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Remove special characters 1.3
Remove special characters is a service menu that can rename all files and directories, including sub directories. more>> <<less
Download (0.003MB)
Added: 2007-05-01 License: GPL (GNU General Public License) Price:
913 downloads
SWF::Builder::Character::Sound 0.15
SWF::Builder::Character::Sound is a SWF Sound character. more>>
SWF::Builder::Character::Sound is a SWF Sound character.
SYNOPSIS
my $sound = $mc->new_sound( ring.mp3 );
$sound->play;
This module creates SWF sound characters from MP3 or raw Microsoft WAV files.
$sound = $mc->new_sound( $filename )
loads a sound file and returns a new sound character. It supports only MP3 now.
$sound->play( [ %options ] )
plays the sound.
Options:
MovieClip => $mc, Frame => $frame
MovieClip(MC) is a parent movie clip on which the sound is played. If MC is not set, the sound is played on the movie clip in which it is defined. Frame is the frame number on which the sound is played.
Multiple => 0/1
avoids/allows multiple playing. If 0, dont start the sound if already playing.
Loop => $count
sets the loop count.
In => $in_msec, Out => $out_msec
In sets the beginning point of the sound and Out sets the last in milliseconds.
Envelope => [ $msec1, $volumelevel1, $msec2, $volumelevel2, ... ]
sets the sound envelope. Volume level is set to $volumelevel1 at $msec1, and $volumelevel2 at $msec2, ... Volume level can take a number from 0 to 32768, or a reference to the array of volume levels of left and right channels.
$sound->stop( [ MovieClip => $mc, Frame => $frame ] )
stops playing the sound. It can take MovieClip and Frame options as same as the play method.
$sound->start_streaming( [ MovieClip => $mc, Frame => $frame ] )
starts the streaming sound, which synchronizes with the movie timeline. It can take MovieClip and Frame options as same as the play method.
$sound->Latency( $msec )
sets the sound latency in milliseconds.
<<lessSYNOPSIS
my $sound = $mc->new_sound( ring.mp3 );
$sound->play;
This module creates SWF sound characters from MP3 or raw Microsoft WAV files.
$sound = $mc->new_sound( $filename )
loads a sound file and returns a new sound character. It supports only MP3 now.
$sound->play( [ %options ] )
plays the sound.
Options:
MovieClip => $mc, Frame => $frame
MovieClip(MC) is a parent movie clip on which the sound is played. If MC is not set, the sound is played on the movie clip in which it is defined. Frame is the frame number on which the sound is played.
Multiple => 0/1
avoids/allows multiple playing. If 0, dont start the sound if already playing.
Loop => $count
sets the loop count.
In => $in_msec, Out => $out_msec
In sets the beginning point of the sound and Out sets the last in milliseconds.
Envelope => [ $msec1, $volumelevel1, $msec2, $volumelevel2, ... ]
sets the sound envelope. Volume level is set to $volumelevel1 at $msec1, and $volumelevel2 at $msec2, ... Volume level can take a number from 0 to 32768, or a reference to the array of volume levels of left and right channels.
$sound->stop( [ MovieClip => $mc, Frame => $frame ] )
stops playing the sound. It can take MovieClip and Frame options as same as the play method.
$sound->start_streaming( [ MovieClip => $mc, Frame => $frame ] )
starts the streaming sound, which synchronizes with the movie timeline. It can take MovieClip and Frame options as same as the play method.
$sound->Latency( $msec )
sets the sound latency in milliseconds.
Download (0.16MB)
Added: 2006-11-13 License: Perl Artistic License Price:
1081 downloads
Hanzi Master 1.3
Hanzi Master project is a visual, interactive Chinese character and word dictionary. more>>
Hanzi Master project is a visual, interactive Chinese character and word dictionary.
Hanzim ("Hanzi Master") is an interactive visual dictionary for learning and seeing relationships between Chinese radicals, characters, and compounds.
All the characters with a given radical, phonetic component, or pronunciation can be displayed, and all words containing a character, with English meanings.
All data is stored locally. Either simplified or traditional characters can be used.
