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Open Invaders 0.2
Open Invaders is a GPL version of Space Invaders. more>>
Open Invaders is a fully-GPL interpretation of Taitos Space Invaders. While it is not a perfect clone, the aim of the project is to provide a feature rich clone of the famous arcade game. It features (so far) 14 levels with unique backdrops and a full soundtrack.
<<less Download (0.14MB)
Added: 2007-06-21 License: GPL (GNU General Public License) Price:
859 downloads
Triplex Invaders 1.08
Triplex Invaders is a classic Alien Invaders style game with 3d graphics. more>>
Triplex Invaders is a classic Alien Invaders style game with 3d graphics.
In Triplex Invaders, the player pilots a spaceship against never ending hoards of enemy ships. It has psychedelic 3d graphics (but 2d gameplay).
It is written in Python so it should run on Linux, Windows, and OSX. pyOpenGL is used for hardware-accelerated OpenGL graphics. PyGame is used for getting input and stuff. Because Python is a little slow (and my code is unoptimized), you might get low framerates on older computers. Nonetheless, my 1.8Ghz Pentium M laptop is more than fast enough. It doesnt tax the GPU much (but you do need hardware graphics acceleration). If you have psyco installed, Invaders will take advantage of it and run a little faster.
Features include: Motion blur, Particle effects, Randomly generated weapons/enemies.
Triplex Invaders was originally written by three freshmen for the CS102 class at Johns Hopkins University. I (Arthur Danskin) am still working on it.
Please feel free to contribute anything cool. Models are in wavefront .obj format. The code is very object oriented and modular, so it should be very easy to add a new weapon or enemy type (if you know python).
<<lessIn Triplex Invaders, the player pilots a spaceship against never ending hoards of enemy ships. It has psychedelic 3d graphics (but 2d gameplay).
It is written in Python so it should run on Linux, Windows, and OSX. pyOpenGL is used for hardware-accelerated OpenGL graphics. PyGame is used for getting input and stuff. Because Python is a little slow (and my code is unoptimized), you might get low framerates on older computers. Nonetheless, my 1.8Ghz Pentium M laptop is more than fast enough. It doesnt tax the GPU much (but you do need hardware graphics acceleration). If you have psyco installed, Invaders will take advantage of it and run a little faster.
Features include: Motion blur, Particle effects, Randomly generated weapons/enemies.
Triplex Invaders was originally written by three freshmen for the CS102 class at Johns Hopkins University. I (Arthur Danskin) am still working on it.
Please feel free to contribute anything cool. Models are in wavefront .obj format. The code is very object oriented and modular, so it should be very easy to add a new weapon or enemy type (if you know python).
Download (0.60MB)
Added: 2006-12-05 License: GPL (GNU General Public License) Price:
1053 downloads
Love Invaders 1.0k
Love Invaders project is a fun chunky retro game. more>>
Love Invaders project is a fun chunky retro game.
Love Invaders is a free retro game in which you may re-enact the famous "battle of 78" in space with your alien friends. It is simple to play, in classic style.
Love Invaders supports systems with correctly-configured OpenGL.
<<lessLove Invaders is a free retro game in which you may re-enact the famous "battle of 78" in space with your alien friends. It is simple to play, in classic style.
Love Invaders supports systems with correctly-configured OpenGL.
Download (1.3MB)
Added: 2006-11-13 License: Freeware Price:
1076 downloads
nInvaders 0.1.1
nInvaders project is a Space Invaders clone for ncurses. more>>
nInvaders project is a Space Invaders clone for ncurses.
Ever wanted to play space invaders when you cant find a GUI? Now you can!
Enhancements:
- added timer - now playable under irix, windows, some redhat-versions
- added title-screen
- removed bug: shooting last alien sometimes freezed game
<<lessEver wanted to play space invaders when you cant find a GUI? Now you can!
Enhancements:
- added timer - now playable under irix, windows, some redhat-versions
- added title-screen
- removed bug: shooting last alien sometimes freezed game
Download (0.031MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1053 downloads
ascii-invaders 0.1b
ascii-invaders project is a clone of Space Invaders which uses the curses library. more>>
ascii-invaders project is a clone of Space Invaders which uses the curses library.
t compiles and runs on MacOS X, GNU/Linux and probably any other system with a curses implementation. I tried to reproduce the way the aliens move in the real game (which you can play on the MAME emulator on a modern computer system). It looks better than it plays however.
I wrote it some time ago in a fit of the-way-computers-were-nostalgia. Perhaps Ill have a go at insulting another classic game in the same way soon.
