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Class::Inner 0.1
Class::Inner is a perlish implementation of Java like inner classes. more>>
Class::Inner is a perlish implementation of Java like inner classes.
SYNOPSIS
use Class::Inner;
my $object = Class::Inner->new(
parent => ParentClass,
methods => { method => sub { ... } }, },
constructor => new,
args => [@constructor_args],
);
Yet another implementation of an anonymous class with per object overrideable methods, but with the added attraction of sort of working dispatch to the parent classs method.
METHODS
new HASH
Takes a hash like argument list with the following keys.
parent
The name of the parent class. Note that you can only get single inheritance with this or SUPER wont work.
methods
A hash, keys are method names, values are CODEREFs.
constructor
The name of the constructor method. Defaults to new.
args
An anonymous array of arguments to pass to the constructor. Defaults to an empty list.
Returns an object in an anonymous class which inherits from the parent class. This anonymous class has a couple of extra methods:
SUPER
If you were to pass something like
$obj = Class::Inner->new(
parent => Parent,
methods => { method => sub { ...; $self->SUPER::method(@_) } },
);
then $self-gtSUPER::method almost certainly wouldnt do what you expect, so we provide the SUPER method which dispatches to the parent implementation of the current method. There seems to be no good way of getting the full SUPER:: functionality, but Im working on it.
DESTROY
Because Class::Inner works by creating a whole new class name for your object, it could potentially leak memory if you create a lot of them. So we add a DESTROY method that removes the class from the symbol table once its finished with.
If you need to override a parents DESTROY method, adding a call to Class::Inner::clean_symbol_table(ref $self) to it. Do it at the end of the method or your other method calls wont work.
clean_symbol_table
The helper subroutine that DESTROY uses to remove the class from the symbol table.
new_classname
Returns a name for the next anonymous class.
<<lessSYNOPSIS
use Class::Inner;
my $object = Class::Inner->new(
parent => ParentClass,
methods => { method => sub { ... } }, },
constructor => new,
args => [@constructor_args],
);
Yet another implementation of an anonymous class with per object overrideable methods, but with the added attraction of sort of working dispatch to the parent classs method.
METHODS
new HASH
Takes a hash like argument list with the following keys.
parent
The name of the parent class. Note that you can only get single inheritance with this or SUPER wont work.
methods
A hash, keys are method names, values are CODEREFs.
constructor
The name of the constructor method. Defaults to new.
args
An anonymous array of arguments to pass to the constructor. Defaults to an empty list.
Returns an object in an anonymous class which inherits from the parent class. This anonymous class has a couple of extra methods:
SUPER
If you were to pass something like
$obj = Class::Inner->new(
parent => Parent,
methods => { method => sub { ...; $self->SUPER::method(@_) } },
);
then $self-gtSUPER::method almost certainly wouldnt do what you expect, so we provide the SUPER method which dispatches to the parent implementation of the current method. There seems to be no good way of getting the full SUPER:: functionality, but Im working on it.
DESTROY
Because Class::Inner works by creating a whole new class name for your object, it could potentially leak memory if you create a lot of them. So we add a DESTROY method that removes the class from the symbol table once its finished with.
If you need to override a parents DESTROY method, adding a call to Class::Inner::clean_symbol_table(ref $self) to it. Do it at the end of the method or your other method calls wont work.
clean_symbol_table
The helper subroutine that DESTROY uses to remove the class from the symbol table.
new_classname
Returns a name for the next anonymous class.
Download (0.003MB)
Added: 2007-06-06 License: Perl Artistic License Price:
871 downloads
asm2class 0.1.2
asm2class is an assembly Java to class file compiler. more>>
Asm2class is a java assembly to class file compiler.
Asm2class is release under the terms of the GPL License. The current version of asm2class (0.1.2) is a beta version and allow generating class file from java assembly file that contains class definition, field definition, method definition and constructor definition.
This release support also abstract class, abstract method and native method definition.
Asm2class know more thatn 90% of the java assembly language. Asm2class can do dead code detection, uninitialized register detection.
<<lessAsm2class is release under the terms of the GPL License. The current version of asm2class (0.1.2) is a beta version and allow generating class file from java assembly file that contains class definition, field definition, method definition and constructor definition.
This release support also abstract class, abstract method and native method definition.
Asm2class know more thatn 90% of the java assembly language. Asm2class can do dead code detection, uninitialized register detection.
Download (1.17MB)
Added: 2005-04-22 License: GPL (GNU General Public License) Price:
1646 downloads
Class::CGI 0.20
Class::CGI is a Perl module to fetch objects from your CGI object. more>>
Class::CGI is a Perl module to fetch objects from your CGI object.
SYNOPSIS
use Class::CGI
handlers => {
customer_id => My::Customer::Handler
};
my $cgi = Class::CGI->new;
my $customer = $cgi->param(customer_id);
my $name = $customer->name;
my $email = $cgi->param(email); # behaves like normal
if ( my %errors = $cgi->errors ) {
# do error handling
}
For small CGI scripts, its common to get a parameter, untaint it, pass it to an object constructor and get the object back. This module would allow one to to build Class::CGI handler classes which take the parameter value, automatically perform those steps and just return the object. Much grunt work goes away and you can get back to merely pretending to work.
