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Opcode 5.8.8
Opcode is a Perl module created to disable named opcodes when compiling perl code. more>>
Opcode is a Perl module created to disable named opcodes when compiling perl code.
SYNOPSIS
use Opcode;
Perl code is always compiled into an internal format before execution.
Evaluating perl code (e.g. via "eval" or "do file") causes the code to be compiled into an internal format and then, provided there was no error in the compilation, executed. The internal format is based on many distinct opcodes.
By default no opmask is in effect and any code can be compiled.
The Opcode module allow you to define an operator mask to be in effect when perl next compiles any code. Attempting to compile code which contains a masked opcode will cause the compilation to fail with an error. The code will not be executed.
<<lessSYNOPSIS
use Opcode;
Perl code is always compiled into an internal format before execution.
Evaluating perl code (e.g. via "eval" or "do file") causes the code to be compiled into an internal format and then, provided there was no error in the compilation, executed. The internal format is based on many distinct opcodes.
By default no opmask is in effect and any code can be compiled.
The Opcode module allow you to define an operator mask to be in effect when perl next compiles any code. Attempting to compile code which contains a masked opcode will cause the compilation to fail with an error. The code will not be executed.
Download (0.012MB)
Added: 2007-05-14 License: Perl Artistic License Price:
898 downloads
XML::Code 0.04
XML::Diff is a Perl module for XML DOM-Tree based Diff & Patch Module. more>>
XML::Diff is a Perl module for XML DOM-Tree based Diff & Patch Module.
SYNOPSIS
my $diff = XML::Diff->new();
# to generate a diffgram of two XML files, use compare.
# $old and $new can be filepaths, XML as a string,
# XML::LibXML::Document or XML::LibXML::Element objects.
# The diffgram is a XML::LibXML::Document by default.
my $diffgram = $diff->compare(
-old => $old_xml,
-new => $new_xml,
);
# To patch an XML document, an patch. $old and $diffgram
# follow the same formatting rules as compare.
# The resulting XML is a XML::LibXML::Document by default.
my $patched = $diff->patch(
-old => $old,
-diffgram => $diffgram,
);
This module provides methods for generating and applying an XML diffgram of two related XML files. The basis of the algorithm is tree-wise comparison using the DOM model as provided by XML::LibXML.
The Diffgram is well-formed XML in the XVCS namespance and supports update, insert, delete and move operations. It is meant to be human and machine readable. It uses XPath expressions for locating the nodes to operate on.
<<lessSYNOPSIS
my $diff = XML::Diff->new();
# to generate a diffgram of two XML files, use compare.
# $old and $new can be filepaths, XML as a string,
# XML::LibXML::Document or XML::LibXML::Element objects.
# The diffgram is a XML::LibXML::Document by default.
my $diffgram = $diff->compare(
-old => $old_xml,
-new => $new_xml,
);
# To patch an XML document, an patch. $old and $diffgram
# follow the same formatting rules as compare.
# The resulting XML is a XML::LibXML::Document by default.
my $patched = $diff->patch(
-old => $old,
-diffgram => $diffgram,
);
This module provides methods for generating and applying an XML diffgram of two related XML files. The basis of the algorithm is tree-wise comparison using the DOM model as provided by XML::LibXML.
The Diffgram is well-formed XML in the XVCS namespance and supports update, insert, delete and move operations. It is meant to be human and machine readable. It uses XPath expressions for locating the nodes to operate on.
Download (0.017MB)
Added: 2006-09-14 License: Perl Artistic License Price:
1138 downloads
Code::Perl 0.03
Code::Perl is a Perl module to produce Perl code from a tree. more>>
Code::Perl is a Perl module to produce Perl code from a tree.
SYNOPSIS
use Code::Perl::Expr qw( :easy );
my $c = derefh(scal(hash), calls(getkey));
print $c->perl; # ($hash)->{getkey()}
Code::Perl allows you to build chunks of Perl code as a tree and then when youre finished building, the tree can output the Perl code. This is useful if you have built your own mini-language and you want to generate Perl from it. Rather than generating the Perl at parse time and having to worry about quoting, escaping, parenthese etc, you can just build a tree using Code::Perl and then dump out the correct Perl at the end.
<<lessSYNOPSIS
use Code::Perl::Expr qw( :easy );
my $c = derefh(scal(hash), calls(getkey));
print $c->perl; # ($hash)->{getkey()}
Code::Perl allows you to build chunks of Perl code as a tree and then when youre finished building, the tree can output the Perl code. This is useful if you have built your own mini-language and you want to generate Perl from it. Rather than generating the Perl at parse time and having to worry about quoting, escaping, parenthese etc, you can just build a tree using Code::Perl and then dump out the correct Perl at the end.
