
Added: 2006-02-16 License: BSD License Price:
1345 downloads
TinyMARE 1.0.9957
TinyMARE is a Multi-user Adventure Roleplaying Epic MUD server. more>>
TinyMARE project is a Multi-user Adventure Roleplaying Epic MUD server.
TinyMARE (Multi-user Adventure Roleplaying Epic) is a text-based MUD server completely rewritten for efficiency using TinyMUSH and TinyMUSE as a basis for its game engine.
The server is designed for creating an extensive, novelistic role-playing atmosphere supporting real-time combat, day & night, seasons, and global weather.
Using a telnet client, players can log on to explore a virtual world, find magical items, learn skills and techniques, and group together to surpass obstacles you create in your own epic adventure.
Enhancements:
- The path(), nearest(), and rdiv() functions were added. A new "privs" attribute flag that lets user-defined functions operate with object owners privileges was added.
- Many outstanding bugs were fixed.
<<lessTinyMARE (Multi-user Adventure Roleplaying Epic) is a text-based MUD server completely rewritten for efficiency using TinyMUSH and TinyMUSE as a basis for its game engine.
The server is designed for creating an extensive, novelistic role-playing atmosphere supporting real-time combat, day & night, seasons, and global weather.
Using a telnet client, players can log on to explore a virtual world, find magical items, learn skills and techniques, and group together to surpass obstacles you create in your own epic adventure.
Enhancements:
- The path(), nearest(), and rdiv() functions were added. A new "privs" attribute flag that lets user-defined functions operate with object owners privileges was added.
- Many outstanding bugs were fixed.
Download (0.50MB)
Added: 2006-12-13 License: Free To Use But Restricted Price:
1045 downloads
Lachesis IRCRPG Combat Engine 0.2.5
Lachesis IRCRPG Combat Engine project is an IRC bot/RPG engine in C and C++. more>>
Lachesis IRCRPG Combat Engine project is an IRC bot/RPG engine in C and C++.
Lachesis is an IRCRPG combat engine written in a combination of C and C++. The combat engine is being written for a specific RPG, but most of the project should be useful to IRCRPGs in general.
It includes a native interface to the IRC protocol to allow it to act as an IRC bot, for such uses as dice rolling and acting as a remote-controlled client (RPG NPC perhaps).
Enhancements:
- Auth_TUHCB has new method MatchNick
- Clarified a problem with failed logins shortly after joining a channel
- Util_Getline no longer exists
- Data format has changed
- data/users/master has become data/master
- Fixed irc.h so that lowlevel IRC interface neednt be in C
- Minor changes to prepare for CVS import
- Moved the sample data to example/data/
- Added a script to create and delete lachesis users in example/scripts/
- Added new utils functions
<<lessLachesis is an IRCRPG combat engine written in a combination of C and C++. The combat engine is being written for a specific RPG, but most of the project should be useful to IRCRPGs in general.
It includes a native interface to the IRC protocol to allow it to act as an IRC bot, for such uses as dice rolling and acting as a remote-controlled client (RPG NPC perhaps).
Enhancements:
- Auth_TUHCB has new method MatchNick
- Clarified a problem with failed logins shortly after joining a channel
- Util_Getline no longer exists
- Data format has changed
- data/users/master has become data/master
- Fixed irc.h so that lowlevel IRC interface neednt be in C
- Minor changes to prepare for CVS import
- Moved the sample data to example/data/
- Added a script to create and delete lachesis users in example/scripts/
- Added new utils functions
Download (0.051MB)
Added: 2007-01-05 License: GPL (GNU General Public License) Price:
1030 downloads
Master Combat Control Program 0.9.4
Master Combat Control Program is an improved clone of the Shadowrun-Assistent program. more>>
Master Combat Control Program is an improved clone of the "Shadowrun-Assistent" program (as found on shadowrun.de).
Its main goals are better usability, minor feature improvements, and i18n. It constists of a character editor, an initiative manager, and a dice roller.
Enhancements:
- Due to popular demand, the directory where the configuration files are put is now configurable via the "-config" option.
- When first running the program it complained about missing files, which are created on shutdown, so this was changed.
- added parsing of command line parameter "-config";
- all error messages internationalized;
- added "readme.txt"
<<lessIts main goals are better usability, minor feature improvements, and i18n. It constists of a character editor, an initiative manager, and a dice roller.
Enhancements:
- Due to popular demand, the directory where the configuration files are put is now configurable via the "-config" option.
- When first running the program it complained about missing files, which are created on shutdown, so this was changed.
