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CuteMenus Classic 0.6
CuteMenus Classic provides a rewritten extension based on CuteMenus 0.4. more>>
CuteMenus Classic provides a rewritten extension based on CuteMenus 0.4.
This is a rewritten extension based on CuteMenus 0.4 so that menus will be iconized not by JavaScript but by CSS. In other words, No JavaScript is Used! Contained icons are either directly taken from or combination of the icons inside CuteMenus 2, Thunderbird default theme, and Firefox default theme.
CuteMenus Classic is dramatically downsized by using icons inside Firefox default theme aggressively in addition to these built-in icons. See the next sentence of "Install Now" below. You will notice its less than 25KB! In spite of the small size, almost all of DEFAULT menuitems will be iconized.
Note that CuteMenus Classic does NOT support any other extensions.
<<lessThis is a rewritten extension based on CuteMenus 0.4 so that menus will be iconized not by JavaScript but by CSS. In other words, No JavaScript is Used! Contained icons are either directly taken from or combination of the icons inside CuteMenus 2, Thunderbird default theme, and Firefox default theme.
CuteMenus Classic is dramatically downsized by using icons inside Firefox default theme aggressively in addition to these built-in icons. See the next sentence of "Install Now" below. You will notice its less than 25KB! In spite of the small size, almost all of DEFAULT menuitems will be iconized.
Note that CuteMenus Classic does NOT support any other extensions.
Download (0.023MB)
Added: 2007-03-31 License: MPL (Mozilla Public License) Price:
938 downloads
Java Classic RPG 20070810
Java Classic RPG is an RPG framework, engine, and game that uses OpenGL. more>>
Java Classic RPG is an RPG framework, engine, and game that uses OpenGL, a challenging AI, huge territories, and classic pen-and-paper turn-based combat. This project is in the tradition of games like Wizardry 7 and EOB, but incorporates innovations made possible by modern computing technology.
The framework and engine feature a self-containing, playable, algorithmically-generated world, and can be the base for new games.
Enhancements:
- The 3D core was refactored, a new jungle design (along with partly billboarded trees and bushes) was added, and several optimizations and bugfixes have been included.
<<lessThe framework and engine feature a self-containing, playable, algorithmically-generated world, and can be the base for new games.
Enhancements:
- The 3D core was refactored, a new jungle design (along with partly billboarded trees and bushes) was added, and several optimizations and bugfixes have been included.
Download (30MB)
Added: 2007-08-12 License: LGPL (GNU Lesser General Public License) Price:
820 downloads
Blassic 0.10.0
Blassic is a classic 80 Basic interpreter, with line numbers & POKE. more>>
Blassic is a classic Basic interpreter. The line numbers are mandatory, and it has PEEK & POKE. The main goal is to execute programs written in old interpreters, even those that use peculiar control flow constructs or automodifiable code.
However, it can be used as a scripting language, and has some not-so-classic instructions. It has graphics modes that are compatible with some classic systems and user defined.
Enhancements:
- There are problems using some versions of gcc on some platforms. In case Blassic core dumps on exiting or when a program has an error, compile it using -O0
- The regular expression functions are not supported under windows.
- The bidirectional POPEN may or may not work on windows depending on the windows version used.
- Now configure admits several options: --disable-graphics to compile without graphics support and --disable-curses to compile without curses nor ncurses. In the last case, CLS, LOCATE and other instructions when used in text mode are silently ignored. In the
- former, trying to enter in graphics mode generates an error. If curses is enabled, first ncurses is tested, if not available curses is used instead. The --disable-ncurses option skips the ncurses test and uses always curses.
- When configuring for unix/linux, using --without-x has the same effect as --disable-graphics. For windows is ignored.
- Several scripts to call configure are provided, see the do_conf* files.
<<lessHowever, it can be used as a scripting language, and has some not-so-classic instructions. It has graphics modes that are compatible with some classic systems and user defined.
Enhancements:
- There are problems using some versions of gcc on some platforms. In case Blassic core dumps on exiting or when a program has an error, compile it using -O0
- The regular expression functions are not supported under windows.
- The bidirectional POPEN may or may not work on windows depending on the windows version used.
- Now configure admits several options: --disable-graphics to compile without graphics support and --disable-curses to compile without curses nor ncurses. In the last case, CLS, LOCATE and other instructions when used in text mode are silently ignored. In the
- former, trying to enter in graphics mode generates an error. If curses is enabled, first ncurses is tested, if not available curses is used instead. The --disable-ncurses option skips the ncurses test and uses always curses.