While writing the game I was inspired to write a deranged rant about the joy of terminals, command lines, Unix, curses and vi.
If you need to change Ascii Invaders to build it on another platform, Id be grateful for patch or instructions so I can include them. Likewise, fixes and improvements to the ascii-art or the code are very welcome. Id also love to hear whether its actually usable on a real serial terminal :-)
Enhancements:
- fixed time() call
<<lesst compiles and runs on MacOS X, GNU/Linux and probably any other system with a curses implementation. I tried to reproduce the way the aliens move in the real game (which you can play on the MAME emulator on a modern computer system). It looks better than it plays however.
I wrote it some time ago in a fit of the-way-computers-were-nostalgia. Perhaps Ill have a go at insulting another classic game in the same way soon.
While writing the game I was inspired to write a deranged rant about the joy of terminals, command lines, Unix, curses and vi.
If you need to change Ascii Invaders to build it on another platform, Id be grateful for patch or instructions so I can include them. Likewise, fixes and improvements to the ascii-art or the code are very welcome. Id also love to hear whether its actually usable on a real serial terminal :-)
Enhancements:
- fixed time() call
Download (0.014MB)
Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1055 downloads
XInvaders 3D 1.3.6
XInvaders 3D project is a 3D Space Invaders clone for X11. more>>
XInvaders 3D project is a 3D Space Invaders clone for X11.
You are a lone star fighter facing endless waves of space aliens. Your sole objective is to shoot down as many aliens as you can.
<<lessYou are a lone star fighter facing endless waves of space aliens. Your sole objective is to shoot down as many aliens as you can.
Download (MB)
Added: 2006-11-27 License: GPL (GNU General Public License) Price:
1064 downloads
Chicken 1.92
Chicken is a Scheme to C compiler. more>>
CHICKEN is a compiler for the Scheme programming language. CHICKEN produces portable, efficient C, supports almost all of the current Scheme language standard, the Revised5 Report on the Algorithmic Language Scheme (R5RS ), and includes many enhancements and extensions. CHICKEN runs on MacOS X, Windows, and many Unix flavours.
Main features:
- Compiles Scheme to efficient and portable C
- Includes a full-featured interactive interpreter as well as an optimising batch compiler
- Full support for tail recursion, first-class continuations, high-level macros and dynamic-wind
- Highly portable and known to run on many platforms, including IA-32 (80x86), IA-64, PowerPC, SPARC and UltraSPARC, Alpha, MIPS, PA-RISC, ARM, AMD64 and S/390
- Distributed free for use and modification under the terms of the BSD License
- Transparent support for shared objects and linkage to C
- A sophisticated but easy-to-use Foreign Function Interface for linking C and C++ libraries and classes to Scheme
- Lightweight threads based on first-class continuations
- An object system with multiple dispatch, multiple inheritance and a meta-object protocol
- Common Lisp-style format
- Provides the syntax-case enhanced high-level macro system, R5RS syntax-rules , and define-macro
- Support for syntactic pattern-matching via Andrew Wrights match package
- Execution profiling, debugging and backtrace support
- A clean POSIX interface that covers environment and filesystem access, pipes, processes, signals, locks, sockets, and low-level and memory-mapped I/O
- Support for interpreted or compiled shell scripts under Unix and Windows
- Support for a large number of Scheme Requests For Implementation (SRFIs), some available separately as extensions:
SRFI 0 (cond-expand )
SRFI 1 (List library)
SRFI 2 (and-let* )
SRFI 4 (Homogeneous numeric vector datatypes)
SRFI 6 (Basic string ports)
SRFI 8 (receive )
SRFI 9 (Record types)
SRFI 10 (#, external form)
SRFI 13 (String library)
SRFI 14 (Character set library)
SRFI 16 (case-lambda )
SRFI 17 (Generalized set! )
SRFI 18 (Multithreading support)
SRFI 23 (error )
SRFI 25 (Multidimensional array primitives)
SRFI 26 (cut , cute )
SRFI 28 (format )
SRFI 30 (Block comments)
SRFI 37 (Program argument processor)
SRFI 38 (External representation for data with shared structure)
SRFI 39 (Parameters)
SRFI 40 (Stream library)
SRFI 42 (Eager comprehensions)
SRFI 43 (Vector library)
SRFI 55 (require-extension )
Version restrictions:
- No unlimited-precision integers (bignums), rationals or complex numbers
- Procedures are limited to 126 arguments
- No support for unicode
- Compilation of large files can be slow
Enhancements:
- chicken-setup: better handling when no remote repository file exists
<<lessMain features:
- Compiles Scheme to efficient and portable C