Main features:
- typing in pinyin gives list of characters and definitions with that pronunciation
- clicking on a radical gives list of characters and definitions with that radical
- clicking on any character in any list displays that character along with the compounds it occurs in as the first or second character.
<<lessHanzim ("Hanzi Master") is an interactive visual dictionary for learning and seeing relationships between Chinese radicals, characters, and compounds.
All the characters with a given radical, phonetic component, or pronunciation can be displayed, and all words containing a character, with English meanings.
All data is stored locally. Either simplified or traditional characters can be used.
Main features:
- typing in pinyin gives list of characters and definitions with that pronunciation
- clicking on a radical gives list of characters and definitions with that radical
- clicking on any character in any list displays that character along with the compounds it occurs in as the first or second character.
Download (0.57MB)
Added: 2006-10-16 License: GPL (GNU General Public License) Price:
1117 downloads
CoC Character Generator Alpha 7
CoC is a character generator for Call of Cthulhu. more>>
CoC ChaGen is a character generator for Chaousium Incs rpg Call of Cthulhu.CoC CharGen is released under the GNU GPL. It is developed in 100% pure Java, and should hence be usable on any platform with Java support.
A main goal for the comming 2.0 release will be an implementation of the Byakhee save file format, to let users of CoC CharGen and Byakhee to exchange character files.
<<lessA main goal for the comming 2.0 release will be an implementation of the Byakhee save file format, to let users of CoC CharGen and Byakhee to exchange character files.
Download (0.28MB)
Added: 2005-10-12 License: GPL (GNU General Public License) Price:
1481 downloads
Kanatest 0.4.3
Kanatest project is a hiragana and katakana drill tool. more>>
Kanatest project is a hiragana and katakana drill tool.
Kanatest is a simple, GTK 2-based kana drill tool. It offers three drill modes: hiragana, katakana, and mixed mode.
The tester shows random kana characters and waits until you enter the romaji equivalent in an entry field.
At the end, statistics are provided.
<<lessKanatest is a simple, GTK 2-based kana drill tool. It offers three drill modes: hiragana, katakana, and mixed mode.
The tester shows random kana characters and waits until you enter the romaji equivalent in an entry field.
At the end, statistics are provided.
Download (0.32MB)
Added: 2007-07-11 License: GPL (GNU General Public License) Price:
839 downloads
cardwords 0.012
cardwords project is a form crosswords on the cardtable with cards showing characters. more>>
cardwords project is a form crosswords on the cardtable with cards showing characters.
cardwords is a customizable, client/server, multiplayer card game. The cards show characters and points.
The players form crosswords on the card-table with their cards. By editing text files, cardwords can be customized to any language using latin-1 characters. The set of cards, the card-table, and rules for bonus and penalty points can also be customized.
<<lesscardwords is a customizable, client/server, multiplayer card game. The cards show characters and points.
The players form crosswords on the card-table with their cards. By editing text files, cardwords can be customized to any language using latin-1 characters. The set of cards, the card-table, and rules for bonus and penalty points can also be customized.
Download (MB)
Added: 2006-11-27 License: GPL (GNU General Public License) Price:
1063 downloads
SWF::Builder::Character::EditText 0.16
SWF::Builder::Character::EditText is a SWF dynamic editable text object. more>>
SWF::Builder::Character::EditText is a SWF dynamic editable text object.
SYNOPSIS
my $text = $mc->new_dynamic_text( $font )
->size(10)
->color(000000)
->text(This is a text.);
my $text_i = $text->place;
my $field = $mc->new_input_field;
$field->place;
^This module creates dynamic editable text objects, which can be changed at playing time.
Basic dynamic editable text object
$etext = $mc->new_edit_text( [$font, $text] )
returns a new basic dynamic editable text object. It has interfaces to raw DefineEditText tag. $font is an SWF::Builder::Font object.
$etext->font( $font )
applies the font to the text. $font is an SWF::Builder::Font object. Unlike static text, the font is applied to the whole text. If the text will be changed in the playing time, you should add glyph data of all characters which will be used to the font by $font->add_glyph or turn off the embed flag of the font.
