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Sawdog 2.4

Sawdog 2.4


Sawdog is a suite of scripts that informs the system operators of mission critical servers in the case of a failure. more>>
Sawdog (Simple Active Watch-DOG) is a suite of scripts that informs the system operators of mission critical servers in the case of a failure.

A set of small executables (i.e. expect scripts) are executed, and if one executable fails, it sends an email or an SMS to the sysop. There are 3 states known to sawdog: alive, unknown, and dead. Only certain state transitions trigger a notification.

On a Web interface, the states of all hosts are visible. So far, there are scripts to check for DNS, FTP, HTTP, HTTPS, ICMP, IMAP, MS SQL, MySQL, Notes, NTP, POP3, PostgreSQL, SMB, SMTP, SNMP, SSH, telnet, TWS, VNM, and Webmin.

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Added: 2006-09-25 License: GPL (GNU General Public License) Price:
1125 downloads
Amanda CDRW-Taper 0.4

Amanda CDRW-Taper 0.4


Amanda CDRW-Taper is a drop-in replacement for the taper component of the Amanda backup system. more>>
Amanda is a client/server application for making remote backups. While originating from a UNIX environment, it also supports backups of windows machines (via the smbclient utility). Client software for other machines is planned. See the Amanda homepage for details.

Amanda CDRW-Taper program is a drop-in replacement for the taper component of the Amanda backup system. CDRW-Taper makes it possible to dump backups to CD-RW, DVD+RW or DVD-RW instead of tape. CDRW-Taper is licensed under the GNU general public license (version 2) (see COPYING for more information).

The original version of the CDRW-Taper simply copied the backed up data from Amandas holding disk to an intermediate directory. After the backup was finished, the CDRW-Taper program created an ISO-9660 image from the intermediate directory which was burnt on a CDRW.

After using this setup for about half a year it became clear, that CDRW media were simply too small for our purposes. While Amanda does support tape changers, the CDRW-Taper has no such equivalent.

One option was to move to a larger type of media, like DVD+R or "double density" CDRW, without changing the software. The other, at that time cheaper option was to change the software to emulate some kind of CDRW changer.

The idea is to have the taper copy the backed up data to several intermediate directories, each representing a single CDRW. After the backup is finished, these can be burnt to CDRW one by one. The changing of the media can be done manually.

The nice thing about this is that this way you can also back up to hard disk. Diskspace has become cheap, so you can have all of your backups available online, and still burn them all on removable media (to be stored in a safe place).

Meanwhile, DVD+RW have become sufficiently cheap to present an interesting alternative to the clumsy manual process involved with backups to multiple CDRW. Therefore, the current version has been extended to support backup to DVD+R/+RW and DVD-R/-RW media as well, using the dvd+rw-tools.

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Added: 2006-03-14 License: GPL (GNU General Public License) Price:
1319 downloads
Hogwash 0.5

Hogwash 0.5


Hogwash is an inline packet scrubber that uses Snorts detection engine to drop malicious packets before they reach the target. more>>
Hogwash is an inline packet scrubber that uses Snorts detection engine to drop malicious packets before they reach the target.

The original version of what is now hogwash was written in 1996 while I was at Idaho State University. I had a web server that when patched, broke the software it needed to run. The box was being taken over every other day so I wrote the very first version of hogwash to filter out the offending packets and name it Scrub.

A bunch of other admins were having the same problem so I distributed Scrub and patches started showing up in my mailbox. It became obvious that some sort of rules language was going to be needed. Over the weekend I wrote the original Cheap and Dirty detection engine.

The summer of 1999 I had an intership at the Idaho National Enviromental and Engineering Labs. They used Snort extensively. I liked the simple layout of Snort so I welded it into Scrub in place of the Cheap and Dirty engine and renamed the project to SnortScrub.

I left the INEEL to work for a startup in the dot-com era. The marketing department considered a commercial version of SnortScrub, but didnt like the name. SnortScrub got renamed to Hogwash as the stackless control channel and other goodies were added to it.