- Includes a full-featured interactive interpreter as well as an optimising batch compiler
- Full support for tail recursion, first-class continuations, high-level macros and dynamic-wind
- Highly portable and known to run on many platforms, including IA-32 (80x86), IA-64, PowerPC, SPARC and UltraSPARC, Alpha, MIPS, PA-RISC, ARM, AMD64 and S/390
- Distributed free for use and modification under the terms of the BSD License
- Transparent support for shared objects and linkage to C
- A sophisticated but easy-to-use Foreign Function Interface for linking C and C++ libraries and classes to Scheme
- Lightweight threads based on first-class continuations
- An object system with multiple dispatch, multiple inheritance and a meta-object protocol
- Common Lisp-style format
- Provides the syntax-case enhanced high-level macro system, R5RS syntax-rules , and define-macro
- Support for syntactic pattern-matching via Andrew Wrights match package
- Execution profiling, debugging and backtrace support
- A clean POSIX interface that covers environment and filesystem access, pipes, processes, signals, locks, sockets, and low-level and memory-mapped I/O
- Support for interpreted or compiled shell scripts under Unix and Windows
- Support for a large number of Scheme Requests For Implementation (SRFIs), some available separately as extensions:
SRFI 0 (cond-expand )
SRFI 1 (List library)
SRFI 2 (and-let* )
SRFI 4 (Homogeneous numeric vector datatypes)
SRFI 6 (Basic string ports)
SRFI 8 (receive )
SRFI 9 (Record types)
SRFI 10 (#, external form)
SRFI 13 (String library)
SRFI 14 (Character set library)
SRFI 16 (case-lambda )
SRFI 17 (Generalized set! )
SRFI 18 (Multithreading support)
SRFI 23 (error )
SRFI 25 (Multidimensional array primitives)
SRFI 26 (cut , cute )
SRFI 28 (format )
SRFI 30 (Block comments)
SRFI 37 (Program argument processor)
SRFI 38 (External representation for data with shared structure)
SRFI 39 (Parameters)
SRFI 40 (Stream library)
SRFI 42 (Eager comprehensions)
SRFI 43 (Vector library)
SRFI 55 (require-extension )
Version restrictions:
- No unlimited-precision integers (bignums), rationals or complex numbers
- Procedures are limited to 126 arguments
- No support for unicode
- Compilation of large files can be slow
Enhancements:
- chicken-setup: better handling when no remote repository file exists
Download (3.6MB)
Added: 2005-04-18 License: BSD License Price:
1649 downloads
UFO: Alien Invasion 2.1.1
UFO: Alien Invasion is a 3D UFO-inspired tactical game. more>>
UFO: Alien Invasion is a 3D UFO-inspired tactical game.
UFO: ALIEN INVASION is a strategy game featuring tactical combat against hostile alien forces which are about to infiltrate earth at this very moment. You are in command of a small special unit which has been founded to face the alien strike force.
To be successful on the long run, you will also have to have a research team study the aliens and their technologies in order to learn as much as possible about their technology, their goals and the aliens themselves.
UFO: Alien Invasion is heavily inspired by the X-COM series by Mythos and Microprose. The first game of the series, UFO DEFENSE, became a classic and, in our honest opinion, is one of the best games ever made.
UFO: Alien Invasion is neither a sequel nor a remake of UFO DEFENSE - we simply had the urge to create a similar strategy game, which will hopefully be as entertaining as the original was for the players (and for the developers, of course). Join the IRC-Channel at irc.freenode.org named #ufo:ai and contribute to the developing process.
Gameplay:
The game is turn-based. Well, this might sound somewhat old school now, but trust us: turn-based games are fun!
Each member of your squad has a limited number so called "time units" each round, which are consumed when you order the unit to walk, to fire a weapon or to perform any of the other miscellaneous actions. When all your forces are out of time units, the aliens turn starts. In addition to eliminating as many enemies as possible, your mission is to minimize civilian casualties as well as to acquire parts of the advanced alien technology.
Once youve acquired sufficient samples of the unknown technology, your research labs will be able to reproduce the alien weapons and devices in order to use them against their original creators.
Game Engine:
The game engine is based on a heavily modified version of IDs Quake2 Engine. This doesnt imply that UFO: Alien Invasion is a mod or a total conversion at all! No, UFO: AI is a stand-alone game which doesnt require Quake2 or any similar program to run. Our self-developed game engine is featuring up-to-date OpenGL graphics and special effects, increased texture resolution, hardware accelerated clipping of map layers to toggle between floors, a new animation system for player models, a stunning AI and a few other gimmicks.
