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CoC Character Generator Alpha 7

CoC Character Generator Alpha 7


CoC is a character generator for Call of Cthulhu. more>>
CoC ChaGen is a character generator for Chaousium Incs rpg Call of Cthulhu.CoC CharGen is released under the GNU GPL. It is developed in 100% pure Java, and should hence be usable on any platform with Java support.

A main goal for the comming 2.0 release will be an implementation of the Byakhee save file format, to let users of CoC CharGen and Byakhee to exchange character files.

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Download (0.28MB)
Added: 2005-10-12 License: GPL (GNU General Public License) Price:
1481 downloads
Remove special characters 1.3

Remove special characters 1.3


Remove special characters is a service menu that can rename all files and directories, including sub directories. more>> <<less
Download (0.003MB)
Added: 2007-05-01 License: GPL (GNU General Public License) Price:
913 downloads
SWF::Builder::Character::Sound 0.15

SWF::Builder::Character::Sound 0.15


SWF::Builder::Character::Sound is a SWF Sound character. more>>
SWF::Builder::Character::Sound is a SWF Sound character.

SYNOPSIS

my $sound = $mc->new_sound( ring.mp3 );
$sound->play;

This module creates SWF sound characters from MP3 or raw Microsoft WAV files.

$sound = $mc->new_sound( $filename )

loads a sound file and returns a new sound character. It supports only MP3 now.

$sound->play( [ %options ] )

plays the sound.

Options:

MovieClip => $mc, Frame => $frame

MovieClip(MC) is a parent movie clip on which the sound is played. If MC is not set, the sound is played on the movie clip in which it is defined. Frame is the frame number on which the sound is played.

Multiple => 0/1

avoids/allows multiple playing. If 0, dont start the sound if already playing.

Loop => $count

sets the loop count.

In => $in_msec, Out => $out_msec

In sets the beginning point of the sound and Out sets the last in milliseconds.

Envelope => [ $msec1, $volumelevel1, $msec2, $volumelevel2, ... ]

sets the sound envelope. Volume level is set to $volumelevel1 at $msec1, and $volumelevel2 at $msec2, ... Volume level can take a number from 0 to 32768, or a reference to the array of volume levels of left and right channels.

$sound->stop( [ MovieClip => $mc, Frame => $frame ] )

stops playing the sound. It can take MovieClip and Frame options as same as the play method.

$sound->start_streaming( [ MovieClip => $mc, Frame => $frame ] )

starts the streaming sound, which synchronizes with the movie timeline. It can take MovieClip and Frame options as same as the play method.

$sound->Latency( $msec )

sets the sound latency in milliseconds.

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Added: 2006-11-13 License: Perl Artistic License Price:
1081 downloads
SWF::Builder::Character::EditText 0.16

SWF::Builder::Character::EditText 0.16


SWF::Builder::Character::EditText is a SWF dynamic editable text object. more>>
SWF::Builder::Character::EditText is a SWF dynamic editable text object.

SYNOPSIS

my $text = $mc->new_dynamic_text( $font )
->size(10)
->color(000000)
->text(This is a text.);

my $text_i = $text->place;

my $field = $mc->new_input_field;
$field->place;

^This module creates dynamic editable text objects, which can be changed at playing time.

Basic dynamic editable text object

$etext = $mc->new_edit_text( [$font, $text] )

returns a new basic dynamic editable text object. It has interfaces to raw DefineEditText tag. $font is an SWF::Builder::Font object.

$etext->font( $font )

applies the font to the text. $font is an SWF::Builder::Font object. Unlike static text, the font is applied to the whole text. If the text will be changed in the playing time, you should add glyph data of all characters which will be used to the font by $font->add_glyph or turn off the embed flag of the font.

$etext->size( $size )

sets a font size to $size in pixel. Unlike static text, the font size of the whole text is changed.

$etext->color( $color )

sets color of the text. The color can take a six or eight-figure hexadecimal string, an array reference of R, G, B, and optional alpha value, an array reference of named parameters such as [Red => 255], and SWF::Element::RGB/RGBA object. Unlike static text, the color is applied to the whole text.

$etext->text( $string )

writes the $string.

$etext->leading( $leading )

sets the vertical distance between the lines in pixel.

