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Car Dealer Website 1.18
Car Dealer Website allows you to get your car dealership inventory on the Web. more>>
Car Dealer Website allows you to get your car dealership inventory on the Web. Car Dealer Website projects easy-to-use system features full searching capability by make/model, price range, and year range.
Each listing has a contact form where buyers can easily make contact from your site on a particular vehicle.
You can upload as many images as needed per listing and setup as many makes and models as needed for your dealership. It is fully template driven, and is easy to customize.
Installation:
-copy all files to your web host
-use phpmyadmin or your mysql interface to run site.sql against your database.
-chmod 777 upload/ and upload/tmp/
-open site.xml and edit the database section with your database details.
-go to admin/ and login with username of admin with a password of test.
-be sure to change the passwords for the admin and regular user.
Setup the site.xml file with your database settings as follows.
< database type="mysql" >
< server >database server address< /server >
< login >database login< /login >
< password >database password< /password >
< default >mysql database name< /default >
< /database >
Add this to your htaccess file to prevent viewing of the xml config file.
< Files ~ ".xml" >
Order allow,deny
Deny from all
Satisfy All
< /Files >
Enhancements:
- Some of the lines of code within the library files were fixed up to improve the speed of the system.
<<lessEach listing has a contact form where buyers can easily make contact from your site on a particular vehicle.
You can upload as many images as needed per listing and setup as many makes and models as needed for your dealership. It is fully template driven, and is easy to customize.
Installation:
-copy all files to your web host
-use phpmyadmin or your mysql interface to run site.sql against your database.
-chmod 777 upload/ and upload/tmp/
-open site.xml and edit the database section with your database details.
-go to admin/ and login with username of admin with a password of test.
-be sure to change the passwords for the admin and regular user.
Setup the site.xml file with your database settings as follows.
< database type="mysql" >
< server >database server address< /server >
< login >database login< /login >
< password >database password< /password >
< default >mysql database name< /default >
< /database >
Add this to your htaccess file to prevent viewing of the xml config file.
< Files ~ ".xml" >
Order allow,deny
Deny from all
Satisfy All
< /Files >
Enhancements:
- Some of the lines of code within the library files were fixed up to improve the speed of the system.
Download (0.12MB)
Added: 2006-07-03 License: Other/Proprietary License with Source Price:
1213 downloads
Car World 0.243
CarWorld is a small driving simulator/demo I use to test various things of interest. more>>
CarWorld is a small driving simulator/demo I use to test various things of interest. It was mostly developed when I was a student. Car World is released with the full source code under the GNU General Public License.
The rendering
The two top pictures represent an slightly older version (v0.072) but graphically similar of CarWorld as it was presented for my project. v0.072 includes an OpenGL based renderer allowing
file input and displaying of texture mapped models with interpolated surface normals, real time projected shadows (as seen in the dino lights example).
background object
on screen command line to modify visual and simulation parameters
The mechanics
based on classical mechanics
uses standard metrics (Newtons, meters, seconds...)
there are no constraints on the environment surface
variable length time increments and variable increment number means "CarWorld time" is not dependent on frame rate.
adjustable simulation specs include: metrics, mass, moment of inertia around rotation axis, suspension pre load, compression damping, rebound damping, engine torque output, air friction, surface friction.
<<lessThe rendering
The two top pictures represent an slightly older version (v0.072) but graphically similar of CarWorld as it was presented for my project. v0.072 includes an OpenGL based renderer allowing
file input and displaying of texture mapped models with interpolated surface normals, real time projected shadows (as seen in the dino lights example).
background object
on screen command line to modify visual and simulation parameters
The mechanics
based on classical mechanics
uses standard metrics (Newtons, meters, seconds...)
there are no constraints on the environment surface
variable length time increments and variable increment number means "CarWorld time" is not dependent on frame rate.
adjustable simulation specs include: metrics, mass, moment of inertia around rotation axis, suspension pre load, compression damping, rebound damping, engine torque output, air friction, surface friction.
Download (0.64MB)
Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1203 downloads
Racer 0.5.2 beta8.9
Racer is a free car simulation project, using real car physics to get a realistic feeling. more>>
Racer is a free car simulation project, using real car physics to get a realistic feeling. Cars, tracks, scenes and such can be created with relative simplicity in mind (compared to other driving simulations).
The 3D and other file formats are, or should be, documented. Editors and support programs are also available to get a very flexible and expandable simulator. It uses OpenGL for rendering.
It attempts to do well at the physics section, trying to create life-like cars to emphasize car control and doesnt cut back on realism in the interest of fun. If youve played Grand Prix Legends from Papyrus, youll know what Im talking about.