Multiplayer support:
You can play UFO: ALIEN INVASION with your friends via LAN or Internet. One player takes the role of the human special squad while the other is in control of the alien invaders. Co-op team play with multiple players on both sides is also supported for up to three teams on each side (6 players total).
Enhancements:
- Implemented sv_roundtimelimit cvar to set the maximum time a team has to finish their round in multiplayer.
- Completely rewritten saving and loading system.
- Finished implementation of Flashbang - now Flashbang will disable enemys reactionfire as well.
- Reintroduced employees renaming again.
- Hire menu and Team Select menu now shows Health bar as well.
- Heavily improved chat subsystem for multiplayer as well as Multiplayer Team Selection menu.
- Improved describing weapons and ammo in UFOpedia and other menus, including displaying firemodes.
- Added multiplayer server password protection.
<<lessUFO: ALIEN INVASION is a strategy game featuring tactical combat against hostile alien forces which are about to infiltrate earth at this very moment. You are in command of a small special unit which has been founded to face the alien strike force.
To be successful on the long run, you will also have to have a research team study the aliens and their technologies in order to learn as much as possible about their technology, their goals and the aliens themselves.
UFO: Alien Invasion is heavily inspired by the X-COM series by Mythos and Microprose. The first game of the series, UFO DEFENSE, became a classic and, in our honest opinion, is one of the best games ever made.
UFO: Alien Invasion is neither a sequel nor a remake of UFO DEFENSE - we simply had the urge to create a similar strategy game, which will hopefully be as entertaining as the original was for the players (and for the developers, of course). Join the IRC-Channel at irc.freenode.org named #ufo:ai and contribute to the developing process.
Gameplay:
The game is turn-based. Well, this might sound somewhat old school now, but trust us: turn-based games are fun!
Each member of your squad has a limited number so called "time units" each round, which are consumed when you order the unit to walk, to fire a weapon or to perform any of the other miscellaneous actions. When all your forces are out of time units, the aliens turn starts. In addition to eliminating as many enemies as possible, your mission is to minimize civilian casualties as well as to acquire parts of the advanced alien technology.
Once youve acquired sufficient samples of the unknown technology, your research labs will be able to reproduce the alien weapons and devices in order to use them against their original creators.
Game Engine:
The game engine is based on a heavily modified version of IDs Quake2 Engine. This doesnt imply that UFO: Alien Invasion is a mod or a total conversion at all! No, UFO: AI is a stand-alone game which doesnt require Quake2 or any similar program to run. Our self-developed game engine is featuring up-to-date OpenGL graphics and special effects, increased texture resolution, hardware accelerated clipping of map layers to toggle between floors, a new animation system for player models, a stunning AI and a few other gimmicks.
Multiplayer support:
You can play UFO: ALIEN INVASION with your friends via LAN or Internet. One player takes the role of the human special squad while the other is in control of the alien invaders. Co-op team play with multiple players on both sides is also supported for up to three teams on each side (6 players total).
Enhancements:
- Implemented sv_roundtimelimit cvar to set the maximum time a team has to finish their round in multiplayer.
- Completely rewritten saving and loading system.
- Finished implementation of Flashbang - now Flashbang will disable enemys reactionfire as well.
- Reintroduced employees renaming again.
- Hire menu and Team Select menu now shows Health bar as well.
- Heavily improved chat subsystem for multiplayer as well as Multiplayer Team Selection menu.
- Improved describing weapons and ammo in UFOpedia and other menus, including displaying firemodes.
- Added multiplayer server password protection.
Download (3.1MB)
Added: 2007-05-02 License: GPL (GNU General Public License) Price:
550 downloads
Scons-chicken 0.1.0
Scons-chicken adds support for SCons to compile Chicken based projects. more>>
Scons-chicken adds support for SCons to compile Chicken based projects.
Scons-chicken aims to be as simple as possible and as automatic as possible supporting all possible features of Chicken, like making and using extensions, generating the .setup files, etc.
Scons-chicken is released under the GPL, General Public License.
<<lessScons-chicken aims to be as simple as possible and as automatic as possible supporting all possible features of Chicken, like making and using extensions, generating the .setup files, etc.
Scons-chicken is released under the GPL, General Public License.