<<lessSYNOPSIS
use Class::CGI
handlers => {
customer_id => My::Customer::Handler
};
my $cgi = Class::CGI->new;
my $customer = $cgi->param(customer_id);
my $name = $customer->name;
my $email = $cgi->param(email); # behaves like normal
if ( my %errors = $cgi->errors ) {
# do error handling
}
For small CGI scripts, its common to get a parameter, untaint it, pass it to an object constructor and get the object back. This module would allow one to to build Class::CGI handler classes which take the parameter value, automatically perform those steps and just return the object. Much grunt work goes away and you can get back to merely pretending to work.
Download (0.017MB)
Added: 2006-10-20 License: Perl Artistic License Price:
1099 downloads
Class::Driver 0.005
Class::Driver is a Perl module to generate driver (composite) class hierarchies on-the-fly. more>>
EXAMPLE
# This is a really long synopsis, but hopefully it will give you an idea...
package MyPackage;
use Class::Driver;
use base q(Class::Driver);
our %drivers;
return 1;
sub new {
my($class, %args) = @_;
die "mime_type is required" unless($args{mime_type});
die "no driver to handle type $args{mime_type}"
unless($drivers{$args{mime_type}});
return $class->driver_load($drivers{$args{mime_type}}, %args);
}
sub driver_new {
my($class, %args) = @_;
return bless %args, $class;
}
sub driver_required { 1; }
sub driver_requied_here { 0; }
package MyPackage::avi;
use MyPackage;
use base q(MyPackage);
use Video::Info;
$MyPackage::drivers{video/x-msvideo} = avi;
return 1;
sub driver { "avi"; }
sub driver_new {
my($class, %args) = @_;
die "file is a required parameter for $args{mime_type} files"
unless($args{file});
$args{info} = Video::Info->new(-file => $args{file})
or die "Failed to create a Video::Info object for $args{file}";
return $class->SUPER::driver_new(%args);
}
sub duration {
my $self = shift;
return $args{info}->duration;
}
package MyPackage::mp3;
use base q(MyPackage);
use MP3::Info;
$MyPackage::drivers{audio/mpeg} = mp3;
## (etc...)
package main;
my $foo = MyPackage->new(file => foobar.mp3, mime_type => audio/mpeg);
print "foobar.mp3 is ", $foo->duration, " seconds long.n";
Download (0.011MB)
Added: 2006-11-14 License: Perl Artistic License Price:
1075 downloads
Class::XML 0.06
Class::XML is a Perl module for simple XML Abstraction. more>>
Class::XML is a Perl module for simple XML Abstraction.
SYNOPSIS
package Foo;
use base qw/Class::XML/;
__PACKAGE__->has_attributes(qw/length colour/);
__PACKAGE__->has_child(bar => Bar);
package Bar;
use base qw/Class::XML/;
__PACKAGE__->has_parent(foo);
__PACKAGE__->has_attribute(counter);
# Meanwhile, in another piece of code -
my $foo = Foo->new( xml => # Or filename or ioref or parser
qq!< foo length="3m" colour="pink" >< bar / >< /foo >! );
$foo->length; # Returns "3m"
$foo->colour("purple"); # Sets colour to purple
print $foo; # Outputs
my $new_bar = new Bar; # Creates empty Bar node
$new_bar->counter("formica");
$foo->bar($new_bar); # Replaces child
$new_bar->foo->colour; # Returns "purple"
$foo->colour(undef); # Deletes colour attribute
print $foo; # Outputs < foo length="3m" >< bar counter="formica" / >< /foo >
Class::XML is designed to make it reasonably easy to create, consume or modify XML from Perl while thinking in terms of Perl objects rather than the available XML APIs; it was written out of a mixture of frustration that JAXB (for Java) and XMLSerializer (for .Net) provided programming capabilities that simply werent easy to do in Perl with the existing modules, and the sheer pleasure that Ive had using Class::DBI.
The aim is to provide a convenient abstraction layer that allows you to put as much of your logic as you like into methods on a class tree, then throw some XML at that tree and get back a tree of objects to work with. It should also be easy to get started with for anybody familiar with Class::DBI (although I doubt you could simply switch them due to the impedance mismatch between XML and relational data) and be pleasant to use from the Template Toolkit.
Finally, all Class::XML objects are also XML::XPath nodes so the full power of XPath is available to you if Class::XML doesnt provide a shortcut to what youre trying to do (but if you find it doesnt on a regular basis, contact me and Ill see if I can fix that.
<<lessSYNOPSIS
package Foo;
use base qw/Class::XML/;
__PACKAGE__->has_attributes(qw/length colour/);
__PACKAGE__->has_child(bar => Bar);
package Bar;
use base qw/Class::XML/;
__PACKAGE__->has_parent(foo);
__PACKAGE__->has_attribute(counter);
# Meanwhile, in another piece of code -
my $foo = Foo->new( xml => # Or filename or ioref or parser
qq!< foo length="3m" colour="pink" >< bar / >< /foo >! );
$foo->length; # Returns "3m"
$foo->colour("purple"); # Sets colour to purple
print $foo; # Outputs
my $new_bar = new Bar; # Creates empty Bar node
$new_bar->counter("formica");
$foo->bar($new_bar); # Replaces child
$new_bar->foo->colour; # Returns "purple"
$foo->colour(undef); # Deletes colour attribute
print $foo; # Outputs < foo length="3m" >< bar counter="formica" / >< /foo >
Class::XML is designed to make it reasonably easy to create, consume or modify XML from Perl while thinking in terms of Perl objects rather than the available XML APIs; it was written out of a mixture of frustration that JAXB (for Java) and XMLSerializer (for .Net) provided programming capabilities that simply werent easy to do in Perl with the existing modules, and the sheer pleasure that Ive had using Class::DBI.