Download (0.017MB)
Added: 2006-10-05 License: Perl Artistic License Price:
1127 downloads
Code::Splice 0.01
Code::Splice injects the contents of one subroutine at a specified point elsewhere. more>>
Code::Splice injects the contents of one subroutine at a specified point elsewhere.
SYNOPSIS
use Code::Splice;
Code::Splice::inject(
code => sub { print "fredn"; },
package => main,
method => foo,
precondition => sub {
my $op = shift;
my $line = shift;
$line =~ m/print/ and $line =~ m/four/;
},
postcondition => sub {
my $op = shift;
my $line = shift;
$line =~ m/print/ and $line =~ m/five/;
},
);
sub foo {
print "onen";
print "twon";
print "threen";
print "fourn";
print "fiven";
}
This module removes the contents of a subroutine (usually an anonymous subroutine created just for the purpose) and splices in into the program elsewhere.
Why, you ask?
Write stronger unit tests than the granularity of the API would otherwise allow
Write unit tests for nasty, interdependant speghetti code (my motivation -- hey, you gotta have tests before you can start refactoring, and if you cant write tests for the code, youre screwed)
Fix stupid bugs and remove stupid restrictions in other peoples code in a way thats more resiliant across upgrades than editing files you dont own
Be what "aspects" should be
Screw with your cow-orkers by introducing monster heisenbugs
Play with self-modifying code
Write self-replicating code (but be nice, were all friends here, right?)
The specifics:
The body of the code { } block are extracted from the subroutine and inserted in a place in the code specified by the call to the splice() function. Where the new code is spliced in, the old code is spliced out. The package and method arguments are required and tell the thing how to find the code to be modified. The code argument is required as it specifies the code to be spliced in. That same code block should not be used for anything else under penalty of coredump.
The rest of the argumets specify where the code is to be inserted. Any number of precondition and postcondition arguments provide callbacks to help locate the exact area to splice the code in at. Before the code can e spliced in, all of the precondition blocks must have returned true, and none of the postcondition blocks may have yet returned true. If a postcondition returns true before all of the precondition blocks have, an error is raised. Both blocks get called numerous times per line and get passed a reference to the B OP object currently under consideration and the text of the current line:
precondition => sub {
my $op = shift;
my $line = shift;
$line =~ m/print/ and $line =~ m/four/;
},
... or...
precondition => sub { my $op = shift; $op->name eq padsv and $op->sv->sv =~ m/fred/; },
Its possible to insert code in the middle of an expression when testing ops, but when testing the text of the line of code, the spliced in code will always replace the whole line.
Ill probably drop sending in the opcode in a future version, at least for the precondition/postcondition blocks, or maybe Ill swap them to the 2nd arg so theyre more optional.
Do not attempt to match text in comments as it wont be there. The code in $line is re-generated from the bytecode using B::Deparse and will vary from the original source code in a few ways, including changes to formatting, changes to some idioms and details of the expressions, and formatting of the code with regards to whitespace.
The splicing code will die if it fails for any reason. This will likely change in possible future versions.
There are also label and line arguments that create preconditions for you, for simple cases. Of course, you shouldnt use line for anything other than simple experimentation.
References to lexical variables in the code to be injected are replaced with references to the lexical variables of the same name in the location the code is inserted into. If a variable of the same name doesnt exist there, its an error. ... but it probably shouldnt be an error, at least in the cases where the code being spliced in declares that lexical with my, or when the variable was initiailized entirely outside of the sub block being spliced in and was merely closed over by it.
See the comments in the source code (at the top, in a nice block) for my todo/desired features. Let me know if there are any features in there or yet unsuggested that you want. I wont promise them, but I would like to hear about them.
<<lessSYNOPSIS
use Code::Splice;
Code::Splice::inject(
code => sub { print "fredn"; },
package => main,
method => foo,
precondition => sub {
my $op = shift;
my $line = shift;
$line =~ m/print/ and $line =~ m/four/;
},
postcondition => sub {
my $op = shift;
my $line = shift;
$line =~ m/print/ and $line =~ m/five/;
},
);
sub foo {
print "onen";
print "twon";
print "threen";
print "fourn";
print "fiven";
}
This module removes the contents of a subroutine (usually an anonymous subroutine created just for the purpose) and splices in into the program elsewhere.