- added parsing of command line parameter "-config";
- all error messages internationalized;
- added "readme.txt"
Download (0.14MB)
Added: 2005-07-22 License: GPL (GNU General Public License) Price:
1564 downloads
Metal Mech 0.2.6
Metal Mech is a Web-based mass multiplayer game of battle between robots and space exploration. more>>
Metal Mech is a fully web-based mass multiplayer game of battle between robots and space exploration. Metal Mech is a game of strategy, economic, role-playing and combat.
Each player can handle own war robot and battle against other players to be the Emperor of the Universe. Players war against each other for resources, energy, money, buildings and other.
In the game players can build fabrics, mines, buildings and product robots, weapons, devices & etc. Also players can trade with each other.
Project will be fully written in PHP and XML(XSLT).
<<lessEach player can handle own war robot and battle against other players to be the Emperor of the Universe. Players war against each other for resources, energy, money, buildings and other.
In the game players can build fabrics, mines, buildings and product robots, weapons, devices & etc. Also players can trade with each other.
Project will be fully written in PHP and XML(XSLT).
Download (0.055MB)
Added: 2006-02-17 License: GPL (GNU General Public License) Price:
1345 downloads
Battletech MUX 0.6-rc4
Battletech MUX is a real-time, multiplayer rendition of Battletech. more>>
Battletech MUX project is a real-time, multiplayer rendition of Battletech.
Players take to the front lines in their very own mechs, tanks, and similar implements of destruction. F
eaturing an internal scripting language called SoftCode, game admins may sculpt their sites into whatever they can imagine, be it small-scale combat or massive, galactic conflict.
<<lessPlayers take to the front lines in their very own mechs, tanks, and similar implements of destruction. F
eaturing an internal scripting language called SoftCode, game admins may sculpt their sites into whatever they can imagine, be it small-scale combat or massive, galactic conflict.
Download (1.8MB)
Added: 2006-12-19 License: Artistic License Price:
1046 downloads
PlaneShift 0.3.019
PlaneShift is a 3D persistent fantasy RPG. more>>
PlaneShift is a persistent fantasy multiplayer RPG game with state-of-the-art 3D graphics.
Create your character and live in an ever-changing world. Build with us a Team that will make PlaneShift THE choice of MMORPG.
The objective of the PlaneShift Team is to create a virtual fantasy world in which a player can start as a peasant in search of fame and become a hero. We will focus our efforts in the reproduction of a real world with politics, economy, many non-player-characters controlled by the server that will bring to life our world even without players connected!
We want to give FREE access to everyone, without the need to either purchase the game or pay a monthly fee. Servers and bandwidth will be donated by sponsors.
Our virtual world is persistent, and this means you can connect to it at every hour of day or night and you will always find players and npcs wandering our realms.
You will be able to disconnect and reconnect again, the server saves the actual status of your character including his possessions. You will use a client program to interact with our world, that enables you to have a 3D view of the surroundings.
Here are 10 reasons why you should become a player and a fan of PlaneShift:
1. Planeshift is a great place to find new friends from all over the world!
2. PlaneShift is a virtual world where you always dreamed of living
3. PlaneShift is the first 3D MMORPG to be free for players
4. Thanks to our open development process, the game will be expanded endlessly for years to come
5. Planeshift is a game made by roleplayers to bring you all the immersion you need from a virtual world
6. A unique setting, realistic combat rules, great magic system with hundreds of spells
7. No budgetary constraints will stop development of the world or prevent the addition of new ideas
8. You can build your house, your castle, your realm
9. You have the option to live as an adventurer or as a normal citizen, both paths rewarded in game
10. You can submit comments, ideas, bugs and the dev team will take those into account in future releases
Main features:
Game features
- PlaneShift is under development. The following list represent some of the features of the final product.
- A Role Playing Game!
- 12 races with unique traits for the creation of your character
- Unlimited professions through a skill system
- Original magic system with six Ways of magic
- Hundreds of spells!
- A huge world to explore
- A great number of quests to test your wit and skill
- Monsters and NPCs with good AI that produce game events
- A world that evolves with or without player interaction
- Create your own house or castle
- Politics and economy
Client features
- PlaneShift is under development. The following list represent some of the features of the final product.
- 3D graphics and sounds for an immersive experience
- Support for nearly all platform: Windows (XP, 2000, ME, 98), Linux, Macintosh.
- Support of OpenGL, Direct3D.