The aim is to provide a convenient abstraction layer that allows you to put as much of your logic as you like into methods on a class tree, then throw some XML at that tree and get back a tree of objects to work with. It should also be easy to get started with for anybody familiar with Class::DBI (although I doubt you could simply switch them due to the impedance mismatch between XML and relational data) and be pleasant to use from the Template Toolkit.
Finally, all Class::XML objects are also XML::XPath nodes so the full power of XPath is available to you if Class::XML doesnt provide a shortcut to what youre trying to do (but if you find it doesnt on a regular basis, contact me and Ill see if I can fix that.
Download (0.018MB)
Added: 2006-09-07 License: Perl Artistic License Price:
1142 downloads
Class::Meta 0.53
Class::Meta is a Perl class automation, introspection, and data validation. more>>
Class::Meta is a Perl class automation, introspection, and data validation.
SYNOPSIS
Generate a class:
package MyApp::Thingy;
use strict;
use Class::Meta;
use Class::Meta::Types::String;
use Class::Meta::Types::Numeric;
BEGIN {
# Create a Class::Meta object for this class.
my $cm = Class::Meta->new( key => thingy );
# Add a constructor.
$cm->add_constructor(
name => new,
create => 1,
);
# Add a couple of attributes with generated methods.
$cm->add_attribute(
name => uuid,
authz => Class::Meta::READ,
type => string,
required => 1,
default => sub { Data::UUID->new->create_str },
);
$cm->add_attribute(
name => name,
is => string,
required => 1,
default => undef,
);
$cm->add_attribute(
name => age,
is => integer,
default => undef,
);
# Add a custom method.
$cm->add_method(
name => chk_pass,
view => Class::Meta::PUBLIC,
);
$cm->build;
}
Then use the class:
use MyApp::Thingy;
my $thingy = MyApp::Thingy->new;
print "ID: ", $thingy->id, $/;
$thingy->name(Larry);
print "Name: ", $thingy->name, $/;
$thingy->age(42);
print "Age: ", $thingy->age, $/;
Or make use of the introspection API:
use MyApp::Thingy;
my $class = MyApp::Thingy->my_class;
my $thingy;
print "Examining object of class ", $class->package, $/;
print "nConstructors:n";
for my $ctor ($class->constructors) {
print " o ", $ctor->name, $/;
$thingy = $ctor->call($class->package);
}
print "nAttributes:n";
for my $attr ($class->attributes) {
print " o ", $attr->name, " => ", $attr->get($thingy), $/;
if ($attr->authz >= Class::Meta::SET && $attr->type eq string) {
$attr->get($thingy, hey there!);
print " Changed to: ", $attr->get($thingy), $/;
}
}
print "nMethods:n";
for my $meth ($class->methods) {
print " o ", $meth->name, $/;
$meth->call($thingy);
}
Class::Meta provides an interface for automating the creation of Perl classes with attribute data type validation. It differs from other such modules in that it includes an introspection API that can be used as a unified interface for all Class::Meta-generated classes. In this sense, it is an implementation of the "Facade" design pattern.
<<lessSYNOPSIS
Generate a class:
package MyApp::Thingy;
use strict;
use Class::Meta;
use Class::Meta::Types::String;
use Class::Meta::Types::Numeric;
BEGIN {
# Create a Class::Meta object for this class.
my $cm = Class::Meta->new( key => thingy );
# Add a constructor.
$cm->add_constructor(
name => new,
create => 1,
);
# Add a couple of attributes with generated methods.
$cm->add_attribute(
name => uuid,
authz => Class::Meta::READ,
type => string,
required => 1,
default => sub { Data::UUID->new->create_str },
);
$cm->add_attribute(
name => name,
is => string,
required => 1,
default => undef,
);
$cm->add_attribute(
name => age,
is => integer,
default => undef,
);
# Add a custom method.
$cm->add_method(
name => chk_pass,
view => Class::Meta::PUBLIC,
);
$cm->build;
}
Then use the class:
use MyApp::Thingy;
my $thingy = MyApp::Thingy->new;
print "ID: ", $thingy->id, $/;
$thingy->name(Larry);
print "Name: ", $thingy->name, $/;
$thingy->age(42);
print "Age: ", $thingy->age, $/;
Or make use of the introspection API:
use MyApp::Thingy;
my $class = MyApp::Thingy->my_class;
my $thingy;
print "Examining object of class ", $class->package, $/;
print "nConstructors:n";
for my $ctor ($class->constructors) {
print " o ", $ctor->name, $/;
$thingy = $ctor->call($class->package);
}
print "nAttributes:n";
for my $attr ($class->attributes) {
print " o ", $attr->name, " => ", $attr->get($thingy), $/;
if ($attr->authz >= Class::Meta::SET && $attr->type eq string) {
$attr->get($thingy, hey there!);
print " Changed to: ", $attr->get($thingy), $/;
}
}
print "nMethods:n";
for my $meth ($class->methods) {
print " o ", $meth->name, $/;
$meth->call($thingy);
}
Class::Meta provides an interface for automating the creation of Perl classes with attribute data type validation. It differs from other such modules in that it includes an introspection API that can be used as a unified interface for all Class::Meta-generated classes. In this sense, it is an implementation of the "Facade" design pattern.
