c machine objects 0.9.4
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C++ Machine Objects 0.9.4
C++ Machine Objects class library supports a subset of the UML statechart notation. more>>
C++ Machine Objects class library supports a subset of the UML statechart notation for implementing hierarchical state machines in straight C++, similar in spirit to the GoF "State" design pattern.
The currently supported features are hierarchical states, entry and exit actions, state histories, and state variables.
Installation:
The class library as such does not need to be installed. Just include the header file Macho.hpp to make use of it. Prerequisite however is a C++ compiler with sane support for templates.
Included are the example state machines HelloWorld, Example, Microwave and Test. To make the examples run just compile them in the directory they are in, for example:
# GCC
g++ -o microwave Microwave.cpp
# MSVC7
cl /EHsc Microwave.cpp
I like the GoF "State" design pattern. It enables implementing the important concept of state machines with common programming language features. By utilising only basic language mechanisms it is easy to apply in real-life software development.
Another important property that stems from this simplicity is orthogonality, meaning that the pattern can be combined with other design elements, patterns and idioms in arbitrary ways.
In contrast stand the tool supported approaches to state machine creation (of which there is no shortage). Based on code generators and graphical editors, they tend to generate incomprehensible code and forfeit orthogonality by necessarily being outside the domain of the programming language.
Unfortunately the "State" pattern is limited in scope because it does not allow for hierarchical state machines. This is regrettable because flat state machines tend to become unwieldy when getting bigger, for the sheer number of states they produce.
Hierarchical state machines as defined by the statechart notation alleviate this problem by giving an additional structural element through grouping states into hierarchies.
The "State" pattern in its original form is not capable of modeling state hierarchies. The Macho class library extends the concept with this possibility, while keeping the properties of simplicity (there possible) and tool independence from its inspiration.
Enhancements:
- This release adds the feature of backtracking to previous states by using "Snapshots".
<<lessThe currently supported features are hierarchical states, entry and exit actions, state histories, and state variables.
Installation:
The class library as such does not need to be installed. Just include the header file Macho.hpp to make use of it. Prerequisite however is a C++ compiler with sane support for templates.
Included are the example state machines HelloWorld, Example, Microwave and Test. To make the examples run just compile them in the directory they are in, for example:
# GCC
g++ -o microwave Microwave.cpp
# MSVC7
cl /EHsc Microwave.cpp
I like the GoF "State" design pattern. It enables implementing the important concept of state machines with common programming language features. By utilising only basic language mechanisms it is easy to apply in real-life software development.
Another important property that stems from this simplicity is orthogonality, meaning that the pattern can be combined with other design elements, patterns and idioms in arbitrary ways.
In contrast stand the tool supported approaches to state machine creation (of which there is no shortage). Based on code generators and graphical editors, they tend to generate incomprehensible code and forfeit orthogonality by necessarily being outside the domain of the programming language.
Unfortunately the "State" pattern is limited in scope because it does not allow for hierarchical state machines. This is regrettable because flat state machines tend to become unwieldy when getting bigger, for the sheer number of states they produce.
Hierarchical state machines as defined by the statechart notation alleviate this problem by giving an additional structural element through grouping states into hierarchies.
The "State" pattern in its original form is not capable of modeling state hierarchies. The Macho class library extends the concept with this possibility, while keeping the properties of simplicity (there possible) and tool independence from its inspiration.
Enhancements:
- This release adds the feature of backtracking to previous states by using "Snapshots".
Download (0.035MB)
Added: 2006-06-02 License: MIT/X Consortium License Price:
1240 downloads
C++ XML Objects 1.0.0.7
C++ XML Objects is a framework for persisting hierarchies of C++ objects to and from XML. more>>
C++ XML Objects is a framework for persisting hierarchies of C++ objects to and from XML. Boost, The STL and Patterns are used extensively. All platforms which support Boost will be supported.
Sometimes there is a need to save hierarchies of C++ objects to a file (or DB etc), and then retrieve them at a later date. This project allows your classes to derive from a single object (called "xmlobj"), provide a few extra methods which allow the visitor pattern to work on them and register them so that they can be read or written to an XML stream.
