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Stereo 0.0.2 Alpha
Stereo is a Gnome/Mono application to copy mp3 files to mp3 player. more>>
Gnome/Mono application to copy mp3 files to mp3 player
Stereo is a GTK/mono application for copying MP3 files (either from a 3mu type playlist or database search onto an MP3 player than can be seen by Linux as a USB hard drive.
This is the initial alpha release - 0.0.1.
<<lessStereo is a GTK/mono application for copying MP3 files (either from a 3mu type playlist or database search onto an MP3 player than can be seen by Linux as a USB hard drive.
This is the initial alpha release - 0.0.1.
Download (0.12MB)
Added: 2005-07-21 License: GPL (GNU General Public License) Price:
1563 downloads
Car Dealer Website 1.18
Car Dealer Website allows you to get your car dealership inventory on the Web. more>>
Car Dealer Website allows you to get your car dealership inventory on the Web. Car Dealer Website projects easy-to-use system features full searching capability by make/model, price range, and year range.
Each listing has a contact form where buyers can easily make contact from your site on a particular vehicle.
You can upload as many images as needed per listing and setup as many makes and models as needed for your dealership. It is fully template driven, and is easy to customize.
Installation:
-copy all files to your web host
-use phpmyadmin or your mysql interface to run site.sql against your database.
-chmod 777 upload/ and upload/tmp/
-open site.xml and edit the database section with your database details.
-go to admin/ and login with username of admin with a password of test.
-be sure to change the passwords for the admin and regular user.
Setup the site.xml file with your database settings as follows.
< database type="mysql" >
< server >database server address< /server >
< login >database login< /login >
< password >database password< /password >
< default >mysql database name< /default >
< /database >
Add this to your htaccess file to prevent viewing of the xml config file.
< Files ~ ".xml" >
Order allow,deny
Deny from all
Satisfy All
< /Files >
Enhancements:
- Some of the lines of code within the library files were fixed up to improve the speed of the system.
<<lessEach listing has a contact form where buyers can easily make contact from your site on a particular vehicle.
You can upload as many images as needed per listing and setup as many makes and models as needed for your dealership. It is fully template driven, and is easy to customize.
Installation:
-copy all files to your web host
-use phpmyadmin or your mysql interface to run site.sql against your database.
-chmod 777 upload/ and upload/tmp/
-open site.xml and edit the database section with your database details.
-go to admin/ and login with username of admin with a password of test.
-be sure to change the passwords for the admin and regular user.
Setup the site.xml file with your database settings as follows.
< database type="mysql" >
< server >database server address< /server >
< login >database login< /login >
< password >database password< /password >
< default >mysql database name< /default >
< /database >
Add this to your htaccess file to prevent viewing of the xml config file.
< Files ~ ".xml" >
Order allow,deny
Deny from all
Satisfy All
< /Files >
Enhancements:
- Some of the lines of code within the library files were fixed up to improve the speed of the system.
Download (0.12MB)
Added: 2006-07-03 License: Other/Proprietary License with Source Price:
1213 downloads
QARecord 0.0.9b
QARecord is a simple multithreaded stereo recording tool. more>>
QARecord is a simple multithreaded stereo recording tool. QARecord project can record both 16 bit and 32 bit WAVs.
By using a large ringbuffer for the captured data, buffer overruns are avoided. QARecord can also be used as JACK client.
<<lessBy using a large ringbuffer for the captured data, buffer overruns are avoided. QARecord can also be used as JACK client.
Download (0.016MB)
Added: 2006-02-10 License: GPL (GNU General Public License) Price:
1354 downloads
Car World 0.243
CarWorld is a small driving simulator/demo I use to test various things of interest. more>>
CarWorld is a small driving simulator/demo I use to test various things of interest. It was mostly developed when I was a student. Car World is released with the full source code under the GNU General Public License.
The rendering
The two top pictures represent an slightly older version (v0.072) but graphically similar of CarWorld as it was presented for my project. v0.072 includes an OpenGL based renderer allowing
file input and displaying of texture mapped models with interpolated surface normals, real time projected shadows (as seen in the dino lights example).
background object
on screen command line to modify visual and simulation parameters
The mechanics
based on classical mechanics
uses standard metrics (Newtons, meters, seconds...)
there are no constraints on the environment surface
variable length time increments and variable increment number means "CarWorld time" is not dependent on frame rate.
adjustable simulation specs include: metrics, mass, moment of inertia around rotation axis, suspension pre load, compression damping, rebound damping, engine torque output, air friction, surface friction.
