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Code::Blocks 1.0 RC2

Code::Blocks 1.0 RC2


Code::Blocks is a C/C++ IDE built with configurability and extensibility in mind. more>>
Code::Blocks is a free C++ IDE built specifically to meet the most demanding needs of its users. The Code::Blocks project was designed, right from the start, to be extensible and configurable.
Built around a plugin framework, Code::Blocks can be extended with plugin DLLs. It includes a plugin wizard so you can compile your own plugins! (Free SDK downloaded separately)
Main features:
- Open Source! GPL2, no hidden costs.
- Cross-platform. Runs on Linux or Windows (uses wxWidgets).
- Made in GNU C++. No interpreted languages or proprietary libs needed.
- Comes in two presentations: Standalone, and MinGW bundle
- Devpack support (optional)
- Extensible thru plugins (SDK available in the downloads section)
- Multiple compiler support:
- GCC (MingW / Linux GCC)
- MSVC++
- Digital Mars
- Borland C++ 5.5
- Open Watcom
- Compiles directly or with makefiles
- Predefined project templates
- Custom template support
- Uses XML format for project files.
- Multi-target projects
- Workspaces support
- Imports MSVC projects and workspaces (NOTE: assembly code and inter-project dependencies not supported yet)
- Imports Dev-C++ projects
- Integrates with GDB for debugging
- Syntax highlighting, customizable and extensible
- Code folding for C++ and XML files.
- Tabbed interface
- Code completion plugin
- Class Browser
- Smart indent
- One-key swap between .h and .c/.cpp files
- Open files list for quick switching between files (optional)
- External customizable "Tools"
- To-do list management with different users
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Added: 2005-11-28 License: GPL (GNU General Public License) Price:
1591 downloads
Barcode::Code128 2.01

Barcode::Code128 2.01


Barcode::Code128 is a Perl module that can generate CODE 128 bar codes. more>>
Barcode::Code128 is a Perl module that can generate CODE 128 bar codes.

SYNOPSIS

use Barcode::Code128;

$code = new Barcode::Code128;

EXPORTS

By default, nothing. However there are a number of constants that represent special characters used in the CODE 128 symbology that you may wish to include. For example if you are using the EAN-128 or UCC-128 code, the string to encode begins with the FNC1 character. To encode the EAN-128 string "00 0 0012345 555555555 8", you would do the following:

use Barcode::Code128 FNC1;
$code = new Barcode::Code128;
$code->text(FNC1.00000123455555555558);

To have this module export one or more of these characters, specify them on the use statement or use the special token :all instead to include all of them. Examples:

use Barcode::Code128 qw(FNC1 FNC2 FNC3 FNC4 Shift);
use Barcode::Code128 qw(:all);

Here is the complete list of the exportable characters. They are assigned to high-order ASCII characters purely arbitrarily for the purposes of this module; the values used do not reflect any part of the CODE 128 standard. Warning: Using the CodeA, CodeB, CodeC, StartA, StartB, StartC, and Stop codes may cause your barcodes to be invalid, and be rejected by scanners. They are inserted automatically as needed by this module.

CodeA 0xf4 CodeB 0xf5 CodeC 0xf6
FNC1 0xf7 FNC2 0xf8 FNC3 0xf9
FNC4 0xfa Shift 0xfb StartA 0xfc
StartB 0xfd StartC 0xfe Stop 0xff

Barcode::Code128 generates bar codes using the CODE 128 symbology. It can generate images in PNG or GIF format using the GD package, or it can generate a text string representing the barcode that you can render using some other technology if desired.

The intended use of this module is to create a web page with a bar code on it, which can then be printed out and faxed or mailed to someone who will scan the bar code. The application which spurred its creation was an expense report tool, where the employee submitting the report would print out the web page and staple the receipts to it, and the Accounts Payable clerk would scan the bar code to indicate that the receipts were received.

The default settings for this module produce a large image that can safely be FAXed several times and still scanned easily. If this requirement is not important you can generate smaller image using optional parameters, described below.

If you wish to generate images with this module you must also have the GD.pm module (written by Lincoln Stein, and available from CPAN) installed. Version 1.20 or higher of GD generates a PNG file, due to issues with the GIF patent. If you want to create a GIF, you must use version 1.19 or earlier of GD. However, most browsers have no trouble with PNG files.

If the GD module is not present, you can still use the module, but you will not be able to use its functions for generating images. You can use the barcode() method to get a string of "#" and " " (hash and space) characters, and use your own image-generating routine with that as input.