The only overhead is a per-class type and name of each object (as std::string). The members dont need to be wrapped which means that your memory footprint wont really get any larger.
There are actually 2 separate projects which are combined to make "cppxmlobj". The first is a called "cppreflect" and provides a framework for providing reflection to C++ objects. Reflection is the mechanism by which your class members can be referenced by a string name. To achieve this, "cppreflect" uses the visitor pattern. The other project is "cpppersist" which adds the right methods to each object so that it can be read or written to some type of stream.
These projects are included as part of this (they arent separate SourceForge projects), but they are completely independent of each other, so you could build your own scheme to persist your objects to a different type of file, or provide some other type of mechanism to read and write your objects data.
To interoperate, these two projects share a common base class which is provided by another independent project called "cppcommon". This is a simple class which provides the abstract interfaces necessary for an object to provide different types of facilities.
The project uses all the facilities of Boost for the build system (and for a bunch of the implementation) so you will need to get and build it. It uses the same license as Boost which means you can freely use it (its really only useful as source code anywhere), as long as you dont change the copyright message at the top of the files.
If you find it useful, or find some bugs (and fix them, then get back to me and Ill incorporate the changes. If you do this through SourceForge, then we can track the bugs etc.
Enhancements:
- Added in delayed loading. This allows a system to only load in an object in an XML file when the object is actually referenced. Added in "platforms" to documentation for supported platforms. Now builds on OS X Tiger, GCC 4.0 and latest BOOST (1.33.1). Also builds on latest Linux. Change the documentation layout (thanks Spirit), and added Generic objects. Also changed to use a single license.txt referenced at the top of each file. Since this code has been stable and working for a while, next release will be beta if I can build on a few more systems.
<<lessSometimes there is a need to save hierarchies of C++ objects to a file (or DB etc), and then retrieve them at a later date. This project allows your classes to derive from a single object (called "xmlobj"), provide a few extra methods which allow the visitor pattern to work on them and register them so that they can be read or written to an XML stream.
The only overhead is a per-class type and name of each object (as std::string). The members dont need to be wrapped which means that your memory footprint wont really get any larger.
There are actually 2 separate projects which are combined to make "cppxmlobj". The first is a called "cppreflect" and provides a framework for providing reflection to C++ objects. Reflection is the mechanism by which your class members can be referenced by a string name. To achieve this, "cppreflect" uses the visitor pattern. The other project is "cpppersist" which adds the right methods to each object so that it can be read or written to some type of stream.
These projects are included as part of this (they arent separate SourceForge projects), but they are completely independent of each other, so you could build your own scheme to persist your objects to a different type of file, or provide some other type of mechanism to read and write your objects data.
To interoperate, these two projects share a common base class which is provided by another independent project called "cppcommon". This is a simple class which provides the abstract interfaces necessary for an object to provide different types of facilities.
The project uses all the facilities of Boost for the build system (and for a bunch of the implementation) so you will need to get and build it. It uses the same license as Boost which means you can freely use it (its really only useful as source code anywhere), as long as you dont change the copyright message at the top of the files.
If you find it useful, or find some bugs (and fix them, then get back to me and Ill incorporate the changes. If you do this through SourceForge, then we can track the bugs etc.
Enhancements:
- Added in delayed loading. This allows a system to only load in an object in an XML file when the object is actually referenced. Added in "platforms" to documentation for supported platforms. Now builds on OS X Tiger, GCC 4.0 and latest BOOST (1.33.1). Also builds on latest Linux. Change the documentation layout (thanks Spirit), and added Generic objects. Also changed to use a single license.txt referenced at the top of each file. Since this code has been stable and working for a while, next release will be beta if I can build on a few more systems.
Download (0.40MB)
Added: 2006-04-05 License: Freeware Price:
736 downloads
HTML Objects 1.2.4
HTML Objects is a Perl module library for turning HTML tags into Perl objects. more>>
HTML Objects is a Perl module library for turning HTML tags into Perl objects. HTML Objects allows Web pages to be manipulated as a data structure rather than text.
Once manipulation is done, the entire page is generated via depth-first recursion.