- Easy interaction with other players through messages and chat
- Drag-n-drop objects between world and inventory
- A complex character generator, with parents, jobs, life events, etc...
- ... more will follow.
Enhancements:
- Reached mark above 110 quests.
- Complete review of quests, all of them are working in game now
- Greatly improved dictionary of NPCs, and common responses
- Added new creatures: derghir, tloke, kikiri
- Made available variations of many creatures
- Added dermorian female player character model
- Added 4 Kran skins
- Improved dermorian male character
- Added plate armor for many chars
- Added new skins for enkidukai clans
- Added spell casting effects
- Added lot of new items, like bludgeoning weapons, amulets, rings, plants
- Added missing animations to player characters
- Shadows are now present under characters and objects!
- Chat bubbles are used on players and NPCs during dialogs
- Completely remade how inventory works server-side for more robust management
- Enabled generation of random loot, you will see lot of new items!
- Improved NPC movement and AI
- Improvement to guild management
- Improvements to sketches, you can now edit your own sketches
- Improvements to books, you can now edit your own books
<<lessCreate your character and live in an ever-changing world. Build with us a Team that will make PlaneShift THE choice of MMORPG.
The objective of the PlaneShift Team is to create a virtual fantasy world in which a player can start as a peasant in search of fame and become a hero. We will focus our efforts in the reproduction of a real world with politics, economy, many non-player-characters controlled by the server that will bring to life our world even without players connected!
We want to give FREE access to everyone, without the need to either purchase the game or pay a monthly fee. Servers and bandwidth will be donated by sponsors.
Our virtual world is persistent, and this means you can connect to it at every hour of day or night and you will always find players and npcs wandering our realms.
You will be able to disconnect and reconnect again, the server saves the actual status of your character including his possessions. You will use a client program to interact with our world, that enables you to have a 3D view of the surroundings.
Here are 10 reasons why you should become a player and a fan of PlaneShift:
1. Planeshift is a great place to find new friends from all over the world!
2. PlaneShift is a virtual world where you always dreamed of living
3. PlaneShift is the first 3D MMORPG to be free for players
4. Thanks to our open development process, the game will be expanded endlessly for years to come
5. Planeshift is a game made by roleplayers to bring you all the immersion you need from a virtual world
6. A unique setting, realistic combat rules, great magic system with hundreds of spells
7. No budgetary constraints will stop development of the world or prevent the addition of new ideas
8. You can build your house, your castle, your realm
9. You have the option to live as an adventurer or as a normal citizen, both paths rewarded in game
10. You can submit comments, ideas, bugs and the dev team will take those into account in future releases
Main features:
Game features
- PlaneShift is under development. The following list represent some of the features of the final product.
- A Role Playing Game!
- 12 races with unique traits for the creation of your character
- Unlimited professions through a skill system
- Original magic system with six Ways of magic
- Hundreds of spells!
- A huge world to explore
- A great number of quests to test your wit and skill
- Monsters and NPCs with good AI that produce game events
- A world that evolves with or without player interaction
- Create your own house or castle
- Politics and economy
Client features
- PlaneShift is under development. The following list represent some of the features of the final product.
- 3D graphics and sounds for an immersive experience
- Support for nearly all platform: Windows (XP, 2000, ME, 98), Linux, Macintosh.
- Support of OpenGL, Direct3D.
- Easy interaction with other players through messages and chat
- Drag-n-drop objects between world and inventory
- A complex character generator, with parents, jobs, life events, etc...
- ... more will follow.
Enhancements:
- Reached mark above 110 quests.
- Complete review of quests, all of them are working in game now
- Greatly improved dictionary of NPCs, and common responses
- Added new creatures: derghir, tloke, kikiri
- Made available variations of many creatures
- Added dermorian female player character model
- Added 4 Kran skins
- Improved dermorian male character
- Added plate armor for many chars
- Added new skins for enkidukai clans
- Added spell casting effects
- Added lot of new items, like bludgeoning weapons, amulets, rings, plants
- Added missing animations to player characters
- Shadows are now present under characters and objects!
- Chat bubbles are used on players and NPCs during dialogs
- Completely remade how inventory works server-side for more robust management
- Enabled generation of random loot, you will see lot of new items!
- Improved NPC movement and AI
- Improvement to guild management
- Improvements to sketches, you can now edit your own sketches
- Improvements to books, you can now edit your own books
Download (MB)
Added: 2007-07-20 License: GPL (GNU General Public License) Price:
827 downloads
Reaper 0.98.2
Reaper project is a fly around and shoot stuff 3D game. more>>
Reaper project is a fly around and shoot stuff 3D game.