To use the the GD module, you will need to install it along with this module. You can obtain it from the CPAN (Comprehensive Perl Archive Network) repository of your choice under the directory authors/id/LDS. Visit http://www.cpan.org/ for more information about CPAN. The GD home page is: http://stein.cshl.org/WWW/software/GD/GD.html

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Added: 2007-07-24 License: Perl Artistic License Price:
834 downloads
Gtk2::CodeGen 1.122

Gtk2::CodeGen 1.122


Gtk2::CodeGen is a code generation utilities for Glib-based bindings. more>>
Gtk2::CodeGen is a code generation utilities for Glib-based bindings.

SYNOPSIS

# usually in Makefile.PL
use Gtk2::CodeGen;

# most common, use all defaults
Gtk2::CodeGen->parse_maps (myprefix);
Gtk2::CodeGen->write_boot;

# more exotic, change everything
Gtk2::CodeGen->parse_maps (foo,
input => foo.maps,
header => foo-autogen.h,
typemap => foo.typemap,
register => register-foo.xsh);
Gtk2::CodeGen->write_boot (filename => bootfoo.xsh,
glob => Foo*.xs,
ignore => ^(Foo|Foo::Bar)$);

This module packages some of the boilerplate code needed for performing code generation typically used by perl bindings for gobject-based libraries, using the Glib module as a base.

The default output filenames are in the subdirectory build, which usually will be present if you are using ExtUtils::Depends (as most Glib-based extensions probably should).

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Added: 2006-07-19 License: Perl Artistic License Price:
1194 downloads
Glib::CodeGen 1.120

Glib::CodeGen 1.120


Glib::CodeGen is a code generation utilities for Glib-based bindings. more>>
Glib::CodeGen is a code generation utilities for Glib-based bindings.

SYNOPSIS

# usually in Makefile.PL
use Glib::CodeGen;

# most common, use all defaults
Glib::CodeGen->parse_maps (myprefix);
Glib::CodeGen->write_boot;

# more exotic, change everything
Glib::CodeGen->parse_maps (foo,
input => foo.maps,
header => foo-autogen.h,
typemap => foo.typemap,
register => register-foo.xsh);
Glib::CodeGen->write_boot (filename => bootfoo.xsh,
glob => Foo*.xs,
ignore => ^(Foo|Foo::Bar)$);

# add a custom type handler (rarely necessary)
Glib::CodeGen->add_type_handler (FooType => ≥n_foo_stuff);
# (see the section EXTENDING TYPE SUPPORT for more info.)

This module packages some of the boilerplate code needed for performing code generation typically used by perl bindings for gobject-based libraries, using the Glib module as a base.

The default output filenames are in the subdirectory build, which usually will be present if you are using ExtUtils::Depends (as most Glib-based extensions probably should).

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Added: 2006-07-17 License: Perl Artistic License Price:
1195 downloads
KDeskBar 1.2

KDeskBar 1.2


KDeskBar is a panel applet that utilizes configured web shortcuts in kde to perform searches from the panel bar. more>>
KDeskBar is a kicker applet that utilizes configured web shortcuts in kde to perform searches from the panel bar.
Note that its mainly suited for horizontal panels. It doesnt quite display properly on vertical panels.
Installation:
The simplest way to compile this package is:
1. `cd to the directory containing the packages source code and type `./configure to configure the package for your system. If youre using `csh on an old version of System V, you might need to type `sh ./configure instead to prevent `csh from trying to execute `configure itself.
Running `configure takes a while. While running, it prints some messages telling which features it is checking for.
2. Type `make to compile the package.
3. Type `make install to install the programs and any data files and documentation.
4. You can remove the program binaries and object files from the source code directory by typing `make clean.
Enhancements:
- Added focus and auto select all text after choosing a new engine.
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Added: 2006-01-13 License: GPL (GNU General Public License) Price:
1379 downloads
Code::Splice 0.01

Code::Splice 0.01


Code::Splice injects the contents of one subroutine at a specified point elsewhere. more>>
Code::Splice injects the contents of one subroutine at a specified point elsewhere.

SYNOPSIS

use Code::Splice;

Code::Splice::inject(
code => sub { print "fredn"; },
package => main,
method => foo,
precondition => sub {
my $op = shift;
my $line = shift;
$line =~ m/print/ and $line =~ m/four/;
},
postcondition => sub {
my $op = shift;
my $line = shift;
$line =~ m/print/ and $line =~ m/five/;
},
);

sub foo {
print "onen";
print "twon";
print "threen";
print "fourn";
print "fiven";
}

This module removes the contents of a subroutine (usually an anonymous subroutine created just for the purpose) and splices in into the program elsewhere.