<<lessOnce manipulation is done, the entire page is generated via depth-first recursion.
Download (0.025MB)
Added: 2006-05-09 License: GPL (GNU General Public License) Price:
1263 downloads
Active Objects 2007-03-04
Active Objects is an implementation of the Active Object concept based on the boost::thread, boost::bind, boost::function libs. more>>
Active Objects is an implementation of the Active Object concept based on the boost::thread, boost::bind, and boost::function libraries.
The point of the library is to make taking advantage of multiprocessor machines as easy as possible. The library provides two types of functionality. The first is the ability to execute a function in a separate thread and automatically synchronize with the thread when the return value is needed.
The second is the ability to easily create a message cue for any existing class, and have that class process its messages asynchronously.
Enhancements:
- Minor code cleanup and code documentation updates.
<<lessThe point of the library is to make taking advantage of multiprocessor machines as easy as possible. The library provides two types of functionality. The first is the ability to execute a function in a separate thread and automatically synchronize with the thread when the return value is needed.
The second is the ability to easily create a message cue for any existing class, and have that class process its messages asynchronously.
Enhancements:
- Minor code cleanup and code documentation updates.
Download (0.32MB)
Added: 2007-03-07 License: Other/Proprietary License with Source Price:
961 downloads
CubeTest 0.9.4
CubeTest is a small program that allows you to train your spatial insight. more>>
CubeTest is a small program that allows you to train your spatial insight.
CubeTest is implemented with two different libraries, Trolltechs Qt library and the Java Swing library. The huge free software project KDE also uses the Qt library which means that this library is available on the majority of GNU/Linux systems.
The library is also freely available for Mac OS X. There are no other dependencies than either Qt or Java. There is no need for an OpenGL library despite the use of 3D objects.
For displaying the 3D objects Ive written a number of classes. A square in 3D is, when displayed without perspective, always visible as a trapezoid. Both the Qt and Java libraries allow a square to be sheared to a trapezoid. So with the right amount of shearing, a collection of squares looks like a 3D object.
The classes I wrote use this principle. Its fairly easy to make other 3D objects with these classes and use them as widgets. You can draw on the surface of the cubes as you would on a normal widget. In contrast with OpenGL, the scaling is done smoothly in the Qt classes. Its for example not hard to make a cube with sides that act as buttons as a replacement for boring 2D buttons.
The classes needed for makeing 3D objects are Object and Side. An object consists of an arbitrary number of Sides. Its also a Qt widget that can be manipulated with the mouse. In the downloadable package, theres a small demonstration program called fun which demonstrates the flexibility of the classes Object and Side.
Enhancements:
- Ported to Qt 4
- Two new languages: Italian and Portugese
- Cleanup autotools files
<<lessCubeTest is implemented with two different libraries, Trolltechs Qt library and the Java Swing library. The huge free software project KDE also uses the Qt library which means that this library is available on the majority of GNU/Linux systems.
The library is also freely available for Mac OS X. There are no other dependencies than either Qt or Java. There is no need for an OpenGL library despite the use of 3D objects.
For displaying the 3D objects Ive written a number of classes. A square in 3D is, when displayed without perspective, always visible as a trapezoid. Both the Qt and Java libraries allow a square to be sheared to a trapezoid. So with the right amount of shearing, a collection of squares looks like a 3D object.
The classes I wrote use this principle. Its fairly easy to make other 3D objects with these classes and use them as widgets. You can draw on the surface of the cubes as you would on a normal widget. In contrast with OpenGL, the scaling is done smoothly in the Qt classes. Its for example not hard to make a cube with sides that act as buttons as a replacement for boring 2D buttons.
The classes needed for makeing 3D objects are Object and Side. An object consists of an arbitrary number of Sides. Its also a Qt widget that can be manipulated with the mouse. In the downloadable package, theres a small demonstration program called fun which demonstrates the flexibility of the classes Object and Side.
