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Build it Fast 0.4.1
Build it Fast is a PHP framework for developing Web applications quickly. more>>
Build it Fast (BIF) is a PHP Framework. It contains several classes that help you develop complex Web applications in a short amount of time.
It brings the concept of the widget to Web development. It features Cascade Skins and transparent session management.
Its meant to make PHP programers life much easier, and making better web applications.
<<lessIt brings the concept of the widget to Web development. It features Cascade Skins and transparent session management.
Its meant to make PHP programers life much easier, and making better web applications.
Download (2.1MB)
Added: 2005-05-05 License: GPL (GNU General Public License) Price:
1633 downloads
Build Order Analyzer 2.0
Build Order Anlyzer for the Axis & Allies RTS is a tool for analyzing builds in the Axis & Allies RTS game. more>>
Build Order Anlyzer for the Axis & Allies RTS is a tool for analyzing builds in the Axis & Allies RTS game. Many sites go to great lengths to explain Build Orders, but the Build Order Analyzer is the first tool to actually allow players the ability to define a Build Order and then compare it to other Build Orders over time.
Key Facts to know about the Build Order Analyzer:
Only tool of its kind
Can support multiple types of RTS based games (not just Axis & Allies RTS!)
Built on Java technology & open source software
The Build Order Anlyzer 2.0 for Axis & Allies RTS is a tool for analyzing builds in the Axis & Allies RTS game. Wikipedia has a great defnition for a Build Order. To summarize, a Build Order in an RTS game defines the order in which a player builds their buildings, units, and upgrades. Understanding the timing and affect of various build trees is critical in making the appropriate tactical decisions during the game.
The BOA allows a player to build and analyze multiple Build Orders without playing a game. Lose to a player due to their build? Then plug it into the BOA and figure out a build to counter it! Gamers no longer have to play game, after game, after game to figure out a decent counter to another players Build Order, they can use the BOA to figure it out. The BOA can literally save serious gamers hundreds of hours of game play!
<<lessKey Facts to know about the Build Order Analyzer:
Only tool of its kind
Can support multiple types of RTS based games (not just Axis & Allies RTS!)
Built on Java technology & open source software
The Build Order Anlyzer 2.0 for Axis & Allies RTS is a tool for analyzing builds in the Axis & Allies RTS game. Wikipedia has a great defnition for a Build Order. To summarize, a Build Order in an RTS game defines the order in which a player builds their buildings, units, and upgrades. Understanding the timing and affect of various build trees is critical in making the appropriate tactical decisions during the game.
The BOA allows a player to build and analyze multiple Build Orders without playing a game. Lose to a player due to their build? Then plug it into the BOA and figure out a build to counter it! Gamers no longer have to play game, after game, after game to figure out a decent counter to another players Build Order, they can use the BOA to figure it out. The BOA can literally save serious gamers hundreds of hours of game play!
Download (0.002MB)
Added: 2006-07-24 License: Freeware Price:
1188 downloads
Wx::build::MakeMaker 0.57
Wx::build::MakeMaker is a Perl module with ExtUtils::MakeMaker specialization for wxPerl modules. more>>
Wx::build::MakeMaker is a Perl module with ExtUtils::MakeMaker specialization for wxPerl modules.
SYNOPSIS
use Wx::build::MakeMaker;
wxWriteMakefile( NAME => My::Module, VERSION_FROM => Module.pm );
FUNCTIONS
wxWriteMakefile
wxWriteMakefile( arameter => value, ... );
This functions is meant to be used exactly as ExtUtils::MakeMaker::WriteMakefile (see). It accepts all WriteMakefiles parameters, plus:
WX_CORE_LIB
WX_CORE_LIB => xrc core base
link libraries from wxWidgets core or contrib directory. If not spedified, defaults to adv html core net base for compatibility.
WX_LIB
WX_LIB => -lxrc
Link additional libraries from wxWidgets contrib directory.
REQUIRE_WX
REQUIRE_WX => 2.003002 # wxWidgets 2.3.2
Do not build this module if wxWidgets version is lower than the version specified.
NO_WX_PLATFORMS
NO_WX_PLATFORMS => [ x11, msw ]
Do not build this module on the specified platform(s).
ON_WX_PLATFORMs
ON_WX_PLATFORMS => [ gtk ]
only build this module on the specified platform(s).