- When configuring for unix/linux, using --without-x has the same effect as --disable-graphics. For windows is ignored.
- Several scripts to call configure are provided, see the do_conf* files.
Download (0.34MB)
Added: 2005-04-15 License: GPL (GNU General Public License) Price:
1654 downloads
wxSpellcast 0.23
wxSpellcast project is a portable rewrite of the classic X11 multiplayer game. more>>
wxSpellcast project is a portable rewrite of the classic X11 multiplayer game.
wxSpellcast is a modern version of Andrew Plotkins classic X11 "spellcast" game. It features client-server networking and a GTK+ GUI on Unix, thanks to the wxWindows cross-platform development library.
Enhancements:
- Fixed a bug that would cause all players to be referred to as "it" instead of the appropriate gender sometimes.
- Fixed the "grey background" cosmetic problem on Windows.
- Updated the Windows binary to use wxWindows 2.4.0.
<<lesswxSpellcast is a modern version of Andrew Plotkins classic X11 "spellcast" game. It features client-server networking and a GTK+ GUI on Unix, thanks to the wxWindows cross-platform development library.
Enhancements:
- Fixed a bug that would cause all players to be referred to as "it" instead of the appropriate gender sometimes.
- Fixed the "grey background" cosmetic problem on Windows.
- Updated the Windows binary to use wxWindows 2.4.0.
Download (0.13MB)
Added: 2006-11-23 License: Free for non-commercial use Price:
1067 downloads
LinCity-NG 1.1.1
LinCity-NG is a city simulation game. more>>
LinCity-NG is a City Simulation Game. LinCity-NG is a polished and improved version of the classic LinCity game.
Within the scope of the GoTM project at happypenguin.org we have created a new iso-3d graphics engine together with a completely redone and modern gui.
<<lessWithin the scope of the GoTM project at happypenguin.org we have created a new iso-3d graphics engine together with a completely redone and modern gui.
Download (35.9MB)
Added: 2007-08-19 License: GPL (GNU General Public License) Price:
537 downloads
SDL Sopwith 1.7.1
SDL Sopwith project is a port of the classic flying game Sopwith. more>>
SDL Sopwith project is a port of the classic flying game Sopwith.
SDL Sopwith is a port of the classic flying game Sopwith to modern operating systems and toolkits.
It was originally a port to the LibSDL toolkit, but there is now a GTK+ version also.
Main features:
- Modern native application - will run under Windows, GNU/Linux, BeOS and probably most modern operating systems supported by LibSDL
- Working sound (emulated PC speaker through the sound card output)
- Working Multiplayer
- More configurable than the original (options from Sopwith 2/ The authors edition can be turned off)
- Vastly cleaned up and portable code
Enhancements:
- Fix some compilation errors due to an error in swinit.c
- Fix networking which got broken somewhere.
<<lessSDL Sopwith is a port of the classic flying game Sopwith to modern operating systems and toolkits.
It was originally a port to the LibSDL toolkit, but there is now a GTK+ version also.
Main features:
- Modern native application - will run under Windows, GNU/Linux, BeOS and probably most modern operating systems supported by LibSDL
- Working sound (emulated PC speaker through the sound card output)
- Working Multiplayer
- More configurable than the original (options from Sopwith 2/ The authors edition can be turned off)
- Vastly cleaned up and portable code
Enhancements:
- Fix some compilation errors due to an error in swinit.c
- Fix networking which got broken somewhere.
Download (0.17MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1064 downloads
The Pycadia Project 0.5.1
The Pycadia Project is a Vector-based games written in Python. more>>
The Pycadia Project is a Vector-based games written in Python.
The Pycadia Project is home to vector gaming, python style. Current project members are SpaceWarpy (a clone of the classic "SpaceWar") and Vektoroids (an Asteroids clone).
The games are fronted by a configurable, easy to use GUI.
<<lessThe Pycadia Project is home to vector gaming, python style. Current project members are SpaceWarpy (a clone of the classic "SpaceWar") and Vektoroids (an Asteroids clone).
The games are fronted by a configurable, easy to use GUI.