<<lessThe rendering
The two top pictures represent an slightly older version (v0.072) but graphically similar of CarWorld as it was presented for my project. v0.072 includes an OpenGL based renderer allowing
file input and displaying of texture mapped models with interpolated surface normals, real time projected shadows (as seen in the dino lights example).
background object
on screen command line to modify visual and simulation parameters
The mechanics
based on classical mechanics
uses standard metrics (Newtons, meters, seconds...)
there are no constraints on the environment surface
variable length time increments and variable increment number means "CarWorld time" is not dependent on frame rate.
adjustable simulation specs include: metrics, mass, moment of inertia around rotation axis, suspension pre load, compression damping, rebound damping, engine torque output, air friction, surface friction.
Download (0.64MB)
Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1203 downloads
Toy Cars 0.3.3a
Toy Cars is a physics-based 2D racing game for Linux. more>>
Toy Cars is a physics-based 2D racing game for Linux. The graphics and the interface use SDL and OpenGL.
Toy Cars is partly inspired by Micromachines and partly by the old Atari ST game called Jupiters Masterdrive.
<<lessToy Cars is partly inspired by Micromachines and partly by the old Atari ST game called Jupiters Masterdrive.
Download (3.2MB)
Added: 2007-05-07 License: GPL (GNU General Public License) Price:
910 downloads
KCorrMeter 1.1.0
KCorrMeter is a correlation meter. more>>
KCorrMeter is a correlation meter. KCorrMeter is used to display the quality of an audio stereo signal.
Sound engineers will definitely have seen such a tool in the studio and know how to use it.
You can use it to adjust the head of your tape machine. If it isnt mounted in the right angle this will show up.
If you ever wanted to find out if an audio signal is a stereo or mono signal. This is the tool for you.
Non - sound engineers might use it as well and like the visualisation effects.
Enhancements:
- ported to ALSA
- fixed quite a few bugs
<<lessSound engineers will definitely have seen such a tool in the studio and know how to use it.
You can use it to adjust the head of your tape machine. If it isnt mounted in the right angle this will show up.
If you ever wanted to find out if an audio signal is a stereo or mono signal. This is the tool for you.
Non - sound engineers might use it as well and like the visualisation effects.
Enhancements:
- ported to ALSA
- fixed quite a few bugs
Download (0.41MB)
Added: 2006-02-14 License: GPL (GNU General Public License) Price:
1347 downloads
Download (2927KB)
Added: 2009-04-07 License: Freeware Price: Free
202 downloads
Other version of largemouth bass fishing tips
License:Freeware
Davids Perl Games 0.1.1
Davids Perl Games project is a collection of ASCII graphics arcade style games written in Perl. more>>
Davids Perl Games project is a collection of ASCII graphics arcade style games written in Perl.
These games are recreations of simple ASCII graphics games originally written in BASIC.
They are ideal for use as Perl programming tutorials. Some of the first few games are PerlBlaster (defend your planet from invading aliens), PerlRacer (steer your car through the twisting passages), and PerlArena (eliminate the mutant hordes).
<<lessThese games are recreations of simple ASCII graphics games originally written in BASIC.
They are ideal for use as Perl programming tutorials. Some of the first few games are PerlBlaster (defend your planet from invading aliens), PerlRacer (steer your car through the twisting passages), and PerlArena (eliminate the mutant hordes).
Download (0.063MB)
Added: 2006-11-16 License: GPL (GNU General Public License) Price:
1076 downloads
Crashtest 1.0
Crashtest simulates car crashes. more>>
Crashtest simulates car crashes. Crashtest is an educational tool that can be used to acquire much insight into this complex process.
The user can learn about the relation between speed and stopping distance. Also, many physical properties can be studied.
Crashtest is developed by Bram Stolk, SARA, and was commissioned by NWO for the Weten Week 2006 in the Netherlands.
<<lessThe user can learn about the relation between speed and stopping distance. Also, many physical properties can be studied.
Crashtest is developed by Bram Stolk, SARA, and was commissioned by NWO for the Weten Week 2006 in the Netherlands.
Download (0.55MB)
Added: 2006-10-27 License: GPL (GNU General Public License) Price:
1107 downloads
Racer 0.5.2 beta8.9
Racer is a free car simulation project, using real car physics to get a realistic feeling. more>>
Racer is a free car simulation project, using real car physics to get a realistic feeling. Cars, tracks, scenes and such can be created with relative simplicity in mind (compared to other driving simulations).
The 3D and other file formats are, or should be, documented. Editors and support programs are also available to get a very flexible and expandable simulator. It uses OpenGL for rendering.