Around this time, Hogwash began to fragment as people needed custom functionality, there were a couple of dozen incompatible versions of Hogwash that were all being maintained seperately. Development of the public version ground to a halt.

As features were added, the Snort engine was showing its weaknesses for doing heavyweight packet scrubbing. The decision was made for resurrecting the old Cheap and Dirty engine and just put a snort compatibility layer on top of it.


That pretty much brings us up to date. The newly dubbed H2 engine will be in final release in the next couple of months.
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Added: 2006-07-13 License: GPL (GNU General Public License) Price:
1199 downloads
DOG Data Organizer 0.4.2

DOG Data Organizer 0.4.2


DOG Data Organizer provides a bookmark organizer for various bookmark types. more>>
DOG Data Organizer provides a bookmark organizer for various bookmark types.

DOG is a personal knowledge manager based on topic maps. It currently specializes in managing bookmarks.

It imports and exports Netscape, Mozilla, and KDE2 (XBEL) bookmark files, and it imports KDE1 bookmarks and Windows IE Favorites.

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Added: 2007-03-12 License: GPL (GNU General Public License) Price:
960 downloads
WebService::GoogleHack::Rate 0.15

WebService::GoogleHack::Rate 0.15


WebService::GoogleHack::Rate is a Perl module that implements a simple relatedness measure and semantic orientation. more>>
WebService::GoogleHack::Rate is a Perl module that implements a simple relatedness measure and semantic orientation related type functions.

SYNOPSIS

use WebService::GoogleHack::Rate;

#GIVE PATH TO INPUT FILE HERE

my $INPUTFILE="";

#GIVE PATH TO TRACE FILE HERE

my $TRACEFILE="";

#create an object of type Rate

my $rate = WebService::GoogleHack::Rate->new();

$results=$rate->measureSemanticRelatedness1("dog", "cat");

#The PMI measure is stored in the variable $results, and it can also
#be accessed as $rate->{PMI};

$results=$rate->predictSemanticOrientation($INPUTFILE, "excellent", "bad",$TRACEFILE);

#The resutls can be accessed through
print $results->{prediction}."n";
$results->{PMI Measure}."n";
$rate->{prediction} &."n";
$rate->{PMI Measure}."n";

WebService::GoogleHack::Rate - This package uses Google to do some basic natural language processing. For example, given two words, say "knife" and "cut", the module has the ability to retrieve a semantic relatedness measure, commonly known as the PMI (Pointwise mututal information) measure. The larger the measure the more related the words are. The package can also predict the semantic orientation of a given paragraph of english text. A positive measure means that the paragraph has a positive meaning, and negative measure means the opposite.

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Added: 2006-12-04 License: Perl Artistic License Price:
1054 downloads
MapGeneration Project 0.3.0