Reaper is a graphics-intensive 3D-game where you fly a spaceship over a planet completing combat missions.
Apart from being a creature that tends to consume all free time of those involved, leaving them robbed of the chance of ever living a normal life, it is a 3D-game.
To clarify some more, it could be classified as a space combat simulator (well, you dont fly in space, you fly much closer to the ground, but you do pilot spaceships, so.
Enhancements:
- Cleanup of shadow system (could be even better)
- BUGFIX: Incorrect handling of textures larger than GL_MAX_TEXTURE_SIZE
- Removed glsdk from src/ext-directory (not used)
- Added glh (gl helper library)
- Added nvparse (nvidia parser library)
- Add extgen (gl extension definition file generator)
- Changed OpenGL extensions handling from homegrown to glh/extgen
- Dynamic environment mapping on the players ship
- The autoconf setup is a bit less hackish
- Added GL-headers in src/GL - eliminates the need to adapt to broken headers on various systems.
- Fixed a time leak in the mainloop
- Improved network-startup, better synchronization
- Compiles cleanly with gcc and -ansi -pedantic -Wall -W -Wno-sign-compare -Wno-unused
- Changed use_texture to an int (texture_level), allowing a textured hud while object textures are turned off.
<<lessReaper is a graphics-intensive 3D-game where you fly a spaceship over a planet completing combat missions.
Apart from being a creature that tends to consume all free time of those involved, leaving them robbed of the chance of ever living a normal life, it is a 3D-game.
To clarify some more, it could be classified as a space combat simulator (well, you dont fly in space, you fly much closer to the ground, but you do pilot spaceships, so.
Enhancements:
- Cleanup of shadow system (could be even better)
- BUGFIX: Incorrect handling of textures larger than GL_MAX_TEXTURE_SIZE
- Removed glsdk from src/ext-directory (not used)
- Added glh (gl helper library)
- Added nvparse (nvidia parser library)
- Add extgen (gl extension definition file generator)
- Changed OpenGL extensions handling from homegrown to glh/extgen
- Dynamic environment mapping on the players ship
- The autoconf setup is a bit less hackish
- Added GL-headers in src/GL - eliminates the need to adapt to broken headers on various systems.
- Fixed a time leak in the mainloop
- Improved network-startup, better synchronization
- Compiles cleanly with gcc and -ansi -pedantic -Wall -W -Wno-sign-compare -Wno-unused
- Changed use_texture to an int (texture_level), allowing a textured hud while object textures are turned off.
Download (20.5MB)
Added: 2007-01-09 License: GPL (GNU General Public License) Price:
1022 downloads
UOX3 0.98-3.7
UOX3 is an Ultima Online Server emulator. more>>
UOX3 project is an Ultima Online Server emulator.
UOX3 stands for Ultima Offline eXperiment 3, and can basically be described as an Ultima Online server-emulator. It allows anyone and everyone to run their own private Ultima Online shard (either offline or online) which they may then use the official UO Client (or a custom one) to connect to the shard.
While one of UOX3s goals is to emulate the functionality of the official Ultima Online servers and allow anyone to run a server of their own, another is to allow its users to tweak all aspects of said functionalities, and even to create new functionality altogether - either through UOX3s complex scripting engine (based on the SpiderMonkey-implementation of JavaScript) or by editing the source-code for UOX3 directly.
UOX3 is free for everyone. Its also in most cases free to play on any UO servers set up using UOX3 - that is the moral code MOST users of UOX3 follow. Not to mention that charging people money for playing on your shard is illegal and will almost certainly bring Electronic Arts legal-team down on you.
Enhancements:
- Support for all ML weapons added to source
- Duping error involving stacks larger than 32,767 has been fixed
- Issue causing timers not to be properly reset by the JS engine fixed
- Price and description information added to item tooltips on player vendors
- "view", "status" and "dismiss" commands added for player vendors
- Various other player vendor related bugs fixed
- House placement in valid locations fixed
- Boats will now also work at water levels other than Z -5
- Characters can now fight their own pets/summons without turning criminal
- Damage output by summoned creatures fixed
- The effects of magic fields fixed
- New MOUNTID tag added to creatures DFN to allow making creatures mountable
- NPCs can now walk through player ghosts
- Player ghosts only visible in combat mode, will enter combat mode when speaking
- JS method TextMessage has two new optional parameters; allHear and txtHue.