Why, you ask?
Write stronger unit tests than the granularity of the API would otherwise allow
Write unit tests for nasty, interdependant speghetti code (my motivation -- hey, you gotta have tests before you can start refactoring, and if you cant write tests for the code, youre screwed)
Fix stupid bugs and remove stupid restrictions in other peoples code in a way thats more resiliant across upgrades than editing files you dont own
Be what "aspects" should be
Screw with your cow-orkers by introducing monster heisenbugs
Play with self-modifying code
Write self-replicating code (but be nice, were all friends here, right?)
The specifics:
The body of the code { } block are extracted from the subroutine and inserted in a place in the code specified by the call to the splice() function. Where the new code is spliced in, the old code is spliced out. The package and method arguments are required and tell the thing how to find the code to be modified. The code argument is required as it specifies the code to be spliced in. That same code block should not be used for anything else under penalty of coredump.
The rest of the argumets specify where the code is to be inserted. Any number of precondition and postcondition arguments provide callbacks to help locate the exact area to splice the code in at. Before the code can e spliced in, all of the precondition blocks must have returned true, and none of the postcondition blocks may have yet returned true. If a postcondition returns true before all of the precondition blocks have, an error is raised. Both blocks get called numerous times per line and get passed a reference to the B OP object currently under consideration and the text of the current line:
precondition => sub {
my $op = shift;
my $line = shift;
$line =~ m/print/ and $line =~ m/four/;
},
... or...
precondition => sub { my $op = shift; $op->name eq padsv and $op->sv->sv =~ m/fred/; },
Its possible to insert code in the middle of an expression when testing ops, but when testing the text of the line of code, the spliced in code will always replace the whole line.
Ill probably drop sending in the opcode in a future version, at least for the precondition/postcondition blocks, or maybe Ill swap them to the 2nd arg so theyre more optional.
Do not attempt to match text in comments as it wont be there. The code in $line is re-generated from the bytecode using B::Deparse and will vary from the original source code in a few ways, including changes to formatting, changes to some idioms and details of the expressions, and formatting of the code with regards to whitespace.
The splicing code will die if it fails for any reason. This will likely change in possible future versions.
There are also label and line arguments that create preconditions for you, for simple cases. Of course, you shouldnt use line for anything other than simple experimentation.
References to lexical variables in the code to be injected are replaced with references to the lexical variables of the same name in the location the code is inserted into. If a variable of the same name doesnt exist there, its an error. ... but it probably shouldnt be an error, at least in the cases where the code being spliced in declares that lexical with my, or when the variable was initiailized entirely outside of the sub block being spliced in and was merely closed over by it.
See the comments in the source code (at the top, in a nice block) for my todo/desired features. Let me know if there are any features in there or yet unsuggested that you want. I wont promise them, but I would like to hear about them.
Download (0.010MB)
Added: 2007-08-14 License: Perl Artistic License Price:
806 downloads
php_qrencode 0.1
php_qrencode is a PHP extension to generate qrcode. more>>
php_qrencode is a PHP extension to generate qrcode. The project is based on libqrencode.
only 2 function to generate qr code.
< code >
$qr = qr_encode (test for qrcode);
qr_save ($qr, 1.png);
< /code >
or you can output direct to stdout.
< code >
$qr = qr_encode (test for qrcode);
header ("Content-type: image/PNG");
qr_save ($qr);
< /code >
resource = qr_encode (string $text, [ int $version, int $mode, int $casesensitive]);
bool = qr_save (resource $qr, [ string $filename] );
<<lessonly 2 function to generate qr code.
< code >
$qr = qr_encode (test for qrcode);
qr_save ($qr, 1.png);
< /code >
or you can output direct to stdout.
< code >
$qr = qr_encode (test for qrcode);
header ("Content-type: image/PNG");
qr_save ($qr);
< /code >
resource = qr_encode (string $text, [ int $version, int $mode, int $casesensitive]);
bool = qr_save (resource $qr, [ string $filename] );
Download (0.006MB)
Added: 2007-04-26 License: BSD License Price:
916 downloads
Libqrencode 1.0.2
Libqrencode is a C library for encoding data in a QR Code symbol. more>>
Libqrencode is a C library for encoding data in a QR Code symbol, a kind of 2D symbology that can be scanned by handy terminals such as a mobile phone with CCD. The capacity of QR Code is up to 7000 digits or 4000 characters, and is highly robustness.
