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Building Block 1-0-0

Building Block 1-0-0


Building Block ist the Open Source Content Management Software for your website. more>>
Building Block ist the Open Source Content Management Software for your website. It is lightweight and has minimal hardware requirements.
At the same time it is powerful and delivers high performance. Building Blocks diversity allows you to create and manage professional web projects directly in your browser.
Enhancements:
- This initial release is stable and is recommended for production use on non-critical data.
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Download (0.064MB)
Added: 2006-06-26 License: GPL (GNU General Public License) Price:
1216 downloads
Wolvix Games 1.0.4

Wolvix Games 1.0.4


Wolvix Games is a new edition of the Wolvix live CD, featuring over 50 games. more>>
Wolvix is a GNU/Linux LiveCD built from SLAX. Wolvix is a desktop oriented distribution made to fit the needs from regular to advanced desktop users.

Along with the applications youll get some of the best free Linux games. (No 3D gfx card required).

Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.

You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.

None of the games require 3D drivers, so you should be able to play most games on any graphics card
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Added: 2005-12-12 License: GPL (GNU General Public License) Price:
1428 downloads
My Own Building System 2.3.2

My Own Building System 2.3.2


My Own Building System (a.k.a. mobs) is a GPLd build system, lightweight and easy to use, with a limited application framework. more>>
My Own Building System (a.k.a. mobs) is a GPLd build system, lightweight and easy to use, with a limited application framework. My Own Building System project gets information from the end-user wanting to build your project and modifies the building process according to such information.

It provides the developer with some development helpers, including some makefile framework and an interface for the end-user (the 0 script). This building system supports the (more or less) automatic building of C, C++, Bison/Yacc, Flex/Lex, and Texinfo source files, and the creation of static and shared libraries and binaries.

It is not a GNU autoconf/automake clone, and although the command line of the 0 script certainly mimics the one of GNU configure it is only for the sake of end-users. Internally, and from the point of view of the developer, is very different.

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Download (0.041MB)
Added: 2006-09-25 License: GPL (GNU General Public License) Price:
1125 downloads
Davids Perl Games 0.1.1

Davids Perl Games 0.1.1


Davids Perl Games project is a collection of ASCII graphics arcade style games written in Perl. more>>
Davids Perl Games project is a collection of ASCII graphics arcade style games written in Perl.

These games are recreations of simple ASCII graphics games originally written in BASIC.

They are ideal for use as Perl programming tutorials. Some of the first few games are PerlBlaster (defend your planet from invading aliens), PerlRacer (steer your car through the twisting passages), and PerlArena (eliminate the mutant hordes).

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Download (0.063MB)
Added: 2006-11-16 License: GPL (GNU General Public License) Price:
1076 downloads
Java Games 1.0

Java Games 1.0


Java Games is a collection of simple games that are compiled into Java applets and meant to be played online in a Web browser. more>>
Java Games project is a collection of simple games that are compiled into Java applets and meant to be played online in a Web browser.

Currently the collection contains four games: XO World (similar to tic-tac-toe, but with lines of 5 on a 10x10 board); 100 Mack (guess the random combination of 4 images out of a set of six); Memory (flip 2 plates at a time to find matching pairs); and Tetris.
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Download (0.13MB)
Added: 2007-02-20 License: GPL (GNU General Public License) Price:
985 downloads
cgames 2.2

cgames 2.2


cgames project consists of three games for the Linux console. more>>
cgames project consists of three games for the Linux console.
cgames is a package that provides three games for the Linux console. Included are cmines (minesweeper), csokoban (sokoban), and cblocks (sliding-block puzzles).
The games make use of the console font and mouse support to improve the user interface.
Enhancements:
- Created a ./configure script and a top-level Makefile.
- Added the option to permit building without gpm.
- Modified the keyboard interface to cblocks (after a suggestion by Ben Olmstead).
- Added the S command to csokoban.
- Modified the cblocks -w features output format.
- Minor documentation bugfixes.
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Download (0.10MB)
Added: 2006-12-20 License: GPL (GNU General Public License) Price:
1039 downloads
kbilliards 0.8.7

