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Create Your Own Adventure 0.4 Beta
Create Your Own Adventure project is an interactive adventure in which the users themselves write the adventure. more>>
Create Your Own Adventure project is an interactive adventure in which the users themselves write the adventure. When the user reaches the end of the adventure, the user will be given the option to continue writing the next part of the adventure.
The user can upload a picture (in any format supported by Web browsers) and define how many choices the player will have. Its possible to connect choices to other parts of the story simply by selecting the chapter number from the dropdown list next to the choice.
<<lessThe user can upload a picture (in any format supported by Web browsers) and define how many choices the player will have. Its possible to connect choices to other parts of the story simply by selecting the chapter number from the dropdown list next to the choice.
Download (0.014MB)
Added: 2007-06-28 License: GPL (GNU General Public License) Price:
851 downloads
Create CVSup 0.1.6
Create CVSup is a script that will create a cvsup server mirror for FreeBSD, NetBSD, and OpenBSD. more>>
Create CVSup is a script that will create a cvsup server mirror for FreeBSD, NetBSD, and OpenBSD.
Create CVSup script has been tested and is known to work under FreeBSD, NetBSD, and OpenBSD.
<<lessCreate CVSup script has been tested and is known to work under FreeBSD, NetBSD, and OpenBSD.
Download (0.004MB)
Added: 2005-12-07 License: BSD License Price:
1416 downloads
Tiny Report 0.9
Tiny Report is a database reporting tool and report generator like Crystal Reports. more>>
Tiny Report is a free software that helps you to Design, Manage, and Deliver Reports for Extreme Business Insight.
It simply automates to production of dynamic PDFs. It allows you to design your templates in OpenOffice.
Main features:
The process
- Design your .SXW fie in OpenOffice,
- Use tiny_sxw2rml.py to convert the file in a .RML template,
- Use tiny_report.py to produce PDF file using any database.
Report Designer
- The report designer used is OpenOffice. All styles, tags and features of OpenOffice documents (.SXW) are implemented instead frames.
- No specific language to learn,
- Support style, colors, table, section, items, images, ...
- OpenOffice is not needed to render the PDF
Data Acquisition
- Support python expressions for effective computation,
- Browse through table with the object relationnal mapping,
- You do not have to code the database structure (introspection on the DB),
- You can create your own object and functions
- Lots of databases supported: MySQL, Postgres, SQLite, Firebird, SybaseConnection, MAX DB
- Support all links between tables (one2many, many2one, ...),
- Lots of special features using simple Python: group, sort.
Report Renderer
- Fast, simple and easy,
- Standalone to be included in other applications.
<<lessIt simply automates to production of dynamic PDFs. It allows you to design your templates in OpenOffice.
Main features:
The process
- Design your .SXW fie in OpenOffice,
- Use tiny_sxw2rml.py to convert the file in a .RML template,
- Use tiny_report.py to produce PDF file using any database.
Report Designer
- The report designer used is OpenOffice. All styles, tags and features of OpenOffice documents (.SXW) are implemented instead frames.
- No specific language to learn,
- Support style, colors, table, section, items, images, ...
- OpenOffice is not needed to render the PDF
Data Acquisition
- Support python expressions for effective computation,
- Browse through table with the object relationnal mapping,
- You do not have to code the database structure (introspection on the DB),
- You can create your own object and functions
- Lots of databases supported: MySQL, Postgres, SQLite, Firebird, SybaseConnection, MAX DB
- Support all links between tables (one2many, many2one, ...),
- Lots of special features using simple Python: group, sort.
Report Renderer
- Fast, simple and easy,
- Standalone to be included in other applications.
Download (0.36MB)
Added: 2005-10-12 License: GPL (GNU General Public License) Price:
888 downloads
ThemeKreator 0.3
ThemeKreator is a program to create and preview theme files (.thm) for SonyEricsson mobile phones. more>>
ThemeKreator project can to create and preview theme files (.thm) for SonyEricsson mobile phones. Currently it is limited to create only themes for the K700 phone.
You can change the appearance of your mobile completely by creating you own display theme with this program.
Main features:
- Create, open, load, save themes
- Preview themes
- Validation of themes (color distance checks, etc.)
- Extract preview images of theme
- Detailed list of files in theme
Enhancements:
- Added French (complete) and Polish (partial) translations (thanks to both
- translators!)