Libqrencode supports QR Code model 2, described in JIS (Japanese Industrial Standards) X0510:2004 or ISO/IEC 18004. Currently the following features are not supported:
- ECI and FNC1 mode
- Structured Append Feature
- Micro QR Code
- QR Code model 1
<<lessLibqrencode supports QR Code model 2, described in JIS (Japanese Industrial Standards) X0510:2004 or ISO/IEC 18004. Currently the following features are not supported:
- ECI and FNC1 mode
- Structured Append Feature
- Micro QR Code
- QR Code model 1
Download (0.34MB)
Added: 2007-03-25 License: LGPL (GNU Lesser General Public License) Price:
949 downloads
Code::Blocks 1.0 RC2
Code::Blocks is a C/C++ IDE built with configurability and extensibility in mind. more>>
Code::Blocks is a free C++ IDE built specifically to meet the most demanding needs of its users. The Code::Blocks project was designed, right from the start, to be extensible and configurable.
Built around a plugin framework, Code::Blocks can be extended with plugin DLLs. It includes a plugin wizard so you can compile your own plugins! (Free SDK downloaded separately)
Main features:
- Open Source! GPL2, no hidden costs.
- Cross-platform. Runs on Linux or Windows (uses wxWidgets).
- Made in GNU C++. No interpreted languages or proprietary libs needed.
- Comes in two presentations: Standalone, and MinGW bundle
- Devpack support (optional)
- Extensible thru plugins (SDK available in the downloads section)
- Multiple compiler support:
- GCC (MingW / Linux GCC)
- MSVC++
- Digital Mars
- Borland C++ 5.5
- Open Watcom
- Compiles directly or with makefiles
- Predefined project templates
- Custom template support
- Uses XML format for project files.
- Multi-target projects
- Workspaces support
- Imports MSVC projects and workspaces (NOTE: assembly code and inter-project dependencies not supported yet)
- Imports Dev-C++ projects
- Integrates with GDB for debugging
- Syntax highlighting, customizable and extensible
- Code folding for C++ and XML files.
- Tabbed interface
- Code completion plugin
- Class Browser
- Smart indent
- One-key swap between .h and .c/.cpp files
- Open files list for quick switching between files (optional)
- External customizable "Tools"
- To-do list management with different users
<<lessBuilt around a plugin framework, Code::Blocks can be extended with plugin DLLs. It includes a plugin wizard so you can compile your own plugins! (Free SDK downloaded separately)
Main features:
- Open Source! GPL2, no hidden costs.
- Cross-platform. Runs on Linux or Windows (uses wxWidgets).
- Made in GNU C++. No interpreted languages or proprietary libs needed.
- Comes in two presentations: Standalone, and MinGW bundle
- Devpack support (optional)
- Extensible thru plugins (SDK available in the downloads section)
- Multiple compiler support:
- GCC (MingW / Linux GCC)
- MSVC++
- Digital Mars
- Borland C++ 5.5
- Open Watcom
- Compiles directly or with makefiles
- Predefined project templates
- Custom template support
- Uses XML format for project files.
- Multi-target projects
- Workspaces support
- Imports MSVC projects and workspaces (NOTE: assembly code and inter-project dependencies not supported yet)
- Imports Dev-C++ projects
- Integrates with GDB for debugging
- Syntax highlighting, customizable and extensible
- Code folding for C++ and XML files.
- Tabbed interface
- Code completion plugin
- Class Browser
- Smart indent
- One-key swap between .h and .c/.cpp files
- Open files list for quick switching between files (optional)
- External customizable "Tools"
- To-do list management with different users
Download (2.6MB)
Added: 2005-11-28 License: GPL (GNU General Public License) Price:
1591 downloads
Pretty Code Web 1.00
Pretty Code Web is a syntax highlighter for publishing code, written in any programming language, to the Web. more>>
Pretty Code Web is a syntax highlighter for publishing code, written in any programming language, to the web.
Written in php it uses syntax files separate from the main code to highlight a specified language.
Main features:
- Syntax highlighting for (potentially) any language.
- User defined syntax files.
- User defined colors
- Separate colors for:
- 6 Keyword Groups
- Text Strings
- Operators
- Block and Line Comments
- Bracket Characters
<<lessWritten in php it uses syntax files separate from the main code to highlight a specified language.
Main features:
- Syntax highlighting for (potentially) any language.
- User defined syntax files.