- NPCs can no longer cast Blade Spirit/Energy Vortex, due to flagging issues
- The ever-swinging training dummies have been fixed (new ones only!)
- Bugs with the following spells were fixed: clumsy, heal, feeblemind and magic arrow
- Two new JS scripts added to UOX3: oilcloth.js and cow_tipping.js
- Functional keyrings (and scripted version of keys) added
- GOOD tags added to buyable items to make it easier to use the advanced trade system
- Several guardzones fixed
- Its now possible to fish up assorted items aside from fish
<<lessUOX3 stands for Ultima Offline eXperiment 3, and can basically be described as an Ultima Online server-emulator. It allows anyone and everyone to run their own private Ultima Online shard (either offline or online) which they may then use the official UO Client (or a custom one) to connect to the shard.
While one of UOX3s goals is to emulate the functionality of the official Ultima Online servers and allow anyone to run a server of their own, another is to allow its users to tweak all aspects of said functionalities, and even to create new functionality altogether - either through UOX3s complex scripting engine (based on the SpiderMonkey-implementation of JavaScript) or by editing the source-code for UOX3 directly.
UOX3 is free for everyone. Its also in most cases free to play on any UO servers set up using UOX3 - that is the moral code MOST users of UOX3 follow. Not to mention that charging people money for playing on your shard is illegal and will almost certainly bring Electronic Arts legal-team down on you.
Enhancements:
- Support for all ML weapons added to source
- Duping error involving stacks larger than 32,767 has been fixed
- Issue causing timers not to be properly reset by the JS engine fixed
- Price and description information added to item tooltips on player vendors
- "view", "status" and "dismiss" commands added for player vendors
- Various other player vendor related bugs fixed
- House placement in valid locations fixed
- Boats will now also work at water levels other than Z -5
- Characters can now fight their own pets/summons without turning criminal
- Damage output by summoned creatures fixed
- The effects of magic fields fixed
- New MOUNTID tag added to creatures DFN to allow making creatures mountable
- NPCs can now walk through player ghosts
- Player ghosts only visible in combat mode, will enter combat mode when speaking
- JS method TextMessage has two new optional parameters; allHear and txtHue.
- NPCs can no longer cast Blade Spirit/Energy Vortex, due to flagging issues
- The ever-swinging training dummies have been fixed (new ones only!)
- Bugs with the following spells were fixed: clumsy, heal, feeblemind and magic arrow
- Two new JS scripts added to UOX3: oilcloth.js and cow_tipping.js
- Functional keyrings (and scripted version of keys) added
- GOOD tags added to buyable items to make it easier to use the advanced trade system
- Several guardzones fixed
- Its now possible to fish up assorted items aside from fish
Download (0.88MB)
Added: 2006-12-18 License: GPL (GNU General Public License) Price:
1040 downloads
BRL-CAD 7.10.0
BRL-CAD is a powerful constructive solid geometry solid modeling system that includes an interactive geometry editor. more>>
BRL-CAD project is a powerful Constructive Solid Geometry (CSG) solid modeling system. BRL-CAD includes an interactive geometry editor, ray tracing support for rendering and geometric analysis, network distributed framebuffer support, image-processing and signal-processing tools. The entire package is distributed in source code form.
Since the late 1950s, computers have been used to assist with the design and study of combat vehicle systems. The result has been a reduction in the amount of time and money required to take a system from the drawing board to full-scale production as well as increased efficiency in testing and evaluation.
In 1979, the U.S. Army Ballistic Research Laboratory (BRL) (now the U.S. Army Research Laboratory [ARL]) expressed a need for tools that could assist with the computer simulation and engineering analysis of combat vehicle systems and environments. When no existing computer-aided design (CAD) package was found to be adequate for this purpose, BRL software developers began assembling a suite of utilities capable of interactively displaying, editing, and interrogating geometric models. This suite became known as BRL-CAD.
Now comprising over one-half million lines of C code, BRL-CAD has become a powerful constructive solid geometry (CSG) modeling package that has been licensed at over 2,000 sites throughout the world. It contains a large collection of tools, utilities, and libraries including an interactive geometry editor, raytracing and generic framebuffer libraries, a network-distributed image-processing and signal-processing capability, and a customizable embedded scripting language. In addition, BRL-CAD simultaneously supports dual interaction methods, one using a command line and one using a graphical user interface (GUI).
A particular strength of the package lies in its ability to build and analyze realistic models of complex objects using a relatively small set of "primitive shapes." To do this, the shapes are manipulated by employing the basic Boolean operations of union, subtraction, and intersection. Another strength of the package is the speed of its raytracer, which is one of the fastest in existence. Finally, BRL-CAD users can accurately model objects on scales ranging from the subatomic through the galactic and get "all the details, all the time."