- finished German translation
- K600i, K750i and W800i support
- New model selection dialog
- Support for inplace editing of images (with automatic refresh)
- Minor UI other enhancements
- Added dialog with all previews visible in one place
- Previews display transparent PNGs and animated GIFs now
- Improved detection and notification of broken themes
- Bugfix: fixed opening of themes created with the SonyEricsson "Themes Creator"
<<lessYou can change the appearance of your mobile completely by creating you own display theme with this program.
Main features:
- Create, open, load, save themes
- Preview themes
- Validation of themes (color distance checks, etc.)
- Extract preview images of theme
- Detailed list of files in theme
Enhancements:
- Added French (complete) and Polish (partial) translations (thanks to both
- translators!)
- finished German translation
- K600i, K750i and W800i support
- New model selection dialog
- Support for inplace editing of images (with automatic refresh)
- Minor UI other enhancements
- Added dialog with all previews visible in one place
- Previews display transparent PNGs and animated GIFs now
- Improved detection and notification of broken themes
- Bugfix: fixed opening of themes created with the SonyEricsson "Themes Creator"
Download (0.95MB)
Added: 2006-03-04 License: GPL (GNU General Public License) Price:
755 downloads

RegexSR for liunx 1.0.0
A tool to create and test complex regular expressions. more>> RegexSR is a very easy-to-use and powerful tool (written in Java) to create and test complex regular expressions.
The plugin system provides extra functionalities, such as transforming expressions into Java code, and allows the user to create his own extensions.
Features include testing regular expressions, handling text through regular expressions or plugins, renaming files, developing plugins, and managing expressions in the repository.<<less
Download (502KB)
Added: 2009-04-10 License: Freeware Price: Free
196 downloads
MyDBO Code Generator 2.1
MyDBO is a powerful object-oriented code generator for PHP/MySQL Web application developers. more>>
MyDBO is a powerful object-oriented code generator for PHP/MySQL Web application developers.
It is designed to remove the hassle of implementing familiar database operations (select, update, insert, etc) over and over again when creating Web applications. MyDBO Code Generator creates code for accessing your database tables without you having to worry about connections or SQL queries.
It also allows you to approach your database in an object-oriented fashion, thus giving you real flexibility. It uses templates to generate code, so it is also possible to create your own templates.
Main features:
- Forget about accessing your database with SQL queries.
- Use the far more flexible object-oriented approach.
- Create logic foreign key links between your tables and navigate between your objects.
- Map the default MySQL date type to whatever you want.
- Create your own templates for unlimited possibilities.
- Fast and reliable.
- Should your database structure change, just re-generate the code.
- Easy to generate with the generation wizard.
- The generated code has standard comments for each class and functions.
- Free for personal and commercial use (GNU), Open source.
- Clean and tested code.
Enhancements:
- Boolean return values were added in API methods.
- A LIMIT argument was added in the tableCollector of the businessAPI plugin.
- The number of queries to execute when using Collector was reduced to 1.
- The use of database connections was optimized, and $DB is now a global variable.
- Memory is allowed increased to 16M.
- The ADOdb installation was customized to be minimal.
- instantAdmin was updated with a new API.
- Collector classes can now return the number of results only.
<<lessIt is designed to remove the hassle of implementing familiar database operations (select, update, insert, etc) over and over again when creating Web applications. MyDBO Code Generator creates code for accessing your database tables without you having to worry about connections or SQL queries.
It also allows you to approach your database in an object-oriented fashion, thus giving you real flexibility. It uses templates to generate code, so it is also possible to create your own templates.
Main features:
- Forget about accessing your database with SQL queries.
- Use the far more flexible object-oriented approach.
- Create logic foreign key links between your tables and navigate between your objects.
- Map the default MySQL date type to whatever you want.
- Create your own templates for unlimited possibilities.
- Fast and reliable.
- Should your database structure change, just re-generate the code.
- Easy to generate with the generation wizard.
- The generated code has standard comments for each class and functions.
- Free for personal and commercial use (GNU), Open source.
- Clean and tested code.
Enhancements:
- Boolean return values were added in API methods.
- A LIMIT argument was added in the tableCollector of the businessAPI plugin.
- The number of queries to execute when using Collector was reduced to 1.
- The use of database connections was optimized, and $DB is now a global variable.