Enhancements:
- Ported to Qt 4
- Two new languages: Italian and Portugese
- Cleanup autotools files
Download (0.85MB)
Added: 2005-12-06 License: GPL (GNU General Public License) Price:
1417 downloads
Z-machine Preservation Project 0.92_02
The Z-machine Preservation Project is a Java implementation of the Z-machine. more>>
The Z-machine Preservation Project is a Java implementation of the Z-machine.
Z-machine Preservation Project is to provide a Z-code interpreter in Java that conforms to the standard and is easy to comprehend, maintain, and extend.
Architecturally, it consists of a Z-machine core system that is independent of a particular user interface technology. The core systems behaviour is documented and verified through its test cases.
<<lessZ-machine Preservation Project is to provide a Z-code interpreter in Java that conforms to the standard and is easy to comprehend, maintain, and extend.
Architecturally, it consists of a Z-machine core system that is independent of a particular user interface technology. The core systems behaviour is documented and verified through its test cases.
Download (0.40MB)
Added: 2007-03-28 License: GPL (GNU General Public License) Price:
944 downloads
ADIC 0.9.4
ADIC project is a simple, 80s-style cooperative multiplayer networked game. more>>
ADIC (any door is closed) project is a simple, 80s-style cooperative multiplayer networked game.
The goal is to lock all players of the other teams.
The rules are simple, the style is 80s, and it is fun to play.
Beside of playing the game you can write a bot and use the game as test bed for AI/robotics algorithms.
<<lessThe goal is to lock all players of the other teams.
The rules are simple, the style is 80s, and it is fun to play.
Beside of playing the game you can write a bot and use the game as test bed for AI/robotics algorithms.
Download (1.2MB)
Added: 2006-11-14 License: GPL (GNU General Public License) Price:
1074 downloads
Database of Managed Objects 2.4 Beta
DMO stands for Database of Managed Objects. more>>
DMO stands for "Database of Managed Objects." This is a tool for documenting all objects within a data center.
Database of Managed Objects provides an object-based overlay on a MySQL database, with a Web-based interface, which allows new objects to be defined in a hierarchy.
Each object can have attributes defined, which are inherited by objects below in the hierarchy. Information can be imported in CSV or XML format, and reports can be produced in XML, CSV, PDF and HTML formats.
DMO uses PHP and MySQL to support documentation of all network and system objects within your computing environment. It offers a Web interface that enables easy navigation through objects, instances and attributes, with XML and access controls.
Enhancements:
- This is the first significant release of DMO for nearly two years.
- It works with Linux and Windows (XAMPP), but should work well with any LAMP stack including PHP4.
- New features include much more graphical viewing, as well as mapping objects onto maps with drill-down to additional layers of maps following dependency trails, a new Flash viewer for browsing through objects, and the ability to create chains of objects based on any attribute type (where any other object can be an attribute of any other object).
<<lessDatabase of Managed Objects provides an object-based overlay on a MySQL database, with a Web-based interface, which allows new objects to be defined in a hierarchy.
Each object can have attributes defined, which are inherited by objects below in the hierarchy. Information can be imported in CSV or XML format, and reports can be produced in XML, CSV, PDF and HTML formats.
DMO uses PHP and MySQL to support documentation of all network and system objects within your computing environment. It offers a Web interface that enables easy navigation through objects, instances and attributes, with XML and access controls.
Enhancements:
- This is the first significant release of DMO for nearly two years.
- It works with Linux and Windows (XAMPP), but should work well with any LAMP stack including PHP4.
- New features include much more graphical viewing, as well as mapping objects onto maps with drill-down to additional layers of maps following dependency trails, a new Flash viewer for browsing through objects, and the ability to create chains of objects based on any attribute type (where any other object can be an attribute of any other object).
Download (14.4MB)
Added: 2007-08-01 License: GPL (GNU General Public License) Price:
814 downloads
Cwdaemon 0.9.4
Cwdaemon is a small daemon which uses the pc parallel or serial port and a simple transistor switch to output morse code. more>>
Cwdaemon is a small daemon which uses the pc parallel or serial port and a simple transistor switch to output morse code to a transmitter from a text message sent to it via the udp internet protocol.