Download (0.011MB)
Added: 2005-11-14 License: GPL (GNU General Public License) Price:
1439 downloads
Invasion 3D 1.0.3
Invasion 3D is a free multi-platform 3D arcade game, based on OpenGL and SDL and available for Windows and Linux. more>>
Invasion 3D is a fun and addictive 3D arcade game!
The idea for Invasion 3D came during the summer of 2004, when I was working in New Jersey. I had been playing a lot of old arcade games on the MAME arcade emulator.
I had fun playing the original Taito Space Invaders game, but I was frustrated with the inability to shoot more than a single bullet at once with this game. I decided it would be fun to play a modern, 3-D version of Space Invaders with some serious weapons which would allow for massive alien destruction, as it should be.
At first I thought of using my Jax3D engine to render this game, but in the end I decided to learn something new and use OpenGL. I got started by looking at NeHes OpenGL Tutorials and wrote this game in my spare time during April and May of 2005.
Main features:
- Realistic physics simulation
- Challenging and fun gameplay
- Stunning visual effects
- Multiple weapons
- Massive Destruction
- Hidden bonuses
- 20 Waves with over 2,000 invaders
- Both Windows and Linux versions
- Free to Distribute to Anyone!
<<lessThe idea for Invasion 3D came during the summer of 2004, when I was working in New Jersey. I had been playing a lot of old arcade games on the MAME arcade emulator.
I had fun playing the original Taito Space Invaders game, but I was frustrated with the inability to shoot more than a single bullet at once with this game. I decided it would be fun to play a modern, 3-D version of Space Invaders with some serious weapons which would allow for massive alien destruction, as it should be.
At first I thought of using my Jax3D engine to render this game, but in the end I decided to learn something new and use OpenGL. I got started by looking at NeHes OpenGL Tutorials and wrote this game in my spare time during April and May of 2005.
Main features:
- Realistic physics simulation
- Challenging and fun gameplay
- Stunning visual effects
- Multiple weapons
- Massive Destruction
- Hidden bonuses
- 20 Waves with over 2,000 invaders
- Both Windows and Linux versions
- Free to Distribute to Anyone!
Download (2.3MB)
Added: 2006-01-18 License: GPL (GNU General Public License) Price:
1527 downloads
Sashenka 3.3
Sashenka is aJ2EE Servlet container and framework for IRC bots and clients. more>>
Sashenka is aJ2EE Servlet container and framework for IRC bots and clients.
Much of it is incomplete and it only handles basic incoming and outgoing messages but it is enough to build trivial bots with.
Bots are written as Servlets following the
Sun J2EE servlet model which are loaded by the container.
The container dispatches messages to and through the modules so that they may respond (if they so wish).
You could even build a functional IRC client with the utility classes in sashenka but there are enough of those out there already so I dont recommend that you try.
What sashenka does offer is an object oriented framework for managing IRC traffic. My only use for it is the bot framework built on top of the IRC framework.
The distro comes with the j2ee.jar from the 1.2.1 j2ee sdk. I include this for convenience, if you have the j2eesdk I encourage you to use your own copy as mine may not jive with your runtime.
<<lessMuch of it is incomplete and it only handles basic incoming and outgoing messages but it is enough to build trivial bots with.
Bots are written as Servlets following the
Sun J2EE servlet model which are loaded by the container.
The container dispatches messages to and through the modules so that they may respond (if they so wish).
You could even build a functional IRC client with the utility classes in sashenka but there are enough of those out there already so I dont recommend that you try.
What sashenka does offer is an object oriented framework for managing IRC traffic. My only use for it is the bot framework built on top of the IRC framework.
The distro comes with the j2ee.jar from the 1.2.1 j2ee sdk. I include this for convenience, if you have the j2eesdk I encourage you to use your own copy as mine may not jive with your runtime.
Download (0.13MB)
Added: 2006-09-14 License: GPL (GNU General Public License) Price:
1137 downloads
LinuxSampler 0.3.3
LinuxSampler is a software audio sampler with professional grade features. more>>
LinuxSampler is a software audio sampler with professional grade features.
LinuxSampler was designed as a sampler backend, decoupled from any user interface. It provides a network interface using an ASCII based protocol called LSCP for controlling the sampler and managing sampler sessions. But dont be afraid, with QSampler we already have a convenient GUI frontend (based on the cross-platform GUI library Qt) for LinuxSampler and due to the decoupled design you can even control the sampler with the GUI frontend from another computer, probably even running another OS like Windows or OS X. Beside our own custom network control layer we planned to add existing ones as well (e.g. OSC). With the planned SMP and cluster support LinuxSampler might become a very interesting tool for high-end studios and concerts in future.