- Memory is allowed increased to 16M.
- The ADOdb installation was customized to be minimal.
- instantAdmin was updated with a new API.
- Collector classes can now return the number of results only.
Download (0.12MB)
Added: 2006-02-17 License: LGPL (GNU Lesser General Public License) Price:
791 downloads
RealTimeBattle 1.0.8
RealTimeBattle project is a a robot programming game for Unix. more>>
RealTimeBattle project is a a robot programming game for Unix.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other.
The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
Main features:
- Game progresses in real time, with the robot programs running as child processes to RealTimeBattle.
- The robots communicate with the main program using the standard input and output.
- Robots can be constructed in almost any programming language.
- Any number of robots can compete simultaneously if allowed by your operating system.
- A simple messaging language is used for communication, which makes it easy to start constructing robots.
- Robots behave like real physical object.
- You can create your own arenas.
- Highly configurable.
Enhancements:
- Added BroadCast class for new logging system
- Added ClientInterface class for experimental network support
- Changed ArenaRealTime to use BroadCast singleton for logfiles
- Created working autoconf / automake / autoheader structure
- Imported some configuration data out of older versions and modified them so thatyou can install RealTime Battle on a modern system
<<lessRealTimeBattle is a programming game, in which robots controlled by programs are fighting each other.
The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
Main features:
- Game progresses in real time, with the robot programs running as child processes to RealTimeBattle.
- The robots communicate with the main program using the standard input and output.
- Robots can be constructed in almost any programming language.
- Any number of robots can compete simultaneously if allowed by your operating system.
- A simple messaging language is used for communication, which makes it easy to start constructing robots.
- Robots behave like real physical object.
- You can create your own arenas.
- Highly configurable.
Enhancements:
- Added BroadCast class for new logging system
- Added ClientInterface class for experimental network support
- Changed ArenaRealTime to use BroadCast singleton for logfiles
- Created working autoconf / automake / autoheader structure
- Imported some configuration data out of older versions and modified them so thatyou can install RealTime Battle on a modern system
Download (1.2MB)
Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1082 downloads
open Outcast: The Hidden Gate 0.1
open Outcast: The Hidden Gate is a free Outcast successor. more>>
open Outcast: The Hidden Gate is a free Outcast successor The aim of the open Outcast project is to create a free successor to the commercial action-adventure "Outcast" released in 1999 and developed by Appeal.
Since the official sequel was canceled we decided to create our own using free technology like Crystalspace / CEL since portability and a free license were important to us. We also make sure, that all artist tasks can be done via free programs as well (like 3d art 3dsmax OR Blender, 2d art Photoshop OR Gimp).
<<lessSince the official sequel was canceled we decided to create our own using free technology like Crystalspace / CEL since portability and a free license were important to us. We also make sure, that all artist tasks can be done via free programs as well (like 3d art 3dsmax OR Blender, 2d art Photoshop OR Gimp).
Download (112.8MB)
Added: 2007-02-20 License: Freeware Price:
983 downloads
Unlimited Simulator Alpha 9
Unlimited Simulator project is a general purpose simulator. more>>
Unlimited Simulator project is a general purpose simulator.
Unlimited Simulator is not a game. Its a basis to create whatever simulations you want, from games to scientific simulations.
You only have to worry about physics, controls and how the world looks like. It can be at the same time a car simulator, a spaceships war game, or a scientific simulation.
While you can do these things on their own, Unlimited Simulator provides the ability to do all three at once. It allows interaction of completely different kinds of clients, thus achieving unprecedent realism and complexity.
Main features:
- multiplayer: many players by internet or two in your computer;
- create your own vehicles, tracks, terrains, sounds, objects;
- vehicles may have their own physical simulation functions, and interact with the game, creating new objects, destroying others. They can fly or float or move underwater; they can be animals, or surrealistic creations. You create.
- track can contain structures as loops, bridges, banked curves, and anything you can do with polygons;
- creating a track can be done DRAWING on the terrain (not implemented yet);
- objects can be animated and intelligent!
- everything is modular: this means almost all the stuff is plugable! No need to recompile the code;
- last, but not least: GPLed!
Enhancements:
- big debugging in ulengine/primitives.c. Several allocation problems solved.
- review of network code: structs separated in a new header, shared/net.h, and other improvements in code itself.
- review of client plugin format (what functions, names, etc).