MapGeneration Project 0.3.0


MapGeneration Project is a project featuring a server and helper programs to collect GPS information. more>>
MapGeneration Project is a project featuring a server and helper programs to collect GPS information from various sources and to then automatically generate a continuously improved, time annotated road map.
Nowadays gps-receivers are quite cheap and many people use them for route planning in their cars. On the other hand updated maps for the route planing systems are relativly expansive, if available at all.
The idea is to collect the data that people have recorded with their gps-receivers and combine it into one freely available road map. Besides being cheap and always current this map would also contain actual driving time information: Route planning on such a map would not have to use road type based approximations to calculate the fasted route.
In the MapGeneration Project we implement such a program and the end user tools needed to access the data. At the moment we concentrate on two programs: The MapGenerator itself and the MapGeneratorGUI used to administer the generator.
The MapGenerator is a server that accepts incoming data via network and combines the received road information into one big map. As the map might become quite big a database is used as storage. The MapGeneratorGUI connects to this database and displays the map.
As the best way to understand a program is to use it we will now give a short introduction to using the program.
Enhancements:
New features
- (Server) New filter to detect gaps in the input traces.
- (Server) Calculates and outputs total length and time of processed traces.
- (Server) Added full support for more than one processing thread, 2 is default now.
Changes
- (Server) Rewrote TraceServer and TraceConnection to support commoncpp2 1.0.x.
- (Server) Server tries to bind to 127.0.0.1 if no interfaces are found.
- (Server) Added curvature as a criterion for merging -> much better merging!
- (Server) Improved avoidance of double processing of nodes.
- (Server) Moved parsing of traces into TraceFilter.
- (General) Added lots of new methods to handle distances, bearings and interpolation.
- (General) Configuration system supports boolean values.
- (Buildsys) Changed parameters to specify config files to --with-wx-config and --with-ccgnu2-config
Bugfixes
- (Server) Protected data handling between thread with mutexs.
- (GUI) Fixed some string literals for full unicode support.
- (General) Cache: Fixed all size calculations and the size handling system.
- (General) Raised requirements for wxWidgets to 2.6 (beta versions since 2.5.3 should work).
- (General) Some small fixes to build with commoncpp2 1.0.x.
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Added: 2005-08-02 License: GPL (GNU General Public License) Price:
1543 downloads
Yellow Dog Linux 5.0.2

Yellow Dog Linux 5.0.2


Yellow Dog Linux is the Premier Linux Operating System for PowerPC. more>>
Yellow Dog Linux is the Premier Linux Operating System for PowerPC.
Proven world-wide as the preferred Linux OS for the Power architecture, v4.1 brings Terra Soft into its 8th year of Power Linux development and support. Yellow Dog Linux v4.1 marks a returning point in Terra Softs effort to again provide a leading desktop Linux OS.
Yellow Dog Linux combines the preferred desktops KDE and Gnome with the latest sound and graphic card support, leading (but not bleeding) edge kernels and stable, functional compilers for code development. And of course, the foundation applications and servers expected of all modern Linux operatings systems for web, database, email, and network services.
What will you do with your PowerMac after Apple switches to Intel?
We have an answer--Faster, more stable, and far more efficient as a desktop OS, Yellow Dog Linux is a solid replacement (not just an alternative) to OSX. Breath new life into your PowerPC G3 and G4, giving it a second wind as a personal workstation, or a new function as a web, email, or data server. Want to see how your G5 runs Linux? You may dual-boot both OSX and Yellow Dog Linux or take the leap and run Yellow Dog Linux alone, taking advantage of the multitude of included, freely available, and commercial applications.
Main features:
New or Improved Device Support
- Backlit keys.
- PCMCIA cell phone and modem support.
- Support for Atheros wi-fi cards.
- Dual head config via the GUI.
- Install direct to and boot from FireWire drives.
- USB device auto-mount under both KDE & GNOME.
- Greatly improved sound support.
- Graphical Up2Date package install and update tool.
- Support for the latest Apple Power Books.
- Beta support for Apple G5 PowerMacs with dual core CPUs.
- Beta Extreme driver will be available shortly after release, via YDL.net Enhanced accounts.
Enhancements:
- We are pleased to announce the release of Yellow Dog Linux 5.0.2, a single Install DVD with support for the Apple G4 and G5 computers, Sony PS3, and IBM System p servers, including the JS20/21, OpenPower, and current POWER5 systems. Yellow Dog Linux 5.0.2 offers: kernel 2.6.22-rc4; SDK v2.0 for Cell BE; more than 70 bug fixes and updates; continued support for both 32-bit and 64-bit systems; beta IBM System p support. The IBM Software Development Toolkit (SDK) for Cell Broadband Engine (Cell BE) is a complete package of tools which allows developers to program optimized applications for platforms built upon the Cell BE. The SDK is composed of development tool chains, software libraries, and sample source.
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Added: 2007-06-15 License: GPL (GNU General Public License) Price:
571 downloads
Hell World 0.1.5