<<lessSYNOPSIS
use Wx::build::MakeMaker;
wxWriteMakefile( NAME => My::Module, VERSION_FROM => Module.pm );
FUNCTIONS
wxWriteMakefile
wxWriteMakefile( arameter => value, ... );
This functions is meant to be used exactly as ExtUtils::MakeMaker::WriteMakefile (see). It accepts all WriteMakefiles parameters, plus:
WX_CORE_LIB
WX_CORE_LIB => xrc core base
link libraries from wxWidgets core or contrib directory. If not spedified, defaults to adv html core net base for compatibility.
WX_LIB
WX_LIB => -lxrc
Link additional libraries from wxWidgets contrib directory.
REQUIRE_WX
REQUIRE_WX => 2.003002 # wxWidgets 2.3.2
Do not build this module if wxWidgets version is lower than the version specified.
NO_WX_PLATFORMS
NO_WX_PLATFORMS => [ x11, msw ]
Do not build this module on the specified platform(s).
ON_WX_PLATFORMs
ON_WX_PLATFORMS => [ gtk ]
only build this module on the specified platform(s).
Download (0.32MB)
Added: 2006-09-27 License: Perl Artistic License Price:
1123 downloads
KJam Build Tool 0.37
KJam is a build tool like make. more>>
KJam is a build tool like make. It uses a syntax similar to Jam, with more powerful features than the original Jam.
It has built-in very fast dependency scanning, per-target viewpathing, and C-like control flow. It is optimized for multi-processor machines. It can accelerate building by launching build actions on a distributed peer to peer network of build servers.
KJam Build Tool is designed to support large projects with thousands of targets, or projects requiring building on many target architectures.
KJam is designed to be:
Unintrusive and clean KJam is small. It has negligible CPU overhead, and it doesnt create or leave behind temporary files.
Scalable KJam is able to build large projects spread across many directories in a single pass and can manage and distribute build steps to multiple processors on one or more networked machines.
Highly portable KJam currently runs only on Windows, but it is designed to be easily portable. Ports to Linux and OSX are planned.
Multiplatform Platform independent rules and platform specific actions can be defined separately from dependency rules.
Customizable Developers can enhance and extend KJam by creating user defined rules to utilize other built-in directives.
Language KJam includes flow-control statements, variables, and a few other features of general purpose languages.
Automatic Dependencies KJam computes dependencies for its targets during building. There is no need for a separate off-line make depend step.
Enhancements:
- A new "immediate" action modifier keyword was added, which causes actions to be run as soon as they are parsed, instead of during the command phase.
- Output formatting was improved.
- Several bugs were fixed.
<<lessIt has built-in very fast dependency scanning, per-target viewpathing, and C-like control flow. It is optimized for multi-processor machines. It can accelerate building by launching build actions on a distributed peer to peer network of build servers.
KJam Build Tool is designed to support large projects with thousands of targets, or projects requiring building on many target architectures.
KJam is designed to be:
Unintrusive and clean KJam is small. It has negligible CPU overhead, and it doesnt create or leave behind temporary files.
Scalable KJam is able to build large projects spread across many directories in a single pass and can manage and distribute build steps to multiple processors on one or more networked machines.
Highly portable KJam currently runs only on Windows, but it is designed to be easily portable. Ports to Linux and OSX are planned.
Multiplatform Platform independent rules and platform specific actions can be defined separately from dependency rules.
Customizable Developers can enhance and extend KJam by creating user defined rules to utilize other built-in directives.
Language KJam includes flow-control statements, variables, and a few other features of general purpose languages.
Automatic Dependencies KJam computes dependencies for its targets during building. There is no need for a separate off-line make depend step.
Enhancements:
- A new "immediate" action modifier keyword was added, which causes actions to be run as soon as they are parsed, instead of during the command phase.
- Output formatting was improved.
- Several bugs were fixed.
Download (0.30MB)
Added: 2007-03-21 License: Free for non-commercial use Price:
974 downloads
Widelands Build 10rc
Widelands is a clone of Bluebytes Settlers II. more>>
Widelands is a clone of Bluebytes Settlers II.
Like in warcraft-like games, you are the despot of an empire and want to harvest resources and get soldiers to get more power.
Unlike those games, this is a strategic game, not a tactic one, and the main point is about economy instead of war.