Racer major features:
- Its totally free! (for non-commercial use)
- Available for multiple platforms; Windows 2000/XP (95/98/ME may work but have some trouble with fonts), Linux and Mac OS X.
- 6 DOF models used (the car can move around freely)
- Uses motion formulae from actual engineering documents from SAE for example.
- Total flexibility; almost everything is customizable through ASCII files.
- Commercial-quality rendering engine (with smoke, skidmarks, sparks, sun, flares, vertex-color lit tracks).
- Support for Matrox Surround Gaming. See the corresponding page on Matrox site.
- Lots of addon cars and tracks available on the web.
- Easy integration of your own cars and tracks that you create in ZModeler, 3D Studio Max(tm), Maya etc.
- At least 15 degrees of freedom for a regular car (6 DOF for the car body, 1 for each wheels vertical motion and 1 for each wheel spinning, and 1 for the engine, several more for the driveline). Depending actually on how many wheels you put on the car.
- Real-time internal clock; no physical dependency on framerate. Controller updates are also done independently of the framerate.
- Not limited to 4 wheels; anything from 2 to 8 wheel vehicles are currently supported (but mostly untested, and some problems with hardcoded differentials for example may exist (v0.5.0)).
- Not much constraints on the track data; surface info is taken from polygon data (VRML tracks), and splines are used to smooth out the track surface (polygons are too harsh for driving on just like that).
- Tools to modify the cars & tracks are freely available on this site (though external utilities are recommended for best results).
- Some used algorithms are explained on this site. Also, references are available. If you are programming a carsim, you might find something useful here.
- Save game present!
Main features:
PHYSICS FEATURES
- Full 6 degree of freedom motion of the car chassis.
- Independent suspension for all wheels.
- Suspension features: springs, dampers, anti-rollbar, rollcenter, anti-pitch.
- Wheel features: camber, wheel hop (the wheels have mass), toe.
- Tires: Pacejka tire model, relaxation length.
GRAPHICS FEATURES
- View frustum culling for increased framerate.
- Shader system for Quake-style rendering.
- Fog definable per track.
- Environment mapping for shiny materials.
- Live track environment mapping.
<<lessThe 3D and other file formats are, or should be, documented. Editors and support programs are also available to get a very flexible and expandable simulator. It uses OpenGL for rendering.
It attempts to do well at the physics section, trying to create life-like cars to emphasize car control and doesnt cut back on realism in the interest of fun. If youve played Grand Prix Legends from Papyrus, youll know what Im talking about.
Racer major features:
- Its totally free! (for non-commercial use)
- Available for multiple platforms; Windows 2000/XP (95/98/ME may work but have some trouble with fonts), Linux and Mac OS X.
- 6 DOF models used (the car can move around freely)
- Uses motion formulae from actual engineering documents from SAE for example.
- Total flexibility; almost everything is customizable through ASCII files.
- Commercial-quality rendering engine (with smoke, skidmarks, sparks, sun, flares, vertex-color lit tracks).
- Support for Matrox Surround Gaming. See the corresponding page on Matrox site.
- Lots of addon cars and tracks available on the web.
- Easy integration of your own cars and tracks that you create in ZModeler, 3D Studio Max(tm), Maya etc.
- At least 15 degrees of freedom for a regular car (6 DOF for the car body, 1 for each wheels vertical motion and 1 for each wheel spinning, and 1 for the engine, several more for the driveline). Depending actually on how many wheels you put on the car.
- Real-time internal clock; no physical dependency on framerate. Controller updates are also done independently of the framerate.
- Not limited to 4 wheels; anything from 2 to 8 wheel vehicles are currently supported (but mostly untested, and some problems with hardcoded differentials for example may exist (v0.5.0)).
- Not much constraints on the track data; surface info is taken from polygon data (VRML tracks), and splines are used to smooth out the track surface (polygons are too harsh for driving on just like that).
- Tools to modify the cars & tracks are freely available on this site (though external utilities are recommended for best results).
- Some used algorithms are explained on this site. Also, references are available. If you are programming a carsim, you might find something useful here.
- Save game present!
Main features:
PHYSICS FEATURES
- Full 6 degree of freedom motion of the car chassis.
- Independent suspension for all wheels.
- Suspension features: springs, dampers, anti-rollbar, rollcenter, anti-pitch.
- Wheel features: camber, wheel hop (the wheels have mass), toe.
- Tires: Pacejka tire model, relaxation length.
GRAPHICS FEATURES
- View frustum culling for increased framerate.
- Shader system for Quake-style rendering.
- Fog definable per track.