$etext->size( $size )
sets a font size to $size in pixel. Unlike static text, the font size of the whole text is changed.
$etext->color( $color )
sets color of the text. The color can take a six or eight-figure hexadecimal string, an array reference of R, G, B, and optional alpha value, an array reference of named parameters such as [Red => 255], and SWF::Element::RGB/RGBA object. Unlike static text, the color is applied to the whole text.
$etext->text( $string )
writes the $string.
$etext->leading( $leading )
sets the vertical distance between the lines in pixel.
$etext->box_size( $width, $height )
sets the bounding box of the text and stops auto-sizing the box. When either $width or $height is undef, it is unchanged. Fixing bounding box may cause unexpected text clipping. You should set DefineEditText flag Multiline and/or WordWrap. See SWF::Element.
$etext->draw_border
draws the border.
$etext->align( left / right / center / justify )
sets the text alignment.
$etext->methos for SWF::Element::Tag::DefineEditText
You can control details of the texts to call methods for DefineEditText tag. See SWF::Element.
Preset dynamic text object
The following objects are inheritants of the basic dynamic editable text. These are preset some proper flags of DefineEditText tag.
$dtext = $mc->new_dynamic_text( [$font, $text] )
returns a new dynamic text. It is read-only, multiline text enabled, and auto-sized its bounding box.
$htmltext = $mc->new_html_text( [$html] )
returns a new HTML text. It is read-only, multiline text enabled, and auto-sized its bounding box. The text is treated as a subset of HTML. Supported tags are < a >, < b >, < br >, < font >, < i >, < img >, < li >, < p >, < span >, < u >, and two special tags, < tab > and < textformat >. See Macromedia Flash File Format Specification and ActionScript Reference Guide for further information.
$htmltext->use_font( $font, ... )
tells $htmltext what fonts are used in the HTML. In general, upright, italic, bold, and bold italic font are in the different TrueType font files. You should prepare 2-4 fonts if you use < b > and < i > tags, like this:
my $fp = $ENV{SYSTEMROOT}./fonts; # for Windows.
my $font = $m->new_font("$fp/arial.ttf");
$font->add_glyph(a, z);
my $fonti = $m->new_font("$fp/ariali.ttf");
$fonti->add_glyph(a, z);
my $ht = $m->new_html_text;
$ht->text(test < i >string< /i >< /font >);
$ht->use_font($font, $fonti);
$mc->new_text_area( $width, $height )
returns a new editable text area. It takes area width and height in pixel.
$mc->new_input_field( [$length] )
returns a new one-line input field. $length is a max length of input string.
$mc->new_password_field( [$length] )
returns a new one-line password field. $length is a max length of input string.
<<lessSYNOPSIS
my $text = $mc->new_dynamic_text( $font )
->size(10)
->color(000000)
->text(This is a text.);
my $text_i = $text->place;
my $field = $mc->new_input_field;
$field->place;
^This module creates dynamic editable text objects, which can be changed at playing time.
Basic dynamic editable text object
$etext = $mc->new_edit_text( [$font, $text] )
returns a new basic dynamic editable text object. It has interfaces to raw DefineEditText tag. $font is an SWF::Builder::Font object.
$etext->font( $font )
applies the font to the text. $font is an SWF::Builder::Font object. Unlike static text, the font is applied to the whole text. If the text will be changed in the playing time, you should add glyph data of all characters which will be used to the font by $font->add_glyph or turn off the embed flag of the font.
$etext->size( $size )
sets a font size to $size in pixel. Unlike static text, the font size of the whole text is changed.
$etext->color( $color )
sets color of the text. The color can take a six or eight-figure hexadecimal string, an array reference of R, G, B, and optional alpha value, an array reference of named parameters such as [Red => 255], and SWF::Element::RGB/RGBA object. Unlike static text, the color is applied to the whole text.
$etext->text( $string )
writes the $string.
$etext->leading( $leading )
sets the vertical distance between the lines in pixel.
