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Opcode 5.8.8
Opcode is a Perl module created to disable named opcodes when compiling perl code. more>>
Opcode is a Perl module created to disable named opcodes when compiling perl code.
SYNOPSIS
use Opcode;
Perl code is always compiled into an internal format before execution.
Evaluating perl code (e.g. via "eval" or "do file") causes the code to be compiled into an internal format and then, provided there was no error in the compilation, executed. The internal format is based on many distinct opcodes.
By default no opmask is in effect and any code can be compiled.
The Opcode module allow you to define an operator mask to be in effect when perl next compiles any code. Attempting to compile code which contains a masked opcode will cause the compilation to fail with an error. The code will not be executed.
<<lessSYNOPSIS
use Opcode;
Perl code is always compiled into an internal format before execution.
Evaluating perl code (e.g. via "eval" or "do file") causes the code to be compiled into an internal format and then, provided there was no error in the compilation, executed. The internal format is based on many distinct opcodes.
By default no opmask is in effect and any code can be compiled.
The Opcode module allow you to define an operator mask to be in effect when perl next compiles any code. Attempting to compile code which contains a masked opcode will cause the compilation to fail with an error. The code will not be executed.
Download (0.012MB)
Added: 2007-05-14 License: Perl Artistic License Price:
898 downloads
Libqrencode 1.0.2
Libqrencode is a C library for encoding data in a QR Code symbol. more>>
Libqrencode is a C library for encoding data in a QR Code symbol, a kind of 2D symbology that can be scanned by handy terminals such as a mobile phone with CCD. The capacity of QR Code is up to 7000 digits or 4000 characters, and is highly robustness.
Libqrencode supports QR Code model 2, described in JIS (Japanese Industrial Standards) X0510:2004 or ISO/IEC 18004. Currently the following features are not supported:
- ECI and FNC1 mode
- Structured Append Feature
- Micro QR Code
- QR Code model 1
<<lessLibqrencode supports QR Code model 2, described in JIS (Japanese Industrial Standards) X0510:2004 or ISO/IEC 18004. Currently the following features are not supported:
- ECI and FNC1 mode
- Structured Append Feature
- Micro QR Code
- QR Code model 1
Download (0.34MB)
Added: 2007-03-25 License: LGPL (GNU Lesser General Public License) Price:
949 downloads
Code::Blocks 1.0 RC2
Code::Blocks is a C/C++ IDE built with configurability and extensibility in mind. more>>
Code::Blocks is a free C++ IDE built specifically to meet the most demanding needs of its users. The Code::Blocks project was designed, right from the start, to be extensible and configurable.
Built around a plugin framework, Code::Blocks can be extended with plugin DLLs. It includes a plugin wizard so you can compile your own plugins! (Free SDK downloaded separately)
Main features:
- Open Source! GPL2, no hidden costs.
- Cross-platform. Runs on Linux or Windows (uses wxWidgets).
- Made in GNU C++. No interpreted languages or proprietary libs needed.
- Comes in two presentations: Standalone, and MinGW bundle
- Devpack support (optional)
- Extensible thru plugins (SDK available in the downloads section)
- Multiple compiler support:
- GCC (MingW / Linux GCC)
- MSVC++
- Digital Mars
- Borland C++ 5.5
- Open Watcom
- Compiles directly or with makefiles
- Predefined project templates
- Custom template support
- Uses XML format for project files.
- Multi-target projects
- Workspaces support
- Imports MSVC projects and workspaces (NOTE: assembly code and inter-project dependencies not supported yet)
- Imports Dev-C++ projects
- Integrates with GDB for debugging
- Syntax highlighting, customizable and extensible
- Code folding for C++ and XML files.
- Tabbed interface
- Code completion plugin
- Class Browser
- Smart indent
- One-key swap between .h and .c/.cpp files
- Open files list for quick switching between files (optional)
- External customizable "Tools"
- To-do list management with different users
<<lessBuilt around a plugin framework, Code::Blocks can be extended with plugin DLLs. It includes a plugin wizard so you can compile your own plugins! (Free SDK downloaded separately)
Main features:
- Open Source! GPL2, no hidden costs.