Download (0.095MB)
Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1052 downloads
Crack Atack! 1.1.15
Crack Atack! is an OpenGL game based on the Super Nintendo classic Tetris Attack. more>>
Crack Atack! is an OpenGL game based on the Super Nintendo classic Tetris Attack.
You can swap only two bricks. Put at least 3 together to explode them.
<<lessYou can swap only two bricks. Put at least 3 together to explode them.
Download (0.58MB)
Added: 2006-07-18 License: GPL (GNU General Public License) Price:
1205 downloads
Karmack 0.2
Karmack is an amusing CPU load monitor applet for the KDE kicker bar which uses the form of the classic Doom games marine. more>>
Karmack is an amusing CPU load monitor applet for the KDE kicker bar which uses the the form of the classic Doom games marine face.
The poor guy will bleed when your machine is heavily used. Other effects are triggered on different window manager actions.
Enhancements:
- Added skin manager
- Added tooltip
- Added configuration menu
- Added different background colors
<<lessThe poor guy will bleed when your machine is heavily used. Other effects are triggered on different window manager actions.
Enhancements:
- Added skin manager
- Added tooltip
- Added configuration menu
- Added different background colors
Download (0.57MB)
Added: 2005-09-13 License: GPL (GNU General Public License) Price:
1501 downloads
Asgard 0.2.5
Asgard is a project aiming to create a classic video RPG experience. more>>
Asgard is a project aiming to create a classic video RPG experience complete with:
- random battles
- world maps
- towns
- dungeons
- vibrant graphics
- compelling music
- creative plot
<<less- random battles
- world maps
- towns
- dungeons
- vibrant graphics
- compelling music
- creative plot
Download (0.017MB)
Added: 2007-04-10 License: GPL (GNU General Public License) Price:
931 downloads
PulseAudio Volume Control 0.9.4
PulseAudio Volume Control (pavucontrol) is a simple GTK based volume control tool. more>>
Polypaudio Volume Control (pavucontrol) is a simple GTK based volume control tool ("mixer") for the PulseAudio sound server.
In contrast to classic mixer tools this one allows you to control both the volume of hardware devices and of each playback stream seperately.
<<lessIn contrast to classic mixer tools this one allows you to control both the volume of hardware devices and of each playback stream seperately.
Download (0.088MB)
Added: 2006-08-27 License: GPL (GNU General Public License) Price:
1159 downloads
Radzilla 1.1
Radzilla is a port of the well known physically based ray tracer Radiance to the C++ programming language. more>>
Radzilla is a port of the well known physically based ray tracer Radiance to the C++ programming language, including a GUI based on the QT toolkit from Trolltech.
Radzilla project aims at modifying and optimizing classic Radiance for complex visualization applications in architecture, art or design.
The project started in 2004, 1 1/2 years after Radiance itself became Open Source. In its first stages, it was a means to collect previous Radiance-related work (self-developed, like the direct cache or the color4pict primitive, or externally developed, like Roland Schregles Photon Map) and merge it with the classic core.
Further developments followed soon (like the scene primitive or a new source partitioning scheme). With the recent implementation of a GUI frontend, the focus has temporarily moved more to the periphery.
The overall aim is not to hide the complexity of Radiance, but just to make the use and handling of it easier. Including image processing features based on Radiance classic modules (pfilt, pcond) in the new Version 1.1 now means a next step towards setting up a new environment for working with the plethora of tools offered by the Radiance suite, either in their original version or enhanced with additional features.
Main features:
Code restructuring
- The majority of the Radzilla core consists out of original Radiance code, which is just rearranged, modularized and grouped into C++ classes. The idea was to get aquainted with C++ and object oriented programming, nothing more. Radiance itself is highly optimized, so there is simply no need to rewrite everything.
Increased Flexibility
- Radzilla offers a higher degree of flexibility and modularization, e.g. with the possibility to set individual render parameters for each light source, or with the scene primitive, which lets you insert a full scene including light sources and a different set of render parameters.
New Material and Modifier Primitives
- A handful of new modifiers have been introduced, offering more (or easier) ways to modify surface and medium properties, generate falsecolor output for selected objects, perform semitransparent image mapping etc.
New Modules
- Radzilla currently contains the Photon Map, a forward raytracer routine written by Roland Schregle at Fraunhofer ISE, Freiburg, an optional New Source Partitioning Scheme and the Direct Cache, an optimization strategy for scenes containing many light sources.