$etext->box_size( $width, $height )
sets the bounding box of the text and stops auto-sizing the box. When either $width or $height is undef, it is unchanged. Fixing bounding box may cause unexpected text clipping. You should set DefineEditText flag Multiline and/or WordWrap. See SWF::Element.
$etext->draw_border
draws the border.
$etext->align( left / right / center / justify )
sets the text alignment.
$etext->methos for SWF::Element::Tag::DefineEditText
You can control details of the texts to call methods for DefineEditText tag. See SWF::Element.
Preset dynamic text object
The following objects are inheritants of the basic dynamic editable text. These are preset some proper flags of DefineEditText tag.
$dtext = $mc->new_dynamic_text( [$font, $text] )
returns a new dynamic text. It is read-only, multiline text enabled, and auto-sized its bounding box.
$htmltext = $mc->new_html_text( [$html] )
returns a new HTML text. It is read-only, multiline text enabled, and auto-sized its bounding box. The text is treated as a subset of HTML. Supported tags are < a >, < b >, < br >, < font >, < i >, < img >, < li >, < p >, < span >, < u >, and two special tags, < tab > and < textformat >. See Macromedia Flash File Format Specification and ActionScript Reference Guide for further information.
$htmltext->use_font( $font, ... )
tells $htmltext what fonts are used in the HTML. In general, upright, italic, bold, and bold italic font are in the different TrueType font files. You should prepare 2-4 fonts if you use < b > and < i > tags, like this:
my $fp = $ENV{SYSTEMROOT}./fonts; # for Windows.
my $font = $m->new_font("$fp/arial.ttf");
$font->add_glyph(a, z);
my $fonti = $m->new_font("$fp/ariali.ttf");
$fonti->add_glyph(a, z);
my $ht = $m->new_html_text;
$ht->text(test < i >string< /i >< /font >);
$ht->use_font($font, $fonti);
$mc->new_text_area( $width, $height )
returns a new editable text area. It takes area width and height in pixel.
$mc->new_input_field( [$length] )
returns a new one-line input field. $length is a max length of input string.
$mc->new_password_field( [$length] )
returns a new one-line password field. $length is a max length of input string.
Download (0.16MB)
Added: 2007-08-13 License: Perl Artistic License Price:
808 downloads
perlrecharclass 5.9.5
perlrecharclass package contains Perl regular expression character classes. more>>
perlrecharclass package contains Perl regular expression character classes.
The top level documentation about Perl regular expressions is found in perlre.
This manual page discusses the syntax and use of character classes in Perl Regular Expressions.
A character class is a way of denoting a set of characters, in such a way that one character of the set is matched. Its important to remember that matching a character class consumes exactly one character in the source string. (The source string is the string the regular expression is matched against.)
There are three types of character classes in Perl regular expressions: the dot, backslashed sequences, and the bracketed form.
The dot
The dot (or period), . is probably the most used, and certainly the most well-known character class. By default, a dot matches any character, except for the newline. The default can be changed to add matching the newline with the single line modifier: either for the entire regular expression using the /s modifier, or locally using (?s).
Here are some examples:
"a" =~ /./ # Match
"." =~ /./ # Match
"" =~ /./ # No match (dot has to match a character)
"n" =~ /./ # No match (dot does not match a newline)
"n" =~ /./s # Match (global single line modifier)
"n" =~ /(?s:.)/ # Match (local single line modifier)
"ab" =~ /^.$/ # No match (dot matches one character)
Backslashed sequences
Perl regular expressions contain many backslashed sequences that constitute a character class. That is, they will match a single character, if that character belongs to a specific set of characters (defined by the sequence). A backslashed sequence is a sequence of characters starting with a backslash. Not all backslashed sequences are character class; for a full list, see perlrebackslash.
Heres a list of the backslashed sequences, which are discussed in more detail below.
d Match a digit character.
D Match a non-digit character.
w Match a "word" character.
W Match a non-"word" character.
s Match a white space character.
S Match a non-white space character.
h Match a horizontal white space character.
H Match a character that isnt horizontal white space.
v Match a vertical white space character.
V Match a character that isnt vertical white space.
pP, p{Prop} Match a character matching a Unicode property.