Download (0.060MB)
Added: 2006-10-05 License: Perl Artistic License Price:
1114 downloads
Class::Std 0.0.8
Class::Std is a Perl module to support for creating standard inside-out classes. more>>
Class::Std is a Perl module to support for creating standard "inside-out" classes.
SYNOPSIS
package MyClass;
use Class::Std;
# Create storage for object attributes...
my %name : ATTR;
my %rank : ATTR;
my %snum : ATTR;
my %public_data : ATTR;
# Handle initialization of objects of this class...
sub BUILD {
my ($self, $obj_ID, $arg_ref) = @_;
$name{$obj_ID} = check_name( $arg_ref->{name} );
$rank{$obj_ID} = check_rank( $arg_ref->{rank} );
$snum{$obj_ID} = _gen_uniq_serial_num();
}
# Handle cleanup of objects of this class...
sub DEMOLISH {
my ($self, $obj_ID) = @_;
_recycle_serial_num( $snum{$obj_ID} );
}
# Handle unknown method calls...
sub AUTOMETHOD {
my ($self, $obj_ID, @other_args) = @_;
# Return any public data...
if ( m/A get_(.*)/ ) { # Method name passed in $_
my $get_what = $1;
return sub {
return $public_data{$obj_ID}{$get_what};
}
}
warn "Cant call $method_name on ", ref $self, " object";
return; # The call is declined by not returning a sub ref
}
This module provides tools that help to implement the "inside out object" class structure in a convenient and standard way.
<<lessSYNOPSIS
package MyClass;
use Class::Std;
# Create storage for object attributes...
my %name : ATTR;
my %rank : ATTR;
my %snum : ATTR;
my %public_data : ATTR;
# Handle initialization of objects of this class...
sub BUILD {
my ($self, $obj_ID, $arg_ref) = @_;
$name{$obj_ID} = check_name( $arg_ref->{name} );
$rank{$obj_ID} = check_rank( $arg_ref->{rank} );
$snum{$obj_ID} = _gen_uniq_serial_num();
}
# Handle cleanup of objects of this class...
sub DEMOLISH {
my ($self, $obj_ID) = @_;
_recycle_serial_num( $snum{$obj_ID} );
}
# Handle unknown method calls...
sub AUTOMETHOD {
my ($self, $obj_ID, @other_args) = @_;
# Return any public data...
if ( m/A get_(.*)/ ) { # Method name passed in $_
my $get_what = $1;
return sub {
return $public_data{$obj_ID}{$get_what};
}
}
warn "Cant call $method_name on ", ref $self, " object";
return; # The call is declined by not returning a sub ref
}
This module provides tools that help to implement the "inside out object" class structure in a convenient and standard way.
Download (0.030MB)
Added: 2006-09-26 License: Perl Artistic License Price:
1124 downloads
Class::Bits 0.05
Class::Bits is a Perl module with class wrappers around bit vectors. more>>
Class::Bits is a Perl module with class wrappers around bit vectors.
SYNOPSIS
package MyClass;
use Class::Bits;
make_bits( a => 4, # 0..15
b => 1, # 0..1
c => 1, # 0..1
d => 2, # 0..3
e => s4 # -8..7
f => s1 # -1..0
);
package;
$o=MyClass->new(a=>12, d=>2);
print "o->b is ", $o->b, "n";
print "bit vector is ", unpack("h*", $$o), "n";
$o2=$o->new();
$o3=MyClass->new($string);
ABSTRACT
Class::Bits creates class wrappers around bit vectors.
Class::Bits defines classes using bit vectors as storage.
Object attributes are stored in bit fields inside the bit vector. Bit field sizes have to be powers of 2 (1, 2, 4, 8, 16 or 32).
There is a class constructor subroutine:
make_bits( field1 => size1, field2 => size2, ...)
exports in the calling package a ctor, accessor methods, some utility methods and some constants:
Sizes can be prefixed by s or u to define signedness of the field. Default is unsigned.
$class->new()
creates a new object with all zeros.
$class->new($bitvector)
creates a new object over $bitvector.
$class->new(%fields)
creates a new object and initializes its fields with the values in %fields.
$obj->new()
clones an object.
$obj->$field()
$obj->$field($value)
gets or sets the value of the bit field $field inside the bit vector.
$class->length
$obj->lenght
returns the size in bits of the bit vector used for storage.
$class->keys
$obj->keys
returns an array with the names of the object attributes
$obj->as_hash
returns a flatten hash with the object attributes, i.e.:
my %values=$obj->as_hash;
%INDEX
hash with offsets as used by vec perl operator (to get an offset in bits, the value has to be multiplied by the corresponding bit field size).
%SIZES
hash with bit field sizes in bits.
%SIGNED
hash with signedness of the fields
Bit fields are packed in the bit vector in the order specified as arguments to make_bits.