The application side of BRL-CAD also offers a number of tools and utilities. They primarily concern (1) geometric conversion, (2) geometric interrogation, (3) image format conversion, and (4) command-line-oriented image manipulation. The following is a list of the major BRL-CAD tools and utilities.
- MGED (Multiple-Device Geometry Editor) ? BRL-CADs graphics editor. (For detailed guidance on the use of MGED as well as a list of all the MGED commands currently available, see Butler et al. [2001].)
- Tools for raytracing and interrogating raytraced geometric objects.
- rt ? the main raytracer for rendering images in BRL-CAD.
- nirt ? a package for firing rays interactively and getting information about what the rays run into.
- remrt ? a network-distributed raytracing package.
- An assortment of geometric converters to convert to and/or from other geometry formats, including Euclid, ACAD, AutoCAD DXF, TANKILL, Wavefront OBJ, Pro/ENGINEER, JACK (the human factors model for doing workload/usability studies), Viewpoint Data Lab, NASTRAN, Digital Equipments Object File Format (OFF), Virtual Reality Mark-up Language (VRML), Stereo Lithography (STL), Cyberware Digitizer data, and FASTGEN4.
- bwish ? a Tcl/Tk interpreter in a windowing shell with enhancements compiled into it for accessing BRL-CAD libraries. It also includes various other extensions to the Tcl language.
- irprep ? produces input to the PRISM (Physically Realistic Infrared Simulation Model) code.
- JOVE (Jonathans Own Version of Emacs) ? a fast, light implementation of Emacs.
- Applications for displaying images of various types on the framebuffer application and retrieving data from that framebuffer into images of various types.
- Tools for generating geometry for common objects such as fences, walls, and geometric mathematical oddities (e.g., the sphereflake shown in Figure 2 in Section 4).
- Data manipulation programs to (1) convert integers to floats, floats to doubles, etc. (e.g., cv); (2) perform mathematical operations on file elements (e.g., imod, umod, and dmod); (3) compute statistics of file elements (e.g., istat, ustat, and dstat); etc.
- Utilities for building animation scripts ? keeping track of columnar data and interpolating it to allow one to produce input to the rt program to render multiple items for animation.
- Utah Raster Tool Kit ? image manipulation of all RLE-based images.
- Programs for manipulating images and converting between different image file types. The two primary BRL-CAD types are pix (24-bit red, green, and blue [RGB] color images) and bw (8-bit greyscale images). Converters exist for various image formats including alias, png, ppm, etc.
- Programs for filtering images, doing histograms on the image data, and extracting rectangles from the images.
- Tools for combining two images and blending them together. (These tools were created before good image editing tools for video production were available; today users would typically load the images directly into a video editing package.)
Enhancements:
- fixed -i argument bug in g-acad, g-dxf, g-nff, g-obj - Shawn Baker
- framebuffer toggle added to raytrace panel in mged - Sean Morrison
- fixed rtedge multithreaded output render bug - Erik Greenwald
- fixed jove/termcap issues on Mac OS X - Sean Morrison
- updated bundled libtermcap to NetBSD version 0.6 - Sean Morrison
- increased output precision on mged analyze command - Sean Morrison
- prevent mged shutdown on DSP objects with no data - Sean Morrison
- integration into the Arch Linux packaging system - Loui Chang
- upgrade of bundled tcl/tk from 8.4.6 to 8.5a5 - Sean Morrison
- improved EOL processing in 70+ tools - Sean Morrison, John Anderson
- rewrote pixcmp providing improved I/O format options - Sean Morrison
- added new manual page for pixcmp utility - Sean Morrison
- updated bundled zlib to version 1.2.3 - Sean Morrison
- updated bundled libpng to version 1.2.16 - Sean Morrison
- fixed Windows line-ending bug in dxf-g - John Anderson
- g_qa manual page documents the -t tolerance option - Lee Butler
- updated bundled blt to blt2.4z-patch-2 - Sean Morrison
- dxf-g turns 2D entities into sketches instead of nmg - John Anderson
- removed advertising clause from BSD code - Sean Morrison
- fix index bug, allow material ID of zero in rtweight - Karel Kulhavy
- fixed multiple frame render bug in raytracers - Karel Kulhavy
- mged help command now shows help for all args listed - Sean Morrison
<<lessSince the late 1950s, computers have been used to assist with the design and study of combat vehicle systems. The result has been a reduction in the amount of time and money required to take a system from the drawing board to full-scale production as well as increased efficiency in testing and evaluation.