PP, P{Prop} Match a character that doesnt match a Unicode property.
<<lessThe top level documentation about Perl regular expressions is found in perlre.
This manual page discusses the syntax and use of character classes in Perl Regular Expressions.
A character class is a way of denoting a set of characters, in such a way that one character of the set is matched. Its important to remember that matching a character class consumes exactly one character in the source string. (The source string is the string the regular expression is matched against.)
There are three types of character classes in Perl regular expressions: the dot, backslashed sequences, and the bracketed form.
The dot
The dot (or period), . is probably the most used, and certainly the most well-known character class. By default, a dot matches any character, except for the newline. The default can be changed to add matching the newline with the single line modifier: either for the entire regular expression using the /s modifier, or locally using (?s).
Here are some examples:
"a" =~ /./ # Match
"." =~ /./ # Match
"" =~ /./ # No match (dot has to match a character)
"n" =~ /./ # No match (dot does not match a newline)
"n" =~ /./s # Match (global single line modifier)
"n" =~ /(?s:.)/ # Match (local single line modifier)
"ab" =~ /^.$/ # No match (dot matches one character)
Backslashed sequences
Perl regular expressions contain many backslashed sequences that constitute a character class. That is, they will match a single character, if that character belongs to a specific set of characters (defined by the sequence). A backslashed sequence is a sequence of characters starting with a backslash. Not all backslashed sequences are character class; for a full list, see perlrebackslash.
Heres a list of the backslashed sequences, which are discussed in more detail below.
d Match a digit character.
D Match a non-digit character.
w Match a "word" character.
W Match a non-"word" character.
s Match a white space character.
S Match a non-white space character.
h Match a horizontal white space character.
H Match a character that isnt horizontal white space.
v Match a vertical white space character.
V Match a character that isnt vertical white space.
pP, p{Prop} Match a character matching a Unicode property.
PP, P{Prop} Match a character that doesnt match a Unicode property.
Download (14.8MB)
Added: 2007-07-19 License: Perl Artistic License Price:
827 downloads
Convert::RACE 0.07
Convert::RACE is a conversion between Unicode and RACE. more>>
Convert::RACE is a conversion between Unicode and RACE.
SYNOPSIS
use Convert::RACE;
$domain = to_race($utf16str);
$utf16str = from_race($domain);
This module provides functions to convert between RACE (Row-based ASCII-Compatible Encoding) and Unicode Encodings.
RACE converts strings with internationalized characters into strings of US-ASCII that are acceptable as host name parts in current DNS host naming usage.
<<lessSYNOPSIS
use Convert::RACE;
$domain = to_race($utf16str);
$utf16str = from_race($domain);
This module provides functions to convert between RACE (Row-based ASCII-Compatible Encoding) and Unicode Encodings.
RACE converts strings with internationalized characters into strings of US-ASCII that are acceptable as host name parts in current DNS host naming usage.
Download (0.004MB)
Added: 2006-08-14 License: GPL (GNU General Public License) Price:
1167 downloads
GDancer 0.4.6
GDancer is a dancing Space Ghost XMMS plugin. more>>
GDancer is a visualization plugin for XMMS which animates the lovable cartoon character Space Ghost to your favorite MP3s.
You can also have other characters through themes.
Installation
Source
tar xzvf gdancer-0.4.0.tar.gz
cd gdancer-0.4.0
./configure
make
su (It will ask for a password, put in roots password)
make install
exit
(Read the INSTALL file if problems occur)
RPM
su (Will ask for password, enter roots password)
rpm -Uvh gdancer-0.4.0-1.i386.rpm
<<lessYou can also have other characters through themes.
Installation
Source
tar xzvf gdancer-0.4.0.tar.gz
cd gdancer-0.4.0
./configure
make
su (It will ask for a password, put in roots password)
make install
exit
(Read the INSTALL file if problems occur)
RPM
su (Will ask for password, enter roots password)
rpm -Uvh gdancer-0.4.0-1.i386.rpm
Download (0.07MB)
Added: 2005-05-10 License: GPL (GNU General Public License) Price:
1627 downloads
Java Desktop Rolemaster Character Generator .93
Java Desktop Rolemaster Character Generator is a character generator for the Rolemaster FRP roleplaying game. more>>
Java Desktop Rolemaster Character Generator project is a character generator for the Rolemaster FRP roleplaying game.