- Cross-platform. Runs on Linux or Windows (uses wxWidgets).
- Made in GNU C++. No interpreted languages or proprietary libs needed.
- Comes in two presentations: Standalone, and MinGW bundle
- Devpack support (optional)
- Extensible thru plugins (SDK available in the downloads section)
- Multiple compiler support:
- GCC (MingW / Linux GCC)
- MSVC++
- Digital Mars
- Borland C++ 5.5
- Open Watcom
- Compiles directly or with makefiles
- Predefined project templates
- Custom template support
- Uses XML format for project files.
- Multi-target projects
- Workspaces support
- Imports MSVC projects and workspaces (NOTE: assembly code and inter-project dependencies not supported yet)
- Imports Dev-C++ projects
- Integrates with GDB for debugging
- Syntax highlighting, customizable and extensible
- Code folding for C++ and XML files.
- Tabbed interface
- Code completion plugin
- Class Browser
- Smart indent
- One-key swap between .h and .c/.cpp files
- Open files list for quick switching between files (optional)
- External customizable "Tools"
- To-do list management with different users
Download (2.6MB)
Added: 2005-11-28 License: GPL (GNU General Public License) Price:
1591 downloads
php_qrencode 0.1
php_qrencode is a PHP extension to generate qrcode. more>>
php_qrencode is a PHP extension to generate qrcode. The project is based on libqrencode.
only 2 function to generate qr code.
< code >
$qr = qr_encode (test for qrcode);
qr_save ($qr, 1.png);
< /code >
or you can output direct to stdout.
< code >
$qr = qr_encode (test for qrcode);
header ("Content-type: image/PNG");
qr_save ($qr);
< /code >
resource = qr_encode (string $text, [ int $version, int $mode, int $casesensitive]);
bool = qr_save (resource $qr, [ string $filename] );
<<lessonly 2 function to generate qr code.
< code >
$qr = qr_encode (test for qrcode);
qr_save ($qr, 1.png);
< /code >
or you can output direct to stdout.
< code >
$qr = qr_encode (test for qrcode);
header ("Content-type: image/PNG");
qr_save ($qr);
< /code >
resource = qr_encode (string $text, [ int $version, int $mode, int $casesensitive]);
bool = qr_save (resource $qr, [ string $filename] );
Download (0.006MB)
Added: 2007-04-26 License: BSD License Price:
916 downloads
Barcode::Code128 2.01
Barcode::Code128 is a Perl module that can generate CODE 128 bar codes. more>>
Barcode::Code128 is a Perl module that can generate CODE 128 bar codes.
SYNOPSIS
use Barcode::Code128;
$code = new Barcode::Code128;
EXPORTS
By default, nothing. However there are a number of constants that represent special characters used in the CODE 128 symbology that you may wish to include. For example if you are using the EAN-128 or UCC-128 code, the string to encode begins with the FNC1 character. To encode the EAN-128 string "00 0 0012345 555555555 8", you would do the following:
use Barcode::Code128 FNC1;
$code = new Barcode::Code128;
$code->text(FNC1.00000123455555555558);
To have this module export one or more of these characters, specify them on the use statement or use the special token :all instead to include all of them. Examples:
use Barcode::Code128 qw(FNC1 FNC2 FNC3 FNC4 Shift);
use Barcode::Code128 qw(:all);
Here is the complete list of the exportable characters. They are assigned to high-order ASCII characters purely arbitrarily for the purposes of this module; the values used do not reflect any part of the CODE 128 standard. Warning: Using the CodeA, CodeB, CodeC, StartA, StartB, StartC, and Stop codes may cause your barcodes to be invalid, and be rejected by scanners. They are inserted automatically as needed by this module.