It attempts to do well at the physics section, trying to create life-like cars to emphasize car control and doesnt cut back on realism in the interest of fun. If youve played Grand Prix Legends from Papyrus, youll know what Im talking about.
Racer major features:
- Its totally free! (for non-commercial use)
- Available for multiple platforms; Windows 2000/XP (95/98/ME may work but have some trouble with fonts), Linux and Mac OS X.
- 6 DOF models used (the car can move around freely)
- Uses motion formulae from actual engineering documents from SAE for example.
- Total flexibility; almost everything is customizable through ASCII files.
- Commercial-quality rendering engine (with smoke, skidmarks, sparks, sun, flares, vertex-color lit tracks).
- Support for Matrox Surround Gaming. See the corresponding page on Matrox site.
- Lots of addon cars and tracks available on the web.
- Easy integration of your own cars and tracks that you create in ZModeler, 3D Studio Max(tm), Maya etc.
- At least 15 degrees of freedom for a regular car (6 DOF for the car body, 1 for each wheels vertical motion and 1 for each wheel spinning, and 1 for the engine, several more for the driveline). Depending actually on how many wheels you put on the car.
- Real-time internal clock; no physical dependency on framerate. Controller updates are also done independently of the framerate.
- Not limited to 4 wheels; anything from 2 to 8 wheel vehicles are currently supported (but mostly untested, and some problems with hardcoded differentials for example may exist (v0.5.0)).
- Not much constraints on the track data; surface info is taken from polygon data (VRML tracks), and splines are used to smooth out the track surface (polygons are too harsh for driving on just like that).
- Tools to modify the cars & tracks are freely available on this site (though external utilities are recommended for best results).
- Some used algorithms are explained on this site. Also, references are available. If you are programming a carsim, you might find something useful here.
- Save game present!
Main features:
PHYSICS FEATURES
- Full 6 degree of freedom motion of the car chassis.
- Independent suspension for all wheels.
- Suspension features: springs, dampers, anti-rollbar, rollcenter, anti-pitch.
- Wheel features: camber, wheel hop (the wheels have mass), toe.
- Tires: Pacejka tire model, relaxation length.
GRAPHICS FEATURES
- View frustum culling for increased framerate.
- Shader system for Quake-style rendering.
- Fog definable per track.
- Environment mapping for shiny materials.
- Live track environment mapping.
<<lessThe 3D and other file formats are, or should be, documented. Editors and support programs are also available to get a very flexible and expandable simulator. It uses OpenGL for rendering.
It attempts to do well at the physics section, trying to create life-like cars to emphasize car control and doesnt cut back on realism in the interest of fun. If youve played Grand Prix Legends from Papyrus, youll know what Im talking about.
Racer major features:
- Its totally free! (for non-commercial use)
- Available for multiple platforms; Windows 2000/XP (95/98/ME may work but have some trouble with fonts), Linux and Mac OS X.
- 6 DOF models used (the car can move around freely)
- Uses motion formulae from actual engineering documents from SAE for example.
- Total flexibility; almost everything is customizable through ASCII files.
- Commercial-quality rendering engine (with smoke, skidmarks, sparks, sun, flares, vertex-color lit tracks).
- Support for Matrox Surround Gaming. See the corresponding page on Matrox site.
- Lots of addon cars and tracks available on the web.
- Easy integration of your own cars and tracks that you create in ZModeler, 3D Studio Max(tm), Maya etc.
- At least 15 degrees of freedom for a regular car (6 DOF for the car body, 1 for each wheels vertical motion and 1 for each wheel spinning, and 1 for the engine, several more for the driveline). Depending actually on how many wheels you put on the car.
- Real-time internal clock; no physical dependency on framerate. Controller updates are also done independently of the framerate.
- Not limited to 4 wheels; anything from 2 to 8 wheel vehicles are currently supported (but mostly untested, and some problems with hardcoded differentials for example may exist (v0.5.0)).
- Not much constraints on the track data; surface info is taken from polygon data (VRML tracks), and splines are used to smooth out the track surface (polygons are too harsh for driving on just like that).
- Tools to modify the cars & tracks are freely available on this site (though external utilities are recommended for best results).
- Some used algorithms are explained on this site. Also, references are available. If you are programming a carsim, you might find something useful here.
- Save game present!
Main features:
PHYSICS FEATURES
- Full 6 degree of freedom motion of the car chassis.
- Independent suspension for all wheels.
- Suspension features: springs, dampers, anti-rollbar, rollcenter, anti-pitch.
- Wheel features: camber, wheel hop (the wheels have mass), toe.
- Tires: Pacejka tire model, relaxation length.