Cwdaemon uses the PC speaker or your soundcard to generate a sidetone. The program is called as root, with "cwdaemon -p portnumber -s device". If no portnumber is given, the default portnumber 6789 is used. Device should be one of ttyS0, ttyS1, parport0 or parport1. Please read the README in the source package for information how to setup your parallel/serial port.
Cwdaemon can be tested by installing the netcat package and type: "nc -u localhost 6789". Any character typed on the command line will be sent to cwdaemon.
You could also use the following shell script which is character based.
#!/bin/sh
old_tty_settings=$(stty -g)
stty -icanon
trap stty "$old_tty_settings"; exit 0 INT
echo "Press (CTRL-C) to interrupt..."
while true; do
nc -u localhost 6789
done
<<lessCwdaemon uses the PC speaker or your soundcard to generate a sidetone. The program is called as root, with "cwdaemon -p portnumber -s device". If no portnumber is given, the default portnumber 6789 is used. Device should be one of ttyS0, ttyS1, parport0 or parport1. Please read the README in the source package for information how to setup your parallel/serial port.
Cwdaemon can be tested by installing the netcat package and type: "nc -u localhost 6789". Any character typed on the command line will be sent to cwdaemon.
You could also use the following shell script which is character based.
#!/bin/sh
old_tty_settings=$(stty -g)
stty -icanon
trap stty "$old_tty_settings"; exit 0 INT
echo "Press (CTRL-C) to interrupt..."
while true; do
nc -u localhost 6789
done
Download (0.23MB)
Added: 2006-12-08 License: GPL (GNU General Public License) Price:
1050 downloads
Batchput 0.9.4
Batchput transfers files from a local directory, matching the regex you specify, to an FTP server. more>>
Batchput transfers files from a local directory, matching the regex you specify, to an FTP server. Written in Python, the program is focused on doing this safely and efficiently, using per-directory locking and a single ftp session.
Batchput was originally written as a program to transfer text files containing business transactions from one system to another. With this in mind, it is not a useful tool for doing things like mirroring a directory etc. If thats what you want to do, there are many good programs
out there that will perform nicely.
To use batchput, simply copy the batchput Python script to somewhere
useful and call it from, for example, crontab.
Enhancements:
- Added --ftp-ascii-mode option to support ASCII mode transfer.
- Added --auth-netrc-* options for dealing with netrc files. Batchput now allows username/password either through the URL, through netrc files, or through forced keyboard / terminal input.
<<lessBatchput was originally written as a program to transfer text files containing business transactions from one system to another. With this in mind, it is not a useful tool for doing things like mirroring a directory etc. If thats what you want to do, there are many good programs
out there that will perform nicely.
To use batchput, simply copy the batchput Python script to somewhere
useful and call it from, for example, crontab.
Enhancements:
- Added --ftp-ascii-mode option to support ASCII mode transfer.
- Added --auth-netrc-* options for dealing with netrc files. Batchput now allows username/password either through the URL, through netrc files, or through forced keyboard / terminal input.
Download (0.012MB)
Added: 2007-03-24 License: GPL (GNU General Public License) Price:
944 downloads
Virtual Machine Manager 0.3.1
Virtual Machine Manager (virt-manager for short package name) is a desktop application for managing virtual machines. more>>
Virtual Machine Manager (virt-manager for short package name) is a desktop application for managing virtual machines. It presents a summary view of running domains and their live performance & resource utilization statistics.
A detailed view presents graphs showing performance & utilization over time. Ultimately it will allow creation of new domains, and configuration & adjustment of a domains resource allocation & virtual hardware. Finally an embedded VNC client viewer presents a full graphical console to the guest domain.
The application logic is written in Python, while the UI is constructed with Glade and GTK+, based on mockups provided by UI interaction designers. The libvirt Python bindings are used to interacting with the underlying hypervisor.
This enables the application to be written independant of any particular hypervisor technology, although Xen is the current primary platform. When libvirt is ported to additional hypervisors minimal effort will be required to update the management UI.
<<lessA detailed view presents graphs showing performance & utilization over time. Ultimately it will allow creation of new domains, and configuration & adjustment of a domains resource allocation & virtual hardware. Finally an embedded VNC client viewer presents a full graphical console to the guest domain.