$etext->box_size( $width, $height )

sets the bounding box of the text and stops auto-sizing the box. When either $width or $height is undef, it is unchanged. Fixing bounding box may cause unexpected text clipping. You should set DefineEditText flag Multiline and/or WordWrap. See SWF::Element.

$etext->draw_border

draws the border.

$etext->align( left / right / center / justify )

sets the text alignment.

$etext->methos for SWF::Element::Tag::DefineEditText

You can control details of the texts to call methods for DefineEditText tag. See SWF::Element.

Preset dynamic text object

The following objects are inheritants of the basic dynamic editable text. These are preset some proper flags of DefineEditText tag.

$dtext = $mc->new_dynamic_text( [$font, $text] )

returns a new dynamic text. It is read-only, multiline text enabled, and auto-sized its bounding box.

$htmltext = $mc->new_html_text( [$html] )

returns a new HTML text. It is read-only, multiline text enabled, and auto-sized its bounding box. The text is treated as a subset of HTML. Supported tags are < a >, < b >, < br >, < font >, < i >, < img >, < li >, < p >, < span >, < u >, and two special tags, < tab > and < textformat >. See Macromedia Flash File Format Specification and ActionScript Reference Guide for further information.

$htmltext->use_font( $font, ... )

tells $htmltext what fonts are used in the HTML. In general, upright, italic, bold, and bold italic font are in the different TrueType font files. You should prepare 2-4 fonts if you use < b > and < i > tags, like this:

my $fp = $ENV{SYSTEMROOT}./fonts; # for Windows.
my $font = $m->new_font("$fp/arial.ttf");
$font->add_glyph(a, z);
my $fonti = $m->new_font("$fp/ariali.ttf");
$fonti->add_glyph(a, z);
my $ht = $m->new_html_text;
$ht->text(test < i >string< /i >< /font >);
$ht->use_font($font, $fonti);

$mc->new_text_area( $width, $height )

returns a new editable text area. It takes area width and height in pixel.

$mc->new_input_field( [$length] )

returns a new one-line input field. $length is a max length of input string.

$mc->new_password_field( [$length] )

returns a new one-line password field. $length is a max length of input string.

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Download (0.16MB)
Added: 2007-08-13 License: Perl Artistic License Price:
808 downloads
Java Desktop Rolemaster Character Generator .93

Java Desktop Rolemaster Character Generator .93


Java Desktop Rolemaster Character Generator is a character generator for the Rolemaster FRP roleplaying game. more>>
Java Desktop Rolemaster Character Generator project is a character generator for the Rolemaster FRP roleplaying game.
Java Desktop Rolemaster Character Generator is a gradually-developing cross-platform character generator for the Rolemaster FRP role-playing game from Iron Crown Enterprises. It can create and develop Rolemaster characters quickly. It contains information from the Rolemaster FRP book and the current Character Law, with training packages and equipment.
Main features:
- Races (Rolemaster FRP + current Character Law - 1)
- Professions (Rolemaster FRP + current Character Law)
- Stat gains
- Allocation of weapon category costs
- Adolescence development
- Apprenticeship development
- Skills/Categories - Now fills in spell list names, weapon names, etc from populated data
- Special Skills (Occupational, everyman, etc. - professions and races), with indicators
- Advances levels
- Training Packages (Rolemaster FRP + current Character Law)
- Background Options - now with "Extra Languages"
- Load/Save/Print
- Equipment, with populated data
- Calculate encumburance weight correctly
- Is built entirely of 100% Pure Java!
- Works on any OS!
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Download (0.30MB)
Added: 2007-01-03 License: Freeware Price:
674 downloads
3rd Edition Dungeons & Dragons Character Generator 3.5

3rd Edition Dungeons & Dragons Character Generator 3.5


3rd Edition Dungeons and Dragons Character Generator is an HTML/JavaScript Web page that allows the user to create RPG character more>>
3rd Edition Dungeons and Dragons Character Generator is an HTML/JavaScript Web page that allows the user to quickly and easily create new Dungeons and Dragons characters.
The characters can be of any of the eleven classes, any of the playable races, and may start at any level from 1 to 220. Generation requires some simple input, after which the character is displayed on a basic character sheet.
3rd Edition Dungeons & Dragons Character Generator allows you to select your starting stats, add ability points, and pick skills, equipment, feats, and spells. It runs on most operating systems with most modern browsers.
Enhancements:
- This release fixes a few minor, but pesky bugs.
- Halflings no longer get extra saving throws where they should not.
- Saves and skills are shown in a more common format.
- Classes can now get all of their bonus langages (which fixes an error with druids).
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Download (0.085MB)
Added: 2007-07-22 License: GPL (GNU General Public License) Price:
881 downloads
Hanzi Master 1.3