In 1979, the U.S. Army Ballistic Research Laboratory (BRL) (now the U.S. Army Research Laboratory [ARL]) expressed a need for tools that could assist with the computer simulation and engineering analysis of combat vehicle systems and environments. When no existing computer-aided design (CAD) package was found to be adequate for this purpose, BRL software developers began assembling a suite of utilities capable of interactively displaying, editing, and interrogating geometric models. This suite became known as BRL-CAD.
Now comprising over one-half million lines of C code, BRL-CAD has become a powerful constructive solid geometry (CSG) modeling package that has been licensed at over 2,000 sites throughout the world. It contains a large collection of tools, utilities, and libraries including an interactive geometry editor, raytracing and generic framebuffer libraries, a network-distributed image-processing and signal-processing capability, and a customizable embedded scripting language. In addition, BRL-CAD simultaneously supports dual interaction methods, one using a command line and one using a graphical user interface (GUI).
A particular strength of the package lies in its ability to build and analyze realistic models of complex objects using a relatively small set of "primitive shapes." To do this, the shapes are manipulated by employing the basic Boolean operations of union, subtraction, and intersection. Another strength of the package is the speed of its raytracer, which is one of the fastest in existence. Finally, BRL-CAD users can accurately model objects on scales ranging from the subatomic through the galactic and get "all the details, all the time."
The application side of BRL-CAD also offers a number of tools and utilities. They primarily concern (1) geometric conversion, (2) geometric interrogation, (3) image format conversion, and (4) command-line-oriented image manipulation. The following is a list of the major BRL-CAD tools and utilities.
- MGED (Multiple-Device Geometry Editor) ? BRL-CADs graphics editor. (For detailed guidance on the use of MGED as well as a list of all the MGED commands currently available, see Butler et al. [2001].)
- Tools for raytracing and interrogating raytraced geometric objects.
- rt ? the main raytracer for rendering images in BRL-CAD.
- nirt ? a package for firing rays interactively and getting information about what the rays run into.
- remrt ? a network-distributed raytracing package.
- An assortment of geometric converters to convert to and/or from other geometry formats, including Euclid, ACAD, AutoCAD DXF, TANKILL, Wavefront OBJ, Pro/ENGINEER, JACK (the human factors model for doing workload/usability studies), Viewpoint Data Lab, NASTRAN, Digital Equipments Object File Format (OFF), Virtual Reality Mark-up Language (VRML), Stereo Lithography (STL), Cyberware Digitizer data, and FASTGEN4.
- bwish ? a Tcl/Tk interpreter in a windowing shell with enhancements compiled into it for accessing BRL-CAD libraries. It also includes various other extensions to the Tcl language.
- irprep ? produces input to the PRISM (Physically Realistic Infrared Simulation Model) code.
- JOVE (Jonathans Own Version of Emacs) ? a fast, light implementation of Emacs.
- Applications for displaying images of various types on the framebuffer application and retrieving data from that framebuffer into images of various types.
- Tools for generating geometry for common objects such as fences, walls, and geometric mathematical oddities (e.g., the sphereflake shown in Figure 2 in Section 4).
- Data manipulation programs to (1) convert integers to floats, floats to doubles, etc. (e.g., cv); (2) perform mathematical operations on file elements (e.g., imod, umod, and dmod); (3) compute statistics of file elements (e.g., istat, ustat, and dstat); etc.
- Utilities for building animation scripts ? keeping track of columnar data and interpolating it to allow one to produce input to the rt program to render multiple items for animation.
- Utah Raster Tool Kit ? image manipulation of all RLE-based images.
- Programs for manipulating images and converting between different image file types. The two primary BRL-CAD types are pix (24-bit red, green, and blue [RGB] color images) and bw (8-bit greyscale images). Converters exist for various image formats including alias, png, ppm, etc.
- Programs for filtering images, doing histograms on the image data, and extracting rectangles from the images.
- Tools for combining two images and blending them together. (These tools were created before good image editing tools for video production were available; today users would typically load the images directly into a video editing package.)