- wrappers for the not-so-standard standard C variable types in config.h.
- cosmetic changes in some places, specially ulengine.h.
- BIG debugging in ulengine/project.c and ulengine/graphic.c. Only a billion or so bugs left.
- improved ulengine/demo.c; tests now include graphic functions.
- fixed two small bugs in drawHLine due to rounding.
- added a new projection system. Not tested yet.
- graphics test phase started: drawPixel, drawHLine, drawLine, drawFlatTri and drawShadedTri are working.
- modified POLY_UL structure: SCREENP_UL *projected field was deleted. This field is really unecessary, and deleting it saves 2*sizeof(int) bytes for each vertex. Projections are not individually saved anymore (why should they be after all?). See ulengine/project.c:projectP() to see how projected points are handled.
- added ulengine/image.c, to handle image operations.
- added ulengine/effects.c.
- textures support implemented.
- several small optimizations in ulengine/graphic.c.
- work in the server communications system.
<<lessUnlimited Simulator is not a game. Its a basis to create whatever simulations you want, from games to scientific simulations.
You only have to worry about physics, controls and how the world looks like. It can be at the same time a car simulator, a spaceships war game, or a scientific simulation.
While you can do these things on their own, Unlimited Simulator provides the ability to do all three at once. It allows interaction of completely different kinds of clients, thus achieving unprecedent realism and complexity.
Main features:
- multiplayer: many players by internet or two in your computer;
- create your own vehicles, tracks, terrains, sounds, objects;
- vehicles may have their own physical simulation functions, and interact with the game, creating new objects, destroying others. They can fly or float or move underwater; they can be animals, or surrealistic creations. You create.
- track can contain structures as loops, bridges, banked curves, and anything you can do with polygons;
- creating a track can be done DRAWING on the terrain (not implemented yet);
- objects can be animated and intelligent!
- everything is modular: this means almost all the stuff is plugable! No need to recompile the code;
- last, but not least: GPLed!
Enhancements:
- big debugging in ulengine/primitives.c. Several allocation problems solved.
- review of network code: structs separated in a new header, shared/net.h, and other improvements in code itself.
- review of client plugin format (what functions, names, etc).
- wrappers for the not-so-standard standard C variable types in config.h.
- cosmetic changes in some places, specially ulengine.h.
- BIG debugging in ulengine/project.c and ulengine/graphic.c. Only a billion or so bugs left.
- improved ulengine/demo.c; tests now include graphic functions.
- fixed two small bugs in drawHLine due to rounding.
- added a new projection system. Not tested yet.
- graphics test phase started: drawPixel, drawHLine, drawLine, drawFlatTri and drawShadedTri are working.
- modified POLY_UL structure: SCREENP_UL *projected field was deleted. This field is really unecessary, and deleting it saves 2*sizeof(int) bytes for each vertex. Projections are not individually saved anymore (why should they be after all?). See ulengine/project.c:projectP() to see how projected points are handled.
- added ulengine/image.c, to handle image operations.
- added ulengine/effects.c.
- textures support implemented.
- several small optimizations in ulengine/graphic.c.
- work in the server communications system.
Download (0.18MB)
Added: 2006-11-29 License: GPL (GNU General Public License) Price:
1068 downloads
LBreakout2 2.6 Beta 7
LBreakout2 is the successor to LBreakout. more>>
The successor to LBreakout offers you a new challenge in more than 50 levels with loads of new bonuses (goldshower, joker, explosive balls, bonus magnet ...), maluses (chaos, darkness, weak balls, malus magnet ...) and special bricks (growing bricks, explosive bricks, regenerative bricks ...). If you are still hungry for more after that you can create your own levelsets with the integrated level editor.
LBreakout2 won the No Starch Press SDL Game Contest and since 2.5beta there is an internet test server available at petersdtp.net:8000.
<<lessLBreakout2 won the No Starch Press SDL Game Contest and since 2.5beta there is an internet test server available at petersdtp.net:8000.
Download (3.1MB)
Added: 2006-08-28 License: GPL (GNU General Public License) Price:
1157 downloads
rss2twitter 0.2
rss2twitter project is a freeware perl tool to send to Twitter (batch) the links and the posts of a RSS. more>>
rss2twitter project is a freeware perl tool (we distribute also a Windows executable) to send to Twitter (batch) the links and the posts of a RSS.