Java Desktop Rolemaster Character Generator is a gradually-developing cross-platform character generator for the Rolemaster FRP role-playing game from Iron Crown Enterprises. It can create and develop Rolemaster characters quickly. It contains information from the Rolemaster FRP book and the current Character Law, with training packages and equipment.
Main features:
- Races (Rolemaster FRP + current Character Law - 1)
- Professions (Rolemaster FRP + current Character Law)
- Stat gains
- Allocation of weapon category costs
- Adolescence development
- Apprenticeship development
- Skills/Categories - Now fills in spell list names, weapon names, etc from populated data
- Special Skills (Occupational, everyman, etc. - professions and races), with indicators
- Advances levels
- Training Packages (Rolemaster FRP + current Character Law)
- Background Options - now with "Extra Languages"
- Load/Save/Print
- Equipment, with populated data
- Calculate encumburance weight correctly
- Is built entirely of 100% Pure Java!
- Works on any OS!
<<lessJava Desktop Rolemaster Character Generator is a gradually-developing cross-platform character generator for the Rolemaster FRP role-playing game from Iron Crown Enterprises. It can create and develop Rolemaster characters quickly. It contains information from the Rolemaster FRP book and the current Character Law, with training packages and equipment.
Main features:
- Races (Rolemaster FRP + current Character Law - 1)
- Professions (Rolemaster FRP + current Character Law)
- Stat gains
- Allocation of weapon category costs
- Adolescence development
- Apprenticeship development
- Skills/Categories - Now fills in spell list names, weapon names, etc from populated data
- Special Skills (Occupational, everyman, etc. - professions and races), with indicators
- Advances levels
- Training Packages (Rolemaster FRP + current Character Law)
- Background Options - now with "Extra Languages"
- Load/Save/Print
- Equipment, with populated data
- Calculate encumburance weight correctly
- Is built entirely of 100% Pure Java!
- Works on any OS!
Download (0.30MB)
Added: 2007-01-03 License: Freeware Price:
674 downloads
crops 0.8
crops project helps with previewing and printing non-Latin1 characters in PostScript files. more>>
crops project helps with previewing and printing non-Latin1 characters in PostScript files.
Main features:
- perform arbitrary font remappings (substitutions) in a PostScript document
- help you print non-latin1 encoded documents, by downloading and recoding fonts
<<lessMain features:
- perform arbitrary font remappings (substitutions) in a PostScript document
- help you print non-latin1 encoded documents, by downloading and recoding fonts
Download (0.15MB)
Added: 2006-10-05 License: GPL (GNU General Public License) Price:
1116 downloads
cpdetector 1.05
cpdetector project is a small yet clever framework for codepage detection. more>>
cpdetector project is a small yet clever framework for codepage detection.
cpdetector is a small yet clever framework for codepage detection that integrates different strategies. It may be used as a library for third party software that accesses textual data over network.
It also includes a best-practice implementation in form of a command line tool that allows sorting and transforming large collections of documents based on their codepage.
Available strategies include: jchardet (exclusion, frequency analysis, and guessing), detection of the HTML charset property, and detection of the XML encoding declaration.
What is a code page?
At first, a textual document is nothing more than sequences of bits. A computer has to decide, how he can display this data in form of characters (which are identified by the computer as numbers).
A code page - which is also known as charset encoding - maps the raw data of a textual document to characters. The original ASCII code page for example only uses 7 bits of an octet (byte) for deciding the character that is represented thus allowing only to map 128 different characters. In the past memory was expensive and computers most often only had registers and busses for 8 bit.
When a mainframe was conceived it had to be decided, which characters it should support. Physicians and mathematicians for example needed special characters for equations. As a result, a computer often shipped with a special codepage.
<<lesscpdetector is a small yet clever framework for codepage detection that integrates different strategies. It may be used as a library for third party software that accesses textual data over network.