Why, you ask?

Write stronger unit tests than the granularity of the API would otherwise allow

Write unit tests for nasty, interdependant speghetti code (my motivation -- hey, you gotta have tests before you can start refactoring, and if you cant write tests for the code, youre screwed)

Fix stupid bugs and remove stupid restrictions in other peoples code in a way thats more resiliant across upgrades than editing files you dont own

Be what "aspects" should be

Screw with your cow-orkers by introducing monster heisenbugs

Play with self-modifying code

Write self-replicating code (but be nice, were all friends here, right?)

The specifics:

The body of the code { } block are extracted from the subroutine and inserted in a place in the code specified by the call to the splice() function. Where the new code is spliced in, the old code is spliced out. The package and method arguments are required and tell the thing how to find the code to be modified. The code argument is required as it specifies the code to be spliced in. That same code block should not be used for anything else under penalty of coredump.

The rest of the argumets specify where the code is to be inserted. Any number of precondition and postcondition arguments provide callbacks to help locate the exact area to splice the code in at. Before the code can e spliced in, all of the precondition blocks must have returned true, and none of the postcondition blocks may have yet returned true. If a postcondition returns true before all of the precondition blocks have, an error is raised. Both blocks get called numerous times per line and get passed a reference to the B OP object currently under consideration and the text of the current line:

precondition => sub {
my $op = shift;
my $line = shift;
$line =~ m/print/ and $line =~ m/four/;
},
... or...
precondition => sub { my $op = shift; $op->name eq padsv and $op->sv->sv =~ m/fred/; },

Its possible to insert code in the middle of an expression when testing ops, but when testing the text of the line of code, the spliced in code will always replace the whole line.
Ill probably drop sending in the opcode in a future version, at least for the precondition/postcondition blocks, or maybe Ill swap them to the 2nd arg so theyre more optional.

Do not attempt to match text in comments as it wont be there. The code in $line is re-generated from the bytecode using B::Deparse and will vary from the original source code in a few ways, including changes to formatting, changes to some idioms and details of the expressions, and formatting of the code with regards to whitespace.

The splicing code will die if it fails for any reason. This will likely change in possible future versions.
There are also label and line arguments that create preconditions for you, for simple cases. Of course, you shouldnt use line for anything other than simple experimentation.

References to lexical variables in the code to be injected are replaced with references to the lexical variables of the same name in the location the code is inserted into. If a variable of the same name doesnt exist there, its an error. ... but it probably shouldnt be an error, at least in the cases where the code being spliced in declares that lexical with my, or when the variable was initiailized entirely outside of the sub block being spliced in and was merely closed over by it.

See the comments in the source code (at the top, in a nice block) for my todo/desired features. Let me know if there are any features in there or yet unsuggested that you want. I wont promise them, but I would like to hear about them.

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Added: 2007-08-14 License: Perl Artistic License Price:
806 downloads
PHP Active Code Library 0.10

PHP Active Code Library 0.10


PHP Active Code Library (ACL) is a PHP 5 class used to store and call PHP files that are stored in a database. more>>
PHP Active Code Library (ACL) is a PHP 5 class used to store and call PHP files that are stored in a database.

The files are stored in a plain text field and not a binary field. PHP ACL also takes care of include/require calls.

If a file includes another file stored in the database, PHP ACL takes care of getting, generating, and including that file.
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Added: 2006-07-27 License: GPL (GNU General Public License) Price:
1191 downloads
Acme::Comment 1.02

Acme::Comment 1.02


Acme::Comment is a Perl module that allows multi-line comments which are filtered out. more>>
Acme::Comment is a Perl module that allows multi-line comments which are filtered out.

SYNOPSIS

use Acme::Comment type=>C++, own_line=>1;

/*
if (ref $mod) {
$bar->{do}->blat(msg => blarg);
eval {

im sooo sick of this time for some coffee

*/

// I prefer beer. --sqrn

Unlike the pseudo multi-line comment if (0) {}, the code being commented out need not be syntactically valid.

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Added: 2007-06-11 License: Perl Artistic License Price:
867 downloads
XCL XCLE 1.2.7

XCL XCLE 1.2.7


XCL XCLE is an eXtensible Concatenative Language Engine. more>>
XCL XCLE is an eXtensible Concatenative Language Engine.