Hanzi Master 1.3


Hanzi Master project is a visual, interactive Chinese character and word dictionary. more>>
Hanzi Master project is a visual, interactive Chinese character and word dictionary.
Hanzim ("Hanzi Master") is an interactive visual dictionary for learning and seeing relationships between Chinese radicals, characters, and compounds.
All the characters with a given radical, phonetic component, or pronunciation can be displayed, and all words containing a character, with English meanings.
All data is stored locally. Either simplified or traditional characters can be used.
Main features:
- typing in pinyin gives list of characters and definitions with that pronunciation
- clicking on a radical gives list of characters and definitions with that radical
- clicking on any character in any list displays that character along with the compounds it occurs in as the first or second character.
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Download (0.57MB)
Added: 2006-10-16 License: GPL (GNU General Public License) Price:
1117 downloads
LCDraptor 0.4

LCDraptor 0.4


LCDraptor is an XMMS plugin that displays song information, playing time, and visualization bars on an LCD screen via LCDproc. more>>
LCDraptor is an XMMS plugin that displays song information, playing time, and visualization bars on an LCD screen via LCDproc.

Supports all 20x4 character LCDs supported by the LCDproc project. It supports all 20x4 character LCDs supported by the LCDproc project.

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Download (0.007MB)
Added: 2006-04-12 License: GPL (GNU General Public License) Price:
1291 downloads
gucharmap 1.10.0

gucharmap 1.10.0


gucharmap is a Unicode character map and font viewer. more>>
gucharmap is a Unicode Character Map and Font Viewer. gucharmap uses gtk+ 2.0, so it supports beautiful anti-aliased scalable fonts via Xft.

Installation

To compile and install, do the usual

./configure
make
make install

There are two extra ./configure options:

--disable-gnome disables GNOME-only functionality, even if the GNOME libraries are found.

--disable-unihan disables CJK ideograph information. The ideograph information includes definition and pronunciations in several languages, and is extracted from [3]. Omitting the ideograph information will reduce gucharmaps size by roughly 2 megabytes.
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Download (2.9MB)
Added: 2007-03-13 License: GPL (GNU General Public License) Price:
956 downloads
GDancer 0.4.6

GDancer 0.4.6


GDancer is a dancing Space Ghost XMMS plugin. more>>
GDancer is a visualization plugin for XMMS which animates the lovable cartoon character Space Ghost to your favorite MP3s.

You can also have other characters through themes.

Installation

Source

tar xzvf gdancer-0.4.0.tar.gz
cd gdancer-0.4.0
./configure
make
su (It will ask for a password, put in roots password)
make install
exit
(Read the INSTALL file if problems occur)

RPM

su (Will ask for password, enter roots password)
rpm -Uvh gdancer-0.4.0-1.i386.rpm
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Download (0.07MB)
Added: 2005-05-10 License: GPL (GNU General Public License) Price:
1627 downloads
Accha 0.1 Beta

Accha 0.1 Beta


Accha is a program intended to help people learn the Hindi alphabet. more>>
Accha is a program intended to help people learn the Hindi alphabet (Devanagari). Accha is written in Java/Swing, and should run equally well on Windows, Mac OS X, and Linux computers.
Main features:
- Unicode display of Devanagari
- Audio of correct pronunciation
- Choose which letters to study
- Phonetic textual input (i.e. "sa" for ?)
- Display of previous right answer
Enhancements:
- This release updates Unicode functionality to work in the Windows operating system.
- Previously, it depended on Javas autodetection of the character set of the input file, which Linux and OS X did correctly, but Windows failed to do.
- It now specifically sets the character set to UTF-8 for Windows benefit.
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Added: 2005-11-30 License: GPL (GNU General Public License) Price:
1423 downloads
perlrecharclass 5.9.5

perlrecharclass 5.9.5


perlrecharclass package contains Perl regular expression character classes. more>>
perlrecharclass package contains Perl regular expression character classes.