kbilliards 0.8.7


kbilliards is a funny billiards simulator game, under KDE, Linux. more>>
kbilliards is a funny billiards simulator game, under KDE, Linux.
This recreation game is a stable version and fully playable. However I am still looking forward to improving it.
Enhancements:
- one bug fixed
- minor graphic improvements
- initial support for "waf" building system
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Download (2.0MB)
Added: 2006-06-04 License: GPL (GNU General Public License) Price:
1242 downloads
Transcend Game 0.3

Transcend Game 0.3


Transcend Game project is a retro-style, abstract, collage-building, musical, shooter game. more>>
Transcend Game project is a retro-style, abstract, collage-building, musical, shooter game.
The graphics are geometrical, and the pace is sometimes frenzied. Two features set Transcend apart from other games.
First, its dynamic graphical engine, which can smoothly morph from one complex shape to another in realtime, produces striking displays.
Combining these dynamic shapes with subtle randomizations ensures that each new play through a level is visually different from the last.
The second novel feature is the musical power-up system.
As you play through a level, you are simultaneously assembling an abstract visual collage and arranging a unique piece of music.
Enhancements:
- Fixed bugs that caused post-explosion fade factors to become negative, which in turn caused boss explosions to linger on some platforms.
- Fixed zoom behavior when strafing.
- Added fade-in when enemies are created to avoid a visual pop-in.
- Added smooth turning when enemies switch targets.
- Changed so that pieces can be picked up while they are moving as a result of enemy fire. This makes pick up less confusing and frustrating.
- Made bullet fade-out smoothly at end of range to avoid visual pop.
- Doubled piece pick-up radius to make picking up pieces easier.
- Fixed jerky piece pick-up and drop.
- Added mini-explosion graphics to indicate when damage is being done to boss. These graphics also change color to indicate the boss health.
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Download (1.8MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1052 downloads
MURIX Linux 2.6.19

MURIX Linux 2.6.19


MURIX Linux is a distribution based on LinuxFromScratch for building bootable CD-ROMs. more>>
MURIX Linux is a distribution based on LinuxFromScratch for building bootable CD-ROMs.

Since you build it from source, MURIX should function on almost any hardware.
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Download (26.6MB)
Added: 2007-01-01 License: GPL (GNU General Public License) Price:
1027 downloads
Games::3D 0.09

Games::3D 0.09


Games::3D is a package containing an object system for (not only) 3D games. more>>
Games::3D is a package containing an object system for (not only) 3D games.

SYNOPSIS

use Games::3D::World;

my $world = Games::3D::World->new();

$world->save_to_file( $filename );

my $loaded = Games::3D::world->load_from_file( $filename );

my $thing1 = $world->add ( Games::3D::Thingy->new( ... ) );
my $thing2 = $world->add ( Games::3D::Thingy->new( ... ) );

$world->link($thing1, $thing2);

Games::3D::World provides you with a container class that will contain every object in your game object system. This are primarily objects that have states, change these states and need to announce the states to other objects.

The Games::3D::World container also enables you to save and restore snapshots of your objects system.

Basic things that you object system contains are derived from a class called Games::3D::Thingy. These can represent physical objects (buttons, levers, doors, lights etc) as well as virtual objects (trigger, sensors, links, markers, sound sources etc).

You can link Thingys together, either directly or via Games::3D::Links. The links have some more features than direct linking, which are explained below.

This package also provides you with Games::3D::Sensor, a class for objects that sense state changes and act upon them. Or not, depending on the sensor. Sensors are primarily used to watch for certain conditions and then act when they are met. Examples are the death of an object, values that go below a certain threshold etc.

State changes are transported in the object system with signals.