I decide to develop it because Ive a lot of blogs with Blogger and I like the wordpress Twitter pluging of Alex King.
Configure and run rss2twitter
At the moment rss2twitter is a command line and works in the same way on every OS supported by perl
rss2twitter [-options] (or perl rss2twitter.pl [-options]
where options include:
-help to print the line help
-verbose to print verbose messages
-version to print version
-debug to help to debug
-configure file to use a specific configuration file (the default is rss2twitter.cfg in the same directory of the executable)
rss2twitter uses the file rss2twitter.cfg as its configuration file. This file must reside in the same directory as the rss2twitter file, since it searches for this file at runtime. You can create your own rss2twitter.cfg file and use it with -configure option.
Inside this file, you can change the values for the user, password, feed
To change any of these values, you just need to edit rss2twitter.cfg. You can also create a new .cfg file and tell rss2twitter to read it at runtime, using the -configure yourfile.cfg option.
With user and password you have to set your Twitter user and password.
With feed you can set the RSS feed to download. rss2twitter will make a file named xxxxxxxx.r2t where xxxxxxxx is the user you have set in rss2twitter.cfg. rss2twitter will use this file to send to twitter only the new posts. DONT DELETE IT.
Pay attention: send posts to Twitter is very slow so run rss2twitter with -verbose to verify it is working.
Enhancements:
- Now the most recent post is the last entry in Twitter.
<<lessI decide to develop it because Ive a lot of blogs with Blogger and I like the wordpress Twitter pluging of Alex King.
Configure and run rss2twitter
At the moment rss2twitter is a command line and works in the same way on every OS supported by perl
rss2twitter [-options] (or perl rss2twitter.pl [-options]
where options include:
-help to print the line help
-verbose to print verbose messages
-version to print version
-debug to help to debug
-configure file to use a specific configuration file (the default is rss2twitter.cfg in the same directory of the executable)
rss2twitter uses the file rss2twitter.cfg as its configuration file. This file must reside in the same directory as the rss2twitter file, since it searches for this file at runtime. You can create your own rss2twitter.cfg file and use it with -configure option.
Inside this file, you can change the values for the user, password, feed
To change any of these values, you just need to edit rss2twitter.cfg. You can also create a new .cfg file and tell rss2twitter to read it at runtime, using the -configure yourfile.cfg option.
With user and password you have to set your Twitter user and password.
With feed you can set the RSS feed to download. rss2twitter will make a file named xxxxxxxx.r2t where xxxxxxxx is the user you have set in rss2twitter.cfg. rss2twitter will use this file to send to twitter only the new posts. DONT DELETE IT.
Pay attention: send posts to Twitter is very slow so run rss2twitter with -verbose to verify it is working.
Enhancements:
- Now the most recent post is the last entry in Twitter.
Download (0.003MB)
Added: 2007-04-18 License: Freeware Price:
920 downloads
B::Generate 1.06
B::Generate is a Perl module which you can create your own op trees. more>>
B::Generate is a Perl module which you can create your own op trees.
SYNOPSIS
use B::Generate;
# Do nothing, slowly.
CHECK {
my $null = new B::OP("null",0);
my $enter = new B::OP("enter",0);
my $cop = new B::COP(0, "hiya", 0);
my $leave = new B::LISTOP("leave", 0, $enter, $null);
$leave->children(3);
$enter->sibling($cop);
$enter->next($cop);
$cop->sibling($null);
$null->next($leave);
$cop->next($leave);
# Tell Perl where to find our tree.
B::main_root($leave);
B::main_start($enter);
}
WARNING
This module will create segmentation faults if you dont know how to use it properly. Further warning: sometimes I dont know how to use it properly.
There are lots of other methods and utility functions, but they are not documented here. This is deliberate, rather than just through laziness. You are expected to have read the Perl and XS sources to this module before attempting to do anything with it.
Patches welcome.
Malcolm Beatties B module allows you to examine the Perl op tree at runtime, in Perl space; its the basis of the Perl compiler. But what it doesnt let you do is manipulate that op tree: it wont let you create new ops, or modify old ones. Now you can.
Well, if youre intimately familiar with Perls internals, you can.