GRAPHICS FEATURES
- View frustum culling for increased framerate.
- Shader system for Quake-style rendering.
- Fog definable per track.
- Environment mapping for shiny materials.
- Live track environment mapping.
Download (10.7MB)
Added: 2005-08-16 License: GPL (GNU General Public License) Price:
1543 downloads
Alsa-Nyser 0.9
Alsa-Nyser is an Real Time Audio Analyser that displays several informations about sound. more>>
Alsa-Nyser is an Real Time Audio Analyser that displays several informations about sound. These informations are:
Signals of the chanels
Phase of sound in 1D and 2D representation
Spectrum in full band
Spectrum in 1/3 octavia displaying frequency in Stereo or Mono reducted sound
Frequency of the peak signal (2 peaks frequency in stereo mode)
Stereo Meters
For the moment, each of the specifications described can be displayed by the program in real time. But I have to work (and compare) on the reality of what is displayed (calculated) by the soft considering the theory of sound analysis. There is still work on the frequency analyser and real meters level displaying (peak and mean levels).
<<lessSignals of the chanels
Phase of sound in 1D and 2D representation
Spectrum in full band
Spectrum in 1/3 octavia displaying frequency in Stereo or Mono reducted sound
Frequency of the peak signal (2 peaks frequency in stereo mode)
Stereo Meters
For the moment, each of the specifications described can be displayed by the program in real time. But I have to work (and compare) on the reality of what is displayed (calculated) by the soft considering the theory of sound analysis. There is still work on the frequency analyser and real meters level displaying (peak and mean levels).
Download (0.057MB)
Added: 2006-08-03 License: GPL (GNU General Public License) Price:
1180 downloads
Guitar Mode Maker 3.0
Guitar Mode Maker is a software will help the guitar player learn scales, modes, chords, and create new scales. more>>
Guitar Mode Maker is a software will help the guitar player learn scales, modes, chords, and create new scales. Designed to be easy enough for the beginner and comprehensive for the advanced user! Learn Chords and Scales. Review the Chord and Scale List for GMM 3.0. Over 750 Chords and Scales Included in the trial installation!
This program also has the capability of the user sharing their scales with others through a new and improved, unique scale file (.GS2 file)!
Guitar Mode Maker 1.0 for linux comes with hundreds of scales, chords and modes to help you learn! Guitar Mode Maker 1.0 is available only for Linux.
Additionally for BASS GUITAR PLAYERS, Bass Guitar Mode Maker! Now bass players can have all the scales, modes and chords too! Bass Guitar Mode Maker 3.0 available for download now!
Main features:
- Easy scale creation by clicking on the fretboard, note list or piano keyboard
- Easy scale transposition
- Ability to save Guitar Scale files, even in trial version
- Ability to hear your scale played by acoustic guitar, 12-string or piano
- 750 Scales and chords TO START WITH!
- Ability to print guitar scale on printer!
- Easier to use interface (Screen Shot)
<<lessThis program also has the capability of the user sharing their scales with others through a new and improved, unique scale file (.GS2 file)!
Guitar Mode Maker 1.0 for linux comes with hundreds of scales, chords and modes to help you learn! Guitar Mode Maker 1.0 is available only for Linux.
Additionally for BASS GUITAR PLAYERS, Bass Guitar Mode Maker! Now bass players can have all the scales, modes and chords too! Bass Guitar Mode Maker 3.0 available for download now!
Main features:
- Easy scale creation by clicking on the fretboard, note list or piano keyboard
- Easy scale transposition
- Ability to save Guitar Scale files, even in trial version
- Ability to hear your scale played by acoustic guitar, 12-string or piano
- 750 Scales and chords TO START WITH!
- Ability to print guitar scale on printer!
- Easier to use interface (Screen Shot)
Download (0.028MB)
Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1219 downloads
Dr Fermi Tabulator 1.0
A program for converting Ascii tabulature (for guitar, bass guitar and drums) to MIDI files. more>>
A program for converting Ascii tabulature (for guitar, bass guitar and drums) to MIDI files.
I can see at least 5 different (classes of)music applications:
Theres this piece of music notated in tablature that youve seen in the news and you want to see how it sounds. You usually have to modify very ittle of the original file (if it was precise enough) to do that.
Play along with chord changes or a rythm section: just program the chord change / a simple drum sequence / a simple bass line and improvise.
Practise a lick: program the lick, loop it in the sequencer, start at slow tempo and speed up slowly.
Compose a song: you can, with a certain amount of work, obtain a very crude demo of a song that you can show to your friends before rehearshing.