Lumberjack get logs that you have to transform to planks in the sawmill, and so on. You could say that its an economy simulation game. The world is something between middle age and roman empire.
<<lessLike in warcraft-like games, you are the despot of an empire and want to harvest resources and get soldiers to get more power.
Unlike those games, this is a strategic game, not a tactic one, and the main point is about economy instead of war.
Lumberjack get logs that you have to transform to planks in the sawmill, and so on. You could say that its an economy simulation game. The world is something between middle age and roman empire.
Download (29MB)
Added: 2007-03-05 License: GPL (GNU General Public License) Price:
964 downloads
Build Log 0.0.3
Build Log is a tool to log software builds. more>>
Buildog was inspired by my need to track the steps involved in software builds. Particularly the software packages in the Linux From Scratch book.
It is not a package manager in the traditional sense, it will not track dependences. It tries to stay out of your way as much as possible.
If you grow weary of RPM spec files, or this months "package manager" (there are about a dozen or so of them out there, with new distributions adding their own every month) Buildog may be for you.
What it will do for you is log the information required to build it, files it created, URLs it needs (it will fetch them for you too if you want, with support for mirrors and caching) a log of the build stages, notes and descriptions, its home page, and any other information you may wish to add.
Its pretty simple to use, if youve ever installed packages from source, youll get the hang if it quickly.
Installation
Quite a bit of work has gone into making this install nicely. Perl programs are kind of notorious for being difficult to install.
It uses the autoconf to guess your location of perl, supports the usual --prefix --bindir --sysconfdir and --localstatedir options. Type make install to install it, (a plain make shows what will be installed where).
<<lessIt is not a package manager in the traditional sense, it will not track dependences. It tries to stay out of your way as much as possible.
If you grow weary of RPM spec files, or this months "package manager" (there are about a dozen or so of them out there, with new distributions adding their own every month) Buildog may be for you.
What it will do for you is log the information required to build it, files it created, URLs it needs (it will fetch them for you too if you want, with support for mirrors and caching) a log of the build stages, notes and descriptions, its home page, and any other information you may wish to add.
Its pretty simple to use, if youve ever installed packages from source, youll get the hang if it quickly.
Installation
Quite a bit of work has gone into making this install nicely. Perl programs are kind of notorious for being difficult to install.
It uses the autoconf to guess your location of perl, supports the usual --prefix --bindir --sysconfdir and --localstatedir options. Type make install to install it, (a plain make shows what will be installed where).
Download (0.040MB)
Added: 2005-04-04 License: LGPL (GNU Lesser General Public License) Price:
1664 downloads
Database Functions 1.0
Database Functions is a PHP class that can be used to build and execute MySQL database queries. more>>
Database Functions is a PHP class that can be used to build and execute MySQL database queries.
It can build SELECT, INSERT, UPDATE and DELETE queries from lists of parameters and values.
The class can also execute the generated queries and retrieve the SELECT query results into associative arrays.
<<lessIt can build SELECT, INSERT, UPDATE and DELETE queries from lists of parameters and values.
The class can also execute the generated queries and retrieve the SELECT query results into associative arrays.
Download (MB)
Added: 2007-07-19 License: GPL (GNU General Public License) Price:
830 downloads
CGI::Builder::Magic 1.31
CGI::Builder::Magic Perl module contains CGI::Builder and Template::Magic integration. more>>
CGI::Builder::Magic Perl module contains CGI::Builder and Template::Magic integration.
SYNOPSIS
# just include it in your build
use CGI::Builder
qw| CGI::Builder::Magic
|;
<<lessSYNOPSIS
# just include it in your build
use CGI::Builder
qw| CGI::Builder::Magic
|;
Download (0.015MB)
Added: 2007-08-01 License: Perl Artistic License Price:
816 downloads
Autobuild 3.5
Autobuild project consists of a tool to process software build logs and generate HTML. more>>
Autobuild project consists of a tool to process software build logs and generate HTML.
Autobuild is a package that processes output from building software, primarily focused on packages using Autoconf and Automake, and generates HTML summaries.
The output includes project name, version, build host types, build host name, and indication of success or failure.
The output is indexed in many ways to simplify browsing.
Enhancements:
- The tools now use cf-shell.sf.net instead of shell.sf.net.
<<lessAutobuild is a package that processes output from building software, primarily focused on packages using Autoconf and Automake, and generates HTML summaries.
