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UFO: Alien Invasion 2.1.1
UFO: Alien Invasion is a 3D UFO-inspired tactical game. more>>
UFO: Alien Invasion is a 3D UFO-inspired tactical game.
UFO: ALIEN INVASION is a strategy game featuring tactical combat against hostile alien forces which are about to infiltrate earth at this very moment. You are in command of a small special unit which has been founded to face the alien strike force.
To be successful on the long run, you will also have to have a research team study the aliens and their technologies in order to learn as much as possible about their technology, their goals and the aliens themselves.
UFO: Alien Invasion is heavily inspired by the X-COM series by Mythos and Microprose. The first game of the series, UFO DEFENSE, became a classic and, in our honest opinion, is one of the best games ever made.
UFO: Alien Invasion is neither a sequel nor a remake of UFO DEFENSE - we simply had the urge to create a similar strategy game, which will hopefully be as entertaining as the original was for the players (and for the developers, of course). Join the IRC-Channel at irc.freenode.org named #ufo:ai and contribute to the developing process.
Gameplay:
The game is turn-based. Well, this might sound somewhat old school now, but trust us: turn-based games are fun!
Each member of your squad has a limited number so called "time units" each round, which are consumed when you order the unit to walk, to fire a weapon or to perform any of the other miscellaneous actions. When all your forces are out of time units, the aliens turn starts. In addition to eliminating as many enemies as possible, your mission is to minimize civilian casualties as well as to acquire parts of the advanced alien technology.
Once youve acquired sufficient samples of the unknown technology, your research labs will be able to reproduce the alien weapons and devices in order to use them against their original creators.
Game Engine:
The game engine is based on a heavily modified version of IDs Quake2 Engine. This doesnt imply that UFO: Alien Invasion is a mod or a total conversion at all! No, UFO: AI is a stand-alone game which doesnt require Quake2 or any similar program to run. Our self-developed game engine is featuring up-to-date OpenGL graphics and special effects, increased texture resolution, hardware accelerated clipping of map layers to toggle between floors, a new animation system for player models, a stunning AI and a few other gimmicks.
Multiplayer support:
You can play UFO: ALIEN INVASION with your friends via LAN or Internet. One player takes the role of the human special squad while the other is in control of the alien invaders. Co-op team play with multiple players on both sides is also supported for up to three teams on each side (6 players total).
Enhancements:
- Implemented sv_roundtimelimit cvar to set the maximum time a team has to finish their round in multiplayer.
- Completely rewritten saving and loading system.
- Finished implementation of Flashbang - now Flashbang will disable enemys reactionfire as well.
- Reintroduced employees renaming again.
- Hire menu and Team Select menu now shows Health bar as well.
- Heavily improved chat subsystem for multiplayer as well as Multiplayer Team Selection menu.
- Improved describing weapons and ammo in UFOpedia and other menus, including displaying firemodes.
- Added multiplayer server password protection.
<<lessUFO: ALIEN INVASION is a strategy game featuring tactical combat against hostile alien forces which are about to infiltrate earth at this very moment. You are in command of a small special unit which has been founded to face the alien strike force.
To be successful on the long run, you will also have to have a research team study the aliens and their technologies in order to learn as much as possible about their technology, their goals and the aliens themselves.
UFO: Alien Invasion is heavily inspired by the X-COM series by Mythos and Microprose. The first game of the series, UFO DEFENSE, became a classic and, in our honest opinion, is one of the best games ever made.
UFO: Alien Invasion is neither a sequel nor a remake of UFO DEFENSE - we simply had the urge to create a similar strategy game, which will hopefully be as entertaining as the original was for the players (and for the developers, of course). Join the IRC-Channel at irc.freenode.org named #ufo:ai and contribute to the developing process.
Gameplay:
The game is turn-based. Well, this might sound somewhat old school now, but trust us: turn-based games are fun!
Each member of your squad has a limited number so called "time units" each round, which are consumed when you order the unit to walk, to fire a weapon or to perform any of the other miscellaneous actions. When all your forces are out of time units, the aliens turn starts. In addition to eliminating as many enemies as possible, your mission is to minimize civilian casualties as well as to acquire parts of the advanced alien technology.