It is planned to support all common sampler formats in LinuxSampler, but at the moment we chose to concentrate on the Gigasampler format, because we think its currently the best sampler format in regards of quality and power, especially for the synthesis of natural instruments like pianos, brass and bowed instruments. But we already made good advance in implementing this format, so we are optimistic to start with adding other formats soon. Beside that we also planned to design our own, sophisticated sampler format to introduce a more powerful and more flexible sampler format compared to any sampler format currently available in the world. Be encouraged to share your ideas about such a new format with us!
Anyway, there are so many things to do and our hands are limited. So dont hesitate on participating to the project!
Main features:
Sampler Engines
- Gigasampler Engine
- Gig file loader
- Generic playback (RAM & disk streaming)
- Dimension switching
- Sustain pedal support
- Key velocity volume mapping
- Looping
- Pitchbend wheel support
- Bidirectional voice state transition
- Filter (VCF)
- Highpass
- Bandpass
- Bandreject
- Lowpass
- Turbo lowpass
- Cutoff frequency controllable by MIDI controller
- Resonance controllable by MIDI controller
- VCA Envelope Generator (Volume)
- VCF Envelope Generator (Filter)
- VCO Envelope Generator (Pitch)
- VCA Low Frequency Oscillator (Volume)
- VCF Low Frequency Oscillator (Filter Cutoff)
- VCO Low Frequency Oscillator (Pitch)
- Layers
- Crossfades
- Key Groups (a.k.a Exclusive Groups)
- Release Triggered Voices
- Key Switching
- Voice Stealing
- DLS Engine
- DLS file loader (DLS version 1 & 2)
- Generic playback
- Akai Engine
- Akai file loader (S1000, S3000 series)
- Generic playback
- Custom, modular Engine
- Control interfaces
- Custom network interface for frontends (LSCP)
- OSC
- MIDI input drivers
- ALSA
- VSTi
- MIDI over ethernet (Distributed MIDI)
- CoreMIDI (Mac OS X)
- MidiShare (Linux, OS X, Windows)
- Audio output drivers
- ALSA
- JACK
- VSTi
- Audio over ethernet
- CoreAudio (Mac OS X)
- Time stamp event system & jitter correction
- Multi channel & multi engine support
- Pitch shifter / Interpolation
- Linear interpolation
- Cubic interpolation
- Formant frequency correction / formant manipulation
- Dynamic engine recompilation
- Extensive SMP (multi processor) support
- Network cluster support
- (Graphical) frontends
- Qt based frontend (QSampler)
- VSTi frontend (based on the Qt frontend)
<<lessLinuxSampler was designed as a sampler backend, decoupled from any user interface. It provides a network interface using an ASCII based protocol called LSCP for controlling the sampler and managing sampler sessions. But dont be afraid, with QSampler we already have a convenient GUI frontend (based on the cross-platform GUI library Qt) for LinuxSampler and due to the decoupled design you can even control the sampler with the GUI frontend from another computer, probably even running another OS like Windows or OS X. Beside our own custom network control layer we planned to add existing ones as well (e.g. OSC). With the planned SMP and cluster support LinuxSampler might become a very interesting tool for high-end studios and concerts in future.
It is planned to support all common sampler formats in LinuxSampler, but at the moment we chose to concentrate on the Gigasampler format, because we think its currently the best sampler format in regards of quality and power, especially for the synthesis of natural instruments like pianos, brass and bowed instruments. But we already made good advance in implementing this format, so we are optimistic to start with adding other formats soon. Beside that we also planned to design our own, sophisticated sampler format to introduce a more powerful and more flexible sampler format compared to any sampler format currently available in the world. Be encouraged to share your ideas about such a new format with us!
Anyway, there are so many things to do and our hands are limited. So dont hesitate on participating to the project!