- User defined colors
- Separate colors for:
- 6 Keyword Groups
- Text Strings
- Operators
- Block and Line Comments
- Bracket Characters
Download (0.024MB)
Added: 2005-10-20 License: Free for non-commercial use Price:
1470 downloads

Html Code Convert 3.3
Speed up the conversion of HTML code into different format more>>
HTML Code Convert helps speed up the conversion of HTML code into different format including Java Script, JavaServer Pages, Microsoft ASP, PHP, Perl, Python, and the UNIX Shell. It is particularly useful in CGI scripting.
Enhancements:
- Colors and font selected in prefeferences box.
- Fixe bug with Quit button. First try to support accessibility.
- Updated schemas.
<<lessEnhancements:
- Colors and font selected in prefeferences box.
- Fixe bug with Quit button. First try to support accessibility.
- Updated schemas.
Download (184KB)
Added: 2009-04-29 License: Freeware Price:
198 downloads
MyDBO Code Generator 2.1
MyDBO is a powerful object-oriented code generator for PHP/MySQL Web application developers. more>>
MyDBO is a powerful object-oriented code generator for PHP/MySQL Web application developers.
It is designed to remove the hassle of implementing familiar database operations (select, update, insert, etc) over and over again when creating Web applications. MyDBO Code Generator creates code for accessing your database tables without you having to worry about connections or SQL queries.
It also allows you to approach your database in an object-oriented fashion, thus giving you real flexibility. It uses templates to generate code, so it is also possible to create your own templates.
Main features:
- Forget about accessing your database with SQL queries.
- Use the far more flexible object-oriented approach.
- Create logic foreign key links between your tables and navigate between your objects.
- Map the default MySQL date type to whatever you want.
- Create your own templates for unlimited possibilities.
- Fast and reliable.
- Should your database structure change, just re-generate the code.
- Easy to generate with the generation wizard.
- The generated code has standard comments for each class and functions.
- Free for personal and commercial use (GNU), Open source.
- Clean and tested code.
Enhancements:
- Boolean return values were added in API methods.
- A LIMIT argument was added in the tableCollector of the businessAPI plugin.
- The number of queries to execute when using Collector was reduced to 1.
- The use of database connections was optimized, and $DB is now a global variable.
- Memory is allowed increased to 16M.
- The ADOdb installation was customized to be minimal.
- instantAdmin was updated with a new API.
- Collector classes can now return the number of results only.
<<lessIt is designed to remove the hassle of implementing familiar database operations (select, update, insert, etc) over and over again when creating Web applications. MyDBO Code Generator creates code for accessing your database tables without you having to worry about connections or SQL queries.
It also allows you to approach your database in an object-oriented fashion, thus giving you real flexibility. It uses templates to generate code, so it is also possible to create your own templates.
Main features:
- Forget about accessing your database with SQL queries.
- Use the far more flexible object-oriented approach.
- Create logic foreign key links between your tables and navigate between your objects.
- Map the default MySQL date type to whatever you want.
- Create your own templates for unlimited possibilities.
- Fast and reliable.
- Should your database structure change, just re-generate the code.
- Easy to generate with the generation wizard.
- The generated code has standard comments for each class and functions.
- Free for personal and commercial use (GNU), Open source.
- Clean and tested code.
Enhancements:
- Boolean return values were added in API methods.
- A LIMIT argument was added in the tableCollector of the businessAPI plugin.
- The number of queries to execute when using Collector was reduced to 1.
- The use of database connections was optimized, and $DB is now a global variable.
- Memory is allowed increased to 16M.
- The ADOdb installation was customized to be minimal.
- instantAdmin was updated with a new API.
- Collector classes can now return the number of results only.
Download (0.12MB)
Added: 2006-02-17 License: LGPL (GNU Lesser General Public License) Price:
791 downloads
Change Filename Code 0.2
Change Filename Code service menu is designed to repair that by converting your filenames to and from utf-8. more>> <<less
Download (0.007MB)
Added: 2006-07-26 License: GPL (GNU General Public License) Price:
1186 downloads
phpCodeGenerator 0.2.1
phpCodeGenerator is a free database driven website code generator. more>>
phpCodeGenerator is a free database driven website code generator. This application reads the database and generates a website with the ability to Create, List, Edit, Update, Delete and Search Records.
<<less Download (MB)
Added: 2007-07-12 License: GPL (GNU General Public License) Price:
835 downloads
Convert::GeekCode 0.51
Convert::GeekCode is a Perl module that can convert and generate geek code sequences. more>>
Convert::GeekCode is a Perl module that can convert and generate geek code sequences.