The output includes project name, version, build host types, build host name, and indication of success or failure.
The output is indexed in many ways to simplify browsing.
Enhancements:
- The tools now use cf-shell.sf.net instead of shell.sf.net.
Download (0.54MB)
Added: 2007-01-19 License: GPL (GNU General Public License) Price:
1009 downloads
Other version of Auto
License:Perl Artistic License
Animated rotation 1
Animated rotation is a GIMP plugin that can build an new animated image by rotation of a layer. more>>
Animated rotation is a GIMP plugin that can build an new animated image by rotation of a layer. You can give the angle of rotation and the number of increments.
<<less Download (MB)
Added: 2006-08-16 License: GPL (GNU General Public License) Price:
1193 downloads
Module::Build::Authoring 0.2805
Module::Build::Authoring are authoring Module::Build modules. more>>
Module::Build::Authoring are authoring Module::Build modules.
When creating a Build.PL script for a module, something like the following code will typically be used:
use Module::Build;
my $build = Module::Build->new
(
module_name => Foo::Bar,
license => perl,
requires => {
perl => 5.6.1,
Some::Module => 1.23,
Other::Module => >= 1.2, != 1.5, < 2.0,
},
);
$build->create_build_script;
A simple module could get away with something as short as this for its Build.PL script:
use Module::Build;
Module::Build->new(
module_name => Foo::Bar,
license => perl,
)->create_build_script;
The model used by Module::Build is a lot like the MakeMaker metaphor, with the following correspondences:
In Module::Build In ExtUtils::MakeMaker
--------------------------- ------------------------
Build.PL (initial script) Makefile.PL (initial script)
Build (a short perl script) Makefile (a long Makefile)
_build/ (saved state info) various config text in the Makefile
Any customization can be done simply by subclassing Module::Build and adding a method called (for example) ACTION_test, overriding the default test action. You could also add a method called ACTION_whatever, and then you could perform the action Build whatever.
For information on providing compatibility with ExtUtils::MakeMaker, see Module::Build::Compat and http://www.makemaker.org/wiki/index.cgi?ModuleBuildConversionGuide.
<<lessWhen creating a Build.PL script for a module, something like the following code will typically be used:
use Module::Build;
my $build = Module::Build->new
(
module_name => Foo::Bar,
license => perl,
requires => {
perl => 5.6.1,
Some::Module => 1.23,
Other::Module => >= 1.2, != 1.5, < 2.0,
},
);
$build->create_build_script;
A simple module could get away with something as short as this for its Build.PL script:
use Module::Build;
Module::Build->new(
module_name => Foo::Bar,
license => perl,
)->create_build_script;
The model used by Module::Build is a lot like the MakeMaker metaphor, with the following correspondences:
In Module::Build In ExtUtils::MakeMaker
--------------------------- ------------------------
Build.PL (initial script) Makefile.PL (initial script)
Build (a short perl script) Makefile (a long Makefile)
_build/ (saved state info) various config text in the Makefile
Any customization can be done simply by subclassing Module::Build and adding a method called (for example) ACTION_test, overriding the default test action. You could also add a method called ACTION_whatever, and then you could perform the action Build whatever.
For information on providing compatibility with ExtUtils::MakeMaker, see Module::Build::Compat and http://www.makemaker.org/wiki/index.cgi?ModuleBuildConversionGuide.
Download (0.18MB)
Added: 2006-10-17 License: Perl Artistic License Price:
1104 downloads
Module::Build::TestReporter 1.00
Module::Build::TestReporter is a Perl module to help users report test failures. more>>
Module::Build::TestReporter is a Perl module to help users report test failures.
SYNOPSIS
use Module::Build::TestReporter;
my $build = Module::Build::TestReporter->new(
# normal Module::Build code here
);
# or, in your own M::B subclass
package My::Module::Build;
use Class::Roles does => Module::Build::TestReporter;
# your code as usual
Shipping test suites with your code is a good thing, as it helps your users know that your code works as you expect on your systems and it allows you better debugging information if things break in environments where you havent yet tested your code. However, it can be tedious and tricky to convince your users to send you the appropriate failure information.
Module::Build::TestReporter extends and enhances Module::Build to collect information on test failures and the Perl environment for users to send to you. Rather than walking them through running tests in verbose mode on the phone, in IRC, or via e-mail, use this module alongside your usual Module::Build build process and it will gather this information in case of failure.