It also includes a best-practice implementation in form of a command line tool that allows sorting and transforming large collections of documents based on their codepage.
Available strategies include: jchardet (exclusion, frequency analysis, and guessing), detection of the HTML charset property, and detection of the XML encoding declaration.
What is a code page?
At first, a textual document is nothing more than sequences of bits. A computer has to decide, how he can display this data in form of characters (which are identified by the computer as numbers).
A code page - which is also known as charset encoding - maps the raw data of a textual document to characters. The original ASCII code page for example only uses 7 bits of an octet (byte) for deciding the character that is represented thus allowing only to map 128 different characters. In the past memory was expensive and computers most often only had registers and busses for 8 bit.
When a mainframe was conceived it had to be decided, which characters it should support. Physicians and mathematicians for example needed special characters for equations. As a result, a computer often shipped with a special codepage.
Download (0.70MB)
Added: 2007-04-21 License: MPL (Mozilla Public License) Price:
918 downloads
MyChineseFlashCards 2.2
MyChineseFlashCardss goal is to ease the visual and auditory memorization of the 1000 most used Chinese characters. more>>
MyChineseFlashCardss goal is to ease the visual and auditory memorization of the 1000 most used Chinese characters.
To reach that goal, MyChineseFlashcards allows the user to learn characters with flash cards method; to access the characters of the dictionary in random, ascending, or descending order; to filter the characters, using one of 31 available filters; and to consult statistics on characters
Main features:
- cross-platform application (Windows (XP, 2000, NT), Mac OS X and Linux.
- currently 500 characters (the remaining 500 hundred characters to come soon),
- pronunciation of the characters,
- characters and its related information can be visualized in a flash cards format or in a tabular format,
- classical or simplified character visualisation,
- 3 cards visualisation orders: random, by ascending, descending,
- three learning mode (character hiding, meaning hiding, both),
- More than 31 character filters (radical, non radical, pictogram, etc),
- graphically close characters selection,
- character type statistics,
- radicals tab,
- cards can be displayed automatically in the automatic navigation mode,
- available in English and French.
<<lessTo reach that goal, MyChineseFlashcards allows the user to learn characters with flash cards method; to access the characters of the dictionary in random, ascending, or descending order; to filter the characters, using one of 31 available filters; and to consult statistics on characters
Main features:
- cross-platform application (Windows (XP, 2000, NT), Mac OS X and Linux.
- currently 500 characters (the remaining 500 hundred characters to come soon),
- pronunciation of the characters,
- characters and its related information can be visualized in a flash cards format or in a tabular format,
- classical or simplified character visualisation,
- 3 cards visualisation orders: random, by ascending, descending,
- three learning mode (character hiding, meaning hiding, both),
- More than 31 character filters (radical, non radical, pictogram, etc),
- graphically close characters selection,
- character type statistics,
- radicals tab,
- cards can be displayed automatically in the automatic navigation mode,
- available in English and French.
Download (21MB)
Added: 2007-02-25 License: GPL (GNU General Public License) Price:
1147 downloads
OCRE 0.028
OCRE is an optical character recognition (OCR) system that reads an image file and writes ASCII or Unicode characters. more>>
OCRE application is an optical character recognition (OCR) system that reads an image file and writes ASCII or Unicode characters.
Languages:
English, French, Polish, Spanish
Installation:
unpack the file ...tgz (tar xzvf ...)
# vi config.h instala # you can change the directory for the decision trees
sh instala
make depend
make ocre
ocre .....pgm
# waits you to enter the leter displayed (with RETURN)
# as root
make install installman
ocre.1 manual
ocre -h options, help
<<lessLanguages:
English, French, Polish, Spanish
Installation:
unpack the file ...tgz (tar xzvf ...)
# vi config.h instala # you can change the directory for the decision trees
sh instala
make depend
make ocre
ocre .....pgm
# waits you to enter the leter displayed (with RETURN)
# as root
make install installman
ocre.1 manual
ocre -h options, help
Download (0.43MB)
Added: 2007-07-31 License: GPL (GNU General Public License) Price:
819 downloads
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