The application logic is written in Python, while the UI is constructed with Glade and GTK+, based on mockups provided by UI interaction designers. The libvirt Python bindings are used to interacting with the underlying hypervisor.
This enables the application to be written independant of any particular hypervisor technology, although Xen is the current primary platform. When libvirt is ported to additional hypervisors minimal effort will be required to update the management UI.
Download (0.92MB)
Added: 2007-02-23 License: GPL (GNU General Public License) Price:
581 downloads
Linux Snipes 0.9.4
Linux Snipes project is a text-based maze game based on an old DOS game. more>>
Linux Snipes project is a text-based maze game based on an old DOS game.
You are in a maze with a number of enemies (the "snipes") and a few "hives" which create more of the enemies.
Your job is to kill the snipes and their hives before they get the best of you. 26 "option levels" let you change characteristics of the game such as whether or not diagonal shots bounce off the walls. 10 levels of difficulty (only partially implemented) let you build your skills gradually.
Normal game play is done on the text-mode console. Playing in an xterm or over a telnet connection is possible, but restricts you to pressing one key at a time. As a result, you cant move and fire at the same time, and you cant move or fire diagonally. NEW: There is now native X support, but it is somewhat slow.
Unlike the version of Snipes included in NetWare 2.x and NetWare Lite, this version does not currently include network/multiplayer support. Network support will probably be added at some point in the future.
Enhancements:
- Keyboard mapping for raw keyboard mode is now determined by calling dumpkeys(1).
- This is a fix for Debian bug #37662. Note that it will not give optimal results with Dvorak key mappings, for example. Also, it means that dumpkeys(1) is required for raw keyboard mode to work, but I assume that dumpkeys(1) is provided with most linux distributions. Finally, this is untested on any machine other than my personal intel box.
<<lessYou are in a maze with a number of enemies (the "snipes") and a few "hives" which create more of the enemies.
Your job is to kill the snipes and their hives before they get the best of you. 26 "option levels" let you change characteristics of the game such as whether or not diagonal shots bounce off the walls. 10 levels of difficulty (only partially implemented) let you build your skills gradually.
Normal game play is done on the text-mode console. Playing in an xterm or over a telnet connection is possible, but restricts you to pressing one key at a time. As a result, you cant move and fire at the same time, and you cant move or fire diagonally. NEW: There is now native X support, but it is somewhat slow.
Unlike the version of Snipes included in NetWare 2.x and NetWare Lite, this version does not currently include network/multiplayer support. Network support will probably be added at some point in the future.
Enhancements:
- Keyboard mapping for raw keyboard mode is now determined by calling dumpkeys(1).
- This is a fix for Debian bug #37662. Note that it will not give optimal results with Dvorak key mappings, for example. Also, it means that dumpkeys(1) is required for raw keyboard mode to work, but I assume that dumpkeys(1) is provided with most linux distributions. Finally, this is untested on any machine other than my personal intel box.
Download (0.051MB)
Added: 2006-11-29 License: GPL (GNU General Public License) Price:
1060 downloads
Qalculate! Units 0.9.4
Qalculate! is a multi-purpose desktop calculator for GNU/Linux. more>>
Qalculate! is a multi-purpose desktop calculator for GNU/Linux. Qalculate! project is small and simple to use but with much power and versatility underneath.
Features include customizable functions, units, arbitrary precision, plotting, and a user-friendly interface (KDE or GTK+).
Main features:
- Redesigned GUI with history view in the main window
- Display of as-you-type expression parsing and function hints
- Enhanced completion
- Scaling of result display to vertically fit the window
- Nicer history listing
- Enhanced result display with much nicer parentheses
- Meta modes
- 67 new units: bel (B) and neper (Np), information units such as bit and byte, many convenience units (km/h, deciliter, etc), and more.
- Binary prefixes
- Some new variables and functions
- Fixed help display in new yelp
- Fixed compile with cln-1.1.10
- Fixed regressions in simplification
- Fixed f(x) return type analysis (ex. log(x) represents a real number if x represents a positive). This was by accident unused.