Full compatibility with classic Radiance
- Radzilla supports all geometry and material/modifier primitives, all parameters and the octree structure of Radiance classic, i.e. it accepts any valid Radiance input. It also produces the same output format (a Radiance pic).
- The word full has to be taken cum grano salis. In turn of continuing development on both branches, you will unfortunately find the one or the other newly added Radiance classic option which is not supported yet by Radzilla.
<<lessRadzilla project aims at modifying and optimizing classic Radiance for complex visualization applications in architecture, art or design.
The project started in 2004, 1 1/2 years after Radiance itself became Open Source. In its first stages, it was a means to collect previous Radiance-related work (self-developed, like the direct cache or the color4pict primitive, or externally developed, like Roland Schregles Photon Map) and merge it with the classic core.
Further developments followed soon (like the scene primitive or a new source partitioning scheme). With the recent implementation of a GUI frontend, the focus has temporarily moved more to the periphery.
The overall aim is not to hide the complexity of Radiance, but just to make the use and handling of it easier. Including image processing features based on Radiance classic modules (pfilt, pcond) in the new Version 1.1 now means a next step towards setting up a new environment for working with the plethora of tools offered by the Radiance suite, either in their original version or enhanced with additional features.
Main features:
Code restructuring
- The majority of the Radzilla core consists out of original Radiance code, which is just rearranged, modularized and grouped into C++ classes. The idea was to get aquainted with C++ and object oriented programming, nothing more. Radiance itself is highly optimized, so there is simply no need to rewrite everything.
Increased Flexibility
- Radzilla offers a higher degree of flexibility and modularization, e.g. with the possibility to set individual render parameters for each light source, or with the scene primitive, which lets you insert a full scene including light sources and a different set of render parameters.
New Material and Modifier Primitives
- A handful of new modifiers have been introduced, offering more (or easier) ways to modify surface and medium properties, generate falsecolor output for selected objects, perform semitransparent image mapping etc.
New Modules
- Radzilla currently contains the Photon Map, a forward raytracer routine written by Roland Schregle at Fraunhofer ISE, Freiburg, an optional New Source Partitioning Scheme and the Direct Cache, an optimization strategy for scenes containing many light sources.
Full compatibility with classic Radiance
- Radzilla supports all geometry and material/modifier primitives, all parameters and the octree structure of Radiance classic, i.e. it accepts any valid Radiance input. It also produces the same output format (a Radiance pic).
- The word full has to be taken cum grano salis. In turn of continuing development on both branches, you will unfortunately find the one or the other newly added Radiance classic option which is not supported yet by Radzilla.
Download (0.51MB)
Added: 2006-05-05 License: Free To Use But Restricted Price:
1267 downloads
Games::Mastermind 0.03
Games::Mastermind is a simple framework for MasterMind games. more>>
Games::Mastermind is a simple framework for MasterMind games.
SYNOPSIS
use Games::Mastermind;
# the classic game
$mm = Games::Mastermind->new;
# make a guess
$marks = $game->play(qw( Y C W R ));
# results
print "You win!n" if $marks->[0] == $mm->holes();
# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];
# reset the game
$mm->reset();
Games::Mastermind is a very simple framework for running Mastermind games.
<<lessSYNOPSIS
use Games::Mastermind;
# the classic game
$mm = Games::Mastermind->new;
# make a guess
$marks = $game->play(qw( Y C W R ));
# results
print "You win!n" if $marks->[0] == $mm->holes();
# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];
# reset the game
$mm->reset();
Games::Mastermind is a very simple framework for running Mastermind games.
Download (0.014MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1024 downloads

Faust For Linux 1.0.75
This application is a powerful data encoder/decoder more>> This application is a powerful data encoder/decoder that has the possibility to encode/decode everything and anything that fits on/in your Hard Disk Drive. You can encode texts, pictures, movies, music, applications ... so on. that has the possibility to encode/decode everything and anything that fits on/in your Hard Disk Drive. You can encode texts, pictures, movies, music, applications ... so on.<<less
Download (122KB)
Added: 2009-04-23 License: Freeware Price: Free
185 downloads

DrCutter for Linux 1.0.90
DrCutter is a powerful file splitter more>> DrCutter is a powerful file splitter that/which will allow you to break a file into little parts "down to the last byte".<<less
Download (117KB)
Added: 2009-04-13 License: Freeware Price: Free
194 downloads
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