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Download (0.032MB)
Added: 2006-10-02 License: Perl Artistic License Price:
1124 downloads
Games::Alak 0.18

Games::Alak 0.18


Games::Alak is a simple game-tree implementation of a gomoku-like game. more>>
Games::Alak is a simple game-tree implementation of a gomoku-like game.

SYNOPSIS

% perl -MGames::Alak -e Games::Alak::play
...Or just run Alak.pm as if it were a program...
...Program responds with output, and a prompt:

Lookahead set to 3. I am X, you are O.
Enter h for help
X moves from 1 to 5, yielding .xxxx..oooo
alak>
...and now you enter the commands to play.

This module implements a simple game-tree system for the computer to play against the user in a game of Alak. You can just play the game for fun; or you can use this module as a starting point for understanding game trees (and implementing smarter strategy -- the modules current logic is fairly simple-minded), particularly after reading my Perl Journal #18 article on trees, which discusses this modules implementation of game trees as an example of general tree-shaped data structures.

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Download (0.009MB)
Added: 2007-01-02 License: Perl Artistic License Price:
1027 downloads
Games::Score 0.02

Games::Score 0.02


Games::Score is a Perl module to keep track of score in games . more>>
Games::Score is a Perl module to keep track of score in games .

SYNOPSIS

use Games::Score;

# these three values are the default ones, by the way
Games::Score->default_score(0);
Games::Score->default_step(1);
Games::Score->step_method(inc);

# start two players
my $player1 = Games::Score->new();
my $player2 = Games::Score->new();

# set a winning condition
Games::Score->victory_is( sub { $_[0] >= 20 } );

# and something to do if it is achieved
Games::Score->on_victory_do( sub { print "Won!" } );

# give points to the players
$player1->add(2);
$player2->step();

# look at section FUNCTIONS for more functionalities, such as
Games::Score->invalidate_if( sub { $_[0] > 20 } );

Games::Score can be use to keep track of several players points in a game, regardless of the starting amount of points, winning and/or losing conditions, etc.
It provides several useful methods so that the user doesnt have to keep testing values to see if theyre valid or if the player condition has changed.

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Download (0.007MB)
Added: 2006-12-27 License: Perl Artistic License Price:
1031 downloads
Games::Cards 1.45

Games::Cards 1.45


Games::Cards is a Perl module for writing and playing card games. more>>
Games::Cards is a Perl module for writing and playing card games.

SYNOPSIS

use Games::Cards;
my $Rummy = new Games::Cards::Game;

# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");

# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";

# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}

# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }

$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds

This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.

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Download (0.089MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1034 downloads
comisat Games Collection 0.5.2

comisat Games Collection 0.5.2


comisat Games Collection is an all-in-one free collection of games written in gambas for unix-like system. more>>
comisat Games Collection is an all-in-one free collection of games written in gambas for unix-like system. They are available in italian and (not completely) in english.

comisat Games Collection is FREE SOFTWARE, released under the terms of the GNU General Public License Version 2 as published by Free Software Fundation. You can help the development of comisat Games Collection testing the software, mailing bugs, translating the project in different languages, correcting and improving the code.

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Download (7.9MB)
Added: 2006-10-12 License: GPL (GNU General Public License) Price:
1110 downloads
Games::Goban 1.100

Games::Goban 1.100


Games::Goban is a board for playing go, renju, othello, etc. more>>
Games::Goban is a board for playing go, renju, othello, etc.

SYNOPSIS

use Games::Goban;
my $board = new Games::Goban (
size => 19,
game => "go",
white => "Seigen, Go",
black => "Minoru, Kitani",
referee => &Games::Goban::Rules::Go,
);

$board->move("pd"); $board->move("dd");
print $board->as_sgf;

This is a generic module for handling goban-based board games. Theoretically, it can be used to handle many of the other games which can use Smart Game Format (SGF) but I want to keep it reasonably restricted in order to keep it simple.

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Download (0.015MB)
Added: 2007-01-06 License: Perl Artistic License Price:
1035 downloads
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