B::Generate turns Bs accessor methods into get-set methods. Hence, instead of merely saying
$op2 = $op->next;
you can now say
$op->next($op2);
to set the next op in the chain. It also adds constructor methods to create new ops. This is where it gets really hairy.
new B::OP ( type, flags )
new B::UNOP ( type, flags, first )
new B::BINOP ( type, flags, first, last )
new B::LOGOP ( type, flags, first, other )
new B::LISTOP ( type, flags, first, last )
new B::COP ( flags, name, first )
In all of the above constructors, type is either a numeric value representing the op type (62 is the addition operator, for instance) or the name of the op. ("add")
(Incidentally, if you know about custom ops and have registed them properly with the interpreter, you can create custom ops by name: new B::OP("mycustomop",0), or whatever.)
first, last and other are ops to be attached to the current op; these should be B::OP objects. If you havent created the ops yet, dont worry; give a false value, and fill them in later:
$x = new B::UNOP("negate", 0, undef);
# ... create some more ops ...
$x->first($y);
In addition, one may create a new nextstate operator with
newstate B::op ( flags, label, op)
in the same manner as B::COP::new - this will also, however, add the lineseq op.
Finally, you can set the main root and the starting op by passing ops to the B::main_root and B::main_start functions.
This module can obviously be used for all sorts of fun purposes. The best one will be in conjuction with source filters; have your source filter parse an input file in a foreign language, create an op tree for it and get Perl to execute it. Then email me and tell me how you did it. And why.
<<lessSYNOPSIS
use B::Generate;
# Do nothing, slowly.
CHECK {
my $null = new B::OP("null",0);
my $enter = new B::OP("enter",0);
my $cop = new B::COP(0, "hiya", 0);
my $leave = new B::LISTOP("leave", 0, $enter, $null);
$leave->children(3);
$enter->sibling($cop);
$enter->next($cop);
$cop->sibling($null);
$null->next($leave);
$cop->next($leave);
# Tell Perl where to find our tree.
B::main_root($leave);
B::main_start($enter);
}
WARNING
This module will create segmentation faults if you dont know how to use it properly. Further warning: sometimes I dont know how to use it properly.
There are lots of other methods and utility functions, but they are not documented here. This is deliberate, rather than just through laziness. You are expected to have read the Perl and XS sources to this module before attempting to do anything with it.
Patches welcome.
Malcolm Beatties B module allows you to examine the Perl op tree at runtime, in Perl space; its the basis of the Perl compiler. But what it doesnt let you do is manipulate that op tree: it wont let you create new ops, or modify old ones. Now you can.
Well, if youre intimately familiar with Perls internals, you can.
B::Generate turns Bs accessor methods into get-set methods. Hence, instead of merely saying
$op2 = $op->next;
you can now say
$op->next($op2);
to set the next op in the chain. It also adds constructor methods to create new ops. This is where it gets really hairy.
new B::OP ( type, flags )
new B::UNOP ( type, flags, first )
new B::BINOP ( type, flags, first, last )
new B::LOGOP ( type, flags, first, other )
new B::LISTOP ( type, flags, first, last )
new B::COP ( flags, name, first )
In all of the above constructors, type is either a numeric value representing the op type (62 is the addition operator, for instance) or the name of the op. ("add")
(Incidentally, if you know about custom ops and have registed them properly with the interpreter, you can create custom ops by name: new B::OP("mycustomop",0), or whatever.)
first, last and other are ops to be attached to the current op; these should be B::OP objects. If you havent created the ops yet, dont worry; give a false value, and fill them in later:
$x = new B::UNOP("negate", 0, undef);
# ... create some more ops ...
$x->first($y);
In addition, one may create a new nextstate operator with
newstate B::op ( flags, label, op)
in the same manner as B::COP::new - this will also, however, add the lineseq op.
Finally, you can set the main root and the starting op by passing ops to the B::main_root and B::main_start functions.
This module can obviously be used for all sorts of fun purposes. The best one will be in conjuction with source filters; have your source filter parse an input file in a foreign language, create an op tree for it and get Perl to execute it. Then email me and tell me how you did it. And why.
Download (0.012MB)
Added: 2006-07-04 License: Perl Artistic License Price:
1207 downloads
Neverwinter Nights Client 1.68
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. more>>
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. Neverwinter Nights puts you at the center of an epic tale of faith, war, and betrayal.
As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless... be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Neverwinter Nights...endless adventure!