Bit fields are padded inside the bit vector, i.e. a class created like
make_bits(A=>1, B=>2, C=>1, D=>4, E=>8, F=>16);
will have the layout
AxBBCxxx DDDDxxxx EEEEEEEE xxxxxxxx FFFFFFFF FFFFFFFF
<<lessSYNOPSIS
package MyClass;
use Class::Bits;
make_bits( a => 4, # 0..15
b => 1, # 0..1
c => 1, # 0..1
d => 2, # 0..3
e => s4 # -8..7
f => s1 # -1..0
);
package;
$o=MyClass->new(a=>12, d=>2);
print "o->b is ", $o->b, "n";
print "bit vector is ", unpack("h*", $$o), "n";
$o2=$o->new();
$o3=MyClass->new($string);
ABSTRACT
Class::Bits creates class wrappers around bit vectors.
Class::Bits defines classes using bit vectors as storage.
Object attributes are stored in bit fields inside the bit vector. Bit field sizes have to be powers of 2 (1, 2, 4, 8, 16 or 32).
There is a class constructor subroutine:
make_bits( field1 => size1, field2 => size2, ...)
exports in the calling package a ctor, accessor methods, some utility methods and some constants:
Sizes can be prefixed by s or u to define signedness of the field. Default is unsigned.
$class->new()
creates a new object with all zeros.
$class->new($bitvector)
creates a new object over $bitvector.
$class->new(%fields)
creates a new object and initializes its fields with the values in %fields.
$obj->new()
clones an object.
$obj->$field()
$obj->$field($value)
gets or sets the value of the bit field $field inside the bit vector.
$class->length
$obj->lenght
returns the size in bits of the bit vector used for storage.
$class->keys
$obj->keys
returns an array with the names of the object attributes
$obj->as_hash
returns a flatten hash with the object attributes, i.e.:
my %values=$obj->as_hash;
%INDEX
hash with offsets as used by vec perl operator (to get an offset in bits, the value has to be multiplied by the corresponding bit field size).
%SIZES
hash with bit field sizes in bits.
%SIGNED
hash with signedness of the fields
Bit fields are packed in the bit vector in the order specified as arguments to make_bits.
Bit fields are padded inside the bit vector, i.e. a class created like
make_bits(A=>1, B=>2, C=>1, D=>4, E=>8, F=>16);
will have the layout
AxBBCxxx DDDDxxxx EEEEEEEE xxxxxxxx FFFFFFFF FFFFFFFF
Download (0.004MB)
Added: 2007-07-30 License: Perl Artistic License Price:
816 downloads
Class::Cloneable 0.03
Class::Cloneable is a base class for Cloneable objects. more>>
Class::Cloneable is a base class for Cloneable objects.
SYNOPSIS
package MyObject;
our @ISA = (Class::Cloneable);
# calling clone on an instance of MyObject
# will give you full deep-cloning functionality
This module provides a flexible base class for building objects with cloning capabilities. This module does its best to respect the encapsulation of all other objects, including subclasses of itself. This is intended to be a stricter and more OO-ish option than the more general purpose Clone and Clone::PP modules.
<<lessSYNOPSIS
package MyObject;
our @ISA = (Class::Cloneable);
# calling clone on an instance of MyObject
# will give you full deep-cloning functionality
This module provides a flexible base class for building objects with cloning capabilities. This module does its best to respect the encapsulation of all other objects, including subclasses of itself. This is intended to be a stricter and more OO-ish option than the more general purpose Clone and Clone::PP modules.
Download (0.008MB)
Added: 2006-10-06 License: Perl Artistic License Price:
1114 downloads
Class::Struct::FIELDS 1.1
Class::Struct::FIELDS module combine Class::Struct, base and fields. more>>
Class::Struct::FIELDS module combine Class::Struct, base and fields.
SYNOPSIS
(This page documents Class::Struct::FIELDS v.1.1.)
use Class::Struct::FIELDS;
# declare struct, based on fields, explicit class name:
struct (CLASS_NAME => { ELEMENT_NAME => ELEMENT_TYPE, ... });
use Class::Struct::FIELDS;
# declare struct, based on fields, explicit class name
# with inheritance:
struct (CLASS_NAME => [qw(BASE_CLASSES ...)],
{ ELEMENT_NAME => ELEMENT_TYPE, ... });
package CLASS_NAME;
use Class::Struct::FIELDS;
# declare struct, based on fields, implicit class name:
struct (ELEMENT_NAME => ELEMENT_TYPE, ...);
package CLASS_NAME;
use Class::Struct::FIELDS;
# declare struct, based on fields, implicit class name
# with inheritance:
struct ([qw(BASE_CLASSES ...)], ELEMENT_NAME => ELEMENT_TYPE, ...);
package MyObj;
use Class::Struct::FIELDS;
# declare struct with four types of elements:
struct (s => $, a => @, h => %, x => &, c => My_Other_Class);
$obj = new MyObj; # constructor
# scalar type accessor:
$element_value = $obj->s; # element value
$obj->s (new value); # assign to element
# array type accessor:
$ary_ref = $obj->a; # reference to whole array
$ary_element_value = $obj->a->[2]; # array element value
$ary_element_value = $obj->a (2); # same thing
$obj->a->[2] = new value; # assign to array element
$obj->a (2, newer value); # same thing
# hash type accessor:
$hash_ref = $obj->h; # reference to whole hash
$hash_element_value = $obj->h->{x}; # hash element value
$hash_element_value = $obj->h (x); # same thing
$obj->h->{x} = new value; # assign to hash element
$obj->h (x, newer value); # same thing
# code type accessor:
$code_ref = $obj->x; # reference to code
$obj->x->(...); # call code
$obj->x (sub {...}); # assign to element
# regexp type accessor:
$regexp = $obj->r; # reference to code
$string =~ m/$obj->r/; # match regexp
$obj->r (qr/ ... /); # assign to element
# class type accessor:
$element_value = $obj->c; # object reference
$obj->c->method (...); # call method of object
$obj->c (My_Other_Class::->new); # assign a new object
Class::Struct::FIELDS exports a single function, struct. Given a list of element names and types, and optionally a class name and/or an array reference of base classes, struct creates a Perl 5 class that implements a "struct-like" data structure with inheritance.