<<lessSYNOPSIS
use Module::Build::TestReporter;
my $build = Module::Build::TestReporter->new(
# normal Module::Build code here
);
# or, in your own M::B subclass
package My::Module::Build;
use Class::Roles does => Module::Build::TestReporter;
# your code as usual
Shipping test suites with your code is a good thing, as it helps your users know that your code works as you expect on your systems and it allows you better debugging information if things break in environments where you havent yet tested your code. However, it can be tedious and tricky to convince your users to send you the appropriate failure information.
Module::Build::TestReporter extends and enhances Module::Build to collect information on test failures and the Perl environment for users to send to you. Rather than walking them through running tests in verbose mode on the phone, in IRC, or via e-mail, use this module alongside your usual Module::Build build process and it will gather this information in case of failure.
Download (0.008MB)
Added: 2006-11-01 License: Perl Artistic License Price:
1087 downloads
Vexi Build 1591
Vexi is a platform for creating and publishing Graphical User Interfaces that can be used over the Internet or an intranet. more>>
Vexi is a platform for creating and publishing Graphical User Interfaces that can be used over the Internet or an intranet.
Vexi project features a very simple and powerful syntax based on xml and javascript, a set of complete, extensible, themable widgets, and a sandbox-like security model to protect users.
Vexi2 is in the final stages of stabilization. All features have been implemented. Most remaining work to be done is on project infrastructure (documentation, demos, etc) so that a visitor can easily use and learn about Vexi.
Soon Vexi will be able to adapt to each browser and platform, allowing it to work on most desktop computers without administrative intervention. Currently it requires Java is present on the client machine but the native builds are the next focus for the project.
<<lessVexi project features a very simple and powerful syntax based on xml and javascript, a set of complete, extensible, themable widgets, and a sandbox-like security model to protect users.
Vexi2 is in the final stages of stabilization. All features have been implemented. Most remaining work to be done is on project infrastructure (documentation, demos, etc) so that a visitor can easily use and learn about Vexi.
Soon Vexi will be able to adapt to each browser and platform, allowing it to work on most desktop computers without administrative intervention. Currently it requires Java is present on the client machine but the native builds are the next focus for the project.
Download (1.1MB)
Added: 2006-12-19 License: LGPL (GNU Lesser General Public License) Price:
1039 downloads
game build 1577
game is a simple Tetris-like game. more>>
game is a simple Tetris-like game.
The objective of the game is to keep the level of colored blocks down as long as possible.
New blocks are falling down at an increasing rate, blocks can be removed by creating rows of three or more blocks of the same color. The longer the row,
the more points you get.
Usage:
The objective of the game is to keep the level of colored blocks down as long as possible. New blocks are falling down at an increasing rate, blocks can be removed by creating rows of three or more blocks of the same color. The longer the row, the more points you get.
space - Flip two neighbour blocks.
arrow keys - Move cursor
h,j,k,l - Move cursor (vi-fans)
escape - Quit game, no questions asked.
s - Starts the game. If a game is in progress, a new game
will be started instantly.
p - Pause game. To avoid cheating, the game will be hidden
during pause.
e - Generate earthquake. This can be used as a last resort in
case of panic, and will remove approximately 30 blocks from
the field. It might help you. Then again, it might not.
Can be used once per game and costs 50 points.
Installation:
Linux:
Make sure the SDL, SDL_image and SDL_mixer runtime libraries are installed
$ tar -zxvf game- -linux.tgz
$ cd game
$ ./game
Enhancements:
- Added better error handling on SDL img load failures
<<lessThe objective of the game is to keep the level of colored blocks down as long as possible.
New blocks are falling down at an increasing rate, blocks can be removed by creating rows of three or more blocks of the same color. The longer the row,
the more points you get.
Usage:
The objective of the game is to keep the level of colored blocks down as long as possible. New blocks are falling down at an increasing rate, blocks can be removed by creating rows of three or more blocks of the same color. The longer the row, the more points you get.
space - Flip two neighbour blocks.
arrow keys - Move cursor
h,j,k,l - Move cursor (vi-fans)
escape - Quit game, no questions asked.
s - Starts the game. If a game is in progress, a new game
will be started instantly.
p - Pause game. To avoid cheating, the game will be hidden
during pause.
e - Generate earthquake. This can be used as a last resort in
case of panic, and will remove approximately 30 blocks from
the field. It might help you. Then again, it might not.