CodeA 0xf4 CodeB 0xf5 CodeC 0xf6
FNC1 0xf7 FNC2 0xf8 FNC3 0xf9
FNC4 0xfa Shift 0xfb StartA 0xfc
StartB 0xfd StartC 0xfe Stop 0xff
Barcode::Code128 generates bar codes using the CODE 128 symbology. It can generate images in PNG or GIF format using the GD package, or it can generate a text string representing the barcode that you can render using some other technology if desired.
The intended use of this module is to create a web page with a bar code on it, which can then be printed out and faxed or mailed to someone who will scan the bar code. The application which spurred its creation was an expense report tool, where the employee submitting the report would print out the web page and staple the receipts to it, and the Accounts Payable clerk would scan the bar code to indicate that the receipts were received.
The default settings for this module produce a large image that can safely be FAXed several times and still scanned easily. If this requirement is not important you can generate smaller image using optional parameters, described below.
If you wish to generate images with this module you must also have the GD.pm module (written by Lincoln Stein, and available from CPAN) installed. Version 1.20 or higher of GD generates a PNG file, due to issues with the GIF patent. If you want to create a GIF, you must use version 1.19 or earlier of GD. However, most browsers have no trouble with PNG files.
If the GD module is not present, you can still use the module, but you will not be able to use its functions for generating images. You can use the barcode() method to get a string of "#" and " " (hash and space) characters, and use your own image-generating routine with that as input.
To use the the GD module, you will need to install it along with this module. You can obtain it from the CPAN (Comprehensive Perl Archive Network) repository of your choice under the directory authors/id/LDS. Visit http://www.cpan.org/ for more information about CPAN. The GD home page is: http://stein.cshl.org/WWW/software/GD/GD.html
<<lessSYNOPSIS
use Barcode::Code128;
$code = new Barcode::Code128;
EXPORTS
By default, nothing. However there are a number of constants that represent special characters used in the CODE 128 symbology that you may wish to include. For example if you are using the EAN-128 or UCC-128 code, the string to encode begins with the FNC1 character. To encode the EAN-128 string "00 0 0012345 555555555 8", you would do the following:
use Barcode::Code128 FNC1;
$code = new Barcode::Code128;
$code->text(FNC1.00000123455555555558);
To have this module export one or more of these characters, specify them on the use statement or use the special token :all instead to include all of them. Examples:
use Barcode::Code128 qw(FNC1 FNC2 FNC3 FNC4 Shift);
use Barcode::Code128 qw(:all);
Here is the complete list of the exportable characters. They are assigned to high-order ASCII characters purely arbitrarily for the purposes of this module; the values used do not reflect any part of the CODE 128 standard. Warning: Using the CodeA, CodeB, CodeC, StartA, StartB, StartC, and Stop codes may cause your barcodes to be invalid, and be rejected by scanners. They are inserted automatically as needed by this module.
CodeA 0xf4 CodeB 0xf5 CodeC 0xf6
FNC1 0xf7 FNC2 0xf8 FNC3 0xf9
FNC4 0xfa Shift 0xfb StartA 0xfc
StartB 0xfd StartC 0xfe Stop 0xff
Barcode::Code128 generates bar codes using the CODE 128 symbology. It can generate images in PNG or GIF format using the GD package, or it can generate a text string representing the barcode that you can render using some other technology if desired.
The intended use of this module is to create a web page with a bar code on it, which can then be printed out and faxed or mailed to someone who will scan the bar code. The application which spurred its creation was an expense report tool, where the employee submitting the report would print out the web page and staple the receipts to it, and the Accounts Payable clerk would scan the bar code to indicate that the receipts were received.
The default settings for this module produce a large image that can safely be FAXed several times and still scanned easily. If this requirement is not important you can generate smaller image using optional parameters, described below.
If you wish to generate images with this module you must also have the GD.pm module (written by Lincoln Stein, and available from CPAN) installed. Version 1.20 or higher of GD generates a PNG file, due to issues with the GIF patent. If you want to create a GIF, you must use version 1.19 or earlier of GD. However, most browsers have no trouble with PNG files.