The top level documentation about Perl regular expressions is found in perlre.
This manual page discusses the syntax and use of character classes in Perl Regular Expressions.

A character class is a way of denoting a set of characters, in such a way that one character of the set is matched. Its important to remember that matching a character class consumes exactly one character in the source string. (The source string is the string the regular expression is matched against.)
There are three types of character classes in Perl regular expressions: the dot, backslashed sequences, and the bracketed form.

The dot

The dot (or period), . is probably the most used, and certainly the most well-known character class. By default, a dot matches any character, except for the newline. The default can be changed to add matching the newline with the single line modifier: either for the entire regular expression using the /s modifier, or locally using (?s).

Here are some examples:

"a" =~ /./ # Match
"." =~ /./ # Match
"" =~ /./ # No match (dot has to match a character)
"n" =~ /./ # No match (dot does not match a newline)
"n" =~ /./s # Match (global single line modifier)
"n" =~ /(?s:.)/ # Match (local single line modifier)
"ab" =~ /^.$/ # No match (dot matches one character)

Backslashed sequences

Perl regular expressions contain many backslashed sequences that constitute a character class. That is, they will match a single character, if that character belongs to a specific set of characters (defined by the sequence). A backslashed sequence is a sequence of characters starting with a backslash. Not all backslashed sequences are character class; for a full list, see perlrebackslash.

Heres a list of the backslashed sequences, which are discussed in more detail below.

d Match a digit character.
D Match a non-digit character.
w Match a "word" character.
W Match a non-"word" character.
s Match a white space character.
S Match a non-white space character.
h Match a horizontal white space character.
H Match a character that isnt horizontal white space.
v Match a vertical white space character.
V Match a character that isnt vertical white space.
pP, p{Prop} Match a character matching a Unicode property.
PP, P{Prop} Match a character that doesnt match a Unicode property.

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Download (14.8MB)
Added: 2007-07-19 License: Perl Artistic License Price:
827 downloads
Convert::CharMap 0.01

Convert::CharMap 0.01


Convert::CharMap is a Perl module that can conversion between Unicode Character Maps. more>>
Convert::CharMap is a Perl module that can conversion between Unicode Character Maps.

SYNOPSIS

use Convert::CharMap;
my $map = Convert::CharMap->load(CharMapML => test.xml);
$map->save(UCM => test.ucm);

This module transforms between unicode character map formats, using an in-memory representation of CharMapML as the intermediate format.

Currently is supports the CharMapML, YAML and UCM (write-only) backends; ENC, Iconv and other maps are also planned.

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Download (0.004MB)
Added: 2006-08-18 License: Perl Artistic License Price:
1164 downloads
Spice Trade 1.2

Spice Trade 1.2


Spice Trade is a RPG/strategy/adventure game. more>>
Spice Trade project is an RPG/strategy/adventure game.

Spice Trade is an RPG/adventure/strategy game in which the main character is a poor man who has lost his parents, inherited some land and a house.

He becomes a trader of spices and herbs in Baghdad at a time when Europeans are starting their "great voyages of exploration".

The game character has to ensure that the Europeans do not take over his country and his culture, while he has to expand the sphere of influence of his own culture.

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Download (194.8MB)
Added: 2007-01-04 License: LGPL (GNU Lesser General Public License) Price:
1242 downloads
Color::Fade 0.01

Color::Fade 0.01


Color::Fade provides a Perl extension for fading text colors. more>>
Color::Fade provides a Perl extension for fading text colors.

Color::Fade uses mathematical formulas to take an input string of virtually any length, and virtually any number of colors, and assign an individual color to each character to fade between each of the input colors.

In other words, it makes your sentences look really pretty.

Methods

Fade $string among the colors in @colors, where $string is a string of length greater than zero, and @colors is an array of colors in six byte hexadecimal format, with or without the leading octothorpe. @colors must have at least two elements.

When called in array context, the method returns an array in which each element is of the format:

y

For each character, where xxxxxx is a hexadecimal color code and y is one character from the original string.

When called in scalar context, this array is joined before being returned.

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Added: 2007-03-29 License: Perl Artistic License Price:
939 downloads
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