Hell World 0.1.5


Hell World is a thrilling FPS adventure game which features excellent graphics. more>>
Hell World is a thrilling FPS adventure game which features excellent graphics, a dark atmosphere and an excellent scenario. Hell World game is designed to be a port of the Windows-only version of Hell World.
It is written using the openGL and SDL library and is developing for the last months by ironhell3.
The game starts from main.c There we call first two functions, sdl_init() and game_init() to initialise the sdl and game part of the game.After the succesfull initialisation of Hell World we loop in a while() function.Each frame we check the keyboard and mouse for events through keyhandler() and then render the game frames through loop().When we catch a done=true signal we quit the game.
Important:
1)We are in need of developers,musicians,artists etc to help develop this game
2)This game is released under the GPL license.Please READ the COPYING file for more info
Enhancements:
- Fixed movement
- Added fog
- Added crates
- Redesign of level 1 including texture changes
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Added: 2006-02-15 License: GPL (GNU General Public License) Price:
1354 downloads
Audio::MPEG 0.04

Audio::MPEG 0.04


Audio::MPEG is a Perl module for encoding and decoding of MPEG Audio (MP3). more>>
Audio::MPEG is a Perl module for encoding and decoding of MPEG Audio (MP3).

SYNOPSIS

use Audio::MPEG;

Audio::MPEG is a Perl interface to the LAME and MAD MPEG audio Layers I, II, and III encoding and decoding libraries.

Rationale

I have been building a fairly extensive MP3 library, and decided to write some software to help manage the collection. Its turned out to be a rather cool piece of software (incidentally, I will be releasing it under the GPL shortly), with both a web and command line interface, good searching, integrated ripping, archive statistics, etc.

However, I also wanted to be able to stream audio, and verify the integrity of files in the archive. It is certainly possible to stream audio (even with re-encoding at a different bitrate) without resorting to writing interface glue like this module, but verification of the files was clumsy at best (e.g. scanning stdout/err for strings), and useless at worst.
Thus, Audio::MPEG was born.

LAME

This is arguably the best quality MPEG encoder available (certainly the best GPL encoder). Portions of the code have been optimized to take advantage of some of the advanced features for Intel/AMD processors, but even on non-optimized machines, such as the PowerPC, it performs quite well (faster than real-time on late 90s (and later) machines).

MAD

This is a relatively new MPEG decoding library. I chose it after struggling to clean up the MPEG decoding library included with LAME (which is based on Michael Hipps mpg123(1) implementation). In the end, I was very pleased with the results. MAD performs its decoding with an internal precision of 24 bits (pro-level quality) with fixed-point arithmetic. The code is very clean, and seems rock-solid. Although it may seem that it should be faster than the mpg123(1) library due to the use of fixed-point arithmetic, it is in fact about 60% or so of the speed (due to the higher resolution audio). However, the ease of coding against MAD, and the higher precision of the output more than makes up for the slower decoding.

Audio::MPEG can export the data at its highest precision for programs that wish to manipulate the data at the higher resolution.

Operating System Environment

I have only tested this on a Linux 2.4.x system so far, but I see no reason why it should not work on any Un*x variant. In fact, it may actually even work on a Windoze box (the underlying LAME and MAD libraries apparently compile somehow on them). I am doing no special magic with the interface, so presumably it will work under Windows. As you can probably tell, I dont really care if it does (Ill may start caring if M$ releases the source code to Windows under GPL, BSD, or Artistic licenses...). But, for you poor, misguided souls that insist upon running Windows, I expect that there should be little problem getting it to work.

Performance

You would think that with encoding/decoding audio, which is quite a compute-intensive task, Perl would be much slower than the equivalent pure C programs. Surprise... it is only about 3% slower (!) Even with the mechanism I use here (Perl->C->Perl for every frame, Perl 5.6.1 and Linux 2.4.4 (PowerPC 7500) performs just fantastic. So, the moral of this paragraph is to run your own performance tests, but theres no need to think of your own Perl encoder/decoder will be inferior to a pure C/C++ implementation. The only drawback is that, depending upon how much buffer space you use for reading, memory usage will be at least 3 times as much (eh... RAM is cheap...)