If the GD module is not present, you can still use the module, but you will not be able to use its functions for generating images. You can use the barcode() method to get a string of "#" and " " (hash and space) characters, and use your own image-generating routine with that as input.
To use the the GD module, you will need to install it along with this module. You can obtain it from the CPAN (Comprehensive Perl Archive Network) repository of your choice under the directory authors/id/LDS. Visit http://www.cpan.org/ for more information about CPAN. The GD home page is: http://stein.cshl.org/WWW/software/GD/GD.html
Download (0.014MB)
Added: 2007-07-24 License: Perl Artistic License Price:
834 downloads
Code::Splice 0.01
Code::Splice injects the contents of one subroutine at a specified point elsewhere. more>>
Code::Splice injects the contents of one subroutine at a specified point elsewhere.
SYNOPSIS
use Code::Splice;
Code::Splice::inject(
code => sub { print "fredn"; },
package => main,
method => foo,
precondition => sub {
my $op = shift;
my $line = shift;
$line =~ m/print/ and $line =~ m/four/;
},
postcondition => sub {
my $op = shift;
my $line = shift;
$line =~ m/print/ and $line =~ m/five/;
},
);
sub foo {
print "onen";
print "twon";
print "threen";
print "fourn";
print "fiven";
}
This module removes the contents of a subroutine (usually an anonymous subroutine created just for the purpose) and splices in into the program elsewhere.
Why, you ask?
Write stronger unit tests than the granularity of the API would otherwise allow
Write unit tests for nasty, interdependant speghetti code (my motivation -- hey, you gotta have tests before you can start refactoring, and if you cant write tests for the code, youre screwed)
Fix stupid bugs and remove stupid restrictions in other peoples code in a way thats more resiliant across upgrades than editing files you dont own
Be what "aspects" should be
Screw with your cow-orkers by introducing monster heisenbugs
Play with self-modifying code
Write self-replicating code (but be nice, were all friends here, right?)
The specifics:
The body of the code { } block are extracted from the subroutine and inserted in a place in the code specified by the call to the splice() function. Where the new code is spliced in, the old code is spliced out. The package and method arguments are required and tell the thing how to find the code to be modified. The code argument is required as it specifies the code to be spliced in. That same code block should not be used for anything else under penalty of coredump.
The rest of the argumets specify where the code is to be inserted. Any number of precondition and postcondition arguments provide callbacks to help locate the exact area to splice the code in at. Before the code can e spliced in, all of the precondition blocks must have returned true, and none of the postcondition blocks may have yet returned true. If a postcondition returns true before all of the precondition blocks have, an error is raised. Both blocks get called numerous times per line and get passed a reference to the B OP object currently under consideration and the text of the current line:
precondition => sub {
my $op = shift;
my $line = shift;
$line =~ m/print/ and $line =~ m/four/;
},
... or...
precondition => sub { my $op = shift; $op->name eq padsv and $op->sv->sv =~ m/fred/; },
Its possible to insert code in the middle of an expression when testing ops, but when testing the text of the line of code, the spliced in code will always replace the whole line.
Ill probably drop sending in the opcode in a future version, at least for the precondition/postcondition blocks, or maybe Ill swap them to the 2nd arg so theyre more optional.
Do not attempt to match text in comments as it wont be there. The code in $line is re-generated from the bytecode using B::Deparse and will vary from the original source code in a few ways, including changes to formatting, changes to some idioms and details of the expressions, and formatting of the code with regards to whitespace.
The splicing code will die if it fails for any reason. This will likely change in possible future versions.
There are also label and line arguments that create preconditions for you, for simple cases. Of course, you shouldnt use line for anything other than simple experimentation.