Once youve acquired sufficient samples of the unknown technology, your research labs will be able to reproduce the alien weapons and devices in order to use them against their original creators.
Game Engine:
The game engine is based on a heavily modified version of IDs Quake2 Engine. This doesnt imply that UFO: Alien Invasion is a mod or a total conversion at all! No, UFO: AI is a stand-alone game which doesnt require Quake2 or any similar program to run. Our self-developed game engine is featuring up-to-date OpenGL graphics and special effects, increased texture resolution, hardware accelerated clipping of map layers to toggle between floors, a new animation system for player models, a stunning AI and a few other gimmicks.
Multiplayer support:
You can play UFO: ALIEN INVASION with your friends via LAN or Internet. One player takes the role of the human special squad while the other is in control of the alien invaders. Co-op team play with multiple players on both sides is also supported for up to three teams on each side (6 players total).
Enhancements:
- Implemented sv_roundtimelimit cvar to set the maximum time a team has to finish their round in multiplayer.
- Completely rewritten saving and loading system.
- Finished implementation of Flashbang - now Flashbang will disable enemys reactionfire as well.
- Reintroduced employees renaming again.
- Hire menu and Team Select menu now shows Health bar as well.
- Heavily improved chat subsystem for multiplayer as well as Multiplayer Team Selection menu.
- Improved describing weapons and ammo in UFOpedia and other menus, including displaying firemodes.
- Added multiplayer server password protection.
Download (3.1MB)
Added: 2007-05-02 License: GPL (GNU General Public License) Price:
550 downloads
Russian Mafia 0.994
Russian Mafia is a multiplayer IRC game implementation of Russian Mafia. more>>
Russian Mafia project is a multiplayer IRC game implementation of Russian Mafia.
Russian Mafia is a multiplayer IRC game implementation of the popular game, Russian Mafia, which is based on the Russian card game "MAFIA".
The peaceful civilians attempt to kill all the Mafia and maniacs, while the Mafia and maniacs attempt to kill all the civilians.
After the crush of the Soviet Union, Moscow was plunged into a mafia terror. Russian Goverment asking asking Italian parliament to send them the most talanted detective Commissar Katani, who keep in fear italian mafia Kosa Nostra. Katani arrives in Moscow and with civilians is trying to calm down the crime in the city.
This if fully atomatic game, on the over hande its very interesting and simple multiplayer game. All the game function processed by the IRC mafia bot, which also stores the statistic informations and game points, bank accounts.
The main goal in this game to win. Peaceful civilians have to find and kill all mafia men and maniac, or mafia men and maniac have to kill all civilians, Commissar Katani and other peaceful roles. This mean, peaceful roles have to guess who is bad and kill them - how they can kill them, look down.
Its a round game, with a stages. At the start of each round the mafia bot randomly distribute the roles. The round two stages - day and night, with are repeating until the one of the sides win or until the draw. During the night the roles make the commands, and during the day all players decide whom to kill because of the evidence or guessing, or to process without killing.
To start you have to type !reg during the round registration. After you just follow the mafia bot commands.
After the round registration you will receive a role.
During the night you will be asked about a order to the bot, concerning the role you have.
During the day you have to talk to other players to guess who is criminal, and making votes for the person to kill (codnamn to die).
After the vote the acused person will die. If no winners from civilians or mafia, the game starting again at night stage.
<<lessRussian Mafia is a multiplayer IRC game implementation of the popular game, Russian Mafia, which is based on the Russian card game "MAFIA".
The peaceful civilians attempt to kill all the Mafia and maniacs, while the Mafia and maniacs attempt to kill all the civilians.
After the crush of the Soviet Union, Moscow was plunged into a mafia terror. Russian Goverment asking asking Italian parliament to send them the most talanted detective Commissar Katani, who keep in fear italian mafia Kosa Nostra. Katani arrives in Moscow and with civilians is trying to calm down the crime in the city.
This if fully atomatic game, on the over hande its very interesting and simple multiplayer game. All the game function processed by the IRC mafia bot, which also stores the statistic informations and game points, bank accounts.