Main features:
Sampler Engines
- Gigasampler Engine
- Gig file loader
- Generic playback (RAM & disk streaming)
- Dimension switching
- Sustain pedal support
- Key velocity volume mapping
- Looping
- Pitchbend wheel support
- Bidirectional voice state transition
- Filter (VCF)
- Highpass
- Bandpass
- Bandreject
- Lowpass
- Turbo lowpass
- Cutoff frequency controllable by MIDI controller
- Resonance controllable by MIDI controller
- VCA Envelope Generator (Volume)
- VCF Envelope Generator (Filter)
- VCO Envelope Generator (Pitch)
- VCA Low Frequency Oscillator (Volume)
- VCF Low Frequency Oscillator (Filter Cutoff)
- VCO Low Frequency Oscillator (Pitch)
- Layers
- Crossfades
- Key Groups (a.k.a Exclusive Groups)
- Release Triggered Voices
- Key Switching
- Voice Stealing
- DLS Engine
- DLS file loader (DLS version 1 & 2)
- Generic playback
- Akai Engine
- Akai file loader (S1000, S3000 series)
- Generic playback
- Custom, modular Engine
- Control interfaces
- Custom network interface for frontends (LSCP)
- OSC
- MIDI input drivers
- ALSA
- VSTi
- MIDI over ethernet (Distributed MIDI)
- CoreMIDI (Mac OS X)
- MidiShare (Linux, OS X, Windows)
- Audio output drivers
- ALSA
- JACK
- VSTi
- Audio over ethernet
- CoreAudio (Mac OS X)
- Time stamp event system & jitter correction
- Multi channel & multi engine support
- Pitch shifter / Interpolation
- Linear interpolation
- Cubic interpolation
- Formant frequency correction / formant manipulation
- Dynamic engine recompilation
- Extensive SMP (multi processor) support
- Network cluster support
- (Graphical) frontends
- Qt based frontend (QSampler)
- VSTi frontend (based on the Qt frontend)
Download (0.29MB)
Added: 2006-02-01 License: GPL (GNU General Public License) Price:
1360 downloads
The Million Musician Challenge 0.821 (Valkyrie Invaders)
The Million Musician Challenge is a project to allow you to play music by playing games. more>>
The Million Musician Challenge project is a project to allow you to play music by playing games. The first game is a 2D vertically scrolling shoot-em-up game.
The keyboard (qwerty or musical) controls an array of sprites corresponding to the music notes. As you shoot the falling sprites, you play notes corresponding to the music.
<<lessThe keyboard (qwerty or musical) controls an array of sprites corresponding to the music notes. As you shoot the falling sprites, you play notes corresponding to the music.
Download (0.014MB)
Added: 2007-05-25 License: GPL (GNU General Public License) Price:
886 downloads
FlightFeather 0.3.3
FlightFeathers goal is social networking for everyone. more>>
FlightFeathers goal is "social networking for everyone". This means that anyone should have a chance to run a popular social networking site -- on minimal hardware, and without wasting bandwidth.
FlightFeathers design has reflected its goal from the very beginning. Whenever the systems state changes, FlightFeather generates static HTML pages. Pure read operations -- usually about 90% of the total -- do not require the application to run at all.
FlightFeathers sister project -- Flightdeck-UI -- likewise uses this Relative Static technique (i.e. the application-generated dynamic data appears as static pages to the Web server). The author also presented these concepts at LinuxWorld San Francisco 2006.
FlightFeather does not use a separate SQL database. In-memory data structures and Berkeley DB augment the static HTML pages to maintain a consistent state. The overall approach may be termed LAP -- a variation on the highly effective LAMP platform. LAMP stands for Linux, Apache, MySQL and Perl/Python/PHP (although there can be further variations).
FlightFeather drops the "M" from this formula, in favor of capturing as many system state changes as possible into complete, static HTML documents. Apache can then serve these documents by itself, while FlightFeather waits in the background.
Enhancements:
- This release modifies the way the FlightFeather server loads the configuration, protocol, session, and storage modules on startup.
- The actual loading process now takes place after all options have been parsed.
- If the "-c" or "--command" option is present, the server does not import these modules at all, since they are not required.
- The new implementation also fixes a bug that caused the test versions of the above modules to always load, in addition to any modules specified on the command line.
<<lessFlightFeathers design has reflected its goal from the very beginning. Whenever the systems state changes, FlightFeather generates static HTML pages. Pure read operations -- usually about 90% of the total -- do not require the application to run at all.
FlightFeathers sister project -- Flightdeck-UI -- likewise uses this Relative Static technique (i.e. the application-generated dynamic data appears as static pages to the Web server). The author also presented these concepts at LinuxWorld San Francisco 2006.
FlightFeather does not use a separate SQL database. In-memory data structures and Berkeley DB augment the static HTML pages to maintain a consistent state. The overall approach may be termed LAP -- a variation on the highly effective LAMP platform. LAMP stands for Linux, Apache, MySQL and Perl/Python/PHP (although there can be further variations).
FlightFeather drops the "M" from this formula, in favor of capturing as many system state changes as possible into complete, static HTML documents. Apache can then serve these documents by itself, while FlightFeather waits in the background.