Convert tablature to standard notation using this program plus a commercial notation program, or this mid2tex program thats supposed to hang around somewhere.
<<lessI can see at least 5 different (classes of)music applications:
Theres this piece of music notated in tablature that youve seen in the news and you want to see how it sounds. You usually have to modify very ittle of the original file (if it was precise enough) to do that.
Play along with chord changes or a rythm section: just program the chord change / a simple drum sequence / a simple bass line and improvise.
Practise a lick: program the lick, loop it in the sequencer, start at slow tempo and speed up slowly.
Compose a song: you can, with a certain amount of work, obtain a very crude demo of a song that you can show to your friends before rehearshing.
Convert tablature to standard notation using this program plus a commercial notation program, or this mid2tex program thats supposed to hang around somewhere.
Download (0.027MB)
Added: 2006-07-18 License: GPL (GNU General Public License) Price:
1193 downloads
Spectromatic 1.0
Spectromatic is a program for generating spectrograms from audio files. more>>
Spectromatic is a program for generating spectrograms from audio files. Spectrograms are a form of simple time-frequency analysis which lets you see how the distribution of energy at different frequencies in an audio stream change over time. For example, if you play a scale on a musical instrument, you will see a climbing and/or descending pattern of blobs as you move from left to right.
Spectromatic reads its input as mono or stereo 16-bit wave files, and writes the output image to an elongated PNG image (colour for stereo, grayscale for mono audio).
Its very easy. First make sure you have the GNU scientific library (GSL) version 1.0 installed (http://www.gnu.org/software/gsl/), and the PNG library version 2 or later (version 3 is untested, but should work - version 1.x may also work) plus the development versions of these libraries (i.e. the header files etc. - Debian calls these packages libgsl0-dev and
libpng2-dev). If you wish to change the default installation directory, edit the Makefile. Then type "make" followed by "make install". Easy!
To using it may be a bit harder. Refer to the man page for detailed instructions, but basically:
1. get a 16-bit mono or stereo wave file
2. spectromatic file.wav
3. this generates file.png which is the spectrogram. There are lots of options to change the way it generates the image (I recommend spectromatic --inverse --logarithmic --combine LXR file.wav).
<<lessSpectromatic reads its input as mono or stereo 16-bit wave files, and writes the output image to an elongated PNG image (colour for stereo, grayscale for mono audio).
Its very easy. First make sure you have the GNU scientific library (GSL) version 1.0 installed (http://www.gnu.org/software/gsl/), and the PNG library version 2 or later (version 3 is untested, but should work - version 1.x may also work) plus the development versions of these libraries (i.e. the header files etc. - Debian calls these packages libgsl0-dev and
libpng2-dev). If you wish to change the default installation directory, edit the Makefile. Then type "make" followed by "make install". Easy!
To using it may be a bit harder. Refer to the man page for detailed instructions, but basically:
1. get a 16-bit mono or stereo wave file
2. spectromatic file.wav
3. this generates file.png which is the spectrogram. There are lots of options to change the way it generates the image (I recommend spectromatic --inverse --logarithmic --combine LXR file.wav).
Download (0.009MB)
Added: 2006-07-28 License: GPL (GNU General Public License) Price:
1188 downloads
Aften 0.05
Aften is a simple, open-source, A/52 (AC-3) audio encoder. more>>
Aften project is a simple, open-source, A/52 (AC-3) audio encoder.
Main features:
- Implemented my own wav reader
- Converted the fixed-point algorithms to floating-point
- Rearranged the methods and structures
- Added stereo rematrixing (mid/side)
- Added short block MDCT and block switching
- Added VBR encoding mode
- Added variable bandwidth
- Added more complete WAV format support
- Added support for using the alternate bit stream syntax
- Created separate library and frontend
- Added input filters
Enhancements:
- Bit allocation speedups, a compile-time choice of using floats or doubles internally, an internal restructuring of MDCT functions, and bugfixes. quality=0 is now a valid setting.
<<lessMain features:
- Implemented my own wav reader
- Converted the fixed-point algorithms to floating-point
- Rearranged the methods and structures
- Added stereo rematrixing (mid/side)
- Added short block MDCT and block switching
- Added VBR encoding mode
- Added variable bandwidth
- Added more complete WAV format support
- Added support for using the alternate bit stream syntax
- Created separate library and frontend
- Added input filters
Enhancements:
- Bit allocation speedups, a compile-time choice of using floats or doubles internally, an internal restructuring of MDCT functions, and bugfixes. quality=0 is now a valid setting.
Download (0.046MB)
Added: 2006-08-22 License: GPL (GNU General Public License) Price:
1165 downloads
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