- Environment mapping for shiny materials.
- Live track environment mapping.
Download (10.7MB)
Added: 2005-08-16 License: GPL (GNU General Public License) Price:
1543 downloads
THC-WarDrive 2.3
THC-WarDrive is a tool for mapping your city for wavelan networks. more>>
THC-WarDrive is a tool for mapping your city for wavelan networks with a GPS device while you are driving a car or walking through the streets.
THC-WarDrive is effective and flexible, a "must-download" for all wavelan nerds.
Enhancements:
- fixed a bug with the -W option, forgot to reset a variable. result: showed always the information of the first wvlan found.
- rewrote the GPS data gathering function. old way fucked up the exact location too often and generated a too-long backlog. nearly all GPS gathering tools have this bug btw. things learned: cutn paste from tools isnt always the best new function rules. bah.
- some minor fixes and changes
<<lessTHC-WarDrive is effective and flexible, a "must-download" for all wavelan nerds.
Enhancements:
- fixed a bug with the -W option, forgot to reset a variable. result: showed always the information of the first wvlan found.
- rewrote the GPS data gathering function. old way fucked up the exact location too often and generated a too-long backlog. nearly all GPS gathering tools have this bug btw. things learned: cutn paste from tools isnt always the best new function rules. bah.
- some minor fixes and changes
Download (0.027MB)
Added: 2006-03-08 License: GPL (GNU General Public License) Price:
1331 downloads
Car PC Development Kit 0.2.1
Car PC Development Kit is a kit for making a Linux distribution for a car PC. more>>
Car PC Development Kit is a kit for making a Linux distribution for a car PC.
Unlike most distributions which come prepackaged and ready to load, this distribution requires downloading, compiling, and post-setup before you can load it into a system.
The end result will be a modular platform for quickly putting together a small Linux system to copy onto boot media and start using.
The target platform is a mini-computer to be installed in an automobile and used either headless or with a monitor and some input device like a keyboard or remote control.
Enhancements:
- Fixes LIRC support for both CAUI and MPlayer.
- Updates the CAUI version, and updates the LIRC package to configure more buttons by default.
<<lessUnlike most distributions which come prepackaged and ready to load, this distribution requires downloading, compiling, and post-setup before you can load it into a system.
The end result will be a modular platform for quickly putting together a small Linux system to copy onto boot media and start using.
The target platform is a mini-computer to be installed in an automobile and used either headless or with a monitor and some input device like a keyboard or remote control.
Enhancements:
- Fixes LIRC support for both CAUI and MPlayer.
- Updates the CAUI version, and updates the LIRC package to configure more buttons by default.
Download (0.065MB)
Added: 2005-12-02 License: GPL (GNU General Public License) Price:
1428 downloads
Used Cars Mt Pleasant Michigan 1.0
Search Toolbar from Mt Pleasant Used Cars Michigan for use with Mozilla Firefox. Helps to make web surfing for used cars more enjoyable. Includes a ra... more>> <<less
Download (504KB)
Added: 2009-04-24 License: Freeware Price: Free
182 downloads
Crashtest 1.0
Crashtest simulates car crashes. more>>
Crashtest simulates car crashes. Crashtest is an educational tool that can be used to acquire much insight into this complex process.
The user can learn about the relation between speed and stopping distance. Also, many physical properties can be studied.
Crashtest is developed by Bram Stolk, SARA, and was commissioned by NWO for the Weten Week 2006 in the Netherlands.
<<lessThe user can learn about the relation between speed and stopping distance. Also, many physical properties can be studied.
Crashtest is developed by Bram Stolk, SARA, and was commissioned by NWO for the Weten Week 2006 in the Netherlands.
Download (0.55MB)
Added: 2006-10-27 License: GPL (GNU General Public License) Price:
1107 downloads
Gillo 1.0beta1
Gillo project is a two-player game where cars try to put a magnetic ball into a goal. more>>
Gillo project is a two-player game where cars try to put a magnetic ball into a goal.
The players are cars moving inside a 3D smooth-box shaped playground trying to catch a ball and throw it through a goal. The goal is in the center of the field. The goalkeeper tries to catch the ball before it reaches the goal. In order to catch and fire the ball, players have an directed magnet with an invertible charge.
To make things tricky, powerups are spread randomly throughout the playground to allow gravity rotation, ball inflation, and other funny effects.
<<lessThe players are cars moving inside a 3D smooth-box shaped playground trying to catch a ball and throw it through a goal. The goal is in the center of the field. The goalkeeper tries to catch the ball before it reaches the goal. In order to catch and fire the ball, players have an directed magnet with an invertible charge.