Enhancements:
- This release modifies the way the FlightFeather server loads the configuration, protocol, session, and storage modules on startup.
- The actual loading process now takes place after all options have been parsed.
- If the "-c" or "--command" option is present, the server does not import these modules at all, since they are not required.
- The new implementation also fixes a bug that caused the test versions of the above modules to always load, in addition to any modules specified on the command line.
Download (0.037MB)
Added: 2007-02-10 License: GPL (GNU General Public License) Price:
987 downloads
Openfire 3.3.1
Openfire is a leading Open Source, cross-platform IM server based on the XMPP (Jabber) protocol. more>>
Openfire is a leading Open Source, cross-platform IM server based on the XMPP (Jabber) protocol.
Openfire server has great performance, is easy to setup and use, and delivers an innovative feature set.
Openfire is an enterprise instant messaging (EIM) server dual-licensed under the Open Source GPL and commercially. It uses the only widely adopted open protocol for instant messaging, XMPP (also called Jabber).
Openfire is incredibly easy to setup and adminster, but offers rock-solid security and performance.
Use Openfire in your organization as a more secure and feature-rich alternative to the consumer IM networks. Or, replace your existing EIM server with a more open, easier to use, and much less expensive solution.
Enterprise Grade
Openfire supports SSL/TLS encrypted connections out of the box as well as packet auditing to meet compliance requirements. Optionally tie Openfire into your organizations existing authentication system such as LDAP and then handle thousands of concurrent users on a single server.
Open Source and Open Protocol
Openfire is available under the Open Source GPL or a commercial license. It supports the open XMPP (Jabber) IM protocol and popular extensions. XMPP is supported by dozens of IM clients and allows for easy federation between IM servers. Openfire is among the most compliant XMPP servers available.
Cross-Platform
As a 100% Java application, Openfire supports Windows, Unix/Linux, and Mac OSX. The server can be deployed as a standalone application or service, or deployed in any J2EE compliant application server (Tomcat, Resin, etc) as a WAR (Web Application Archive).
Easy to Use
Get Openfire up and running within ten minutes. Then, administer the server using the web-based admin console.
Plugins
The server is easily extensible with a full plugin architecture. Visit the plugin library for a full list of available plugins.
Spark IM Client
Openfire works great with the cross-platform, feature-rich Spark IM client. Use the Spark Manager server plugin to manage the Spark clients on your server.
Server-Managed Contact Lists
Define groups of users in the server and then use the shared-group feature to automatically push those groups into users contact lists. This makes it very easy for people to start using the system and find the people they work with.
<<lessOpenfire server has great performance, is easy to setup and use, and delivers an innovative feature set.
Openfire is an enterprise instant messaging (EIM) server dual-licensed under the Open Source GPL and commercially. It uses the only widely adopted open protocol for instant messaging, XMPP (also called Jabber).
Openfire is incredibly easy to setup and adminster, but offers rock-solid security and performance.
Use Openfire in your organization as a more secure and feature-rich alternative to the consumer IM networks. Or, replace your existing EIM server with a more open, easier to use, and much less expensive solution.
Enterprise Grade
Openfire supports SSL/TLS encrypted connections out of the box as well as packet auditing to meet compliance requirements. Optionally tie Openfire into your organizations existing authentication system such as LDAP and then handle thousands of concurrent users on a single server.
Open Source and Open Protocol
Openfire is available under the Open Source GPL or a commercial license. It supports the open XMPP (Jabber) IM protocol and popular extensions. XMPP is supported by dozens of IM clients and allows for easy federation between IM servers. Openfire is among the most compliant XMPP servers available.
Cross-Platform
As a 100% Java application, Openfire supports Windows, Unix/Linux, and Mac OSX. The server can be deployed as a standalone application or service, or deployed in any J2EE compliant application server (Tomcat, Resin, etc) as a WAR (Web Application Archive).
Easy to Use
Get Openfire up and running within ten minutes. Then, administer the server using the web-based admin console.
Plugins
The server is easily extensible with a full plugin architecture. Visit the plugin library for a full list of available plugins.
Spark IM Client
Openfire works great with the cross-platform, feature-rich Spark IM client. Use the Spark Manager server plugin to manage the Spark clients on your server.
Server-Managed Contact Lists
Define groups of users in the server and then use the shared-group feature to automatically push those groups into users contact lists. This makes it very easy for people to start using the system and find the people they work with.
Download (41MB)
Added: 2007-06-08 License: GPL (GNU General Public License) Price:
930 downloads
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