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Added: 2006-06-19 License: GPL (GNU General Public License) Price:
1225 downloads
Scum of the Universe 1.0

Scum of the Universe 1.0


Scum of the Universe is a space trading game that combines two genres: arcade and strategy. more>>
Scum of the Universe is a space trading game that combines two genres: arcade and strategy. On one side, its a classic vertical-scrolling space shooter game. On the other side, it is an adventure and strategy. You should choose whether youll be an independent space trader, firearms smuggler, fierce freedom-fighter or something in between.

Following the main storyline, you go through the galaxy from one planet to another. Space travel requires fuel, so you need to keep earning money to buy it. You can also buy various upgrades for your spaceship and weapons that affect the arcade part of the game. The storyline itself is not linear. There are also some points where youll need to make decisions that will determine your destiny.

For thousands of years, people of planet Xen have colonized the planets in their galaxy. As time went by, many colonies grew unhappy about their status, as everything was controlled by Xen. Some of them organized military units and declared independence. You can see the status of each planet by "Rebel Sentiment" indicator. Planets with RS higher than 50% are ruled by the Rebel government, and Rebel laws apply.

Trading firearms is legal on planets ruled by Rebels, as they need as much firepower as they can get. On the other hand, Empire forbid all the trading with firearms and other ground weaponry as they wish to maintain their military advantage. One of the ways to make a lot of money is to buy cheap guns at Empire planets and sell them for a lot of money on Rebel planets where demand is extremely high. But be careful as youll need to fight Empire fleet once they find out youre a smuggler.

Beside the raging war between Xen Empire and the rebels there is increased activity of alien species, who destroy human ships. The stronger alien activity, the more waves of alien ships youll need to defeat in each planets outer orbit. Some of the aliens you destroy may drop artifacts (big blue ones) which you can sell at any space station for 20credits a piece.

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Added: 2007-06-01 License: Freeware Price:
877 downloads
Skype For Linux Fedora Core 3 1.2

Skype For Linux Fedora Core 3 1.2


Skype linux Fedora Core 3 allows you to make calls from your computer. more>> Skype is a little piece of software that allows you to make calls from your computer. Talk for as long as you like without worrying about the cost or the distance.
Free Skype-to-Skype calls
Make video calls
Send cheap text messages
Easy conference calling
Free to download
RPM version
Open console
Log on as superuser ("root")
Find the location where you saved the RPM
Enter the following command: "rpm -U skype-version.rpm", where skype-version.rpm is the name of the file you downloaded, such as skype-0_90_0_1.rpm.
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Added: 2009-04-24 License: Freeware Price: Free
182 downloads
CeaMuS 2.0.6

CeaMuS 2.0.6


CeaMuS is a simple, powerful way to build a web site. more>>
CeaMuS is a simple, powerful way to build a web site. CeaMuS project is a light weight Content Management System to help you edit web pages and build image galleries.
Who Can Benefit From CeaMuS
- Web Designers who want to make maintaining client sites faster and easier
- Web Site Owners who want to maintain their own web sites
- Bloggers who want a site that doesnt look like every other blog on the net
- Churchs and non-profit organizations who need to update sites frequently, often with whatever labor happens to be available
- Dog, horse and cat breeders, who need to update photos and breeding information regularly
- Families who want to share photos and vacation experiences with family and friends
- Small Businesses selling their products on the web
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Download (14.8MB)
Added: 2006-07-18 License: GPL (GNU General Public License) Price:
1193 downloads
Alpha Shooter 0.0.3