Programmatic handling of executable code, combining easy generation and manipulation with execution speed and memory efficiency at runtime.

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Added: 2006-04-11 License: LGPL (GNU Lesser General Public License) Price:
1291 downloads
XML::Code 0.04

XML::Code 0.04


XML::Diff is a Perl module for XML DOM-Tree based Diff & Patch Module. more>>
XML::Diff is a Perl module for XML DOM-Tree based Diff & Patch Module.

SYNOPSIS

my $diff = XML::Diff->new();

# to generate a diffgram of two XML files, use compare.
# $old and $new can be filepaths, XML as a string,
# XML::LibXML::Document or XML::LibXML::Element objects.
# The diffgram is a XML::LibXML::Document by default.
my $diffgram = $diff->compare(
-old => $old_xml,
-new => $new_xml,
);

# To patch an XML document, an patch. $old and $diffgram
# follow the same formatting rules as compare.
# The resulting XML is a XML::LibXML::Document by default.
my $patched = $diff->patch(
-old => $old,
-diffgram => $diffgram,
);

This module provides methods for generating and applying an XML diffgram of two related XML files. The basis of the algorithm is tree-wise comparison using the DOM model as provided by XML::LibXML.

The Diffgram is well-formed XML in the XVCS namespance and supports update, insert, delete and move operations. It is meant to be human and machine readable. It uses XPath expressions for locating the nodes to operate on.

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Added: 2006-09-14 License: Perl Artistic License Price:
1138 downloads
ctopy 1.0

ctopy 1.0


ctopy automates the parts of translating C source code to Python source code. more>>
ctopy automates the parts of translating C source code to Python source code that are difficult for a human but easy for a machine.

This allows a human programmer to concentrate on the nontrivial parts of the translation.
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Added: 2006-10-24 License: BSD License Price:
1097 downloads
Organize Status Bar 0.5.2

Organize Status Bar 0.5.2


Organize Status Bar is an extension which allows you to organize your status bar icons. more>>
Organize Status Bar is an extension which allows you to organize your status bar icons.

This extension will enable you to organize your status bar icons. You can now rearrange or remove any item (icon or text) in the Firefox status bar.

If your status bar is full and cluttered like mine was, give this a try.

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Added: 2007-03-30 License: MPL (Mozilla Public License) Price:
939 downloads
Pretty Code Web 1.00

Pretty Code Web 1.00


Pretty Code Web is a syntax highlighter for publishing code, written in any programming language, to the Web. more>>
Pretty Code Web is a syntax highlighter for publishing code, written in any programming language, to the web.
Written in php it uses syntax files separate from the main code to highlight a specified language.
Main features:
- Syntax highlighting for (potentially) any language.
- User defined syntax files.
- User defined colors
- Separate colors for:
- 6 Keyword Groups
- Text Strings
- Operators
- Block and Line Comments
- Bracket Characters
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Added: 2005-10-20 License: Free for non-commercial use Price:
1470 downloads
Code::Perl 0.03

Code::Perl 0.03


Code::Perl is a Perl module to produce Perl code from a tree. more>>
Code::Perl is a Perl module to produce Perl code from a tree.

SYNOPSIS

use Code::Perl::Expr qw( :easy );

my $c = derefh(scal(hash), calls(getkey));

print $c->perl; # ($hash)->{getkey()}

Code::Perl allows you to build chunks of Perl code as a tree and then when youre finished building, the tree can output the Perl code. This is useful if you have built your own mini-language and you want to generate Perl from it. Rather than generating the Perl at parse time and having to worry about quoting, escaping, parenthese etc, you can just build a tree using Code::Perl and then dump out the correct Perl at the end.

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Added: 2006-10-05 License: Perl Artistic License Price:
1127 downloads
Html Code Convert 3.3

Html Code Convert 3.3


Speed up the conversion of HTML code into different format more>>
HTML Code Convert helps speed up the conversion of HTML code into different format including Java Script, JavaServer Pages, Microsoft ASP, PHP, Perl, Python, and the UNIX Shell. It is particularly useful in CGI scripting.
Enhancements:
- Colors and font selected in prefeferences box.
- Fixe bug with Quit button. First try to support accessibility.
- Updated schemas.
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Download (184KB)
Added: 2009-04-29 License: Freeware Price:
198 downloads
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