The new class is given a constructor method, new, for creating struct objects.
Each element in the struct data has an accessor method, which is used to assign to the element and to fetch its value. The default accessor can be overridden by declaring a sub of the same name in the package. (See Example 2.)
Each elements type can be scalar, array, hash, code or class.
<<lessSYNOPSIS
(This page documents Class::Struct::FIELDS v.1.1.)
use Class::Struct::FIELDS;
# declare struct, based on fields, explicit class name:
struct (CLASS_NAME => { ELEMENT_NAME => ELEMENT_TYPE, ... });
use Class::Struct::FIELDS;
# declare struct, based on fields, explicit class name
# with inheritance:
struct (CLASS_NAME => [qw(BASE_CLASSES ...)],
{ ELEMENT_NAME => ELEMENT_TYPE, ... });
package CLASS_NAME;
use Class::Struct::FIELDS;
# declare struct, based on fields, implicit class name:
struct (ELEMENT_NAME => ELEMENT_TYPE, ...);
package CLASS_NAME;
use Class::Struct::FIELDS;
# declare struct, based on fields, implicit class name
# with inheritance:
struct ([qw(BASE_CLASSES ...)], ELEMENT_NAME => ELEMENT_TYPE, ...);
package MyObj;
use Class::Struct::FIELDS;
# declare struct with four types of elements:
struct (s => $, a => @, h => %, x => &, c => My_Other_Class);
$obj = new MyObj; # constructor
# scalar type accessor:
$element_value = $obj->s; # element value
$obj->s (new value); # assign to element
# array type accessor:
$ary_ref = $obj->a; # reference to whole array
$ary_element_value = $obj->a->[2]; # array element value
$ary_element_value = $obj->a (2); # same thing
$obj->a->[2] = new value; # assign to array element
$obj->a (2, newer value); # same thing
# hash type accessor:
$hash_ref = $obj->h; # reference to whole hash
$hash_element_value = $obj->h->{x}; # hash element value
$hash_element_value = $obj->h (x); # same thing
$obj->h->{x} = new value; # assign to hash element
$obj->h (x, newer value); # same thing
# code type accessor:
$code_ref = $obj->x; # reference to code
$obj->x->(...); # call code
$obj->x (sub {...}); # assign to element
# regexp type accessor:
$regexp = $obj->r; # reference to code
$string =~ m/$obj->r/; # match regexp
$obj->r (qr/ ... /); # assign to element
# class type accessor:
$element_value = $obj->c; # object reference
$obj->c->method (...); # call method of object
$obj->c (My_Other_Class::->new); # assign a new object
Class::Struct::FIELDS exports a single function, struct. Given a list of element names and types, and optionally a class name and/or an array reference of base classes, struct creates a Perl 5 class that implements a "struct-like" data structure with inheritance.
The new class is given a constructor method, new, for creating struct objects.
Each element in the struct data has an accessor method, which is used to assign to the element and to fetch its value. The default accessor can be overridden by declaring a sub of the same name in the package. (See Example 2.)
Each elements type can be scalar, array, hash, code or class.
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Added: 2007-07-11 License: Perl Artistic License Price:
835 downloads
class.Logger.php3 1.0
class.Logger.php3 is used to maintain persistant log files in PHP3 applications as efficiently as possible. more>>
class.Logger.php3 is used to maintain persistant log files in PHP3 applications as efficiently as possible.
Using Logger, your programs can append log entries to as many different files as you need, using only 1 fopen() call and 1 fclose() call per log file.
Loggers primary use is for debugging personal programs when you cant or dont want to log via error_log().
SYNOPSIS
include("class.Logger.php3");
$logger = new Logger("/path/to/log/file/root_directory");
$logger->initialize(
array(
ERRLOG => error_log,
DEBUGLOG => debug_log
)
);
$logger->log(ERRLOG,"This is an error_log entry");
$logger->log(DEBUGLOG,"This is logged to the debug_log");
$logger->close_logs();
exit;
<<lessUsing Logger, your programs can append log entries to as many different files as you need, using only 1 fopen() call and 1 fclose() call per log file.
Loggers primary use is for debugging personal programs when you cant or dont want to log via error_log().