Important Notes Before You Begin
There are 2 things you will need in order to use Neverwinter Nights Linux Client, aside from downloading the Linux Client binaries:
The game resources
A CD-Key
1. Game Resources: You will need to get the Neverwinter Nights game resouces from one of these locations:
from an existing Windows installation of the 1.29 build of Neverwinter Nights (instructions below)
OR
from an installation of the Neverwinter Nights Gold Edition (instructions below)
OR
from a mirror site hosting the Neverwinter Nights v1.29 Linux Client resources (instructions below)
2. CD-Key: You will have to purchase a copy of the game to get a valid Neverwinter Nights CD-Key. Of course, with this purchase you also get a lovely Neverwinter Nights mapkin, a spiral-bound game manual, and three plastic-coated aluminum-reinforced W1nd0z3 brand coasters.
<<lessAs a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless... be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Neverwinter Nights...endless adventure!
Important Notes Before You Begin
There are 2 things you will need in order to use Neverwinter Nights Linux Client, aside from downloading the Linux Client binaries:
The game resources
A CD-Key
1. Game Resources: You will need to get the Neverwinter Nights game resouces from one of these locations:
from an existing Windows installation of the 1.29 build of Neverwinter Nights (instructions below)
OR
from an installation of the Neverwinter Nights Gold Edition (instructions below)
OR
from a mirror site hosting the Neverwinter Nights v1.29 Linux Client resources (instructions below)
2. CD-Key: You will have to purchase a copy of the game to get a valid Neverwinter Nights CD-Key. Of course, with this purchase you also get a lovely Neverwinter Nights mapkin, a spiral-bound game manual, and three plastic-coated aluminum-reinforced W1nd0z3 brand coasters.
Download (131MB)
Added: 2006-10-18 License: Freeware Price:
1116 downloads
Tapestry JSCookMenu 2.30
Tapestry JSCookMenu provides a component for the Apache Tapestry Web framework. more>>
Tapestry JSCookMenu provides a component for the Apache Tapestry Web framework that makes it possible to create JavaScript menus and navigation sidebars easily with an arbitrary number of hierarchical pop up sub menus.
The famous JavaScript "JSCookMenu", written by Heng Yuan, is encapsulated within the component. The component gives an easy Tapestry-like programming interface to the Web developer.
There are some built-in themes for the look of the menu. With Tapestry JSCookMenu is easy to create your own themes or to override some property of a given theme.
<<lessThe famous JavaScript "JSCookMenu", written by Heng Yuan, is encapsulated within the component. The component gives an easy Tapestry-like programming interface to the Web developer.
There are some built-in themes for the look of the menu. With Tapestry JSCookMenu is easy to create your own themes or to override some property of a given theme.
Download (0.40MB)
Added: 2007-01-23 License: The Apache License 2.0 Price:
1014 downloads
acarsdclient 1.65
acarsdclient is a client for the acarsd server. more>>
acarsdclient is an X client for the acarsd server. acarsdclient can simultaneously connect with up to 20 acarsd servers.
Youll see live ACARS data from all over the world, and for every contact youll see a thumbnail (if available on the server).
You can see the aircrafts on a map, and you can create your own map if you want.
Install acarsd:
After downloading, unzip or untar the archive. Linux users should use tar -xzf archivename
Now should have the following files in the current folder:
acarsd.cpr installer quickinstall acarsd acarsdb libacarsd.so (and some .TXT files)
You can now select between a fast installation or a user defined installation.
Fast installation use default settings for your system. Under Linux in /opt/acarsd/
You can later change all settings with the setup/config utility
To start the fast install start ./quickinstall
<<lessYoull see live ACARS data from all over the world, and for every contact youll see a thumbnail (if available on the server).
You can see the aircrafts on a map, and you can create your own map if you want.
Install acarsd:
After downloading, unzip or untar the archive. Linux users should use tar -xzf archivename
Now should have the following files in the current folder:
acarsd.cpr installer quickinstall acarsd acarsdb libacarsd.so (and some .TXT files)
You can now select between a fast installation or a user defined installation.
Fast installation use default settings for your system. Under Linux in /opt/acarsd/
You can later change all settings with the setup/config utility
To start the fast install start ./quickinstall
Download (2.4MB)
Added: 2006-02-27 License: Free for non-commercial use Price:
1337 downloads
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