References to lexical variables in the code to be injected are replaced with references to the lexical variables of the same name in the location the code is inserted into. If a variable of the same name doesnt exist there, its an error. ... but it probably shouldnt be an error, at least in the cases where the code being spliced in declares that lexical with my, or when the variable was initiailized entirely outside of the sub block being spliced in and was merely closed over by it.
See the comments in the source code (at the top, in a nice block) for my todo/desired features. Let me know if there are any features in there or yet unsuggested that you want. I wont promise them, but I would like to hear about them.
<<lessSYNOPSIS
use Code::Splice;
Code::Splice::inject(
code => sub { print "fredn"; },
package => main,
method => foo,
precondition => sub {
my $op = shift;
my $line = shift;
$line =~ m/print/ and $line =~ m/four/;
},
postcondition => sub {
my $op = shift;
my $line = shift;
$line =~ m/print/ and $line =~ m/five/;
},
);
sub foo {
print "onen";
print "twon";
print "threen";
print "fourn";
print "fiven";
}
This module removes the contents of a subroutine (usually an anonymous subroutine created just for the purpose) and splices in into the program elsewhere.
Why, you ask?
Write stronger unit tests than the granularity of the API would otherwise allow
Write unit tests for nasty, interdependant speghetti code (my motivation -- hey, you gotta have tests before you can start refactoring, and if you cant write tests for the code, youre screwed)
Fix stupid bugs and remove stupid restrictions in other peoples code in a way thats more resiliant across upgrades than editing files you dont own
Be what "aspects" should be
Screw with your cow-orkers by introducing monster heisenbugs
Play with self-modifying code
Write self-replicating code (but be nice, were all friends here, right?)
The specifics:
The body of the code { } block are extracted from the subroutine and inserted in a place in the code specified by the call to the splice() function. Where the new code is spliced in, the old code is spliced out. The package and method arguments are required and tell the thing how to find the code to be modified. The code argument is required as it specifies the code to be spliced in. That same code block should not be used for anything else under penalty of coredump.
The rest of the argumets specify where the code is to be inserted. Any number of precondition and postcondition arguments provide callbacks to help locate the exact area to splice the code in at. Before the code can e spliced in, all of the precondition blocks must have returned true, and none of the postcondition blocks may have yet returned true. If a postcondition returns true before all of the precondition blocks have, an error is raised. Both blocks get called numerous times per line and get passed a reference to the B OP object currently under consideration and the text of the current line:
precondition => sub {
my $op = shift;
my $line = shift;
$line =~ m/print/ and $line =~ m/four/;
},
... or...
precondition => sub { my $op = shift; $op->name eq padsv and $op->sv->sv =~ m/fred/; },
Its possible to insert code in the middle of an expression when testing ops, but when testing the text of the line of code, the spliced in code will always replace the whole line.
Ill probably drop sending in the opcode in a future version, at least for the precondition/postcondition blocks, or maybe Ill swap them to the 2nd arg so theyre more optional.
Do not attempt to match text in comments as it wont be there. The code in $line is re-generated from the bytecode using B::Deparse and will vary from the original source code in a few ways, including changes to formatting, changes to some idioms and details of the expressions, and formatting of the code with regards to whitespace.
The splicing code will die if it fails for any reason. This will likely change in possible future versions.
There are also label and line arguments that create preconditions for you, for simple cases. Of course, you shouldnt use line for anything other than simple experimentation.
References to lexical variables in the code to be injected are replaced with references to the lexical variables of the same name in the location the code is inserted into. If a variable of the same name doesnt exist there, its an error. ... but it probably shouldnt be an error, at least in the cases where the code being spliced in declares that lexical with my, or when the variable was initiailized entirely outside of the sub block being spliced in and was merely closed over by it.
See the comments in the source code (at the top, in a nice block) for my todo/desired features. Let me know if there are any features in there or yet unsuggested that you want. I wont promise them, but I would like to hear about them.
Download (0.010MB)
Added: 2007-08-14 License: Perl Artistic License Price:
806 downloads
ctopy 1.0
ctopy automates the parts of translating C source code to Python source code. more>>
ctopy automates the parts of translating C source code to Python source code that are difficult for a human but easy for a machine.