SYNOPSIS
use Convert::GeekCode; # exports geek_decode()
my @out = geek_decode(q(
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GB/C/CM/CS/CC/ED/H/IT/L/M/MU/P/SS/TW/AT d---x s+: a-- C++++ UB++++$
P++++$ L+ E--->+ W+++$ N++ !o K w--(++) O-- M-@ !V PS+++ PE Y+>++
PGP++ t+ 5? X+ R+++ !tv b++++ DI+++@ D++ G++++ e-(--) h* r++(+) z++*
------END GEEK CODE BLOCK------
)); # yes, thats the authors geek code
my ($key, $val);
print "[$key]n$valnn" while (($key, $val) = splice(@out, 0, 2));
Convert::GeekCode converts and generates Geek Code sequences (cf. http://geekcode.com/). It supports different langugage codes and user-customizable codesets.
Since version 0.5, this module uses YAML to represent the geek code tables, for greater readability and ease of deserialization. Please refer to http://www.yaml.org/ for more related information.
The geekgen and geekdec utilities are installed by default, and may be used to generate / decode geek code blocks, respectively
<<lessSYNOPSIS
use Convert::GeekCode; # exports geek_decode()
my @out = geek_decode(q(
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GB/C/CM/CS/CC/ED/H/IT/L/M/MU/P/SS/TW/AT d---x s+: a-- C++++ UB++++$
P++++$ L+ E--->+ W+++$ N++ !o K w--(++) O-- M-@ !V PS+++ PE Y+>++
PGP++ t+ 5? X+ R+++ !tv b++++ DI+++@ D++ G++++ e-(--) h* r++(+) z++*
------END GEEK CODE BLOCK------
)); # yes, thats the authors geek code
my ($key, $val);
print "[$key]n$valnn" while (($key, $val) = splice(@out, 0, 2));
Convert::GeekCode converts and generates Geek Code sequences (cf. http://geekcode.com/). It supports different langugage codes and user-customizable codesets.
Since version 0.5, this module uses YAML to represent the geek code tables, for greater readability and ease of deserialization. Please refer to http://www.yaml.org/ for more related information.
The geekgen and geekdec utilities are installed by default, and may be used to generate / decode geek code blocks, respectively
Download (0.025MB)
Added: 2006-08-03 License: GPL (GNU General Public License) Price:
1180 downloads
PHP Active Code Library 0.10
PHP Active Code Library (ACL) is a PHP 5 class used to store and call PHP files that are stored in a database. more>>
PHP Active Code Library (ACL) is a PHP 5 class used to store and call PHP files that are stored in a database.
The files are stored in a plain text field and not a binary field. PHP ACL also takes care of include/require calls.
If a file includes another file stored in the database, PHP ACL takes care of getting, generating, and including that file.
<<lessThe files are stored in a plain text field and not a binary field. PHP ACL also takes care of include/require calls.
If a file includes another file stored in the database, PHP ACL takes care of getting, generating, and including that file.
Download (0.013MB)
Added: 2006-07-27 License: GPL (GNU General Public License) Price:
1191 downloads
StringParser_BBCode 0.3.1
StringParser_BBCode class provides the possibility to parse strings with BB-Codes and convert them to e.g. HTML code. more>>
StringParser_BBCode class provides the possibility to parse strings with BB-Codes and convert them to e.g. HTML code.
BBCode is a kind of markup "language" with which one may structure and format text. It is similar to HTML but it utilizes square braces instead of angle brackets.
Another difference between BBCode and HTML is that when using BBCode invalid code is ignored whereas the validity of the code is important when using HTML.
Enhancements:
- Several bugfixes were made.
- Support was added for parsing [code=foo attr=bar].
- A callback function may be called again on close tag occurrence.
- A processing type "callback_replace?" was added which exhibits the opposite behavior of "usecontent?".
<<lessBBCode is a kind of markup "language" with which one may structure and format text. It is similar to HTML but it utilizes square braces instead of angle brackets.
Another difference between BBCode and HTML is that when using BBCode invalid code is ignored whereas the validity of the code is important when using HTML.
Enhancements:
- Several bugfixes were made.
- Support was added for parsing [code=foo attr=bar].
- A callback function may be called again on close tag occurrence.
- A processing type "callback_replace?" was added which exhibits the opposite behavior of "usecontent?".
Download (0.32MB)
Added: 2006-04-27 License: GPL (GNU General Public License) Price:
1276 downloads
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