SYNOPSIS
include("class.Logger.php3");
$logger = new Logger("/path/to/log/file/root_directory");
$logger->initialize(
array(
ERRLOG => error_log,
DEBUGLOG => debug_log
)
);
$logger->log(ERRLOG,"This is an error_log entry");
$logger->log(DEBUGLOG,"This is logged to the debug_log");
$logger->close_logs();
exit;
Download (0.008MB)
Added: 2006-11-01 License: GPL (GNU General Public License) Price:
1088 downloads
Class::InsideOut 1.02
Class::InsideOut is a Perl module with a safe, simple inside-out object construction kit. more>>
Class::InsideOut is a Perl module with a safe, simple inside-out object construction kit.
SYNOPSIS
package My::Class;
use Class::InsideOut qw( public private register id );
public name => my %name; # accessor: name()
private age => my %age; # no accessor
sub new { register( shift ) }
sub greeting {
my $self = shift;
return "Hello, my name is $name{ id $self }";
}
This is a simple, safe and streamlined toolkit for building inside-out objects. Unlike most other inside-out object building modules already on CPAN, this module aims for minimalism and robustness:
- Does not require derived classes to subclass it
- Uses no source filters, attributes or CHECK blocks
- Supports any underlying object type including black-box inheritance
- Does not leak memory on object destruction
- Overloading-safe
- Thread-safe for Perl 5.8 or better
- mod_perl compatible
- Makes no assumption about inheritance or initializer needs
It provides the minimal support necessary for creating safe inside-out objects and generating flexible accessors.
<<lessSYNOPSIS
package My::Class;
use Class::InsideOut qw( public private register id );
public name => my %name; # accessor: name()
private age => my %age; # no accessor
sub new { register( shift ) }
sub greeting {
my $self = shift;
return "Hello, my name is $name{ id $self }";
}
This is a simple, safe and streamlined toolkit for building inside-out objects. Unlike most other inside-out object building modules already on CPAN, this module aims for minimalism and robustness:
- Does not require derived classes to subclass it
- Uses no source filters, attributes or CHECK blocks
- Supports any underlying object type including black-box inheritance
- Does not leak memory on object destruction
- Overloading-safe
- Thread-safe for Perl 5.8 or better
- mod_perl compatible
- Makes no assumption about inheritance or initializer needs
It provides the minimal support necessary for creating safe inside-out objects and generating flexible accessors.
Download (0.047MB)
Added: 2006-09-27 License: Perl Artistic License Price:
1122 downloads
Class::Container 0.12
Class::Container is a Perl module with Glues object frameworks together transparently. more>>
Class::Container is a Perl module with Glues object frameworks together transparently.
SYNOPSIS
package Car;
use Class::Container;
@ISA = qw(Class::Container);
__PACKAGE__->valid_params
(
paint => {default => burgundy},
style => {default => coupe},
windshield => {isa => Glass},
radio => {isa => Audio::Device},
);
__PACKAGE__->contained_objects
(
windshield => Glass::Shatterproof,
wheel => { class => Vehicle::Wheel,
delayed => 1 },
radio => Audio::MP3,
);
sub new {
my $package = shift;
# windshield and radio objects are created automatically by
# SUPER::new()
my $self = $package->SUPER::new(@_);
$self->{right_wheel} = $self->create_delayed_object(wheel);
... do any more initialization here ...
return $self;
}
This class facilitates building frameworks of several classes that inter-operate. It was first designed and built for HTML::Mason, in which the Compiler, Lexer, Interpreter, Resolver, Component, Buffer, and several other objects must create each other transparently, passing the appropriate parameters to the right class, possibly substituting other subclasses for any of these objects.
The main features of Class::Container are:
Explicit declaration of containment relationships (aggregation, factory creation, etc.)
Declaration of constructor parameters accepted by each member in a class framework
Transparent passing of constructor parameters to the class that needs them
Ability to create one (automatic) or many (manual) contained objects automatically and transparently
<<lessSYNOPSIS
package Car;
use Class::Container;
@ISA = qw(Class::Container);
__PACKAGE__->valid_params
(
paint => {default => burgundy},
style => {default => coupe},
windshield => {isa => Glass},
radio => {isa => Audio::Device},
);
__PACKAGE__->contained_objects
(
windshield => Glass::Shatterproof,
wheel => { class => Vehicle::Wheel,
delayed => 1 },
radio => Audio::MP3,
);
sub new {
my $package = shift;
# windshield and radio objects are created automatically by
# SUPER::new()
my $self = $package->SUPER::new(@_);
$self->{right_wheel} = $self->create_delayed_object(wheel);
... do any more initialization here ...
return $self;
}
This class facilitates building frameworks of several classes that inter-operate. It was first designed and built for HTML::Mason, in which the Compiler, Lexer, Interpreter, Resolver, Component, Buffer, and several other objects must create each other transparently, passing the appropriate parameters to the right class, possibly substituting other subclasses for any of these objects.
The main features of Class::Container are:
Explicit declaration of containment relationships (aggregation, factory creation, etc.)
Declaration of constructor parameters accepted by each member in a class framework
Transparent passing of constructor parameters to the class that needs them
Ability to create one (automatic) or many (manual) contained objects automatically and transparently
Download (0.019MB)
Added: 2006-10-06 License: Perl Artistic License Price:
1113 downloads
Class::Classless 1.35
Class::Classless is a Perl framework for classless OOP. more>>
Class::Classless is a Perl framework for classless OOP.