This allows a human programmer to concentrate on the nontrivial parts of the translation.
<<lessThis allows a human programmer to concentrate on the nontrivial parts of the translation.
Download (0.019MB)
Added: 2006-10-24 License: BSD License Price:
1097 downloads
XCL 1.2.6
The XCL software suite aims to provide developers with tools for the programmatic handling of executable code. more>>
XCL project aims to provide developers with tools for the programmatic handling of executable code, combining easy generation and manipulation with execution speed and memory efficiency at runtime.
<<less Download (0.13MB)
Added: 2006-02-23 License: LGPL (GNU Lesser General Public License) Price:
1341 downloads
JCite 1.9
JCite project contains cites snippets of Java source code or Excel sheets into HTML documents. more>>
JCite project contains cites snippets of Java source code or Excel sheets into HTML documents – API documentation, for instance.
Citing from tests, or tested code, guarantees that examples really work. And, thanks to the excellent Java2Html library, they get automatic syntax highlighting.
<<lessCiting from tests, or tested code, guarantees that examples really work. And, thanks to the excellent Java2Html library, they get automatic syntax highlighting.
Download (0.22MB)
Added: 2007-06-13 License: BSD License Price:
863 downloads
CTris 1.2
CTris is a simple tetris clone. more>>
CTris its mainly a tetris clone made by me for educational purposes, you can try to
have a look at the code but unfortunately its terribly messy and with few comments.
If you want to compile it from the sources you will need the DUMB libraries.
<<lesshave a look at the code but unfortunately its terribly messy and with few comments.
If you want to compile it from the sources you will need the DUMB libraries.
Download (0.84MB)
Added: 2005-08-11 License: (FDL) GNU Free Documentation License Price:
1534 downloads
XML::Code 0.04
XML::Diff is a Perl module for XML DOM-Tree based Diff & Patch Module. more>>
XML::Diff is a Perl module for XML DOM-Tree based Diff & Patch Module.
SYNOPSIS
my $diff = XML::Diff->new();
# to generate a diffgram of two XML files, use compare.
# $old and $new can be filepaths, XML as a string,
# XML::LibXML::Document or XML::LibXML::Element objects.
# The diffgram is a XML::LibXML::Document by default.
my $diffgram = $diff->compare(
-old => $old_xml,
-new => $new_xml,
);
# To patch an XML document, an patch. $old and $diffgram
# follow the same formatting rules as compare.
# The resulting XML is a XML::LibXML::Document by default.
my $patched = $diff->patch(
-old => $old,
-diffgram => $diffgram,
);
This module provides methods for generating and applying an XML diffgram of two related XML files. The basis of the algorithm is tree-wise comparison using the DOM model as provided by XML::LibXML.
The Diffgram is well-formed XML in the XVCS namespance and supports update, insert, delete and move operations. It is meant to be human and machine readable. It uses XPath expressions for locating the nodes to operate on.
<<lessSYNOPSIS
my $diff = XML::Diff->new();
# to generate a diffgram of two XML files, use compare.
# $old and $new can be filepaths, XML as a string,
# XML::LibXML::Document or XML::LibXML::Element objects.
# The diffgram is a XML::LibXML::Document by default.
my $diffgram = $diff->compare(
-old => $old_xml,
-new => $new_xml,
);
# To patch an XML document, an patch. $old and $diffgram
# follow the same formatting rules as compare.
# The resulting XML is a XML::LibXML::Document by default.
my $patched = $diff->patch(
-old => $old,
-diffgram => $diffgram,
);
This module provides methods for generating and applying an XML diffgram of two related XML files. The basis of the algorithm is tree-wise comparison using the DOM model as provided by XML::LibXML.
The Diffgram is well-formed XML in the XVCS namespance and supports update, insert, delete and move operations. It is meant to be human and machine readable. It uses XPath expressions for locating the nodes to operate on.