- ...and many more bug fixes and enhancements...
<<lessFeatures include customizable functions, units, arbitrary precision, plotting, and a user-friendly interface (KDE or GTK+).
Main features:
- Redesigned GUI with history view in the main window
- Display of as-you-type expression parsing and function hints
- Enhanced completion
- Scaling of result display to vertically fit the window
- Nicer history listing
- Enhanced result display with much nicer parentheses
- Meta modes
- 67 new units: bel (B) and neper (Np), information units such as bit and byte, many convenience units (km/h, deciliter, etc), and more.
- Binary prefixes
- Some new variables and functions
- Fixed help display in new yelp
- Fixed compile with cln-1.1.10
- Fixed regressions in simplification
- Fixed f(x) return type analysis (ex. log(x) represents a real number if x represents a positive). This was by accident unused.
- ...and many more bug fixes and enhancements...
Download (0.36MB)
Added: 2006-06-02 License: GPL (GNU General Public License) Price:
1240 downloads
Phaos 0.9.4
Phaos is a browser-based MMORPG. more>>
Phaos application is a browser-based MMORPG. Current features include character creation, the ability to purchase/sell/drop potions, weapons and armor, traveling, inter-player chat, the ability to fight in the arena, explorable dungeons, an admin system, the ability to trade with other players, and the ability to fight other players. Future releases will include a storyline and quests.
Enhancements:
- This release makes Phaos frameless, which should improve the appearance and make new modifications easier.
<<lessEnhancements:
- This release makes Phaos frameless, which should improve the appearance and make new modifications easier.
Download (3.2MB)
Added: 2005-08-29 License: Free for non-commercial use Price:
1521 downloads
cdenc 0.9.4
cdenc lets you encode whole audio CDs in a special directory which can be burned on CDROM afterwards. more>>
cdenc lets you encode whole audio CDs in a special directory which can be burned on CDROM afterwards.
For other mp3 players like WinAmp the mp3 info tags are set correctly, so that you also get there the full title infos. Additionally you could generate long filenames, so that you could play the music via a shell or explorer environment. Last not least, cdenc generates html files to let you browse through with a normal html browser (but then you cant play more titles on one time).
Furthermore cdenc generates by using Gimp and mpeg2encode bitmaps for the osd of Yamakawa/Raite DVD/MP3 player. cdenc doesnt have a graphical user interfaces. As a clean commandline script, it is designed also to run on machines without X11 (number cruncher) and can work backgrounded. Once correct configured, the work with cdenc reduce to the insertion of an audio CD and the subsequent call of "cdenc -medname mp3cd001", which makes cdenc test if the CD ist not already on another media and if not starts the complete grabbing, compression and index generation.
Unfortunaly cda(xmcd) and gimp have changed a lot so that cdenc wont run with the actual versions. I will change the code to use libaudiocd, but that will take some time. Sorry for that.
Enhancements:
- replaced routine "double" through sprintf (thx to Travis Whitton)
- made cdenc ready to work with Gimp 1.1.18
<<lessFor other mp3 players like WinAmp the mp3 info tags are set correctly, so that you also get there the full title infos. Additionally you could generate long filenames, so that you could play the music via a shell or explorer environment. Last not least, cdenc generates html files to let you browse through with a normal html browser (but then you cant play more titles on one time).
Furthermore cdenc generates by using Gimp and mpeg2encode bitmaps for the osd of Yamakawa/Raite DVD/MP3 player. cdenc doesnt have a graphical user interfaces. As a clean commandline script, it is designed also to run on machines without X11 (number cruncher) and can work backgrounded. Once correct configured, the work with cdenc reduce to the insertion of an audio CD and the subsequent call of "cdenc -medname mp3cd001", which makes cdenc test if the CD ist not already on another media and if not starts the complete grabbing, compression and index generation.
Unfortunaly cda(xmcd) and gimp have changed a lot so that cdenc wont run with the actual versions. I will change the code to use libaudiocd, but that will take some time. Sorry for that.
Enhancements:
- replaced routine "double" through sprintf (thx to Travis Whitton)
- made cdenc ready to work with Gimp 1.1.18
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