SYNOPSIS
use strict;
use Class::Classless;
my $ob1 = $Class::Classless::ROOT->clone;
$ob1->{NAME} = Ob1;
$ob1->{stuff} = 123;
$ob1->{Thing} = 789;
my $ob2 = $ob1->clone;
$ob2->{NAME} = Ob2;
printf "ob1 stuff: n", $ob1->{stuff};
printf "ob2 stuff: n", $ob2->{stuff};
printf "ob1 Thing: n", $ob1->{Thing};
printf "ob2 Thing: n", $ob2->{Thing};
$ob1->{METHODS}{zaz} = sub {
print "Zaz! on ", $_[0]{NAME}, "n";
};
$ob1->zaz;
$ob2->zaz;
$ob1->EXAMINE;
$ob2->EXAMINE;
This prints the following:
ob1 stuff: < 123 >
ob2 stuff: < 123 >
ob1 Thing: < 789 >
ob2 Thing: < >
Zaz! on Ob1
Zaz! on Ob2
< Class::Classless::X=HASH(0x200236f4) >
stuff, 123,
NAME, Ob1,
Thing, 789,
METHODS, { zaz, CODE(0x20068360) },
PARENTS, [ ROOT ],
< Class::Classless::X=HASH(0x2002cb48) >
stuff, 123,
NAME, Ob2,
METHODS, { },
PARENTS, [ Ob1 ],
In class-based OOP frameworks, methods are applicable to objects by virtue of objects belonging to classes that either provide those methods, or inherit them from classes that do.
In classless OOP frameworks (AKA delegation-and-prototypes frameworks), what methods an object is capable of is basically an attribute of that object. That is, in Perl terms: instead of methods being entries in the symbol table of the package/class the object belongs to, they are entries in a hash table inside the object. Inheritance is implemented not by having classes inheriting from other classes (via ISA lists), but by having objects inherit from other objects (via PARENTS lists).
In class-based OOP frameworks, you get new objects by calling constructors. In a classless framework, you get new objects by copying ("cloning") an existing object -- and the new clone becomes a child (inheritor) of the original object. (Where do you get the one original object? The language provides one, which has no parents, and which contains some general purpose methods like "clone".)
<<lessSYNOPSIS
use strict;
use Class::Classless;
my $ob1 = $Class::Classless::ROOT->clone;
$ob1->{NAME} = Ob1;
$ob1->{stuff} = 123;
$ob1->{Thing} = 789;
my $ob2 = $ob1->clone;
$ob2->{NAME} = Ob2;
printf "ob1 stuff: n", $ob1->{stuff};
printf "ob2 stuff: n", $ob2->{stuff};
printf "ob1 Thing: n", $ob1->{Thing};
printf "ob2 Thing: n", $ob2->{Thing};
$ob1->{METHODS}{zaz} = sub {
print "Zaz! on ", $_[0]{NAME}, "n";
};
$ob1->zaz;
$ob2->zaz;
$ob1->EXAMINE;
$ob2->EXAMINE;
This prints the following:
ob1 stuff: < 123 >
ob2 stuff: < 123 >
ob1 Thing: < 789 >
ob2 Thing: < >
Zaz! on Ob1
Zaz! on Ob2
< Class::Classless::X=HASH(0x200236f4) >
stuff, 123,
NAME, Ob1,
Thing, 789,
METHODS, { zaz, CODE(0x20068360) },
PARENTS, [ ROOT ],
< Class::Classless::X=HASH(0x2002cb48) >
stuff, 123,
NAME, Ob2,
METHODS, { },
PARENTS, [ Ob1 ],
In class-based OOP frameworks, methods are applicable to objects by virtue of objects belonging to classes that either provide those methods, or inherit them from classes that do.
In classless OOP frameworks (AKA delegation-and-prototypes frameworks), what methods an object is capable of is basically an attribute of that object. That is, in Perl terms: instead of methods being entries in the symbol table of the package/class the object belongs to, they are entries in a hash table inside the object. Inheritance is implemented not by having classes inheriting from other classes (via ISA lists), but by having objects inherit from other objects (via PARENTS lists).
In class-based OOP frameworks, you get new objects by calling constructors. In a classless framework, you get new objects by copying ("cloning") an existing object -- and the new clone becomes a child (inheritor) of the original object. (Where do you get the one original object? The language provides one, which has no parents, and which contains some general purpose methods like "clone".)
Download (0.023MB)
Added: 2007-07-19 License: Perl Artistic License Price:
827 downloads
Class::Date 1.1.9
Class::Date provides a date datatype for Perl. more>>
Class::Date is a perl module, which provides a simple date type for perl.
You can create new Class::Date objects with a constructor from different scalar formats, array refs, and hash refs, and then you can easily manipulate it by the builtin "+" and "-" operators (e.g., $date=date([2001,03,15])+3Y 1s). Relative date types also available.
Enhancements:
- This release adds "ampm" and "meridiam" methods.
<<lessYou can create new Class::Date objects with a constructor from different scalar formats, array refs, and hash refs, and then you can easily manipulate it by the builtin "+" and "-" operators (e.g., $date=date([2001,03,15])+3Y 1s). Relative date types also available.
Enhancements:
- This release adds "ampm" and "meridiam" methods.
Download (0.034MB)
Added: 2006-05-15 License: GPL (GNU General Public License) Price:
1257 downloads
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