Can be used once per game and costs 50 points.
Installation:
Linux:
Make sure the SDL, SDL_image and SDL_mixer runtime libraries are installed
$ tar -zxvf game- -linux.tgz
$ cd game
$ ./game
Enhancements:
- Added better error handling on SDL img load failures
Download (1.2MB)
Added: 2006-07-19 License: GPL (GNU General Public License) Price:
1205 downloads
kdesvn-build 1.3
kdesvn-build is a tool to allow you to easily build KDE from its Subversion source repository. more>>
kdesvn-build script builds KDE from its Subversion source repository. Well, that and a *LOT* more...
It builds qt-copy, automatically includes unsermake in the build, easily supports being run from cron, allows module-specific options such as configure flags, logs everything, and generally makes it as easy as possible to manage a bleeding edge KDE installation.
kdesvn-build by default will install things into a ~/kde directory, but it supports using your system KDE if you just want to install e.g. an application from Extragear.
Its incredibly featureful, although Ive tried hard to setup sane default options so that you dont have to worry about twiddling the knobs.
Main features:
- Will automatically checkout and update the KDE source code from its Subversion repository.
- Will download and use unsermake, an advanced build tool that can significantly decrease compile time, especially over distributed systems. It also supports progress estimates of compile progress.
- kdesvn-build logs everything for easy perusal later, that way you can determine why things went wrong if a build fails. kdesvn-build automatically creates symlinks for easy access to the last log (log/latest).
- color-coding of the output (which can be turned off)
- Has support for qt-copy, the KDE snapshort of Trolltechs Qt library, optionally with bugfix/optimization patches applied that havent made it into the official library.
- kdesvn-build is very customizable. You can control most options down to a module-by-module basis if you so desire, including configure-flags and your C++ flags during compilation. Instead of trying to remember what configure line you used, you can set it once and forget it.
- Extensive documentation, including a Wiki page. Feel free to let me know if you need something explained (e-mail address at bottom). Or you can join #kdesvn-build on irc.kde.org for help.
- A detailed sample configuration file is included, usually you can just copy it to ~/.kdesvn-buildrc and be done with it.
- Much more!
Enhancements:
- Some Coverity-scanner-specific code has been factored out into a plugin (in kdesdk/scripts, dont worry).
- The progress output feature works with CMake now (CMake 2.4.3 or greater)
<<lessIt builds qt-copy, automatically includes unsermake in the build, easily supports being run from cron, allows module-specific options such as configure flags, logs everything, and generally makes it as easy as possible to manage a bleeding edge KDE installation.
kdesvn-build by default will install things into a ~/kde directory, but it supports using your system KDE if you just want to install e.g. an application from Extragear.
Its incredibly featureful, although Ive tried hard to setup sane default options so that you dont have to worry about twiddling the knobs.
Main features:
- Will automatically checkout and update the KDE source code from its Subversion repository.
- Will download and use unsermake, an advanced build tool that can significantly decrease compile time, especially over distributed systems. It also supports progress estimates of compile progress.
- kdesvn-build logs everything for easy perusal later, that way you can determine why things went wrong if a build fails. kdesvn-build automatically creates symlinks for easy access to the last log (log/latest).
- color-coding of the output (which can be turned off)
- Has support for qt-copy, the KDE snapshort of Trolltechs Qt library, optionally with bugfix/optimization patches applied that havent made it into the official library.
- kdesvn-build is very customizable. You can control most options down to a module-by-module basis if you so desire, including configure-flags and your C++ flags during compilation. Instead of trying to remember what configure line you used, you can set it once and forget it.
- Extensive documentation, including a Wiki page. Feel free to let me know if you need something explained (e-mail address at bottom). Or you can join #kdesvn-build on irc.kde.org for help.
- A detailed sample configuration file is included, usually you can just copy it to ~/.kdesvn-buildrc and be done with it.
- Much more!
Enhancements:
- Some Coverity-scanner-specific code has been factored out into a plugin (in kdesdk/scripts, dont worry).
- The progress output feature works with CMake now (CMake 2.4.3 or greater)
Download (0.043MB)
Added: 2006-10-12 License: GPL (GNU General Public License) Price:
1113 downloads
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