Download (0.017MB)
Added: 2006-09-14 License: Perl Artistic License Price:
1138 downloads
XCL XCLE 1.2.7
XCL XCLE is an eXtensible Concatenative Language Engine. more>>
XCL XCLE is an eXtensible Concatenative Language Engine.
Programmatic handling of executable code, combining easy generation and manipulation with execution speed and memory efficiency at runtime.
<<lessProgrammatic handling of executable code, combining easy generation and manipulation with execution speed and memory efficiency at runtime.
Download (0.14MB)
Added: 2006-04-11 License: LGPL (GNU Lesser General Public License) Price:
1291 downloads
JSCoverage 0.2
JSCoverage is a tool that generates code coverage statistics for JavaScript programs. more>>
JSCoverage is a tool that generates code coverage statistics for JavaScript programs.
JSCoverage works by instrumenting the JavaScript code used in web pages. Code coverage statistics are collected while the instrumented JavaScript code is executed in a web browser.
JSCoverage works with any modern standards-compliant web browser - Internet Explorer, Firefox, or Opera, on Windows or Linux.
This project is free software, distributed under the GNU General Public License.
Enhancements:
- This release features a new tabbed user interface.
<<lessJSCoverage works by instrumenting the JavaScript code used in web pages. Code coverage statistics are collected while the instrumented JavaScript code is executed in a web browser.
JSCoverage works with any modern standards-compliant web browser - Internet Explorer, Firefox, or Opera, on Windows or Linux.
This project is free software, distributed under the GNU General Public License.
Enhancements:
- This release features a new tabbed user interface.
Download (1.1MB)
Added: 2007-07-09 License: GPL (GNU General Public License) Price:
837 downloads
Code::Perl 0.03
Code::Perl is a Perl module to produce Perl code from a tree. more>>
Code::Perl is a Perl module to produce Perl code from a tree.
SYNOPSIS
use Code::Perl::Expr qw( :easy );
my $c = derefh(scal(hash), calls(getkey));
print $c->perl; # ($hash)->{getkey()}
Code::Perl allows you to build chunks of Perl code as a tree and then when youre finished building, the tree can output the Perl code. This is useful if you have built your own mini-language and you want to generate Perl from it. Rather than generating the Perl at parse time and having to worry about quoting, escaping, parenthese etc, you can just build a tree using Code::Perl and then dump out the correct Perl at the end.
<<lessSYNOPSIS
use Code::Perl::Expr qw( :easy );
my $c = derefh(scal(hash), calls(getkey));
print $c->perl; # ($hash)->{getkey()}
Code::Perl allows you to build chunks of Perl code as a tree and then when youre finished building, the tree can output the Perl code. This is useful if you have built your own mini-language and you want to generate Perl from it. Rather than generating the Perl at parse time and having to worry about quoting, escaping, parenthese etc, you can just build a tree using Code::Perl and then dump out the correct Perl at the end.
Download (0.017MB)
Added: 2006-10-05 License: Perl Artistic License Price:
1127 downloads
Pretty Code Web 1.00
Pretty Code Web is a syntax highlighter for publishing code, written in any programming language, to the Web. more>>
Pretty Code Web is a syntax highlighter for publishing code, written in any programming language, to the web.
Written in php it uses syntax files separate from the main code to highlight a specified language.
Main features:
- Syntax highlighting for (potentially) any language.
- User defined syntax files.
- User defined colors
- Separate colors for:
- 6 Keyword Groups
- Text Strings
- Operators
- Block and Line Comments
- Bracket Characters
<<lessWritten in php it uses syntax files separate from the main code to highlight a specified language.
Main features:
- Syntax highlighting for (potentially) any language.
- User defined syntax files.
- User defined colors
- Separate colors for:
- 6 Keyword Groups
- Text Strings
- Operators
- Block and Line Comments
- Bracket Characters
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Added: 2005-10-20 License: Free for non-commercial use Price:
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