To make things tricky, powerups are spread randomly throughout the playground to allow gravity rotation, ball inflation, and other funny effects.
Download (MB)
Added: 2006-11-23 License: GPL (GNU General Public License) Price:
1067 downloads
Class::Container 0.12
Class::Container is a Perl module with Glues object frameworks together transparently. more>>
Class::Container is a Perl module with Glues object frameworks together transparently.
SYNOPSIS
package Car;
use Class::Container;
@ISA = qw(Class::Container);
__PACKAGE__->valid_params
(
paint => {default => burgundy},
style => {default => coupe},
windshield => {isa => Glass},
radio => {isa => Audio::Device},
);
__PACKAGE__->contained_objects
(
windshield => Glass::Shatterproof,
wheel => { class => Vehicle::Wheel,
delayed => 1 },
radio => Audio::MP3,
);
sub new {
my $package = shift;
# windshield and radio objects are created automatically by
# SUPER::new()
my $self = $package->SUPER::new(@_);
$self->{right_wheel} = $self->create_delayed_object(wheel);
... do any more initialization here ...
return $self;
}
This class facilitates building frameworks of several classes that inter-operate. It was first designed and built for HTML::Mason, in which the Compiler, Lexer, Interpreter, Resolver, Component, Buffer, and several other objects must create each other transparently, passing the appropriate parameters to the right class, possibly substituting other subclasses for any of these objects.
The main features of Class::Container are:
Explicit declaration of containment relationships (aggregation, factory creation, etc.)
Declaration of constructor parameters accepted by each member in a class framework
Transparent passing of constructor parameters to the class that needs them
Ability to create one (automatic) or many (manual) contained objects automatically and transparently
<<lessSYNOPSIS
package Car;
use Class::Container;
@ISA = qw(Class::Container);
__PACKAGE__->valid_params
(
paint => {default => burgundy},
style => {default => coupe},
windshield => {isa => Glass},
radio => {isa => Audio::Device},
);
__PACKAGE__->contained_objects
(
windshield => Glass::Shatterproof,
wheel => { class => Vehicle::Wheel,
delayed => 1 },
radio => Audio::MP3,
);
sub new {
my $package = shift;
# windshield and radio objects are created automatically by
# SUPER::new()
my $self = $package->SUPER::new(@_);
$self->{right_wheel} = $self->create_delayed_object(wheel);
... do any more initialization here ...
return $self;
}
This class facilitates building frameworks of several classes that inter-operate. It was first designed and built for HTML::Mason, in which the Compiler, Lexer, Interpreter, Resolver, Component, Buffer, and several other objects must create each other transparently, passing the appropriate parameters to the right class, possibly substituting other subclasses for any of these objects.
The main features of Class::Container are:
Explicit declaration of containment relationships (aggregation, factory creation, etc.)
Declaration of constructor parameters accepted by each member in a class framework
Transparent passing of constructor parameters to the class that needs them
Ability to create one (automatic) or many (manual) contained objects automatically and transparently
Download (0.019MB)
Added: 2006-10-06 License: Perl Artistic License Price:
1113 downloads
Toy Cars 0.3.3a
Toy Cars is a physics-based 2D racing game for Linux. more>>
Toy Cars is a physics-based 2D racing game for Linux. The graphics and the interface use SDL and OpenGL.
Toy Cars is partly inspired by Micromachines and partly by the old Atari ST game called Jupiters Masterdrive.
<<lessToy Cars is partly inspired by Micromachines and partly by the old Atari ST game called Jupiters Masterdrive.
Download (3.2MB)
Added: 2007-05-07 License: GPL (GNU General Public License) Price:
910 downloads
easy TreeManager 0.1.0
easy TreeManager provides a bookmark manager for group of users. more>>
easy TreeManager provides a bookmark manager for group of users.
easy TreeManager is a kind of onsite bookmark manager for a group of users. Once logged in, you can access all links managed in the navigation tree.
These links can be organized by using folders and by ordering them.
The Administrator can add, delete and edit links and assign these rights to other users, too.
<<lesseasy TreeManager is a kind of onsite bookmark manager for a group of users. Once logged in, you can access all links managed in the navigation tree.
These links can be organized by using folders and by ordering them.
The Administrator can add, delete and edit links and assign these rights to other users, too.
Download (1.7MB)
Added: 2007-02-01 License: MPL (Mozilla Public License) Price:
996 downloads
Cajun 4.2
Cajun turns your computer into a car audio device. more>>
Cajun turns your computer into a car audio device.It can supports mp3s, CD audio, Icecast/Shoutcast, LCD/LFD display, keypad or infra-red input. Supports multiple audio streams, multiple input devices, and multiple displays (each their own size).