The main goal in this game to win. Peaceful civilians have to find and kill all mafia men and maniac, or mafia men and maniac have to kill all civilians, Commissar Katani and other peaceful roles. This mean, peaceful roles have to guess who is bad and kill them - how they can kill them, look down.
Its a round game, with a stages. At the start of each round the mafia bot randomly distribute the roles. The round two stages - day and night, with are repeating until the one of the sides win or until the draw. During the night the roles make the commands, and during the day all players decide whom to kill because of the evidence or guessing, or to process without killing.
To start you have to type !reg during the round registration. After you just follow the mafia bot commands.
After the round registration you will receive a role.
During the night you will be asked about a order to the bot, concerning the role you have.
During the day you have to talk to other players to guess who is criminal, and making votes for the person to kill (codnamn to die).
After the vote the acused person will die. If no winners from civilians or mafia, the game starting again at night stage.
Download (0.033MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1035 downloads
Danger from the Deep 0.3.0.1
Danger from the Deep is a World War II german submarine simulation. more>>
Danger from the deep (aka dangerdeep) is a Free / Open Source World War II german submarine simulation.
It is currently available for Linux/i386 and Windows, but since it uses SDL/OpenGL it should be portable to other operating systems or platforms. (If anyone whishes to port it, please contact us.)
This game is planned as tactical simulation and will be as realistic as our time and knowledge of physics allows. Its current state is ALPHA, but it is playable.
If anyone wants to contribute in development, youre welcome, just email the dangerdeep-devel mailing list. Contributing binary packages for various Linux distributions would also be much appreciated.
To get help with the game you should visit our public forum.
The game has support for multiple languages but currently only English, Italian and German are implemented. It is written in C++ with the use of the STL.
Danger from the Deep is released under the GNU General Public License. The project is hosted on SourceForge, a great supporter of the Open Source community.
Main features:
- simple main menu
- user interface (some items missing)
- basic world simulation, night and day
- realistic water and cloud simulation
- one type of destroyer, one battleship, one aircraft carrier, three subs, eight civilian ship types
- steering, firing, diving, periscope use
- free look engine for testing, periscope, UZO (aiming binoculars), bridge view
- console for logging purposes
- basic physics (acceleration, steering, firing)
- basic destroyer AI (follow, throw depth charges)
- simple vehicle preview
- mission parsing via text files, you can create your own custom missions
- tonnage recording
- log book
<<lessIt is currently available for Linux/i386 and Windows, but since it uses SDL/OpenGL it should be portable to other operating systems or platforms. (If anyone whishes to port it, please contact us.)
This game is planned as tactical simulation and will be as realistic as our time and knowledge of physics allows. Its current state is ALPHA, but it is playable.
If anyone wants to contribute in development, youre welcome, just email the dangerdeep-devel mailing list. Contributing binary packages for various Linux distributions would also be much appreciated.
To get help with the game you should visit our public forum.
The game has support for multiple languages but currently only English, Italian and German are implemented. It is written in C++ with the use of the STL.
Danger from the Deep is released under the GNU General Public License. The project is hosted on SourceForge, a great supporter of the Open Source community.
Main features:
- simple main menu
- user interface (some items missing)
- basic world simulation, night and day
- realistic water and cloud simulation
- one type of destroyer, one battleship, one aircraft carrier, three subs, eight civilian ship types
- steering, firing, diving, periscope use
- free look engine for testing, periscope, UZO (aiming binoculars), bridge view
- console for logging purposes
- basic physics (acceleration, steering, firing)
- basic destroyer AI (follow, throw depth charges)
- simple vehicle preview
- mission parsing via text files, you can create your own custom missions
- tonnage recording
- log book
Download (8.3MB)
Added: 2007-06-19 License: GPL (GNU General Public License) Price:
536 downloads
RedShift 0.1.1
RedShift is an OpenGL/SDL flight simulator. more>>
RedShift is an OpenGL/SDL flight simulator. RedShift aims to eventually support civilian flight, combat, and multiplayer capabilities with a realistic flight model.
<<less Download (10.3MB)
Added: 2007-01-20 License: GPL (GNU General Public License) Price:
2107 downloads
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