Alpha Shooter 0.0.3


Alpha Shooter is a 3D OpenGL first-person shooter game with a sci-fi setting. more>>
Alpha Shooter is a 3D OpenGL first-person shooter game with a sci-fi setting.
Alpha Shooter was born as a project for the Computer Graphics course at the University of Bologna.
The main objective was to develop a very simple 3D game using the OpenGL, GLU and GLUT libraries only (and some creativity). Emphasis was not placed on the game itself, rather on learning how to use the libraries to produce a 3D environment and interact with it; it was thus required to build a suitable scenery using polygonal meshes and quadric surfaces, appropriate textures and materials, lights, and effects.
According to my personal taste I chose a sci-fi setting, trying to reproduce an environment that could remind players of a warehouse or loading area located inside a space ship or space station, like those often seen in movies or commercial videogames (of course I was aware of the limits of my implementation). I focused development on a single room, with an outside view, for ease of development (it was my very first attempt at graphics programming) and because it was enough to make use of a wide set of elements of OpenGL, consistently with the project requirements.
The game I wrote was inspired to the First Person Shooter genre, in which the player can move around in a 3D environment, looking around freely through the eyes of the played character, interacting (in very limited ways) with some of the objects present, shooting crates and barrels and some holographic targets.
I had a lot of fun creating that simple game, so after I got my Masters Degree I decided it would be a waste to just leave it hidden in some obscure directory at home; it is now here, released as Free Software, so that I can keep working on it and improving it, with help from whoever will be interested, in the hope that it will be useful as an example on how to get started in computer graphics and games development.
Enhancements:
- Binary packages were created for all supported operating systems, including a Windows installer, an i386 Debian Linux package, and a PowerPC Mac OS X DMG disk image.
- Additionally, the improved persistent mouse movement mode uses a dynamic mouse cursor that shows direction and speed of rotation, making that movement mode more intuitive and useful.
- Several minor bugs have also been fixed.
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Download (0.77MB)
Added: 2007-08-09 License: GPL v3 Price:
813 downloads
C-Dogs SDL Port 0.4

C-Dogs SDL Port 0.4


C-Dogs is an arcade shoot-em-up which lets players work alone and co-operativly during missions. more>>
C-Dogs SDL is a port of the old DOS arcade game C-Dogs to modern operating systems utilising the SDL Media Libraries. In theory C-Dogs SDL should be able to run on Windows, MacOS X, BeOS and the other systems supported by SDL.

Genererally, the more UNIX like a system is, the greater the chance of C-Dogs working (MacOS X and BeOS people, I mean you guys).

C-Dogs SDL was ported to SDL by Jeremy Chin and Lucas Martin-King, using Gentoo Linux as their development environment.

C-Dogs is an arcade shoot-em-up which lets players work alone and co-operativly during missions, and against each other in the "dogfight" deathmatch mode. The DOS version of C-Dogs came with several built in missions and dogfight maps, this version is no exception.

The author of the DOS version of C-Dogs was Ronny Wester. See the "official" homepage for more details. We would like to thank him for releasing the C-Dogs sources to the public.

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Download (0.36MB)
Added: 2007-07-07 License: GPL (GNU General Public License) Price:
847 downloads
sonic-snap 1.7

sonic-snap 1.7


sonic-snap is a project with you can use your sn9c102 based camera under linux. more>>
sonic-snap is a project with you can use your sn9c102 based camera under linux. You need to get the kernel driver at linux-projects.org.

sonic-snap has some distinguishing features which include histogram analysis, normalization, ppm captures and realtime mpeg encoding.

sonic-snap was tested with this really cute little webcam, called Sweex Minicam. The Sweex Minicam is really cheap (10 to 15 euros), and has the size of a 50 eurocent coin. Due to its size, it should be a suitable robotics camera.

The sonic-snap application will most likely work with any webcam, based on the sn9c102 chip from Sonix. (Sweex 100k and Genius NB work as well). If you get it to work on your cam, why not send me a snapshot? You can reach me at bram at sara.nl

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Download (0.020MB)
Added: 2006-01-25 License: GPL (GNU General Public License) Price:
1380 downloads
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