Enhancements:
- fixed -i argument bug in g-acad, g-dxf, g-nff, g-obj - Shawn Baker
- framebuffer toggle added to raytrace panel in mged - Sean Morrison
- fixed rtedge multithreaded output render bug - Erik Greenwald
- fixed jove/termcap issues on Mac OS X - Sean Morrison
- updated bundled libtermcap to NetBSD version 0.6 - Sean Morrison
- increased output precision on mged analyze command - Sean Morrison
- prevent mged shutdown on DSP objects with no data - Sean Morrison
- integration into the Arch Linux packaging system - Loui Chang
- upgrade of bundled tcl/tk from 8.4.6 to 8.5a5 - Sean Morrison
- improved EOL processing in 70+ tools - Sean Morrison, John Anderson
- rewrote pixcmp providing improved I/O format options - Sean Morrison
- added new manual page for pixcmp utility - Sean Morrison
- updated bundled zlib to version 1.2.3 - Sean Morrison
- updated bundled libpng to version 1.2.16 - Sean Morrison
- fixed Windows line-ending bug in dxf-g - John Anderson
- g_qa manual page documents the -t tolerance option - Lee Butler
- updated bundled blt to blt2.4z-patch-2 - Sean Morrison
- dxf-g turns 2D entities into sketches instead of nmg - John Anderson
- removed advertising clause from BSD code - Sean Morrison
- fix index bug, allow material ID of zero in rtweight - Karel Kulhavy
- fixed multiple frame render bug in raytracers - Karel Kulhavy
- mged help command now shows help for all args listed - Sean Morrison
Download (41MB)
Added: 2007-04-10 License: GPL (GNU General Public License) Price:
963 downloads
Millers Quest! 0.9.1
Millers Quest! is a fire-and-forget RPG, or more accurately, an RPG simulator. more>>
Millers Quest! is a role-playing simulator game. It could also be described as a "fire-and-forget role-playing game". In other words, it is not a role-playing game in the most traditional sense, because there is absolutely no player interaction. The emphasis on this game is the simulation of role-playing.
So, it is a completely non-interactive computer role-playing game. "I guess its not fun then", I can hear you say. Wrong! Millers Quest! is, in fact, very much fun. It has all of the excitement of traditional MMORPGs with none of the effort to be put in mindless treadmilling.
You can watch your character grow more potent and more powerful, and you dont need to bore yourself with details like "okay, attack the monster, Im going to win anyway".
Millers Quest! was largely inspired by its direct ancestor, Progress Quest. It is written in Ruby programming language and as such it was largely also inspired by Dwemthys Array, without any of its clever metaprogramming stuff and general bore of having to use irb to play it.
Players of Progress Quest should be right at home with Millers Quest!. What tells MQ and PQ apart is the fact that MQ is not entirely progress-driven. In MQ, all monsters have actual stats. Theres actual, stats- and probability-based fighting involved.
Since dying in a continually running game is pretty damn boring, you get also revived and healed automatically if that occurs. MQ owes a lot of its continued existence to Ruby Development Tools, the Ruby environment for the Eclipse Platform.
Enhancements:
- The combat system wasnt working quite properly, and is now fixed (somewhat).
- A confusing display message has been fixed.
- New features include optional support for curses/terminfo, allowing better-looking and more comprehensive combat display by coloring the output. (This currently requires tput(1) from ncurses.)
<<lessSo, it is a completely non-interactive computer role-playing game. "I guess its not fun then", I can hear you say. Wrong! Millers Quest! is, in fact, very much fun. It has all of the excitement of traditional MMORPGs with none of the effort to be put in mindless treadmilling.
You can watch your character grow more potent and more powerful, and you dont need to bore yourself with details like "okay, attack the monster, Im going to win anyway".
Millers Quest! was largely inspired by its direct ancestor, Progress Quest. It is written in Ruby programming language and as such it was largely also inspired by Dwemthys Array, without any of its clever metaprogramming stuff and general bore of having to use irb to play it.
Players of Progress Quest should be right at home with Millers Quest!. What tells MQ and PQ apart is the fact that MQ is not entirely progress-driven. In MQ, all monsters have actual stats. Theres actual, stats- and probability-based fighting involved.
Since dying in a continually running game is pretty damn boring, you get also revived and healed automatically if that occurs. MQ owes a lot of its continued existence to Ruby Development Tools, the Ruby environment for the Eclipse Platform.
Enhancements:
- The combat system wasnt working quite properly, and is now fixed (somewhat).
- A confusing display message has been fixed.
- New features include optional support for curses/terminfo, allowing better-looking and more comprehensive combat display by coloring the output. (This currently requires tput(1) from ncurses.)
Download (0.021MB)
Added: 2005-10-27 License: GPL (GNU General Public License) Price:
1463 downloads
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