Main features:
- Multi-device support, including: multiple input devices and multiple output devices (displays). Both the front seats and passengers in your minivan can see whats playing on their own display. All displays are updated at the same time.
- Supports displays of varying sizes, all at the same time.
- Display content is completely customizable. Different-sized displays can display different data.
- Input and output devices may be connected and disconnected at any time. CAJUN continues to run.
- Supports keypads, infra-red remote controls, LCD/VFD displays, FM cards, CD players, MPEG audio files, Ogg/Vorbis, Shoutcast/Icecast streams, GPS devices, etc.
- Easy-to-use, documented Perl API for writing new drivers.
<<lessMain features:
- Multi-device support, including: multiple input devices and multiple output devices (displays). Both the front seats and passengers in your minivan can see whats playing on their own display. All displays are updated at the same time.
- Supports displays of varying sizes, all at the same time.
- Display content is completely customizable. Different-sized displays can display different data.
- Input and output devices may be connected and disconnected at any time. CAJUN continues to run.
- Supports keypads, infra-red remote controls, LCD/VFD displays, FM cards, CD players, MPEG audio files, Ogg/Vorbis, Shoutcast/Icecast streams, GPS devices, etc.
- Easy-to-use, documented Perl API for writing new drivers.
Download (1.1MB)
Added: 2006-07-18 License: GPL (GNU General Public License) Price:
1195 downloads
bingo-cards 1.02
bingo-cards project consists in a program to create number, word/letter, and picture bingo cards. more>>
bingo-cards project consists in a program to create number, word/letter, and picture bingo cards.
These cards can be used for entertainment in the car, in a classroom (for example, to teach the element symbols for the Periodic Table), or just with your kids.
You could also create bingo cards with little pictures of everyday objects, then call the names out in Spanish, French, Italian, or German (or whatever you fancy).
Enhancements:
- Win32 Borland CBuilder 3 version ported to Kylix Linux. All tested. Only major issue is cannot select multiple pictures for import. Note for compilation to work, put included crt1.o in /usr/lib {it is a dependency of Kylix, and is crt1.o from glibc-devel 2.1.92}.
- First port of GUI to Linux using Kylix. Seems to work fine, apart from bulk adding of pictures fo picture bingo. (need to add one at a time).
<<lessThese cards can be used for entertainment in the car, in a classroom (for example, to teach the element symbols for the Periodic Table), or just with your kids.
You could also create bingo cards with little pictures of everyday objects, then call the names out in Spanish, French, Italian, or German (or whatever you fancy).
Enhancements:
- Win32 Borland CBuilder 3 version ported to Kylix Linux. All tested. Only major issue is cannot select multiple pictures for import. Note for compilation to work, put included crt1.o in /usr/lib {it is a dependency of Kylix, and is crt1.o from glibc-devel 2.1.92}.
- First port of GUI to Linux using Kylix. Seems to work fine, apart from bulk adding of pictures fo picture bingo. (need to add one at a time).
Download (3.4MB)
Added: 2006-10-30 License: GPL (GNU General Public License) Price:
635 downloads
K!rash 1.0
K!rash is a game inspired by Twisted Metal, K!rash is a car shooter game. more>>
K!rash is a game inspired by Twisted Metal, K!rash is a "car" shooter game, where your objective will be to gain more "frags" (scores) than your opponent by destroying his car.
K!rash has several cars to choose with different characteristics. K!rash is a game for 2 players in the same PC.
<<lessK!rash has several cars to choose with different characteristics. K!rash is a game for 2 players in the same PC.
Download (0.92MB)
Added: 2007-04-20 License: Freeware Price:
919 downloads
Space Racer 0.2.4
Space Racer project is a OpenGL Car Game in a galactic environment. more>>
Space Racer project is a OpenGL Car Game in a galactic environment.
It aims to be a clone of the well known Stunt Car Racer developed by Geff Crammond, author of Grand Prix I and II.
To play a 3dfx is recommanded. But TNT and Matrox Cards should now work.
If you have a 3dfx, you can take advantage of OpenGL 1.1 in adding this line in config.h:
#define SP_OPENGL_1_1
<<lessIt aims to be a clone of the well known Stunt Car Racer developed by Geff Crammond, author of Grand Prix I and II.
To play a 3dfx is recommanded. But TNT and Matrox Cards should now work.
If you have a 3dfx, you can take advantage of OpenGL 1.1 in adding this line in config.h:
#define SP_OPENGL_1_1
Download (0.96MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1079 downloads
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